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Move useRedDefault() method to only test which uses it (#9104)
Co-authored-by: DeepCrimson <deepcrimson@users.noreplyl.github.com> Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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4 changed files with 28 additions and 69 deletions
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@ -1,6 +1,5 @@
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package org.mage.test.serverside.base;
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package org.mage.test.serverside.base;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.constants.PhaseStep;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.Zone;
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@ -8,6 +7,8 @@ import mage.filter.Filter;
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import mage.players.Player;
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import mage.players.Player;
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import org.mage.test.player.TestPlayer;
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import org.mage.test.player.TestPlayer;
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import java.util.List;
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/**
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/**
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* Interface for all test initialization and assertion operations.
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* Interface for all test initialization and assertion operations.
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*/
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*/
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@ -23,13 +24,6 @@ public interface CardTestAPI {
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DRAW
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DRAW
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}
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}
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//******* INITIALIZATION METHODS *******/
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/**
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* Default game initialization params for red player (that plays with
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* Mountains)
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*/
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void useRedDefault();
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/**
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/**
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* Removes all cards from player's library from the game. Usually this
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* Removes all cards from player's library from the game. Usually this
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* should be used once before initialization to form the library in certain
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* should be used once before initialization to form the library in certain
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@ -24,33 +24,6 @@ import java.util.UUID;
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* @author ayratn
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* @author ayratn
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*/
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*/
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public abstract class CardTestAPIImpl extends MageTestBase implements CardTestAPI {
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public abstract class CardTestAPIImpl extends MageTestBase implements CardTestAPI {
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/**
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* Default game initialization params for red player (that plays with Mountains)
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*/
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@Override
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public void useRedDefault() {
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// *** ComputerA ***
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// battlefield:ComputerA:Mountain:5
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// hand:ComputerA:Mountain:4
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addCard(Zone.HAND, playerA, "Mountain", 5);
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// library:ComputerA:clear:0
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removeAllCardsFromLibrary(playerA);
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// library:ComputerA:Mountain:10
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addCard(Zone.LIBRARY, playerA, "Mountain", 10);
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// *** ComputerB ***
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// battlefield:ComputerB:Plains:2
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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// hand:ComputerB:Plains:2
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addCard(Zone.HAND, playerB, "Plains", 2);
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// library:ComputerB:clear:0
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removeAllCardsFromLibrary(playerB);
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// library:ComputerB:Plains:10
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addCard(Zone.LIBRARY, playerB, "Plains", 10);
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}
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/**
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/**
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* Removes all cards from player's library from the game.
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* Removes all cards from player's library from the game.
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* Usually this should be used once before initialization to form the library in certain order.
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* Usually this should be used once before initialization to form the library in certain order.
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@ -156,33 +156,6 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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}
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}
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}
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/**
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* Default game initialization params for red player (that plays with
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* Mountains)
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*/
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@Override
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public void useRedDefault() {
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// *** ComputerA ***
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// battlefield:ComputerA:Mountain:5
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// hand:ComputerA:Mountain:4
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addCard(Zone.HAND, playerA, "Mountain", 5);
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// library:ComputerA:clear:0
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removeAllCardsFromLibrary(playerA);
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// library:ComputerA:Mountain:10
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addCard(Zone.LIBRARY, playerA, "Mountain", 10);
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// *** ComputerB ***
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// battlefield:ComputerB:Plains:2
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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// hand:ComputerB:Plains:2
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addCard(Zone.HAND, playerB, "Plains", 2);
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// library:ComputerB:clear:0
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removeAllCardsFromLibrary(playerB);
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// library:ComputerB:Plains:10
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addCard(Zone.LIBRARY, playerB, "Plains", 10);
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}
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/**
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/**
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* @throws GameException
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* @throws GameException
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* @throws FileNotFoundException
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* @throws FileNotFoundException
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@ -2,6 +2,7 @@ package org.mage.test.serverside.cards.abilities;
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import mage.constants.PhaseStep;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -10,11 +11,33 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*/
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*/
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public class ProtectionFromTypeTest extends CardTestPlayerBase {
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public class ProtectionFromTypeTest extends CardTestPlayerBase {
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@Before
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public void setUp() {
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// *** ComputerA ***
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// battlefield:ComputerA:Mountain:5
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// hand:ComputerA:Mountain:4
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addCard(Zone.HAND, playerA, "Mountain", 5);
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// library:ComputerA:clear:0
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removeAllCardsFromLibrary(playerA);
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// library:ComputerA:Mountain:10
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addCard(Zone.LIBRARY, playerA, "Mountain", 10);
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// *** ComputerB ***
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// battlefield:ComputerB:Plains:2
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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// hand:ComputerB:Plains:2
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addCard(Zone.HAND, playerB, "Plains", 2);
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// library:ComputerB:clear:0
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removeAllCardsFromLibrary(playerB);
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// library:ComputerB:Plains:10
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addCard(Zone.LIBRARY, playerB, "Plains", 10);
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// Trigon of Corruption enters the battlefield with three charge counters on it.
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addCard(Zone.BATTLEFIELD, playerA, "Trigon of Corruption");
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}
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@Test
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@Test
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public void testProtectionFromArtifacts() {
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public void testProtectionFromArtifacts() {
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useRedDefault();
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addCard(Zone.BATTLEFIELD, playerA, "Trigon of Corruption");
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addCard(Zone.BATTLEFIELD, playerB, "Tel-Jilad Fallen");
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addCard(Zone.BATTLEFIELD, playerB, "Tel-Jilad Fallen");
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove", false);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove", false);
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@Test
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@Test
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public void testNoProtection() {
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public void testNoProtection() {
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useRedDefault();
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// Trigon of Corruption enters the battlefield with three charge counters on it.
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addCard(Zone.BATTLEFIELD, playerA, "Trigon of Corruption");
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addCard(Zone.BATTLEFIELD, playerB, "Coral Merfolk");
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addCard(Zone.BATTLEFIELD, playerB, "Coral Merfolk");
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setStrictChooseMode(true);
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setStrictChooseMode(true);
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