Add Skred

This commit is contained in:
shieldal 2014-08-13 23:51:26 -07:00
parent 64fe90421b
commit df5201cca7

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package mage.sets.coldsnap;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author shieldal
*/
public class Skred extends CardImpl {
public Skred(UUID ownerId) {
super(ownerId, 97, "Skred", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{R}");
this.expansionSetCode = "CSP";
this.color.setRed(true);
//Skred deals damage to target creature equal to the number of snow permanents you control.
this.getSpellAbility().addEffect(new SkredDamageEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public Skred(final Skred card) {
super(card);
}
@Override
public Skred copy() {
return new Skred(this);
}
}
class SkredDamageEffect extends OneShotEffect {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("equal to the number of snow permanents you control.");
static {
filter.add(new SupertypePredicate("Snow"));
}
public SkredDamageEffect() {
super(Outcome.Damage);
this.staticText = "{this} deals damage to target creature equal to the number of snow permanents you control.";
}
public SkredDamageEffect(final SkredDamageEffect effect) {
super(effect);
}
@Override
public SkredDamageEffect copy() {
return new SkredDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game);
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if(amount > 0) {
if (permanent != null) {
permanent.damage(amount, source.getSourceId(), game, false, true);
return true;
}
}
return false;
}
}