updated party count implementation

This commit is contained in:
Evan Kranzler 2020-09-03 16:34:15 -04:00
parent 73d37f0b70
commit e254371f91

View file

@ -4,7 +4,9 @@ import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.permanent.Permanent;
@ -16,6 +18,16 @@ import java.util.stream.Collectors;
*/
public enum PartyCount implements DynamicValue {
instance;
private static final FilterPermanent filter = new FilterCreaturePermanent();
static {
filter.add(Predicates.or(
SubType.CLERIC.getPredicate(),
SubType.ROGUE.getPredicate(),
SubType.WARRIOR.getPredicate(),
SubType.WIZARD.getPredicate()
));
}
private static final List<SubType> partyTypes = Arrays.asList(
SubType.CLERIC,
@ -24,90 +36,71 @@ public enum PartyCount implements DynamicValue {
SubType.WIZARD
);
private static final class CreatureTypes {
private final Set<SubType> subTypeSet = new HashSet<>();
private CreatureTypes(Permanent permanent, Game game) {
for (SubType subType : partyTypes) {
if (permanent.hasSubtype(subType, game)) {
subTypeSet.add(subType);
}
private void attemptRearrange(SubType subType, UUID uuid, Set<SubType> creatureTypes, Map<SubType, UUID> subTypeUUIDMap, Map<UUID, Set<SubType>> creatureTypesMap) {
UUID uuid1 = subTypeUUIDMap.get(subType);
if (uuid1 == null) {
return;
}
Set<SubType> creatureTypes1 = creatureTypesMap.get(uuid1);
for (SubType subType1 : creatureTypes1) {
if (subType == subType1) {
continue;
}
}
private int count() {
return subTypeSet.size();
}
private void removeAll(Set<SubType> subTypes) {
this.subTypeSet.removeAll(subTypes);
}
public Set<SubType> getSubTypeSet() {
return subTypeSet;
if (!subTypeUUIDMap.containsKey(subType1)) {
subTypeUUIDMap.put(subType, uuid);
subTypeUUIDMap.put(subType1, uuid1);
continue;
}
attemptRearrange(subType1, uuid1, creatureTypes, subTypeUUIDMap, creatureTypesMap);
}
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
List<CreatureTypes> creatureTypesList = game.getBattlefield()
.getActivePermanents(
StaticFilters.FILTER_CONTROLLED_CREATURE,
sourceAbility.getControllerId(), sourceAbility.getSourceId(), game
).stream()
.map(permanent -> new CreatureTypes(permanent, game))
.collect(Collectors.toList());
private Set<SubType> makeSet(Permanent permanent, Game game) {
Set<SubType> subTypeSet = new HashSet<>();
boolean flag = true;
while (flag) {
List<CreatureTypes> creatureTypesList2 = new ArrayList<>();
// Find all creatures with only one of the creature types and eliminate those
for (CreatureTypes creatureTypes : creatureTypesList) {
switch (creatureTypes.count()) {
case 0:
break;
case 1:
subTypeSet.addAll(creatureTypes.getSubTypeSet());
flag = false;
break;
default:
creatureTypesList2.add(creatureTypes);
}
}
// Now find all the creature types only represented by one creature and eliminate those
for (SubType subType : partyTypes) {
if (!subTypeSet.contains(subType) && creatureTypesList2.stream().map(CreatureTypes::getSubTypeSet).mapToInt(s -> s.contains(subType) ? 1 : 0).sum() == 1) {
subTypeSet.add(subType);
flag = false;
}
}
// Remove all the eliminated creature types from the creatures and now we have less to analyze
creatureTypesList.clear();
for (CreatureTypes creatureTypes : creatureTypesList2) {
creatureTypes.removeAll(subTypeSet);
if (creatureTypes.count() > 0) {
creatureTypesList.add(creatureTypes);
}
}
}
if (creatureTypesList.isEmpty()) {
return subTypeSet.size();
}
// Not sure what to do here
return 0;
}
private static int typeCount(Permanent permanent, Game game) {
return partyTypes.stream().mapToInt(subType -> permanent.hasSubtype(subType, game) ? 1 : 0).sum();
}
private static void addType(Permanent permanent, Set<SubType> subTypeSet, Game game) {
for (SubType subType : partyTypes) {
if (permanent.hasSubtype(subType, game)) {
subTypeSet.add(subType);
}
}
return subTypeSet;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Map<UUID, Set<SubType>> creatureTypesMap = new HashMap<>();
game.getBattlefield()
.getActivePermanents(
filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game
).stream()
.forEach(permanent -> creatureTypesMap.put(permanent.getId(), makeSet(permanent, game)));
if (creatureTypesMap.size() < 2) {
return creatureTypesMap.size();
}
Set<SubType> availableTypes = creatureTypesMap
.values()
.stream()
.flatMap(Collection::stream)
.collect(Collectors.toSet());
if (creatureTypesMap.size() == 2) {
return Math.min(2, availableTypes.size());
}
Map<SubType, UUID> subTypeUUIDMap = new HashMap<>();
for (Map.Entry<UUID, Set<SubType>> entry : creatureTypesMap.entrySet()) {
for (SubType subType : entry.getValue()) {
if (!subTypeUUIDMap.containsKey(subType)) {
subTypeUUIDMap.put(subType, entry.getKey());
break;
}
}
if (subTypeUUIDMap.size() >= availableTypes.size()) {
return subTypeUUIDMap.size();
} else {
for (SubType subType : entry.getValue()) {
attemptRearrange(subType, entry.getKey(), entry.getValue(), subTypeUUIDMap, creatureTypesMap);
}
}
}
return subTypeUUIDMap.keySet().size();
}
@Override