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* Echo - Fixed that the sacrifice effect also forced the player to sacrifice a new instance of the permanent with echo.
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3 changed files with 98 additions and 13 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EchoTest extends CardTestPlayerBase {
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/*
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* I flickered an Avalanche Riders with its Echo trigger on the stack with Restoration Angel.
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* When the trigger resolved, my Riders was sacrificed, even though it should have been
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* considered a new permanent.
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*/
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@Test
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public void testEchoTriggerChecksIdentity() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// Avalanche Riders Creature - Human Nomad 2/2
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// Haste
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// Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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// When Avalanche Riders enters the battlefield, destroy target land.
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addCard(Zone.HAND, playerA, "Avalanche Riders");
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// Restoration Angel {3}{W}
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// Flash
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// Flying
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// When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control,
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// then return that card to the battlefield under your control.
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addCard(Zone.HAND, playerA, "Restoration Angel");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Avalanche Riders");
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castSpell(3, PhaseStep.UPKEEP, playerA, "Restoration Angel", null, "Echo {3}{R} <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>");
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addTarget(playerA, "Avalanche Riders");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Avalanche Riders", 1);
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assertPermanentCount(playerA, "Restoration Angel", 1);
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assertPermanentCount(playerB, "Mountain", 0);
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}
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}
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@ -531,7 +531,7 @@ public class TestPlayer extends ComputerPlayer {
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boolean result = true;
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for (int i = 1; i < groups.length; i++) {
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String group = groups[i];
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if (group.startsWith("spellOnStack") || group.startsWith("spellOnTopOfStack") || group.startsWith("!spellOnStack")) {
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if (group.startsWith("spellOnStack") || group.startsWith("spellOnTopOfStack") || group.startsWith("!spellOnStack") || group.startsWith("target=null") ) {
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break;
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}
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if (ability instanceof SpellAbility && ((SpellAbility) ability).getSpellAbilityType().equals(SpellAbilityType.SPLIT_FUSED)) {
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@ -29,6 +29,7 @@
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package mage.abilities.keyword;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.TriggeredAbilityImpl;
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@ -40,7 +41,6 @@ import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -120,7 +120,7 @@ public class EchoAbility extends TriggeredAbilityImpl {
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if (manaEcho) {
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sb.append(" ");
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} else {
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sb.append("-");
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sb.append("—");
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}
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sb.append(echoCosts.getText());
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sb.append(" <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>");
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@ -143,16 +143,16 @@ class EchoEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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if (player.chooseUse(Outcome.Benefit, "Pay " + cost.getText() /* + " or sacrifice " + permanent.getName() */ + "?", game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
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return true;
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}
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}
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permanent.sacrifice(source.getSourceId(), game);
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Player controller = game.getPlayer(source.getControllerId());
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MageObjectReference mor = new MageObjectReference(source.getSourceId(), game);
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if (controller != null && mor.refersTo(source.getSourceObject(game))) {
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if (controller.chooseUse(Outcome.Benefit, "Pay " + cost.getText() /* + " or sacrifice " + permanent.getName() */ + "?", game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
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return true;
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}
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}
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mor.getPermanent(game).sacrifice(source.getSourceId(), game);
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return true;
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}
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return false;
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