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Create WardSliver.java
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Mage.Sets/src/mage/sets/legions/WardSliver.java
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Mage.Sets/src/mage/sets/legions/WardSliver.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.legions;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.CardImpl;
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import mage.choices.ChoiceColor;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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/**
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*
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* @author cbt33, BetaSteward (Brave the Elements)
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*/
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public class WardSliver extends CardImpl<WardSliver> {
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public WardSliver(UUID ownerId) {
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super(ownerId, 25, "Ward Sliver", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{4}{W}");
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this.expansionSetCode = "LGN";
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this.subtype.add("Sliver");
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this.color.setWhite(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// As Ward Sliver enters the battlefield, choose a color.
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// All Slivers have protection from the chosen color.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new WardSliverEffect());
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ability.addChoice(new ChoiceColor());
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this.addAbility(ability);
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}
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public WardSliver(final WardSliver card) {
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super(card);
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}
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@Override
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public WardSliver copy() {
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return new WardSliver(this);
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}
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}
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class WardSliverEffect extends GainAbilityControlledEffect {
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private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("sliver");
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static {
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filter1.add(new SubtypePredicate("Sliver"));
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}
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private FilterCard filter2;
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public WardSliverEffect() {
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super(new ProtectionAbility(new FilterCard()), Duration.WhileOnBattlefield, filter1);
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filter2 = (FilterCard)((ProtectionAbility)getFirstAbility()).getFilter();
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staticText = "Choose a color. All Sliver creatures gain protection from the chosen color";
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}
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public WardSliverEffect(final WardSliverEffect effect) {
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super(effect);
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this.filter2 = effect.filter2.copy();
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}
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@Override
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public WardSliverEffect copy() {
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return new WardSliverEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ChoiceColor choice = (ChoiceColor) source.getChoices().get(0);
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filter2.add(new ColorPredicate(choice.getColor()));
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filter2.setMessage(choice.getChoice());
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setAbility(new ProtectionAbility(new FilterCard(filter2)));
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return super.apply(game, source);
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}
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}
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