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Added test for Proliferate hint.
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7 changed files with 12 additions and 9 deletions
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@ -36,7 +36,7 @@ public final class ParkHeightsMaverick extends CardImpl {
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// Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
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this.addAbility(new OrTriggeredAbility(
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Zone.ALL, new ProliferateEffect(), false,
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Zone.ALL, new ProliferateEffect(false), false,
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"Whenever {this} deals combat damage to a player or dies, ",
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new DealsCombatDamageToAPlayerTriggeredAbility(null, false),
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new DiesSourceTriggeredAbility(null, false)
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@ -36,7 +36,7 @@ public final class PollenbrightDruid extends CardImpl {
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ability.addTarget(new TargetCreaturePermanent());
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// • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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ability.addMode(new Mode(new ProliferateEffect()));
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ability.addMode(new Mode(new ProliferateEffect(true)));
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this.addAbility(ability);
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}
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@ -66,7 +66,8 @@ class SwordOfTruthAndJusticeEffect extends OneShotEffect {
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SwordOfTruthAndJusticeEffect() {
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super(Outcome.Benefit);
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staticText = "put a +1/+1 counter on a creature you control, then proliferate";
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staticText = "put a +1/+1 counter on a creature you control, then proliferate. " +
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"<i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>";
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}
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private SwordOfTruthAndJusticeEffect(final SwordOfTruthAndJusticeEffect effect) {
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@ -92,6 +93,6 @@ class SwordOfTruthAndJusticeEffect extends OneShotEffect {
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permanent.addCounters(CounterType.P1P1.createInstance(), source.getControllerId(), source, game);
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}
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}
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return new ProliferateEffect().apply(game, source);
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return new ProliferateEffect(true).apply(game, source);
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}
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}
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@ -17,9 +17,10 @@ public final class VoltCharge extends CardImpl {
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public VoltCharge(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{R}");
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// Volt Charge deals 3 damage to any target. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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// Volt Charge deals 3 damage to any target.
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// Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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this.getSpellAbility().addEffect(new DamageTargetEffect(3));
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this.getSpellAbility().addEffect(new ProliferateEffect());
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this.getSpellAbility().addEffect(new ProliferateEffect(true));
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this.getSpellAbility().addTarget(new TargetAnyTarget());
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}
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@ -17,10 +17,9 @@ public final class WanderersStrike extends CardImpl {
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public WanderersStrike(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{W}");
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// Exile target creature, then proliferate.
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this.getSpellAbility().addEffect(new ExileTargetEffect());
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this.getSpellAbility().addEffect(new ProliferateEffect().concatBy("then"));
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this.getSpellAbility().addEffect(new ProliferateEffect(true).concatBy(", then"));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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@ -9,6 +9,7 @@ import mage.abilities.common.WerewolfBackTriggeredAbility;
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import mage.abilities.common.WerewolfFrontTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.FightTargetsEffect;
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import mage.abilities.effects.common.counter.ProliferateEffect;
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import mage.abilities.effects.keyword.ScryEffect;
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import mage.abilities.keyword.*;
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import mage.cards.*;
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@ -1422,6 +1423,7 @@ public class VerifyCardDataTest {
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hints.put(ScryEffect.class, "Look at the top card of your library. You may put that card on the bottom of your library");
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hints.put(EquipAbility.class, "Equip only as a sorcery.");
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hints.put(WardAbility.class, "becomes the target of a spell or ability an opponent controls");
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hints.put(ProliferateEffect.class, "Choose any number of permanents and/or players, then give each another counter of each kind already there.");
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for (Class objectClass : hints.keySet()) {
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String objectHint = hints.get(objectClass);
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@ -33,7 +33,7 @@ public class ProliferateEffect extends OneShotEffect {
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super(Outcome.Benefit);
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staticText = "proliferate" + afterText;
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if (showAbilityHint) {
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staticText += ". <i>(You choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)</i>";
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staticText += ". <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>";
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}
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}
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