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fixed Dissipation Field returning creatures that have left the battlefield
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40ff146764
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1 changed files with 2 additions and 3 deletions
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@ -49,7 +49,6 @@ public class DissipationField extends CardImpl {
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public DissipationField(UUID ownerId, CardSetInfo setInfo) {
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public DissipationField(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}{U}");
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// Whenever a permanent deals damage to you, return it to its owner's hand.
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// Whenever a permanent deals damage to you, return it to its owner's hand.
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this.addAbility(new DissipationFieldAbility());
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this.addAbility(new DissipationFieldAbility());
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}
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}
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@ -89,7 +88,7 @@ class DissipationFieldAbility extends TriggeredAbilityImpl {
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if (event.getTargetId().equals(this.controllerId)) {
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if (event.getTargetId().equals(this.controllerId)) {
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Permanent permanent = game.getPermanent(event.getSourceId());
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (permanent != null) {
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if (permanent != null) {
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this.getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId()));
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this.getEffects().get(0).setTargetPointer(new FixedTarget(permanent, game));
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return true;
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return true;
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}
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}
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}
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}
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