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Test framework: improves logs in choices errors;
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3 changed files with 27 additions and 19 deletions
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@ -22,7 +22,7 @@ public final class GuidingVoice extends CardImpl {
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this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance()));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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// Learn (You may reveal a Lesson card you own from outside the game and p
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// Learn (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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this.getSpellAbility().addEffect(new LearnEffect().concatBy("<br>"));
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}
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@ -94,47 +94,48 @@ public class KaradorGhostChieftainTest extends CardTestPlayerBase {
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}
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@Test
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// @Ignore // It's not possible yet to select which ability to use to allow a asThoughtAs effect
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public void test_castFromGraveyardWithDifferentApprovers() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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//
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// {1}{B}: Target attacking Zombie gains indestructible until end of turn.
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addCard(Zone.LIBRARY, playerA, "Accursed Horde", 1); // Creature Zombie {3}{B}
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skipInitShuffling();
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 5);
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//
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 5); // Creature {1}{W}
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//
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// Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.
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// During each of your turns, you may cast one creature card from your graveyard.
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addCard(Zone.HAND, playerA, "Karador, Ghost Chieftain");// {5}{B}{G}{W}
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//
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// When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.
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// During each of your turns, you may cast a Zombie creature card from your graveyard.
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addCard(Zone.HAND, playerA, "Gisa and Geralf"); // CREATURE {2}{U}{B} (4/4)
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// prepare spels with same AsThough effects and puts creature to graveyard
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Karador, Ghost Chieftain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gisa and Geralf");
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// you play any creatures due to two approve objects
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checkPlayableAbility("before", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Silvercoat Lion", true);
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checkPlayableAbility("before", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Accursed Horde", true);
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// cast zombie creature and approves by Karagar
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Accursed Horde");
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setChoice(playerA, "During each of your turns, you may cast a Zombie creature card from your graveyard"); // Choose the permitting object
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setChoice(playerA, "Karador, Ghost Chieftain"); // choose the permitting object
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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// you can't cast lion due to approving object (Gisa needs zombie)
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checkPlayableAbility("after", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Silvercoat Lion", false);
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checkPlayableAbility("after", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Accursed Horde", false);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Karador, Ghost Chieftain", 1);
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assertPermanentCount(playerA, "Gisa and Geralf", 1);
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Accursed Horde", 1);
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}
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}
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@ -1977,7 +1977,14 @@ public class TestPlayer implements Player {
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//Assert.fail("Wrong choice");
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}
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this.chooseStrictModeFailed("choice", game, choice.getMessage());
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String choicesInfo;
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if (choice.isKeyChoice()) {
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choicesInfo = String.join("\n", choice.getKeyChoices().values());
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} else {
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choicesInfo = String.join("\n", choice.getChoices());
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}
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this.chooseStrictModeFailed("choice", game,
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"Message: " + choice.getMessage() + "\nPossible choices:\n" + choicesInfo);
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return computerPlayer.choose(outcome, choice, game);
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}
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