Implement Skyhunter Cub

This commit is contained in:
Matt Oslan 2016-08-30 18:54:50 -04:00
parent aea744f95a
commit e0015a5ac1

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package mage.sets.mirrodin;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedSourceCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author Derpthemeus
*/
public class SkyhunterCub extends CardImpl {
private static final String rule1 = "As long as {this} is equipped, it gets +1/+1";
private static final String rule2 = "As long as {this} is equipped, it has flying";
public SkyhunterCub(UUID ownerId) {
super(ownerId, 21, "Skyhunter Cub", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.expansionSetCode = "MRD";
this.subtype.add("Cat");
this.subtype.add("Knight");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
ConditionalContinuousEffect effect1 = new ConditionalContinuousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), EquippedSourceCondition.getInstance(), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinuousEffect effect2 = new ConditionalContinuousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), EquippedSourceCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
}
public SkyhunterCub(final SkyhunterCub card) {
super(card);
}
@java.lang.Override
public SkyhunterCub copy() {
return new SkyhunterCub(this);
}
}