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* Ghastlord of Fugue - Fixed the not working triggered ability.
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parent
d427e9a315
commit
e1a8e41702
2 changed files with 9 additions and 3 deletions
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@ -93,7 +93,7 @@ class GhastlordOfFugueEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player targetPlayer = game.getPlayer(source.getFirstTarget());
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Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (targetPlayer != null
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@ -111,7 +111,7 @@ class GhastlordOfFugueEffect extends OneShotEffect {
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chosenCard = game.getCard(target.getFirstTarget());
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}
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if (chosenCard != null) {
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controller.moveCardToExileWithInfo(chosenCard, null, "", source.getSourceId(), game, Zone.HAND, true);
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controller.moveCards(chosenCard, Zone.HAND, Zone.EXILED, source, game);
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}
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return true;
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}
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@ -2850,12 +2850,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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game.fireEvent(new ZoneChangeGroupEvent(cards, source == null ? null : source.getSourceId(), this.getId(), fromZone, toZone));
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switch(toZone) {
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case EXILED:
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boolean result = false;
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for(Card card: cards) {
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result |= moveCardToExileWithInfo(card, null, "", source == null ? null : source.getSourceId(), game, true);
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}
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return result;
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case GRAVEYARD:
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return moveCardsToGraveyardWithInfo(cards, source, game, fromZone);
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case HAND:
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boolean result = false;
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for(Card card: cards) {
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result |= moveCardToHandWithInfo(card, playerId, game, fromZone);
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result |= moveCardToHandWithInfo(card, source == null ? null : source.getSourceId(), game, fromZone);
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}
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return result;
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default:
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