Merge pull request #3343 from drmDev/ut/martyr-bond

UT duplicating bug in #3332 martyr bond
This commit is contained in:
Derek M 2017-05-10 15:44:15 -04:00 committed by GitHub
commit de6634b703
2 changed files with 105 additions and 30 deletions

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package org.mage.test.cards.abilities.oneshot.sacrifice;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class GethsVerdictTest extends CardTestPlayerBase {
/**
* Checks that pro black can still be sacrificed
*/
@Test
public void testVersusProtectionFromBlack() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Zone.HAND, playerA, "Geth's Verdict");
addCard(Zone.BATTLEFIELD, playerB, "White Knight");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Geth's Verdict");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "White Knight", 0);
assertLife(playerB, 19);
}
}

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package org.mage.test.cards.abilities.oneshot.sacrifice;
import mage.abilities.keyword.ShroudAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class ProtectionSacrificeTest extends CardTestPlayerBase {
/**
* Checks that pro black can still be sacrificed (i.e. Geth's Verdict)
*/
@Test
public void gethVerdictVersusProtectionFromBlack() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.HAND, playerA, "Geth's Verdict"); // {B}{B} target player sacrifices a creature and loses a life
addCard(Zone.BATTLEFIELD, playerB, "White Knight"); // {W}{W} pro-black
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Geth's Verdict", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "White Knight", 0);
assertLife(playerB, 19);
}
/*
* NOTE: Test is failing due to bug in code.
* Reported bug: see issue #3332.
* Martyr's Bond fails to force sacrifice against Shroud/protection
*/
@Test
public void martyrBondVersusProtectionFromWhite() {
/*
Martyr's Bond {4}{W}{W}
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
*/
String mBond = "Martyr's Bond";
String bGnomes = "Bottle Gnomes"; // {3} 1/3 sac: gain 3 life
String sbDragon = "Stormbreath Dragon"; // {3}{R}{R} 4/4 Flying haste pro-white
addCard(Zone.BATTLEFIELD, playerA, mBond);
addCard(Zone.BATTLEFIELD, playerA, bGnomes);
addCard(Zone.BATTLEFIELD, playerB, sbDragon);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice"); // sac gnomes to trigger bond and force dragon to be sac'd
//setChoice(playerB, sbDragon);
//addTarget(playerB, sbDragon);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 23);
assertLife(playerB, 20);
assertGraveyardCount(playerA, bGnomes, 1);
assertPermanentCount(playerA, mBond,1);
assertPermanentCount(playerB, sbDragon, 0);
assertGraveyardCount(playerB, sbDragon, 1);
}
/*
* Reported bug: see issue #3332
* Martyr's Bond fails to force sacrifice against Shroud/protection
*/
@Test
public void martyrBondVersusShroud() {
/*
Martyr's Bond {4}{W}{W}
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
*/
String mBond = "Martyr's Bond";
String sTribeElder = "Sakura-Tribe Elder"; // {1}{G} 1/1 Sacrifice himself: get basic tapped into play
String sbDragon = "Stormbreath Dragon"; // {3}{R}{R} 4/4 Flying haste pro-white
String wCloak = "Whispersilk Cloak"; // {3} Equip {2} : Equipped creature can't be blocked and has shroud.
addCard(Zone.BATTLEFIELD, playerA, mBond);
addCard(Zone.BATTLEFIELD, playerA, sTribeElder);
addCard(Zone.LIBRARY, playerA, "Forest", 10);
addCard(Zone.BATTLEFIELD, playerB, sbDragon);
addCard(Zone.BATTLEFIELD, playerB, wCloak);
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 2);
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", sbDragon); // gives Dragon shroud
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice"); // sac elder
//setChoice(playerB, sbDragon);
//addTarget(playerB, sbDragon);
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, sTribeElder, 1);
assertPermanentCount(playerA, mBond,1);
assertPermanentCount(playerB, wCloak, 1);
assertAbility(playerB, sbDragon, ShroudAbility.getInstance(), true);
assertPermanentCount(playerB, sbDragon, 0);
assertGraveyardCount(playerB, sbDragon, 1);
}
}