[NCC] Implemented Industrial Advancement

This commit is contained in:
Evan Kranzler 2022-04-26 19:08:05 -04:00
parent 72f8c2f543
commit dfe09a5c27
2 changed files with 94 additions and 0 deletions

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@ -0,0 +1,93 @@
package mage.cards.i;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class IndustrialAdvancement extends CardImpl {
public IndustrialAdvancement(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
// At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, when X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
this.addAbility(new BeginningOfEndStepTriggeredAbility(
new IndustrialAdvancementEffect(), TargetController.YOU, false
));
}
private IndustrialAdvancement(final IndustrialAdvancement card) {
super(card);
}
@Override
public IndustrialAdvancement copy() {
return new IndustrialAdvancement(this);
}
}
class IndustrialAdvancementEffect extends OneShotEffect {
IndustrialAdvancementEffect() {
super(Outcome.Benefit);
staticText = "you may sacrifice a creature. If you do, look at the top X cards of your library, " +
"where X is that creature's mana value. You may put a creature card from among them " +
"onto the battlefield. Put the rest on the bottom of your library in a random order";
}
private IndustrialAdvancementEffect(final IndustrialAdvancementEffect effect) {
super(effect);
}
@Override
public IndustrialAdvancementEffect copy() {
return new IndustrialAdvancementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
TargetPermanent target = new TargetControlledCreaturePermanent(0, 1);
target.setNotTarget(true);
player.choose(outcome, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent == null || !permanent.sacrifice(source, game)) {
return false;
}
Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, permanent.getManaValue()));
if (cards.isEmpty()) {
return true;
}
TargetCard targetCard = new TargetCardInLibrary(
0, 1, StaticFilters.FILTER_CARD_CREATURE
);
player.choose(outcome, cards, targetCard, game);
player.moveCards(game.getCard(targetCard.getFirstTarget()), Zone.BATTLEFIELD, source, game);
cards.retainZone(Zone.LIBRARY, game);
player.putCardsOnBottomOfLibrary(cards, game, source, false);
return true;
}
}

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@ -153,6 +153,7 @@ public final class NewCapennaCommander extends ExpansionSet {
cards.add(new SetCardInfo("Idol of Oblivion", 368, Rarity.RARE, mage.cards.i.IdolOfOblivion.class));
cards.add(new SetCardInfo("Incubation Druid", 296, Rarity.RARE, mage.cards.i.IncubationDruid.class));
cards.add(new SetCardInfo("Indrik Stomphowler", 297, Rarity.UNCOMMON, mage.cards.i.IndrikStomphowler.class));
cards.add(new SetCardInfo("Industrial Advancement", 47, Rarity.RARE, mage.cards.i.IndustrialAdvancement.class));
cards.add(new SetCardInfo("Inferno Titan", 269, Rarity.MYTHIC, mage.cards.i.InfernoTitan.class));
cards.add(new SetCardInfo("Inkfathom Witch", 342, Rarity.UNCOMMON, mage.cards.i.InkfathomWitch.class));
cards.add(new SetCardInfo("Intangible Virtue", 204, Rarity.UNCOMMON, mage.cards.i.IntangibleVirtue.class));