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reused common effect for playing additional land (removed duplication)
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parent
c519a1a3a0
commit
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2 changed files with 7 additions and 72 deletions
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@ -28,15 +28,13 @@
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package mage.sets.urzassaga;
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package mage.sets.urzassaga;
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import java.util.UUID;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.Constants.Zone;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continious.PlayAdditionalLandsControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.players.Player;
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/**
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/**
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*
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*
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@ -51,7 +49,8 @@ public class Exploration extends CardImpl<Exploration> {
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this.color.setGreen(true);
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this.color.setGreen(true);
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// You may play an additional land on each of your turns.
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// You may play an additional land on each of your turns.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ExplorationEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new PlayAdditionalLandsControllerEffect(1, Duration.WhileOnBattlefield)));
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}
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}
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public Exploration(final Exploration card) {
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public Exploration(final Exploration card) {
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@ -63,33 +62,3 @@ public class Exploration extends CardImpl<Exploration> {
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return new Exploration(this);
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return new Exploration(this);
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}
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}
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}
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}
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class ExplorationEffect extends ContinuousEffectImpl<ExplorationEffect> {
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public ExplorationEffect() {
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super(Constants.Duration.WhileOnBattlefield, Constants.Layer.PlayerEffects, Constants.SubLayer.NA, Constants.Outcome.Benefit);
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staticText = "You may play an additional land on each of your turns";
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}
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public ExplorationEffect(final ExplorationEffect effect) {
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super(effect);
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}
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@Override
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public ExplorationEffect copy() {
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return new ExplorationEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null && game.getActivePlayerId().equals(source.getControllerId())) {
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player.setLandsPerTurn(player.getLandsPerTurn() + 1);
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return true;
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}
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return true;
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}
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}
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@ -30,21 +30,15 @@ package mage.sets.zendikar;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.Constants.SubLayer;
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import mage.Constants.Zone;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continious.PlayAdditionalLandsControllerEffect;
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import mage.abilities.effects.common.continious.PlayTheTopCardEffect;
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import mage.abilities.effects.common.continious.PlayTheTopCardEffect;
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import mage.abilities.effects.common.continious.PlayWithTheTopCardRevealedEffect;
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import mage.abilities.effects.common.continious.PlayWithTheTopCardRevealedEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterLandCard;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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import java.util.UUID;
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@ -65,7 +59,7 @@ public class OracleOfMulDaya extends CardImpl<OracleOfMulDaya> {
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this.toughness = new MageInt(2);
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this.toughness = new MageInt(2);
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// You may play an additional land on each of your turns.
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// You may play an additional land on each of your turns.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OracleOfMulDayaEffect1()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayAdditionalLandsControllerEffect(1, Duration.WhileOnBattlefield)));
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// Play with the top card of your library revealed.
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// Play with the top card of your library revealed.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
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// You may play the top card of your library if it's a land card.
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// You may play the top card of your library if it's a land card.
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@ -82,31 +76,3 @@ public class OracleOfMulDaya extends CardImpl<OracleOfMulDaya> {
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}
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}
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}
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}
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class OracleOfMulDayaEffect1 extends ContinuousEffectImpl<OracleOfMulDayaEffect1> {
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public OracleOfMulDayaEffect1() {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.PutLandInPlay);
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staticText = "You may play an additional land on each of your turns";
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}
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public OracleOfMulDayaEffect1(final OracleOfMulDayaEffect1 effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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player.setLandsPerTurn(player.getLandsPerTurn() + 1);
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return true;
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}
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return false;
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}
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@Override
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public OracleOfMulDayaEffect1 copy() {
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return new OracleOfMulDayaEffect1(this);
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}
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}
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