diff --git a/Utils/GathererCrawler/src/main/java/north/gatherercrawler/CardParser.java b/Utils/GathererCrawler/src/main/java/north/gatherercrawler/CardParser.java index b93b2171aa..1a4bb3aa2b 100644 --- a/Utils/GathererCrawler/src/main/java/north/gatherercrawler/CardParser.java +++ b/Utils/GathererCrawler/src/main/java/north/gatherercrawler/CardParser.java @@ -3,6 +3,8 @@ package north.gatherercrawler; import java.io.IOException; import java.util.ArrayList; import java.util.List; +import java.util.regex.Matcher; +import java.util.regex.Pattern; import org.jsoup.Connection; import org.jsoup.Jsoup; import org.jsoup.nodes.Document; @@ -15,6 +17,9 @@ import org.jsoup.select.Elements; */ public class CardParser extends Thread { + private static final Pattern patternPrint = Pattern.compile("(?<=#)[\\w\\d]+?(?= )"); + private static final Pattern patternUrl = Pattern.compile("(?<=/)[\\w\\d]+?(?=\\.html)"); + private boolean parseCard(Integer multiverseId) { String url = "http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=" + multiverseId; Card card = new Card(multiverseId); @@ -116,6 +121,34 @@ public class CardParser extends Thread { return false; } + if (card.getCardNumber() == null) { + url = "http://magiccards.info/query?q=" + card.getName().replace(' ', '+'); + try { + Connection connection = Jsoup.connect(url); + connection.timeout(20000); + doc = connection.get(); + + Elements select = doc.select("small a:contains(" + card.getExpansion() + ")"); + if (!select.isEmpty()) { + Matcher matcher = patternUrl.matcher(select.get(0).attr("href")); + matcher.find(); + card.setCardNumber(matcher.group()); + } else { + select = doc.select("small b:contains(#)"); + if (!select.isEmpty()) { + Matcher matcher = patternPrint.matcher(select.get(0).html()); + matcher.find(); + card.setCardNumber(matcher.group()); + } + } + + } catch (IOException ex) { + } + } + + if (card.getCardNumber() == null) { + System.out.println("Card number missing: " + card.getName()); + } CardsList.add(card); return true; } diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 69233a5dd7..c7143037cb 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -1,5106 +1,5106 @@ -Ankh of Mishra|Limited Edition Alpha||R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| -Basalt Monolith|Limited Edition Alpha||U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Lotus|Limited Edition Alpha||R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| -Black Vise|Limited Edition Alpha||U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| -Celestial Prism|Limited Edition Alpha||U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| -Chaos Orb|Limited Edition Alpha||R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| -Clockwork Beast|Limited Edition Alpha||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Conservator|Limited Edition Alpha||U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| -Copper Tablet|Limited Edition Alpha||U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| -Crystal Rod|Limited Edition Alpha||U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| -Cyclopean Tomb|Limited Edition Alpha||R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| -Dingus Egg|Limited Edition Alpha||R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| -Disrupting Scepter|Limited Edition Alpha||R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Forcefield|Limited Edition Alpha||R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| -Gauntlet of Might|Limited Edition Alpha||R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| -Glasses of Urza|Limited Edition Alpha||U|{1}|Artifact|||{tap}: Look at target player's hand.| -Helm of Chatzuk|Limited Edition Alpha||R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Howling Mine|Limited Edition Alpha||R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| -Icy Manipulator|Limited Edition Alpha||U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| -Illusionary Mask|Limited Edition Alpha||R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| -Iron Star|Limited Edition Alpha||U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Cup|Limited Edition Alpha||U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Jade Monolith|Limited Edition Alpha||R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| -Jade Statue|Limited Edition Alpha||U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| -Jayemdae Tome|Limited Edition Alpha||R|{4}|Artifact|||{4}, {tap}: Draw a card.| -Juggernaut|Limited Edition Alpha||U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| -Kormus Bell|Limited Edition Alpha||R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| -Library of Leng|Limited Edition Alpha||U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| -Living Wall|Limited Edition Alpha||U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| -Mana Vault|Limited Edition Alpha||R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| -Meekstone|Limited Edition Alpha||R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Mox Emerald|Limited Edition Alpha||R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| -Mox Jet|Limited Edition Alpha||R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| -Mox Pearl|Limited Edition Alpha||R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| -Mox Ruby|Limited Edition Alpha||R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| -Mox Sapphire|Limited Edition Alpha||R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| -Nevinyrral's Disk|Limited Edition Alpha||R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| -Obsianus Golem|Limited Edition Alpha||U|{6}|Artifact Creature — Golem|4|6|| -Rod of Ruin|Limited Edition Alpha||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Sol Ring|Limited Edition Alpha||U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| -Soul Net|Limited Edition Alpha||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| -Sunglasses of Urza|Limited Edition Alpha||R|{3}|Artifact|||You may spend white mana as though it were red mana.| -The Hive|Limited Edition Alpha||R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| -Throne of Bone|Limited Edition Alpha||U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| -Time Vault|Limited Edition Alpha||R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| -Winter Orb|Limited Edition Alpha||R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| -Wooden Sphere|Limited Edition Alpha||U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| -Animate Dead|Limited Edition Alpha||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| -Bad Moon|Limited Edition Alpha||R|{1}{B}|Enchantment|||Black creatures get +1/+1.| -Black Knight|Limited Edition Alpha||U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| -Bog Wraith|Limited Edition Alpha||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Contract from Below|Limited Edition Alpha||R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| -Cursed Land|Limited Edition Alpha||U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| -Dark Ritual|Limited Edition Alpha||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Darkpact|Limited Edition Alpha||R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| -Deathgrip|Limited Edition Alpha||U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| -Deathlace|Limited Edition Alpha||R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| -Demonic Attorney|Limited Edition Alpha||R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| -Demonic Hordes|Limited Edition Alpha||R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| -Demonic Tutor|Limited Edition Alpha||U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| -Drain Life|Limited Edition Alpha||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Drudge Skeletons|Limited Edition Alpha||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Evil Presence|Limited Edition Alpha||U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| -Fear|Limited Edition Alpha||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Frozen Shade|Limited Edition Alpha||C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| -Gloom|Limited Edition Alpha||U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| -Howl from Beyond|Limited Edition Alpha||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Hypnotic Specter|Limited Edition Alpha||U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| -Lich|Limited Edition Alpha||R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| -Lord of the Pit|Limited Edition Alpha||R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| -Mind Twist|Limited Edition Alpha||R|{X}{B}|Sorcery|||Target player discards X cards at random.| -Nether Shadow|Limited Edition Alpha||R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| -Nettling Imp|Limited Edition Alpha||U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| -Nightmare|Limited Edition Alpha||R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Paralyze|Limited Edition Alpha||C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| -Pestilence|Limited Edition Alpha||C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Plague Rats|Limited Edition Alpha||C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| -Raise Dead|Limited Edition Alpha||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Royal Assassin|Limited Edition Alpha||R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| -Sacrifice|Limited Edition Alpha||U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| -Scathe Zombies|Limited Edition Alpha||C|{2}{B}|Creature — Zombie|2|2|| -Scavenging Ghoul|Limited Edition Alpha||U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| -Sengir Vampire|Limited Edition Alpha||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Simulacrum|Limited Edition Alpha||U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| -Sinkhole|Limited Edition Alpha||C|{B}{B}|Sorcery|||Destroy target land.| -Terror|Limited Edition Alpha||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Unholy Strength|Limited Edition Alpha||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| -Wall of Bone|Limited Edition Alpha||U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Warp Artifact|Limited Edition Alpha||R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| -Weakness|Limited Edition Alpha||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Will-o'-the-Wisp|Limited Edition Alpha||R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Word of Command|Limited Edition Alpha||R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| -Zombie Master|Limited Edition Alpha||R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| -Air Elemental|Limited Edition Alpha||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Ancestral Recall|Limited Edition Alpha||R|{U}|Instant|||Target player draws three cards.| -Animate Artifact|Limited Edition Alpha||U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| -Blue Elemental Blast|Limited Edition Alpha||C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| -Braingeyser|Limited Edition Alpha||R|{X}{U}{U}|Sorcery|||Target player draws X cards.| -Clone|Limited Edition Alpha||U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| -Control Magic|Limited Edition Alpha||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| -Copy Artifact|Limited Edition Alpha||R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| -Counterspell|Limited Edition Alpha||U|{U}{U}|Instant|||Counter target spell.| -Creature Bond|Limited Edition Alpha||C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| -Drain Power|Limited Edition Alpha||R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| -Feedback|Limited Edition Alpha||U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| -Flight|Limited Edition Alpha||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Invisibility|Limited Edition Alpha||C|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| -Jump|Limited Edition Alpha||C|{U}|Instant|||Target creature gains flying until end of turn.| -Lifetap|Limited Edition Alpha||U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| -Lord of Atlantis|Limited Edition Alpha||R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| -Magical Hack|Limited Edition Alpha||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| -Mahamoti Djinn|Limited Edition Alpha||R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Mana Short|Limited Edition Alpha||R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| -Merfolk of the Pearl Trident|Limited Edition Alpha||C|{U}|Creature — Merfolk|1|1|| -Phantasmal Forces|Limited Edition Alpha||U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| -Phantasmal Terrain|Limited Edition Alpha||C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| -Phantom Monster|Limited Edition Alpha||U|{3}{U}|Creature — Illusion|3|3|Flying| -Pirate Ship|Limited Edition Alpha||R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| -Power Leak|Limited Edition Alpha||C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| -Power Sink|Limited Edition Alpha||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prodigal Sorcerer|Limited Edition Alpha||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Psionic Blast|Limited Edition Alpha||U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| -Psychic Venom|Limited Edition Alpha||C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| -Sea Serpent|Limited Edition Alpha||C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| -Siren's Call|Limited Edition Alpha||U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| -Sleight of Mind|Limited Edition Alpha||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Spell Blast|Limited Edition Alpha||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Stasis|Limited Edition Alpha||R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| -Steal Artifact|Limited Edition Alpha||U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| -Thoughtlace|Limited Edition Alpha||R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| -Time Walk|Limited Edition Alpha||R|{1}{U}|Sorcery|||Take an extra turn after this one.| -Timetwister|Limited Edition Alpha||R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| -Twiddle|Limited Edition Alpha||C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| -Unsummon|Limited Edition Alpha||C|{U}|Instant|||Return target creature to its owner's hand.| -Vesuvan Doppelganger|Limited Edition Alpha||R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| -Volcanic Eruption|Limited Edition Alpha||R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| -Wall of Air|Limited Edition Alpha||U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Wall of Water|Limited Edition Alpha||U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| -Water Elemental|Limited Edition Alpha||U|{3}{U}{U}|Creature — Elemental|5|4|| -Aspect of Wolf|Limited Edition Alpha||R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| -Berserk|Limited Edition Alpha||U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| -Birds of Paradise|Limited Edition Alpha||R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Camouflage|Limited Edition Alpha||U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| -Channel|Limited Edition Alpha||U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| -Cockatrice|Limited Edition Alpha||R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Craw Wurm|Limited Edition Alpha||C|{4}{G}{G}|Creature — Wurm|6|4|| -Elvish Archers|Limited Edition Alpha||R|{1}{G}|Creature — Elf Archer|2|1|First strike| -Fastbond|Limited Edition Alpha||R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| -Fog|Limited Edition Alpha||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Force of Nature|Limited Edition Alpha||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Fungusaur|Limited Edition Alpha||R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| -Gaea's Liege|Limited Edition Alpha||R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| -Giant Growth|Limited Edition Alpha||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Giant Spider|Limited Edition Alpha||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Grizzly Bears|Limited Edition Alpha||C|{1}{G}|Creature — Bear|2|2|| -Hurricane|Limited Edition Alpha||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Ice Storm|Limited Edition Alpha||U|{2}{G}|Sorcery|||Destroy target land.| -Instill Energy|Limited Edition Alpha||U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| -Ironroot Treefolk|Limited Edition Alpha||C|{4}{G}|Creature — Treefolk|3|5|| -Kudzu|Limited Edition Alpha||R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| -Ley Druid|Limited Edition Alpha||U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| -Lifeforce|Limited Edition Alpha||U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| -Lifelace|Limited Edition Alpha||R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| -Living Artifact|Limited Edition Alpha||R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| -Living Lands|Limited Edition Alpha||R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| -Llanowar Elves|Limited Edition Alpha||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lure|Limited Edition Alpha||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Natural Selection|Limited Edition Alpha||R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| -Regeneration|Limited Edition Alpha||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Regrowth|Limited Edition Alpha||U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| -Scryb Sprites|Limited Edition Alpha||C|{G}|Creature — Faerie|1|1|Flying| -Shanodin Dryads|Limited Edition Alpha||C|{G}|Creature — Dryad|1|1|Forestwalk| -Stream of Life|Limited Edition Alpha||C|{X}{G}|Sorcery|||Target player gains X life.| -Thicket Basilisk|Limited Edition Alpha||U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Timber Wolves|Limited Edition Alpha||R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Tranquility|Limited Edition Alpha||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Tsunami|Limited Edition Alpha||U|{3}{G}|Sorcery|||Destroy all Islands.| -Verduran Enchantress|Limited Edition Alpha||R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| -Wall of Brambles|Limited Edition Alpha||U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| -Wall of Ice|Limited Edition Alpha||U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Wall of Wood|Limited Edition Alpha||C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| -Wanderlust|Limited Edition Alpha||U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| -War Mammoth|Limited Edition Alpha||C|{3}{G}|Creature — Elephant|3|3|Trample| -Web|Limited Edition Alpha||R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| -Wild Growth|Limited Edition Alpha||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Burrowing|Limited Edition Alpha||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| -Chaoslace|Limited Edition Alpha||R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| -Disintegrate|Limited Edition Alpha||C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Dragon Whelp|Limited Edition Alpha||U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| -Dwarven Demolition Team|Limited Edition Alpha||U|{2}{R}|Creature — Dwarf|1|1|{tap}: Destroy target Wall.| -Dwarven Warriors|Limited Edition Alpha||C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Earth Elemental|Limited Edition Alpha||U|{3}{R}{R}|Creature — Elemental|4|5|| -Earthbind|Limited Edition Alpha||C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| -Earthquake|Limited Edition Alpha||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -False Orders|Limited Edition Alpha||C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| -Fire Elemental|Limited Edition Alpha||U|{3}{R}{R}|Creature — Elemental|5|4|| -Fireball|Limited Edition Alpha||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Firebreathing|Limited Edition Alpha||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Flashfires|Limited Edition Alpha||U|{3}{R}|Sorcery|||Destroy all Plains.| -Fork|Limited Edition Alpha||R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| -Goblin Balloon Brigade|Limited Edition Alpha||U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| -Goblin King|Limited Edition Alpha||R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| -Granite Gargoyle|Limited Edition Alpha||R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| -Gray Ogre|Limited Edition Alpha||C|{2}{R}|Creature — Ogre|2|2|| -Hill Giant|Limited Edition Alpha||C|{3}{R}|Creature — Giant|3|3|| -Hurloon Minotaur|Limited Edition Alpha||C|{1}{R}{R}|Creature — Minotaur|2|3|| -Ironclaw Orcs|Limited Edition Alpha||C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| -Keldon Warlord|Limited Edition Alpha||U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| -Lightning Bolt|Limited Edition Alpha||C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| -Mana Flare|Limited Edition Alpha||R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| -Manabarbs|Limited Edition Alpha||R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| -Mons's Goblin Raiders|Limited Edition Alpha||C|{R}|Creature — Goblin|1|1|| -Orcish Artillery|Limited Edition Alpha||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| -Orcish Oriflamme|Limited Edition Alpha||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Power Surge|Limited Edition Alpha||R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| -Raging River|Limited Edition Alpha||R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| -Red Elemental Blast|Limited Edition Alpha||C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| -Roc of Kher Ridges|Limited Edition Alpha||R|{3}{R}|Creature — Bird|3|3|Flying| -Rock Hydra|Limited Edition Alpha||R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| -Sedge Troll|Limited Edition Alpha||R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| -Shatter|Limited Edition Alpha||C|{1}{R}|Instant|||Destroy target artifact.| -Shivan Dragon|Limited Edition Alpha||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Smoke|Limited Edition Alpha||R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| -Stone Giant|Limited Edition Alpha||U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Stone Rain|Limited Edition Alpha||C|{2}{R}|Sorcery|||Destroy target land.| -Tunnel|Limited Edition Alpha||U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| -Two-Headed Giant of Foriys|Limited Edition Alpha||R|{4}{R}|Creature — Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| -Uthden Troll|Limited Edition Alpha||U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| -Wall of Fire|Limited Edition Alpha||U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| -Wall of Stone|Limited Edition Alpha||U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| -Wheel of Fortune|Limited Edition Alpha||R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| -Animate Wall|Limited Edition Alpha||R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| -Armageddon|Limited Edition Alpha||R|{3}{W}|Sorcery|||Destroy all lands.| -Balance|Limited Edition Alpha||R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| -Benalish Hero|Limited Edition Alpha||C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Black Ward|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| -Blaze of Glory|Limited Edition Alpha||R|{W}|Instant|||Cast Blaze of Glory only during the declare attackers step.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| -Blessing|Limited Edition Alpha||R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| -Blue Ward|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| -Castle|Limited Edition Alpha||U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| -Circle of Protection: Blue|Limited Edition Alpha||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Limited Edition Alpha||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Limited Edition Alpha||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Limited Edition Alpha||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Consecrate Land|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| -Conversion|Limited Edition Alpha||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| -Crusade|Limited Edition Alpha||R|{W}{W}|Enchantment|||White creatures get +1/+1.| -Death Ward|Limited Edition Alpha||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Limited Edition Alpha||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Farmstead|Limited Edition Alpha||R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| -Green Ward|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| -Guardian Angel|Limited Edition Alpha||C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| -Healing Salve|Limited Edition Alpha||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Holy Armor|Limited Edition Alpha||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| -Holy Strength|Limited Edition Alpha||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| -Island Sanctuary|Limited Edition Alpha||R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| -Karma|Limited Edition Alpha||U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| -Lance|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| -Mesa Pegasus|Limited Edition Alpha||C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Northern Paladin|Limited Edition Alpha||R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| -Pearled Unicorn|Limited Edition Alpha||C|{2}{W}|Creature — Unicorn|2|2|| -Personal Incarnation|Limited Edition Alpha||R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| -Purelace|Limited Edition Alpha||R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| -Red Ward|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| -Resurrection|Limited Edition Alpha||U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Reverse Damage|Limited Edition Alpha||R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Righteousness|Limited Edition Alpha||R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| -Samite Healer|Limited Edition Alpha||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Savannah Lions|Limited Edition Alpha||R|{W}|Creature — Cat|2|1|| -Serra Angel|Limited Edition Alpha||U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Swords to Plowshares|Limited Edition Alpha||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Veteran Bodyguard|Limited Edition Alpha||R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| -Wall of Swords|Limited Edition Alpha||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -White Knight|Limited Edition Alpha||U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| -White Ward|Limited Edition Alpha||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| -Wrath of God|Limited Edition Alpha||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Limited Edition Alpha||L||Basic Land — Swamp|||B| -Swamp|Limited Edition Alpha||L||Basic Land — Swamp|||B| -Badlands|Limited Edition Alpha||R||Land — Swamp Mountain|||| -Bayou|Limited Edition Alpha||R||Land — Swamp Forest|||| -Plateau|Limited Edition Alpha||R||Land — Mountain Plains|||| -Savannah|Limited Edition Alpha||R||Land — Forest Plains|||| -Scrubland|Limited Edition Alpha||R||Land — Plains Swamp|||| -Taiga|Limited Edition Alpha||R||Land — Mountain Forest|||| -Tropical Island|Limited Edition Alpha||R||Land — Forest Island|||| -Tundra|Limited Edition Alpha||R||Land — Plains Island|||| -Underground Sea|Limited Edition Alpha||R||Land — Island Swamp|||| -Forest|Limited Edition Alpha||L||Basic Land — Forest|||G| -Forest|Limited Edition Alpha||L||Basic Land — Forest|||G| -Mountain|Limited Edition Alpha||L||Basic Land — Mountain|||R| -Mountain|Limited Edition Alpha||L||Basic Land — Mountain|||R| -Island|Limited Edition Alpha||L||Basic Land — Island|||U| -Island|Limited Edition Alpha||L||Basic Land — Island|||U| -Plains|Limited Edition Alpha||L||Basic Land — Plains|||W| -Plains|Limited Edition Alpha||L||Basic Land — Plains|||W| -Ankh of Mishra|Limited Edition Beta||R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| -Basalt Monolith|Limited Edition Beta||U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Lotus|Limited Edition Beta||R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| -Black Vise|Limited Edition Beta||U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| -Celestial Prism|Limited Edition Beta||U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| -Chaos Orb|Limited Edition Beta||R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| -Clockwork Beast|Limited Edition Beta||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Conservator|Limited Edition Beta||U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| -Copper Tablet|Limited Edition Beta||U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| -Crystal Rod|Limited Edition Beta||U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| -Cyclopean Tomb|Limited Edition Beta||R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| -Dingus Egg|Limited Edition Beta||R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| -Disrupting Scepter|Limited Edition Beta||R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Forcefield|Limited Edition Beta||R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| -Gauntlet of Might|Limited Edition Beta||R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| -Glasses of Urza|Limited Edition Beta||U|{1}|Artifact|||{tap}: Look at target player's hand.| -Helm of Chatzuk|Limited Edition Beta||R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Howling Mine|Limited Edition Beta||R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| -Icy Manipulator|Limited Edition Beta||U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| -Illusionary Mask|Limited Edition Beta||R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| -Iron Star|Limited Edition Beta||U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Cup|Limited Edition Beta||U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Jade Monolith|Limited Edition Beta||R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| -Jade Statue|Limited Edition Beta||U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| -Jayemdae Tome|Limited Edition Beta||R|{4}|Artifact|||{4}, {tap}: Draw a card.| -Juggernaut|Limited Edition Beta||U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| -Kormus Bell|Limited Edition Beta||R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| -Library of Leng|Limited Edition Beta||U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| -Living Wall|Limited Edition Beta||U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| -Mana Vault|Limited Edition Beta||R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| -Meekstone|Limited Edition Beta||R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Mox Emerald|Limited Edition Beta||R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| -Mox Jet|Limited Edition Beta||R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| -Mox Pearl|Limited Edition Beta||R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| -Mox Ruby|Limited Edition Beta||R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| -Mox Sapphire|Limited Edition Beta||R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| -Nevinyrral's Disk|Limited Edition Beta||R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| -Obsianus Golem|Limited Edition Beta||U|{6}|Artifact Creature — Golem|4|6|| -Rod of Ruin|Limited Edition Beta||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Sol Ring|Limited Edition Beta||U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| -Soul Net|Limited Edition Beta||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| -Sunglasses of Urza|Limited Edition Beta||R|{3}|Artifact|||You may spend white mana as though it were red mana.| -The Hive|Limited Edition Beta||R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| -Throne of Bone|Limited Edition Beta||U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| -Time Vault|Limited Edition Beta||R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| -Winter Orb|Limited Edition Beta||R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| -Wooden Sphere|Limited Edition Beta||U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| -Animate Dead|Limited Edition Beta||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| -Bad Moon|Limited Edition Beta||R|{1}{B}|Enchantment|||Black creatures get +1/+1.| -Black Knight|Limited Edition Beta||U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| -Bog Wraith|Limited Edition Beta||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Contract from Below|Limited Edition Beta||R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| -Cursed Land|Limited Edition Beta||U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| -Dark Ritual|Limited Edition Beta||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Darkpact|Limited Edition Beta||R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| -Deathgrip|Limited Edition Beta||U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| -Deathlace|Limited Edition Beta||R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| -Demonic Attorney|Limited Edition Beta||R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| -Demonic Hordes|Limited Edition Beta||R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| -Demonic Tutor|Limited Edition Beta||U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| -Drain Life|Limited Edition Beta||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Drudge Skeletons|Limited Edition Beta||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Evil Presence|Limited Edition Beta||U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| -Fear|Limited Edition Beta||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Frozen Shade|Limited Edition Beta||C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| -Gloom|Limited Edition Beta||U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| -Howl from Beyond|Limited Edition Beta||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Hypnotic Specter|Limited Edition Beta||U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| -Lich|Limited Edition Beta||R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| -Lord of the Pit|Limited Edition Beta||R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| -Mind Twist|Limited Edition Beta||R|{X}{B}|Sorcery|||Target player discards X cards at random.| -Nether Shadow|Limited Edition Beta||R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| -Nettling Imp|Limited Edition Beta||U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| -Nightmare|Limited Edition Beta||R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Paralyze|Limited Edition Beta||C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| -Pestilence|Limited Edition Beta||C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Plague Rats|Limited Edition Beta||C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| -Raise Dead|Limited Edition Beta||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Royal Assassin|Limited Edition Beta||R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| -Sacrifice|Limited Edition Beta||U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| -Scathe Zombies|Limited Edition Beta||C|{2}{B}|Creature — Zombie|2|2|| -Scavenging Ghoul|Limited Edition Beta||U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| -Sengir Vampire|Limited Edition Beta||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Simulacrum|Limited Edition Beta||U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| -Sinkhole|Limited Edition Beta||C|{B}{B}|Sorcery|||Destroy target land.| -Terror|Limited Edition Beta||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Unholy Strength|Limited Edition Beta||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| -Wall of Bone|Limited Edition Beta||U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Warp Artifact|Limited Edition Beta||R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| -Weakness|Limited Edition Beta||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Will-o'-the-Wisp|Limited Edition Beta||R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Word of Command|Limited Edition Beta||R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| -Zombie Master|Limited Edition Beta||R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| -Air Elemental|Limited Edition Beta||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Ancestral Recall|Limited Edition Beta||R|{U}|Instant|||Target player draws three cards.| -Animate Artifact|Limited Edition Beta||U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| -Blue Elemental Blast|Limited Edition Beta||C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| -Braingeyser|Limited Edition Beta||R|{X}{U}{U}|Sorcery|||Target player draws X cards.| -Clone|Limited Edition Beta||U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| -Control Magic|Limited Edition Beta||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| -Copy Artifact|Limited Edition Beta||R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| -Counterspell|Limited Edition Beta||U|{U}{U}|Instant|||Counter target spell.| -Creature Bond|Limited Edition Beta||C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| -Drain Power|Limited Edition Beta||R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| -Feedback|Limited Edition Beta||U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| -Flight|Limited Edition Beta||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Invisibility|Limited Edition Beta||C|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| -Jump|Limited Edition Beta||C|{U}|Instant|||Target creature gains flying until end of turn.| -Lifetap|Limited Edition Beta||U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| -Lord of Atlantis|Limited Edition Beta||R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| -Magical Hack|Limited Edition Beta||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| -Mahamoti Djinn|Limited Edition Beta||R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Mana Short|Limited Edition Beta||R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| -Merfolk of the Pearl Trident|Limited Edition Beta||C|{U}|Creature — Merfolk|1|1|| -Phantasmal Forces|Limited Edition Beta||U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| -Phantasmal Terrain|Limited Edition Beta||C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| -Phantom Monster|Limited Edition Beta||U|{3}{U}|Creature — Illusion|3|3|Flying| -Pirate Ship|Limited Edition Beta||R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| -Power Leak|Limited Edition Beta||C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| -Power Sink|Limited Edition Beta||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prodigal Sorcerer|Limited Edition Beta||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Psionic Blast|Limited Edition Beta||U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| -Psychic Venom|Limited Edition Beta||C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| -Sea Serpent|Limited Edition Beta||C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| -Siren's Call|Limited Edition Beta||U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| -Sleight of Mind|Limited Edition Beta||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Spell Blast|Limited Edition Beta||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Stasis|Limited Edition Beta||R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| -Steal Artifact|Limited Edition Beta||U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| -Thoughtlace|Limited Edition Beta||R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| -Time Walk|Limited Edition Beta||R|{1}{U}|Sorcery|||Take an extra turn after this one.| -Timetwister|Limited Edition Beta||R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| -Twiddle|Limited Edition Beta||C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| -Unsummon|Limited Edition Beta||C|{U}|Instant|||Return target creature to its owner's hand.| -Vesuvan Doppelganger|Limited Edition Beta||R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| -Volcanic Eruption|Limited Edition Beta||R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| -Wall of Air|Limited Edition Beta||U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Wall of Water|Limited Edition Beta||U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| -Water Elemental|Limited Edition Beta||U|{3}{U}{U}|Creature — Elemental|5|4|| -Aspect of Wolf|Limited Edition Beta||R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| -Berserk|Limited Edition Beta||U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| -Birds of Paradise|Limited Edition Beta||R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Camouflage|Limited Edition Beta||U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| -Channel|Limited Edition Beta||U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| -Cockatrice|Limited Edition Beta||R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Craw Wurm|Limited Edition Beta||C|{4}{G}{G}|Creature — Wurm|6|4|| -Elvish Archers|Limited Edition Beta||R|{1}{G}|Creature — Elf Archer|2|1|First strike| -Fastbond|Limited Edition Beta||R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| -Fog|Limited Edition Beta||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Force of Nature|Limited Edition Beta||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Fungusaur|Limited Edition Beta||R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| -Gaea's Liege|Limited Edition Beta||R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| -Giant Growth|Limited Edition Beta||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Giant Spider|Limited Edition Beta||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Grizzly Bears|Limited Edition Beta||C|{1}{G}|Creature — Bear|2|2|| -Hurricane|Limited Edition Beta||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Ice Storm|Limited Edition Beta||U|{2}{G}|Sorcery|||Destroy target land.| -Instill Energy|Limited Edition Beta||U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| -Ironroot Treefolk|Limited Edition Beta||C|{4}{G}|Creature — Treefolk|3|5|| -Kudzu|Limited Edition Beta||R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| -Ley Druid|Limited Edition Beta||U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| -Lifeforce|Limited Edition Beta||U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| -Lifelace|Limited Edition Beta||R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| -Living Artifact|Limited Edition Beta||R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| -Living Lands|Limited Edition Beta||R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| -Llanowar Elves|Limited Edition Beta||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lure|Limited Edition Beta||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Natural Selection|Limited Edition Beta||R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| -Regeneration|Limited Edition Beta||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Regrowth|Limited Edition Beta||U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| -Scryb Sprites|Limited Edition Beta||C|{G}|Creature — Faerie|1|1|Flying| -Shanodin Dryads|Limited Edition Beta||C|{G}|Creature — Dryad|1|1|Forestwalk| -Stream of Life|Limited Edition Beta||C|{X}{G}|Sorcery|||Target player gains X life.| -Thicket Basilisk|Limited Edition Beta||U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Timber Wolves|Limited Edition Beta||R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Tranquility|Limited Edition Beta||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Tsunami|Limited Edition Beta||U|{3}{G}|Sorcery|||Destroy all Islands.| -Verduran Enchantress|Limited Edition Beta||R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| -Wall of Brambles|Limited Edition Beta||U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| -Wall of Ice|Limited Edition Beta||U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Wall of Wood|Limited Edition Beta||C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| -Wanderlust|Limited Edition Beta||U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| -War Mammoth|Limited Edition Beta||C|{3}{G}|Creature — Elephant|3|3|Trample| -Web|Limited Edition Beta||R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| -Wild Growth|Limited Edition Beta||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Burrowing|Limited Edition Beta||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| -Chaoslace|Limited Edition Beta||R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| -Disintegrate|Limited Edition Beta||C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Dragon Whelp|Limited Edition Beta||U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| -Dwarven Demolition Team|Limited Edition Beta||U|{2}{R}|Creature — Dwarf|1|1|{tap}: Destroy target Wall.| -Dwarven Warriors|Limited Edition Beta||C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Earth Elemental|Limited Edition Beta||U|{3}{R}{R}|Creature — Elemental|4|5|| -Earthbind|Limited Edition Beta||C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| -Earthquake|Limited Edition Beta||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -False Orders|Limited Edition Beta||C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| -Fire Elemental|Limited Edition Beta||U|{3}{R}{R}|Creature — Elemental|5|4|| -Fireball|Limited Edition Beta||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Firebreathing|Limited Edition Beta||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Flashfires|Limited Edition Beta||U|{3}{R}|Sorcery|||Destroy all Plains.| -Fork|Limited Edition Beta||R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| -Goblin Balloon Brigade|Limited Edition Beta||U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| -Goblin King|Limited Edition Beta||R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| -Granite Gargoyle|Limited Edition Beta||R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| -Gray Ogre|Limited Edition Beta||C|{2}{R}|Creature — Ogre|2|2|| -Hill Giant|Limited Edition Beta||C|{3}{R}|Creature — Giant|3|3|| -Hurloon Minotaur|Limited Edition Beta||C|{1}{R}{R}|Creature — Minotaur|2|3|| -Ironclaw Orcs|Limited Edition Beta||C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| -Keldon Warlord|Limited Edition Beta||U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| -Lightning Bolt|Limited Edition Beta||C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| -Mana Flare|Limited Edition Beta||R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| -Manabarbs|Limited Edition Beta||R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| -Mons's Goblin Raiders|Limited Edition Beta||C|{R}|Creature — Goblin|1|1|| -Orcish Artillery|Limited Edition Beta||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| -Orcish Oriflamme|Limited Edition Beta||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Power Surge|Limited Edition Beta||R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| -Raging River|Limited Edition Beta||R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| -Red Elemental Blast|Limited Edition Beta||C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| -Roc of Kher Ridges|Limited Edition Beta||R|{3}{R}|Creature — Bird|3|3|Flying| -Rock Hydra|Limited Edition Beta||R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| -Sedge Troll|Limited Edition Beta||R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| -Shatter|Limited Edition Beta||C|{1}{R}|Instant|||Destroy target artifact.| -Shivan Dragon|Limited Edition Beta||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Smoke|Limited Edition Beta||R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| -Stone Giant|Limited Edition Beta||U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Stone Rain|Limited Edition Beta||C|{2}{R}|Sorcery|||Destroy target land.| -Tunnel|Limited Edition Beta||U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| -Two-Headed Giant of Foriys|Limited Edition Beta||R|{4}{R}|Creature — Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| -Uthden Troll|Limited Edition Beta||U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| -Wall of Fire|Limited Edition Beta||U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| -Wall of Stone|Limited Edition Beta||U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| -Wheel of Fortune|Limited Edition Beta||R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| -Animate Wall|Limited Edition Beta||R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| -Armageddon|Limited Edition Beta||R|{3}{W}|Sorcery|||Destroy all lands.| -Balance|Limited Edition Beta||R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| -Benalish Hero|Limited Edition Beta||C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Black Ward|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| -Blaze of Glory|Limited Edition Beta||R|{W}|Instant|||Cast Blaze of Glory only during the declare attackers step.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| -Blessing|Limited Edition Beta||R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| -Blue Ward|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| -Castle|Limited Edition Beta||U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| -Circle of Protection: Black|Limited Edition Beta||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Limited Edition Beta||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Limited Edition Beta||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Limited Edition Beta||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Limited Edition Beta||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Consecrate Land|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| -Conversion|Limited Edition Beta||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| -Crusade|Limited Edition Beta||R|{W}{W}|Enchantment|||White creatures get +1/+1.| -Death Ward|Limited Edition Beta||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Limited Edition Beta||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Farmstead|Limited Edition Beta||R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| -Green Ward|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| -Guardian Angel|Limited Edition Beta||C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| -Healing Salve|Limited Edition Beta||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Holy Armor|Limited Edition Beta||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| -Holy Strength|Limited Edition Beta||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| -Island Sanctuary|Limited Edition Beta||R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| -Karma|Limited Edition Beta||U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| -Lance|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| -Mesa Pegasus|Limited Edition Beta||C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Northern Paladin|Limited Edition Beta||R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| -Pearled Unicorn|Limited Edition Beta||C|{2}{W}|Creature — Unicorn|2|2|| -Personal Incarnation|Limited Edition Beta||R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| -Purelace|Limited Edition Beta||R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| -Red Ward|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| -Resurrection|Limited Edition Beta||U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Reverse Damage|Limited Edition Beta||R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Righteousness|Limited Edition Beta||R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| -Samite Healer|Limited Edition Beta||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Savannah Lions|Limited Edition Beta||R|{W}|Creature — Cat|2|1|| -Serra Angel|Limited Edition Beta||U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Swords to Plowshares|Limited Edition Beta||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Veteran Bodyguard|Limited Edition Beta||R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| -Wall of Swords|Limited Edition Beta||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -White Knight|Limited Edition Beta||U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| -White Ward|Limited Edition Beta||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| -Wrath of God|Limited Edition Beta||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Limited Edition Beta||L||Basic Land — Swamp|||B| -Swamp|Limited Edition Beta||L||Basic Land — Swamp|||B| -Swamp|Limited Edition Beta||L||Basic Land — Swamp|||B| -Badlands|Limited Edition Beta||R||Land — Swamp Mountain|||| -Bayou|Limited Edition Beta||R||Land — Swamp Forest|||| -Plateau|Limited Edition Beta||R||Land — Mountain Plains|||| -Savannah|Limited Edition Beta||R||Land — Forest Plains|||| -Scrubland|Limited Edition Beta||R||Land — Plains Swamp|||| -Taiga|Limited Edition Beta||R||Land — Mountain Forest|||| -Tropical Island|Limited Edition Beta||R||Land — Forest Island|||| -Tundra|Limited Edition Beta||R||Land — Plains Island|||| -Underground Sea|Limited Edition Beta||R||Land — Island Swamp|||| -Volcanic Island|Limited Edition Beta||R||Land — Island Mountain|||| -Forest|Limited Edition Beta||L||Basic Land — Forest|||G| -Forest|Limited Edition Beta||L||Basic Land — Forest|||G| -Forest|Limited Edition Beta||L||Basic Land — Forest|||G| -Mountain|Limited Edition Beta||L||Basic Land — Mountain|||R| -Mountain|Limited Edition Beta||L||Basic Land — Mountain|||R| -Mountain|Limited Edition Beta||L||Basic Land — Mountain|||R| -Island|Limited Edition Beta||L||Basic Land — Island|||U| -Island|Limited Edition Beta||L||Basic Land — Island|||U| -Island|Limited Edition Beta||L||Basic Land — Island|||U| -Plains|Limited Edition Beta||L||Basic Land — Plains|||W| -Plains|Limited Edition Beta||L||Basic Land — Plains|||W| -Plains|Limited Edition Beta||L||Basic Land — Plains|||W| -Ankh of Mishra|Unlimited Edition||R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| -Basalt Monolith|Unlimited Edition||U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Lotus|Unlimited Edition||R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| -Black Vise|Unlimited Edition||U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| -Celestial Prism|Unlimited Edition||U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| -Chaos Orb|Unlimited Edition||R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| -Clockwork Beast|Unlimited Edition||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Conservator|Unlimited Edition||U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| -Copper Tablet|Unlimited Edition||U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| -Crystal Rod|Unlimited Edition||U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| -Cyclopean Tomb|Unlimited Edition||R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| -Dingus Egg|Unlimited Edition||R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| -Disrupting Scepter|Unlimited Edition||R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Forcefield|Unlimited Edition||R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| -Gauntlet of Might|Unlimited Edition||R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| -Glasses of Urza|Unlimited Edition||U|{1}|Artifact|||{tap}: Look at target player's hand.| -Helm of Chatzuk|Unlimited Edition||R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Howling Mine|Unlimited Edition||R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| -Icy Manipulator|Unlimited Edition||U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| -Illusionary Mask|Unlimited Edition||R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| -Iron Star|Unlimited Edition||U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Cup|Unlimited Edition||U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Jade Monolith|Unlimited Edition||R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| -Jade Statue|Unlimited Edition||U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| -Jayemdae Tome|Unlimited Edition||R|{4}|Artifact|||{4}, {tap}: Draw a card.| -Juggernaut|Unlimited Edition||U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| -Kormus Bell|Unlimited Edition||R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| -Library of Leng|Unlimited Edition||U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| -Living Wall|Unlimited Edition||U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| -Mana Vault|Unlimited Edition||R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| -Meekstone|Unlimited Edition||R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Mox Emerald|Unlimited Edition||R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| -Mox Jet|Unlimited Edition||R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| -Mox Pearl|Unlimited Edition||R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| -Mox Ruby|Unlimited Edition||R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| -Mox Sapphire|Unlimited Edition||R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| -Nevinyrral's Disk|Unlimited Edition||R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| -Obsianus Golem|Unlimited Edition||U|{6}|Artifact Creature — Golem|4|6|| -Rod of Ruin|Unlimited Edition||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Sol Ring|Unlimited Edition||U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| -Soul Net|Unlimited Edition||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| -Sunglasses of Urza|Unlimited Edition||R|{3}|Artifact|||You may spend white mana as though it were red mana.| -The Hive|Unlimited Edition||R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| -Throne of Bone|Unlimited Edition||U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| -Time Vault|Unlimited Edition||R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| -Winter Orb|Unlimited Edition||R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| -Wooden Sphere|Unlimited Edition||U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| -Animate Dead|Unlimited Edition||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| -Bad Moon|Unlimited Edition||R|{1}{B}|Enchantment|||Black creatures get +1/+1.| -Black Knight|Unlimited Edition||U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| -Bog Wraith|Unlimited Edition||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Contract from Below|Unlimited Edition||R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| -Cursed Land|Unlimited Edition||U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| -Dark Ritual|Unlimited Edition||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Darkpact|Unlimited Edition||R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| -Deathgrip|Unlimited Edition||U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| -Deathlace|Unlimited Edition||R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| -Demonic Attorney|Unlimited Edition||R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| -Demonic Hordes|Unlimited Edition||R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| -Demonic Tutor|Unlimited Edition||U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| -Drain Life|Unlimited Edition||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Drudge Skeletons|Unlimited Edition||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Evil Presence|Unlimited Edition||U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| -Fear|Unlimited Edition||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Frozen Shade|Unlimited Edition||C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| -Gloom|Unlimited Edition||U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| -Howl from Beyond|Unlimited Edition||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Hypnotic Specter|Unlimited Edition||U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| -Lich|Unlimited Edition||R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| -Lord of the Pit|Unlimited Edition||R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| -Mind Twist|Unlimited Edition||R|{X}{B}|Sorcery|||Target player discards X cards at random.| -Nether Shadow|Unlimited Edition||R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| -Nettling Imp|Unlimited Edition||U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| -Nightmare|Unlimited Edition||R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Paralyze|Unlimited Edition||C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| -Pestilence|Unlimited Edition||C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Plague Rats|Unlimited Edition||C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| -Raise Dead|Unlimited Edition||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Royal Assassin|Unlimited Edition||R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| -Sacrifice|Unlimited Edition||U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| -Scathe Zombies|Unlimited Edition||C|{2}{B}|Creature — Zombie|2|2|| -Scavenging Ghoul|Unlimited Edition||U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| -Sengir Vampire|Unlimited Edition||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Simulacrum|Unlimited Edition||U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| -Sinkhole|Unlimited Edition||C|{B}{B}|Sorcery|||Destroy target land.| -Terror|Unlimited Edition||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Unholy Strength|Unlimited Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| -Wall of Bone|Unlimited Edition||U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Warp Artifact|Unlimited Edition||R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| -Weakness|Unlimited Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Will-o'-the-Wisp|Unlimited Edition||R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Word of Command|Unlimited Edition||R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| -Zombie Master|Unlimited Edition||R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| -Air Elemental|Unlimited Edition||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Ancestral Recall|Unlimited Edition||R|{U}|Instant|||Target player draws three cards.| -Animate Artifact|Unlimited Edition||U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| -Blue Elemental Blast|Unlimited Edition||C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| -Braingeyser|Unlimited Edition||R|{X}{U}{U}|Sorcery|||Target player draws X cards.| -Clone|Unlimited Edition||U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| -Control Magic|Unlimited Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| -Copy Artifact|Unlimited Edition||R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| -Counterspell|Unlimited Edition||U|{U}{U}|Instant|||Counter target spell.| -Creature Bond|Unlimited Edition||C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| -Drain Power|Unlimited Edition||R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| -Feedback|Unlimited Edition||U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| -Flight|Unlimited Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Invisibility|Unlimited Edition||C|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| -Jump|Unlimited Edition||C|{U}|Instant|||Target creature gains flying until end of turn.| -Lifetap|Unlimited Edition||U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| -Lord of Atlantis|Unlimited Edition||R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| -Magical Hack|Unlimited Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| -Mahamoti Djinn|Unlimited Edition||R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Mana Short|Unlimited Edition||R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| -Merfolk of the Pearl Trident|Unlimited Edition||C|{U}|Creature — Merfolk|1|1|| -Phantasmal Forces|Unlimited Edition||U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| -Phantasmal Terrain|Unlimited Edition||C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| -Phantom Monster|Unlimited Edition||U|{3}{U}|Creature — Illusion|3|3|Flying| -Pirate Ship|Unlimited Edition||R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| -Power Leak|Unlimited Edition||C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| -Power Sink|Unlimited Edition||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prodigal Sorcerer|Unlimited Edition||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Psionic Blast|Unlimited Edition||U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| -Psychic Venom|Unlimited Edition||C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| -Sea Serpent|Unlimited Edition||C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| -Siren's Call|Unlimited Edition||U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| -Sleight of Mind|Unlimited Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Spell Blast|Unlimited Edition||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Stasis|Unlimited Edition||R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| -Steal Artifact|Unlimited Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| -Thoughtlace|Unlimited Edition||R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| -Time Walk|Unlimited Edition||R|{1}{U}|Sorcery|||Take an extra turn after this one.| -Timetwister|Unlimited Edition||R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| -Twiddle|Unlimited Edition||C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| -Unsummon|Unlimited Edition||C|{U}|Instant|||Return target creature to its owner's hand.| -Vesuvan Doppelganger|Unlimited Edition||R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| -Volcanic Eruption|Unlimited Edition||R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| -Wall of Air|Unlimited Edition||U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Wall of Water|Unlimited Edition||U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| -Water Elemental|Unlimited Edition||U|{3}{U}{U}|Creature — Elemental|5|4|| -Aspect of Wolf|Unlimited Edition||R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| -Berserk|Unlimited Edition||U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| -Birds of Paradise|Unlimited Edition||R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Camouflage|Unlimited Edition||U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| -Channel|Unlimited Edition||U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| -Cockatrice|Unlimited Edition||R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Craw Wurm|Unlimited Edition||C|{4}{G}{G}|Creature — Wurm|6|4|| -Elvish Archers|Unlimited Edition||R|{1}{G}|Creature — Elf Archer|2|1|First strike| -Fastbond|Unlimited Edition||R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| -Fog|Unlimited Edition||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Force of Nature|Unlimited Edition||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Fungusaur|Unlimited Edition||R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| -Gaea's Liege|Unlimited Edition||R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| -Giant Growth|Unlimited Edition||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Giant Spider|Unlimited Edition||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Grizzly Bears|Unlimited Edition||C|{1}{G}|Creature — Bear|2|2|| -Hurricane|Unlimited Edition||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Ice Storm|Unlimited Edition||U|{2}{G}|Sorcery|||Destroy target land.| -Instill Energy|Unlimited Edition||U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| -Ironroot Treefolk|Unlimited Edition||C|{4}{G}|Creature — Treefolk|3|5|| -Kudzu|Unlimited Edition||R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| -Ley Druid|Unlimited Edition||U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| -Lifeforce|Unlimited Edition||U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| -Lifelace|Unlimited Edition||R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| -Living Artifact|Unlimited Edition||R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| -Living Lands|Unlimited Edition||R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| -Llanowar Elves|Unlimited Edition||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lure|Unlimited Edition||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Natural Selection|Unlimited Edition||R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| -Regeneration|Unlimited Edition||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Regrowth|Unlimited Edition||U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| -Scryb Sprites|Unlimited Edition||C|{G}|Creature — Faerie|1|1|Flying| -Shanodin Dryads|Unlimited Edition||C|{G}|Creature — Dryad|1|1|Forestwalk| -Stream of Life|Unlimited Edition||C|{X}{G}|Sorcery|||Target player gains X life.| -Thicket Basilisk|Unlimited Edition||U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Timber Wolves|Unlimited Edition||R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Tranquility|Unlimited Edition||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Tsunami|Unlimited Edition||U|{3}{G}|Sorcery|||Destroy all Islands.| -Verduran Enchantress|Unlimited Edition||R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| -Wall of Brambles|Unlimited Edition||U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| -Wall of Ice|Unlimited Edition||U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Wall of Wood|Unlimited Edition||C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| -Wanderlust|Unlimited Edition||U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| -War Mammoth|Unlimited Edition||C|{3}{G}|Creature — Elephant|3|3|Trample| -Web|Unlimited Edition||R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| -Wild Growth|Unlimited Edition||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Burrowing|Unlimited Edition||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| -Chaoslace|Unlimited Edition||R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| -Disintegrate|Unlimited Edition||C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Dragon Whelp|Unlimited Edition||U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| -Dwarven Demolition Team|Unlimited Edition||U|{2}{R}|Creature — Dwarf|1|1|{tap}: Destroy target Wall.| -Dwarven Warriors|Unlimited Edition||C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Earth Elemental|Unlimited Edition||U|{3}{R}{R}|Creature — Elemental|4|5|| -Earthbind|Unlimited Edition||C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| -Earthquake|Unlimited Edition||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -False Orders|Unlimited Edition||C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| -Fire Elemental|Unlimited Edition||U|{3}{R}{R}|Creature — Elemental|5|4|| -Fireball|Unlimited Edition||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Firebreathing|Unlimited Edition||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Flashfires|Unlimited Edition||U|{3}{R}|Sorcery|||Destroy all Plains.| -Fork|Unlimited Edition||R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| -Goblin Balloon Brigade|Unlimited Edition||U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| -Goblin King|Unlimited Edition||R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| -Granite Gargoyle|Unlimited Edition||R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| -Gray Ogre|Unlimited Edition||C|{2}{R}|Creature — Ogre|2|2|| -Hill Giant|Unlimited Edition||C|{3}{R}|Creature — Giant|3|3|| -Hurloon Minotaur|Unlimited Edition||C|{1}{R}{R}|Creature — Minotaur|2|3|| -Ironclaw Orcs|Unlimited Edition||C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| -Keldon Warlord|Unlimited Edition||U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| -Lightning Bolt|Unlimited Edition||C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| -Mana Flare|Unlimited Edition||R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| -Manabarbs|Unlimited Edition||R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| -Mons's Goblin Raiders|Unlimited Edition||C|{R}|Creature — Goblin|1|1|| -Orcish Artillery|Unlimited Edition||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| -Orcish Oriflamme|Unlimited Edition||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Power Surge|Unlimited Edition||R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| -Raging River|Unlimited Edition||R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| -Red Elemental Blast|Unlimited Edition||C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| -Roc of Kher Ridges|Unlimited Edition||R|{3}{R}|Creature — Bird|3|3|Flying| -Rock Hydra|Unlimited Edition||R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| -Sedge Troll|Unlimited Edition||R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| -Shatter|Unlimited Edition||C|{1}{R}|Instant|||Destroy target artifact.| -Shivan Dragon|Unlimited Edition||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Smoke|Unlimited Edition||R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| -Stone Giant|Unlimited Edition||U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Stone Rain|Unlimited Edition||C|{2}{R}|Sorcery|||Destroy target land.| -Tunnel|Unlimited Edition||U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| -Two-Headed Giant of Foriys|Unlimited Edition||R|{4}{R}|Creature — Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| -Uthden Troll|Unlimited Edition||U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| -Wall of Fire|Unlimited Edition||U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| -Wall of Stone|Unlimited Edition||U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| -Wheel of Fortune|Unlimited Edition||R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| -Animate Wall|Unlimited Edition||R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| -Armageddon|Unlimited Edition||R|{3}{W}|Sorcery|||Destroy all lands.| -Balance|Unlimited Edition||R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| -Benalish Hero|Unlimited Edition||C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Black Ward|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| -Blaze of Glory|Unlimited Edition||R|{W}|Instant|||Cast Blaze of Glory only during the declare attackers step.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| -Blessing|Unlimited Edition||R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| -Blue Ward|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| -Castle|Unlimited Edition||U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| -Circle of Protection: Black|Unlimited Edition||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Unlimited Edition||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Unlimited Edition||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Unlimited Edition||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Unlimited Edition||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Consecrate Land|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| -Conversion|Unlimited Edition||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| -Crusade|Unlimited Edition||R|{W}{W}|Enchantment|||White creatures get +1/+1.| -Death Ward|Unlimited Edition||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Unlimited Edition||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Farmstead|Unlimited Edition||R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| -Green Ward|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| -Guardian Angel|Unlimited Edition||C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| -Healing Salve|Unlimited Edition||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Holy Armor|Unlimited Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| -Holy Strength|Unlimited Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| -Island Sanctuary|Unlimited Edition||R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| -Karma|Unlimited Edition||U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| -Lance|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| -Mesa Pegasus|Unlimited Edition||C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Northern Paladin|Unlimited Edition||R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| -Pearled Unicorn|Unlimited Edition||C|{2}{W}|Creature — Unicorn|2|2|| -Personal Incarnation|Unlimited Edition||R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| -Purelace|Unlimited Edition||R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| -Red Ward|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| -Resurrection|Unlimited Edition||U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Reverse Damage|Unlimited Edition||R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Righteousness|Unlimited Edition||R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| -Samite Healer|Unlimited Edition||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Savannah Lions|Unlimited Edition||R|{W}|Creature — Cat|2|1|| -Serra Angel|Unlimited Edition||U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Swords to Plowshares|Unlimited Edition||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Veteran Bodyguard|Unlimited Edition||R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| -Wall of Swords|Unlimited Edition||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -White Knight|Unlimited Edition||U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| -White Ward|Unlimited Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| -Wrath of God|Unlimited Edition||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Unlimited Edition||L||Basic Land — Swamp|||B| -Swamp|Unlimited Edition||L||Basic Land — Swamp|||B| -Swamp|Unlimited Edition||L||Basic Land — Swamp|||B| -Badlands|Unlimited Edition||R||Land — Swamp Mountain|||| -Bayou|Unlimited Edition||R||Land — Swamp Forest|||| -Plateau|Unlimited Edition||R||Land — Mountain Plains|||| -Savannah|Unlimited Edition||R||Land — Forest Plains|||| -Scrubland|Unlimited Edition||R||Land — Plains Swamp|||| -Taiga|Unlimited Edition||R||Land — Mountain Forest|||| -Tropical Island|Unlimited Edition||R||Land — Forest Island|||| -Tundra|Unlimited Edition||R||Land — Plains Island|||| -Underground Sea|Unlimited Edition||R||Land — Island Swamp|||| -Volcanic Island|Unlimited Edition||R||Land — Island Mountain|||| -Forest|Unlimited Edition||L||Basic Land — Forest|||G| -Forest|Unlimited Edition||L||Basic Land — Forest|||G| -Forest|Unlimited Edition||L||Basic Land — Forest|||G| -Mountain|Unlimited Edition||L||Basic Land — Mountain|||R| -Mountain|Unlimited Edition||L||Basic Land — Mountain|||R| -Mountain|Unlimited Edition||L||Basic Land — Mountain|||R| -Island|Unlimited Edition||L||Basic Land — Island|||U| -Island|Unlimited Edition||L||Basic Land — Island|||U| -Island|Unlimited Edition||L||Basic Land — Island|||U| -Plains|Unlimited Edition||L||Basic Land — Plains|||W| -Plains|Unlimited Edition||L||Basic Land — Plains|||W| -Plains|Unlimited Edition||L||Basic Land — Plains|||W| -Aladdin's Lamp|Arabian Nights||R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| -Aladdin's Ring|Arabian Nights||R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| -Bottle of Suleiman|Arabian Nights||R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| -Brass Man|Arabian Nights||U|{1}|Artifact Creature — Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| -City in a Bottle|Arabian Nights||R|{2}|Artifact|||Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.$Players can't play cards from the Arabian Nights expansion.| -Dancing Scimitar|Arabian Nights||R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Ebony Horse|Arabian Nights||R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| -Flying Carpet|Arabian Nights||U|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| -Jandor's Ring|Arabian Nights||R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| -Jandor's Saddlebags|Arabian Nights||R|{2}|Artifact|||{3}, {tap}: Untap target creature.| -Jeweled Bird|Arabian Nights||U|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${tap}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| -Pyramids|Arabian Nights||R|{6}|Artifact|||{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.| -Ring of Ma'rûf|Arabian Nights||R|{5}|Artifact|||{5}, {tap}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.| -Sandals of Abdallah|Arabian Nights||U|{4}|Artifact|||{2}, {tap}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.| -Cuombajj Witches|Arabian Nights||C|{B}{B}|Creature — Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| -El-Hajjâj|Arabian Nights||R|{1}{B}{B}|Creature — Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| -Erg Raiders|Arabian Nights||C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| -Erg Raiders|Arabian Nights||C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| -Guardian Beast|Arabian Nights||R|{3}{B}|Creature — Beast|2|4|As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.| -Hasran Ogress|Arabian Nights||C|{B}{B}|Creature — Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| -Hasran Ogress|Arabian Nights||C|{B}{B}|Creature — Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| -Junún Efreet|Arabian Nights||R|{1}{B}{B}|Creature — Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| -Juzám Djinn|Arabian Nights||R|{2}{B}{B}|Creature — Djinn|5|5|At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.| -Khabál Ghoul|Arabian Nights||U|{2}{B}|Creature — Zombie|1|1|At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.| -Oubliette|Arabian Nights||C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| -Oubliette|Arabian Nights||C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| -Sorceress Queen|Arabian Nights||U|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| -Stone-Throwing Devils|Arabian Nights||C|{B}|Creature — Devil|1|1|First strike| -Stone-Throwing Devils|Arabian Nights||C|{B}|Creature — Devil|1|1|First strike| -Dandân|Arabian Nights||C|{U}{U}|Creature — Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| -Fishliver Oil|Arabian Nights||C|{1}{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| -Fishliver Oil|Arabian Nights||C|{1}{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| -Flying Men|Arabian Nights||C|{U}|Creature — Human|1|1|Flying| -Giant Tortoise|Arabian Nights||C|{1}{U}|Creature — Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| -Giant Tortoise|Arabian Nights||C|{1}{U}|Creature — Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| -Island Fish Jasconius|Arabian Nights||R|{4}{U}{U}{U}|Creature — Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| -Merchant Ship|Arabian Nights||U|{U}|Creature — Human|0|2|Merchant Ship can't attack unless defending player controls an Island.$Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.$When you control no Islands, sacrifice Merchant Ship.| -Old Man of the Sea|Arabian Nights||R|{1}{U}{U}|Creature — Djinn|2|3|You may choose not to untap Old Man of the Sea during your untap step.${tap}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.| -Serendib Djinn|Arabian Nights||R|{2}{U}{U}|Creature — Djinn|5|6|Flying$At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.$When you control no lands, sacrifice Serendib Djinn.| -Serendib Efreet|Arabian Nights||R|{2}{U}|Creature — Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| -Sindbad|Arabian Nights||U|{1}{U}|Creature — Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| -Unstable Mutation|Arabian Nights||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| -Cyclone|Arabian Nights||U|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| -Desert Twister|Arabian Nights||U|{4}{G}{G}|Sorcery|||Destroy target permanent.| -Drop of Honey|Arabian Nights||R|{G}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Drop of Honey.| -Erhnam Djinn|Arabian Nights||R|{3}{G}|Creature — Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| -Ghazbán Ogre|Arabian Nights||C|{G}|Creature — Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| -Ifh-Bíff Efreet|Arabian Nights||R|{2}{G}{G}|Creature — Efreet|3|3|Flying${G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.| -Metamorphosis|Arabian Nights||C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| -Nafs Asp|Arabian Nights||C|{G}|Creature — Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| -Nafs Asp|Arabian Nights||C|{G}|Creature — Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| -Sandstorm|Arabian Nights||C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| -Singing Tree|Arabian Nights||R|{3}{G}|Creature — Plant|0|3|{tap}: Target attacking creature's power becomes 0 until end of turn.| -Wyluli Wolf|Arabian Nights||C|{1}{G}|Creature — Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| -Wyluli Wolf|Arabian Nights||C|{1}{G}|Creature — Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| -Aladdin|Arabian Nights||R|{2}{R}{R}|Creature — Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| -Ali Baba|Arabian Nights||U|{R}|Creature — Human Rogue|1|1|{R}: Tap target Wall.| -Ali from Cairo|Arabian Nights||R|{2}{R}{R}|Creature — Human|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.| -Bird Maiden|Arabian Nights||C|{2}{R}|Creature — Human Bird|1|2|Flying| -Bird Maiden|Arabian Nights||C|{2}{R}|Creature — Human Bird|1|2|Flying| -Desert Nomads|Arabian Nights||C|{2}{R}|Creature — Human Nomad|2|2|Desertwalk$Prevent all damage that would be dealt to Desert Nomads by Deserts.| -Hurr Jackal|Arabian Nights||C|{R}|Creature — Hound|1|1|{tap}: Target creature can't be regenerated this turn.| -Kird Ape|Arabian Nights||C|{R}|Creature — Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| -Magnetic Mountain|Arabian Nights||U|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| -Mijae Djinn|Arabian Nights||R|{R}{R}{R}|Creature — Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| -Rukh Egg|Arabian Nights||C|{3}{R}|Creature — Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| -Rukh Egg|Arabian Nights||C|{3}{R}|Creature — Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| -Ydwen Efreet|Arabian Nights||R|{R}{R}{R}|Creature — Efreet|3|6|Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.| -Abu Ja'far|Arabian Nights||U|{W}|Creature — Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| -Army of Allah|Arabian Nights||C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| -Army of Allah|Arabian Nights||C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| -Camel|Arabian Nights||C|{W}|Creature — Camel|0|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.| -Eye for an Eye|Arabian Nights||U|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| -Jihad|Arabian Nights||R|{W}{W}{W}|Enchantment|||As Jihad enters the battlefield, choose a color and an opponent.$White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.$When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.| -King Suleiman|Arabian Nights||R|{1}{W}|Creature — Human|1|1|{tap}: Destroy target Djinn or Efreet.| -Moorish Cavalry|Arabian Nights||C|{2}{W}{W}|Creature — Human Knight|3|3|Trample| -Moorish Cavalry|Arabian Nights||C|{2}{W}{W}|Creature — Human Knight|3|3|Trample| -Piety|Arabian Nights||C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| -Piety|Arabian Nights||C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| -Repentant Blacksmith|Arabian Nights||R|{1}{W}|Creature — Human|1|2|Protection from red| -Shahrazad|Arabian Nights||R|{W}{W}|Sorcery|||Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.| -War Elephant|Arabian Nights||C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -War Elephant|Arabian Nights||C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Mountain|Arabian Nights||C||Basic Land — Mountain|||R| -Bazaar of Baghdad|Arabian Nights||U||Land|||{tap}: Draw two cards, then discard three cards.| -City of Brass|Arabian Nights||U||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| -Desert|Arabian Nights||C||Land — Desert|||{tap}: Add {1} to your mana pool.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| -Diamond Valley|Arabian Nights||U||Land|||{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| -Elephant Graveyard|Arabian Nights||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Regenerate target Elephant.| -Island of Wak-Wak|Arabian Nights||R||Land|||{tap}: The power of target creature with flying becomes 0 until end of turn.| -Library of Alexandria|Arabian Nights||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| -Oasis|Arabian Nights||U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| -Amulet of Kroog|Antiquities||C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Armageddon Clock|Antiquities||U|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| -Ashnod's Altar|Antiquities||U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| -Ashnod's Battle Gear|Antiquities||U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| -Ashnod's Transmogrant|Antiquities||U|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| -Battering Ram|Antiquities||C|{2}|Artifact Creature — Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| -Bronze Tablet|Antiquities||R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| -Candelabra of Tawnos|Antiquities||R|{1}|Artifact|||{X}, {tap}: Untap X target lands.| -Clay Statue|Antiquities||C|{4}|Artifact Creature — Golem|3|1|{2}: Regenerate Clay Statue.| -Clockwork Avian|Antiquities||R|{5}|Artifact Creature — Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| -Colossus of Sardia|Antiquities||R|{9}|Artifact Creature — Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| -Coral Helm|Antiquities||R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| -Cursed Rack|Antiquities||U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| -Dragon Engine|Antiquities||C|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| -Feldon's Cane|Antiquities||U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| -Golgothian Sylex|Antiquities||R|{4}|Artifact|||{1}, {tap}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.| -Grapeshot Catapult|Antiquities||C|{4}|Artifact Creature — Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| -Ivory Tower|Antiquities||U|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.| -Jalum Tome|Antiquities||U|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| -Mightstone|Antiquities||U|{4}|Artifact|||Attacking creatures get +1/+0.| -Millstone|Antiquities||U|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| -Mishra's War Machine|Antiquities||R|{7}|Artifact Creature — Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.| -Obelisk of Undoing|Antiquities||R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| -Onulet|Antiquities||U|{3}|Artifact Creature — Construct|2|2|When Onulet dies, you gain 2 life.| -Ornithopter|Antiquities||C|{0}|Artifact Creature — Thopter|0|2|Flying| -Primal Clay|Antiquities||U|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| -Rakalite|Antiquities||U|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| -Rocket Launcher|Antiquities||U|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| -Shapeshifter|Antiquities||R|{6}|Artifact Creature — Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| -Staff of Zegon|Antiquities||C|{4}|Artifact|||{3}, {tap}: Target creature gets -2/-0 until end of turn.| -Su-Chi|Antiquities||U|{4}|Artifact Creature — Construct|4|4|When Su-Chi dies, add {4} to your mana pool.| -Tablet of Epityr|Antiquities||C|{1}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.| -Tawnos's Coffin|Antiquities||R|{4}|Artifact|||You may choose not to untap Tawnos's Coffin during your untap step.${3}, {tap}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| -Tawnos's Wand|Antiquities||U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| -Tawnos's Weaponry|Antiquities||U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| -Tetravus|Antiquities||R|{6}|Artifact Creature — Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| -The Rack|Antiquities||U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| -Triskelion|Antiquities||R|{6}|Artifact Creature — Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| -Urza's Avenger|Antiquities||R|{6}|Artifact Creature — Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Urza's Chalice|Antiquities||C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| -Urza's Miter|Antiquities||R|{3}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.| -Wall of Spears|Antiquities||U|{3}|Artifact Creature — Wall|2|3|Defender (This creature can't attack.)$First strike| -Weakstone|Antiquities||U|{4}|Artifact|||Attacking creatures get -1/-0.| -Yotian Soldier|Antiquities||C|{3}|Artifact Creature — Soldier|1|4|Vigilance| -Artifact Possession|Antiquities||C|{2}{B}|Enchantment — Aura|||Enchant artifact$Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {tap} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.| -Drafna's Restoration|Antiquities||C|{U}|Sorcery|||Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.| -Energy Flux|Antiquities||U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| -Gate to Phyrexia|Antiquities||U|{B}{B}|Enchantment|||Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.| -Haunting Wind|Antiquities||U|{3}{B}|Enchantment|||Whenever an artifact becomes tapped or a player activates an artifact's ability without {tap} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.| -Hurkyl's Recall|Antiquities||R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| -Phyrexian Gremlins|Antiquities||C|{2}{B}|Creature — Gremlin|1|1|You may choose not to untap Phyrexian Gremlins during your untap step.${tap}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.| -Power Artifact|Antiquities||U|{U}{U}|Enchantment — Aura|||Enchant artifact$Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| -Priest of Yawgmoth|Antiquities||C|{1}{B}|Creature — Human Cleric|1|2|{tap}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost.| -Reconstruction|Antiquities||C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| -Sage of Lat-Nam|Antiquities||C|{1}{U}|Creature — Human Artificer|1|2|{tap}, Sacrifice an artifact: Draw a card.| -Transmute Artifact|Antiquities||U|{U}{U}|Sorcery|||Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.| -Xenic Poltergeist|Antiquities||U|{1}{B}{B}|Creature — Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| -Yawgmoth Demon|Antiquities||R|{4}{B}{B}|Creature — Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| -Argothian Pixies|Antiquities||C|{1}{G}|Creature — Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| -Argothian Treefolk|Antiquities||C|{3}{G}{G}|Creature — Treefolk|3|5|Prevent all damage that would be dealt to Argothian Treefolk by artifacts.| -Citanul Druid|Antiquities||U|{1}{G}|Creature — Human Druid|1|1|Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.| -Crumble|Antiquities||C|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| -Gaea's Avenger|Antiquities||R|{1}{G}{G}|Creature — Treefolk|1+*|1+*|Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.| -Powerleech|Antiquities||U|{G}{G}|Enchantment|||Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {tap} in its activation cost, you gain 1 life.| -Titania's Song|Antiquities||U|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| -Artifact Blast|Antiquities||C|{R}|Instant|||Counter target artifact spell.| -Atog|Antiquities||C|{1}{R}|Creature — Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| -Detonate|Antiquities||U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| -Dwarven Weaponsmith|Antiquities||U|{1}{R}|Creature — Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| -Goblin Artisans|Antiquities||U|{R}|Creature — Goblin Artificer|1|1|{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| -Orcish Mechanics|Antiquities||C|{2}{R}|Creature — Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.| -Shatterstorm|Antiquities||R|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| -Argivian Archaeologist|Antiquities||R|{1}{W}{W}|Creature — Human Artificer|1|1|{W}{W}, {tap}: Return target artifact card from your graveyard to your hand.| -Argivian Blacksmith|Antiquities||C|{1}{W}{W}|Creature — Human Artificer|2|2|{tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| -Artifact Ward|Antiquities||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by artifact creatures.$Prevent all damage that would be dealt to enchanted creature by artifact sources.$Enchanted creature can't be the target of abilities from artifact sources.| -Circle of Protection: Artifacts|Antiquities||U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| -Damping Field|Antiquities||U|{2}{W}|Enchantment|||Players can't untap more than one artifact during their untap steps.| -Martyrs of Korlis|Antiquities||U|{3}{W}{W}|Creature — Human|1|6|As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.| -Reverse Polarity|Antiquities||C|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| -Mishra's Factory|Antiquities||R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| -Mishra's Factory|Antiquities||R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| -Mishra's Factory|Antiquities||R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| -Mishra's Factory|Antiquities||U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| -Mishra's Workshop|Antiquities||R||Land|||{tap}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.| -Strip Mine|Antiquities||R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| -Strip Mine|Antiquities||R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| -Strip Mine|Antiquities||R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| -Strip Mine|Antiquities||U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| -Urza's Mine|Antiquities||C||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Mine|Antiquities||U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Mine|Antiquities||C||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Mine|Antiquities||U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Antiquities||U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Antiquities||C||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Antiquities||C||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Antiquities||U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Tower|Antiquities||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Urza's Tower|Antiquities||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Urza's Tower|Antiquities||C||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Urza's Tower|Antiquities||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Aladdin's Lamp|Revised Edition||R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| -Aladdin's Ring|Revised Edition||R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| -Ankh of Mishra|Revised Edition||R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| -Armageddon Clock|Revised Edition||R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| -Basalt Monolith|Revised Edition||U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Vise|Revised Edition||U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| -Bottle of Suleiman|Revised Edition||R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| -Brass Man|Revised Edition||U|{1}|Artifact Creature — Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| -Celestial Prism|Revised Edition||U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| -Clockwork Beast|Revised Edition||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Conservator|Revised Edition||U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| -Crystal Rod|Revised Edition||U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| -Dancing Scimitar|Revised Edition||R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Dingus Egg|Revised Edition||R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| -Disrupting Scepter|Revised Edition||R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Dragon Engine|Revised Edition||R|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| -Ebony Horse|Revised Edition||R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| -Flying Carpet|Revised Edition||R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| -Glasses of Urza|Revised Edition||U|{1}|Artifact|||{tap}: Look at target player's hand.| -Helm of Chatzuk|Revised Edition||R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Howling Mine|Revised Edition||R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| -Iron Star|Revised Edition||U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Cup|Revised Edition||U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Tower|Revised Edition||R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.| -Jade Monolith|Revised Edition||R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| -Jandor's Ring|Revised Edition||R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| -Jandor's Saddlebags|Revised Edition||R|{2}|Artifact|||{3}, {tap}: Untap target creature.| -Jayemdae Tome|Revised Edition||R|{4}|Artifact|||{4}, {tap}: Draw a card.| -Juggernaut|Revised Edition||U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| -Kormus Bell|Revised Edition||R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| -Library of Leng|Revised Edition||U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| -Living Wall|Revised Edition||U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| -Mana Vault|Revised Edition||R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| -Meekstone|Revised Edition||R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Millstone|Revised Edition||R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| -Mishra's War Machine|Revised Edition||R|{7}|Artifact Creature — Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.| -Nevinyrral's Disk|Revised Edition||R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| -Obsianus Golem|Revised Edition||U|{6}|Artifact Creature — Golem|4|6|| -Onulet|Revised Edition||R|{3}|Artifact Creature — Construct|2|2|When Onulet dies, you gain 2 life.| -Ornithopter|Revised Edition||U|{0}|Artifact Creature — Thopter|0|2|Flying| -Primal Clay|Revised Edition||R|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| -Rocket Launcher|Revised Edition||R|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| -Rod of Ruin|Revised Edition||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Sol Ring|Revised Edition||U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| -Soul Net|Revised Edition||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| -Sunglasses of Urza|Revised Edition||R|{3}|Artifact|||You may spend white mana as though it were red mana.| -The Hive|Revised Edition||R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| -The Rack|Revised Edition||U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| -Throne of Bone|Revised Edition||U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| -Winter Orb|Revised Edition||R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| -Wooden Sphere|Revised Edition||U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| -Animate Dead|Revised Edition||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| -Bad Moon|Revised Edition||R|{1}{B}|Enchantment|||Black creatures get +1/+1.| -Black Knight|Revised Edition||U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| -Bog Wraith|Revised Edition||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Contract from Below|Revised Edition||R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| -Cursed Land|Revised Edition||U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| -Dark Ritual|Revised Edition||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Darkpact|Revised Edition||R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| -Deathgrip|Revised Edition||U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| -Deathlace|Revised Edition||R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| -Demonic Attorney|Revised Edition||R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| -Demonic Hordes|Revised Edition||R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| -Demonic Tutor|Revised Edition||U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| -Drain Life|Revised Edition||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Drudge Skeletons|Revised Edition||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -El-Hajjâj|Revised Edition||R|{1}{B}{B}|Creature — Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| -Erg Raiders|Revised Edition||C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| -Evil Presence|Revised Edition||U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| -Fear|Revised Edition||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Frozen Shade|Revised Edition||C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| -Gloom|Revised Edition||U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| -Howl from Beyond|Revised Edition||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Hypnotic Specter|Revised Edition||U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| -Lord of the Pit|Revised Edition||R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| -Mind Twist|Revised Edition||R|{X}{B}|Sorcery|||Target player discards X cards at random.| -Nether Shadow|Revised Edition||R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| -Nettling Imp|Revised Edition||U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| -Nightmare|Revised Edition||R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Paralyze|Revised Edition||C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| -Pestilence|Revised Edition||C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Plague Rats|Revised Edition||C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| -Raise Dead|Revised Edition||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Royal Assassin|Revised Edition||R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| -Sacrifice|Revised Edition||U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| -Scathe Zombies|Revised Edition||C|{2}{B}|Creature — Zombie|2|2|| -Scavenging Ghoul|Revised Edition||U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| -Sengir Vampire|Revised Edition||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Simulacrum|Revised Edition||U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| -Sorceress Queen|Revised Edition||R|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| -Terror|Revised Edition||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Unholy Strength|Revised Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| -Wall of Bone|Revised Edition||U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Warp Artifact|Revised Edition||R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| -Weakness|Revised Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Will-o'-the-Wisp|Revised Edition||R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Zombie Master|Revised Edition||R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| -Air Elemental|Revised Edition||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Animate Artifact|Revised Edition||U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| -Blue Elemental Blast|Revised Edition||C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| -Braingeyser|Revised Edition||R|{X}{U}{U}|Sorcery|||Target player draws X cards.| -Clone|Revised Edition||U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| -Control Magic|Revised Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| -Copy Artifact|Revised Edition||R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| -Counterspell|Revised Edition||U|{U}{U}|Instant|||Counter target spell.| -Creature Bond|Revised Edition||C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| -Drain Power|Revised Edition||R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| -Energy Flux|Revised Edition||U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| -Feedback|Revised Edition||U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| -Flight|Revised Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Hurkyl's Recall|Revised Edition||R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| -Island Fish Jasconius|Revised Edition||R|{4}{U}{U}{U}|Creature — Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| -Jump|Revised Edition||C|{U}|Instant|||Target creature gains flying until end of turn.| -Lifetap|Revised Edition||U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| -Lord of Atlantis|Revised Edition||R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| -Magical Hack|Revised Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| -Mahamoti Djinn|Revised Edition||R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Mana Short|Revised Edition||R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| -Merfolk of the Pearl Trident|Revised Edition||C|{U}|Creature — Merfolk|1|1|| -Phantasmal Forces|Revised Edition||U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| -Phantasmal Terrain|Revised Edition||C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| -Phantom Monster|Revised Edition||U|{3}{U}|Creature — Illusion|3|3|Flying| -Pirate Ship|Revised Edition||R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| -Power Leak|Revised Edition||C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| -Power Sink|Revised Edition||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prodigal Sorcerer|Revised Edition||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Psychic Venom|Revised Edition||C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| -Reconstruction|Revised Edition||C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| -Sea Serpent|Revised Edition||C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| -Serendib Efreet|Revised Edition||R|{2}{U}|Creature — Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| -Siren's Call|Revised Edition||U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| -Sleight of Mind|Revised Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Spell Blast|Revised Edition||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Stasis|Revised Edition||R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| -Steal Artifact|Revised Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| -Thoughtlace|Revised Edition||R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| -Unstable Mutation|Revised Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| -Unsummon|Revised Edition||C|{U}|Instant|||Return target creature to its owner's hand.| -Vesuvan Doppelganger|Revised Edition||R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| -Volcanic Eruption|Revised Edition||R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| -Wall of Air|Revised Edition||U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Wall of Water|Revised Edition||U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| -Water Elemental|Revised Edition||U|{3}{U}{U}|Creature — Elemental|5|4|| -Aspect of Wolf|Revised Edition||R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| -Birds of Paradise|Revised Edition||R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Channel|Revised Edition||U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| -Cockatrice|Revised Edition||R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Craw Wurm|Revised Edition||C|{4}{G}{G}|Creature — Wurm|6|4|| -Crumble|Revised Edition||U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| -Desert Twister|Revised Edition||U|{4}{G}{G}|Sorcery|||Destroy target permanent.| -Elvish Archers|Revised Edition||R|{1}{G}|Creature — Elf Archer|2|1|First strike| -Fastbond|Revised Edition||R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| -Fog|Revised Edition||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Force of Nature|Revised Edition||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Fungusaur|Revised Edition||R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| -Gaea's Liege|Revised Edition||R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| -Giant Growth|Revised Edition||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Giant Spider|Revised Edition||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Grizzly Bears|Revised Edition||C|{1}{G}|Creature — Bear|2|2|| -Hurricane|Revised Edition||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Instill Energy|Revised Edition||U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| -Ironroot Treefolk|Revised Edition||C|{4}{G}|Creature — Treefolk|3|5|| -Kudzu|Revised Edition||R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| -Ley Druid|Revised Edition||U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| -Lifeforce|Revised Edition||U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| -Lifelace|Revised Edition||R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| -Living Artifact|Revised Edition||R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| -Living Lands|Revised Edition||R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| -Llanowar Elves|Revised Edition||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lure|Revised Edition||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Regeneration|Revised Edition||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Regrowth|Revised Edition||U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| -Scryb Sprites|Revised Edition||C|{G}|Creature — Faerie|1|1|Flying| -Shanodin Dryads|Revised Edition||C|{G}|Creature — Dryad|1|1|Forestwalk| -Stream of Life|Revised Edition||C|{X}{G}|Sorcery|||Target player gains X life.| -Thicket Basilisk|Revised Edition||U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Timber Wolves|Revised Edition||R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Titania's Song|Revised Edition||R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| -Tranquility|Revised Edition||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Tsunami|Revised Edition||U|{3}{G}|Sorcery|||Destroy all Islands.| -Verduran Enchantress|Revised Edition||R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| -Wall of Brambles|Revised Edition||U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| -Wall of Ice|Revised Edition||U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Wall of Wood|Revised Edition||C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| -Wanderlust|Revised Edition||U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| -War Mammoth|Revised Edition||C|{3}{G}|Creature — Elephant|3|3|Trample| -Web|Revised Edition||R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| -Wild Growth|Revised Edition||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Atog|Revised Edition||C|{1}{R}|Creature — Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| -Burrowing|Revised Edition||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| -Chaoslace|Revised Edition||R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| -Disintegrate|Revised Edition||C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Dragon Whelp|Revised Edition||U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| -Dwarven Warriors|Revised Edition||C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Dwarven Weaponsmith|Revised Edition||U|{1}{R}|Creature — Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| -Earth Elemental|Revised Edition||U|{3}{R}{R}|Creature — Elemental|4|5|| -Earthbind|Revised Edition||C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| -Earthquake|Revised Edition||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -Fire Elemental|Revised Edition||U|{3}{R}{R}|Creature — Elemental|5|4|| -Fireball|Revised Edition||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Firebreathing|Revised Edition||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Flashfires|Revised Edition||U|{3}{R}|Sorcery|||Destroy all Plains.| -Fork|Revised Edition||R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| -Goblin Balloon Brigade|Revised Edition||U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| -Goblin King|Revised Edition||R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| -Granite Gargoyle|Revised Edition||R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| -Gray Ogre|Revised Edition||C|{2}{R}|Creature — Ogre|2|2|| -Hill Giant|Revised Edition||C|{3}{R}|Creature — Giant|3|3|| -Hurloon Minotaur|Revised Edition||C|{1}{R}{R}|Creature — Minotaur|2|3|| -Keldon Warlord|Revised Edition||U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| -Kird Ape|Revised Edition||C|{R}|Creature — Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| -Lightning Bolt|Revised Edition||C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| -Magnetic Mountain|Revised Edition||R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| -Mana Flare|Revised Edition||R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| -Manabarbs|Revised Edition||R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| -Mijae Djinn|Revised Edition||R|{R}{R}{R}|Creature — Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| -Mons's Goblin Raiders|Revised Edition||C|{R}|Creature — Goblin|1|1|| -Orcish Artillery|Revised Edition||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| -Orcish Oriflamme|Revised Edition||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Power Surge|Revised Edition||R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| -Red Elemental Blast|Revised Edition||C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| -Roc of Kher Ridges|Revised Edition||R|{3}{R}|Creature — Bird|3|3|Flying| -Rock Hydra|Revised Edition||R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| -Sedge Troll|Revised Edition||R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| -Shatter|Revised Edition||C|{1}{R}|Instant|||Destroy target artifact.| -Shatterstorm|Revised Edition||U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| -Shivan Dragon|Revised Edition||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Smoke|Revised Edition||R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| -Stone Giant|Revised Edition||U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Stone Rain|Revised Edition||C|{2}{R}|Sorcery|||Destroy target land.| -Tunnel|Revised Edition||U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| -Uthden Troll|Revised Edition||U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| -Wall of Fire|Revised Edition||U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| -Wall of Stone|Revised Edition||U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| -Wheel of Fortune|Revised Edition||R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| -Animate Wall|Revised Edition||R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| -Armageddon|Revised Edition||R|{3}{W}|Sorcery|||Destroy all lands.| -Balance|Revised Edition||R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| -Benalish Hero|Revised Edition||C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Black Ward|Revised Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| -Blessing|Revised Edition||R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| -Blue Ward|Revised Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| -Castle|Revised Edition||U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| -Circle of Protection: Black|Revised Edition||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Revised Edition||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Revised Edition||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Revised Edition||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Revised Edition||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Conversion|Revised Edition||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| -Crusade|Revised Edition||R|{W}{W}|Enchantment|||White creatures get +1/+1.| -Death Ward|Revised Edition||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Revised Edition||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Eye for an Eye|Revised Edition||R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| -Farmstead|Revised Edition||R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| -Green Ward|Revised Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| -Guardian Angel|Revised Edition||C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| -Healing Salve|Revised Edition||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Holy Armor|Revised Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| -Holy Strength|Revised Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| -Island Sanctuary|Revised Edition||R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| -Karma|Revised Edition||U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| -Lance|Revised Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| -Mesa Pegasus|Revised Edition||C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Northern Paladin|Revised Edition||R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| -Pearled Unicorn|Revised Edition||C|{2}{W}|Creature — Unicorn|2|2|| -Personal Incarnation|Revised Edition||R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| -Purelace|Revised Edition||R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| -Red Ward|Revised Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| -Resurrection|Revised Edition||U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Reverse Damage|Revised Edition||R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Reverse Polarity|Revised Edition||U|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| -Righteousness|Revised Edition||R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| -Samite Healer|Revised Edition||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Savannah Lions|Revised Edition||R|{W}|Creature — Cat|2|1|| -Serra Angel|Revised Edition||U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Swords to Plowshares|Revised Edition||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Veteran Bodyguard|Revised Edition||R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| -Wall of Swords|Revised Edition||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -White Knight|Revised Edition||U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| -White Ward|Revised Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| -Wrath of God|Revised Edition||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Revised Edition||L||Basic Land — Swamp|||B| -Swamp|Revised Edition||L||Basic Land — Swamp|||B| -Swamp|Revised Edition||L||Basic Land — Swamp|||B| -Badlands|Revised Edition||R||Land — Swamp Mountain|||| -Bayou|Revised Edition||R||Land — Swamp Forest|||| -Plateau|Revised Edition||R||Land — Mountain Plains|||| -Savannah|Revised Edition||R||Land — Forest Plains|||| -Scrubland|Revised Edition||R||Land — Plains Swamp|||| -Taiga|Revised Edition||R||Land — Mountain Forest|||| -Tropical Island|Revised Edition||R||Land — Forest Island|||| -Tundra|Revised Edition||R||Land — Plains Island|||| -Underground Sea|Revised Edition||R||Land — Island Swamp|||| -Volcanic Island|Revised Edition||R||Land — Island Mountain|||| -Forest|Revised Edition||L||Basic Land — Forest|||G| -Forest|Revised Edition||L||Basic Land — Forest|||G| -Forest|Revised Edition||L||Basic Land — Forest|||G| -Mountain|Revised Edition||L||Basic Land — Mountain|||R| -Mountain|Revised Edition||L||Basic Land — Mountain|||R| -Mountain|Revised Edition||L||Basic Land — Mountain|||R| -Island|Revised Edition||L||Basic Land — Island|||U| -Island|Revised Edition||L||Basic Land — Island|||U| -Island|Revised Edition||L||Basic Land — Island|||U| -Plains|Revised Edition||L||Basic Land — Plains|||W| -Plains|Revised Edition||L||Basic Land — Plains|||W| -Plains|Revised Edition||L||Basic Land — Plains|||W| -Al-abara's Carpet|Legends||R|{5}|Artifact|||{5}, {tap}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.| -Alchor's Tomb|Legends||R|{4}|Artifact|||{2}, {tap}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)| -Arena of the Ancients|Legends||R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| -Black Mana Battery|Legends||U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.| -Blue Mana Battery|Legends||U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.| -Bronze Horse|Legends||R|{7}|Artifact Creature — Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| -Forethought Amulet|Legends||R|{5}|Artifact|||At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.$If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.| -Gauntlets of Chaos|Legends||R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| -Green Mana Battery|Legends||U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.| -Horn of Deafening|Legends||R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| -Knowledge Vault|Legends||R|{4}|Artifact|||{2}, {tap}: Exile the top card of your library face down.${0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.$When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.| -Kry Shield|Legends||U|{2}|Artifact|||{2}, {tap}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.| -Life Chisel|Legends||U|{4}|Artifact|||Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.| -Life Matrix|Legends||R|{4}|Artifact|||{4}, {tap}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.| -Mana Matrix|Legends||R|{6}|Artifact|||Instant and enchantment spells you cast cost up to {2} less to cast.| -Marble Priest|Legends||U|{5}|Artifact Creature — Cleric|3|3|All Walls able to block Marble Priest do so.$Prevent all combat damage that would be dealt to Marble Priest by Walls.| -Mirror Universe|Legends||R|{6}|Artifact|||{tap}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.| -North Star|Legends||R|{4}|Artifact|||{4}, {tap}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)| -Nova Pentacle|Legends||R|{4}|Artifact|||{3}, {tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.| -Planar Gate|Legends||R|{6}|Artifact|||Creature spells you cast cost up to {2} less to cast.| -Red Mana Battery|Legends||U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.| -Relic Barrier|Legends||U|{2}|Artifact|||{tap}: Tap target artifact.| -Ring of Immortals|Legends||R|{5}|Artifact|||{3}, {tap}: Counter target instant or Aura spell that targets a permanent you control.| -Sentinel|Legends||R|{4}|Artifact Creature — Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| -Serpent Generator|Legends||R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| -Sword of the Ages|Legends||R|{6}|Artifact|||Sword of the Ages enters the battlefield tapped.${tap}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.| -Triassic Egg|Legends||R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| -Voodoo Doll|Legends||R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| -White Mana Battery|Legends||U|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.| -Abomination|Legends||U|{3}{B}{B}|Creature — Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| -All Hallow's Eve|Legends||R|{2}{B}{B}|Sorcery|||Exile All Hallow's Eve with two scream counters on it.$At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.| -Blight|Legends||U|{B}{B}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| -Carrion Ants|Legends||R|{2}{B}{B}|Creature — Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| -Chains of Mephistopheles|Legends||R|{1}{B}|Enchantment|||If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.| -Cosmic Horror|Legends||R|{3}{B}{B}{B}|Creature — Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| -Cyclopean Mummy|Legends||C|{1}{B}|Creature — Zombie|2|1|When Cyclopean Mummy dies, exile it.| -Darkness|Legends||C|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| -Demonic Torment|Legends||U|{2}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack.$Prevent all combat damage that would be dealt by enchanted creature.| -Evil Eye of Orms-by-Gore|Legends||U|{4}{B}|Creature — Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| -Fallen Angel|Legends||U|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| -Ghosts of the Damned|Legends||C|{1}{B}{B}|Creature — Spirit|0|2|{tap}: Target creature gets -1/-0 until end of turn.| -Giant Slug|Legends||C|{1}{B}|Creature — Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| -Glyph of Doom|Legends||C|{B}|Instant|||At end of combat, destroy all creatures that were blocked by target Wall this turn.| -Greed|Legends||R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| -Headless Horseman|Legends||C|{2}{B}|Creature — Zombie Knight|2|2|| -Hell Swarm|Legends||C|{B}|Instant|||All creatures get -1/-0 until end of turn.| -Hell's Caretaker|Legends||R|{3}{B}|Creature — Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| -Hellfire|Legends||R|{2}{B}{B}{B}|Sorcery|||Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.| -Horror of Horrors|Legends||U|{3}{B}{B}|Enchantment|||Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Imprison|Legends||R|{B}|Enchantment — Aura|||Enchant creature$Whenever a player activates an ability of enchanted creature with {tap} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.$Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.| -Infernal Medusa|Legends||U|{3}{B}{B}|Creature — Gorgon|2|4|Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.$Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Jovial Evil|Legends||R|{2}{B}|Sorcery|||Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.| -Lesser Werewolf|Legends||U|{3}{B}|Creature — Human Wolf|2|4|{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.| -Lost Soul|Legends||C|{1}{B}{B}|Creature — Spirit Minion|2|1|Swampwalk| -Mold Demon|Legends||R|{5}{B}{B}|Creature — Fungus Demon|6|6|When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.| -Nether Void|Legends||R|{3}{B}|World Enchantment|||Whenever a player casts a spell, counter it unless its controller pays {3}.| -Pit Scorpion|Legends||C|{2}{B}|Creature — Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Quagmire|Legends||U|{2}{B}|Enchantment|||Creatures with swampwalk can be blocked as though they didn't have swampwalk.| -Shimian Night Stalker|Legends||U|{3}{B}{B}|Creature — Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| -Spirit Shackle|Legends||C|{B}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| -Syphon Soul|Legends||C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| -Takklemaggot|Legends||U|{2}{B}{B}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| -The Abyss|Legends||R|{3}{B}|World Enchantment|||At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.| -The Wretched|Legends||R|{3}{B}{B}|Creature — Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| -Touch of Darkness|Legends||U|{B}|Instant|||Any number of target creatures become black until end of turn.| -Transmutation|Legends||C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| -Underworld Dreams|Legends||U|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| -Vampire Bats|Legends||C|{B}|Creature — Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| -Walking Dead|Legends||C|{1}{B}|Creature — Zombie|1|1|{B}: Regenerate Walking Dead.| -Wall of Putrid Flesh|Legends||U|{2}{B}|Creature — Wall|2|4|Defender (This creature can't attack.)$Protection from white$Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.| -Wall of Shadows|Legends||C|{1}{B}{B}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| -Wall of Tombstones|Legends||U|{1}{B}|Creature — Wall|0|1|Defender (This creature can't attack.)$At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)| -Acid Rain|Legends||R|{3}{U}|Sorcery|||Destroy all Forests.| -Anti-Magic Aura|Legends||C|{2}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| -Azure Drake|Legends||U|{3}{U}|Creature — Drake|2|4|Flying| -Backfire|Legends||U|{U}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| -Boomerang|Legends||C|{U}{U}|Instant|||Return target permanent to its owner's hand.| -Brine Hag|Legends||U|{2}{U}{U}|Creature — Hag|2|2|When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)| -Devouring Deep|Legends||C|{2}{U}|Creature — Fish|1|2|Islandwalk| -Dream Coat|Legends||U|{U}|Enchantment — Aura|||Enchant creature${0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.| -Elder Spawn|Legends||R|{4}{U}{U}{U}|Creature — Elemental|6|6|At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.$Elder Spawn can't be blocked by red creatures.| -Enchantment Alteration|Legends||C|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| -Energy Tap|Legends||C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.| -Field of Dreams|Legends||R|{U}|World Enchantment|||Players play with the top card of their libraries revealed.| -Flash Counter|Legends||C|{1}{U}|Instant|||Counter target instant spell.| -Flash Flood|Legends||C|{U}|Instant|||Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.| -Force Spike|Legends||C|{U}|Instant|||Counter target spell unless its controller pays {1}.| -Gaseous Form|Legends||C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Glyph of Delusion|Legends||C|{U}|Instant|||Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."| -In the Eye of Chaos|Legends||R|{2}{U}|World Enchantment|||Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.| -Invoke Prejudice|Legends||R|{U}{U}{U}{U}|Enchantment|||Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.| -Juxtapose|Legends||R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| -Land Equilibrium|Legends||R|{2}{U}{U}|Enchantment|||If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.| -Mana Drain|Legends||U|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.| -Part Water|Legends||U|{X}{X}{U}|Sorcery|||X target creatures gain islandwalk until end of turn.| -Psionic Entity|Legends||R|{4}{U}|Creature — Illusion|2|2|{tap}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.| -Psychic Purge|Legends||C|{U}|Sorcery|||Psychic Purge deals 1 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.| -Puppet Master|Legends||U|{U}{U}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.| -Recall|Legends||R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| -Relic Bind|Legends||U|{2}{U}|Enchantment — Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life.| -Remove Soul|Legends||C|{1}{U}|Instant|||Counter target creature spell.| -Reset|Legends||U|{U}{U}|Instant|||Cast Reset only during an opponent's turn after his or her upkeep step.$Untap all lands you control.| -Reverberation|Legends||R|{2}{U}{U}|Instant|||All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.| -Sea Kings' Blessing|Legends||U|{U}|Instant|||Any number of target creatures become blue until end of turn.| -Segovian Leviathan|Legends||U|{4}{U}|Creature — Leviathan|3|3|Islandwalk| -Silhouette|Legends||U|{1}{U}|Instant|||Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.| -Spectral Cloak|Legends||U|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)| -Telekinesis|Legends||R|{U}{U}|Instant|||Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.| -Teleport|Legends||R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| -Time Elemental|Legends||R|{2}{U}|Creature — Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| -Undertow|Legends||U|{2}{U}|Enchantment|||Creatures with islandwalk can be blocked as though they didn't have islandwalk.| -Venarian Gold|Legends||C|{X}{U}{U}|Enchantment — Aura|||Enchant creature$When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.$Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.$At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.| -Wall of Vapor|Legends||C|{3}{U}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| -Wall of Wonder|Legends||U|{2}{U}{U}|Creature — Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| -Zephyr Falcon|Legends||C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| -Aisling Leprechaun|Legends||C|{G}|Creature — Faerie|1|1|Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)| -Arboria|Legends||U|{2}{G}{G}|World Enchantment|||Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.| -Avoid Fate|Legends||C|{G}|Instant|||Counter target instant or Aura spell that targets a permanent you control.| -Barbary Apes|Legends||C|{1}{G}|Creature — Ape|2|2|| -Cat Warriors|Legends||C|{1}{G}{G}|Creature — Cat Warrior|2|2|Forestwalk| -Cocoon|Legends||U|{G}|Enchantment — Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| -Concordant Crossroads|Legends||R|{G}|World Enchantment|||All creatures have haste.| -Craw Giant|Legends||U|{3}{G}{G}{G}{G}|Creature — Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Deadfall|Legends||U|{2}{G}|Enchantment|||Creatures with forestwalk can be blocked as though they didn't have forestwalk.| -Durkwood Boars|Legends||C|{4}{G}|Creature — Boar|4|4|| -Elven Riders|Legends||R|{3}{G}{G}|Creature — Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| -Emerald Dragonfly|Legends||C|{1}{G}|Creature — Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| -Eureka|Legends||R|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| -Fire Sprites|Legends||C|{1}{G}|Creature — Faerie|1|1|Flying${G}, {tap}: Add {R} to your mana pool.| -Floral Spuzzem|Legends||U|{3}{G}|Creature — Elemental|2|2|Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.| -Giant Turtle|Legends||C|{1}{G}{G}|Creature — Turtle|2|4|Giant Turtle can't attack if it attacked during your last turn.| -Glyph of Reincarnation|Legends||C|{G}|Instant|||Cast Glyph of Reincarnation only after combat.$Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.| -Hornet Cobra|Legends||C|{1}{G}{G}|Creature — Snake|2|1|First strike| -Ichneumon Druid|Legends||U|{1}{G}{G}|Creature — Human Druid|1|1|Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.| -Killer Bees|Legends||R|{1}{G}{G}|Creature — Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| -Living Plane|Legends||R|{2}{G}{G}|World Enchantment|||All lands are 1/1 creatures that are still lands.| -Master of the Hunt|Legends||R|{2}{G}{G}|Creature — Human|2|2|{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Moss Monster|Legends||C|{3}{G}{G}|Creature — Elemental|3|6|| -Pixie Queen|Legends||R|{2}{G}{G}|Creature — Faerie|1|1|Flying${G}{G}{G}, {tap}: Target creature gains flying until end of turn.| -Pradesh Gypsies|Legends||U|{2}{G}|Creature — Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| -Rabid Wombat|Legends||U|{2}{G}{G}|Creature — Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| -Radjan Spirit|Legends||U|{3}{G}|Creature — Spirit|3|2|{tap}: Target creature loses flying until end of turn.| -Rebirth|Legends||R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.| -Reincarnation|Legends||U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.| -Revelation|Legends||R|{G}|World Enchantment|||Players play with their hands revealed.| -Rust|Legends||C|{G}|Instant|||Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| -Shelkin Brownie|Legends||C|{1}{G}|Creature — Ouphe|1|1|{tap}: Target creature loses all "bands with other" abilities until end of turn.| -Storm Seeker|Legends||U|{3}{G}|Instant|||Storm Seeker deals damage equal to the number of cards in target player's hand to that player.| -Subdue|Legends||C|{G}|Instant|||Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.| -Sylvan Library|Legends||U|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| -Sylvan Paradise|Legends||U|{G}|Instant|||Any number of target creatures become green until end of turn.| -Typhoon|Legends||R|{2}{G}|Sorcery|||Typhoon deals damage to each opponent equal to the number of Islands that player controls.| -Untamed Wilds|Legends||U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| -Whirling Dervish|Legends||U|{G}{G}|Creature — Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| -Willow Satyr|Legends||R|{2}{G}{G}|Creature — Satyr|1|1|You may choose not to untap Willow Satyr during your untap step.${tap}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.| -Winter Blast|Legends||R|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| -Wolverine Pack|Legends||C|{2}{G}{G}|Creature — Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Wood Elemental|Legends||R|{3}{G}|Creature — Elemental|*|*|As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.$Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.| -Active Volcano|Legends||C|{R}|Instant|||Choose one — Destroy target blue permanent; or return target Island to its owner's hand.| -Ærathi Berserker|Legends||U|{2}{R}{R}{R}|Creature — Human Berserker|2|4|Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| -Backdraft|Legends||U|{1}{R}|Instant|||Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.| -Beasts of Bogardan|Legends||U|{4}{R}|Creature — Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.| -Blazing Effigy|Legends||C|{1}{R}|Creature — Elemental|0|3|When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.| -Blood Lust|Legends||U|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| -Caverns of Despair|Legends||R|{2}{R}{R}|World Enchantment|||No more than two creatures can attack each combat.$No more than two creatures can block each combat.| -Chain Lightning|Legends||C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.| -Crevasse|Legends||U|{2}{R}|Enchantment|||Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.| -Crimson Kobolds|Legends||C|{0}|Creature — Kobold|0|1|Crimson Kobolds is red.| -Crimson Manticore|Legends||R|{2}{R}{R}|Creature — Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| -Crookshank Kobolds|Legends||C|{0}|Creature — Kobold|0|1|Crookshank Kobolds is red.| -Disharmony|Legends||R|{2}{R}|Instant|||Cast Disharmony only during combat before blockers are declared.$Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.| -Dwarven Song|Legends||U|{R}|Instant|||Any number of target creatures become red until end of turn.| -Eternal Warrior|Legends||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has vigilance.| -Falling Star|Legends||R|{2}{R}|Sorcery|||Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.| -Feint|Legends||C|{R}|Instant|||Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.| -Firestorm Phoenix|Legends||R|{4}{R}{R}|Creature — Phoenix|3|2|Flying$If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.| -Frost Giant|Legends||U|{3}{R}{R}{R}|Creature — Giant|4|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Giant Strength|Legends||C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| -Glyph of Destruction|Legends||C|{R}|Instant|||Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.| -Gravity Sphere|Legends||R|{2}{R}|World Enchantment|||All creatures lose flying.| -Hyperion Blacksmith|Legends||U|{1}{R}{R}|Creature — Human Artificer|2|2|{tap}: You may tap or untap target artifact an opponent controls.| -Immolation|Legends||C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/-2.| -Kobold Drill Sergeant|Legends||U|{1}{R}|Creature — Kobold Soldier|1|2|Other Kobold creatures you control get +0/+1 and have trample.| -Kobold Overlord|Legends||R|{1}{R}|Creature — Kobold|1|2|First strike$Other Kobold creatures you control have first strike.| -Kobold Taskmaster|Legends||U|{1}{R}|Creature — Kobold|1|2|Other Kobold creatures you control get +1/+0.| -Kobolds of Kher Keep|Legends||C|{0}|Creature — Kobold|0|1|Kobolds of Kher Keep is red.| -Land's Edge|Legends||R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| -Mountain Yeti|Legends||U|{2}{R}{R}|Creature — Yeti|3|3|Mountainwalk, protection from white| -Primordial Ooze|Legends||U|{R}|Creature — Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| -Pyrotechnics|Legends||C|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| -Quarum Trench Gnomes|Legends||R|{3}{R}|Creature — Gnome|1|1|{tap}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)| -Raging Bull|Legends||C|{2}{R}|Creature — Ox|2|2|| -Spinal Villain|Legends||R|{2}{R}|Creature — Beast|1|2|{tap}: Destroy target blue creature.| -Storm World|Legends||R|{R}|World Enchantment|||At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.| -Tempest Efreet|Legends||R|{1}{R}{R}{R}|Creature — Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| -The Brute|Legends||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| -Wall of Dust|Legends||U|{2}{R}|Creature — Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| -Wall of Earth|Legends||C|{1}{R}|Creature — Wall|0|6|Defender (This creature can't attack.)| -Wall of Heat|Legends||C|{2}{R}|Creature — Wall|2|6|Defender (This creature can't attack.)| -Wall of Opposition|Legends||R|{3}{R}{R}|Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| -Winds of Change|Legends||U|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| -Akron Legionnaire|Legends||R|{6}{W}{W}|Creature — Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| -Alabaster Potion|Legends||C|{X}{W}{W}|Instant|||Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| -Amrou Kithkin|Legends||C|{W}{W}|Creature — Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| -Angelic Voices|Legends||R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| -Cleanse|Legends||R|{2}{W}{W}|Sorcery|||Destroy all black creatures.| -Clergy of the Holy Nimbus|Legends||C|{W}|Creature — Human Cleric|1|1|If Clergy of the Holy Nimbus would be destroyed, regenerate it.${1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.| -D'Avenant Archer|Legends||C|{2}{W}|Creature — Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| -Divine Intervention|Legends||R|{6}{W}{W}|Enchantment|||Divine Intervention enters the battlefield with two intervention counters on it.$At the beginning of your upkeep, remove an intervention counter from Divine Intervention.$When you remove the last intervention counter from Divine Intervention, the game is a draw.| -Divine Offering|Legends||C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| -Divine Transformation|Legends||R|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.| -Elder Land Wurm|Legends||R|{4}{W}{W}{W}|Creature — Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| -Enchanted Being|Legends||C|{1}{W}{W}|Creature — Human|2|2|Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.| -Equinox|Legends||C|{W}|Enchantment — Aura|||Enchant land$Enchanted land has "{tap}: Counter target spell if it would destroy a land you control."| -Fortified Area|Legends||U|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Glyph of Life|Legends||C|{W}|Instant|||Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.| -Great Defender|Legends||U|{W}|Instant|||Target creature gets +0/+X until end of turn, where X is its converted mana cost.| -Great Wall|Legends||U|{2}{W}|Enchantment|||Creatures with plainswalk can be blocked as though they didn't have plainswalk.| -Greater Realm of Preservation|Legends||U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| -Heaven's Gate|Legends||U|{W}|Instant|||Any number of target creatures become white until end of turn.| -Holy Day|Legends||C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| -Indestructible Aura|Legends||C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| -Infinite Authority|Legends||R|{W}{W}{W}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature died this way, put a +1/+1 counter on the first creature.| -Ivory Guardians|Legends||U|{4}{W}{W}|Creature — Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| -Keepers of the Faith|Legends||C|{1}{W}{W}|Creature — Human Cleric|2|3|| -Kismet|Legends||U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| -Land Tax|Legends||U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| -Lifeblood|Legends||R|{2}{W}{W}|Enchantment|||Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.| -Moat|Legends||R|{2}{W}{W}|Enchantment|||Creatures without flying can't attack.| -Osai Vultures|Legends||C|{1}{W}|Creature — Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| -Petra Sphinx|Legends||R|{2}{W}{W}{W}|Creature — Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| -Presence of the Master|Legends||U|{3}{W}|Enchantment|||Whenever a player casts an enchantment spell, counter it.| -Rapid Fire|Legends||R|{3}{W}|Instant|||Cast Rapid Fire only before blockers are declared.$Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Remove Enchantments|Legends||C|{W}|Instant|||Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.| -Righteous Avengers|Legends||U|{4}{W}|Creature — Human Soldier|3|1|Plainswalk| -Seeker|Legends||U|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| -Shield Wall|Legends||U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| -Spirit Link|Legends||U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| -Spiritual Sanctuary|Legends||R|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.| -Thunder Spirit|Legends||R|{1}{W}{W}|Creature — Elemental Spirit|2|2|Flying, first strike| -Tundra Wolves|Legends||C|{W}|Creature — Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| -Visions|Legends||U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| -Wall of Caltrops|Legends||C|{1}{W}|Creature — Wall|2|1|Defender (This creature can't attack.)$Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| -Wall of Light|Legends||U|{2}{W}|Creature — Wall|1|5|Defender (This creature can't attack.)$Protection from black| -Adun Oakenshield|Legends||R|{B}{R}{G}|Legendary Creature — Human Knight|1|2|{B}{R}{G}, {tap}: Return target creature card from your graveyard to your hand.| -Angus Mackenzie|Legends||R|{G}{W}{U}|Legendary Creature — Human Cleric|2|2|{G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.| -Arcades Sabboth|Legends||R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| -Axelrod Gunnarson|Legends||R|{4}{B}{B}{R}{R}|Legendary Creature — Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| -Ayesha Tanaka|Legends||R|{W}{W}{U}{U}|Legendary Creature — Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| -Barktooth Warbeard|Legends||U|{4}{B}{R}{R}|Legendary Creature — Human Warrior|6|5|| -Bartel Runeaxe|Legends||R|{3}{B}{R}{G}|Legendary Creature — Giant Warrior|6|5|Vigilance$Bartel Runeaxe can't be the target of Aura spells.| -Boris Devilboon|Legends||R|{3}{B}{R}|Legendary Creature — Zombie Wizard|2|2|{2}{B}{R}, {tap}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.| -Chromium|Legends||R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature — Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| -Dakkon Blackblade|Legends||R|{2}{W}{U}{U}{B}|Legendary Creature — Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| -Gabriel Angelfire|Legends||R|{3}{G}{G}{W}{W}|Legendary Creature — Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| -Gosta Dirk|Legends||R|{3}{W}{W}{U}{U}|Legendary Creature — Human Warrior|4|4|First strike$Creatures with islandwalk can be blocked as though they didn't have islandwalk.| -Gwendlyn Di Corci|Legends||R|{U}{B}{B}{R}|Legendary Creature — Human Rogue|3|5|{tap}: Target player discards a card at random. Activate this ability only during your turn.| -Halfdane|Legends||R|{1}{W}{U}{B}|Legendary Creature — Shapeshifter|3|3|At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.| -Hazezon Tamar|Legends||R|{4}{R}{G}{W}|Legendary Creature — Human Warrior|2|4|When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.$When Hazezon leaves the battlefield, exile all Sand Warriors.| -Hunding Gjornersen|Legends||U|{3}{W}{U}{U}|Legendary Creature — Human Warrior|5|4|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Jacques le Vert|Legends||R|{1}{R}{G}{W}|Legendary Creature — Human Warrior|3|2|Green creatures you control get +0/+2.| -Jasmine Boreal|Legends||U|{3}{G}{W}|Legendary Creature — Human|4|5|| -Jedit Ojanen|Legends||U|{4}{W}{W}{U}|Legendary Creature — Cat Warrior|5|5|| -Jerrard of the Closed Fist|Legends||U|{3}{R}{G}{G}|Legendary Creature — Human Knight|6|5|| -Johan|Legends||R|{3}{R}{G}{W}|Legendary Creature — Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| -Kasimir the Lone Wolf|Legends||U|{4}{W}{U}|Legendary Creature — Human Warrior|5|3|| -Kei Takahashi|Legends||R|{2}{G}{W}|Legendary Creature — Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| -Lady Caleria|Legends||R|{3}{G}{G}{W}{W}|Legendary Creature — Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.| -Lady Evangela|Legends||R|{W}{U}{B}|Legendary Creature — Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| -Lady Orca|Legends||U|{5}{B}{R}|Legendary Creature — Demon|7|4|| -Livonya Silone|Legends||R|{2}{R}{R}{G}{G}|Legendary Creature — Human Warrior|4|4|First strike, legendary landwalk| -Lord Magnus|Legends||U|{3}{G}{W}{W}|Legendary Creature — Human Druid|4|3|First strike$Creatures with plainswalk can be blocked as though they didn't have plainswalk.$Creatures with forestwalk can be blocked as though they didn't have forestwalk.| -Marhault Elsdragon|Legends||U|{3}{R}{R}{G}|Legendary Creature — Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Nebuchadnezzar|Legends||R|{3}{U}{B}|Legendary Creature — Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| -Nicol Bolas|Legends||R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| -Palladia-Mors|Legends||R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature — Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| -Pavel Maliki|Legends||U|{4}{B}{R}|Legendary Creature — Human|5|3|{B}{R}: Pavel Maliki gets +1/+0 until end of turn.| -Princess Lucrezia|Legends||U|{3}{U}{U}{B}|Legendary Creature — Human Wizard|5|4|{tap}: Add {U} to your mana pool.| -Ragnar|Legends||R|{G}{W}{U}|Legendary Creature — Human Cleric|2|2|{G}{W}{U}, {tap}: Regenerate target creature.| -Ramirez DePietro|Legends||U|{3}{U}{B}{B}|Legendary Creature — Human Pirate|4|3|First strike| -Ramses Overdark|Legends||R|{2}{U}{U}{B}{B}|Legendary Creature — Human Assassin|4|3|{tap}: Destroy target enchanted creature.| -Rasputin Dreamweaver|Legends||R|{4}{W}{U}|Legendary Creature — Human Wizard|4|1|Rasputin Dreamweaver enters the battlefield with seven dream counters on it.$Remove a dream counter from Rasputin: Add {1} to your mana pool.$Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.$At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.$Rasputin can't have more than seven dream counters on it.| -Riven Turnbull|Legends||U|{5}{U}{B}|Legendary Creature — Human Advisor|5|7|{tap}: Add {B} to your mana pool.| -Rohgahh of Kher Keep|Legends||R|{2}{B}{B}{R}{R}|Legendary Creature — Kobold|5|5|At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.$Creatures you control named Kobolds of Kher Keep get +2/+2.| -Rubinia Soulsinger|Legends||R|{2}{G}{W}{U}|Legendary Creature — Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| -Sir Shandlar of Eberyn|Legends||U|{4}{G}{W}|Legendary Creature — Human Knight|4|7|| -Sivitri Scarzam|Legends||U|{5}{U}{B}|Legendary Creature — Human|6|4|| -Sol'kanar the Swamp King|Legends||R|{2}{U}{B}{R}|Legendary Creature — Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| -Stangg|Legends||R|{4}{R}{G}|Legendary Creature — Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| -Sunastian Falconer|Legends||U|{3}{R}{G}|Legendary Creature — Human Shaman|4|4|{tap}: Add {2} to your mana pool.| -Tetsuo Umezawa|Legends||R|{U}{B}{R}|Legendary Creature — Human Archer|3|3|Tetsuo Umezawa can't be the target of Aura spells.${U}{B}{B}{R}, {tap}: Destroy target tapped or blocking creature.| -The Lady of the Mountain|Legends||U|{4}{R}{G}|Legendary Creature — Giant|5|5|| -The Tabernacle at Pendrell Vale|Legends||R||Legendary Land|||All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."| -Tobias Andrion|Legends||U|{3}{W}{U}|Legendary Creature — Human Advisor|4|4|| -Tor Wauki|Legends||U|{2}{B}{B}{R}|Legendary Creature — Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| -Torsten Von Ursus|Legends||U|{3}{G}{G}{W}|Legendary Creature — Human Soldier|5|5|| -Tuknir Deathlock|Legends||R|{R}{R}{G}{G}|Legendary Creature — Human Wizard|2|2|Flying${R}{G}, {tap}: Target creature gets +2/+2 until end of turn.| -Ur-Drago|Legends||R|{3}{U}{U}{B}{B}|Legendary Creature — Elemental|4|4|First strike$Creatures with swampwalk can be blocked as though they didn't have swampwalk.| -Vaevictis Asmadi|Legends||R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| -Xira Arien|Legends||R|{B}{R}{G}|Legendary Creature — Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| -Adventurers' Guildhouse|Legends||U||Land|||Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Cathedral of Serra|Legends||U||Land|||White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Hammerheim|Legends||U||Legendary Land|||{tap}: Add {R} to your mana pool.$${tap}: Target creature loses all landwalk abilities until end of turn.| -Karakas|Legends||U||Legendary Land|||{tap}: Add {W} to your mana pool.${tap}: Return target legendary creature to its owner's hand.| -Mountain Stronghold|Legends||U||Land|||Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Pendelhaven|Legends||U||Legendary Land|||{tap}: Add {G} to your mana pool.${tap}: Target 1/1 creature gets +1/+2 until end of turn.| -Seafarer's Quay|Legends||U||Land|||Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Tolaria|Legends||U||Legendary Land|||{tap}: Add {U} to your mana pool.${tap}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.| -Unholy Citadel|Legends||U||Land|||Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Urborg|Legends||U||Legendary Land|||{tap}: Add {B} to your mana pool.$${tap}: Target creature loses first strike or swampwalk until end of turn.| -Barl's Cage|The Dark||R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| -Bone Flute|The Dark||U|{3}|Artifact|||{2}, {tap}: All creatures get -1/-0 until end of turn.| -Book of Rass|The Dark||U|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| -Coal Golem|The Dark||U|{5}|Artifact Creature — Golem|3|3|{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.| -Dark Sphere|The Dark||U|{0}|Artifact|||{tap}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.| -Diabolic Machine|The Dark||U|{7}|Artifact Creature — Construct|4|4|{3}: Regenerate Diabolic Machine.| -Fellwar Stone|The Dark||U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| -Fountain of Youth|The Dark||U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| -Living Armor|The Dark||U|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| -Necropolis|The Dark||U|{5}|Artifact Creature — Wall|0|1|Defender (This creature can't attack.)$Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.| -Reflecting Mirror|The Dark||U|{4}|Artifact|||{X}, {tap}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.| -Runesword|The Dark||U|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| -Scarecrow|The Dark||U|{5}|Artifact Creature — Scarecrow|2|2|{6}, {tap}: Prevent all damage that would be dealt to you this turn by creatures with flying.| -Skull of Orm|The Dark||U|{3}|Artifact|||{5}, {tap}: Return target enchantment card from your graveyard to your hand.| -Standing Stones|The Dark||U|{3}|Artifact|||{1}, {tap}, Pay 1 life: Add one mana of any color to your mana pool.| -Stone Calendar|The Dark||R|{5}|Artifact|||Spells you cast cost up to {1} less to cast.| -Tormod's Crypt|The Dark||U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| -Tower of Coireall|The Dark||U|{2}|Artifact|||{tap}: Target creature can't be blocked by Walls this turn.| -Wand of Ith|The Dark||U|{4}|Artifact|||{3}, {tap}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.| -War Barge|The Dark||U|{4}|Artifact|||{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.| -Ashes to Ashes|The Dark||C|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| -Banshee|The Dark||U|{2}{B}{B}|Creature — Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| -Bog Imp|The Dark||C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Bog Rats|The Dark||C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| -Curse Artifact|The Dark||U|{2}{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.| -Eater of the Dead|The Dark||U|{4}{B}|Creature — Horror|3|4|{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.| -Frankenstein's Monster|The Dark||R|{X}{B}{B}|Creature — Zombie|0|1|As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.| -Grave Robbers|The Dark||R|{1}{B}{B}|Creature — Human Rogue|1|1|{B}, {tap}: Exile target artifact card from a graveyard. You gain 2 life.| -Inquisition|The Dark||C|{2}{B}|Sorcery|||Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.| -Marsh Gas|The Dark||C|{B}|Instant|||All creatures get -2/-0 until end of turn.| -Murk Dwellers|The Dark||C|{3}{B}|Creature — Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| -Nameless Race|The Dark||R|{3}{B}|Creature|*|*|Trample$As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.$Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.| -Rag Man|The Dark||R|{2}{B}{B}|Creature — Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| -Season of the Witch|The Dark||R|{B}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.$At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.| -The Fallen|The Dark||U|{1}{B}{B}{B}|Creature — Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| -Uncle Istvan|The Dark||U|{1}{B}{B}{B}|Creature — Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| -Word of Binding|The Dark||C|{X}{B}{B}|Sorcery|||Tap X target creatures.| -Worms of the Earth|The Dark||R|{2}{B}{B}{B}|Enchantment|||Players can't play lands.$Lands can't enter the battlefield.$At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.| -Amnesia|The Dark||U|{3}{U}{U}{U}|Sorcery|||Target player reveals his or her hand and discards all nonland cards.| -Apprentice Wizard|The Dark||R|{1}{U}{U}|Creature — Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| -Dance of Many|The Dark||R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| -Deep Water|The Dark||C|{U}{U}|Enchantment|||{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.| -Drowned|The Dark||C|{1}{U}|Creature — Zombie|1|1|{B}: Regenerate Drowned.| -Electric Eel|The Dark||U|{U}|Creature — Fish|1|1|When Electric Eel enters the battlefield, it deals 1 damage to you.${R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.| -Erosion|The Dark||C|{U}{U}{U}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| -Flood|The Dark||U|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| -Ghost Ship|The Dark||C|{2}{U}{U}|Creature — Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| -Giant Shark|The Dark||C|{5}{U}|Creature — Fish|4|4|Giant Shark can't attack unless defending player controls an Island.$Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.$When you control no Islands, sacrifice Giant Shark.| -Leviathan|The Dark||R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| -Mana Vortex|The Dark||R|{1}{U}{U}|Enchantment|||When you cast Mana Vortex, counter it unless you sacrifice a land.$At the beginning of each player's upkeep, that player sacrifices a land.$When there are no lands on the battlefield, sacrifice Mana Vortex.| -Merfolk Assassin|The Dark||U|{U}{U}|Creature — Merfolk Assassin|1|2|{tap}: Destroy target creature with islandwalk.| -Mind Bomb|The Dark||R|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| -Psychic Allergy|The Dark||R|{3}{U}{U}|Enchantment|||As Psychic Allergy enters the battlefield, choose a color.$At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.$At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.| -Riptide|The Dark||C|{U}|Instant|||Tap all blue creatures.| -Sunken City|The Dark||C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| -Tangle Kelp|The Dark||U|{U}|Enchantment — Aura|||Enchant creature$When Tangle Kelp enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.| -Water Wurm|The Dark||C|{U}|Creature — Wurm|1|1|Water Wurm gets +0/+1 as long as an opponent controls an Island.| -Carnivorous Plant|The Dark||C|{3}{G}|Creature — Plant Wall|4|5|Defender| -Elves of Deep Shadow|The Dark||U|{G}|Creature — Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.| -Gaea's Touch|The Dark||C|{G}{G}|Enchantment|||You may play an additional land during your turn if that land is a basic Forest.$$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.| -Hidden Path|The Dark||R|{2}{G}{G}{G}{G}|Enchantment|||Green creatures have forestwalk.| -Land Leeches|The Dark||C|{1}{G}{G}|Creature — Leech|2|2|First strike| -Lurker|The Dark||R|{2}{G}|Creature — Beast|2|3|Lurker can't be the target of spells unless it attacked or blocked this turn.| -Marsh Viper|The Dark||C|{3}{G}|Creature — Snake|1|2|Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| -Niall Silvain|The Dark||R|{G}{G}{G}|Creature — Ouphe|2|2|{G}{G}{G}{G}, {tap}: Regenerate target creature.| -People of the Woods|The Dark||U|{G}{G}|Creature — Human|1|*|People of the Woods's toughness is equal to the number of Forests you control.| -Savaen Elves|The Dark||C|{G}|Creature — Elf|1|1|{G}{G}, {tap}: Destroy target Aura attached to a land.| -Scarwood Bandits|The Dark||R|{2}{G}{G}|Creature — Human Rogue|2|2|Forestwalk${2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.| -Scarwood Hag|The Dark||U|{1}{G}|Creature — Hag|1|1|{G}{G}{G}{G}, {tap}: Target creature gains forestwalk until end of turn.${tap}: Target creature loses forestwalk until end of turn.| -Scavenger Folk|The Dark||C|{G}|Creature — Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| -Spitting Slug|The Dark||U|{1}{G}{G}|Creature — Slug|2|4|Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.| -Tracker|The Dark||R|{2}{G}|Creature — Human|2|2|{G}{G}, {tap}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.| -Venom|The Dark||C|{1}{G}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| -Whippoorwill|The Dark||U|{G}|Creature — Bird|1|1|{G}{G}, {tap}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.| -Wormwood Treefolk|The Dark||R|{3}{G}{G}|Creature — Treefolk|4|4|{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.${B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.| -Ball Lightning|The Dark||R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| -Blood Moon|The Dark||R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| -Brothers of Fire|The Dark||U|{1}{R}{R}|Creature — Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| -Cave People|The Dark||U|{1}{R}{R}|Creature — Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| -Eternal Flame|The Dark||R|{2}{R}{R}|Sorcery|||Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.| -Fire Drake|The Dark||U|{1}{R}{R}|Creature — Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| -Fissure|The Dark||C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| -Goblin Caves|The Dark||C|{1}{R}{R}|Enchantment — Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.| -Goblin Digging Team|The Dark||C|{R}|Creature — Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| -Goblin Hero|The Dark||C|{2}{R}|Creature — Goblin|2|2|| -Goblin Rock Sled|The Dark||C|{1}{R}|Creature — Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| -Goblin Shrine|The Dark||C|{1}{R}{R}|Enchantment — Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| -Goblin Wizard|The Dark||R|{2}{R}{R}|Creature — Goblin Wizard|1|1|{tap}: You may put a Goblin permanent card from your hand onto the battlefield.${R}: Target Goblin gains protection from white until end of turn.| -Goblins of the Flarg|The Dark||C|{R}|Creature — Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| -Inferno|The Dark||R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| -Mana Clash|The Dark||R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| -Orc General|The Dark||U|{2}{R}|Creature — Orc Warrior|2|2|{tap}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.| -Sisters of the Flame|The Dark||U|{1}{R}{R}|Creature — Human Shaman|2|2|{tap}: Add {R} to your mana pool.| -Angry Mob|The Dark||U|{2}{W}{W}|Creature — Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| -Blood of the Martyr|The Dark||U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| -Brainwash|The Dark||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| -Cleansing|The Dark||R|{W}{W}{W}|Sorcery|||For each land, destroy that land unless any player pays 1 life.| -Dust to Dust|The Dark||C|{1}{W}{W}|Sorcery|||Exile two target artifacts.| -Exorcist|The Dark||R|{W}{W}|Creature — Human Cleric|1|1|{1}{W}, {tap}: Destroy target black creature.| -Fasting|The Dark||U|{W}|Enchantment|||At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.$If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.$When you draw a card, destroy Fasting.| -Festival|The Dark||C|{W}|Instant|||Cast Festival only during an opponent's upkeep.$Creatures can't attack this turn.| -Fire and Brimstone|The Dark||U|{3}{W}{W}|Instant|||Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.| -Holy Light|The Dark||C|{2}{W}|Instant|||Nonwhite creatures get -1/-1 until end of turn.| -Knights of Thorn|The Dark||R|{3}{W}|Creature — Human Knight|2|2|Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Martyr's Cry|The Dark||R|{W}{W}|Sorcery|||Exile all white creatures. For each creature exiled this way, its controller draws a card.| -Miracle Worker|The Dark||C|{W}|Creature — Human Cleric|1|1|{tap}: Destroy target Aura attached to a creature you control.| -Morale|The Dark||C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| -Pikemen|The Dark||C|{1}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Preacher|The Dark||R|{1}{W}{W}|Creature — Human Cleric|1|1|You may choose not to untap Preacher during your untap step.${tap}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.| -Squire|The Dark||C|{1}{W}|Creature — Human Soldier|1|2|| -Tivadar's Crusade|The Dark||U|{1}{W}{W}|Sorcery|||Destroy all Goblins.| -Witch Hunter|The Dark||R|{2}{W}{W}|Creature — Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| -Dark Heart of the Wood|The Dark||C|{B}{G}|Enchantment|||Sacrifice a Forest: You gain 3 life.| -Marsh Goblins|The Dark||C|{B}{R}|Creature — Goblin|1|1|Swampwalk| -Scarwood Goblins|The Dark||C|{R}{G}|Creature — Goblin|2|2|| -City of Shadows|The Dark||R||Land|||{tap}, Exile a creature you control: Put a storage counter on City of Shadows.${tap}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.| -Maze of Ith|The Dark||U||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| -Safe Haven|The Dark||R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| -Sorrow's Path|The Dark||R||Land|||{tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.$Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.| -Aeolipile|Fallen Empires||R|{2}|Artifact|||{1}, {tap}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.| -Balm of Restoration|Fallen Empires||R|{2}|Artifact|||{1}, {tap}, Sacrifice Balm of Restoration: Choose one — You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.| -Conch Horn|Fallen Empires||R|{2}|Artifact|||{1}, {tap}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.| -Delif's Cone|Fallen Empires||C|{0}|Artifact|||{tap}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.| -Delif's Cube|Fallen Empires||R|{1}|Artifact|||{2}, {tap}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.${2}, Remove a cube counter from Delif's Cube: Regenerate target creature.| -Draconian Cylix|Fallen Empires||R|{3}|Artifact|||{2}, {tap}, Discard a card at random: Regenerate target creature.| -Elven Lyre|Fallen Empires||R|{2}|Artifact|||{1}, {tap}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.| -Implements of Sacrifice|Fallen Empires||R|{2}|Artifact|||{1}, {tap}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.| -Ring of Renewal|Fallen Empires||R|{5}|Artifact|||{5}, {tap}: Discard a card at random, then draw two cards.| -Spirit Shield|Fallen Empires||R|{3}|Artifact|||You may choose not to untap Spirit Shield during your untap step.${2}, {tap}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.| -Zelyon Sword|Fallen Empires||R|{3}|Artifact|||You may choose not to untap Zelyon Sword during your untap step.${3}, {tap}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.| -Armor Thrull|Fallen Empires||C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| -Armor Thrull|Fallen Empires||C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| -Armor Thrull|Fallen Empires||C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| -Armor Thrull|Fallen Empires||C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| -Basal Thrull|Fallen Empires||C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| -Basal Thrull|Fallen Empires||C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| -Basal Thrull|Fallen Empires||C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| -Basal Thrull|Fallen Empires||C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| -Breeding Pit|Fallen Empires||U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| -Derelor|Fallen Empires||R|{3}{B}|Creature — Thrull|4|4|Black spells you cast cost {B} more to cast.| -Ebon Praetor|Fallen Empires||R|{4}{B}{B}|Creature — Avatar Praetor|5|5|First strike, trample$At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.$Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.| -Hymn to Tourach|Fallen Empires||C|{B}{B}|Sorcery|||Target player discards two cards at random.| -Hymn to Tourach|Fallen Empires||C|{B}{B}|Sorcery|||Target player discards two cards at random.| -Hymn to Tourach|Fallen Empires||C|{B}{B}|Sorcery|||Target player discards two cards at random.| -Hymn to Tourach|Fallen Empires||C|{B}{B}|Sorcery|||Target player discards two cards at random.| -Initiates of the Ebon Hand|Fallen Empires||C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| -Initiates of the Ebon Hand|Fallen Empires||C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| -Initiates of the Ebon Hand|Fallen Empires||C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| -Mindstab Thrull|Fallen Empires||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| -Mindstab Thrull|Fallen Empires||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| -Mindstab Thrull|Fallen Empires||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| -Necrite|Fallen Empires||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| -Necrite|Fallen Empires||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| -Necrite|Fallen Empires||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| -Order of the Ebon Hand|Fallen Empires||C|{B}{B}|Creature — Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| -Order of the Ebon Hand|Fallen Empires||C|{B}{B}|Creature — Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| -Order of the Ebon Hand|Fallen Empires||C|{B}{B}|Creature — Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| -Soul Exchange|Fallen Empires||U|{B}{B}|Sorcery|||As an additional cost to cast Soul Exchange, exile a creature you control.$Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.| -Thrull Champion|Fallen Empires||R|{4}{B}|Creature — Thrull|2|2|Thrull creatures get +1/+1.${tap}: Gain control of target Thrull for as long as you control Thrull Champion.| -Thrull Retainer|Fallen Empires||U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| -Thrull Wizard|Fallen Empires||U|{2}{B}|Creature — Thrull Wizard|1|1|{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.| -Tourach's Chant|Fallen Empires||U|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.$Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.| -Tourach's Gate|Fallen Empires||R|{1}{B}{B}|Enchantment — Aura|||Enchant land you control$Sacrifice a Thrull: Put three time counters on Tourach's Gate.$At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.$Enchanted land has "{tap}: Attacking creatures you control get +2/-1 until end of turn."| -Deep Spawn|Fallen Empires||U|{5}{U}{U}{U}|Creature — Homarid|6|6|Trample$At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.${U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)| -High Tide|Fallen Empires||C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| -High Tide|Fallen Empires||C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| -High Tide|Fallen Empires||C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| -Homarid|Fallen Empires||C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| -Homarid|Fallen Empires||C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| -Homarid|Fallen Empires||C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| -Homarid|Fallen Empires||C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| -Homarid Shaman|Fallen Empires||R|{2}{U}{U}|Creature — Homarid Shaman|2|1|{U}: Tap target green creature.| -Homarid Spawning Bed|Fallen Empires||U|{U}{U}|Enchantment|||{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.| -Homarid Warrior|Fallen Empires||C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| -Homarid Warrior|Fallen Empires||C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| -Homarid Warrior|Fallen Empires||C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| -Merseine|Fallen Empires||C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| -Merseine|Fallen Empires||C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| -Merseine|Fallen Empires||C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| -Merseine|Fallen Empires||C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| -River Merfolk|Fallen Empires||R|{U}{U}|Creature — Merfolk|2|1|{U}: River Merfolk gains mountainwalk until end of turn.| -Seasinger|Fallen Empires||U|{1}{U}{U}|Creature — Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| -Svyelunite Priest|Fallen Empires||U|{1}{U}|Creature — Merfolk Cleric|1|1|{U}{U}, {tap}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)| -Tidal Flats|Fallen Empires||C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| -Tidal Flats|Fallen Empires||C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| -Tidal Flats|Fallen Empires||C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| -Tidal Influence|Fallen Empires||U|{2}{U}|Enchantment|||Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.$Tidal Influence enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Tidal Influence.$As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.$As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.$Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.| -Vodalian Knights|Fallen Empires||R|{1}{U}{U}|Creature — Merfolk Knight|2|2|First strike$Vodalian Knights can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Vodalian Knights.${U}: Vodalian Knights gains flying until end of turn.| -Vodalian Mage|Fallen Empires||C|{2}{U}|Creature — Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| -Vodalian Mage|Fallen Empires||C|{2}{U}|Creature — Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| -Vodalian Mage|Fallen Empires||C|{2}{U}|Creature — Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| -Vodalian Soldiers|Fallen Empires||C|{1}{U}|Creature — Merfolk Soldier|1|2|| -Vodalian Soldiers|Fallen Empires||C|{1}{U}|Creature — Merfolk Soldier|1|2|| -Vodalian Soldiers|Fallen Empires||C|{1}{U}|Creature — Merfolk Soldier|1|2|| -Vodalian Soldiers|Fallen Empires||C|{1}{U}|Creature — Merfolk Soldier|1|2|| -Vodalian War Machine|Fallen Empires||R|{1}{U}{U}|Creature — Wall|0|4|Defender (This creature can't attack.)$Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.$Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.$When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.| -Elven Fortress|Fallen Empires||C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| -Elven Fortress|Fallen Empires||C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| -Elven Fortress|Fallen Empires||C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| -Elven Fortress|Fallen Empires||C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| -Elvish Farmer|Fallen Empires||R|{1}{G}|Creature — Elf|0|2|At the beginning of your upkeep, put a spore counter on Elvish Farmer.$Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| -Elvish Hunter|Fallen Empires||C|{1}{G}|Creature — Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| -Elvish Hunter|Fallen Empires||C|{1}{G}|Creature — Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| -Elvish Hunter|Fallen Empires||C|{1}{G}|Creature — Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| -Elvish Scout|Fallen Empires||C|{G}|Creature — Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| -Elvish Scout|Fallen Empires||C|{G}|Creature — Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| -Elvish Scout|Fallen Empires||C|{G}|Creature — Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| -Feral Thallid|Fallen Empires||U|{3}{G}{G}{G}|Creature — Fungus|6|3|At the beginning of your upkeep, put a spore counter on Feral Thallid.$$Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.| -Fungal Bloom|Fallen Empires||R|{G}{G}|Enchantment|||{G}{G}: Put a spore counter on target Fungus.| -Night Soil|Fallen Empires||C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| -Night Soil|Fallen Empires||C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| -Night Soil|Fallen Empires||C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| -Spore Cloud|Fallen Empires||C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| -Spore Cloud|Fallen Empires||C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| -Spore Cloud|Fallen Empires||C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| -Spore Flower|Fallen Empires||U|{G}{G}|Creature — Fungus|0|1|At the beginning of your upkeep, put a spore counter on Spore Flower.$Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.| -Thallid|Fallen Empires||C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| -Thallid|Fallen Empires||C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| -Thallid|Fallen Empires||C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| -Thallid|Fallen Empires||C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| -Thallid Devourer|Fallen Empires||U|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Devourer.$Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.| -Thelon's Chant|Fallen Empires||U|{1}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.$Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.| -Thelon's Curse|Fallen Empires||R|{G}{G}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.| -Thelonite Druid|Fallen Empires||U|{2}{G}|Creature — Human Cleric Druid|1|1|{1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.| -Thelonite Monk|Fallen Empires||R|{2}{G}{G}|Creature — Insect Monk Cleric|1|2|{tap}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)| -Thorn Thallid|Fallen Empires||C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| -Thorn Thallid|Fallen Empires||C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| -Thorn Thallid|Fallen Empires||C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| -Thorn Thallid|Fallen Empires||C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| -Brassclaw Orcs|Fallen Empires||C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| -Brassclaw Orcs|Fallen Empires||C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| -Orcish Veteran|Fallen Empires||C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| -Brassclaw Orcs|Fallen Empires||C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| -Dwarven Armorer|Fallen Empires||R|{R}|Creature — Dwarf|0|2|{R}, {tap}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.| -Dwarven Catapult|Fallen Empires||U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| -Dwarven Lieutenant|Fallen Empires||U|{R}{R}|Creature — Dwarf Soldier|1|2|{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.| -Dwarven Soldier|Fallen Empires||C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| -Dwarven Soldier|Fallen Empires||C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| -Dwarven Soldier|Fallen Empires||C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| -Goblin Chirurgeon|Fallen Empires||C|{R}|Creature — Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| -Goblin Chirurgeon|Fallen Empires||C|{R}|Creature — Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| -Goblin Chirurgeon|Fallen Empires||C|{R}|Creature — Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| -Goblin Flotilla|Fallen Empires||R|{2}{R}|Creature — Goblin|2|2|Islandwalk$At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.| -Goblin Grenade|Fallen Empires||C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| -Goblin Grenade|Fallen Empires||C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| -Goblin Grenade|Fallen Empires||C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| -Goblin Kites|Fallen Empires||U|{1}{R}|Enchantment|||{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.| -Goblin War Drums|Fallen Empires||C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| -Goblin War Drums|Fallen Empires||C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| -Goblin War Drums|Fallen Empires||C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| -Goblin War Drums|Fallen Empires||C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| -Goblin Warrens|Fallen Empires||R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| -Orcish Captain|Fallen Empires||U|{R}|Creature — Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| -Orcish Spy|Fallen Empires||C|{R}|Creature — Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| -Orcish Spy|Fallen Empires||C|{R}|Creature — Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| -Orcish Spy|Fallen Empires||C|{R}|Creature — Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| -Orcish Veteran|Fallen Empires||C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| -Orcish Veteran|Fallen Empires||C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| -Brassclaw Orcs|Fallen Empires||C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| -Orcish Veteran|Fallen Empires||C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| -Orgg|Fallen Empires||R|{3}{R}{R}|Creature — Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| -Raiding Party|Fallen Empires||U|{2}{R}|Enchantment|||Raiding Party can't be the target of white spells or abilities from white sources.$$Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.| -Combat Medic|Fallen Empires||C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Combat Medic|Fallen Empires||C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Combat Medic|Fallen Empires||C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Combat Medic|Fallen Empires||C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Farrel's Mantle|Fallen Empires||U|{2}{W}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.| -Farrel's Zealot|Fallen Empires||C|{1}{W}{W}|Creature — Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| -Farrel's Zealot|Fallen Empires||C|{1}{W}{W}|Creature — Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| -Farrel's Zealot|Fallen Empires||C|{1}{W}{W}|Creature — Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| -Farrelite Priest|Fallen Empires||U|{1}{W}{W}|Creature — Human Cleric|1|3|{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.| -Hand of Justice|Fallen Empires||R|{5}{W}|Creature — Avatar|2|6|{tap}, Tap three untapped white creatures you control: Destroy target creature.| -Heroism|Fallen Empires||U|{2}{W}|Enchantment|||Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.| -Icatian Infantry|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Icatian Infantry|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Icatian Infantry|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Icatian Infantry|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Icatian Javelineers|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| -Icatian Javelineers|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| -Icatian Javelineers|Fallen Empires||C|{W}|Creature — Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| -Icatian Lieutenant|Fallen Empires||R|{W}{W}|Creature — Human Soldier|1|2|{1}{W}: Target Soldier creature gets +1/+0 until end of turn.| -Icatian Moneychanger|Fallen Empires||C|{W}|Creature — Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| -Icatian Moneychanger|Fallen Empires||C|{W}|Creature — Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| -Icatian Moneychanger|Fallen Empires||C|{W}|Creature — Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| -Icatian Phalanx|Fallen Empires||U|{4}{W}|Creature — Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Icatian Priest|Fallen Empires||U|{W}|Creature — Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| -Icatian Scout|Fallen Empires||C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| -Icatian Scout|Fallen Empires||C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| -Icatian Scout|Fallen Empires||C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| -Icatian Scout|Fallen Empires||C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| -Icatian Skirmishers|Fallen Empires||R|{3}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.| -Icatian Town|Fallen Empires||R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| -Order of Leitbur|Fallen Empires||C|{W}{W}|Creature — Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| -Order of Leitbur|Fallen Empires||C|{W}{W}|Creature — Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| -Order of Leitbur|Fallen Empires||C|{W}{W}|Creature — Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| -Bottomless Vault|Fallen Empires||R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.| -Dwarven Hold|Fallen Empires||R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.| -Dwarven Ruins|Fallen Empires||U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| -Ebon Stronghold|Fallen Empires||U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| -Havenwood Battleground|Fallen Empires||U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| -Hollow Trees|Fallen Empires||R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.| -Icatian Store|Fallen Empires||R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.| -Rainbow Vale|Fallen Empires||R||Land|||{tap}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.| -Ruins of Trokair|Fallen Empires||U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| -Sand Silos|Fallen Empires||R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.| -Svyelunite Temple|Fallen Empires||U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| -Aladdin's Lamp|Fourth Edition||R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| -Aladdin's Ring|Fourth Edition||R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| -Amulet of Kroog|Fourth Edition||C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Ankh of Mishra|Fourth Edition||R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| -Armageddon Clock|Fourth Edition||R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| -Ashnod's Battle Gear|Fourth Edition||U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| -Battering Ram|Fourth Edition||C|{2}|Artifact Creature — Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| -Black Mana Battery|Fourth Edition||R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.| -Black Vise|Fourth Edition||U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| -Blue Mana Battery|Fourth Edition||R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.| -Bottle of Suleiman|Fourth Edition||R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| -Brass Man|Fourth Edition||U|{1}|Artifact Creature — Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| -Bronze Tablet|Fourth Edition||R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| -Celestial Prism|Fourth Edition||U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| -Clay Statue|Fourth Edition||C|{4}|Artifact Creature — Golem|3|1|{2}: Regenerate Clay Statue.| -Clockwork Avian|Fourth Edition||R|{5}|Artifact Creature — Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| -Clockwork Beast|Fourth Edition||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Colossus of Sardia|Fourth Edition||R|{9}|Artifact Creature — Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| -Conservator|Fourth Edition||U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| -Coral Helm|Fourth Edition||R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| -Crystal Rod|Fourth Edition||U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| -Cursed Rack|Fourth Edition||U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| -Dancing Scimitar|Fourth Edition||R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Diabolic Machine|Fourth Edition||U|{7}|Artifact Creature — Construct|4|4|{3}: Regenerate Diabolic Machine.| -Dingus Egg|Fourth Edition||R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| -Disrupting Scepter|Fourth Edition||R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Dragon Engine|Fourth Edition||R|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| -Ebony Horse|Fourth Edition||R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| -Fellwar Stone|Fourth Edition||U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| -Flying Carpet|Fourth Edition||R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| -Glasses of Urza|Fourth Edition||U|{1}|Artifact|||{tap}: Look at target player's hand.| -Grapeshot Catapult|Fourth Edition||C|{4}|Artifact Creature — Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| -Green Mana Battery|Fourth Edition||R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.| -Helm of Chatzuk|Fourth Edition||R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Howling Mine|Fourth Edition||R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| -Iron Star|Fourth Edition||U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Cup|Fourth Edition||U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Tower|Fourth Edition||R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.| -Jade Monolith|Fourth Edition||R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| -Jandor's Saddlebags|Fourth Edition||R|{2}|Artifact|||{3}, {tap}: Untap target creature.| -Jayemdae Tome|Fourth Edition||R|{4}|Artifact|||{4}, {tap}: Draw a card.| -Kormus Bell|Fourth Edition||R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| -Library of Leng|Fourth Edition||U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| -Mana Vault|Fourth Edition||R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| -Meekstone|Fourth Edition||R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Millstone|Fourth Edition||R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| -Mishra's War Machine|Fourth Edition||R|{7}|Artifact Creature — Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.| -Nevinyrral's Disk|Fourth Edition||R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| -Obsianus Golem|Fourth Edition||U|{6}|Artifact Creature — Golem|4|6|| -Onulet|Fourth Edition||R|{3}|Artifact Creature — Construct|2|2|When Onulet dies, you gain 2 life.| -Ornithopter|Fourth Edition||U|{0}|Artifact Creature — Thopter|0|2|Flying| -Primal Clay|Fourth Edition||R|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| -Red Mana Battery|Fourth Edition||R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.| -Rod of Ruin|Fourth Edition||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Shapeshifter|Fourth Edition||U|{6}|Artifact Creature — Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| -Soul Net|Fourth Edition||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| -Sunglasses of Urza|Fourth Edition||R|{3}|Artifact|||You may spend white mana as though it were red mana.| -Tawnos's Wand|Fourth Edition||U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| -Tawnos's Weaponry|Fourth Edition||U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| -Tetravus|Fourth Edition||R|{6}|Artifact Creature — Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| -The Hive|Fourth Edition||R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| -The Rack|Fourth Edition||U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| -Throne of Bone|Fourth Edition||U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| -Triskelion|Fourth Edition||R|{6}|Artifact Creature — Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| -Urza's Avenger|Fourth Edition||R|{6}|Artifact Creature — Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Wall of Spears|Fourth Edition||C|{3}|Artifact Creature — Wall|2|3|Defender (This creature can't attack.)$First strike| -White Mana Battery|Fourth Edition||R|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.| -Winter Orb|Fourth Edition||R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| -Wooden Sphere|Fourth Edition||U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| -Yotian Soldier|Fourth Edition||C|{3}|Artifact Creature — Soldier|1|4|Vigilance| -Abomination|Fourth Edition||U|{3}{B}{B}|Creature — Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| -Animate Dead|Fourth Edition||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| -Ashes to Ashes|Fourth Edition||U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| -Bad Moon|Fourth Edition||R|{1}{B}|Enchantment|||Black creatures get +1/+1.| -Black Knight|Fourth Edition||U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| -Blight|Fourth Edition||U|{B}{B}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| -Bog Imp|Fourth Edition||C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Bog Wraith|Fourth Edition||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Carrion Ants|Fourth Edition||U|{2}{B}{B}|Creature — Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| -Cosmic Horror|Fourth Edition||R|{3}{B}{B}{B}|Creature — Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| -Cursed Land|Fourth Edition||U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| -Cyclopean Mummy|Fourth Edition||C|{1}{B}|Creature — Zombie|2|1|When Cyclopean Mummy dies, exile it.| -Dark Ritual|Fourth Edition||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Deathgrip|Fourth Edition||U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| -Deathlace|Fourth Edition||R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| -Drain Life|Fourth Edition||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Drudge Skeletons|Fourth Edition||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -El-Hajjâj|Fourth Edition||R|{1}{B}{B}|Creature — Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| -Erg Raiders|Fourth Edition||C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| -Evil Presence|Fourth Edition||U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| -Fear|Fourth Edition||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Frozen Shade|Fourth Edition||C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| -Gloom|Fourth Edition||U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| -Greed|Fourth Edition||R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| -Howl from Beyond|Fourth Edition||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Hypnotic Specter|Fourth Edition||U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| -Junún Efreet|Fourth Edition||U|{1}{B}{B}|Creature — Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| -Lord of the Pit|Fourth Edition||R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| -Lost Soul|Fourth Edition||C|{1}{B}{B}|Creature — Spirit Minion|2|1|Swampwalk| -Marsh Gas|Fourth Edition||C|{B}|Instant|||All creatures get -2/-0 until end of turn.| -Mind Twist|Fourth Edition||R|{X}{B}|Sorcery|||Target player discards X cards at random.| -Murk Dwellers|Fourth Edition||C|{3}{B}|Creature — Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| -Nether Shadow|Fourth Edition||R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| -Nightmare|Fourth Edition||R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Paralyze|Fourth Edition||C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| -Pestilence|Fourth Edition||C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Pit Scorpion|Fourth Edition||C|{2}{B}|Creature — Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Plague Rats|Fourth Edition||C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| -Rag Man|Fourth Edition||R|{2}{B}{B}|Creature — Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| -Raise Dead|Fourth Edition||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Royal Assassin|Fourth Edition||R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| -Scathe Zombies|Fourth Edition||C|{2}{B}|Creature — Zombie|2|2|| -Scavenging Ghoul|Fourth Edition||U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| -Sengir Vampire|Fourth Edition||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Simulacrum|Fourth Edition||U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| -Sorceress Queen|Fourth Edition||R|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| -Spirit Shackle|Fourth Edition||U|{B}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| -Terror|Fourth Edition||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Uncle Istvan|Fourth Edition||U|{1}{B}{B}{B}|Creature — Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| -Unholy Strength|Fourth Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| -Vampire Bats|Fourth Edition||C|{B}|Creature — Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| -Wall of Bone|Fourth Edition||U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Warp Artifact|Fourth Edition||R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| -Weakness|Fourth Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Will-o'-the-Wisp|Fourth Edition||R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Word of Binding|Fourth Edition||C|{X}{B}{B}|Sorcery|||Tap X target creatures.| -Xenic Poltergeist|Fourth Edition||R|{1}{B}{B}|Creature — Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| -Zombie Master|Fourth Edition||R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| -Air Elemental|Fourth Edition||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Animate Artifact|Fourth Edition||U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| -Apprentice Wizard|Fourth Edition||C|{1}{U}{U}|Creature — Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| -Backfire|Fourth Edition||U|{U}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| -Blue Elemental Blast|Fourth Edition||C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| -Control Magic|Fourth Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| -Counterspell|Fourth Edition||U|{U}{U}|Instant|||Counter target spell.| -Creature Bond|Fourth Edition||C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| -Drain Power|Fourth Edition||R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| -Energy Flux|Fourth Edition||U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| -Energy Tap|Fourth Edition||C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.| -Erosion|Fourth Edition||C|{U}{U}{U}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| -Feedback|Fourth Edition||U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| -Flight|Fourth Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Flood|Fourth Edition||C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| -Gaseous Form|Fourth Edition||C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Ghost Ship|Fourth Edition||U|{2}{U}{U}|Creature — Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| -Giant Tortoise|Fourth Edition||C|{1}{U}|Creature — Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| -Hurkyl's Recall|Fourth Edition||R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| -Island Fish Jasconius|Fourth Edition||R|{4}{U}{U}{U}|Creature — Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| -Jump|Fourth Edition||C|{U}|Instant|||Target creature gains flying until end of turn.| -Leviathan|Fourth Edition||R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| -Lifetap|Fourth Edition||U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| -Lord of Atlantis|Fourth Edition||R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| -Magical Hack|Fourth Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| -Mahamoti Djinn|Fourth Edition||R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Mana Short|Fourth Edition||R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| -Merfolk of the Pearl Trident|Fourth Edition||C|{U}|Creature — Merfolk|1|1|| -Mind Bomb|Fourth Edition||U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| -Phantasmal Forces|Fourth Edition||U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| -Phantasmal Terrain|Fourth Edition||C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| -Phantom Monster|Fourth Edition||U|{3}{U}|Creature — Illusion|3|3|Flying| -Pirate Ship|Fourth Edition||R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| -Power Leak|Fourth Edition||C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| -Power Sink|Fourth Edition||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prodigal Sorcerer|Fourth Edition||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Psionic Entity|Fourth Edition||R|{4}{U}|Creature — Illusion|2|2|{tap}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.| -Psychic Venom|Fourth Edition||C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| -Relic Bind|Fourth Edition||R|{2}{U}|Enchantment — Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life.| -Sea Serpent|Fourth Edition||C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| -Segovian Leviathan|Fourth Edition||U|{4}{U}|Creature — Leviathan|3|3|Islandwalk| -Sindbad|Fourth Edition||U|{1}{U}|Creature — Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| -Siren's Call|Fourth Edition||U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| -Sleight of Mind|Fourth Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Spell Blast|Fourth Edition||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Stasis|Fourth Edition||R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| -Steal Artifact|Fourth Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| -Sunken City|Fourth Edition||C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| -Thoughtlace|Fourth Edition||R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| -Time Elemental|Fourth Edition||R|{2}{U}|Creature — Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| -Twiddle|Fourth Edition||C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| -Unstable Mutation|Fourth Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| -Unsummon|Fourth Edition||C|{U}|Instant|||Return target creature to its owner's hand.| -Volcanic Eruption|Fourth Edition||R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| -Wall of Air|Fourth Edition||U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Wall of Water|Fourth Edition||U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| -Water Elemental|Fourth Edition||U|{3}{U}{U}|Creature — Elemental|5|4|| -Zephyr Falcon|Fourth Edition||C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| -Aspect of Wolf|Fourth Edition||R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| -Birds of Paradise|Fourth Edition||R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Carnivorous Plant|Fourth Edition||C|{3}{G}|Creature — Plant Wall|4|5|Defender| -Channel|Fourth Edition||U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| -Cockatrice|Fourth Edition||R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Craw Wurm|Fourth Edition||C|{4}{G}{G}|Creature — Wurm|6|4|| -Crumble|Fourth Edition||U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| -Desert Twister|Fourth Edition||U|{4}{G}{G}|Sorcery|||Destroy target permanent.| -Durkwood Boars|Fourth Edition||C|{4}{G}|Creature — Boar|4|4|| -Elven Riders|Fourth Edition||U|{3}{G}{G}|Creature — Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| -Elvish Archers|Fourth Edition||R|{1}{G}|Creature — Elf Archer|2|1|First strike| -Fog|Fourth Edition||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Force of Nature|Fourth Edition||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Fungusaur|Fourth Edition||R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| -Gaea's Liege|Fourth Edition||R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| -Giant Growth|Fourth Edition||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Giant Spider|Fourth Edition||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Grizzly Bears|Fourth Edition||C|{1}{G}|Creature — Bear|2|2|| -Hurricane|Fourth Edition||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Instill Energy|Fourth Edition||U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| -Ironroot Treefolk|Fourth Edition||C|{4}{G}|Creature — Treefolk|3|5|| -Killer Bees|Fourth Edition||U|{1}{G}{G}|Creature — Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| -Land Leeches|Fourth Edition||C|{1}{G}{G}|Creature — Leech|2|2|First strike| -Ley Druid|Fourth Edition||U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| -Lifeforce|Fourth Edition||U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| -Lifelace|Fourth Edition||R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| -Living Artifact|Fourth Edition||R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| -Living Lands|Fourth Edition||R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| -Llanowar Elves|Fourth Edition||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lure|Fourth Edition||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Marsh Viper|Fourth Edition||C|{3}{G}|Creature — Snake|1|2|Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| -Nafs Asp|Fourth Edition||C|{G}|Creature — Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| -Pradesh Gypsies|Fourth Edition||C|{2}{G}|Creature — Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| -Radjan Spirit|Fourth Edition||U|{3}{G}|Creature — Spirit|3|2|{tap}: Target creature loses flying until end of turn.| -Rebirth|Fourth Edition||R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.| -Regeneration|Fourth Edition||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Sandstorm|Fourth Edition||C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| -Scryb Sprites|Fourth Edition||C|{G}|Creature — Faerie|1|1|Flying| -Shanodin Dryads|Fourth Edition||C|{G}|Creature — Dryad|1|1|Forestwalk| -Stream of Life|Fourth Edition||C|{X}{G}|Sorcery|||Target player gains X life.| -Sylvan Library|Fourth Edition||R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| -Thicket Basilisk|Fourth Edition||U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Timber Wolves|Fourth Edition||R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Titania's Song|Fourth Edition||R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| -Tranquility|Fourth Edition||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Tsunami|Fourth Edition||U|{3}{G}|Sorcery|||Destroy all Islands.| -Untamed Wilds|Fourth Edition||U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| -Venom|Fourth Edition||C|{1}{G}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| -Verduran Enchantress|Fourth Edition||R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| -Wall of Brambles|Fourth Edition||U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| -Wall of Ice|Fourth Edition||U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Wall of Wood|Fourth Edition||C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| -Wanderlust|Fourth Edition||U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| -War Mammoth|Fourth Edition||C|{3}{G}|Creature — Elephant|3|3|Trample| -Web|Fourth Edition||R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| -Whirling Dervish|Fourth Edition||U|{G}{G}|Creature — Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| -Wild Growth|Fourth Edition||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Winter Blast|Fourth Edition||U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| -Ali Baba|Fourth Edition||U|{R}|Creature — Human Rogue|1|1|{R}: Tap target Wall.| -Ball Lightning|Fourth Edition||R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| -Bird Maiden|Fourth Edition||C|{2}{R}|Creature — Human Bird|1|2|Flying| -Blood Lust|Fourth Edition||C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| -Brothers of Fire|Fourth Edition||C|{1}{R}{R}|Creature — Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| -Burrowing|Fourth Edition||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| -Cave People|Fourth Edition||U|{1}{R}{R}|Creature — Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| -Chaoslace|Fourth Edition||R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| -Crimson Manticore|Fourth Edition||R|{2}{R}{R}|Creature — Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| -Detonate|Fourth Edition||U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| -Disintegrate|Fourth Edition||C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Dragon Whelp|Fourth Edition||U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| -Dwarven Warriors|Fourth Edition||C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Earth Elemental|Fourth Edition||U|{3}{R}{R}|Creature — Elemental|4|5|| -Earthquake|Fourth Edition||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -Eternal Warrior|Fourth Edition||C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has vigilance.| -Fire Elemental|Fourth Edition||U|{3}{R}{R}|Creature — Elemental|5|4|| -Fireball|Fourth Edition||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Firebreathing|Fourth Edition||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Fissure|Fourth Edition||C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| -Flashfires|Fourth Edition||U|{3}{R}|Sorcery|||Destroy all Plains.| -Giant Strength|Fourth Edition||C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| -Goblin Balloon Brigade|Fourth Edition||U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| -Goblin King|Fourth Edition||R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| -Goblin Rock Sled|Fourth Edition||C|{1}{R}|Creature — Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| -Gray Ogre|Fourth Edition||C|{2}{R}|Creature — Ogre|2|2|| -Hill Giant|Fourth Edition||C|{3}{R}|Creature — Giant|3|3|| -Hurloon Minotaur|Fourth Edition||C|{1}{R}{R}|Creature — Minotaur|2|3|| -Hurr Jackal|Fourth Edition||R|{R}|Creature — Hound|1|1|{tap}: Target creature can't be regenerated this turn.| -Immolation|Fourth Edition||C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/-2.| -Inferno|Fourth Edition||R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| -Ironclaw Orcs|Fourth Edition||C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| -Keldon Warlord|Fourth Edition||U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| -Lightning Bolt|Fourth Edition||C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| -Magnetic Mountain|Fourth Edition||R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| -Mana Clash|Fourth Edition||R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| -Mana Flare|Fourth Edition||R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| -Manabarbs|Fourth Edition||R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| -Mons's Goblin Raiders|Fourth Edition||C|{R}|Creature — Goblin|1|1|| -Orcish Artillery|Fourth Edition||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| -Orcish Oriflamme|Fourth Edition||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Power Surge|Fourth Edition||R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| -Pyrotechnics|Fourth Edition||U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| -Red Elemental Blast|Fourth Edition||C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| -Shatter|Fourth Edition||C|{1}{R}|Instant|||Destroy target artifact.| -Shivan Dragon|Fourth Edition||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Sisters of the Flame|Fourth Edition||C|{1}{R}{R}|Creature — Human Shaman|2|2|{tap}: Add {R} to your mana pool.| -Smoke|Fourth Edition||R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| -Stone Giant|Fourth Edition||U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Stone Rain|Fourth Edition||C|{2}{R}|Sorcery|||Destroy target land.| -Tempest Efreet|Fourth Edition||R|{1}{R}{R}{R}|Creature — Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| -The Brute|Fourth Edition||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| -Tunnel|Fourth Edition||U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| -Uthden Troll|Fourth Edition||U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| -Wall of Dust|Fourth Edition||U|{2}{R}|Creature — Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| -Wall of Fire|Fourth Edition||U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| -Wall of Stone|Fourth Edition||U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| -Winds of Change|Fourth Edition||R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| -Alabaster Potion|Fourth Edition||C|{X}{W}{W}|Instant|||Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| -Amrou Kithkin|Fourth Edition||C|{W}{W}|Creature — Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| -Angry Mob|Fourth Edition||U|{2}{W}{W}|Creature — Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| -Animate Wall|Fourth Edition||R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| -Armageddon|Fourth Edition||R|{3}{W}|Sorcery|||Destroy all lands.| -Balance|Fourth Edition||R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| -Benalish Hero|Fourth Edition||C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Black Ward|Fourth Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| -Blessing|Fourth Edition||R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| -Blue Ward|Fourth Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| -Brainwash|Fourth Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| -Castle|Fourth Edition||U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| -Circle of Protection: Artifacts|Fourth Edition||U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Black|Fourth Edition||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Fourth Edition||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Fourth Edition||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Fourth Edition||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Fourth Edition||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Conversion|Fourth Edition||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| -Crusade|Fourth Edition||R|{W}{W}|Enchantment|||White creatures get +1/+1.| -Death Ward|Fourth Edition||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Fourth Edition||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Divine Transformation|Fourth Edition||U|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.| -Elder Land Wurm|Fourth Edition||R|{4}{W}{W}{W}|Creature — Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| -Eye for an Eye|Fourth Edition||R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| -Fortified Area|Fourth Edition||C|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Green Ward|Fourth Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| -Healing Salve|Fourth Edition||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Holy Armor|Fourth Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| -Holy Strength|Fourth Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| -Island Sanctuary|Fourth Edition||R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| -Karma|Fourth Edition||U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| -Kismet|Fourth Edition||U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| -Land Tax|Fourth Edition||R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| -Mesa Pegasus|Fourth Edition||C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Morale|Fourth Edition||C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| -Northern Paladin|Fourth Edition||R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| -Osai Vultures|Fourth Edition||U|{1}{W}|Creature — Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| -Pearled Unicorn|Fourth Edition||C|{2}{W}|Creature — Unicorn|2|2|| -Personal Incarnation|Fourth Edition||R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| -Piety|Fourth Edition||C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| -Pikemen|Fourth Edition||C|{1}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Purelace|Fourth Edition||R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| -Red Ward|Fourth Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| -Reverse Damage|Fourth Edition||R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Righteousness|Fourth Edition||R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| -Samite Healer|Fourth Edition||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Savannah Lions|Fourth Edition||R|{W}|Creature — Cat|2|1|| -Seeker|Fourth Edition||C|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| -Serra Angel|Fourth Edition||U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Spirit Link|Fourth Edition||U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| -Swords to Plowshares|Fourth Edition||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Tundra Wolves|Fourth Edition||C|{W}|Creature — Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| -Visions|Fourth Edition||U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| -Wall of Swords|Fourth Edition||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -White Knight|Fourth Edition||U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| -White Ward|Fourth Edition||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| -Wrath of God|Fourth Edition||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Fourth Edition||L||Basic Land — Swamp|||B| -Swamp|Fourth Edition||L||Basic Land — Swamp|||B| -Swamp|Fourth Edition||L||Basic Land — Swamp|||B| -Forest|Fourth Edition||L||Basic Land — Forest|||G| -Forest|Fourth Edition||L||Basic Land — Forest|||G| -Forest|Fourth Edition||L||Basic Land — Forest|||G| -Strip Mine|Fourth Edition||U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| -Mountain|Fourth Edition||L||Basic Land — Mountain|||R| -Mountain|Fourth Edition||L||Basic Land — Mountain|||R| -Mountain|Fourth Edition||L||Basic Land — Mountain|||R| -Plains|Fourth Edition||L||Basic Land — Plains|||W| -Plains|Fourth Edition||L||Basic Land — Plains|||W| -Plains|Fourth Edition||L||Basic Land — Plains|||W| -Mishra's Factory|Fourth Edition||U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| -Oasis|Fourth Edition||U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| -Island|Fourth Edition||L||Basic Land — Island|||U| -Island|Fourth Edition||L||Basic Land — Island|||U| -Island|Fourth Edition||L||Basic Land — Island|||U| -Adarkar Sentinel|Ice Age||U|{5}|Artifact Creature — Soldier|3|3|{1}: Adarkar Sentinel gets +0/+1 until end of turn.| -Aegis of the Meek|Ice Age||R|{3}|Artifact|||{1}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.| -Amulet of Quoz|Ice Age||R|{6}|Artifact|||Remove Amulet of Quoz from your deck before playing if you're not playing for ante.${tap}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.| -Arcum's Sleigh|Ice Age||U|{1}|Artifact|||{2}, {tap}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.| -Arcum's Weathervane|Ice Age||U|{2}|Artifact|||{2}, {tap}: Target snow land is no longer snow.${2}, {tap}: Target nonsnow basic land becomes snow.| -Arcum's Whistle|Ice Age||U|{3}|Artifact|||{3}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.| -Barbed Sextant|Ice Age||C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| -Baton of Morale|Ice Age||U|{2}|Artifact|||{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Celestial Sword|Ice Age||R|{6}|Artifact|||{3}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.| -Crown of the Ages|Ice Age||R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| -Despotic Scepter|Ice Age||R|{1}|Artifact|||{tap}: Destroy target permanent you own. It can't be regenerated.| -Elkin Bottle|Ice Age||R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| -Fyndhorn Bow|Ice Age||U|{2}|Artifact|||{3}, {tap}: Target creature gains first strike until end of turn.| -Goblin Lyre|Ice Age||R|{3}|Artifact|||Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.| -Hematite Talisman|Ice Age||U|{2}|Artifact|||Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.| -Ice Cauldron|Ice Age||R|{4}|Artifact|||{X}, {tap}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.${tap}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.| -Icy Manipulator|Ice Age||U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| -Infinite Hourglass|Ice Age||R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| -Jester's Cap|Ice Age||R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| -Jester's Mask|Ice Age||R|{5}|Artifact|||Jester's Mask enters the battlefield tapped.${1}, {tap}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.| -Jeweled Amulet|Ice Age||U|{0}|Artifact|||{1}, {tap}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.${tap}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.| -Lapis Lazuli Talisman|Ice Age||U|{2}|Artifact|||Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.| -Malachite Talisman|Ice Age||U|{2}|Artifact|||Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.| -Nacre Talisman|Ice Age||U|{2}|Artifact|||Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.| -Naked Singularity|Ice Age||R|{5}|Artifact|||Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.| -Onyx Talisman|Ice Age||U|{2}|Artifact|||Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.| -Pentagram of the Ages|Ice Age||R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| -Pit Trap|Ice Age||U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| -Runed Arch|Ice Age||R|{3}|Artifact|||Runed Arch enters the battlefield tapped.${X}, {tap}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.| -Shield of the Ages|Ice Age||U|{2}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to you this turn.| -Skull Catapult|Ice Age||U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| -Snow Fortress|Ice Age||R|{5}|Artifact Creature — Wall|0|4|Defender (This creature can't attack.)${1}: Snow Fortress gets +1/+0 until end of turn.${1}: Snow Fortress gets +0/+1 until end of turn.${3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.| -Soldevi Golem|Ice Age||R|{4}|Artifact Creature — Golem|5|3|Soldevi Golem doesn't untap during your untap step.$At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.| -Soldevi Simulacrum|Ice Age||U|{4}|Artifact Creature — Soldier|2|4|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Soldevi Simulacrum gets +1/+0 until end of turn.| -Staff of the Ages|Ice Age||R|{3}|Artifact|||Creatures with landwalk abilities can be blocked as though they didn't have those abilities.| -Sunstone|Ice Age||U|{3}|Artifact|||{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.| -Time Bomb|Ice Age||R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| -Urza's Bauble|Ice Age||U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| -Vexing Arcanix|Ice Age||R|{4}|Artifact|||{3}, {tap}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.| -Vibrating Sphere|Ice Age||R|{4}|Artifact|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get -0/-2.| -Walking Wall|Ice Age||U|{4}|Artifact Creature — Wall|0|6|Defender${3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| -Wall of Shields|Ice Age||U|{3}|Artifact Creature — Wall|0|4|Defender (This creature can't attack.)$Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| -War Chariot|Ice Age||U|{3}|Artifact|||{3}, {tap}: Target creature gains trample until end of turn.| -Whalebone Glider|Ice Age||U|{2}|Artifact|||{2}, {tap}: Target creature with power 3 or less gains flying until end of turn.| -Zuran Orb|Ice Age||U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| -Abyssal Specter|Ice Age||U|{2}{B}{B}|Creature — Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| -Ashen Ghoul|Ice Age||U|{3}{B}|Creature — Zombie|3|1|Haste${B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.| -Brine Shaman|Ice Age||C|{1}{B}|Creature — Human Cleric Shaman|1|1|{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.${1}{U}{U}, Sacrifice a creature: Counter target creature spell.| -Burnt Offering|Ice Age||C|{B}|Instant|||As an additional cost to cast Burnt Offering, sacrifice a creature.$Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.| -Cloak of Confusion|Ice Age||C|{1}{B}|Enchantment — Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| -Dance of the Dead|Ice Age||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.| -Dark Banishing|Ice Age||C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| -Dark Ritual|Ice Age||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Demonic Consultation|Ice Age||U|{B}|Instant|||Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.| -Dread Wight|Ice Age||R|{3}{B}{B}|Creature — Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| -Drift of the Dead|Ice Age||U|{3}{B}|Creature — Wall|*|*|Defender (This creature can't attack.)$Drift of the Dead's power and toughness are each equal to the number of snow lands you control.| -Fear|Ice Age||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Flow of Maggots|Ice Age||R|{2}{B}|Creature — Insect|2|2|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Flow of Maggots can't be blocked by non-Wall creatures.| -Foul Familiar|Ice Age||C|{2}{B}|Creature — Spirit|3|1|Foul Familiar can't block.${B}, Pay 1 life: Return Foul Familiar to its owner's hand.| -Gangrenous Zombies|Ice Age||C|{1}{B}{B}|Creature — Zombie|2|2|{tap}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.| -Gaze of Pain|Ice Age||C|{1}{B}|Sorcery|||Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.| -Gravebind|Ice Age||R|{B}|Instant|||Target creature can't be regenerated this turn.$$Draw a card at the beginning of the next turn's upkeep.| -Hecatomb|Ice Age||R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| -Hoar Shade|Ice Age||C|{3}{B}|Creature — Shade|1|2|{B}: Hoar Shade gets +1/+1 until end of turn.| -Howl from Beyond|Ice Age||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Hyalopterous Lemure|Ice Age||U|{4}{B}|Creature — Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| -Icequake|Ice Age||U|{1}{B}{B}|Sorcery|||Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.| -Infernal Darkness|Ice Age||R|{2}{B}{B}|Enchantment|||Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces {B} instead of any other type.| -Infernal Denizen|Ice Age||R|{7}{B}|Creature — Demon|5|7|At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.${tap}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.| -Kjeldoran Dead|Ice Age||C|{B}|Creature — Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| -Knight of Stromgald|Ice Age||U|{B}{B}|Creature — Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| -Krovikan Elementalist|Ice Age||U|{B}{B}|Creature — Human Wizard|1|1|{2}{R}: Target creature gets +1/+0 until end of turn.${U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.| -Krovikan Fetish|Ice Age||C|{2}{B}|Enchantment — Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| -Krovikan Vampire|Ice Age||U|{3}{B}{B}|Creature — Vampire|3|3|At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.| -Legions of Lim-Dûl|Ice Age||C|{1}{B}{B}|Creature — Zombie|2|3|Snow swampwalk| -Leshrac's Rite|Ice Age||U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature has swampwalk.| -Leshrac's Sigil|Ice Age||U|{B}{B}|Enchantment|||Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.${B}{B}: Return Leshrac's Sigil to its owner's hand.| -Lim-Dûl's Cohort|Ice Age||C|{1}{B}{B}|Creature — Zombie|2|3|Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.| -Lim-Dûl's Hex|Ice Age||U|{1}{B}|Enchantment|||At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays {B} or {3}.| -Mind Ravel|Ice Age||C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| -Mind Warp|Ice Age||U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| -Mind Whip|Ice Age||R|{2}{B}{B}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.| -Minion of Leshrac|Ice Age||R|{4}{B}{B}{B}|Creature — Demon Minion|5|5|Protection from black$At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.${tap}: Destroy target creature or land.| -Minion of Tevesh Szat|Ice Age||R|{4}{B}{B}{B}|Creature — Demon Minion|4|4|At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.${tap}: Target creature gets +3/-2 until end of turn.| -Mole Worms|Ice Age||U|{2}{B}|Creature — Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| -Moor Fiend|Ice Age||C|{3}{B}|Creature — Horror|3|3|Swampwalk| -Necropotence|Ice Age||R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| -Norritt|Ice Age||C|{3}{B}|Creature — Imp|1|1|{tap}: Untap target blue creature.${tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.| -Oath of Lim-Dûl|Ice Age||R|{3}{B}|Enchantment|||Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)${B}{B}: Draw a card.| -Pestilence Rats|Ice Age||C|{2}{B}|Creature — Rat|*|3|Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)| -Pox|Ice Age||R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| -Seizures|Ice Age||C|{1}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.| -Songs of the Damned|Ice Age||C|{B}|Instant|||Add {B} to your mana pool for each creature card in your graveyard.| -Soul Burn|Ice Age||C|{X}{2}{B}|Sorcery|||Spend only black and/or red mana on X.$Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.| -Soul Kiss|Ice Age||C|{2}{B}|Enchantment — Aura|||Enchant creature${B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.| -Spoils of Evil|Ice Age||R|{2}{B}|Instant|||For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.| -Spoils of War|Ice Age||R|{X}{B}|Sorcery|||X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.$Distribute X +1/+1 counters among any number of target creatures.| -Stench of Evil|Ice Age||U|{2}{B}{B}|Sorcery|||Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.| -Stromgald Cabal|Ice Age||R|{1}{B}{B}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| -Touch of Death|Ice Age||C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| -Withering Wisps|Ice Age||U|{1}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.${B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.| -Arnjlot's Ascent|Ice Age||C|{1}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Target creature gains flying until end of turn.| -Balduvian Conjurer|Ice Age||U|{1}{U}|Creature — Human Wizard|0|2|{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.| -Balduvian Shaman|Ice Age||C|{U}|Creature — Human Cleric Shaman|1|1|{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| -Binding Grasp|Ice Age||U|{3}{U}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| -Brainstorm|Ice Age||C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| -Breath of Dreams|Ice Age||U|{2}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Green creatures have "Cumulative upkeep {1}."| -Clairvoyance|Ice Age||C|{U}|Instant|||Look at target player's hand.$$Draw a card at the beginning of the next turn's upkeep.| -Counterspell|Ice Age||C|{U}{U}|Instant|||Counter target spell.| -Deflection|Ice Age||R|{3}{U}|Instant|||Change the target of target spell with a single target.| -Dreams of the Dead|Ice Age||U|{3}{U}|Enchantment|||{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| -Enervate|Ice Age||C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| -Errant Minion|Ice Age||C|{2}{U}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| -Essence Flare|Ice Age||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+0.$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.| -Force Void|Ice Age||U|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$$Draw a card at the beginning of the next turn's upkeep.| -Glacial Wall|Ice Age||U|{2}{U}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Hydroblast|Ice Age||C|{U}|Instant|||Choose one — Counter target spell if it's red; or destroy target permanent if it's red.| -Iceberg|Ice Age||U|{X}{U}{U}|Enchantment|||Iceberg enters the battlefield with X ice counters on it.${3}: Put an ice counter on Iceberg.$Remove an ice counter from Iceberg: Add {1} to your mana pool.| -Icy Prison|Ice Age||R|{U}{U}|Enchantment|||When Icy Prison enters the battlefield, exile target creature.$At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.$When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.| -Illusionary Forces|Ice Age||C|{3}{U}|Creature — Illusion|4|4|Flying$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Illusionary Presence|Ice Age||R|{1}{U}{U}|Creature — Illusion|2|2|Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.| -Illusionary Terrain|Ice Age||U|{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Illusionary Terrain enters the battlefield, choose two basic land types.$Basic lands of the first chosen type are the second chosen type.| -Illusionary Wall|Ice Age||C|{4}{U}|Creature — Illusion Wall|7|4|Defender, flying, first strike$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Illusions of Grandeur|Ice Age||R|{3}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Illusions of Grandeur enters the battlefield, you gain 20 life.$When Illusions of Grandeur leaves the battlefield, you lose 20 life.| -Infuse|Ice Age||C|{2}{U}|Instant|||Untap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| -Krovikan Sorcerer|Ice Age||C|{2}{U}|Creature — Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| -Magus of the Unseen|Ice Age||R|{1}{U}|Creature — Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| -Mesmeric Trance|Ice Age||R|{1}{U}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${U}, Discard a card: Draw a card.| -Mistfolk|Ice Age||C|{U}{U}|Creature — Illusion|1|2|{U}: Counter target spell that targets Mistfolk.| -Musician|Ice Age||R|{2}{U}|Creature — Human Wizard|1|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.| -Mystic Might|Ice Age||R|{U}|Enchantment — Aura|||Enchant land you control$Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."| -Mystic Remora|Ice Age||C|{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.| -Phantasmal Mount|Ice Age||U|{1}{U}|Creature — Illusion Horse|1|1|Flying${tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.| -Polar Kraken|Ice Age||R|{8}{U}{U}{U}|Creature — Kraken|11|11|Trample$Polar Kraken enters the battlefield tapped.$Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Portent|Ice Age||C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| -Power Sink|Ice Age||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Ray of Command|Ice Age||C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| -Ray of Erasure|Ice Age||C|{U}|Instant|||Target player puts the top card of his or her library into his or her graveyard.$Draw a card at the beginning of the next turn's upkeep.| -Reality Twist|Ice Age||R|{U}{U}{U}|Enchantment|||Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.| -Sea Spirit|Ice Age||U|{4}{U}|Creature — Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| -Shyft|Ice Age||R|{4}{U}|Creature — Shapeshifter|4|2|At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)| -Sibilant Spirit|Ice Age||R|{5}{U}|Creature — Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| -Silver Erne|Ice Age||U|{3}{U}|Creature — Bird|2|2|Flying, trample| -Sleight of Mind|Ice Age||U|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Snow Devil|Ice Age||C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature has first strike as long as it's blocking and you control a snow land.| -Snowfall|Ice Age||C|{2}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.| -Soldevi Machinist|Ice Age||U|{1}{U}|Creature — Human Wizard Artificer|1|1|{tap}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.| -Soul Barrier|Ice Age||U|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.| -Thunder Wall|Ice Age||U|{1}{U}{U}|Creature — Wall|0|2|Defender (This creature can't attack.)$Flying${U}: Thunder Wall gets +1/+1 until end of turn.| -Updraft|Ice Age||U|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| -Wind Spirit|Ice Age||U|{4}{U}|Creature — Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| -Winter's Chill|Ice Age||R|{X}{U}|Instant|||Cast Winter's Chill only during combat before blockers are declared.$X can't be greater than the number of snow lands you control.$Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.| -Word of Undoing|Ice Age||C|{U}|Instant|||Return target creature and all white Auras you own attached to it to their owners' hands.| -Wrath of Marit Lage|Ice Age||R|{3}{U}{U}|Enchantment|||When Wrath of Marit Lage enters the battlefield, tap all red creatures.$Red creatures don't untap during their controllers' untap steps.| -Zur's Weirding|Ice Age||R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| -Zuran Enchanter|Ice Age||C|{1}{U}|Creature — Human Wizard|1|1|{2}{B}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Zuran Spellcaster|Ice Age||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Zuran Spellcaster deals 1 damage to target creature or player.| -Aurochs|Ice Age||C|{3}{G}|Creature — Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| -Balduvian Bears|Ice Age||C|{1}{G}|Creature — Bear|2|2|| -Blizzard|Ice Age||R|{G}{G}|Enchantment|||Cast Blizzard only if you control a snow land.$Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures with flying don't untap during their controllers' untap steps.| -Brown Ouphe|Ice Age||C|{G}|Creature — Ouphe|1|1|{1}{G}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| -Chub Toad|Ice Age||C|{2}{G}|Creature — Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| -Dire Wolves|Ice Age||C|{2}{G}|Creature — Wolf|2|2|Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Earthlore|Ice Age||C|{G}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{tap}: Target blocking creature gets +1/+2 until end of turn."| -Elder Druid|Ice Age||R|{3}{G}|Creature — Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| -Essence Filter|Ice Age||C|{1}{G}{G}|Sorcery|||Destroy all enchantments or all nonwhite enchantments.| -Fanatical Fever|Ice Age||U|{2}{G}{G}|Instant|||Target creature gets +3/+0 and gains trample until end of turn.| -Folk of the Pines|Ice Age||C|{4}{G}|Creature — Dryad|2|5|{1}{G}: Folk of the Pines gets +1/+0 until end of turn.| -Forbidden Lore|Ice Age||R|{2}{G}|Enchantment — Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."| -Forgotten Lore|Ice Age||U|{G}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.| -Foxfire|Ice Age||C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| -Freyalise Supplicant|Ice Age||U|{1}{G}|Creature — Human Cleric|1|1|{tap}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.| -Freyalise's Charm|Ice Age||U|{G}{G}|Enchantment|||Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.${G}{G}: Return Freyalise's Charm to its owner's hand.| -Freyalise's Winds|Ice Age||R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.| -Fyndhorn Brownie|Ice Age||C|{2}{G}|Creature — Ouphe|1|1|{2}{G}, {tap}: Untap target creature.| -Fyndhorn Elder|Ice Age||U|{2}{G}|Creature — Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| -Fyndhorn Elves|Ice Age||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Fyndhorn Pollen|Ice Age||R|{2}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$All creatures get -1/-0.${1}{G}: All creatures get -1/-0 until end of turn.| -Giant Growth|Ice Age||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Gorilla Pack|Ice Age||C|{2}{G}|Creature — Ape|3|3|Gorilla Pack can't attack unless defending player controls a Forest.$$When you control no Forests, sacrifice Gorilla Pack.| -Hot Springs|Ice Age||R|{1}{G}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn."| -Hurricane|Ice Age||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Johtull Wurm|Ice Age||U|{5}{G}|Creature — Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| -Juniper Order Druid|Ice Age||C|{2}{G}|Creature — Human Cleric Druid|1|1|{tap}: Untap target land.| -Lhurgoyf|Ice Age||R|{2}{G}{G}|Creature — Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| -Lure|Ice Age||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Maddening Wind|Ice Age||U|{2}{G}|Enchantment — Aura|||Enchant creature$Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.| -Nature's Lore|Ice Age||U|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| -Pale Bears|Ice Age||R|{2}{G}|Creature — Bear|2|2|Islandwalk| -Pygmy Allosaurus|Ice Age||R|{2}{G}|Creature — Lizard|2|2|Swampwalk| -Pyknite|Ice Age||C|{2}{G}|Creature — Ouphe|1|1|When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.| -Regeneration|Ice Age||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Rime Dryad|Ice Age||C|{G}|Creature — Dryad|1|2|Snow forestwalk| -Ritual of Subdual|Ice Age||R|{4}{G}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces colorless mana instead of any other type.| -Scaled Wurm|Ice Age||C|{7}{G}|Creature — Wurm|7|6|| -Shambling Strider|Ice Age||C|{4}{G}{G}|Creature — Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| -Snowblind|Ice Age||R|{3}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.| -Stampede|Ice Age||R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| -Stunted Growth|Ice Age||R|{3}{G}{G}|Sorcery|||Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.| -Tarpan|Ice Age||C|{G}|Creature — Horse|1|1|When Tarpan dies, you gain 1 life.| -Thermokarst|Ice Age||U|{1}{G}{G}|Sorcery|||Destroy target land. If that land was a snow land, you gain 1 life.| -Thoughtleech|Ice Age||U|{G}{G}|Enchantment|||Whenever an Island an opponent controls becomes tapped, you may gain 1 life.| -Tinder Wall|Ice Age||C|{G}|Creature — Plant Wall|0|3|Defender (This creature can't attack.)$Sacrifice Tinder Wall: Add {R}{R} to your mana pool.${R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.| -Touch of Vitae|Ice Age||U|{2}{G}|Instant|||Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."$Draw a card at the beginning of the next turn's upkeep.| -Trailblazer|Ice Age||R|{2}{G}{G}|Instant|||Target creature is unblockable this turn.| -Venomous Breath|Ice Age||U|{3}{G}|Instant|||Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.| -Wall of Pine Needles|Ice Age||U|{3}{G}|Creature — Plant Wall|3|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Pine Needles.| -Whiteout|Ice Age||U|{1}{G}|Instant|||All creatures lose flying until end of turn.$Sacrifice a snow land: Return Whiteout from your graveyard to your hand.| -Wiitigo|Ice Age||R|{3}{G}{G}{G}|Creature — Yeti|0|0|Wiitigo enters the battlefield with six +1/+1 counters on it.$At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| -Wild Growth|Ice Age||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Woolly Mammoths|Ice Age||C|{1}{G}{G}|Creature — Elephant|3|2|Woolly Mammoths has trample as long as you control a snow land.| -Woolly Spider|Ice Age||C|{1}{G}{G}|Creature — Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| -Yavimaya Gnats|Ice Age||U|{2}{G}|Creature — Insect|0|1|Flying${G}: Regenerate Yavimaya Gnats.| -Aggression|Ice Age||U|{2}{R}|Enchantment — Aura|||Enchant non-Wall creature$Enchanted creature has first strike and trample.$At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.| -Anarchy|Ice Age||U|{2}{R}{R}|Sorcery|||Destroy all white permanents.| -Avalanche|Ice Age||U|{X}{2}{R}{R}|Sorcery|||Destroy X target snow lands.| -Balduvian Barbarians|Ice Age||C|{1}{R}{R}|Creature — Human Barbarian|3|2|| -Balduvian Hydra|Ice Age||R|{X}{R}{R}|Creature — Hydra|0|1|Balduvian Hydra enters the battlefield with X +1/+0 counters on it.$Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.${R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.| -Barbarian Guides|Ice Age||C|{2}{R}|Creature — Human Barbarian|1|2|{2}{R}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.| -Battle Frenzy|Ice Age||C|{2}{R}|Instant|||Green creatures you control get +1/+1 until end of turn.$$Nongreen creatures you control get +1/+0 until end of turn.| -Bone Shaman|Ice Age||C|{2}{R}{R}|Creature — Giant Shaman|3|3|{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."| -Brand of Ill Omen|Ice Age||R|{3}{R}|Enchantment — Aura|||Enchant creature$Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted creature's controller can't cast creature spells.| -Chaos Lord|Ice Age||R|{4}{R}{R}{R}|Creature — Human|7|7|First strike$At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.$Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.| -Chaos Moon|Ice Age||R|{3}{R}|Enchantment|||At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.| -Conquer|Ice Age||U|{3}{R}{R}|Enchantment — Aura|||Enchant land$You control enchanted land.| -Curse of Marit Lage|Ice Age||R|{3}{R}{R}|Enchantment|||When Curse of Marit Lage enters the battlefield, tap all Islands.$Islands don't untap during their controllers' untap steps.| -Dwarven Armory|Ice Age||R|{2}{R}{R}|Enchantment|||{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.| -Errantry|Ice Age||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| -Flame Spirit|Ice Age||U|{4}{R}|Creature — Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| -Flare|Ice Age||C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| -Game of Chaos|Ice Age||R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| -Glacial Crevasses|Ice Age||R|{2}{R}|Enchantment|||Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.| -Goblin Mutant|Ice Age||U|{2}{R}{R}|Creature — Goblin Mutant|5|3|Trample$Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.$Goblin Mutant can't block creatures with power 3 or greater.| -Goblin Sappers|Ice Age||C|{1}{R}|Creature — Goblin|1|1|{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.${R}{R}{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it at end of combat.| -Goblin Ski Patrol|Ice Age||C|{1}{R}|Creature — Goblin|1|1|{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.| -Goblin Snowman|Ice Age||U|{3}{R}|Creature — Goblin|1|1|Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.${tap}: Goblin Snowman deals 1 damage to target creature it's blocking.| -Grizzled Wolverine|Ice Age||C|{1}{R}{R}|Creature — Wolverine|2|2|Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.| -Imposing Visage|Ice Age||C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| -Incinerate|Ice Age||C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| -Jokulhaups|Ice Age||R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| -Karplusan Giant|Ice Age||U|{6}{R}|Creature — Giant|3|3|Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.| -Karplusan Yeti|Ice Age||R|{3}{R}{R}|Creature — Yeti|3|3|{tap}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.| -Lava Burst|Ice Age||C|{X}{R}|Sorcery|||Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.| -Márton Stromgald|Ice Age||R|{2}{R}{R}|Legendary Creature — Human Knight|1|1|Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.$Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.| -Melee|Ice Age||U|{4}{R}|Instant|||Cast Melee only during your turn and only during combat before blockers are declared.$Instead of defending player, you choose how each creature blocks this turn.$Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.| -Melting|Ice Age||U|{3}{R}|Enchantment|||All lands are no longer snow.| -Meteor Shower|Ice Age||C|{X}{X}{R}|Sorcery|||Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.| -Mountain Goat|Ice Age||C|{R}|Creature — Goat|1|1|Mountainwalk| -Mudslide|Ice Age||R|{2}{R}|Enchantment|||Creatures without flying don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| -Orcish Cannoneers|Ice Age||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.| -Orcish Conscripts|Ice Age||C|{R}|Creature — Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| -Orcish Farmer|Ice Age||C|{1}{R}{R}|Creature — Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| -Orcish Healer|Ice Age||U|{R}{R}|Creature — Orc Cleric|1|1|{R}{R}, {tap}: Target creature can't be regenerated this turn.${B}{B}{R}, {tap}: Regenerate target black or green creature.${R}{G}{G}, {tap}: Regenerate target black or green creature.| -Orcish Librarian|Ice Age||R|{1}{R}|Creature — Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| -Orcish Lumberjack|Ice Age||C|{R}|Creature — Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| -Orcish Squatters|Ice Age||R|{4}{R}|Creature — Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| -Panic|Ice Age||C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| -Pyroblast|Ice Age||C|{R}|Instant|||Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.| -Pyroclasm|Ice Age||U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| -Sabretooth Tiger|Ice Age||C|{2}{R}|Creature — Cat|2|1|First strike| -Shatter|Ice Age||C|{1}{R}|Instant|||Destroy target artifact.| -Stone Rain|Ice Age||C|{2}{R}|Sorcery|||Destroy target land.| -Stone Spirit|Ice Age||U|{4}{R}|Creature — Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| -Stonehands|Ice Age||C|{2}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${R}: Enchanted creature gets +1/+0 until end of turn.| -Tor Giant|Ice Age||C|{3}{R}|Creature — Giant|3|3|| -Total War|Ice Age||R|{3}{R}|Enchantment|||Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.| -Vertigo|Ice Age||U|{R}|Instant|||Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.| -Wall of Lava|Ice Age||U|{1}{R}{R}|Creature — Wall|1|3|Defender (This creature can't attack.)${R}: Wall of Lava gets +1/+1 until end of turn.| -Word of Blasting|Ice Age||U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| -Adarkar Unicorn|Ice Age||C|{1}{W}{W}|Creature — Unicorn|2|2|{tap}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.| -Arctic Foxes|Ice Age||C|{1}{W}|Creature — Fox|1|1|Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.| -Arenson's Aura|Ice Age||C|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| -Armor of Faith|Ice Age||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| -Battle Cry|Ice Age||U|{2}{W}|Instant|||Untap all white creatures you control.$$Whenever a creature blocks this turn, it gets +0/+1 until end of turn.| -Black Scarab|Ice Age||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by black creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.| -Blessed Wine|Ice Age||C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| -Blinking Spirit|Ice Age||R|{3}{W}|Creature — Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| -Blue Scarab|Ice Age||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by blue creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.| -Call to Arms|Ice Age||R|{1}{W}|Enchantment|||As Call to Arms enters the battlefield, choose a color and an opponent.$White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.$When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.| -Caribou Range|Ice Age||R|{2}{W}{W}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| -Circle of Protection: Black|Ice Age||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Ice Age||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Ice Age||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Ice Age||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Ice Age||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Cold Snap|Ice Age||U|{2}{W}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.| -Cooperation|Ice Age||C|{2}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Death Ward|Ice Age||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Ice Age||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Drought|Ice Age||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.$Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.$Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.| -Elvish Healer|Ice Age||C|{2}{W}|Creature — Elf Cleric|1|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.| -Enduring Renewal|Ice Age||R|{2}{W}{W}|Enchantment|||Play with your hand revealed.$If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.$Whenever a creature is put into your graveyard from the battlefield, return it to your hand.| -Energy Storm|Ice Age||R|{1}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt by instant and sorcery spells.$Creatures with flying don't untap during their controllers' untap steps.| -Formation|Ice Age||R|{1}{W}|Instant|||Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Draw a card at the beginning of the next turn's upkeep.| -Fylgja|Ice Age||C|{W}|Enchantment — Aura|||Enchant creature$Fylgja enters the battlefield with four healing counters on it.$Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.${2}{W}: Put a healing counter on Fylgja.| -General Jarkeld|Ice Age||R|{3}{W}|Legendary Creature — Human Soldier|1|2|{tap}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.| -Green Scarab|Ice Age||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by green creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.| -Hallowed Ground|Ice Age||U|{1}{W}|Enchantment|||{W}{W}: Return target nonsnow land you control to its owner's hand.| -Heal|Ice Age||C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| -Hipparion|Ice Age||U|{1}{W}|Creature — Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| -Justice|Ice Age||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| -Kelsinko Ranger|Ice Age||C|{W}|Creature — Human|1|1|{1}{W}: Target green creature gains first strike until end of turn.| -Kjeldoran Elite Guard|Ice Age||U|{3}{W}|Creature — Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.| -Kjeldoran Guard|Ice Age||C|{1}{W}|Creature — Human Soldier|1|1|{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.| -Kjeldoran Knight|Ice Age||R|{W}{W}|Creature — Human Knight|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.${W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.| -Kjeldoran Phalanx|Ice Age||R|{5}{W}|Creature — Human Soldier|2|5|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Kjeldoran Royal Guard|Ice Age||R|{3}{W}{W}|Creature — Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| -Kjeldoran Skycaptain|Ice Age||U|{4}{W}|Creature — Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Kjeldoran Skyknight|Ice Age||C|{2}{W}|Creature — Human Knight|1|1|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Kjeldoran Warrior|Ice Age||C|{W}|Creature — Human Warrior|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Lightning Blow|Ice Age||R|{1}{W}|Instant|||Target creature gains first strike until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| -Lost Order of Jarkeld|Ice Age||R|{2}{W}{W}|Creature — Human Knight|1+*|1+*|As Lost Order of Jarkeld enters the battlefield, choose an opponent.$Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.| -Mercenaries|Ice Age||R|{3}{W}|Creature — Human Mercenary|3|3|{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.| -Order of the Sacred Torch|Ice Age||R|{1}{W}{W}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| -Order of the White Shield|Ice Age||U|{W}{W}|Creature — Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| -Prismatic Ward|Ice Age||C|{1}{W}|Enchantment — Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| -Rally|Ice Age||C|{W}{W}|Instant|||Blocking creatures get +1/+1 until end of turn.| -Red Scarab|Ice Age||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by red creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.| -Sacred Boon|Ice Age||U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| -Seraph|Ice Age||R|{6}{W}|Creature — Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| -Shield Bearer|Ice Age||C|{1}{W}|Creature — Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Snow Hound|Ice Age||U|{2}{W}|Creature — Hound|1|1|{1}, {tap}: Return Snow Hound and target green or blue creature you control to their owner's hand.| -Swords to Plowshares|Ice Age||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Warning|Ice Age||C|{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.| -White Scarab|Ice Age||U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by white creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.| -Altar of Bone|Ice Age||R|{G}{W}|Sorcery|||As an additional cost to cast Altar of Bone, sacrifice a creature.$Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| -Centaur Archer|Ice Age||U|{1}{R}{G}|Creature — Centaur Archer|3|2|{tap}: Centaur Archer deals 1 damage to target creature with flying.| -Chromatic Armor|Ice Age||R|{1}{W}{U}|Enchantment — Aura|||Enchant creature$As Chromatic Armor enters the battlefield, choose a color.$Chromatic Armor enters the battlefield with a sleight counter on it.$Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.${X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.| -Diabolic Vision|Ice Age||U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| -Earthlink|Ice Age||R|{3}{B}{R}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.$Whenever a creature dies, that creature's controller sacrifices a land.| -Elemental Augury|Ice Age||R|{U}{B}{R}|Enchantment|||{3}: Look at the top three cards of target player's library, then put them back in any order.| -Essence Vortex|Ice Age||U|{1}{U}{B}|Instant|||Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.| -Fiery Justice|Ice Age||R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| -Fire Covenant|Ice Age||U|{1}{B}{R}|Instant|||As an additional cost to cast Fire Covenant, pay X life.$Fire Covenant deals X damage divided as you choose among any number of target creatures.| -Flooded Woodlands|Ice Age||R|{2}{U}{B}|Enchantment|||Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.| -Fumarole|Ice Age||U|{3}{B}{R}|Sorcery|||As an additional cost to cast Fumarole, pay 3 life.$Destroy target creature and target land.| -Ghostly Flame|Ice Age||R|{B}{R}|Enchantment|||Black and/or red permanents and spells are colorless sources of damage.| -Giant Trap Door Spider|Ice Age||U|{1}{R}{G}|Creature — Spider|2|3|{1}{R}{G}, {tap}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.| -Glaciers|Ice Age||R|{2}{W}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.$$All Mountains are Plains.| -Hymn of Rebirth|Ice Age||U|{3}{G}{W}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.| -Kjeldoran Frostbeast|Ice Age||U|{3}{G}{W}|Creature — Elemental Beast|2|4|At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.| -Merieke Ri Berit|Ice Age||R|{W}{U}{B}|Legendary Creature — Human|1|1|Merieke Ri Berit doesn't untap during your untap step.${tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.| -Monsoon|Ice Age||R|{2}{R}{G}|Enchantment|||At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.| -Mountain Titan|Ice Age||R|{2}{B}{R}|Creature — Giant|2|2|{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.| -Reclamation|Ice Age||R|{2}{G}{W}|Enchantment|||Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.| -Skeleton Ship|Ice Age||R|{3}{U}{B}|Legendary Creature — Skeleton|0|3|When you control no Islands, sacrifice Skeleton Ship.${tap}: Put a -1/-1 counter on target creature.| -Spectral Shield|Ice Age||U|{1}{W}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2 and can't be the target of spells.| -Storm Spirit|Ice Age||R|{3}{G}{W}{U}|Creature — Elemental Spirit|3|3|Flying${tap}: Storm Spirit deals 2 damage to target creature.| -Stormbind|Ice Age||R|{1}{R}{G}|Enchantment|||{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.| -Wings of Aesthir|Ice Age||U|{W}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying and first strike.| -Snow-Covered Swamp|Ice Age||L||Basic Snow Land — Swamp|||B| -Swamp|Ice Age||L||Basic Land — Swamp|||B| -Swamp|Ice Age||L||Basic Land — Swamp|||B| -Swamp|Ice Age||L||Basic Land — Swamp|||B| -Forest|Ice Age||L||Basic Land — Forest|||G| -Forest|Ice Age||L||Basic Land — Forest|||G| -Forest|Ice Age||L||Basic Land — Forest|||G| -Snow-Covered Forest|Ice Age||L||Basic Snow Land — Forest|||G| -Adarkar Wastes|Ice Age||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| -Brushland|Ice Age||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| -Glacial Chasm|Ice Age||U||Land|||Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| -Halls of Mist|Ice Age||R||Land|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures that attacked during their controller's last turn can't attack.| -Ice Floe|Ice Age||U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| -Karplusan Forest|Ice Age||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| -Land Cap|Ice Age||R||Land|||Land Cap doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Land Cap.${tap}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.| -Lava Tubes|Ice Age||R||Land|||Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Lava Tubes.${tap}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.| -River Delta|Ice Age||R||Land|||River Delta doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from River Delta.${tap}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.| -Sulfurous Springs|Ice Age||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| -Timberline Ridge|Ice Age||R||Land|||Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.${tap}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.| -Underground River|Ice Age||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| -Veldt|Ice Age||R||Land|||Veldt doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Veldt.${tap}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.| -Mountain|Ice Age||L||Basic Land — Mountain|||R| -Mountain|Ice Age||L||Basic Land — Mountain|||R| -Mountain|Ice Age||L||Basic Land — Mountain|||R| -Snow-Covered Mountain|Ice Age||L||Basic Snow Land — Mountain|||R| -Island|Ice Age||L||Basic Land — Island|||U| -Island|Ice Age||L||Basic Land — Island|||U| -Island|Ice Age||L||Basic Land — Island|||U| -Snow-Covered Island|Ice Age||L||Basic Snow Land — Island|||U| -Plains|Ice Age||L||Basic Land — Plains|||W| -Plains|Ice Age||L||Basic Land — Plains|||W| -Plains|Ice Age||L||Basic Land — Plains|||W| -Snow-Covered Plains|Ice Age||L||Basic Snow Land — Plains|||W| -Arena of the Ancients|Chronicles||R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| -Ashnod's Altar|Chronicles||C|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| -Ashnod's Transmogrant|Chronicles||C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| -Barl's Cage|Chronicles||R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| -Book of Rass|Chronicles||R|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| -Bronze Horse|Chronicles||R|{7}|Artifact Creature — Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| -Feldon's Cane|Chronicles||C|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| -Fountain of Youth|Chronicles||C|{0}|Artifact|||{2}, {tap}: You gain 1 life.| -Gauntlets of Chaos|Chronicles||R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| -Horn of Deafening|Chronicles||R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| -Jalum Tome|Chronicles||R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| -Jeweled Bird|Chronicles||R|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${tap}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| -Living Armor|Chronicles||C|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| -Obelisk of Undoing|Chronicles||R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| -Rakalite|Chronicles||R|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| -Runesword|Chronicles||C|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| -Sentinel|Chronicles||R|{4}|Artifact Creature — Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| -Serpent Generator|Chronicles||R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| -Tormod's Crypt|Chronicles||C|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| -Triassic Egg|Chronicles||R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| -Voodoo Doll|Chronicles||R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| -Azure Drake|Chronicles||U|{3}{U}|Creature — Drake|2|4|Flying| -Banshee|Chronicles||U|{2}{B}{B}|Creature — Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| -Bog Rats|Chronicles||C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| -Boomerang|Chronicles||C|{U}{U}|Instant|||Return target permanent to its owner's hand.| -Cuombajj Witches|Chronicles||C|{B}{B}|Creature — Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| -Dance of Many|Chronicles||R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| -Dandân|Chronicles||C|{U}{U}|Creature — Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| -Enchantment Alteration|Chronicles||U|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| -Fallen Angel|Chronicles||U|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| -Fishliver Oil|Chronicles||C|{1}{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| -Flash Flood|Chronicles||C|{U}|Instant|||Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.| -Giant Slug|Chronicles||C|{1}{B}|Creature — Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| -Hasran Ogress|Chronicles||C|{B}{B}|Creature — Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| -Hell's Caretaker|Chronicles||R|{3}{B}|Creature — Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| -Juxtapose|Chronicles||R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| -Puppet Master|Chronicles||U|{U}{U}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.| -Recall|Chronicles||U|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| -Remove Soul|Chronicles||C|{1}{U}|Instant|||Counter target creature spell.| -Shimian Night Stalker|Chronicles||U|{3}{B}{B}|Creature — Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| -Takklemaggot|Chronicles||U|{2}{B}{B}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| -Teleport|Chronicles||R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| -The Fallen|Chronicles||U|{1}{B}{B}{B}|Creature — Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| -The Wretched|Chronicles||R|{3}{B}{B}|Creature — Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| -Transmutation|Chronicles||C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| -Wall of Shadows|Chronicles||C|{1}{B}{B}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| -Wall of Vapor|Chronicles||C|{3}{U}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| -Wall of Wonder|Chronicles||U|{2}{U}{U}|Creature — Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| -Yawgmoth Demon|Chronicles||R|{4}{B}{B}|Creature — Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| -Argothian Pixies|Chronicles||C|{1}{G}|Creature — Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| -Cat Warriors|Chronicles||C|{1}{G}{G}|Creature — Cat Warrior|2|2|Forestwalk| -Cocoon|Chronicles||U|{G}|Enchantment — Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| -Concordant Crossroads|Chronicles||R|{G}|World Enchantment|||All creatures have haste.| -Craw Giant|Chronicles||U|{3}{G}{G}{G}{G}|Creature — Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Cyclone|Chronicles||R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| -Emerald Dragonfly|Chronicles||C|{1}{G}|Creature — Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| -Erhnam Djinn|Chronicles||U|{3}{G}|Creature — Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| -Ghazbán Ogre|Chronicles||C|{G}|Creature — Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| -Metamorphosis|Chronicles||C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| -Rabid Wombat|Chronicles||U|{2}{G}{G}|Creature — Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| -Revelation|Chronicles||R|{G}|World Enchantment|||Players play with their hands revealed.| -Scavenger Folk|Chronicles||C|{G}|Creature — Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| -Storm Seeker|Chronicles||U|{3}{G}|Instant|||Storm Seeker deals damage equal to the number of cards in target player's hand to that player.| -Abu Ja'far|Chronicles||U|{W}|Creature — Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| -Active Volcano|Chronicles||C|{R}|Instant|||Choose one — Destroy target blue permanent; or return target Island to its owner's hand.| -Aladdin|Chronicles||U|{2}{R}{R}|Creature — Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| -Beasts of Bogardan|Chronicles||U|{4}{R}|Creature — Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.| -Blood Moon|Chronicles||R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| -Fire Drake|Chronicles||U|{1}{R}{R}|Creature — Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| -Goblin Artisans|Chronicles||U|{R}|Creature — Goblin Artificer|1|1|{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| -Goblin Digging Team|Chronicles||C|{R}|Creature — Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| -Goblin Shrine|Chronicles||C|{1}{R}{R}|Enchantment — Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| -Goblins of the Flarg|Chronicles||C|{R}|Creature — Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| -Land's Edge|Chronicles||R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| -Mountain Yeti|Chronicles||C|{2}{R}{R}|Creature — Yeti|3|3|Mountainwalk, protection from white| -Primordial Ooze|Chronicles||U|{R}|Creature — Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| -Wall of Heat|Chronicles||C|{2}{R}|Creature — Wall|2|6|Defender (This creature can't attack.)| -Wall of Opposition|Chronicles||U|{3}{R}{R}|Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| -Akron Legionnaire|Chronicles||R|{6}{W}{W}|Creature — Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| -Angelic Voices|Chronicles||R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| -Blood of the Martyr|Chronicles||U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| -D'Avenant Archer|Chronicles||C|{2}{W}|Creature — Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| -Divine Offering|Chronicles||C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| -Indestructible Aura|Chronicles||C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| -Ivory Guardians|Chronicles||U|{4}{W}{W}|Creature — Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| -Keepers of the Faith|Chronicles||C|{1}{W}{W}|Creature — Human Cleric|2|3|| -Petra Sphinx|Chronicles||R|{2}{W}{W}{W}|Creature — Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| -Repentant Blacksmith|Chronicles||C|{1}{W}|Creature — Human|1|2|Protection from red| -Shield Wall|Chronicles||U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| -War Elephant|Chronicles||C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Witch Hunter|Chronicles||U|{2}{W}{W}|Creature — Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| -Arcades Sabboth|Chronicles||R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| -Axelrod Gunnarson|Chronicles||R|{4}{B}{B}{R}{R}|Legendary Creature — Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| -Ayesha Tanaka|Chronicles||R|{W}{W}{U}{U}|Legendary Creature — Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| -Chromium|Chronicles||R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature — Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| -Dakkon Blackblade|Chronicles||R|{2}{W}{U}{U}{B}|Legendary Creature — Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| -Gabriel Angelfire|Chronicles||R|{3}{G}{G}{W}{W}|Legendary Creature — Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| -Johan|Chronicles||R|{3}{R}{G}{W}|Legendary Creature — Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| -Kei Takahashi|Chronicles||U|{2}{G}{W}|Legendary Creature — Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| -Marhault Elsdragon|Chronicles||U|{3}{R}{R}{G}|Legendary Creature — Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Nebuchadnezzar|Chronicles||R|{3}{U}{B}|Legendary Creature — Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| -Nicol Bolas|Chronicles||R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| -Palladia-Mors|Chronicles||R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature — Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| -Rubinia Soulsinger|Chronicles||R|{2}{G}{W}{U}|Legendary Creature — Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| -Sivitri Scarzam|Chronicles||U|{5}{U}{B}|Legendary Creature — Human|6|4|| -Sol'kanar the Swamp King|Chronicles||R|{2}{U}{B}{R}|Legendary Creature — Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| -Stangg|Chronicles||R|{4}{R}{G}|Legendary Creature — Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| -Tobias Andrion|Chronicles||U|{3}{W}{U}|Legendary Creature — Human Advisor|4|4|| -Tor Wauki|Chronicles||U|{2}{B}{B}{R}|Legendary Creature — Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| -Vaevictis Asmadi|Chronicles||R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| -Xira Arien|Chronicles||R|{B}{R}{G}|Legendary Creature — Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| -City of Brass|Chronicles||R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| -Safe Haven|Chronicles||R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| -Urza's Mine|Chronicles||U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Mine|Chronicles||U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Mine|Chronicles||U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Mine|Chronicles||U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Chronicles||U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Chronicles||U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Chronicles||U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Chronicles||U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Tower|Chronicles||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Urza's Tower|Chronicles||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Urza's Tower|Chronicles||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Urza's Tower|Chronicles||U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Apocalypse Chime|Homelands||R|{2}|Artifact|||{2}, {tap}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.| -Clockwork Gnomes|Homelands||C|{4}|Artifact Creature — Gnome|2|2|{3}, {tap}: Regenerate target artifact creature.| -Clockwork Steed|Homelands||C|{4}|Artifact Creature — Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| -Clockwork Swarm|Homelands||C|{4}|Artifact Creature — Insect|0|3|Clockwork Swarm enters the battlefield with four +1/+0 counters on it.$Clockwork Swarm can't be blocked by Walls.$At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.| -Didgeridoo|Homelands||R|{1}|Artifact|||{3}: You may put a Minotaur permanent card from your hand onto the battlefield.| -Ebony Rhino|Homelands||C|{7}|Artifact Creature — Rhino|4|5|Trample| -Feroz's Ban|Homelands||R|{6}|Artifact|||Creature spells cost {2} more to cast.| -Joven's Tools|Homelands||U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| -Roterothopter|Homelands||C|{1}|Artifact Creature — Thopter|0|2|Flying${2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| -Serrated Arrows|Homelands||C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| -Baron Sengir|Homelands||R|{5}{B}{B}{B}|Legendary Creature — Vampire|5|5|Flying$Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.${tap}: Regenerate another target Vampire.| -Black Carriage|Homelands||R|{3}{B}{B}|Creature — Horse|4|4|Trample$Black Carriage doesn't untap during your untap step.$Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.| -Broken Visage|Homelands||R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| -Cemetery Gate|Homelands||C|{2}{B}|Creature — Wall|0|5|Defender (This creature can't attack.)$Protection from black| -Cemetery Gate|Homelands||C|{2}{B}|Creature — Wall|0|5|Defender (This creature can't attack.)$Protection from black| -Drudge Spell|Homelands||U|{B}{B}|Enchantment|||{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."$When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.| -Dry Spell|Homelands||C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| -Dry Spell|Homelands||C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| -Feast of the Unicorn|Homelands||C|{3}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +4/+0.| -Feast of the Unicorn|Homelands||C|{3}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +4/+0.| -Funeral March|Homelands||C|{1}{B}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| -Ghost Hounds|Homelands||U|{1}{B}|Creature — Hound Spirit|1|1|Vigilance$Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.| -Grandmother Sengir|Homelands||R|{4}{B}|Legendary Creature — Human Wizard|3|3|{1}{B}, {tap}: Target creature gets -1/-1 until end of turn.| -Greater Werewolf|Homelands||C|{4}{B}|Creature — Human Wolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| -Headstone|Homelands||C|{1}{B}|Instant|||Exile target card from a graveyard.$Draw a card at the beginning of the next turn's upkeep.| -Ihsan's Shade|Homelands||U|{3}{B}{B}{B}|Legendary Creature — Shade Knight|5|5|Protection from white| -Irini Sengir|Homelands||U|{2}{B}{B}|Legendary Creature — Vampire Dwarf|2|2|Green enchantment spells and white enchantment spells cost {2} more to cast.| -Koskun Falls|Homelands||R|{2}{B}{B}|World Enchantment|||At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.$Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| -Sengir Autocrat|Homelands||U|{3}{B}|Creature — Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| -Sengir Bats|Homelands||C|{1}{B}{B}|Creature — Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| -Sengir Bats|Homelands||C|{1}{B}{B}|Creature — Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| -Timmerian Fiends|Homelands||R|{1}{B}{B}|Creature — Horror|1|1|Remove Timmerian Fiends from your deck before playing if you're not playing for ante.${B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.| -Torture|Homelands||C|{B}|Enchantment — Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| -Torture|Homelands||C|{B}|Enchantment — Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| -Veldrane of Sengir|Homelands||R|{5}{B}{B}|Legendary Creature — Human Rogue|5|5|{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.| -Æther Storm|Homelands||U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| -Baki's Curse|Homelands||R|{2}{U}{U}|Sorcery|||Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.| -Chain Stasis|Homelands||R|{U}|Instant|||You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.| -Coral Reef|Homelands||C|{U}{U}|Enchantment|||Coral Reef enters the battlefield with four polyp counters on it.$Sacrifice an Island: Put two polyp counters on Coral Reef.${U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.| -Dark Maze|Homelands||C|{4}{U}|Creature — Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| -Dark Maze|Homelands||C|{4}{U}|Creature — Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| -Forget|Homelands||R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| -Giant Albatross|Homelands||C|{1}{U}|Creature — Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| -Giant Albatross|Homelands||C|{1}{U}|Creature — Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| -Giant Oyster|Homelands||U|{2}{U}{U}|Creature — Oyster|0|3|You may choose not to untap Giant Oyster during your untap step.${tap}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.| -Jinx|Homelands||C|{1}{U}|Instant|||Target land becomes the basic land type of your choice until end of turn.$Draw a card at the beginning of the next turn's upkeep.| -Labyrinth Minotaur|Homelands||C|{3}{U}|Creature — Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| -Labyrinth Minotaur|Homelands||C|{3}{U}|Creature — Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| -Marjhan|Homelands||R|{5}{U}{U}|Creature — Leviathan|8|8|Marjhan doesn't untap during your untap step.${U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.$Marjhan can't attack unless defending player controls an Island.${U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.$When you control no Islands, sacrifice Marjhan.| -Memory Lapse|Homelands||C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| -Memory Lapse|Homelands||C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| -Merchant Scroll|Homelands||C|{1}{U}|Sorcery|||Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.| -Mystic Decree|Homelands||R|{2}{U}{U}|World Enchantment|||All creatures lose flying and islandwalk.| -Narwhal|Homelands||R|{2}{U}{U}|Creature — Whale|2|2|First strike, protection from red| -Reef Pirates|Homelands||C|{1}{U}{U}|Creature — Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| -Reef Pirates|Homelands||C|{1}{U}{U}|Creature — Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| -Reveka, Wizard Savant|Homelands||R|{2}{U}{U}|Legendary Creature — Dwarf Wizard|0|1|{tap}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.| -Sea Sprite|Homelands||U|{1}{U}|Creature — Faerie|1|1|Flying, protection from red| -Sea Troll|Homelands||U|{2}{U}|Creature — Troll|2|1|{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.| -Wall of Kelp|Homelands||R|{U}{U}|Creature — Plant Wall|0|3|Defender (This creature can't attack.)${U}{U}, {tap}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.| -An-Havva Constable|Homelands||R|{1}{G}{G}|Creature — Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| -An-Havva Inn|Homelands||U|{1}{G}{G}|Sorcery|||You gain X plus 1 life, where X is the number of green creatures on the battlefield.| -Autumn Willow|Homelands||R|{4}{G}{G}|Legendary Creature — Avatar|4|4|Shroud${G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.| -Carapace|Homelands||C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| -Carapace|Homelands||C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| -Daughter of Autumn|Homelands||R|{2}{G}{G}|Legendary Creature — Avatar|2|4|{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.| -Faerie Noble|Homelands||R|{2}{G}|Creature — Faerie|1|2|Flying$Other Faerie creatures you control get +0/+1.${tap}: Other Faerie creatures you control get +1/+0 until end of turn.| -Folk of An-Havva|Homelands||C|{G}|Creature — Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| -Folk of An-Havva|Homelands||C|{G}|Creature — Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| -Hungry Mist|Homelands||C|{2}{G}{G}|Creature — Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| -Hungry Mist|Homelands||C|{2}{G}{G}|Creature — Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| -Joven's Ferrets|Homelands||C|{G}|Creature — Ferret|1|1|Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.$At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.| -Leaping Lizard|Homelands||C|{1}{G}{G}|Creature — Lizard|2|3|{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.| -Mammoth Harness|Homelands||R|{3}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature loses flying.$Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.| -Primal Order|Homelands||R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| -Renewal|Homelands||C|{2}{G}|Sorcery|||As an additional cost to cast Renewal, sacrifice a land.$Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| -Root Spider|Homelands||U|{3}{G}|Creature — Spider|2|2|Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.| -Roots|Homelands||U|{3}{G}|Enchantment — Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| -Rysorian Badger|Homelands||R|{2}{G}|Creature — Badger|2|2|Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.| -Shrink|Homelands||C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| -Shrink|Homelands||C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| -Spectral Bears|Homelands||U|{1}{G}|Creature — Bear Spirit|3|3|Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.| -Willow Faerie|Homelands||C|{1}{G}|Creature — Faerie|1|2|Flying| -Willow Faerie|Homelands||C|{1}{G}|Creature — Faerie|1|2|Flying| -Willow Priestess|Homelands||R|{2}{G}{G}|Creature — Faerie Druid|2|2|{tap}: You may put a Faerie permanent card from your hand onto the battlefield.${2}{G}: Target green creature gains protection from black until end of turn.| -Aliban's Tower|Homelands||C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| -Aliban's Tower|Homelands||C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| -Ambush|Homelands||C|{3}{R}|Instant|||Blocking creatures gain first strike until end of turn.| -Ambush Party|Homelands||C|{4}{R}|Creature — Human Rogue|3|1|First strike, haste| -Ambush Party|Homelands||C|{4}{R}|Creature — Human Rogue|3|1|First strike, haste| -An-Zerrin Ruins|Homelands||R|{2}{R}{R}|Enchantment|||As An-Zerrin Ruins enters the battlefield, choose a creature type.$Creatures of the chosen type don't untap during their controllers' untap steps.| -Anaba Ancestor|Homelands||R|{1}{R}|Creature — Minotaur Spirit|1|1|{tap}: Another target Minotaur creature gets +1/+1 until end of turn.| -Anaba Bodyguard|Homelands||C|{3}{R}|Creature — Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| -Anaba Bodyguard|Homelands||C|{3}{R}|Creature — Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| -Anaba Shaman|Homelands||C|{3}{R}|Creature — Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| -Anaba Shaman|Homelands||C|{3}{R}|Creature — Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| -Anaba Spirit Crafter|Homelands||R|{2}{R}{R}|Creature — Minotaur Shaman|1|3|Minotaur creatures get +1/+0.| -Chandler|Homelands||C|{4}{R}|Legendary Creature — Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target artifact creature.| -Dwarven Pony|Homelands||R|{R}|Creature — Horse|1|1|{1}{R}, {tap}: Target Dwarf creature gains mountainwalk until end of turn.| -Dwarven Sea Clan|Homelands||R|{2}{R}|Creature — Dwarf|1|1|{tap}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.| -Dwarven Trader|Homelands||C|{R}|Creature — Dwarf|1|1|| -Dwarven Trader|Homelands||C|{R}|Creature — Dwarf|1|1|| -Eron the Relentless|Homelands||U|{3}{R}{R}|Legendary Creature — Human Rogue|5|2|Haste${R}{R}{R}: Regenerate Eron the Relentless.| -Evaporate|Homelands||U|{2}{R}|Sorcery|||Evaporate deals 1 damage to each white and/or blue creature.| -Heart Wolf|Homelands||R|{3}{R}|Creature — Wolf|2|2|First strike${tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.| -Ironclaw Curse|Homelands||R|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| -Joven|Homelands||C|{3}{R}{R}|Legendary Creature — Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target noncreature artifact.| -Orcish Mine|Homelands||U|{1}{R}{R}|Enchantment — Aura|||Enchant land$Orcish Mine enters the battlefield with three ore counters on it.$At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.| -Retribution|Homelands||U|{2}{R}{R}|Sorcery|||Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.| -Winter Sky|Homelands||R|{R}|Sorcery|||Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.| -Abbey Gargoyles|Homelands||U|{2}{W}{W}{W}|Creature — Gargoyle|3|4|Flying, protection from red| -Abbey Matron|Homelands||C|{2}{W}|Creature — Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| -Abbey Matron|Homelands||C|{2}{W}|Creature — Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| -Aysen Bureaucrats|Homelands||C|{1}{W}|Creature — Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| -Aysen Bureaucrats|Homelands||C|{1}{W}|Creature — Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| -Aysen Crusader|Homelands||R|{2}{W}{W}|Creature — Human Knight|2+*|2+*|Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.| -Aysen Highway|Homelands||R|{3}{W}{W}{W}|Enchantment|||White creatures have plainswalk.| -Beast Walkers|Homelands||R|{1}{W}{W}|Creature — Human Beast Soldier|2|2|{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Death Speakers|Homelands||U|{W}|Creature — Human Cleric|1|1|Protection from black| -Hazduhr the Abbot|Homelands||R|{3}{W}{W}|Legendary Creature — Human Cleric|2|5|{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.| -Leeches|Homelands||R|{1}{W}{W}|Sorcery|||Target player loses all poison counters. Leeches deals that much damage to that player.| -Mesa Falcon|Homelands||C|{1}{W}|Creature — Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| -Mesa Falcon|Homelands||C|{1}{W}|Creature — Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| -Prophecy|Homelands||C|{W}|Sorcery|||Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.$Draw a card at the beginning of the next turn's upkeep.| -Rashka the Slayer|Homelands||U|{3}{W}{W}|Legendary Creature — Human Archer|3|3|Reach (This creature can block creatures with flying.)$Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.| -Samite Alchemist|Homelands||C|{3}{W}|Creature — Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| -Samite Alchemist|Homelands||C|{3}{W}|Creature — Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| -Serra Aviary|Homelands||R|{3}{W}|World Enchantment|||Creatures with flying get +1/+1.| -Serra Bestiary|Homelands||C|{W}{W}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| -Serra Inquisitors|Homelands||U|{4}{W}|Creature — Human Cleric|3|3|Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.| -Serra Paladin|Homelands||C|{2}{W}{W}|Creature — Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| -Soraya the Falconer|Homelands||R|{1}{W}{W}|Legendary Creature — Human|2|2|Bird creatures get +1/+1.${1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Trade Caravan|Homelands||C|{W}|Creature — Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| -Trade Caravan|Homelands||C|{W}|Creature — Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| -Truce|Homelands||R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| -An-Havva Township|Homelands||U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {G} to your mana pool.$${2}, {tap}: Add {R} or {W} to your mana pool.| -Aysen Abbey|Homelands||U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {W} to your mana pool.$${2}, {tap}: Add {G} or {U} to your mana pool.| -Castle Sengir|Homelands||U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {B} to your mana pool.$${2}, {tap}: Add {U} or {R} to your mana pool.| -Koskun Keep|Homelands||U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {R} to your mana pool.$${2}, {tap}: Add {B} or {G} to your mana pool.| -Wizards' School|Homelands||U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {U} to your mana pool.$${2}, {tap}: Add {W} or {B} to your mana pool.| -Aesthir Glider|Alliances||C|{3}|Artifact Creature — Bird|2|1|Flying$Aesthir Glider can't block.| -Aesthir Glider|Alliances||C|{3}|Artifact Creature — Bird|2|1|Flying$Aesthir Glider can't block.| -Ashnod's Cylix|Alliances||R|{2}|Artifact|||{3}, {tap}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.| -Astrolabe|Alliances||C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| -Astrolabe|Alliances||C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| -Floodwater Dam|Alliances||R|{3}|Artifact|||{X}{X}{1}, {tap}: Tap X target lands.| -Gustha's Scepter|Alliances||R|{0}|Artifact|||{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.${tap}: Return a card you own exiled with Gustha's Scepter to your hand.$When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.| -Helm of Obedience|Alliances||R|{4}|Artifact|||{X}, {tap}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.| -Lodestone Bauble|Alliances||R|{0}|Artifact|||{1}, {tap}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.| -Mishra's Groundbreaker|Alliances||U|{4}|Artifact|||{tap}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)| -Mystic Compass|Alliances||U|{2}|Artifact|||{1}, {tap}: Target land becomes the basic land type of your choice until end of turn.| -Phyrexian Devourer|Alliances||R|{6}|Artifact Creature — Construct|1|1|When Phyrexian Devourer's power is 7 or greater, sacrifice it.$Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.| -Phyrexian Portal|Alliances||R|{3}|Artifact|||{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.| -Phyrexian War Beast|Alliances||C|{3}|Artifact Creature — Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| -Phyrexian War Beast|Alliances||C|{3}|Artifact Creature — Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| -Scarab of the Unseen|Alliances||U|{2}|Artifact|||{tap}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.| -Shield Sphere|Alliances||U|{0}|Artifact Creature — Wall|0|6|Defender$Whenever Shield Sphere blocks, put a -0/-1 counter on it.| -Sol Grail|Alliances||U|{3}|Artifact|||As Sol Grail enters the battlefield, choose a color.${tap}: Add one mana of the chosen color to your mana pool.| -Soldevi Digger|Alliances||R|{2}|Artifact|||{2}: Put the top card of your graveyard on the bottom of your library.| -Soldevi Sentry|Alliances||C|{1}|Artifact Creature — Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| -Soldevi Sentry|Alliances||C|{1}|Artifact Creature — Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| -Soldevi Steam Beast|Alliances||C|{5}|Artifact Creature — Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| -Soldevi Steam Beast|Alliances||C|{5}|Artifact Creature — Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| -Storm Cauldron|Alliances||R|{5}|Artifact|||Each player may play an additional land during each of his or her turns.$Whenever a land is tapped for mana, return it to its owner's hand.| -Urza's Engine|Alliances||U|{5}|Artifact Creature — Juggernaut|1|5|Trample${3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.| -Whirling Catapult|Alliances||U|{4}|Artifact|||{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.| -Balduvian Dead|Alliances||U|{3}{B}|Creature — Zombie|2|3|{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.| -Casting of Bones|Alliances||C|{2}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| -Casting of Bones|Alliances||C|{2}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| -Contagion|Alliances||U|{3}{B}{B}|Instant|||You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.$Distribute two -2/-1 counters among one or two target creatures.| -Diseased Vermin|Alliances||U|{2}{B}|Creature — Rat|1|1|Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.$At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.| -Dystopia|Alliances||R|{1}{B}{B}|Enchantment|||Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, that player sacrifices a green or white permanent.| -Fatal Lore|Alliances||R|{2}{B}{B}|Sorcery|||An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.| -Feast or Famine|Alliances||C|{3}{B}|Instant|||Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| -Feast or Famine|Alliances||C|{3}{B}|Instant|||Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| -Fevered Strength|Alliances||C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| -Fevered Strength|Alliances||C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| -Insidious Bookworms|Alliances||C|{B}|Creature — Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| -Insidious Bookworms|Alliances||C|{B}|Creature — Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| -Keeper of Tresserhorn|Alliances||R|{5}{B}|Creature — Avatar|6|6|Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.| -Krovikan Horror|Alliances||R|{3}{B}|Creature — Horror Spirit|2|2|At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.${1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.| -Krovikan Plague|Alliances||U|{2}{B}|Enchantment — Aura|||Enchant non-Wall creature you control$When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.| -Lim-Dûl's High Guard|Alliances||C|{1}{B}{B}|Creature — Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| -Lim-Dûl's High Guard|Alliances||C|{1}{B}{B}|Creature — Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| -Misinformation|Alliances||U|{B}|Instant|||Put up to three target cards from an opponent's graveyard on top of his or her library in any order.| -Phantasmal Fiend|Alliances||C|{3}{B}|Creature — Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| -Phantasmal Fiend|Alliances||C|{3}{B}|Creature — Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| -Phyrexian Boon|Alliances||C|{2}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| -Phyrexian Boon|Alliances||C|{2}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| -Ritual of the Machine|Alliances||R|{2}{B}{B}|Sorcery|||As an additional cost to cast Ritual of the Machine, sacrifice a creature.$Gain control of target nonartifact, nonblack creature.| -Soldevi Adnate|Alliances||C|{1}{B}|Creature — Human Cleric|1|2|{tap}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| -Soldevi Adnate|Alliances||C|{1}{B}|Creature — Human Cleric|1|2|{tap}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| -Stench of Decay|Alliances||C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| -Stench of Decay|Alliances||C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| -Stromgald Spy|Alliances||U|{3}{B}|Creature — Human Rogue|2|4|Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.| -Swamp Mosquito|Alliances||C|{1}{B}|Creature — Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Swamp Mosquito|Alliances||C|{1}{B}|Creature — Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Arcane Denial|Alliances||C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| -Arcane Denial|Alliances||C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| -Awesome Presence|Alliances||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.| -Awesome Presence|Alliances||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.| -Benthic Explorers|Alliances||C|{3}{U}|Creature — Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| -Benthic Explorers|Alliances||C|{3}{U}|Creature — Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| -Browse|Alliances||U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| -Diminishing Returns|Alliances||R|{2}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.| -False Demise|Alliances||C|{2}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| -False Demise|Alliances||C|{2}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| -Force of Will|Alliances||U|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| -Foresight|Alliances||C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| -Foresight|Alliances||C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| -Lat-Nam's Legacy|Alliances||C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| -Lat-Nam's Legacy|Alliances||C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| -Library of Lat-Nam|Alliances||R|{4}{U}|Sorcery|||An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.| -Phantasmal Sphere|Alliances||R|{1}{U}|Creature — Illusion|0|1|Flying$At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.$When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.| -Soldevi Heretic|Alliances||C|{2}{U}|Creature — Human Cleric|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| -Soldevi Heretic|Alliances||C|{2}{U}|Creature — Human Cleric|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| -Soldevi Sage|Alliances||C|{1}{U}|Creature — Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| -Soldevi Sage|Alliances||C|{1}{U}|Creature — Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| -Spiny Starfish|Alliances||U|{2}{U}|Creature — Starfish|0|1|{U}: Regenerate Spiny Starfish.$At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.| -Storm Crow|Alliances||C|{1}{U}|Creature — Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Storm Crow|Alliances||C|{1}{U}|Creature — Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Storm Elemental|Alliances||U|{5}{U}|Creature — Elemental|3|4|Flying${U}, Exile the top card of your library: Tap target creature with flying.${U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.| -Suffocation|Alliances||U|{1}{U}|Instant|||Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.$Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.$Draw a card at the beginning of the next turn's upkeep.| -Thought Lash|Alliances||R|{2}{U}{U}|Enchantment|||Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.$Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.| -Tidal Control|Alliances||R|{1}{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.| -Viscerid Armor|Alliances||C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| -Viscerid Armor|Alliances||C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| -Viscerid Drone|Alliances||U|{1}{U}|Creature — Homarid Drone|1|2|{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.${tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.| -Bounty of the Hunt|Alliances||U|{3}{G}{G}|Instant|||You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.$Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.| -Deadly Insect|Alliances||C|{4}{G}|Creature — Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| -Deadly Insect|Alliances||C|{4}{G}|Creature — Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| -Elvish Bard|Alliances||U|{3}{G}{G}|Creature — Elf Shaman|2|4|All creatures able to block Elvish Bard do so.| -Elvish Ranger|Alliances||C|{2}{G}|Creature — Elf|4|1|| -Elvish Ranger|Alliances||C|{2}{G}|Creature — Elf|4|1|| -Elvish Spirit Guide|Alliances||U|{2}{G}|Creature — Elf Spirit|2|2|Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.| -Fyndhorn Druid|Alliances||C|{2}{G}|Creature — Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| -Fyndhorn Druid|Alliances||C|{2}{G}|Creature — Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| -Gargantuan Gorilla|Alliances||R|{4}{G}{G}{G}|Creature — Ape|7|7|At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.${tap}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.| -Gift of the Woods|Alliances||C|{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| -Gift of the Woods|Alliances||C|{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| -Gorilla Berserkers|Alliances||C|{3}{G}{G}|Creature — Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| -Gorilla Berserkers|Alliances||C|{3}{G}{G}|Creature — Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| -Gorilla Chieftain|Alliances||C|{2}{G}{G}|Creature — Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| -Gorilla Chieftain|Alliances||C|{2}{G}{G}|Creature — Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| -Hail Storm|Alliances||U|{1}{G}{G}|Instant|||Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.| -Kaysa|Alliances||R|{3}{G}{G}|Legendary Creature — Elf Druid|2|3|Green creatures you control get +1/+1.| -Nature's Chosen|Alliances||U|{G}|Enchantment — Aura|||Enchant creature you control${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.$Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.| -Nature's Wrath|Alliances||R|{4}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.$Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.$Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.| -Splintering Wind|Alliances||R|{2}{G}{G}|Enchantment|||{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| -Taste of Paradise|Alliances||C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| -Taste of Paradise|Alliances||C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| -Tornado|Alliances||R|{4}{G}|Enchantment|||Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.| -Undergrowth|Alliances||C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| -Undergrowth|Alliances||C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| -Whip Vine|Alliances||C|{2}{G}|Creature — Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${tap}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| -Whip Vine|Alliances||C|{2}{G}|Creature — Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${tap}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| -Yavimaya Ancients|Alliances||C|{3}{G}{G}|Creature — Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| -Yavimaya Ancients|Alliances||C|{3}{G}{G}|Creature — Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| -Yavimaya Ants|Alliances||U|{2}{G}{G}|Creature — Insect|5|1|Trample, haste$Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Agent of Stromgald|Alliances||C|{R}|Creature — Human Knight|1|1|{R}: Add {B} to your mana pool.| -Agent of Stromgald|Alliances||C|{R}|Creature — Human Knight|1|1|{R}: Add {B} to your mana pool.| -Balduvian Horde|Alliances||R|{2}{R}{R}|Creature — Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| -Balduvian War-Makers|Alliances||C|{4}{R}|Creature — Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Balduvian War-Makers|Alliances||C|{4}{R}|Creature — Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Bestial Fury|Alliances||C|{2}{R}|Enchantment — Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| -Bestial Fury|Alliances||C|{2}{R}|Enchantment — Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| -Burnout|Alliances||U|{1}{R}|Instant|||Counter target instant spell if it's blue.$Draw a card at the beginning of the next turn's upkeep.| -Chaos Harlequin|Alliances||R|{2}{R}{R}|Creature — Human|2|4|{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.| -Death Spark|Alliances||U|{R}|Instant|||Death Spark deals 1 damage to target creature or player.$At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.| -Enslaved Scout|Alliances||C|{2}{R}|Creature — Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| -Enslaved Scout|Alliances||C|{2}{R}|Creature — Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| -Gorilla Shaman|Alliances||C|{R}|Creature — Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| -Gorilla Shaman|Alliances||C|{R}|Creature — Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| -Gorilla War Cry|Alliances||C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| -Gorilla War Cry|Alliances||C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| -Guerrilla Tactics|Alliances||C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| -Guerrilla Tactics|Alliances||C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| -Omen of Fire|Alliances||R|{3}{R}{R}|Instant|||Return all Islands to their owners' hands.$$Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.| -Pillage|Alliances||U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| -Primitive Justice|Alliances||U|{1}{R}|Sorcery|||As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.$Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.| -Pyrokinesis|Alliances||U|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| -Rogue Skycaptain|Alliances||R|{2}{R}|Creature — Human Rogue Mercenary|3|4|Flying$At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.| -Soldier of Fortune|Alliances||U|{R}|Creature — Human Mercenary|1|1|{R}, {tap}: Target player shuffles his or her library.| -Storm Shaman|Alliances||C|{2}{R}|Creature — Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| -Storm Shaman|Alliances||C|{2}{R}|Creature — Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| -Varchild's Crusader|Alliances||C|{3}{R}|Creature — Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| -Varchild's Crusader|Alliances||C|{3}{R}|Creature — Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| -Varchild's War-Riders|Alliances||R|{1}{R}|Creature — Human Warrior|3|4|Cumulative upkeep—Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Veteran's Voice|Alliances||C|{R}|Enchantment — Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| -Veteran's Voice|Alliances||C|{R}|Enchantment — Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| -Carrier Pigeons|Alliances||C|{3}{W}|Creature — Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| -Carrier Pigeons|Alliances||C|{3}{W}|Creature — Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| -Errand of Duty|Alliances||C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Errand of Duty|Alliances||C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Exile|Alliances||R|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| -Inheritance|Alliances||U|{W}|Enchantment|||Whenever a creature dies, you may pay {3}. If you do, draw a card.| -Ivory Gargoyle|Alliances||R|{4}{W}|Creature — Gargoyle|2|2|Flying$When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{W}: Exile Ivory Gargoyle.| -Juniper Order Advocate|Alliances||U|{2}{W}|Creature — Human Knight|1|2|As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.| -Kjeldoran Escort|Alliances||C|{2}{W}{W}|Creature — Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Kjeldoran Escort|Alliances||C|{2}{W}{W}|Creature — Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Kjeldoran Home Guard|Alliances||U|{3}{W}|Creature — Human Soldier|1|6|At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.| -Kjeldoran Pride|Alliances||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| -Kjeldoran Pride|Alliances||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| -Martyrdom|Alliances||C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.| -Martyrdom|Alliances||C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.| -Noble Steeds|Alliances||C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| -Noble Steeds|Alliances||C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| -Reinforcements|Alliances||C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| -Reinforcements|Alliances||C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| -Reprisal|Alliances||C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| -Reprisal|Alliances||C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| -Royal Decree|Alliances||R|{2}{W}{W}|Enchantment|||Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.| -Royal Herbalist|Alliances||C|{W}|Creature — Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| -Royal Herbalist|Alliances||C|{W}|Creature — Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| -Scars of the Veteran|Alliances||U|{4}{W}|Instant|||You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.$Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| -Seasoned Tactician|Alliances||U|{2}{W}|Creature — Human Advisor|1|3|{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.| -Sustaining Spirit|Alliances||R|{1}{W}|Creature — Angel Spirit|0|3|Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Damage that would reduce your life total to less than 1 reduces it to 1 instead.| -Sworn Defender|Alliances||R|{2}{W}{W}|Creature — Human Knight|1|3|{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.| -Unlikely Alliance|Alliances||U|{1}{W}|Enchantment|||{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.| -Wild Aesthir|Alliances||C|{2}{W}|Creature — Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| -Wild Aesthir|Alliances||C|{2}{W}|Creature — Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| -Energy Arc|Alliances||U|{W}{U}|Instant|||Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.| -Lim-Dûl's Paladin|Alliances||U|{2}{B}{R}|Creature — Human Knight|0|3|Trample$At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.$Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.$Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.| -Lim-Dûl's Vault|Alliances||U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| -Lord of Tresserhorn|Alliances||R|{1}{U}{B}{R}|Legendary Creature — Zombie|10|4|When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.${B}: Regenerate Lord of Tresserhorn.| -Misfortune|Alliances||R|{1}{B}{R}{G}|Sorcery|||An opponent chooses one — You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.| -Nature's Blessing|Alliances||U|{2}{G}{W}|Enchantment|||{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Phelddagrif|Alliances||R|{1}{G}{W}{U}|Legendary Creature — Phelddagrif|4|4|{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.${U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.| -Surge of Strength|Alliances||U|{R}{G}|Instant|||As an additional cost to cast Surge of Strength, discard a red or green card.$Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.| -Wandering Mage|Alliances||R|{W}{U}{B}|Creature — Human Cleric Wizard|0|3|{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.${U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.${B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.| -Winter's Night|Alliances||R|{R}{G}{W}|World Enchantment|||Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.| -Balduvian Trading Post|Alliances||R||Land|||If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{R} to your mana pool.${1}, {tap}: Balduvian Trading Post deals 1 damage to target attacking creature.| -Heart of Yavimaya|Alliances||R||Land|||If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {G} to your mana pool.${tap}: Target creature gets +1/+1 until end of turn.| -Kjeldoran Outpost|Alliances||R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W} to your mana pool.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| -Lake of the Dead|Alliances||R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B} to your mana pool.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.| -School of the Unseen|Alliances||U||Land|||{tap}: Add {1} to your mana pool.$${2}, {tap}: Add one mana of any color to your mana pool.| -Sheltered Valley|Alliances||R||Land|||If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.$At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.${tap}: Add {1} to your mana pool.| -Soldevi Excavations|Alliances||R||Land|||If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{U} to your mana pool.${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| -Thawing Glaciers|Alliances||R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| -Acidic Dagger|Mirage||R|{4}|Artifact|||{4}, {tap}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.| -Amber Prison|Mirage||R|{4}|Artifact|||You may choose not to untap Amber Prison during your untap step.${4}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.| -Amulet of Unmaking|Mirage||R|{5}|Artifact|||{5}, {tap}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.| -Basalt Golem|Mirage||U|{5}|Artifact Creature — Golem|2|4|Basalt Golem can't be blocked by artifact creatures.$Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.| -Bone Mask|Mirage||R|{4}|Artifact|||{2}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.| -Charcoal Diamond|Mirage||U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B} to your mana pool.| -Chariot of the Sun|Mirage||U|{3}|Artifact|||{2}, {tap}: Until end of turn, target creature you control gains flying and its toughness becomes 1.| -Crystal Golem|Mirage||U|{4}|Artifact Creature — Golem|3|3|At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Cursed Totem|Mirage||R|{2}|Artifact|||Activated abilities of creatures can't be activated.| -Elixir of Vitality|Mirage||U|{4}|Artifact|||Elixir of Vitality enters the battlefield tapped.${tap}, Sacrifice Elixir of Vitality: You gain 4 life.${8}, {tap}, Sacrifice Elixir of Vitality: You gain 8 life.| -Ersatz Gnomes|Mirage||U|{3}|Artifact Creature — Gnome|1|1|{tap}: Target spell becomes colorless.${tap}: Target permanent becomes colorless until end of turn.| -Fire Diamond|Mirage||U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R} to your mana pool.| -Grinning Totem|Mirage||R|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| -Horrible Hordes|Mirage||U|{3}|Artifact Creature — Spirit|2|2|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| -Igneous Golem|Mirage||U|{5}|Artifact Creature — Golem|3|4|{2}: Igneous Golem gains trample until end of turn.| -Lead Golem|Mirage||U|{5}|Artifact Creature — Golem|3|5|Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.| -Lion's Eye Diamond|Mirage||R|{0}|Artifact|||Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.| -Mana Prism|Mirage||U|{3}|Artifact|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add one mana of any color to your mana pool.| -Mangara's Tome|Mirage||R|{5}|Artifact|||When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.${2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.| -Marble Diamond|Mirage||U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W} to your mana pool.| -Misers' Cage|Mirage||R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.| -Moss Diamond|Mirage||U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G} to your mana pool.| -Patagia Golem|Mirage||U|{4}|Artifact Creature — Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| -Paupers' Cage|Mirage||R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.| -Phyrexian Dreadnought|Mirage||R|{1}|Artifact Creature — Dreadnought|12|12|Trample$When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.| -Phyrexian Vault|Mirage||U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| -Razor Pendulum|Mirage||R|{4}|Artifact|||At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.| -Sand Golem|Mirage||U|{5}|Artifact Creature — Golem|3|3|When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.| -Sky Diamond|Mirage||U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U} to your mana pool.| -Teeka's Dragon|Mirage||R|{9}|Artifact Creature — Dragon|5|5|Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)| -Telim'Tor's Darts|Mirage||U|{2}|Artifact|||{2}, {tap}: Telim'Tor's Darts deals 1 damage to target player.| -Unerring Sling|Mirage||U|{3}|Artifact|||{3}, {tap}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.| -Ventifact Bottle|Mirage||R|{3}|Artifact|||{X}{1}, {tap}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.$At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.| -Abyssal Hunter|Mirage||R|{3}{B}|Creature — Human Assassin|1|1|{B}, {tap}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.| -Ashen Powder|Mirage||R|{2}{B}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control.| -Barbed-Back Wurm|Mirage||U|{4}{B}|Creature — Wurm|4|3|{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.| -Binding Agony|Mirage||C|{1}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.| -Blighted Shaman|Mirage||U|{1}{B}|Creature — Human Cleric Shaman|1|1|{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.${tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.| -Bone Harvest|Mirage||C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| -Breathstealer|Mirage||C|{2}{B}|Creature — Nightstalker|2|2|{B}: Breathstealer gets +1/-1 until end of turn.| -Cadaverous Knight|Mirage||C|{2}{B}|Creature — Zombie Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{B}{B}: Regenerate Cadaverous Knight.| -Carrion|Mirage||R|{1}{B}{B}|Instant|||As an additional cost to cast Carrion, sacrifice a creature.$Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.| -Catacomb Dragon|Mirage||R|{4}{B}{B}|Creature — Dragon|4|4|Flying$Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.| -Choking Sands|Mirage||C|{1}{B}{B}|Sorcery|||Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.| -Crypt Cobra|Mirage||U|{3}{B}|Creature — Snake|3|3|Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Dark Banishing|Mirage||C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| -Dark Ritual|Mirage||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Dirtwater Wraith|Mirage||C|{3}{B}|Creature — Wraith|1|3|Swampwalk$${B}: Dirtwater Wraith gets +1/+0 until end of turn.| -Drain Life|Mirage||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Dread Specter|Mirage||U|{3}{B}|Creature — Specter|2|2|Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| -Ebony Charm|Mirage||C|{B}|Instant|||Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| -Enfeeblement|Mirage||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| -Feral Shadow|Mirage||C|{2}{B}|Creature — Nightstalker|2|1|Flying| -Fetid Horror|Mirage||C|{3}{B}|Creature — Shade Horror|1|2|{B}: Fetid Horror gets +1/+1 until end of turn.| -Forbidden Crypt|Mirage||R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| -Forsaken Wastes|Mirage||R|{2}{B}|World Enchantment|||Players can't gain life.$At the beginning of each player's upkeep, that player loses 1 life.$Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.| -Grave Servitude|Mirage||C|{1}{B}|Enchantment — Aura|||You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +3/-1 and is black.| -Gravebane Zombie|Mirage||C|{3}{B}|Creature — Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| -Harbinger of Night|Mirage||R|{2}{B}{B}|Creature — Spirit|2|3|At the beginning of your upkeep, put a -1/-1 counter on each creature.| -Infernal Contract|Mirage||R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| -Kaervek's Hex|Mirage||U|{3}{B}|Sorcery|||Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.| -Mire Shade|Mirage||U|{1}{B}|Creature — Shade|1|1|{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.| -Nocturnal Raid|Mirage||U|{2}{B}{B}|Instant|||Black creatures get +2/+0 until end of turn.| -Painful Memories|Mirage||U|{1}{B}|Sorcery|||Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.| -Phyrexian Tribute|Mirage||R|{2}{B}|Sorcery|||As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.$Destroy target artifact.| -Purraj of Urborg|Mirage||R|{3}{B}{B}|Legendary Creature — Cat Warrior|2|3|Purraj of Urborg has first strike as long as it's attacking.$Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.| -Ravenous Vampire|Mirage||U|{3}{B}{B}|Creature — Vampire|3|3|Flying$$At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.| -Reign of Terror|Mirage||U|{3}{B}{B}|Sorcery|||Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way.| -Restless Dead|Mirage||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Restless Dead.| -Sewer Rats|Mirage||C|{B}|Creature — Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| -Shadow Guildmage|Mirage||C|{B}|Creature — Human Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.| -Shallow Grave|Mirage||R|{1}{B}|Instant|||Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| -Shauku, Endbringer|Mirage||R|{5}{B}{B}|Legendary Creature — Vampire|5|5|Flying$Shauku, Endbringer can't attack if there's another creature on the battlefield.$At the beginning of your upkeep, you lose 3 life.${tap}: Exile target creature and put a +1/+1 counter on Shauku.| -Skulking Ghost|Mirage||C|{1}{B}|Creature — Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| -Soul Rend|Mirage||U|{1}{B}|Instant|||Destroy target creature if it's white. A creature destroyed this way can't be regenerated.$$Draw a card at the beginning of the next turn's upkeep.| -Soulshriek|Mirage||C|{B}|Instant|||Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.| -Spirit of the Night|Mirage||R|{6}{B}{B}{B}|Legendary Creature — Demon Spirit|6|5|Flying, trample, haste, protection from black$Spirit of the Night has first strike as long as it's attacking.| -Stupor|Mirage||U|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| -Tainted Specter|Mirage||R|{3}{B}|Creature — Specter|2|2|Flying${1}{B}{B}, {tap}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.| -Tombstone Stairwell|Mirage||R|{2}{B}{B}|World Enchantment|||Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.$At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.| -Urborg Panther|Mirage||C|{2}{B}|Creature — Nightstalker Cat|2|2|{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.$Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.| -Wall of Corpses|Mirage||C|{1}{B}|Creature — Wall|0|2|Defender (This creature can't attack.)${B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.| -Withering Boon|Mirage||U|{1}{B}|Instant|||As an additional cost to cast Withering Boon, pay 3 life.$Counter target creature spell.| -Zombie Mob|Mirage||U|{2}{B}{B}|Creature — Zombie|2|0|Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.$When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.| -Ancestral Memories|Mirage||R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| -Azimaet Drake|Mirage||C|{2}{U}|Creature — Drake|1|3|Flying${U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| -Bay Falcon|Mirage||C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| -Bazaar of Wonders|Mirage||R|{3}{U}{U}|World Enchantment|||When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.$Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.| -Boomerang|Mirage||C|{U}{U}|Instant|||Return target permanent to its owner's hand.| -Cerulean Wyvern|Mirage||U|{4}{U}|Creature — Drake|3|3|Flying, protection from green| -Cloak of Invisibility|Mirage||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Coral Fighters|Mirage||U|{1}{U}|Creature — Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| -Daring Apprentice|Mirage||R|{1}{U}{U}|Creature — Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| -Dissipate|Mirage||U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| -Dream Cache|Mirage||C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| -Dream Fighter|Mirage||C|{2}{U}|Creature — Human Soldier|1|1|Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)| -Energy Vortex|Mirage||R|{3}{U}{U}|Enchantment|||As Energy Vortex enters the battlefield, choose an opponent.