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Don't count players who have lost or left the game as having lost life.
Fixes https://github.com/magefree/mage/issues/5153
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1 changed files with 1 additions and 1 deletions
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@ -1853,7 +1853,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public int loseLife(int amount, Game game, boolean atCombat) {
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if (!canLoseLife) {
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if (!canLoseLife || !this.isInGame()) {
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return 0;
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}
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GameEvent event = new GameEvent(GameEvent.EventType.LOSE_LIFE, playerId, playerId, playerId, amount, atCombat);
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