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- small clarity fixes of Niv-Mizzet Reborn and Ugin, the Ineffable.
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2 changed files with 10 additions and 5 deletions
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@ -113,9 +113,9 @@ class NivMizzetRebornEffect extends OneShotEffect {
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NivMizzetRebornEffect() {
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NivMizzetRebornEffect() {
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super(Outcome.Benefit);
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super(Outcome.Benefit);
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staticText = "reveal the top ten cards of your library. For each color pair, " +
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staticText = "reveal the top ten cards of your library. For each color pair, "
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"choose a card that's exactly those colors from among them. " +
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+ "choose a card that's exactly those colors from among them. "
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"Put the chosen cards into your hand and the rest on the bottom of your library in a random order.";
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+ "Put the chosen cards into your hand and the rest on the bottom of your library in a random order.";
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}
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}
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private NivMizzetRebornEffect(final NivMizzetRebornEffect effect) {
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private NivMizzetRebornEffect(final NivMizzetRebornEffect effect) {
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@ -153,7 +153,11 @@ class NivMizzetRebornEffect extends OneShotEffect {
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}
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}
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cards.removeAll(cards2);
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cards.removeAll(cards2);
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player.putCardsOnBottomOfLibrary(cards, game, source, false);
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player.putCardsOnBottomOfLibrary(cards, game, source, false);
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player.moveCards(cards2, Zone.HAND, source, game);
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if (player.moveCards(cards2, Zone.HAND, source, game)) {
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for (Card card : cards2.getCards(game)) {
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game.informPlayers(player.getName() + " chose " + card.getName() + " and put it into his or her hand.");
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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@ -116,7 +116,8 @@ class UginTheIneffableEffect extends OneShotEffect {
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for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
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for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
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// display referenced exiled face-down card on token
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// display referenced exiled face-down card on token
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SimpleStaticAbility sa = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("Referenced object: " + card.getIdName()));
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SimpleStaticAbility sa = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("Referenced object: "
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+ card.getId().toString().substring(0, 3)));
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GainAbilityTargetEffect gainAbilityEffect = new GainAbilityTargetEffect(sa, Duration.WhileOnBattlefield);
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GainAbilityTargetEffect gainAbilityEffect = new GainAbilityTargetEffect(sa, Duration.WhileOnBattlefield);
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gainAbilityEffect.setTargetPointer(new FixedTarget(addedTokenId));
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gainAbilityEffect.setTargetPointer(new FixedTarget(addedTokenId));
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game.addEffect(gainAbilityEffect, source);
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game.addEffect(gainAbilityEffect, source);
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