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Added SourceMatchesFilterCondition. Refactored SpiritOfTheNight
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2 changed files with 65 additions and 18 deletions
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@ -27,23 +27,22 @@
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*/
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package mage.sets.mirage;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceMatchesFilterCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.*;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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*
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@ -84,7 +83,7 @@ public class SpiritOfTheNight extends CardImpl<SpiritOfTheNight> {
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this.addAbility(new ProtectionAbility(filter));
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// Spirit of the Night has first strike as long as it's attacking.
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), new SpiritOfTheNightCondition(), rule);
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), new SourceMatchesFilterCondition(new FilterAttackingCreature()), rule);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
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}
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@ -97,15 +96,3 @@ public class SpiritOfTheNight extends CardImpl<SpiritOfTheNight> {
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return new SpiritOfTheNight(this);
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}
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}
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class SpiritOfTheNightCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent spiritOfTheNight = game.getPermanent(source.getSourceId());
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if (spiritOfTheNight.isAttacking()) {
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return true;
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}
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return false;
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}
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}
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@ -0,0 +1,60 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* Describes condition when source matches specified filter
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*
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* @author magenoxx_at_gmail.com
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*/
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public class SourceMatchesFilterCondition implements Condition {
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private FilterCreaturePermanent filter;
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public SourceMatchesFilterCondition(FilterCreaturePermanent filter) {
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this.filter = filter;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getBattlefield().getPermanent(source.getSourceId());
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if (permanent != null) {
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if (filter.match(permanent, permanent.getId(), permanent.getControllerId(), game)) {
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return true;
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}
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}
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return false;
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}
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}
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