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* Hurl Through Hell - fixed that it doesn't exile a creature (#8211);
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2 changed files with 4 additions and 1 deletions
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@ -62,7 +62,7 @@ class HurlThroughHellEffect extends OneShotEffect {
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return false;
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}
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PlayFromNotOwnHandZoneTargetEffect.exileAndPlayFromExile(
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game, source, permanent.getMainCard(), TargetController.YOU,
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game, source, permanent, TargetController.YOU,
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Duration.UntilEndOfYourNextTurn,
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false, true, true
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);
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@ -152,6 +152,9 @@ public class PlayFromNotOwnHandZoneTargetEffect extends AsThoughEffectImpl {
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/**
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* Exiles the cards and let the allowed player play them from exile for the given duration
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* Supports:
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* - cards (use any side)
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* - permanents (use permanent, not permanent's card)
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*
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* @param game
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* @param source
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