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[NCC] Implemented Industrial Advancement
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Mage.Sets/src/mage/cards/i/IndustrialAdvancement.java
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93
Mage.Sets/src/mage/cards/i/IndustrialAdvancement.java
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package mage.cards.i;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class IndustrialAdvancement extends CardImpl {
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public IndustrialAdvancement(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
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// At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, when X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(
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new IndustrialAdvancementEffect(), TargetController.YOU, false
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));
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}
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private IndustrialAdvancement(final IndustrialAdvancement card) {
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super(card);
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}
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@Override
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public IndustrialAdvancement copy() {
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return new IndustrialAdvancement(this);
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}
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}
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class IndustrialAdvancementEffect extends OneShotEffect {
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IndustrialAdvancementEffect() {
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super(Outcome.Benefit);
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staticText = "you may sacrifice a creature. If you do, look at the top X cards of your library, " +
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"where X is that creature's mana value. You may put a creature card from among them " +
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"onto the battlefield. Put the rest on the bottom of your library in a random order";
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}
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private IndustrialAdvancementEffect(final IndustrialAdvancementEffect effect) {
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super(effect);
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}
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@Override
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public IndustrialAdvancementEffect copy() {
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return new IndustrialAdvancementEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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TargetPermanent target = new TargetControlledCreaturePermanent(0, 1);
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target.setNotTarget(true);
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player.choose(outcome, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent == null || !permanent.sacrifice(source, game)) {
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return false;
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}
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Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, permanent.getManaValue()));
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if (cards.isEmpty()) {
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return true;
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}
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TargetCard targetCard = new TargetCardInLibrary(
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0, 1, StaticFilters.FILTER_CARD_CREATURE
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);
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player.choose(outcome, cards, targetCard, game);
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player.moveCards(game.getCard(targetCard.getFirstTarget()), Zone.BATTLEFIELD, source, game);
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cards.retainZone(Zone.LIBRARY, game);
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player.putCardsOnBottomOfLibrary(cards, game, source, false);
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return true;
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}
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}
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@ -153,6 +153,7 @@ public final class NewCapennaCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Idol of Oblivion", 368, Rarity.RARE, mage.cards.i.IdolOfOblivion.class));
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cards.add(new SetCardInfo("Incubation Druid", 296, Rarity.RARE, mage.cards.i.IncubationDruid.class));
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cards.add(new SetCardInfo("Indrik Stomphowler", 297, Rarity.UNCOMMON, mage.cards.i.IndrikStomphowler.class));
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cards.add(new SetCardInfo("Industrial Advancement", 47, Rarity.RARE, mage.cards.i.IndustrialAdvancement.class));
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cards.add(new SetCardInfo("Inferno Titan", 269, Rarity.MYTHIC, mage.cards.i.InfernoTitan.class));
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cards.add(new SetCardInfo("Inkfathom Witch", 342, Rarity.UNCOMMON, mage.cards.i.InkfathomWitch.class));
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cards.add(new SetCardInfo("Intangible Virtue", 204, Rarity.UNCOMMON, mage.cards.i.IntangibleVirtue.class));
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