[M12] Stormblood Berserker

This commit is contained in:
magenoxx 2011-08-22 09:39:37 +04:00
parent 54a2e7c497
commit e2d4fa8899
6 changed files with 168 additions and 3 deletions

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@ -0,0 +1,114 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2012;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.BloodthirstAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author nantuko
*/
public class StormbloodBerserker extends CardImpl<StormbloodBerserker> {
public StormbloodBerserker(UUID ownerId) {
super(ownerId, 156, "Stormblood Berserker", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.expansionSetCode = "M12";
this.subtype.add("Human");
this.subtype.add("Berserker");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(new BloodthirstAbility(2));
// Stormblood Berserker can't be blocked except by two or more creatures.
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new StormbloodBerserkerEffect()));
}
public StormbloodBerserker(final StormbloodBerserker card) {
super(card);
}
@Override
public StormbloodBerserker copy() {
return new StormbloodBerserker(this);
}
}
class StormbloodBerserkerEffect extends ContinuousEffectImpl<StormbloodBerserkerEffect> {
public StormbloodBerserkerEffect() {
super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.Benefit);
staticText = "{this} can't be blocked except by two or more creatures";
}
public StormbloodBerserkerEffect(final StormbloodBerserkerEffect effect) {
super(effect);
}
@Override
public StormbloodBerserkerEffect copy() {
return new StormbloodBerserkerEffect(this);
}
@Override
public boolean apply(Constants.Layer layer, Constants.SubLayer sublayer, Ability source, Game game) {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null) {
switch (layer) {
case RulesEffects:
perm.setMinBlockedBy(2);
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Constants.Layer layer) {
return layer == Constants.Layer.RulesEffects;
}
}

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@ -189,6 +189,12 @@ public class Combat implements Serializable, Copyable<Combat> {
}
}
public void checkBlockRestrictions(Game game) {
for (CombatGroup group : groups) {
group.checkBlockRestrictions(game);
}
}
public void setDefenders(Game game) {
Set<UUID> opponents = game.getOpponents(attackerId);
PlayerList players;

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@ -53,6 +53,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
protected List<UUID> blockers = new ArrayList<UUID>();
protected List<UUID> blockerOrder = new ArrayList<UUID>();
protected List<UUID> attackerOrder = new ArrayList<UUID>();
protected Map<UUID, UUID> players = new HashMap<UUID, UUID>();
protected boolean blocked;
protected UUID defenderId;
protected boolean defenderIsPlaneswalker;
@ -78,6 +79,9 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
for (UUID orderId: group.attackerOrder) {
this.attackerOrder.add(orderId);
}
for (Map.Entry<UUID, UUID> entry : group.players.entrySet()) {
players.put(entry.getKey(), entry.getValue());
}
}
protected String getValue(Game game) {
@ -391,9 +395,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
blockers.add(blockerId);
blockerOrder.add(blockerId);
this.blocked = true;
for (UUID attackerId: attackers) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, attackerId, blockerId, playerId));
}
this.players.put(blockerId, playerId);
}
}
@ -467,6 +469,33 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
}
}
public void checkBlockRestrictions(Game game) {
if (attackers.isEmpty()) {
return;
}
for (UUID uuid : attackers) {
Permanent attacker = game.getPermanent(uuid);
if (attacker != null && this.blocked && attacker.getMinBlockedBy() > 1 && blockers.size() > 0 && blockers.size() < attacker.getMinBlockedBy()) {
for (UUID blockerId : blockers) {
Permanent blocker = game.getPermanent(blockerId);
if (blocker != null) {
blocker.setBlocking(blocker.getBlocking() - 1);
}
}
blockers.clear();
blockerOrder.clear();
this.blocked = false;
game.informPlayers(attacker.getName() + " can't be blocked except by " + attacker.getMinBlockedBy() + " or more creatures. Blockers discarded.");
return;
}
}
for (UUID blockerId : blockers) {
for (UUID attackerId: attackers) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, attackerId, blockerId, players.get(blockerId)));
}
}
}
@Override
public CombatGroup copy() {
return new CombatGroup(this);

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@ -107,6 +107,8 @@ public interface Permanent extends Card {
public void setBlocking(int blocking);
public int getMaxBlocks();
public void setMaxBlocks(int maxBlocks);
public int getMinBlockedBy();
public void setMinBlockedBy(int minBlockedBy);
public boolean canAttack(Game game);
public boolean canBlock(UUID attackerId, Game game);
public boolean removeFromCombat(Game game);

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@ -68,6 +68,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
protected boolean attacking;
protected int blocking;
protected int maxBlocks = 1;
protected int minBlockedBy = 1;
protected boolean loyaltyUsed;
protected boolean deathtouched;
protected Counters counters;
@ -126,6 +127,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
}
}
this.attachedTo = permanent.attachedTo;
this.minBlockedBy = permanent.minBlockedBy;
}
@Override
@ -142,6 +144,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
else
controllerChanged = false;
this.maxBlocks = 1;
this.minBlockedBy = 1;
}
@Override
@ -378,6 +381,11 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
return maxBlocks;
}
@Override
public int getMinBlockedBy() {
return minBlockedBy;
}
@Override
public UUID getControllerId() {
return this.controllerId;
@ -701,6 +709,11 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
this.maxBlocks = maxBlocks;
}
@Override
public void setMinBlockedBy(int minBlockedBy) {
this.minBlockedBy = minBlockedBy;
}
@Override
public boolean removeFromCombat(Game game) {
game.getCombat().removeFromCombat(objectId, game);

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@ -61,6 +61,7 @@ public class DeclareBlockersStep extends Step<DeclareBlockersStep> {
public void beginStep(Game game, UUID activePlayerId) {
super.beginStep(game, activePlayerId);
game.getCombat().selectBlockers(game);
game.getCombat().checkBlockRestrictions(game);
game.getCombat().damageAssignmentOrder(game);
}