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[MH2] Implemented Sanctifier en-Vec (#7893)
* [MH2] Implemented Sanctifier en-Vec * [MH2] Sanctifier en-Vec - Remove unused filter
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4 changed files with 250 additions and 1 deletions
106
Mage.Sets/src/mage/cards/s/SanctifierEnVec.java
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106
Mage.Sets/src/mage/cards/s/SanctifierEnVec.java
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package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.ExileGraveyardAllPlayersEffect;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.Card;
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import mage.constants.*;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author weirddan455
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*/
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public final class SanctifierEnVec extends CardImpl {
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private static final FilterCard filter = new FilterCard("cards that are black or red");
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static {
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filter.add(Predicates.or(new ColorPredicate(ObjectColor.BLACK), new ColorPredicate(ObjectColor.RED)));
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}
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public SanctifierEnVec(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.CLERIC);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Protection from black and from red
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this.addAbility(ProtectionAbility.from(ObjectColor.BLACK, ObjectColor.RED));
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// When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new ExileGraveyardAllPlayersEffect(filter)));
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// If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
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this.addAbility(new SimpleStaticAbility(new SanctifierEnVecEffect()));
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}
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private SanctifierEnVec(final SanctifierEnVec card) {
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super(card);
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}
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@Override
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public SanctifierEnVec copy() {
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return new SanctifierEnVec(this);
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}
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}
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class SanctifierEnVecEffect extends ReplacementEffectImpl {
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public SanctifierEnVecEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Exile);
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this.staticText = "If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead";
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}
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private SanctifierEnVecEffect(final SanctifierEnVecEffect effect) {
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super(effect);
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}
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@Override
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public SanctifierEnVecEffect copy() {
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return new SanctifierEnVecEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.getToZone() == Zone.GRAVEYARD) {
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Permanent permanent = zEvent.getTarget();
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if (permanent != null) {
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return permanent.getColor(game).contains(ObjectColor.BLACK) || permanent.getColor(game).contains(ObjectColor.RED);
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}
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Card card = game.getCard(zEvent.getTargetId());
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if (card != null) {
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return card.getColor(game).contains(ObjectColor.BLACK) || card.getColor(game).contains(ObjectColor.RED);
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}
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}
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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((ZoneChangeEvent) event).setToZone(Zone.EXILED);
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return false;
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}
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}
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@ -228,6 +228,7 @@ public final class ModernHorizons2 extends ExpansionSet {
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cards.add(new SetCardInfo("Road // Ruin", 212, Rarity.UNCOMMON, mage.cards.r.RoadRuin.class));
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cards.add(new SetCardInfo("Rustvale Bridge", 253, Rarity.COMMON, mage.cards.r.RustvaleBridge.class));
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cards.add(new SetCardInfo("Said // Done", 60, Rarity.UNCOMMON, mage.cards.s.SaidDone.class));
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cards.add(new SetCardInfo("Sanctifier en-Vec", 27, Rarity.RARE, mage.cards.s.SanctifierEnVec.class));
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cards.add(new SetCardInfo("Sanctuary Raptor", 233, Rarity.UNCOMMON, mage.cards.s.SanctuaryRaptor.class));
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cards.add(new SetCardInfo("Sanctum Prelate", 491, Rarity.MYTHIC, mage.cards.s.SanctumPrelate.class));
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cards.add(new SetCardInfo("Sanctum Weaver", 171, Rarity.RARE, mage.cards.s.SanctumWeaver.class));
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@ -0,0 +1,142 @@
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class SanctifierEnVecTest extends CardTestPlayerBase {
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private static final String sanctifier = "Sanctifier en-Vec";
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private static final String painter = "Painter's Servant";
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private static final String jace = "Jace, the Mind Sculptor";
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@Test
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public void testEntersBattlefieldAbility() {
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addCard(Zone.GRAVEYARD, playerA, "Divination");
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt");
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addCard(Zone.GRAVEYARD, playerB, "Fatal Push");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, sanctifier);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sanctifier);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, sanctifier, 1);
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assertGraveyardCount(playerA, "Divination", 1);
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assertExileCount(playerA, "Lightning Bolt", 1);
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assertExileCount(playerB, "Fatal Push", 1);
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}
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@Test
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public void testReplacementEffect() {
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.HAND, playerA, "Divination");
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addCard(Zone.HAND, playerB, jace);
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addCard(Zone.HAND, playerB, "Fatal Push");
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addCard(Zone.HAND, playerB, "One with Nothing");
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addCard(Zone.BATTLEFIELD, playerA, sanctifier);
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addCard(Zone.BATTLEFIELD, playerB, "Midnight Reaper");
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Midnight Reaper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Divination");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "One with Nothing");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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// Test that Midnight Reaper did not trigger
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, sanctifier, 1);
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assertGraveyardCount(playerA, "Divination", 1);
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assertGraveyardCount(playerB, "Grizzly Bears", 1);
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assertExileCount(playerA, "Lightning Bolt", 2);
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assertExileCount(playerB, "Midnight Reaper", 1);
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assertExileCount(playerB, "One with Nothing", 1);
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assertGraveyardCount(playerB, jace, 1);
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assertExileCount(playerB, "Fatal Push", 1);
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}
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@Test
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public void testEtbWithPaintersServant() {
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addCard(Zone.GRAVEYARD, playerA, "Divination");
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt");
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addCard(Zone.GRAVEYARD, playerB, "Fatal Push");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, sanctifier);
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addCard(Zone.HAND, playerA, painter);
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, painter);
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setChoice(playerA, "Black");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sanctifier);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, painter, 1);
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assertPermanentCount(playerA, sanctifier, 1);
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assertExileCount(playerA, "Divination", 1);
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assertExileCount(playerA, "Lightning Bolt", 1);
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assertExileCount(playerB, "Fatal Push", 1);
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}
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@Test
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public void testReplacementWithPaintersServant() {
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.HAND, playerA, "Divination");
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addCard(Zone.HAND, playerA, painter);
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addCard(Zone.HAND, playerB, jace);
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addCard(Zone.HAND, playerB, "Fatal Push");
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addCard(Zone.HAND, playerB, "One with Nothing");
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addCard(Zone.BATTLEFIELD, playerA, sanctifier);
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addCard(Zone.BATTLEFIELD, playerB, "Midnight Reaper");
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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setStrictChooseMode(true);
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// Tap correctly for painter
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C}",2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, painter);
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setChoice(playerA, "Red");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Midnight Reaper");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Divination");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "One with Nothing");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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// Test that Midnight Reaper did not trigger
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, painter, 1);
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assertPermanentCount(playerA, sanctifier, 1);
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assertExileCount(playerB, jace, 1);
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assertExileCount(playerA, "Divination", 1);
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assertExileCount(playerB, "Grizzly Bears", 1);
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assertExileCount(playerA, "Lightning Bolt", 2);
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assertExileCount(playerB, "Midnight Reaper", 1);
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assertExileCount(playerB, "One with Nothing", 1);
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assertExileCount(playerB, jace, 1);
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assertExileCount(playerB, "Fatal Push", 1);
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}
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}
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@ -64,7 +64,7 @@ public class ExileGraveyardAllPlayersEffect extends OneShotEffect {
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}
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Player player = game.getPlayer(playerId);
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if (player != null) {
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toExile.addAll(player.getGraveyard());
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toExile.addAll(player.getGraveyard().getCards(filter, source.getSourceId(), source.getControllerId(), game));
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}
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}
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controller.moveCards(toExile, Zone.EXILED, source, game);
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