mirror of
https://github.com/correl/mage.git
synced 2024-11-15 19:19:33 +00:00
* Fixed that draw effect was only applied to the first target (e.g. Wheel and Deal only one opponent draws 7 cards).
This commit is contained in:
parent
f7b8ab626d
commit
de285ba1ed
1 changed files with 12 additions and 10 deletions
|
@ -27,6 +27,7 @@
|
|||
*/
|
||||
package mage.abilities.effects.common;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.Mode;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
|
@ -84,7 +85,8 @@ public class DrawCardTargetEffect extends OneShotEffect {
|
|||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(targetPointer.getFirst(game, source));
|
||||
for (UUID playerId : getTargetPointer().getTargets(game, source)) {
|
||||
Player player = game.getPlayer(playerId);
|
||||
if (player != null) {
|
||||
int cardsToDraw = amount.calculate(game, source, this);
|
||||
if (upTo) {
|
||||
|
@ -93,9 +95,9 @@ public class DrawCardTargetEffect extends OneShotEffect {
|
|||
if (!optional || player.chooseUse(outcome, "Use draw effect?", source, game)) {
|
||||
player.drawCards(cardsToDraw, game);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue