mirror of
https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
fixed Dissipation Field returning creatures that have left the battlefield
This commit is contained in:
parent
40ff146764
commit
e0bead005a
1 changed files with 2 additions and 3 deletions
|
@ -47,8 +47,7 @@ import mage.target.targetpointer.FixedTarget;
|
|||
public class DissipationField extends CardImpl {
|
||||
|
||||
public DissipationField(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{U}{U}");
|
||||
|
||||
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}{U}");
|
||||
|
||||
// Whenever a permanent deals damage to you, return it to its owner's hand.
|
||||
this.addAbility(new DissipationFieldAbility());
|
||||
|
@ -89,7 +88,7 @@ class DissipationFieldAbility extends TriggeredAbilityImpl {
|
|||
if (event.getTargetId().equals(this.controllerId)) {
|
||||
Permanent permanent = game.getPermanent(event.getSourceId());
|
||||
if (permanent != null) {
|
||||
this.getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId()));
|
||||
this.getEffects().get(0).setTargetPointer(new FixedTarget(permanent, game));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue