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missed revealed copy
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@ -117,6 +117,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.turn = state.turn.copy();
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this.stack = state.stack.copy();
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this.exile = state.exile.copy();
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this.revealed = state.revealed.copy();
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this.battlefield = state.battlefield.copy();
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this.turnNum = state.turnNum;
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this.gameOver = state.gameOver;
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