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Added Mindbreaker Demon and Lumithread Field.
This commit is contained in:
parent
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commit
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3 changed files with 247 additions and 72 deletions
116
Mage.Sets/src/mage/sets/blessedvscursed/MindbreakerDemon.java
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116
Mage.Sets/src/mage/sets/blessedvscursed/MindbreakerDemon.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.blessedvscursed;
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import java.util.HashSet;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author fireshoes
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*/
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public class MindbreakerDemon extends CardImpl {
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public MindbreakerDemon(UUID ownerId) {
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super(ownerId, 41, "Mindbreaker Demon", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
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this.expansionSetCode = "DDQ";
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this.subtype.add("Demon");
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this.power = new MageInt(4);
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this.toughness = new MageInt(5);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// When Mindbreaker Demon enters the battlefield, put the top four cards of your library into your graveyard.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new PutTopCardOfLibraryIntoGraveControllerEffect(4)));
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// At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, you lose 4 life.
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this.addAbility(new ConditionalTriggeredAbility(
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new BeginningOfUpkeepTriggeredAbility(new LoseLifeSourceControllerEffect(4), TargetController.YOU, false),
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new TwentyGraveyardCreatureCondition(),
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"At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, you lose 4 life."));
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}
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public MindbreakerDemon(final MindbreakerDemon card) {
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super(card);
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}
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@Override
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public MindbreakerDemon copy() {
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return new MindbreakerDemon(this);
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}
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}
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class TwentyGraveyardCreatureCondition implements Condition {
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private static final FilterCreatureCard filter = new FilterCreatureCard();
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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MageObject target = game.getObject(source.getSourceId());
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if (target != null) {
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HashSet<CardType> foundCardTypes = new HashSet<>();
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Card card : player.getGraveyard().getCards(game)) {
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foundCardTypes.addAll(card.getCardType());
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}
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}
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}
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int number = foundCardTypes.size();
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return number < 4;
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}
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}
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return false;
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}
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}
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66
Mage.Sets/src/mage/sets/futuresight/LumithreadField.java
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66
Mage.Sets/src/mage/sets/futuresight/LumithreadField.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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|
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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|
* of conditions and the following disclaimer in the documentation and/or other materials
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|
* provided with the distribution.
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|
*
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|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
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|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.futuresight;
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import java.util.UUID;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.keyword.MorphAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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/**
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*
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* @author fireshoes
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*/
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public class LumithreadField extends CardImpl {
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public LumithreadField(UUID ownerId) {
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super(ownerId, 25, "Lumithread Field", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}");
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this.expansionSetCode = "FUT";
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// Creatures you control get +0/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(0, 1, Duration.WhileOnBattlefield)));
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// Morph {1}{W}
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this.addAbility(new MorphAbility(this, new ManaCostsImpl("{1}{W}")));
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}
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public LumithreadField(final LumithreadField card) {
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super(card);
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}
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@Override
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public LumithreadField copy() {
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return new LumithreadField(this);
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}
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}
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@ -1,72 +1,65 @@
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/*
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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||||||
* of conditions and the following disclaimer in the documentation and/or other materials
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* of conditions and the following disclaimer in the documentation and/or other materials
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||||||
* provided with the distribution.
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* provided with the distribution.
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*
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*
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||||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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||||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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||||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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*/
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package mage.sets.innistrad;
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package mage.sets.innistrad;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.MageInt;
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import mage.constants.Outcome;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.constants.Rarity;
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
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import mage.constants.Zone;
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import mage.cards.CardImpl;
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import mage.MageInt;
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import mage.constants.CardType;
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import mage.abilities.Ability;
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import mage.constants.Rarity;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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/**
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
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*
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import mage.cards.Card;
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* @author North
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import mage.cards.CardImpl;
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*/
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import mage.game.Game;
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public class ArmoredSkaab extends CardImpl {
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import mage.players.Player;
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public ArmoredSkaab(UUID ownerId) {
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/**
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super(ownerId, 43, "Armored Skaab", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
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*
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this.expansionSetCode = "ISD";
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* @author North
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this.subtype.add("Zombie");
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*/
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this.subtype.add("Warrior");
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public class ArmoredSkaab extends CardImpl {
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this.power = new MageInt(1);
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public ArmoredSkaab(UUID ownerId) {
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this.toughness = new MageInt(4);
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super(ownerId, 43, "Armored Skaab", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
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this.expansionSetCode = "ISD";
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// When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
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this.subtype.add("Zombie");
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this.addAbility(new EntersBattlefieldTriggeredAbility(new PutTopCardOfLibraryIntoGraveControllerEffect(4)));
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this.subtype.add("Warrior");
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}
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this.power = new MageInt(1);
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public ArmoredSkaab(final ArmoredSkaab card) {
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this.toughness = new MageInt(4);
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super(card);
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}
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// When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new PutTopCardOfLibraryIntoGraveControllerEffect(4)));
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@Override
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}
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public ArmoredSkaab copy() {
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return new ArmoredSkaab(this);
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public ArmoredSkaab(final ArmoredSkaab card) {
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}
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super(card);
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}
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}
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@Override
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public ArmoredSkaab copy() {
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return new ArmoredSkaab(this);
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}
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}
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