mirror of
https://github.com/correl/mage.git
synced 2025-03-07 20:53:18 -10:00
Some minor changes.
This commit is contained in:
parent
3f0a235471
commit
e273481499
5 changed files with 13 additions and 6 deletions
|
@ -8,13 +8,12 @@ package mage.sets.antiquities;
|
|||
import java.util.UUID;
|
||||
import mage.Mana;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.ActivatedAbility;
|
||||
import mage.abilities.SpellAbility;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.effects.common.AttachEffect;
|
||||
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
|
||||
import mage.abilities.keyword.EnchantAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.constants.AbilityType;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.CostModificationType;
|
||||
import mage.constants.Duration;
|
||||
|
|
|
@ -84,7 +84,10 @@ public class LightningBoltTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Lightning Bolt");
|
||||
|
||||
addCard(Zone.GRAVEYARD, playerB, "Forest");
|
||||
// Destroy target creature with defender.
|
||||
addCard(Zone.GRAVEYARD, playerB, "Clear a Path");
|
||||
// Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
|
||||
// (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Tarmogoyf");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Tarmogoyf");
|
||||
|
@ -93,6 +96,10 @@ public class LightningBoltTest extends CardTestPlayerBase {
|
|||
execute();
|
||||
// Tarmogoyf is a 2/3 that then takes 3 damage, then becomes a 3/4 as the
|
||||
// Lightning Bolt is put into the graveyard and then state base actions are checked and Tarmogoyf survives.
|
||||
// First, the Tarmogoyf will receive the damage, then Lightning Bolt goes to the graveyard.
|
||||
// Then the active player would receive priority - which means, that right before that happens, state-based
|
||||
// effects are checked: the game sees a 3/4 creature will 3 damage on it, so nothing happens.
|
||||
// Then the active player receives priority.
|
||||
assertPermanentCount(playerB, "Tarmogoyf", 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -14,13 +14,17 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
/**
|
||||
* Test that calculated p/t is applied after combat damage resolution, so a 2/2 Nighthowler
|
||||
* dies if blocked from a 2/2 creature.
|
||||
*
|
||||
* All combat damage happens simultaneously. Then any abilities that trigger from combat
|
||||
* damage go on the stack. In normal circumstances, the combo you're trying to construct doesn't work.
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PowerToughnessCalculationAfterCombatDamageTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void powerToughnessCalculation() {
|
||||
// Pain Seer Creature - Human Wizard 2/2
|
||||
// Inspired - Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card
|
||||
// into your hand. You lose life equal to that card's converted mana cost.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pain Seer");
|
||||
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
|
||||
// Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
|
||||
|
|
|
@ -32,10 +32,8 @@ import java.util.LinkedList;
|
|||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.AbilityType;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.Zone;
|
||||
import static mage.constants.Zone.BATTLEFIELD;
|
||||
|
|
|
@ -36,7 +36,6 @@ import mage.cards.Card;
|
|||
import mage.constants.Outcome;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import mage.target.Target;
|
||||
import mage.util.CardUtil;
|
||||
|
|
Loading…
Add table
Reference in a new issue