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Implemented Telekinesis
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7dd5445766
commit
de21a86913
1 changed files with 16 additions and 7 deletions
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@ -49,6 +49,8 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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private UUID onlyIfControlledByPlayer;
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private String targetName;
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// used for Telekinesis - skips next two untap steps if true
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private boolean twoSteps;
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// holds the info what target was already handled in Untap of its controller
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private final Map<UUID, Boolean> handledTargetsDuringTurn = new HashMap<>();
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@ -63,7 +65,7 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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}
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public DontUntapInControllersNextUntapStepTargetEffect(String targetName) {
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this(targetName, null);
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this(targetName, false, null);
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}
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/**
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@ -73,14 +75,20 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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* controlled by that controller, null = it works for all players
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*/
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public DontUntapInControllersNextUntapStepTargetEffect(String targetName, UUID onlyIfControlledByPlayer) {
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this(targetName, false, onlyIfControlledByPlayer);
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}
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public DontUntapInControllersNextUntapStepTargetEffect(String targetName, boolean twoSteps, UUID onlyIfControlledByPlayer) {
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super(Duration.Custom, Outcome.Detriment, false, true);
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this.targetName = targetName;
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this.twoSteps = twoSteps;
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this.onlyIfControlledByPlayer = onlyIfControlledByPlayer;
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}
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public DontUntapInControllersNextUntapStepTargetEffect(final DontUntapInControllersNextUntapStepTargetEffect effect) {
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super(effect);
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this.targetName = effect.targetName;
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this.twoSteps = effect.twoSteps;
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this.handledTargetsDuringTurn.putAll(effect.handledTargetsDuringTurn);
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this.onlyIfControlledByPlayer = effect.onlyIfControlledByPlayer;
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}
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@ -112,7 +120,7 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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// the check if a permanent untap pahse is already handled is needed if multiple effects are added to prevent untap in next untap step of controller
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// the check if a permanent untap phase is already handled is needed if multiple effects are added to prevent untap in next untap step of controller
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// if we don't check it for every untap step of a turn only one effect would be consumed instead of all be valid for the next untap step
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if (event.getType() == EventType.UNTAP_STEP) {
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boolean allHandled = true;
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@ -127,13 +135,14 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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allHandled = false;
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} else if (!handledTargetsDuringTurn.get(targetId)) {
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// if it was already ready to be handled on an previous Untap step set it to done if not already so
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handledTargetsDuringTurn.put(targetId, true);
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handledTargetsDuringTurn.put(targetId, !twoSteps);
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}
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} else {
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allHandled = false;
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}
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}
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}
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if (allHandled) {
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discard();
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}
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@ -146,7 +155,7 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && game.getActivePlayerId().equals(permanent.getControllerId())) {
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if ((onlyIfControlledByPlayer == null) || game.getActivePlayerId().equals(onlyIfControlledByPlayer)) { // If onlyIfControlledByPlayer is set, then don't apply unless we're currently controlled by the specified player.
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handledTargetsDuringTurn.put(event.getTargetId(), true);
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handledTargetsDuringTurn.put(event.getTargetId(), !twoSteps);
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return true;
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}
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}
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@ -162,11 +171,11 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR
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}
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if (targetName != null && !targetName.isEmpty()) {
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if (targetName.equals("Those creatures") || targetName.equals("They")) {
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return targetName + " don't untap during their controller's next untap step";
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return targetName + " don't untap during their controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
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} else
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return targetName + " doesn't untap during its controller's next untap step";
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return targetName + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
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} else {
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return "target " + (mode == null ? "creature" : mode.getTargets().get(0).getTargetName()) + " doesn't untap during its controller's next untap step";
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return "target " + (mode == null ? "creature" : mode.getTargets().get(0).getTargetName()) + " doesn't untap during its controller's next " + (twoSteps ? "two " : "") + "untap step" + (twoSteps ? "s" : "");
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}
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}
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