From e0b7f1dbf68cbf427ffeafab0a633695368fd364 Mon Sep 17 00:00:00 2001 From: LevelX2 <ludwig.hirth@online.de> Date: Sat, 14 Nov 2015 11:30:10 +0100 Subject: [PATCH] * Deadly Wanderings - Fixed that its effects were applied to all permanents instead of the only controlled creature. --- .../src/mage/sets/dragonsoftarkir/DeadlyWanderings.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/dragonsoftarkir/DeadlyWanderings.java b/Mage.Sets/src/mage/sets/dragonsoftarkir/DeadlyWanderings.java index dbedd9f34b..02dca44575 100644 --- a/Mage.Sets/src/mage/sets/dragonsoftarkir/DeadlyWanderings.java +++ b/Mage.Sets/src/mage/sets/dragonsoftarkir/DeadlyWanderings.java @@ -43,6 +43,7 @@ import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Rarity; import mage.constants.Zone; +import mage.filter.common.FilterCreaturePermanent; /** * @@ -59,10 +60,10 @@ public class DeadlyWanderings extends CardImpl { Effect effect = new ConditionalContinuousEffect(boostEffect, new OneControlledCreatureCondition(), "As long as you control exactly one creature, that creature gets +2/+0"); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect); - ContinuousEffect deathtouchEffect = new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield); + ContinuousEffect deathtouchEffect = new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent()); effect = new ConditionalContinuousEffect(deathtouchEffect, new OneControlledCreatureCondition(), "and has deathtouch"); ability.addEffect(effect); - ContinuousEffect lifelinkEffect = new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.WhileOnBattlefield); + ContinuousEffect lifelinkEffect = new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent()); effect = new ConditionalContinuousEffect(lifelinkEffect, new OneControlledCreatureCondition(), "and lifelink"); ability.addEffect(effect); this.addAbility(ability);