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[M12] Stormblood Berserker
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6 changed files with 168 additions and 3 deletions
114
Mage.Sets/src/mage/sets/magic2012/StormbloodBerserker.java
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114
Mage.Sets/src/mage/sets/magic2012/StormbloodBerserker.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.keyword.BloodthirstAbility;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author nantuko
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*/
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public class StormbloodBerserker extends CardImpl<StormbloodBerserker> {
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public StormbloodBerserker(UUID ownerId) {
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super(ownerId, 156, "Stormblood Berserker", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
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this.expansionSetCode = "M12";
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this.subtype.add("Human");
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this.subtype.add("Berserker");
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this.color.setRed(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.addAbility(new BloodthirstAbility(2));
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// Stormblood Berserker can't be blocked except by two or more creatures.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new StormbloodBerserkerEffect()));
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}
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public StormbloodBerserker(final StormbloodBerserker card) {
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super(card);
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}
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@Override
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public StormbloodBerserker copy() {
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return new StormbloodBerserker(this);
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}
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}
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class StormbloodBerserkerEffect extends ContinuousEffectImpl<StormbloodBerserkerEffect> {
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public StormbloodBerserkerEffect() {
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super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.Benefit);
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staticText = "{this} can't be blocked except by two or more creatures";
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}
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public StormbloodBerserkerEffect(final StormbloodBerserkerEffect effect) {
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super(effect);
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}
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@Override
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public StormbloodBerserkerEffect copy() {
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return new StormbloodBerserkerEffect(this);
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}
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@Override
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public boolean apply(Constants.Layer layer, Constants.SubLayer sublayer, Ability source, Game game) {
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Permanent perm = game.getPermanent(source.getSourceId());
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if (perm != null) {
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switch (layer) {
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case RulesEffects:
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perm.setMinBlockedBy(2);
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break;
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Constants.Layer layer) {
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return layer == Constants.Layer.RulesEffects;
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}
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}
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@ -189,6 +189,12 @@ public class Combat implements Serializable, Copyable<Combat> {
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}
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}
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public void checkBlockRestrictions(Game game) {
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for (CombatGroup group : groups) {
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group.checkBlockRestrictions(game);
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}
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}
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public void setDefenders(Game game) {
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Set<UUID> opponents = game.getOpponents(attackerId);
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PlayerList players;
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@ -53,6 +53,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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protected List<UUID> blockers = new ArrayList<UUID>();
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protected List<UUID> blockerOrder = new ArrayList<UUID>();
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protected List<UUID> attackerOrder = new ArrayList<UUID>();
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protected Map<UUID, UUID> players = new HashMap<UUID, UUID>();
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protected boolean blocked;
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protected UUID defenderId;
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protected boolean defenderIsPlaneswalker;
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@ -78,6 +79,9 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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for (UUID orderId: group.attackerOrder) {
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this.attackerOrder.add(orderId);
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}
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for (Map.Entry<UUID, UUID> entry : group.players.entrySet()) {
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players.put(entry.getKey(), entry.getValue());
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}
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}
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protected String getValue(Game game) {
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@ -391,9 +395,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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blockers.add(blockerId);
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blockerOrder.add(blockerId);
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this.blocked = true;
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for (UUID attackerId: attackers) {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, attackerId, blockerId, playerId));
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}
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this.players.put(blockerId, playerId);
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}
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}
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@ -467,6 +469,33 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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}
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}
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public void checkBlockRestrictions(Game game) {
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if (attackers.isEmpty()) {
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return;
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}
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for (UUID uuid : attackers) {
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Permanent attacker = game.getPermanent(uuid);
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if (attacker != null && this.blocked && attacker.getMinBlockedBy() > 1 && blockers.size() > 0 && blockers.size() < attacker.getMinBlockedBy()) {
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for (UUID blockerId : blockers) {
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Permanent blocker = game.getPermanent(blockerId);
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if (blocker != null) {
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blocker.setBlocking(blocker.getBlocking() - 1);
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}
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}
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blockers.clear();
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blockerOrder.clear();
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this.blocked = false;
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game.informPlayers(attacker.getName() + " can't be blocked except by " + attacker.getMinBlockedBy() + " or more creatures. Blockers discarded.");
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return;
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}
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}
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for (UUID blockerId : blockers) {
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for (UUID attackerId: attackers) {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, attackerId, blockerId, players.get(blockerId)));
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}
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}
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}
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@Override
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public CombatGroup copy() {
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return new CombatGroup(this);
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@ -107,6 +107,8 @@ public interface Permanent extends Card {
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public void setBlocking(int blocking);
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public int getMaxBlocks();
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public void setMaxBlocks(int maxBlocks);
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public int getMinBlockedBy();
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public void setMinBlockedBy(int minBlockedBy);
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public boolean canAttack(Game game);
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public boolean canBlock(UUID attackerId, Game game);
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public boolean removeFromCombat(Game game);
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@ -68,6 +68,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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protected boolean attacking;
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protected int blocking;
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protected int maxBlocks = 1;
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protected int minBlockedBy = 1;
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protected boolean loyaltyUsed;
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protected boolean deathtouched;
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protected Counters counters;
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@ -126,6 +127,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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}
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}
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this.attachedTo = permanent.attachedTo;
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this.minBlockedBy = permanent.minBlockedBy;
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}
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@Override
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@ -142,6 +144,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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else
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controllerChanged = false;
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this.maxBlocks = 1;
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this.minBlockedBy = 1;
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}
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@Override
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@ -378,6 +381,11 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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return maxBlocks;
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}
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@Override
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public int getMinBlockedBy() {
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return minBlockedBy;
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}
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@Override
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public UUID getControllerId() {
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return this.controllerId;
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@ -701,6 +709,11 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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this.maxBlocks = maxBlocks;
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}
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@Override
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public void setMinBlockedBy(int minBlockedBy) {
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this.minBlockedBy = minBlockedBy;
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}
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@Override
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public boolean removeFromCombat(Game game) {
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game.getCombat().removeFromCombat(objectId, game);
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@ -61,6 +61,7 @@ public class DeclareBlockersStep extends Step<DeclareBlockersStep> {
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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game.getCombat().selectBlockers(game);
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game.getCombat().checkBlockRestrictions(game);
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game.getCombat().damageAssignmentOrder(game);
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}
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