Implemented Barishi

This commit is contained in:
Evan Kranzler 2018-06-10 13:50:10 -04:00
parent 45243378cf
commit e0cb6a0583
3 changed files with 103 additions and 26 deletions

View file

@ -0,0 +1,76 @@
package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileSourceEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author TheElk801
*/
public final class Barishi extends CardImpl {
public Barishi(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
this.addAbility(new DiesTriggeredAbility(new BarishiEffect(), false));
}
public Barishi(final Barishi card) {
super(card);
}
@Override
public Barishi copy() {
return new Barishi(this);
}
}
class BarishiEffect extends OneShotEffect {
public BarishiEffect() {
super(Outcome.Benefit);
this.staticText = "exile {this}, then shuffle all creature cards from your graveyard into your library";
}
public BarishiEffect(final BarishiEffect effect) {
super(effect);
}
@Override
public BarishiEffect copy() {
return new BarishiEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
new ExileSourceEffect().apply(game, source);
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Cards cards = new CardsImpl();
cards.addAll(controller.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game));
controller.putCardsOnTopOfLibrary(cards, game, source, false);
controller.shuffleLibrary(source, game);
return true;
}
}

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@ -1,4 +1,3 @@
package mage.cards.r;
import java.util.UUID;
@ -15,7 +14,7 @@ import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.filter.common.FilterCreatureCard;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
@ -26,7 +25,7 @@ import mage.players.Player;
public final class RootingKavu extends CardImpl {
public RootingKavu(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}{G}");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
this.subtype.add(SubType.KAVU);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
@ -44,33 +43,34 @@ public final class RootingKavu extends CardImpl {
return new RootingKavu(this);
}
static class RootingKavuEffect extends OneShotEffect {
}
public RootingKavuEffect() {
super(Outcome.Benefit);
this.staticText = "shuffle all creature cards from your graveyard into your library.";
}
class RootingKavuEffect extends OneShotEffect {
public RootingKavuEffect(final RootingKavuEffect effect) {
super(effect);
}
public RootingKavuEffect() {
super(Outcome.Benefit);
this.staticText = "shuffle all creature cards from your graveyard into your library.";
}
@Override
public RootingKavuEffect copy() {
return new RootingKavuEffect(this);
}
public RootingKavuEffect(final RootingKavuEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cards = new CardsImpl();
cards.addAll(controller.getGraveyard().getCards(new FilterCreatureCard(), game));
controller.putCardsOnTopOfLibrary(cards, game, source, false);
controller.shuffleLibrary(source, game);
return true;
}
return false;
@Override
public RootingKavuEffect copy() {
return new RootingKavuEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cards = new CardsImpl();
cards.addAll(controller.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game));
controller.putCardsOnTopOfLibrary(cards, game, source, false);
controller.shuffleLibrary(source, game);
return true;
}
return false;
}
}

View file

@ -44,6 +44,7 @@ public final class Weatherlight extends ExpansionSet {
cards.add(new SetCardInfo("Argivian Restoration", 34, Rarity.UNCOMMON, mage.cards.a.ArgivianRestoration.class));
cards.add(new SetCardInfo("Aura of Silence", 7, Rarity.UNCOMMON, mage.cards.a.AuraOfSilence.class));
cards.add(new SetCardInfo("Avizoa", 35, Rarity.RARE, mage.cards.a.Avizoa.class));
cards.add(new SetCardInfo("Barishi", 61, Rarity.UNCOMMON, mage.cards.b.Barishi.class));
cards.add(new SetCardInfo("Barrow Ghoul", 61, Rarity.COMMON, mage.cards.b.BarrowGhoul.class));
cards.add(new SetCardInfo("Benalish Infantry", 8, Rarity.COMMON, mage.cards.b.BenalishInfantry.class));
cards.add(new SetCardInfo("Benalish Knight", 9, Rarity.COMMON, mage.cards.b.BenalishKnight.class));