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* Sylvan Library - Fixed that game was stuck if AI used it.
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parent
12182e0a37
commit
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1 changed files with 4 additions and 4 deletions
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@ -28,7 +28,6 @@
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package mage.sets.fifthedition;
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package mage.sets.fifthedition;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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@ -49,6 +48,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.TargetCard;
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import mage.target.common.TargetCardInHand;
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import mage.watchers.Watcher;
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import mage.watchers.Watcher;
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/**
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/**
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@ -83,7 +83,7 @@ public class SylvanLibrary extends CardImpl {
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class SylvanLibraryEffect extends OneShotEffect {
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class SylvanLibraryEffect extends OneShotEffect {
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public SylvanLibraryEffect() {
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public SylvanLibraryEffect() {
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super(Outcome.DrawCard);
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super(Outcome.LoseLife);
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this.staticText = "draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library";
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this.staticText = "draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library";
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}
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}
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@ -114,11 +114,11 @@ class SylvanLibraryEffect extends OneShotEffect {
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}
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}
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int numberOfTargets = Math.min(2, cards.size());
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int numberOfTargets = Math.min(2, cards.size());
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if (numberOfTargets > 0) {
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if (numberOfTargets > 0) {
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TargetCard target = new TargetCard(numberOfTargets, Zone.PICK, new FilterCard(new StringBuilder(numberOfTargets).append(" cards of cards drawn this turn").toString()));
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TargetCardInHand target = new TargetCardInHand(numberOfTargets, new FilterCard(new StringBuilder(numberOfTargets).append(" cards of cards drawn this turn").toString()));
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controller.chooseTarget(outcome, cards, target, source, game);
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controller.chooseTarget(outcome, cards, target, source, game);
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Cards cardsPutBack = new CardsImpl();
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Cards cardsPutBack = new CardsImpl();
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for (UUID cardId :(List<UUID>) target.getTargets()) {
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for (UUID cardId :target.getTargets()) {
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Card card = cards.get(cardId, game);
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Card card = cards.get(cardId, game);
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if (card != null) {
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if (card != null) {
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if (controller.canPayLifeCost()
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if (controller.canPayLifeCost()
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