$At the beginning of your upkeep, remove all energy counters from Energy Vortex.$At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.${X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.| -Ether Well|Mirage||U|{3}{U}|Instant|||Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.| -Flash|Mirage||R|{1}{U}|Instant|||You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.| -Floodgate|Mirage||U|{3}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)$When Floodgate has flying, sacrifice it.$When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.| -Hakim, Loreweaver|Mirage||R|{3}{U}{U}|Legendary Creature — Human Wizard|2|4|Flying${U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.${U}{U}, {tap}: Destroy all Auras attached to Hakim.| -Harmattan Efreet|Mirage||U|{2}{U}{U}|Creature — Efreet|2|2|Flying$${1}{U}{U}: Target creature gains flying until end of turn.| -Jolt|Mirage||C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card at the beginning of the next turn's upkeep.| -Kukemssa Pirates|Mirage||R|{3}{U}|Creature — Human Pirate|2|2|Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.| -Kukemssa Serpent|Mirage||C|{3}{U}|Creature — Serpent|4|3|Kukemssa Serpent can't attack unless defending player controls an Island.${U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.$When you control no Islands, sacrifice Kukemssa Serpent.| -Meddle|Mirage||U|{1}{U}|Instant|||If target spell has only one target and that target is a creature, change that spell's target to another creature.| -Memory Lapse|Mirage||C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| -Merfolk Raiders|Mirage||C|{1}{U}|Creature — Merfolk Soldier|2|3|Islandwalk$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Merfolk Seer|Mirage||C|{2}{U}|Creature — Merfolk Wizard|2|2|When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.| -Mind Bend|Mirage||U|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| -Mind Harness|Mirage||U|{U}|Enchantment — Aura|||Enchant red or green creature$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$You control enchanted creature.| -Mist Dragon|Mirage||R|{4}{U}{U}|Creature — Dragon|4|4|{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)${0}: Mist Dragon loses flying. (This effect lasts indefinitely.)${3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Mystical Tutor|Mirage||U|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| -Political Trickery|Mirage||R|{2}{U}|Sorcery|||Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)| -Polymorph|Mirage||R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| -Power Sink|Mirage||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prismatic Lace|Mirage||R|{U}|Instant|||Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)| -Psychic Transfer|Mirage||R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| -Ray of Command|Mirage||C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| -Reality Ripple|Mirage||C|{1}{U}|Instant|||Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| -Sandbar Crocodile|Mirage||C|{4}{U}|Creature — Crocodile|6|5|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Sapphire Charm|Mirage||C|{U}|Instant|||Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| -Sea Scryer|Mirage||C|{1}{U}|Creature — Merfolk Wizard|1|1|{tap}: Add {1} to your mana pool.${1}, {tap}: Add {U} to your mana pool.| -Shaper Guildmage|Mirage||C|{U}|Creature — Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${B}, {tap}: Target creature gets +1/+0 until end of turn.| -Shimmer|Mirage||R|{2}{U}{U}|Enchantment|||As Shimmer enters the battlefield, choose a land type.$Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Soar|Mirage||C|{1}{U}|Enchantment — Aura|||You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+1 and has flying.| -Suq'Ata Firewalker|Mirage||U|{1}{U}{U}|Creature — Human Wizard|0|1|Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.${tap}: Suq'Ata Firewalker deals 1 damage to target creature or player.| -Taniwha|Mirage||R|{3}{U}{U}|Legendary Creature — Serpent|7|7|Trample$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)| -Teferi's Curse|Mirage||C|{1}{U}|Enchantment — Aura|||Enchant artifact or creature$Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Teferi's Drake|Mirage||C|{2}{U}|Creature — Drake|3|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Teferi's Imp|Mirage||R|{2}{U}|Creature — Imp|1|1|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Teferi's Imp phases out, discard a card.$Whenever Teferi's Imp phases in, draw a card.| -Thirst|Mirage||C|{2}{U}|Enchantment — Aura|||Enchant creature$When Thirst enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.| -Tidal Wave|Mirage||U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| -Vaporous Djinn|Mirage||U|{2}{U}{U}|Creature — Djinn|3|4|Flying$At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Wave Elemental|Mirage||U|{2}{U}{U}|Creature — Elemental|2|3|{U}, {tap}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.| -Afiya Grove|Mirage||R|{1}{G}|Enchantment|||Afiya Grove enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.$When Afiya Grove has no +1/+1 counters on it, sacrifice it.| -Armor of Thorns|Mirage||C|{1}{G}|Enchantment — Aura|||You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant nonblack creature$Enchanted creature gets +2/+2.| -Barbed Foliage|Mirage||U|{2}{G}{G}|Enchantment|||Whenever a creature attacks you, it loses flanking until end of turn.$$Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.| -Brushwagg|Mirage||R|{1}{G}{G}|Creature — Brushwagg|3|2|Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.| -Canopy Dragon|Mirage||R|{4}{G}{G}|Creature — Dragon|4|4|Trample${1}{G}: Canopy Dragon gains flying and loses trample until end of turn.| -Crash of Rhinos|Mirage||C|{6}{G}{G}|Creature — Rhino|8|4|Trample| -Cycle of Life|Mirage||R|{1}{G}{G}|Enchantment|||Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.| -Decomposition|Mirage||U|{1}{G}|Enchantment — Aura|||Enchant black creature$Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)$When enchanted creature dies, its controller loses 2 life.| -Early Harvest|Mirage||R|{1}{G}{G}|Instant|||Target player untaps all basic lands he or she controls.| -Fallow Earth|Mirage||U|{2}{G}|Sorcery|||Put target land on top of its owner's library.| -Femeref Archers|Mirage||U|{2}{G}|Creature — Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| -Fog|Mirage||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Foratog|Mirage||U|{2}{G}|Creature — Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| -Giant Mantis|Mirage||C|{3}{G}|Creature — Insect|2|4|Reach (This creature can block creatures with flying.)| -Gibbering Hyenas|Mirage||C|{2}{G}|Creature — Hyena|3|2|Gibbering Hyenas can't block black creatures.| -Granger Guildmage|Mirage||C|{G}|Creature — Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${R}, {tap}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.| -Hall of Gemstone|Mirage||R|{1}{G}{G}|World Enchantment|||At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.| -Jolrael's Centaur|Mirage||C|{1}{G}{G}|Creature — Centaur Archer|2|2|Shroud (This permanent can't be the target of spells or abilities.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| -Jungle Patrol|Mirage||R|{3}{G}|Creature — Human Soldier|3|2|{1}{G}, {tap}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.$Sacrifice a token named Wood: Add {R} to your mana pool.| -Jungle Wurm|Mirage||C|{3}{G}{G}|Creature — Wurm|5|5|Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.| -Karoo Meerkat|Mirage||U|{1}{G}|Creature — Mongoose|2|1|Protection from blue| -Locust Swarm|Mirage||U|{3}{G}|Creature — Insect|1|1|Flying${G}: Regenerate Locust Swarm.${G}: Untap Locust Swarm. Activate this ability only once each turn.| -Lure of Prey|Mirage||R|{2}{G}{G}|Instant|||Cast Lure of Prey only if an opponent cast a creature spell this turn.$You may put a green creature card from your hand onto the battlefield.| -Maro|Mirage||R|{2}{G}{G}|Creature — Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| -Mindbender Spores|Mirage||R|{2}{G}|Creature — Fungus Wall|0|1|Defender (This creature can't attack.)$Flying$Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."| -Mtenda Lion|Mirage||C|{G}|Creature — Cat|2|1|Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.| -Natural Balance|Mirage||R|{2}{G}{G}|Sorcery|||Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.| -Nettletooth Djinn|Mirage||U|{3}{G}|Creature — Djinn|4|4|At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.| -Preferred Selection|Mirage||R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.| -Quirion Elves|Mirage||C|{1}{G}|Creature — Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| -Rampant Growth|Mirage||C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| -Regeneration|Mirage||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Roots of Life|Mirage||U|{1}{G}{G}|Enchantment|||As Roots of Life enters the battlefield, choose Islands or Swamps.$Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.| -Sabertooth Cobra|Mirage||C|{2}{G}|Creature — Snake|2|2|Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)| -Sandstorm|Mirage||C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| -Seedling Charm|Mirage||C|{G}|Instant|||Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.| -Seeds of Innocence|Mirage||R|{1}{G}{G}|Sorcery|||Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.| -Serene Heart|Mirage||C|{1}{G}|Instant|||Destroy all Auras.| -Stalking Tiger|Mirage||C|{3}{G}|Creature — Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| -Superior Numbers|Mirage||U|{G}{G}|Sorcery|||Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.| -Tranquil Domain|Mirage||C|{1}{G}|Instant|||Destroy all non-Aura enchantments.| -Tropical Storm|Mirage||U|{X}{G}|Sorcery|||Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.| -Uktabi Faerie|Mirage||C|{1}{G}|Creature — Faerie|1|1|Flying${3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.| -Uktabi Wildcats|Mirage||R|{4}{G}|Creature — Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| -Unseen Walker|Mirage||U|{1}{G}|Creature — Dryad|1|1|Forestwalk$${1}{G}{G}: Target creature gains forestwalk until end of turn.| -Unyaro Bee Sting|Mirage||U|{3}{G}|Sorcery|||Unyaro Bee Sting deals 2 damage to target creature or player.| -Village Elder|Mirage||C|{G}|Creature — Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| -Waiting in the Weeds|Mirage||R|{1}{G}{G}|Sorcery|||Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.| -Wall of Roots|Mirage||C|{1}{G}|Creature — Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.| -Wild Elephant|Mirage||C|{3}{G}|Creature — Elephant|3|3|Trample| -Worldly Tutor|Mirage||U|{G}|Instant|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| -Agility|Mirage||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| -Aleatory|Mirage||U|{1}{R}|Instant|||Cast Aleatory only during combat after blockers are declared.$Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| -Armorer Guildmage|Mirage||C|{R}|Creature — Human Wizard|1|1|{B}, {tap}: Target creature gets +1/+0 until end of turn.${G}, {tap}: Target creature gets +0/+1 until end of turn.| -Barreling Attack|Mirage||R|{2}{R}{R}|Instant|||Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.| -Blind Fury|Mirage||U|{2}{R}{R}|Instant|||Cast Blind Fury only before the combat damage step.$All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.| -Blistering Barrier|Mirage||C|{2}{R}|Creature — Wall|5|2|Defender (This creature can't attack.)| -Builder's Bane|Mirage||C|{X}{X}{R}|Sorcery|||Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.| -Burning Palm Efreet|Mirage||U|{2}{R}{R}|Creature — Efreet|2|2|{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.| -Burning Shield Askari|Mirage||C|{2}{R}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${R}{R}: Burning Shield Askari gains first strike until end of turn.| -Chaos Charm|Mirage||C|{R}|Instant|||Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.| -Chaosphere|Mirage||R|{2}{R}|World Enchantment|||Creatures with flying can block only creatures with flying.$Creatures without flying have reach. (They can block creatures with flying.)| -Cinder Cloud|Mirage||U|{3}{R}{R}|Instant|||Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.| -Consuming Ferocity|Mirage||U|{1}{R}|Enchantment — Aura|||Enchant non-Wall creature$Enchanted creature gets +1/+0.$At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.| -Crimson Hellkite|Mirage||R|{6}{R}{R}{R}|Creature — Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.| -Crimson Roc|Mirage||U|{4}{R}|Creature — Bird|2|2|Flying$Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.| -Dwarven Miner|Mirage||U|{1}{R}|Creature — Dwarf|1|2|{2}{R}, {tap}: Destroy target nonbasic land.| -Dwarven Nomad|Mirage||C|{2}{R}|Creature — Dwarf Nomad|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Ekundu Cyclops|Mirage||C|{3}{R}|Creature — Cyclops|3|4|If a creature you control attacks, Ekundu Cyclops also attacks if able.| -Emberwilde Djinn|Mirage||R|{2}{R}{R}|Creature — Djinn|5|4|Flying$$At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.| -Final Fortune|Mirage||R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| -Firebreathing|Mirage||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Flame Elemental|Mirage||U|{2}{R}{R}|Creature — Elemental|3|2|{R}, {tap}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.| -Flare|Mirage||C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| -Goblin Elite Infantry|Mirage||C|{1}{R}|Creature — Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| -Goblin Scouts|Mirage||U|{3}{R}{R}|Sorcery|||Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.| -Goblin Soothsayer|Mirage||U|{R}|Creature — Goblin Shaman|1|1|{R}, {tap}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.| -Goblin Tinkerer|Mirage||C|{1}{R}|Creature — Goblin Artificer|1|2|{R}, {tap}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.| -Hammer of Bogardan|Mirage||R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| -Hivis of the Scale|Mirage||R|{3}{R}{R}|Legendary Creature — Viashino Shaman|3|4|You may choose not to untap Hivis of the Scale during your untap step.${tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.| -Illicit Auction|Mirage||R|{3}{R}{R}|Sorcery|||Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)| -Incinerate|Mirage||C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| -Kaervek's Torch|Mirage||C|{X}{R}|Sorcery|||As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.$Kaervek's Torch deals X damage to target creature or player.| -Lightning Reflexes|Mirage||C|{1}{R}|Enchantment — Aura|||You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +1/+0 and has first strike.| -Pyric Salamander|Mirage||C|{1}{R}|Creature — Salamander|1|1|{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.| -Raging Spirit|Mirage||C|{3}{R}|Creature — Spirit|3|3|{2}: Raging Spirit becomes colorless until end of turn.| -Reckless Embermage|Mirage||R|{3}{R}|Creature — Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.| -Reign of Chaos|Mirage||U|{2}{R}{R}|Sorcery|||Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.| -Searing Spear Askari|Mirage||C|{2}{R}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.| -Sirocco|Mirage||U|{1}{R}|Instant|||Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.| -Spitting Earth|Mirage||C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| -Stone Rain|Mirage||C|{2}{R}|Sorcery|||Destroy target land.| -Subterranean Spirit|Mirage||R|{3}{R}{R}|Creature — Elemental Spirit|3|3|Protection from red${tap}: Subterranean Spirit deals 1 damage to each creature without flying.| -Talruum Minotaur|Mirage||C|{2}{R}{R}|Creature — Minotaur Berserker|3|3|Haste| -Telim'Tor|Mirage||R|{4}{R}|Legendary Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.| -Telim'Tor's Edict|Mirage||R|{R}|Instant|||Exile target permanent you own or control.$Draw a card at the beginning of the next turn's upkeep.| -Torrent of Lava|Mirage||R|{X}{R}{R}|Sorcery|||Torrent of Lava deals X damage to each creature without flying.$As long as Torrent of Lava is on the stack, each creature has "{tap}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."| -Viashino Warrior|Mirage||C|{3}{R}|Creature — Viashino Warrior|4|2|| -Volcanic Dragon|Mirage||R|{4}{R}{R}|Creature — Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Volcanic Geyser|Mirage||U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to target creature or player.| -Wildfire Emissary|Mirage||U|{3}{R}|Creature — Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| -Zirilan of the Claw|Mirage||R|{3}{R}{R}|Legendary Creature — Viashino Shaman|3|4|{1}{R}{R}, {tap}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.| -Afterlife|Mirage||U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| -Alarum|Mirage||C|{1}{W}|Instant|||Untap target nonattacking creature. It gets +1/+3 until end of turn.| -Auspicious Ancestor|Mirage||R|{3}{W}|Creature — Human Cleric|2|3|When Auspicious Ancestor dies, you gain 3 life.$Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Benevolent Unicorn|Mirage||C|{1}{W}|Creature — Unicorn|1|2|If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.| -Blinding Light|Mirage||U|{2}{W}|Sorcery|||Tap all nonwhite creatures.| -Celestial Dawn|Mirage||R|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| -Civic Guildmage|Mirage||C|{W}|Creature — Human Wizard|1|1|{G}, {tap}: Target creature gets +0/+1 until end of turn.${U}, {tap}: Put target creature you control on top of its owner's library.| -Dazzling Beauty|Mirage||C|{2}{W}|Instant|||Cast Dazzling Beauty only during the declare blockers step.$Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)$Draw a card at the beginning of the next turn's upkeep.| -Disempower|Mirage||C|{1}{W}|Instant|||Put target artifact or enchantment on top of its owner's library.| -Disenchant|Mirage||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Divine Offering|Mirage||C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| -Divine Retribution|Mirage||R|{1}{W}|Instant|||Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.| -Ekundu Griffin|Mirage||C|{3}{W}|Creature — Griffin|2|2|Flying, first strike| -Enlightened Tutor|Mirage||U|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| -Ethereal Champion|Mirage||R|{2}{W}{W}{W}|Creature — Avatar|3|4|Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.| -Favorable Destiny|Mirage||U|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white.$Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)| -Femeref Healer|Mirage||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Femeref Knight|Mirage||C|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}: Femeref Knight gains vigilance until end of turn.| -Femeref Scouts|Mirage||C|{2}{W}|Creature — Human Scout|1|4|| -Healing Salve|Mirage||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Illumination|Mirage||U|{W}{W}|Instant|||Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.| -Iron Tusk Elephant|Mirage||U|{4}{W}|Creature — Elephant|3|3|Trample| -Ivory Charm|Mirage||C|{W}|Instant|||Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.| -Jabari's Influence|Mirage||R|{3}{W}{W}|Instant|||Cast Jabari's Influence only after combat.$Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.| -Mangara's Blessing|Mirage||U|{2}{W}|Instant|||You gain 5 life.$When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.| -Mangara's Equity|Mirage||U|{1}{W}{W}|Enchantment|||As Mangara's Equity enters the battlefield, choose black or red.$At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.$Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.| -Melesse Spirit|Mirage||U|{3}{W}{W}|Creature — Angel Spirit|3|3|Flying, protection from black| -Mtenda Griffin|Mirage||U|{3}{W}|Creature — Griffin|2|2|Flying${W}, {tap}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.| -Mtenda Herder|Mirage||C|{W}|Creature — Human Scout|1|1|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| -Noble Elephant|Mirage||C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Null Chamber|Mirage||R|{3}{W}|World Enchantment|||As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.$The named cards can't be played.| -Pacifism|Mirage||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block.| -Pearl Dragon|Mirage||R|{4}{W}{W}|Creature — Dragon|4|4|Flying${1}{W}: Pearl Dragon gets +0/+1 until end of turn.| -Prismatic Circle|Mirage||C|{2}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Prismatic Circle enters the battlefield, choose a color.${1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| -Rashida Scalebane|Mirage||R|{3}{W}{W}|Legendary Creature — Human Soldier|3|4|{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.| -Ritual of Steel|Mirage||C|{2}{W}|Enchantment — Aura|||Enchant creature$When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +0/+2.| -Sacred Mesa|Mirage||R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| -Shadowbane|Mirage||U|{1}{W}|Instant|||The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.| -Sidar Jabari|Mirage||R|{3}{W}|Legendary Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Sidar Jabari attacks, tap target creature defending player controls.| -Soul Echo|Mirage||R|{X}{W}{W}|Enchantment|||Soul Echo enters the battlefield with X echo counters on it.$You don't lose the game for having 0 or less life.$At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.| -Spectral Guardian|Mirage||R|{2}{W}{W}|Creature — Spirit|2|3|As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)| -Sunweb|Mirage||R|{3}{W}|Creature — Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| -Teremko Griffin|Mirage||C|{3}{W}|Creature — Griffin|2|2|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Unyaro Griffin|Mirage||U|{3}{W}|Creature — Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| -Vigilant Martyr|Mirage||U|{W}|Creature — Human Cleric|1|1|Sacrifice Vigilant Martyr: Regenerate target creature.${W}{W}, {tap}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.| -Wall of Resistance|Mirage||C|{1}{W}|Creature — Wall|0|3|Defender (This creature can't attack.)$Flying$At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.| -Ward of Lights|Mirage||C|{W}{W}|Enchantment — Aura|||You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$As Ward of Lights enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.| -Yare|Mirage||R|{2}{W}|Instant|||Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.| -Zhalfirin Commander|Mirage||U|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| -Zhalfirin Knight|Mirage||C|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}{W}: Zhalfirin Knight gains first strike until end of turn.| -Zuberi, Golden Feather|Mirage||R|{4}{W}|Legendary Creature — Griffin|3|3|Flying$Other Griffin creatures get +1/+1.| -Asmira, Holy Avenger|Mirage||R|{2}{G}{W}|Legendary Creature — Human Cleric|2|3|Flying$At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.| -Benthic Djinn|Mirage||R|{2}{U}{B}|Creature — Djinn|5|3|Islandwalk$$At the beginning of your upkeep, you lose 2 life.| -Cadaverous Bloom|Mirage||R|{3}{B}{G}|Enchantment|||Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.| -Circle of Despair|Mirage||R|{1}{W}{B}|Enchantment|||{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| -Delirium|Mirage||U|{1}{B}{R}|Instant|||Cast Delirium only during an opponent's turn.$Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.| -Discordant Spirit|Mirage||R|{2}{B}{R}|Creature — Spirit|2|2|At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.$At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.| -Emberwilde Caliph|Mirage||R|{2}{U}{R}|Creature — Djinn|4|4|Flying, trample$$Emberwilde Caliph attacks each turn if able.$$Whenever Emberwilde Caliph deals damage, you lose that much life.| -Energy Bolt|Mirage||R|{X}{R}{W}|Sorcery|||Choose one — Energy Bolt deals X damage to target player; or target player gains X life.| -Frenetic Efreet|Mirage||R|{1}{U}{R}|Creature — Efreet|2|1|Flying${0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Grim Feast|Mirage||R|{1}{B}{G}|Enchantment|||At the beginning of your upkeep, Grim Feast deals 1 damage to you.$Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.| -Harbor Guardian|Mirage||U|{2}{W}{U}|Creature — Gargoyle|3|4|Reach (This creature can block creatures with flying.)$Whenever Harbor Guardian attacks, defending player may draw a card.| -Haunting Apparition|Mirage||U|{1}{U}{B}|Creature — Spirit|1+*|2|Flying$As Haunting Apparition enters the battlefield, choose an opponent.$Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.| -Hazerider Drake|Mirage||U|{2}{W}{U}|Creature — Drake|2|3|Flying, protection from red| -Jungle Troll|Mirage||U|{1}{R}{G}|Creature — Troll|2|1|{R}: Regenerate Jungle Troll.$${G}: Regenerate Jungle Troll.| -Kaervek's Purge|Mirage||U|{X}{B}{R}|Sorcery|||Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.| -Leering Gargoyle|Mirage||R|{1}{W}{U}|Creature — Gargoyle|2|2|Flying$${tap}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.| -Malignant Growth|Mirage||R|{3}{G}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a growth counter on Malignant Growth.$At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.| -Phyrexian Purge|Mirage||R|{2}{B}{R}|Sorcery|||Destroy any number of target creatures.$Phyrexian Purge costs 3 life more to cast for each target.| -Prismatic Boon|Mirage||U|{X}{W}{U}|Instant|||Choose a color. X target creatures gain protection from the chosen color until end of turn.| -Purgatory|Mirage||R|{2}{W}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.$At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.| -Radiant Essence|Mirage||U|{1}{G}{W}|Creature — Spirit|2|3|Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.| -Reflect Damage|Mirage||R|{3}{R}{W}|Instant|||The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.| -Reparations|Mirage||R|{1}{W}{U}|Enchantment|||Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.| -Rock Basilisk|Mirage||R|{4}{R}{G}|Creature — Basilisk|4|5|Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Savage Twister|Mirage||U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| -Sawback Manticore|Mirage||R|{3}{R}{G}|Creature — Manticore|2|4|{4}: Sawback Manticore gains flying until end of turn.${1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.| -Sealed Fate|Mirage||U|{X}{U}{B}|Sorcery|||Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.| -Shauku's Minion|Mirage||U|{1}{B}{R}|Creature — Human Minion|2|2|{B}{R}, {tap}: Shauku's Minion deals 2 damage to target white creature.| -Spatial Binding|Mirage||U|{U}{B}|Enchantment|||Pay 1 life: Until your next upkeep, target permanent can't phase out.| -Unfulfilled Desires|Mirage||R|{1}{U}{B}|Enchantment|||{1}, Pay 1 life: Draw a card, then discard a card.| -Vitalizing Cascade|Mirage||U|{X}{G}{W}|Instant|||You gain X plus 3 life.| -Warping Wurm|Mirage||R|{2}{G}{U}|Creature — Wurm|1|1|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.$When Warping Wurm phases in, put a +1/+1 counter on it.| -Wellspring|Mirage||R|{1}{G}{W}|Enchantment — Aura|||Enchant land$When Wellspring enters the battlefield, gain control of enchanted land until end of turn.$At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.| -Windreaper Falcon|Mirage||U|{1}{R}{G}|Creature — Bird|1|1|Flying, protection from blue| -Zebra Unicorn|Mirage||U|{2}{G}{W}|Creature — Unicorn|2|2|Whenever Zebra Unicorn deals damage, you gain that much life.| -Swamp|Mirage||L||Basic Land — Swamp|||B| -Swamp|Mirage||L||Basic Land — Swamp|||B| -Swamp|Mirage||L||Basic Land — Swamp|||B| -Swamp|Mirage||L||Basic Land — Swamp|||B| -Forest|Mirage||L||Basic Land — Forest|||G| -Forest|Mirage||L||Basic Land — Forest|||G| -Forest|Mirage||L||Basic Land — Forest|||G| -Forest|Mirage||L||Basic Land — Forest|||G| -Bad River|Mirage||U||Land|||Bad River enters the battlefield tapped.${tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| -Crystal Vein|Mirage||U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Crystal Vein: Add {2} to your mana pool.| -Flood Plain|Mirage||U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| -Grasslands|Mirage||U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| -Mountain Valley|Mirage||U||Land|||Mountain Valley enters the battlefield tapped.${tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| -Rocky Tar Pit|Mirage||U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| -Teferi's Isle|Mirage||R||Legendary Land|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Teferi's Isle enters the battlefield tapped.${tap}: Add {U}{U} to your mana pool.| -Mountain|Mirage||L||Basic Land — Mountain|||R| -Mountain|Mirage||L||Basic Land — Mountain|||R| -Mountain|Mirage||L||Basic Land — Mountain|||R| -Mountain|Mirage||L||Basic Land — Mountain|||R| -Island|Mirage||L||Basic Land — Island|||U| -Island|Mirage||L||Basic Land — Island|||U| -Island|Mirage||L||Basic Land — Island|||U| -Island|Mirage||L||Basic Land — Island|||U| -Plains|Mirage||L||Basic Land — Plains|||W| -Plains|Mirage||L||Basic Land — Plains|||W| -Plains|Mirage||L||Basic Land — Plains|||W| -Plains|Mirage||L||Basic Land — Plains|||W| -Anvil of Bogardan|Visions||R|{2}|Artifact|||Players have no maximum hand size.$At the beginning of each player's draw step, that player draws an additional card, then discards a card.| -Brass-Talon Chimera|Visions||U|{4}|Artifact Creature — Chimera|2|2|First strike$Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)| -Diamond Kaleidoscope|Visions||R|{4}|Artifact|||{3}, {tap}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.$Sacrifice a Prism token: Add one mana of any color to your mana pool.| -Dragon Mask|Visions||U|{3}|Artifact|||{3}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)| -Helm of Awakening|Visions||U|{2}|Artifact|||Spells cost {1} less to cast.| -Iron-Heart Chimera|Visions||U|{4}|Artifact Creature — Chimera|2|2|Vigilance$Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)| -Juju Bubble|Visions||U|{1}|Artifact|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When you play a card, sacrifice Juju Bubble.${2}: You gain 1 life.| -Lead-Belly Chimera|Visions||U|{4}|Artifact Creature — Chimera|2|2|Trample$Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)| -Magma Mine|Visions||U|{1}|Artifact|||{4}: Put a pressure counter on Magma Mine.${tap}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.| -Matopi Golem|Visions||U|{5}|Artifact Creature — Golem|3|3|{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.| -Phyrexian Marauder|Visions||R|{X}|Artifact Creature — Construct|0|0|Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.$Phyrexian Marauder can't block.$Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.| -Phyrexian Walker|Visions||C|{0}|Artifact Creature — Construct|0|3|| -Sands of Time|Visions||R|{4}|Artifact|||Each player skips his or her untap step.$At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.| -Sisay's Ring|Visions||C|{4}|Artifact|||{tap}: Add {2} to your mana pool.| -Snake Basket|Visions||R|{4}|Artifact|||{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.| -Teferi's Puzzle Box|Visions||R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| -Tin-Wing Chimera|Visions||U|{4}|Artifact Creature — Chimera|2|2|Flying$Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)| -Triangle of War|Visions||R|{1}|Artifact|||{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.| -Wand of Denial|Visions||R|{2}|Artifact|||{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.| -Aku Djinn|Visions||R|{3}{B}{B}|Creature — Djinn|5|6|Trample$At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.| -Blanket of Night|Visions||U|{1}{B}{B}|Enchantment|||Each land is a Swamp in addition to its other land types.| -Brood of Cockroaches|Visions||U|{1}{B}|Creature — Insect|1|1|When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.| -Coercion|Visions||C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| -Crypt Rats|Visions||C|{2}{B}|Creature — Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.| -Dark Privilege|Visions||C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice a creature: Regenerate enchanted creature.| -Death Watch|Visions||C|{B}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.| -Desolation|Visions||U|{1}{B}{B}|Enchantment|||At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.| -Fallen Askari|Visions||C|{1}{B}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Fallen Askari can't block.| -Forbidden Ritual|Visions||R|{2}{B}{B}|Sorcery|||Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.| -Funeral Charm|Visions||C|{B}|Instant|||Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.| -Infernal Harvest|Visions||C|{1}{B}|Sorcery|||As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.$Infernal Harvest deals X damage divided as you choose among any number of target creatures.| -Kaervek's Spite|Visions||R|{B}{B}{B}|Instant|||As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.$Target player loses 5 life.| -Necromancy|Visions||U|{2}{B}|Enchantment|||You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.| -Necrosavant|Visions||R|{3}{B}{B}{B}|Creature — Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| -Nekrataal|Visions||U|{2}{B}{B}|Creature — Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| -Pillar Tombs of Aku|Visions||R|{2}{B}{B}|World Enchantment|||At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.| -Python|Visions||C|{1}{B}{B}|Creature — Snake|3|2|| -Suq'Ata Assassin|Visions||U|{1}{B}{B}|Creature — Human Assassin|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Tar Pit Warrior|Visions||C|{2}{B}|Creature — Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| -Urborg Mindsucker|Visions||C|{2}{B}|Creature — Horror|2|2|{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.| -Vampiric Tutor|Visions||R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| -Vampirism|Visions||U|{1}{B}|Enchantment — Aura|||Enchant creature$When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1 for each other creature you control.$Other creatures you control get -1/-1.| -Wake of Vultures|Visions||C|{3}{B}|Creature — Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| -Wicked Reward|Visions||C|{1}{B}|Instant|||As an additional cost to cast Wicked Reward, sacrifice a creature.$Target creature gets +4/+2 until end of turn.| -Betrayal|Visions||C|{U}|Enchantment — Aura|||Enchant creature an opponent controls$Whenever enchanted creature becomes tapped, you draw a card.| -Breezekeeper|Visions||C|{3}{U}|Creature — Djinn|4|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Chronatog|Visions||R|{1}{U}|Creature — Atog|1|2|{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.| -Cloud Elemental|Visions||C|{2}{U}|Creature — Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| -Desertion|Visions||R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| -Dream Tides|Visions||U|{2}{U}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| -Flooded Shoreline|Visions||R|{U}{U}|Enchantment|||{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.| -Foreshadow|Visions||U|{1}{U}|Instant|||Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.$Draw a card at the beginning of the next turn's upkeep.| -Impulse|Visions||C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| -Inspiration|Visions||C|{3}{U}|Instant|||Target player draws two cards.| -Knight of the Mists|Visions||C|{2}{U}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.| -Man-o'-War|Visions||C|{2}{U}|Creature — Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| -Mystic Veil|Visions||C|{1}{U}|Enchantment — Aura|||You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| -Ovinomancer|Visions||U|{2}{U}|Creature — Human Wizard|0|1|When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.${tap}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.| -Prosperity|Visions||U|{X}{U}|Sorcery|||Each player draws X cards.| -Rainbow Efreet|Visions||R|{3}{U}|Creature — Efreet|3|1|Flying${U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Shimmering Efreet|Visions||U|{2}{U}|Creature — Efreet|2|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)| -Shrieking Drake|Visions||C|{U}|Creature — Drake|1|1|Flying$When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.| -Teferi's Realm|Visions||R|{1}{U}{U}|World Enchantment|||At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)| -Three Wishes|Visions||R|{1}{U}{U}|Instant|||Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.| -Time and Tide|Visions||U|{U}{U}|Instant|||Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.| -Undo|Visions||C|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| -Vanishing|Visions||C|{U}|Enchantment — Aura|||Enchant creature${U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| -Vision Charm|Visions||C|{U}|Instant|||Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| -Waterspout Djinn|Visions||U|{2}{U}{U}|Creature — Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| -Bull Elephant|Visions||C|{3}{G}|Creature — Elephant|4|4|When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.| -City of Solitude|Visions||R|{2}{G}|Enchantment|||Players can cast spells and activate abilities only during their own turns.| -Creeping Mold|Visions||U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| -Elephant Grass|Visions||U|{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Black creatures can't attack you.$Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| -Elven Cache|Visions||C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| -Emerald Charm|Visions||C|{G}|Instant|||Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.| -Feral Instinct|Visions||C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| -Giant Caterpillar|Visions||C|{3}{G}|Creature — Insect|3|3|{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.| -Katabatic Winds|Visions||R|{2}{G}|Enchantment|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.| -King Cheetah|Visions||C|{3}{G}|Creature — Cat|3|2|Flash| -Kyscu Drake|Visions||U|{3}{G}|Creature — Drake|2|2|Flying${G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.$Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.| -Lichenthrope|Visions||R|{3}{G}{G}|Creature — Plant Fungus|5|5|If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.$At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.| -Mortal Wound|Visions||C|{G}|Enchantment — Aura|||Enchant creature$When enchanted creature is dealt damage, destroy it.| -Natural Order|Visions||R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| -Panther Warriors|Visions||C|{4}{G}|Creature — Cat Warrior|6|3|| -Quirion Druid|Visions||R|{2}{G}|Creature — Elf Druid|1|2|{G}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)| -Quirion Ranger|Visions||C|{G}|Creature — Elf|1|1|Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| -River Boa|Visions||C|{1}{G}|Creature — Snake|2|1|Islandwalk${G}: Regenerate River Boa.| -Rowen|Visions||R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| -Spider Climb|Visions||C|{G}|Enchantment — Aura|||You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)| -Stampeding Wildebeests|Visions||U|{2}{G}{G}|Creature — Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| -Summer Bloom|Visions||U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| -Uktabi Orangutan|Visions||U|{2}{G}|Creature — Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| -Warthog|Visions||C|{1}{G}{G}|Creature — Boar|3|2|Swampwalk| -Wind Shear|Visions||U|{2}{G}|Instant|||Attacking creatures with flying get -2/-2 and lose flying until end of turn.| -Bogardan Phoenix|Visions||R|{2}{R}{R}{R}|Creature — Phoenix|3|3|Flying$When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.| -Dwarven Vigilantes|Visions||C|{2}{R}|Creature — Dwarf|2|2|Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.| -Elkin Lair|Visions||R|{3}{R}|World Enchantment|||At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.| -Fireblast|Visions||C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| -Goblin Recruiter|Visions||U|{1}{R}|Creature — Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| -Goblin Swine-Rider|Visions||C|{R}|Creature — Goblin|1|1|Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.| -Hearth Charm|Visions||C|{R}|Instant|||Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.| -Heat Wave|Visions||U|{2}{R}|Enchantment|||Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Blue creatures can't block creatures you control.$Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.| -Hulking Cyclops|Visions||U|{3}{R}{R}|Creature — Cyclops|5|5|Hulking Cyclops can't block.| -Keeper of Kookus|Visions||C|{R}|Creature — Goblin|1|1|{R}: Keeper of Kookus gains protection from red until end of turn.| -Kookus|Visions||R|{3}{R}{R}|Creature — Djinn|3|5|Trample$At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.${R}: Kookus gets +1/+0 until end of turn.| -Lightning Cloud|Visions||R|{3}{R}|Enchantment|||Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.| -Mob Mentality|Visions||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has trample.$Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.| -Ogre Enforcer|Visions||R|{3}{R}{R}|Creature — Ogre|4|4|Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.| -Raging Gorilla|Visions||C|{2}{R}|Creature — Ape|2|3|Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.| -Relentless Assault|Visions||R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| -Rock Slide|Visions||C|{X}{R}|Instant|||Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.| -Solfatara|Visions||C|{2}{R}|Instant|||Target player can't play land cards this turn.$Draw a card at the beginning of the next turn's upkeep.| -Song of Blood|Visions||C|{1}{R}|Sorcery|||Put the top four cards of your library into your graveyard.$Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.| -Spitting Drake|Visions||U|{3}{R}|Creature — Drake|2|2|Flying${R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| -Suq'Ata Lancer|Visions||C|{2}{R}|Creature — Human Knight|2|2|Haste$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| -Talruum Champion|Visions||C|{4}{R}|Creature — Minotaur|3|3|First strike$Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.| -Talruum Piper|Visions||U|{4}{R}|Creature — Minotaur|3|3|All creatures with flying able to block Talruum Piper do so.| -Tremor|Visions||C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| -Viashino Sandstalker|Visions||U|{1}{R}{R}|Creature — Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| -Archangel|Visions||R|{5}{W}{W}|Creature — Angel|5|5|Flying, vigilance| -Daraja Griffin|Visions||U|{3}{W}|Creature — Griffin|2|2|Flying$Sacrifice Daraja Griffin: Destroy target black creature.| -Equipoise|Visions||R|{2}{W}|Enchantment|||At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)| -Eye of Singularity|Visions||R|{3}{W}|World Enchantment|||When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.$Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.| -Freewind Falcon|Visions||C|{1}{W}|Creature — Bird|1|1|Flying, protection from red| -Gossamer Chains|Visions||C|{W}{W}|Enchantment|||Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.| -Honorable Passage|Visions||U|{1}{W}|Instant|||The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.| -Hope Charm|Visions||C|{W}|Instant|||Choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.| -Infantry Veteran|Visions||C|{W}|Creature — Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| -Jamuraan Lion|Visions||C|{2}{W}|Creature — Cat|3|1|{W}, {tap}: Target creature can't block this turn.| -Knight of Valor|Visions||C|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.| -Longbow Archer|Visions||U|{W}{W}|Creature — Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| -Miraculous Recovery|Visions||U|{4}{W}|Instant|||Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.| -Parapet|Visions||C|{1}{W}|Enchantment|||You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Creatures you control get +0/+1.| -Peace Talks|Visions||U|{1}{W}|Sorcery|||This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.| -Relic Ward|Visions||U|{1}{W}|Enchantment — Aura|||You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant artifact$Enchanted artifact has shroud. (It can't be the target of spells or abilities.)| -Remedy|Visions||C|{1}{W}|Instant|||Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| -Resistance Fighter|Visions||C|{W}|Creature — Human Soldier|1|1|Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.| -Retribution of the Meek|Visions||R|{2}{W}|Sorcery|||Destroy all creatures with power 4 or greater. They can't be regenerated.| -Righteous Aura|Visions||C|{1}{W}|Enchantment|||{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.| -Sun Clasp|Visions||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| -Teferi's Honor Guard|Visions||U|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Tithe|Visions||R|{W}|Instant|||Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.| -Warrior's Honor|Visions||C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| -Zhalfirin Crusader|Visions||R|{1}{W}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.| -Army Ants|Visions||U|{1}{B}{R}|Creature — Insect|1|1|{tap}, Sacrifice a land: Destroy target land.| -Breathstealer's Crypt|Visions||R|{2}{U}{B}|Enchantment|||If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.| -Corrosion|Visions||R|{1}{B}{R}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.$When Corrosion leaves the battlefield, remove all rust counters from all permanents.| -Femeref Enchantress|Visions||R|{G}{W}|Creature — Human Druid|1|2|Whenever an enchantment is put into a graveyard from the battlefield, draw a card.| -Firestorm Hellkite|Visions||R|{4}{U}{R}|Creature — Dragon|6|6|Flying, trample$Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Guiding Spirit|Visions||R|{1}{W}{U}|Creature — Angel Spirit|1|2|Flying${tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.| -Mundungu|Visions||U|{1}{U}{B}|Creature — Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1} and 1 life.| -Pygmy Hippo|Visions||R|{G}{U}|Creature — Hippo|2|2|Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.| -Righteous War|Visions||R|{1}{W}{B}|Enchantment|||White creatures you control have protection from black.$Black creatures you control have protection from white.| -Scalebane's Elite|Visions||U|{3}{G}{W}|Creature — Human Soldier|4|4|Protection from black| -Simoon|Visions||U|{R}{G}|Instant|||Simoon deals 1 damage to each creature target opponent controls.| -Squandered Resources|Visions||R|{B}{G}|Enchantment|||Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.| -Suleiman's Legacy|Visions||R|{R}{W}|Enchantment|||When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.$Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.| -Tempest Drake|Visions||U|{1}{W}{U}|Creature — Drake|2|2|Flying, vigilance| -Viashivan Dragon|Visions||R|{2}{R}{R}{G}{G}|Creature — Dragon|4|4|Flying${R}: Viashivan Dragon gets +1/+0 until end of turn.${G}: Viashivan Dragon gets +0/+1 until end of turn.| -Coral Atoll|Visions||U||Land|||Coral Atoll enters the battlefield tapped.$When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.${tap}: Add {1}{U} to your mana pool.| -Dormant Volcano|Visions||U||Land|||Dormant Volcano enters the battlefield tapped.$When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.${tap}: Add {1}{R} to your mana pool.| -Everglades|Visions||U||Land|||Everglades enters the battlefield tapped.$When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.${tap}: Add {1}{B} to your mana pool.| -Griffin Canyon|Visions||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.| -Jungle Basin|Visions||U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${tap}: Add {1}{G} to your mana pool.| -Karoo|Visions||U||Land|||Karoo enters the battlefield tapped.$When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.${tap}: Add {1}{W} to your mana pool.| -Quicksand|Visions||U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| -Undiscovered Paradise|Visions||R||Land|||{tap}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.| -Aladdin's Ring|Fifth Edition||R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| -Amulet of Kroog|Fifth Edition||C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Ankh of Mishra|Fifth Edition||R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| -Ashnod's Altar|Fifth Edition||U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| -Ashnod's Transmogrant|Fifth Edition||C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| -Barbed Sextant|Fifth Edition||C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| -Barl's Cage|Fifth Edition||R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| -Battering Ram|Fifth Edition||C|{2}|Artifact Creature — Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| -Bottle of Suleiman|Fifth Edition||R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| -Clay Statue|Fifth Edition||C|{4}|Artifact Creature — Golem|3|1|{2}: Regenerate Clay Statue.| -Clockwork Beast|Fifth Edition||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Clockwork Steed|Fifth Edition||U|{4}|Artifact Creature — Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| -Colossus of Sardia|Fifth Edition||R|{9}|Artifact Creature — Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| -Coral Helm|Fifth Edition||R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| -Crown of the Ages|Fifth Edition||R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| -Crystal Rod|Fifth Edition||U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| -Dancing Scimitar|Fifth Edition||R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Diabolic Machine|Fifth Edition||U|{7}|Artifact Creature — Construct|4|4|{3}: Regenerate Diabolic Machine.| -Dingus Egg|Fifth Edition||R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| -Disrupting Scepter|Fifth Edition||R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| -Dragon Engine|Fifth Edition||R|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| -Elkin Bottle|Fifth Edition||R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| -Feldon's Cane|Fifth Edition||U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| -Fellwar Stone|Fifth Edition||U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| -Feroz's Ban|Fifth Edition||R|{6}|Artifact|||Creature spells cost {2} more to cast.| -Flying Carpet|Fifth Edition||R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| -Fountain of Youth|Fifth Edition||U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| -Gauntlets of Chaos|Fifth Edition||R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| -Glasses of Urza|Fifth Edition||U|{1}|Artifact|||{tap}: Look at target player's hand.| -Grapeshot Catapult|Fifth Edition||C|{4}|Artifact Creature — Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| -Helm of Chatzuk|Fifth Edition||R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Howling Mine|Fifth Edition||R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| -Infinite Hourglass|Fifth Edition||R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| -Iron Star|Fifth Edition||U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| -Ivory Cup|Fifth Edition||U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| -Jade Monolith|Fifth Edition||R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| -Jalum Tome|Fifth Edition||R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| -Jandor's Saddlebags|Fifth Edition||R|{2}|Artifact|||{3}, {tap}: Untap target creature.| -Jayemdae Tome|Fifth Edition||R|{4}|Artifact|||{4}, {tap}: Draw a card.| -Jester's Cap|Fifth Edition||R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| -Joven's Tools|Fifth Edition||U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| -Library of Leng|Fifth Edition||U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| -Mana Vault|Fifth Edition||R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| -Meekstone|Fifth Edition||R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Millstone|Fifth Edition||R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| -Nevinyrral's Disk|Fifth Edition||R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| -Obelisk of Undoing|Fifth Edition||R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| -Ornithopter|Fifth Edition||U|{0}|Artifact Creature — Thopter|0|2|Flying| -Pentagram of the Ages|Fifth Edition||R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| -Primal Clay|Fifth Edition||R|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| -Rod of Ruin|Fifth Edition||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Serpent Generator|Fifth Edition||R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| -Shapeshifter|Fifth Edition||U|{6}|Artifact Creature — Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| -Skull Catapult|Fifth Edition||U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| -Soul Net|Fifth Edition||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| -Tawnos's Weaponry|Fifth Edition||U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| -The Hive|Fifth Edition||R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| -Throne of Bone|Fifth Edition||U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| -Time Bomb|Fifth Edition||R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| -Urza's Avenger|Fifth Edition||R|{6}|Artifact Creature — Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Urza's Bauble|Fifth Edition||U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| -Wall of Spears|Fifth Edition||C|{3}|Artifact Creature — Wall|2|3|Defender (This creature can't attack.)$First strike| -Winter Orb|Fifth Edition||R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| -Wooden Sphere|Fifth Edition||U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| -Abyssal Specter|Fifth Edition||U|{2}{B}{B}|Creature — Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| -Animate Dead|Fifth Edition||U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| -Ashes to Ashes|Fifth Edition||U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| -Bad Moon|Fifth Edition||R|{1}{B}|Enchantment|||Black creatures get +1/+1.