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[NEO] Implemented Storyweave
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164
Mage.Sets/src/mage/cards/s/Storyweave.java
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164
Mage.Sets/src/mage/cards/s/Storyweave.java
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package mage.cards.s;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.util.CardUtil;
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import mage.watchers.Watcher;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class Storyweave extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SAGA);
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public Storyweave(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{G}");
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// Choose one —
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// • Put two +1/+1 counters on target creature you control.
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this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance(2)));
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this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
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// • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
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Mode mode = new Mode(new AddCountersTargetEffect(CounterType.LORE.createInstance(2)));
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mode.addEffect(new StoryweaveReplacementEffect());
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mode.addTarget(new TargetPermanent(filter));
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this.getSpellAbility().addMode(mode);
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this.getSpellAbility().addWatcher(new StoryweaveWatcher());
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}
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private Storyweave(final Storyweave card) {
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super(card);
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}
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@Override
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public Storyweave copy() {
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return new Storyweave(this);
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}
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public static Ability makeAbility() {
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// for testing purposes
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Ability ability = new SimpleActivatedAbility(new StoryweaveReplacementEffect(), new GenericManaCost(0));
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ability.addWatcher(new StoryweaveWatcher());
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return ability;
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}
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}
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class StoryweaveReplacementEffect extends ReplacementEffectImpl {
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private int counter = 0;
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StoryweaveReplacementEffect() {
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super(Duration.EndOfTurn, Outcome.BoostCreature);
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staticText = "The next time one or more enchantment creatures enter the battlefield " +
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"under your control this turn, each enters with two additional +1/+1 counters on it";
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}
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StoryweaveReplacementEffect(StoryweaveReplacementEffect effect) {
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super(effect);
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this.counter = effect.counter;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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this.counter = StoryweaveWatcher.getCounter(game, source);
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (StoryweaveWatcher.getCounter(game, source) > counter) {
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discard();
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return false;
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}
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Permanent permanent = ((EntersTheBattlefieldEvent) event).getTarget();
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return permanent != null
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&& permanent.isControlledBy(source.getControllerId())
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&& permanent.isEnchantment(game)
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&& permanent.isCreature(game);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Permanent creature = ((EntersTheBattlefieldEvent) event).getTarget();
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if (creature != null) {
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creature.addCounters(
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CounterType.P1P1.createInstance(2),
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source.getControllerId(), source,
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game, event.getAppliedEffects()
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);
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}
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return false;
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}
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@Override
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public StoryweaveReplacementEffect copy() {
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return new StoryweaveReplacementEffect(this);
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}
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}
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class StoryweaveWatcher extends Watcher {
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private final Map<UUID, Integer> playerMap = new HashMap<>();
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StoryweaveWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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return;
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}
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EntersTheBattlefieldEvent zEvent = ((EntersTheBattlefieldEvent) event);
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if (zEvent.getTarget().isEnchantment(game) && zEvent.getTarget().isCreature(game)) {
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playerMap.compute(zEvent.getPlayerId(), CardUtil::setOrIncrementValue);
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}
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}
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@Override
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public void reset() {
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super.reset();
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this.playerMap.clear();
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}
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static int getCounter(Game game, Ability source) {
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return game
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.getState()
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.getWatcher(StoryweaveWatcher.class)
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.playerMap
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.getOrDefault(source.getControllerId(), 0);
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}
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}
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@ -275,6 +275,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
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cards.add(new SetCardInfo("Spirit-Sister's Call", 237, Rarity.MYTHIC, mage.cards.s.SpiritSistersCall.class));
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cards.add(new SetCardInfo("Spirit-Sister's Call", 237, Rarity.MYTHIC, mage.cards.s.SpiritSistersCall.class));
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cards.add(new SetCardInfo("Spirited Companion", 38, Rarity.COMMON, mage.cards.s.SpiritedCompanion.class));
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cards.add(new SetCardInfo("Spirited Companion", 38, Rarity.COMMON, mage.cards.s.SpiritedCompanion.class));
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cards.add(new SetCardInfo("Spring-Leaf Avenger", 208, Rarity.RARE, mage.cards.s.SpringLeafAvenger.class));
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cards.add(new SetCardInfo("Spring-Leaf Avenger", 208, Rarity.RARE, mage.cards.s.SpringLeafAvenger.class));
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cards.add(new SetCardInfo("Storyweave", 209, Rarity.UNCOMMON, mage.cards.s.Storyweave.class));
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cards.add(new SetCardInfo("Suit Up", 81, Rarity.COMMON, mage.cards.s.SuitUp.class));
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cards.add(new SetCardInfo("Suit Up", 81, Rarity.COMMON, mage.cards.s.SuitUp.class));
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cards.add(new SetCardInfo("Sunblade Samurai", 39, Rarity.COMMON, mage.cards.s.SunbladeSamurai.class));
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cards.add(new SetCardInfo("Sunblade Samurai", 39, Rarity.COMMON, mage.cards.s.SunbladeSamurai.class));
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cards.add(new SetCardInfo("Surgehacker Mech", 260, Rarity.RARE, mage.cards.s.SurgehackerMech.class));
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cards.add(new SetCardInfo("Surgehacker Mech", 260, Rarity.RARE, mage.cards.s.SurgehackerMech.class));
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@ -0,0 +1,92 @@
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package org.mage.test.cards.single.neo;
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import mage.cards.s.Storyweave;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class StoryweaveTest extends CardTestPlayerBase {
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private static final String fang = "Fang of Shigeki";
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private static final String colossus = "Nyxborn Colossus";
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private static final String intervention = "Fated Intervention";
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private void addEffectToGame() {
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// casting the spell is a pain to set up, this is easier
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addCustomCardWithAbility("tester", playerA, Storyweave.makeAbility());
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{0}");
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}
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@Test
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public void test__WorksOnlyOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
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addCard(Zone.HAND, playerA, fang);
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addCard(Zone.HAND, playerA, colossus);
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addEffectToGame();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fang);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, colossus);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertCounterCount(playerA, fang, CounterType.P1P1, 2);
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assertCounterCount(playerA, colossus, CounterType.P1P1, 0);
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}
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@Test
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public void test__MultipleOnlyOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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addCard(Zone.HAND, playerA, intervention);
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addCard(Zone.HAND, playerA, fang);
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addEffectToGame();
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, intervention);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, fang);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertCounterCount(playerA, fang, CounterType.P1P1, 0);
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assertPermanentCount(playerA, "Centaur", 2);
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currentGame
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.getBattlefield()
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.getAllActivePermanents()
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.stream()
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.filter(permanent -> "Centaur".equals(permanent.getName()))
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.noneMatch(permanent -> permanent.getCounters(currentGame).getCount(CounterType.P1P1) != 2);
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}
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@Test
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public void test__SingleOnlyOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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addCard(Zone.HAND, playerA, intervention);
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addCard(Zone.HAND, playerA, fang);
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addEffectToGame();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fang);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, intervention);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertCounterCount(playerA, fang, CounterType.P1P1, 2);
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assertPermanentCount(playerA, "Centaur", 2);
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currentGame
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.getBattlefield()
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.getAllActivePermanents()
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.stream()
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.filter(permanent -> "Centaur".equals(permanent.getName()))
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.noneMatch(permanent -> permanent.getCounters(currentGame).getCount(CounterType.P1P1) != 0);
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}
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}
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