* Hurl Through Hell - fixed that it doesn't exile a creature (#8211);

This commit is contained in:
Oleg Agafonov 2021-09-05 13:29:52 +04:00
parent 912e695f40
commit e209822190
2 changed files with 4 additions and 1 deletions

View file

@ -62,7 +62,7 @@ class HurlThroughHellEffect extends OneShotEffect {
return false; return false;
} }
PlayFromNotOwnHandZoneTargetEffect.exileAndPlayFromExile( PlayFromNotOwnHandZoneTargetEffect.exileAndPlayFromExile(
game, source, permanent.getMainCard(), TargetController.YOU, game, source, permanent, TargetController.YOU,
Duration.UntilEndOfYourNextTurn, Duration.UntilEndOfYourNextTurn,
false, true, true false, true, true
); );

View file

@ -152,6 +152,9 @@ public class PlayFromNotOwnHandZoneTargetEffect extends AsThoughEffectImpl {
/** /**
* Exiles the cards and let the allowed player play them from exile for the given duration * Exiles the cards and let the allowed player play them from exile for the given duration
* Supports:
* - cards (use any side)
* - permanents (use permanent, not permanent's card)
* *
* @param game * @param game
* @param source * @param source