diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/HideawayTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/HideawayTest.java index ad61e15876..85add42f96 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/HideawayTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/HideawayTest.java @@ -73,7 +73,6 @@ public class HideawayTest extends CardTestPlayerBase { for (Card card : currentGame.getExile().getAllCards(currentGame)) { Assert.assertTrue("Exiled card is not face down", card.isFaceDown(currentGame)); } - } /** @@ -224,4 +223,78 @@ public class HideawayTest extends CardTestPlayerBase { assertTapped("Windbrisk Heights", true); Assert.assertEquals(playerA.getLandsPlayed(), 2); } + + /** + * Reported bug issue #3310: Shelldock's hideaway requirement is for any library to have 20 or fewer cards, it only allows itself to be activated + * sometimes when the owner of Shelldock's library has 20 or fewer cards, never the opponents is 20 or fewer + */ + @Test + public void shelldockIsleHideawayConditionOwnLibrary() { + + /* + Shelldock Isle + Land Hideaway + {T}: Add {U} to your mana pool. + {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. + */ + String sIsle = "Shelldock Isle"; + String ulamog = "Ulamog's Crusher"; // {8} 8/8 annihilator 2 attacks each turn if able + + addCard(Zone.BATTLEFIELD, playerA, "Island"); + addCard(Zone.HAND, playerA, sIsle); + removeAllCardsFromLibrary(playerA); + addCard(Zone.LIBRARY, playerA, ulamog, 4); + skipInitShuffling(); + + playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, sIsle); + setChoice(playerA, ulamog); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{U}"); + + setStopAt(3, PhaseStep.BEGIN_COMBAT); + execute(); + + assertTappedCount("Island", true, 1); + assertPermanentCount(playerA, sIsle, 1); + assertLibraryCount(playerA, 2); + assertPermanentCount(playerA, ulamog, 1); + } + + /** + * Reported bug issue #3310: Shelldock's hideaway requirement is for any library to have 20 or fewer cards, it only allows itself to be activated + * sometimes when the owner of Shelldock's library has 20 or fewer cards, never the opponents is 20 or fewer + * + * NOTE: test is currently failing due to bug in code. see issue #3310 + */ + @Test + public void shelldockIsleHideawayConditionOpponentsLibrary() { + + /* + Shelldock Isle + Land Hideaway + {T}: Add {U} to your mana pool. + {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. + */ + String sIsle = "Shelldock Isle"; + String ulamog = "Ulamog's Crusher"; // {8} 8/8 annihilator 2 attacks each turn if able + String bSable = "Bronze Sable"; // {2} 2/1 artifact creature + + addCard(Zone.BATTLEFIELD, playerA, "Island"); + addCard(Zone.HAND, playerA, sIsle); + removeAllCardsFromLibrary(playerB); + addCard(Zone.LIBRARY, playerA, ulamog, 4); + addCard(Zone.LIBRARY, playerB, bSable, 4); + skipInitShuffling(); + + playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, sIsle); + setChoice(playerA, ulamog); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{U}"); + + setStopAt(3, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, sIsle, 1); + assertLibraryCount(playerB, 3); // opponents library less than 20 so should be able to activate shelldock + assertTappedCount("Island", true, 1); + assertPermanentCount(playerA, ulamog, 1); + } }