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* Guul Draz Vampire - Fixed that boost and Intimidate were applied if equiped with an equipment instead correctly an opponent had 10 or less life.
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1 changed files with 10 additions and 8 deletions
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@ -28,18 +28,18 @@
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package mage.sets.zendikar;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.EquippedCondition;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.TenOrLessLifeCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.IntimidateAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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/**
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@ -48,8 +48,8 @@ import mage.constants.Zone;
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*/
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public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
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private static final String rule1 = "As long as {this} is equipped, it gets +2/+1";
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private static final String rule2 = "As long as {this} is equipped, it has intimidate";
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private static final String rule1 = "As long as an opponent has 10 or less life, {this} gets +2/+1";
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private static final String rule2 = "As long as an opponent has 10 or less life, {this} has intimidate";
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public GuulDrazVampire(UUID ownerId) {
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super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
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@ -61,9 +61,11 @@ public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
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// As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Condition condition = new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT);
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ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), condition, rule1);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
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ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), EquippedCondition.getInstance(), rule2);
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ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), condition, rule2);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
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}
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