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spjspj - Some fixes for Synod Sanctum (ARC)
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1 changed files with 4 additions and 6 deletions
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@ -69,16 +69,15 @@ public class SynodSanctum extends CardImpl {
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// {2}, {tap}: Exile target permanent you control.
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SynodSanctumEffect effect = new SynodSanctumEffect();
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new TapSourceCost());
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ability.addCost(new ManaCostsImpl("{3}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}"));
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ability.addCost (new TapSourceCost());
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Target target = new TargetPermanent(filter);
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ability.addTarget(target);
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this.addAbility(ability);
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// {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
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SynodSanctumEffect2 effect2 = new SynodSanctumEffect2();
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect2, new TapSourceCost());
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ability2.addCost(new ManaCostsImpl("{2}"));
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Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect2, new ManaCostsImpl("{2}"));
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ability2.addCost(new SacrificeSourceCost());
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this.addAbility(ability2);
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}
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@ -97,7 +96,7 @@ class SynodSanctumEffect extends OneShotEffect {
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SynodSanctumEffect() {
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super(Outcome.Benefit);
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staticText = "Exile target permanent you own";
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staticText = "Exile target permanent you control";
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}
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SynodSanctumEffect(SynodSanctumEffect effect) {
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@ -117,7 +116,6 @@ class SynodSanctumEffect extends OneShotEffect {
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}
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}
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}
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}
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return false;
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}
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