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Implemented Nightshade Seer
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Mage.Sets/src/mage/cards/n/NightshadeSeer.java
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Mage.Sets/src/mage/cards/n/NightshadeSeer.java
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package mage.cards.n;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.RevealTargetFromHandCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author TheElk801
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*/
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public final class NightshadeSeer extends CardImpl {
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public NightshadeSeer(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WIZARD);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// {2}{B}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Ability ability = new SimpleActivatedAbility(new NightshadeSeerEffect(), new ManaCostsImpl("{2}{B}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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public NightshadeSeer(final NightshadeSeer card) {
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super(card);
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}
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@Override
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public NightshadeSeer copy() {
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return new NightshadeSeer(this);
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}
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}
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class NightshadeSeerEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("any number of black cards in your hand");
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static {
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filter.add(new ColorPredicate(ObjectColor.BLACK));
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}
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public NightshadeSeerEffect() {
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super(Outcome.Detriment);
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this.staticText = "reveal any number of black cards in your hand. "
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+ "Target creature gets -X/-X until end of turn, "
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+ "where X is the number of cards revealed this way";
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}
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public NightshadeSeerEffect(final NightshadeSeerEffect effect) {
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super(effect);
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}
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@Override
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public NightshadeSeerEffect copy() {
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return new NightshadeSeerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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RevealTargetFromHandCost cost = new RevealTargetFromHandCost(new TargetCardInHand(0, Integer.MAX_VALUE, filter));
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if (!cost.pay(source, game, source.getSourceId(), source.getControllerId(), true)) {
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return false;
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}
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int xValue = -1 * cost.getNumberRevealedCards();
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game.addEffect(new BoostTargetEffect(xValue, xValue, Duration.EndOfTurn), source);
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return true;
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}
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}
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@ -100,6 +100,7 @@ public final class UrzasDestiny extends ExpansionSet {
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cards.add(new SetCardInfo("Metathran Soldier", 39, Rarity.COMMON, mage.cards.m.MetathranSoldier.class));
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cards.add(new SetCardInfo("Momentum", 113, Rarity.UNCOMMON, mage.cards.m.Momentum.class));
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cards.add(new SetCardInfo("Multani's Decree", 114, Rarity.COMMON, mage.cards.m.MultanisDecree.class));
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cards.add(new SetCardInfo("Nightshade Seer", 63, Rarity.UNCOMMON, mage.cards.n.NightshadeSeer.class));
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cards.add(new SetCardInfo("Opalescence", 13, Rarity.RARE, mage.cards.o.Opalescence.class));
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cards.add(new SetCardInfo("Opposition", 40, Rarity.RARE, mage.cards.o.Opposition.class));
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cards.add(new SetCardInfo("Pattern of Rebirth", 115, Rarity.RARE, mage.cards.p.PatternOfRebirth.class));
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