| -Black Knight|Fifth Edition||U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| -Blight|Fifth Edition||U|{B}{B}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| -Bog Imp|Fifth Edition||C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Bog Rats|Fifth Edition||C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| -Bog Wraith|Fifth Edition||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Breeding Pit|Fifth Edition||U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| -Broken Visage|Fifth Edition||R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| -Carrion Ants|Fifth Edition||U|{2}{B}{B}|Creature — Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| -Cloak of Confusion|Fifth Edition||C|{1}{B}|Enchantment — Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| -Cursed Land|Fifth Edition||U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| -Dark Ritual|Fifth Edition||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Deathgrip|Fifth Edition||U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| -Derelor|Fifth Edition||R|{3}{B}|Creature — Thrull|4|4|Black spells you cast cost {B} more to cast.| -Drain Life|Fifth Edition||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Drudge Skeletons|Fifth Edition||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Erg Raiders|Fifth Edition||C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| -Evil Eye of Orms-by-Gore|Fifth Edition||U|{4}{B}|Creature — Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| -Evil Presence|Fifth Edition||U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| -Fallen Angel|Fifth Edition||U|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| -Fear|Fifth Edition||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Frozen Shade|Fifth Edition||C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| -Funeral March|Fifth Edition||C|{1}{B}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| -Gloom|Fifth Edition||U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| -Greater Werewolf|Fifth Edition||U|{4}{B}|Creature — Human Wolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| -Hecatomb|Fifth Edition||R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| -Howl from Beyond|Fifth Edition||C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| -Initiates of the Ebon Hand|Fifth Edition||C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| -Kjeldoran Dead|Fifth Edition||C|{B}|Creature — Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| -Knight of Stromgald|Fifth Edition||U|{B}{B}|Creature — Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| -Krovikan Fetish|Fifth Edition||C|{2}{B}|Enchantment — Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| -Leshrac's Rite|Fifth Edition||U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature has swampwalk.| -Lord of the Pit|Fifth Edition||R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| -Lost Soul|Fifth Edition||C|{1}{B}{B}|Creature — Spirit Minion|2|1|Swampwalk| -Mind Ravel|Fifth Edition||C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| -Mind Warp|Fifth Edition||U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| -Mindstab Thrull|Fifth Edition||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| -Mole Worms|Fifth Edition||U|{2}{B}|Creature — Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| -Murk Dwellers|Fifth Edition||C|{3}{B}|Creature — Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| -Necrite|Fifth Edition||C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| -Necropotence|Fifth Edition||R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| -Nether Shadow|Fifth Edition||R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| -Nightmare|Fifth Edition||R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Paralyze|Fifth Edition||C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| -Pestilence|Fifth Edition||C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Pit Scorpion|Fifth Edition||C|{2}{B}|Creature — Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| -Plague Rats|Fifth Edition||C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| -Pox|Fifth Edition||R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| -Rag Man|Fifth Edition||R|{2}{B}{B}|Creature — Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| -Raise Dead|Fifth Edition||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Scathe Zombies|Fifth Edition||C|{2}{B}|Creature — Zombie|2|2|| -Sengir Autocrat|Fifth Edition||R|{3}{B}|Creature — Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| -Sorceress Queen|Fifth Edition||R|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| -Stromgald Cabal|Fifth Edition||R|{1}{B}{B}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| -Terror|Fifth Edition||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -The Wretched|Fifth Edition||R|{3}{B}{B}|Creature — Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| -Thrull Retainer|Fifth Edition||U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| -Torture|Fifth Edition||C|{B}|Enchantment — Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| -Touch of Death|Fifth Edition||C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| -Unholy Strength|Fifth Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| -Vampire Bats|Fifth Edition||C|{B}|Creature — Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| -Wall of Bone|Fifth Edition||U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Warp Artifact|Fifth Edition||R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| -Weakness|Fifth Edition||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Xenic Poltergeist|Fifth Edition||R|{1}{B}{B}|Creature — Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| -Zombie Master|Fifth Edition||R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| -Æther Storm|Fifth Edition||U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| -Air Elemental|Fifth Edition||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Anti-Magic Aura|Fifth Edition||U|{2}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| -Azure Drake|Fifth Edition||U|{3}{U}|Creature — Drake|2|4|Flying| -Binding Grasp|Fifth Edition||U|{3}{U}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| -Boomerang|Fifth Edition||C|{U}{U}|Instant|||Return target permanent to its owner's hand.| -Brainstorm|Fifth Edition||C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| -Counterspell|Fifth Edition||C|{U}{U}|Instant|||Counter target spell.| -Dance of Many|Fifth Edition||R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| -Dandân|Fifth Edition||C|{U}{U}|Creature — Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| -Dark Maze|Fifth Edition||C|{4}{U}|Creature — Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| -Deflection|Fifth Edition||R|{3}{U}|Instant|||Change the target of target spell with a single target.| -Drain Power|Fifth Edition||R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| -Energy Flux|Fifth Edition||U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| -Enervate|Fifth Edition||C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| -Feedback|Fifth Edition||U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| -Flight|Fifth Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Flood|Fifth Edition||C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| -Force Spike|Fifth Edition||C|{U}|Instant|||Counter target spell unless its controller pays {1}.| -Forget|Fifth Edition||R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| -Gaseous Form|Fifth Edition||C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Glacial Wall|Fifth Edition||U|{2}{U}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Homarid Warrior|Fifth Edition||C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| -Hurkyl's Recall|Fifth Edition||R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| -Hydroblast|Fifth Edition||U|{U}|Instant|||Choose one — Counter target spell if it's red; or destroy target permanent if it's red.| -Juxtapose|Fifth Edition||R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| -Krovikan Sorcerer|Fifth Edition||C|{2}{U}|Creature — Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| -Labyrinth Minotaur|Fifth Edition||C|{3}{U}|Creature — Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| -Leviathan|Fifth Edition||R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| -Lifetap|Fifth Edition||U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| -Lord of Atlantis|Fifth Edition||R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| -Magical Hack|Fifth Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| -Magus of the Unseen|Fifth Edition||R|{1}{U}|Creature — Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| -Memory Lapse|Fifth Edition||C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| -Merfolk of the Pearl Trident|Fifth Edition||C|{U}|Creature — Merfolk|1|1|| -Mind Bomb|Fifth Edition||U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| -Phantasmal Forces|Fifth Edition||U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| -Phantasmal Terrain|Fifth Edition||C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| -Phantom Monster|Fifth Edition||U|{3}{U}|Creature — Illusion|3|3|Flying| -Pirate Ship|Fifth Edition||R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| -Portent|Fifth Edition||C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| -Power Sink|Fifth Edition||U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Prodigal Sorcerer|Fifth Edition||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Psychic Venom|Fifth Edition||C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| -Ray of Command|Fifth Edition||C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| -Recall|Fifth Edition||R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| -Reef Pirates|Fifth Edition||C|{1}{U}{U}|Creature — Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| -Remove Soul|Fifth Edition||C|{1}{U}|Instant|||Counter target creature spell.| -Sea Serpent|Fifth Edition||C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| -Sea Spirit|Fifth Edition||U|{4}{U}|Creature — Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| -Sea Sprite|Fifth Edition||U|{1}{U}|Creature — Faerie|1|1|Flying, protection from red| -Seasinger|Fifth Edition||U|{1}{U}{U}|Creature — Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| -Segovian Leviathan|Fifth Edition||U|{4}{U}|Creature — Leviathan|3|3|Islandwalk| -Sibilant Spirit|Fifth Edition||R|{5}{U}|Creature — Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| -Sleight of Mind|Fifth Edition||R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| -Soul Barrier|Fifth Edition||C|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.| -Spell Blast|Fifth Edition||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Stasis|Fifth Edition||R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| -Steal Artifact|Fifth Edition||U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| -Time Elemental|Fifth Edition||R|{2}{U}|Creature — Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| -Twiddle|Fifth Edition||C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| -Unstable Mutation|Fifth Edition||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| -Unsummon|Fifth Edition||C|{U}|Instant|||Return target creature to its owner's hand.| -Updraft|Fifth Edition||C|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| -Vodalian Soldiers|Fifth Edition||C|{1}{U}|Creature — Merfolk Soldier|1|2|| -Wall of Air|Fifth Edition||U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Wind Spirit|Fifth Edition||U|{4}{U}|Creature — Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| -Zephyr Falcon|Fifth Edition||C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| -Zur's Weirding|Fifth Edition||R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| -An-Havva Constable|Fifth Edition||R|{1}{G}{G}|Creature — Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| -Aspect of Wolf|Fifth Edition||R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| -Aurochs|Fifth Edition||C|{3}{G}|Creature — Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| -Birds of Paradise|Fifth Edition||R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Carapace|Fifth Edition||C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| -Cat Warriors|Fifth Edition||C|{1}{G}{G}|Creature — Cat Warrior|2|2|Forestwalk| -Chub Toad|Fifth Edition||C|{2}{G}|Creature — Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| -Cockatrice|Fifth Edition||R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Craw Giant|Fifth Edition||U|{3}{G}{G}{G}{G}|Creature — Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Craw Wurm|Fifth Edition||C|{4}{G}{G}|Creature — Wurm|6|4|| -Crumble|Fifth Edition||U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| -Desert Twister|Fifth Edition||U|{4}{G}{G}|Sorcery|||Destroy target permanent.| -Durkwood Boars|Fifth Edition||C|{4}{G}|Creature — Boar|4|4|| -Elder Druid|Fifth Edition||R|{3}{G}|Creature — Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| -Elven Riders|Fifth Edition||U|{3}{G}{G}|Creature — Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| -Elvish Archers|Fifth Edition||R|{1}{G}|Creature — Elf Archer|2|1|First strike| -Fog|Fifth Edition||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Force of Nature|Fifth Edition||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Foxfire|Fifth Edition||C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| -Fungusaur|Fifth Edition||R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| -Fyndhorn Elder|Fifth Edition||U|{2}{G}|Creature — Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| -Ghazbán Ogre|Fifth Edition||C|{G}|Creature — Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| -Giant Growth|Fifth Edition||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Giant Spider|Fifth Edition||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Grizzly Bears|Fifth Edition||C|{1}{G}|Creature — Bear|2|2|| -Hungry Mist|Fifth Edition||C|{2}{G}{G}|Creature — Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| -Hurricane|Fifth Edition||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Instill Energy|Fifth Edition||U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| -Ironroot Treefolk|Fifth Edition||C|{4}{G}|Creature — Treefolk|3|5|| -Johtull Wurm|Fifth Edition||U|{5}{G}|Creature — Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| -Killer Bees|Fifth Edition||U|{1}{G}{G}|Creature — Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| -Ley Druid|Fifth Edition||C|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| -Lhurgoyf|Fifth Edition||R|{2}{G}{G}|Creature — Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| -Lifeforce|Fifth Edition||U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| -Living Artifact|Fifth Edition||R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| -Living Lands|Fifth Edition||R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| -Llanowar Elves|Fifth Edition||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lure|Fifth Edition||U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Marsh Viper|Fifth Edition||C|{3}{G}|Creature — Snake|1|2|Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| -Nature's Lore|Fifth Edition||C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| -Pradesh Gypsies|Fifth Edition||C|{2}{G}|Creature — Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| -Primal Order|Fifth Edition||R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| -Rabid Wombat|Fifth Edition||U|{2}{G}{G}|Creature — Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| -Radjan Spirit|Fifth Edition||U|{3}{G}|Creature — Spirit|3|2|{tap}: Target creature loses flying until end of turn.| -Regeneration|Fifth Edition||C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Scaled Wurm|Fifth Edition||C|{7}{G}|Creature — Wurm|7|6|| -Scavenger Folk|Fifth Edition||C|{G}|Creature — Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| -Scryb Sprites|Fifth Edition||C|{G}|Creature — Faerie|1|1|Flying| -Shanodin Dryads|Fifth Edition||C|{G}|Creature — Dryad|1|1|Forestwalk| -Shrink|Fifth Edition||C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| -Stampede|Fifth Edition||R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| -Stream of Life|Fifth Edition||C|{X}{G}|Sorcery|||Target player gains X life.| -Sylvan Library|Fifth Edition||R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| -Tarpan|Fifth Edition||C|{G}|Creature — Horse|1|1|When Tarpan dies, you gain 1 life.| -Thicket Basilisk|Fifth Edition||U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| -Titania's Song|Fifth Edition||R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| -Tranquility|Fifth Edition||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Tsunami|Fifth Edition||U|{3}{G}|Sorcery|||Destroy all Islands.| -Untamed Wilds|Fifth Edition||U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| -Venom|Fifth Edition||C|{1}{G}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| -Verduran Enchantress|Fifth Edition||R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| -Wall of Brambles|Fifth Edition||U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| -Wanderlust|Fifth Edition||U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| -War Mammoth|Fifth Edition||C|{3}{G}|Creature — Elephant|3|3|Trample| -Whirling Dervish|Fifth Edition||U|{G}{G}|Creature — Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| -Wild Growth|Fifth Edition||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Winter Blast|Fifth Edition||U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| -Wolverine Pack|Fifth Edition||U|{2}{G}{G}|Creature — Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| -Wyluli Wolf|Fifth Edition||R|{1}{G}|Creature — Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| -Ambush Party|Fifth Edition||C|{4}{R}|Creature — Human Rogue|3|1|First strike, haste| -Atog|Fifth Edition||U|{1}{R}|Creature — Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| -Ball Lightning|Fifth Edition||R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| -Bird Maiden|Fifth Edition||C|{2}{R}|Creature — Human Bird|1|2|Flying| -Blood Lust|Fifth Edition||C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| -Brassclaw Orcs|Fifth Edition||C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| -Brothers of Fire|Fifth Edition||C|{1}{R}{R}|Creature — Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| -Cave People|Fifth Edition||U|{1}{R}{R}|Creature — Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| -Conquer|Fifth Edition||U|{3}{R}{R}|Enchantment — Aura|||Enchant land$You control enchanted land.| -Crimson Manticore|Fifth Edition||R|{2}{R}{R}|Creature — Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| -Detonate|Fifth Edition||U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| -Disintegrate|Fifth Edition||C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Dwarven Catapult|Fifth Edition||U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| -Dwarven Soldier|Fifth Edition||C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| -Dwarven Warriors|Fifth Edition||C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| -Earthquake|Fifth Edition||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -Errantry|Fifth Edition||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| -Eternal Warrior|Fifth Edition||C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has vigilance.| -Fire Drake|Fifth Edition||U|{1}{R}{R}|Creature — Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| -Fireball|Fifth Edition||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Firebreathing|Fifth Edition||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| -Flame Spirit|Fifth Edition||U|{4}{R}|Creature — Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| -Flare|Fifth Edition||C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| -Flashfires|Fifth Edition||U|{3}{R}|Sorcery|||Destroy all Plains.| -Game of Chaos|Fifth Edition||R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| -Giant Strength|Fifth Edition||C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| -Goblin Digging Team|Fifth Edition||C|{R}|Creature — Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| -Goblin Hero|Fifth Edition||C|{2}{R}|Creature — Goblin|2|2|| -Goblin King|Fifth Edition||R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| -Goblin War Drums|Fifth Edition||C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| -Goblin Warrens|Fifth Edition||R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| -Hill Giant|Fifth Edition||C|{3}{R}|Creature — Giant|3|3|| -Hurloon Minotaur|Fifth Edition||C|{1}{R}{R}|Creature — Minotaur|2|3|| -Imposing Visage|Fifth Edition||C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| -Incinerate|Fifth Edition||C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| -Inferno|Fifth Edition||R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| -Ironclaw Curse|Fifth Edition||R|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| -Ironclaw Orcs|Fifth Edition||C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| -Jokulhaups|Fifth Edition||R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| -Keldon Warlord|Fifth Edition||U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| -Mana Clash|Fifth Edition||R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| -Mana Flare|Fifth Edition||R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| -Manabarbs|Fifth Edition||R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| -Mons's Goblin Raiders|Fifth Edition||C|{R}|Creature — Goblin|1|1|| -Mountain Goat|Fifth Edition||C|{R}|Creature — Goat|1|1|Mountainwalk| -Orcish Artillery|Fifth Edition||U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| -Orcish Captain|Fifth Edition||U|{R}|Creature — Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| -Orcish Conscripts|Fifth Edition||C|{R}|Creature — Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| -Orcish Farmer|Fifth Edition||C|{1}{R}{R}|Creature — Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| -Orcish Oriflamme|Fifth Edition||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Orcish Squatters|Fifth Edition||R|{4}{R}|Creature — Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| -Orgg|Fifth Edition||R|{3}{R}{R}|Creature — Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| -Panic|Fifth Edition||C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| -Primordial Ooze|Fifth Edition||U|{R}|Creature — Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| -Pyroblast|Fifth Edition||U|{R}|Instant|||Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.| -Pyrotechnics|Fifth Edition||U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| -Sabretooth Tiger|Fifth Edition||C|{2}{R}|Creature — Cat|2|1|First strike| -Shatter|Fifth Edition||C|{1}{R}|Instant|||Destroy target artifact.| -Shatterstorm|Fifth Edition||U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| -Shivan Dragon|Fifth Edition||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Smoke|Fifth Edition||R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| -Stone Giant|Fifth Edition||U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Stone Rain|Fifth Edition||C|{2}{R}|Sorcery|||Destroy target land.| -Stone Spirit|Fifth Edition||U|{4}{R}|Creature — Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| -The Brute|Fifth Edition||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| -Wall of Fire|Fifth Edition||U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| -Wall of Stone|Fifth Edition||U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| -Winds of Change|Fifth Edition||R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| -Word of Blasting|Fifth Edition||U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| -Abbey Gargoyles|Fifth Edition||U|{2}{W}{W}{W}|Creature — Gargoyle|3|4|Flying, protection from red| -Akron Legionnaire|Fifth Edition||R|{6}{W}{W}|Creature — Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| -Alabaster Potion|Fifth Edition||C|{X}{W}{W}|Instant|||Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| -Angry Mob|Fifth Edition||U|{2}{W}{W}|Creature — Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| -Animate Wall|Fifth Edition||R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| -Arenson's Aura|Fifth Edition||U|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| -Armageddon|Fifth Edition||R|{3}{W}|Sorcery|||Destroy all lands.| -Armor of Faith|Fifth Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| -Aysen Bureaucrats|Fifth Edition||C|{1}{W}|Creature — Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| -Benalish Hero|Fifth Edition||C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Blessed Wine|Fifth Edition||C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| -Blinking Spirit|Fifth Edition||R|{3}{W}|Creature — Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| -Brainwash|Fifth Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| -Caribou Range|Fifth Edition||R|{2}{W}{W}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| -Castle|Fifth Edition||U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| -Circle of Protection: Artifacts|Fifth Edition||U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Black|Fifth Edition||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Fifth Edition||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Fifth Edition||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Fifth Edition||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Fifth Edition||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Crusade|Fifth Edition||R|{W}{W}|Enchantment|||White creatures get +1/+1.| -D'Avenant Archer|Fifth Edition||C|{2}{W}|Creature — Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| -Death Speakers|Fifth Edition||C|{W}|Creature — Human Cleric|1|1|Protection from black| -Death Ward|Fifth Edition||C|{W}|Instant|||Regenerate target creature.| -Disenchant|Fifth Edition||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Divine Offering|Fifth Edition||C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| -Divine Transformation|Fifth Edition||U|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.| -Dust to Dust|Fifth Edition||U|{1}{W}{W}|Sorcery|||Exile two target artifacts.| -Eye for an Eye|Fifth Edition||R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| -Greater Realm of Preservation|Fifth Edition||U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| -Heal|Fifth Edition||C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| -Healing Salve|Fifth Edition||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Hipparion|Fifth Edition||C|{1}{W}|Creature — Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| -Holy Strength|Fifth Edition||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| -Icatian Phalanx|Fifth Edition||U|{4}{W}|Creature — Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Icatian Scout|Fifth Edition||C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| -Icatian Town|Fifth Edition||R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| -Island Sanctuary|Fifth Edition||R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| -Ivory Guardians|Fifth Edition||U|{4}{W}{W}|Creature — Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| -Justice|Fifth Edition||U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| -Karma|Fifth Edition||U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| -Kismet|Fifth Edition||U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| -Kjeldoran Royal Guard|Fifth Edition||R|{3}{W}{W}|Creature — Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| -Kjeldoran Skycaptain|Fifth Edition||U|{4}{W}|Creature — Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Mesa Falcon|Fifth Edition||C|{1}{W}|Creature — Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| -Mesa Pegasus|Fifth Edition||C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Order of the Sacred Torch|Fifth Edition||R|{1}{W}{W}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| -Order of the White Shield|Fifth Edition||U|{W}{W}|Creature — Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| -Pearled Unicorn|Fifth Edition||C|{2}{W}|Creature — Unicorn|2|2|| -Personal Incarnation|Fifth Edition||R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| -Pikemen|Fifth Edition||C|{1}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Prismatic Ward|Fifth Edition||C|{1}{W}|Enchantment — Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| -Repentant Blacksmith|Fifth Edition||C|{1}{W}|Creature — Human|1|2|Protection from red| -Reverse Damage|Fifth Edition||R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Righteousness|Fifth Edition||R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| -Sacred Boon|Fifth Edition||U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| -Samite Healer|Fifth Edition||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Seraph|Fifth Edition||R|{6}{W}|Creature — Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| -Serra Bestiary|Fifth Edition||U|{W}{W}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| -Serra Paladin|Fifth Edition||U|{2}{W}{W}|Creature — Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| -Shield Bearer|Fifth Edition||C|{1}{W}|Creature — Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Shield Wall|Fifth Edition||C|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| -Spirit Link|Fifth Edition||U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| -Truce|Fifth Edition||R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| -Tundra Wolves|Fifth Edition||C|{W}|Creature — Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| -Wall of Swords|Fifth Edition||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -White Knight|Fifth Edition||U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| -Wrath of God|Fifth Edition||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Fifth Edition||L||Basic Land — Swamp|||B| -Swamp|Fifth Edition||L||Basic Land — Swamp|||B| -Swamp|Fifth Edition||L||Basic Land — Swamp|||B| -Swamp|Fifth Edition||L||Basic Land — Swamp|||B| -Forest|Fifth Edition||L||Basic Land — Forest|||G| -Forest|Fifth Edition||L||Basic Land — Forest|||G| -Forest|Fifth Edition||L||Basic Land — Forest|||G| -Forest|Fifth Edition||L||Basic Land — Forest|||G| -Adarkar Wastes|Fifth Edition||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| -Bottomless Vault|Fifth Edition||R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.| -Brushland|Fifth Edition||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| -City of Brass|Fifth Edition||R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| -Dwarven Hold|Fifth Edition||R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.| -Dwarven Ruins|Fifth Edition||U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| -Ebon Stronghold|Fifth Edition||U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| -Havenwood Battleground|Fifth Edition||U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| -Hollow Trees|Fifth Edition||R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.| -Icatian Store|Fifth Edition||R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.| -Ice Floe|Fifth Edition||U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| -Karplusan Forest|Fifth Edition||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| -Ruins of Trokair|Fifth Edition||U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| -Sand Silos|Fifth Edition||R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.| -Sulfurous Springs|Fifth Edition||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| -Svyelunite Temple|Fifth Edition||U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| -Underground River|Fifth Edition||R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| -Urza's Mine|Fifth Edition||C||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Power Plant|Fifth Edition||C||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| -Urza's Tower|Fifth Edition||C||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| -Mountain|Fifth Edition||L||Basic Land — Mountain|||R| -Mountain|Fifth Edition||L||Basic Land — Mountain|||R| -Mountain|Fifth Edition||L||Basic Land — Mountain|||R| -Mountain|Fifth Edition||L||Basic Land — Mountain|||R| -Island|Fifth Edition||L||Basic Land — Island|||U| -Island|Fifth Edition||L||Basic Land — Island|||U| -Island|Fifth Edition||L||Basic Land — Island|||U| -Island|Fifth Edition||L||Basic Land — Island|||U| -Plains|Fifth Edition||L||Basic Land — Plains|||W| -Plains|Fifth Edition||L||Basic Land — Plains|||W| -Plains|Fifth Edition||L||Basic Land — Plains|||W| -Plains|Fifth Edition||L||Basic Land — Plains|||W| -Arrogant Vampire|Portal||U|{3}{B}{B}|Creature — Vampire|4|3|Flying| -Assassin's Blade|Portal||U|{1}{B}|Instant|||Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.$Destroy target nonblack attacking creature.| -Bog Imp|Portal||C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Bog Raiders|Portal||C|{2}{B}|Creature — Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Bog Wraith|Portal||U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Charging Bandits|Portal||U|{4}{B}|Creature — Human Rogue|3|3|Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.| -Craven Knight|Portal||C|{1}{B}|Creature — Human Knight|2|2|Craven Knight can't block.| -Cruel Bargain|Portal||R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| -Cruel Tutor|Portal||R|{2}{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| -Dread Charge|Portal||R|{3}{B}|Sorcery|||Until end of turn, black creatures you control can be blocked only by black creatures.| -Dread Reaper|Portal||R|{3}{B}{B}{B}|Creature — Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| -Dry Spell|Portal||U|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| -Ebon Dragon|Portal||R|{5}{B}{B}|Creature — Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| -Endless Cockroaches|Portal||R|{1}{B}{B}|Creature — Insect|1|1|When Endless Cockroaches dies, return it to its owner's hand.| -Feral Shadow|Portal||C|{2}{B}|Creature — Nightstalker|2|1|Flying| -Final Strike|Portal||R|{2}{B}{B}|Sorcery|||As an additional cost to cast Final Strike, sacrifice a creature.$Final Strike deals damage to target opponent equal to the sacrificed creature's power.| -Gravedigger|Portal||U|{3}{B}|Creature — Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| -Hand of Death|Portal||C|{2}{B}|Sorcery|||Destroy target nonblack creature.| -Hand of Death|Portal||C|{2}{B}|Sorcery|||Destroy target nonblack creature.| -Howling Fury|Portal||C|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| -King's Assassin|Portal||R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| -Mercenary Knight|Portal||R|{2}{B}|Creature — Human Mercenary Knight|4|4|When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.| -Mind Knives|Portal||C|{1}{B}|Sorcery|||Target opponent discards a card at random.| -Mind Rot|Portal||C|{2}{B}|Sorcery|||Target player discards two cards.| -Muck Rats|Portal||C|{B}|Creature — Rat|1|1|| -Nature's Ruin|Portal||U|{2}{B}|Sorcery|||Destroy all green creatures.| -Noxious Toad|Portal||U|{2}{B}|Creature — Frog|1|1|When Noxious Toad dies, each opponent discards a card.| -Python|Portal||C|{1}{B}{B}|Creature — Snake|3|2|| -Rain of Tears|Portal||U|{1}{B}{B}|Sorcery|||Destroy target land.| -Raise Dead|Portal||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Serpent Assassin|Portal||R|{3}{B}{B}|Creature — Snake Assassin|2|2|When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.| -Serpent Warrior|Portal||C|{2}{B}|Creature — Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| -Skeletal Crocodile|Portal||C|{3}{B}|Creature — Crocodile Skeleton|5|1|| -Skeletal Snake|Portal||C|{1}{B}|Creature — Snake Skeleton|2|1|| -Soul Shred|Portal||C|{3}{B}{B}|Sorcery|||Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.| -Undying Beast|Portal||C|{3}{B}|Creature — Beast|3|2|When Undying Beast dies, put it on top of its owner's library.| -Vampiric Feast|Portal||U|{5}{B}{B}|Sorcery|||Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.| -Vampiric Touch|Portal||C|{2}{B}|Sorcery|||Vampiric Touch deals 2 damage to target opponent and you gain 2 life.| -Virtue's Ruin|Portal||U|{2}{B}|Sorcery|||Destroy all white creatures.| -Wicked Pact|Portal||R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| -Ancestral Memories|Portal||R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| -Balance of Power|Portal||R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| -Baleful Stare|Portal||U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.| -Capricious Sorcerer|Portal||R|{2}{U}|Creature — Human Wizard|1|1|{tap}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| -Cloak of Feathers|Portal||C|{U}|Sorcery|||Target creature gains flying until end of turn.$$Draw a card.| -Cloud Dragon|Portal||R|{5}{U}|Creature — Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| -Cloud Pirates|Portal||C|{U}|Creature — Human Pirate|1|1|Flying$Cloud Pirates can block only creatures with flying.| -Cloud Spirit|Portal||U|{2}{U}|Creature — Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| -Command of Unsummoning|Portal||U|{2}{U}|Instant|||Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.$Return one or two target attacking creatures to their owner's hand.| -Coral Eel|Portal||C|{1}{U}|Creature — Fish|2|1|| -Cruel Fate|Portal||R|{4}{U}|Sorcery|||Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.| -Deep-Sea Serpent|Portal||U|{4}{U}{U}|Creature — Serpent|5|5|Deep-Sea Serpent can't attack unless defending player controls an Island.| -Déjà Vu|Portal||C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| -Djinn of the Lamp|Portal||R|{5}{U}{U}|Creature — Djinn|5|6|Flying| -Exhaustion|Portal||R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| -Flux|Portal||U|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| -Giant Octopus|Portal||C|{3}{U}|Creature — Octopus|3|3|| -Horned Turtle|Portal||C|{2}{U}|Creature — Turtle|1|4|| -Ingenious Thief|Portal||U|{1}{U}|Creature — Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| -Man-o'-War|Portal||U|{2}{U}|Creature — Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| -Merfolk of the Pearl Trident|Portal||C|{U}|Creature — Merfolk|1|1|| -Mystic Denial|Portal||U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| -Omen|Portal||C|{1}{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| -Owl Familiar|Portal||C|{1}{U}|Creature — Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| -Personal Tutor|Portal||U|{U}|Sorcery|||Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| -Phantom Warrior|Portal||R|{1}{U}{U}|Creature — Illusion Warrior|2|2|Phantom Warrior is unblockable.| -Prosperity|Portal||R|{X}{U}|Sorcery|||Each player draws X cards.| -Snapping Drake|Portal||C|{3}{U}|Creature — Drake|3|2|Flying| -Sorcerous Sight|Portal||C|{U}|Sorcery|||Look at target opponent's hand.$$Draw a card.| -Storm Crow|Portal||C|{1}{U}|Creature — Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Symbol of Unsummoning|Portal||C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| -Taunt|Portal||R|{U}|Sorcery|||During target player's next turn, creatures that player controls attack you if able.| -Theft of Dreams|Portal||U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| -Thing from the Deep|Portal||R|{6}{U}{U}{U}|Creature — Leviathan|9|9|Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.| -Tidal Surge|Portal||C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| -Time Ebb|Portal||C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| -Touch of Brilliance|Portal||C|{3}{U}|Sorcery|||Draw two cards.| -Wind Drake|Portal||C|{2}{U}|Creature — Drake|2|2|Flying| -Withering Gaze|Portal||U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.| -Alluring Scent|Portal||R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| -Anaconda|Portal||U|{3}{G}|Creature — Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Anaconda|Portal||U|{3}{G}|Creature — Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Bee Sting|Portal||U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| -Bull Hippo|Portal||U|{3}{G}|Creature — Hippo|3|3|Islandwalk| -Charging Rhino|Portal||R|{3}{G}{G}|Creature — Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| -Deep Wood|Portal||U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| -Elite Cat Warrior|Portal||C|{2}{G}|Creature — Cat Warrior|2|3|Forestwalk| -Elite Cat Warrior|Portal||C|{2}{G}|Creature — Cat Warrior|2|3|Forestwalk| -Elven Cache|Portal||C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| -Elvish Ranger|Portal||C|{2}{G}|Creature — Elf|4|1|| -Fruition|Portal||C|{G}|Sorcery|||You gain 1 life for each Forest on the battlefield.| -Giant Spider|Portal||C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| -Gorilla Warrior|Portal||C|{2}{G}|Creature — Ape Warrior|3|2|| -Grizzly Bears|Portal||C|{1}{G}|Creature — Bear|2|2|| -Hurricane|Portal||R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Jungle Lion|Portal||C|{G}|Creature — Cat|2|1|Jungle Lion can't block.| -Mobilize|Portal||C|{G}|Sorcery|||Untap all creatures you control.| -Monstrous Growth|Portal||C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| -Monstrous Growth|Portal||C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| -Moon Sprite|Portal||U|{1}{G}|Creature — Faerie|1|1|Flying| -Natural Order|Portal||R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| -Natural Spring|Portal||U|{3}{G}{G}|Sorcery|||Target player gains 8 life.| -Nature's Cloak|Portal||R|{2}{G}|Sorcery|||Green creatures you control gain forestwalk until end of turn.| -Nature's Lore|Portal||C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| -Needle Storm|Portal||U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| -Plant Elemental|Portal||U|{1}{G}|Creature — Plant Elemental|3|4|When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.| -Primeval Force|Portal||R|{2}{G}{G}{G}|Creature — Elemental|8|8|When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.| -Redwood Treefolk|Portal||C|{4}{G}|Creature — Treefolk|3|6|| -Rowan Treefolk|Portal||C|{3}{G}|Creature — Treefolk|3|4|| -Spined Wurm|Portal||C|{4}{G}|Creature — Wurm|5|4|| -Stalking Tiger|Portal||C|{3}{G}|Creature — Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| -Summer Bloom|Portal||R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| -Sylvan Tutor|Portal||R|{G}|Sorcery|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| -Thundering Wurm|Portal||R|{2}{G}|Creature — Wurm|4|4|When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.| -Treetop Defense|Portal||R|{1}{G}|Instant|||Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.$Creatures you control gain reach until end of turn. (They can block creatures with flying.)| -Untamed Wilds|Portal||U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| -Whiptail Wurm|Portal||U|{6}{G}|Creature — Wurm|8|5|| -Willow Dryad|Portal||C|{G}|Creature — Dryad|1|1|Forestwalk| -Winter's Grasp|Portal||U|{1}{G}{G}|Sorcery|||Destroy target land.| -Wood Elves|Portal||R|{2}{G}|Creature — Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| -Blaze|Portal||U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| -Blaze|Portal||U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| -Boiling Seas|Portal||U|{3}{R}|Sorcery|||Destroy all Islands.| -Burning Cloak|Portal||C|{R}|Sorcery|||Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.| -Craven Giant|Portal||C|{2}{R}|Creature — Giant|4|1|Craven Giant can't block.| -Desert Drake|Portal||U|{3}{R}|Creature — Drake|2|2|Flying| -Devastation|Portal||R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| -Earthquake|Portal||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -Fire Dragon|Portal||R|{6}{R}{R}{R}|Creature — Dragon|6|6|Flying$When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.| -Fire Imp|Portal||U|{2}{R}|Creature — Imp|2|1|When Fire Imp enters the battlefield, it deals 2 damage to target creature.| -Fire Snake|Portal||C|{4}{R}|Creature — Snake|3|1|When Fire Snake dies, destroy target land.| -Fire Tempest|Portal||R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| -Flashfires|Portal||U|{3}{R}|Sorcery|||Destroy all Plains.| -Forked Lightning|Portal||R|{3}{R}|Sorcery|||Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.| -Goblin Bully|Portal||C|{1}{R}|Creature — Goblin|2|1|| -Highland Giant|Portal||C|{2}{R}{R}|Creature — Giant|3|4|| -Hill Giant|Portal||C|{3}{R}|Creature — Giant|3|3|| -Hulking Cyclops|Portal||U|{3}{R}{R}|Creature — Cyclops|5|5|Hulking Cyclops can't block.| -Hulking Goblin|Portal||C|{1}{R}|Creature — Goblin|2|2|Hulking Goblin can't block.| -Last Chance|Portal||R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| -Lava Axe|Portal||C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| -Lava Flow|Portal||U|{3}{R}{R}|Sorcery|||Destroy target creature or land.| -Lizard Warrior|Portal||C|{3}{R}|Creature — Lizard Warrior|4|2|| -Minotaur Warrior|Portal||C|{2}{R}|Creature — Minotaur Warrior|2|3|| -Mountain Goat|Portal||U|{R}|Creature — Goat|1|1|Mountainwalk| -Pillaging Horde|Portal||R|{2}{R}{R}|Creature — Human Barbarian|5|5|When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.| -Pyroclasm|Portal||R|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| -Raging Cougar|Portal||C|{2}{R}|Creature — Cat|2|2|Haste| -Raging Goblin|Portal||C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Raging Goblin|Portal||C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Raging Minotaur|Portal||C|{2}{R}{R}|Creature — Minotaur Berserker|3|3|Haste| -Rain of Salt|Portal||U|{4}{R}{R}|Sorcery|||Destroy two target lands.| -Scorching Spear|Portal||C|{R}|Sorcery|||Scorching Spear deals 1 damage to target creature or player.| -Scorching Winds|Portal||U|{R}|Instant|||Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.$Scorching Winds deals 1 damage to each attacking creature.| -Spitting Earth|Portal||C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| -Stone Rain|Portal||C|{2}{R}|Sorcery|||Destroy target land.| -Thundermare|Portal||R|{5}{R}|Creature — Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| -Volcanic Dragon|Portal||R|{4}{R}{R}|Creature — Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Volcanic Hammer|Portal||C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| -Wall of Granite|Portal||U|{2}{R}|Creature — Wall|0|7|Defender (This creature can't attack.)| -Winds of Change|Portal||R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| -Alabaster Dragon|Portal||R|{4}{W}{W}|Creature — Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| -Angelic Blessing|Portal||C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| -Archangel|Portal||R|{5}{W}{W}|Creature — Angel|5|5|Flying, vigilance| -Ardent Militia|Portal||U|{4}{W}|Creature — Human Soldier|2|5|Vigilance| -Armageddon|Portal||R|{3}{W}|Sorcery|||Destroy all lands.| -Armored Pegasus|Portal||C|{1}{W}|Creature — Pegasus|1|2|Flying| -Blessed Reversal|Portal||R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| -Blinding Light|Portal||R|{2}{W}|Sorcery|||Tap all nonwhite creatures.| -Border Guard|Portal||C|{2}{W}|Creature — Human Soldier|1|4|| -Breath of Life|Portal||C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Charging Paladin|Portal||U|{2}{W}|Creature — Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| -Defiant Stand|Portal||U|{1}{W}|Instant|||Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.$Target creature gets +1/+3 until end of turn. Untap that creature.| -Devoted Hero|Portal||C|{W}|Creature — Elf Soldier|1|2|| -False Peace|Portal||C|{W}|Sorcery|||Target player skips all combat phases of his or her next turn.| -Fleet-Footed Monk|Portal||C|{1}{W}|Creature — Human Monk|1|1|Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.| -Foot Soldiers|Portal||C|{3}{W}|Creature — Human Soldier|2|4|| -Gift of Estates|Portal||R|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| -Harsh Justice|Portal||R|{2}{W}|Instant|||Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.$This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.| -Keen-Eyed Archers|Portal||C|{2}{W}|Creature — Elf Archer|2|2|Reach (This creature can block creatures with flying.)| -Knight Errant|Portal||C|{1}{W}|Creature — Human Knight|2|2|| -Path of Peace|Portal||C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| -Regal Unicorn|Portal||C|{2}{W}|Creature — Unicorn|2|3|| -Renewing Dawn|Portal||U|{1}{W}|Sorcery|||You gain 2 life for each Mountain target opponent controls.| -Sacred Knight|Portal||C|{3}{W}|Creature — Human Knight|3|2|Sacred Knight can't be blocked by black and/or red creatures.| -Sacred Nectar|Portal||C|{1}{W}|Sorcery|||You gain 4 life.| -Seasoned Marshal|Portal||U|{2}{W}{W}|Creature — Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| -Spiritual Guardian|Portal||R|{3}{W}{W}|Creature — Spirit|3|4|When Spiritual Guardian enters the battlefield, you gain 4 life.| -Spotted Griffin|Portal||C|{3}{W}|Creature — Griffin|2|3|Flying| -Starlight|Portal||U|{1}{W}|Sorcery|||You gain 3 life for each black creature target opponent controls.| -Starlit Angel|Portal||U|{3}{W}{W}|Creature — Angel|3|4|Flying| -Steadfastness|Portal||C|{1}{W}|Sorcery|||Creatures you control get +0/+3 until end of turn.| -Stern Marshal|Portal||R|{2}{W}|Creature — Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| -Temporary Truce|Portal||R|{1}{W}|Sorcery|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| -Valorous Charge|Portal||U|{1}{W}{W}|Sorcery|||White creatures get +2/+0 until end of turn.| -Venerable Monk|Portal||U|{2}{W}|Creature — Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| -Vengeance|Portal||U|{3}{W}|Sorcery|||Destroy target tapped creature.| -Wall of Swords|Portal||U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Warrior's Charge|Portal||C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| -Warrior's Charge|Portal||C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| -Wrath of God|Portal||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Swamp|Portal||L||Basic Land — Swamp|||B| -Swamp|Portal||L||Basic Land — Swamp|||B| -Swamp|Portal||L||Basic Land — Swamp|||B| -Swamp|Portal||L||Basic Land — Swamp|||B| -Forest|Portal||L||Basic Land — Forest|||G| -Forest|Portal||L||Basic Land — Forest|||G| -Forest|Portal||L||Basic Land — Forest|||G| -Forest|Portal||L||Basic Land — Forest|||G| -Mountain|Portal||L||Basic Land — Mountain|||R| -Mountain|Portal||L||Basic Land — Mountain|||R| -Mountain|Portal||L||Basic Land — Mountain|||R| -Mountain|Portal||L||Basic Land — Mountain|||R| -Island|Portal||L||Basic Land — Island|||U| -Island|Portal||L||Basic Land — Island|||U| -Island|Portal||L||Basic Land — Island|||U| -Island|Portal||L||Basic Land — Island|||U| -Plains|Portal||L||Basic Land — Plains|||W| -Plains|Portal||L||Basic Land — Plains|||W| -Plains|Portal||L||Basic Land — Plains|||W| -Plains|Portal||L||Basic Land — Plains|||W| -Bösium Strip|Weatherlight||R|{3}|Artifact|||{3}, {tap}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.| -Bubble Matrix|Weatherlight||R|{4}|Artifact|||Prevent all damage that would be dealt to creatures.| -Chimeric Sphere|Weatherlight||U|{3}|Artifact|||{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.${2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.| -Dingus Staff|Weatherlight||U|{4}|Artifact|||Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.| -Jabari's Banner|Weatherlight||U|{2}|Artifact|||{1}, {tap}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| -Jangling Automaton|Weatherlight||C|{3}|Artifact Creature — Construct|3|2|Whenever Jangling Automaton attacks, untap all creatures defending player controls.| -Mana Web|Weatherlight||R|{3}|Artifact|||Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.| -Mind Stone|Weatherlight||C|{2}|Artifact|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| -Null Rod|Weatherlight||R|{2}|Artifact|||Activated abilities of artifacts can't be activated.| -Phyrexian Furnace|Weatherlight||U|{1}|Artifact|||{tap}: Exile the bottom card of target player's graveyard.${1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.| -Serrated Biskelion|Weatherlight||U|{3}|Artifact Creature — Construct|2|2|{tap}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.| -Steel Golem|Weatherlight||U|{3}|Artifact Creature — Golem|3|4|You can't cast creature spells.| -Straw Golem|Weatherlight||U|{1}|Artifact Creature — Golem|2|3|When an opponent casts a creature spell, sacrifice Straw Golem.| -Thran Forge|Weatherlight||U|{3}|Artifact|||{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.| -Thran Tome|Weatherlight||R|{4}|Artifact|||{5}, {tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.| -Touchstone|Weatherlight||U|{2}|Artifact|||{tap}: Tap target artifact you don't control.| -Well of Knowledge|Weatherlight||R|{3}|Artifact|||{2}: Draw a card. Any player may activate this ability but only during his or her draw step.| -Xanthic Statue|Weatherlight||R|{8}|Artifact|||{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.| -Abyssal Gatekeeper|Weatherlight||C|{1}{B}|Creature — Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| -Agonizing Memories|Weatherlight||U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| -Barrow Ghoul|Weatherlight||C|{1}{B}|Creature — Zombie|4|4|At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.| -Bone Dancer|Weatherlight||R|{1}{B}{B}|Creature — Zombie|2|2|Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.| -Buried Alive|Weatherlight||U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| -Circling Vultures|Weatherlight||U|{B}|Creature — Bird|3|2|Flying$You may discard Circling Vultures any time you could cast an instant.$At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.| -Coils of the Medusa|Weatherlight||C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/-1.$Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.| -Doomsday|Weatherlight||R|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| -Fatal Blow|Weatherlight||C|{B}|Instant|||Destroy target creature that was dealt damage this turn. It can't be regenerated.| -Festering Evil|Weatherlight||U|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.$${B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.| -Fledgling Djinn|Weatherlight||C|{1}{B}|Creature — Djinn|2|2|Flying$At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.| -Gallowbraid|Weatherlight||R|{3}{B}{B}|Legendary Creature — Horror|5|5|Trample$Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Haunting Misery|Weatherlight||C|{1}{B}{B}|Sorcery|||As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.$Haunting Misery deals X damage to target player.| -Hidden Horror|Weatherlight||U|{1}{B}{B}|Creature — Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| -Infernal Tribute|Weatherlight||R|{B}{B}{B}|Enchantment|||{2}, Sacrifice a nontoken permanent: Draw a card.| -Mischievous Poltergeist|Weatherlight||U|{2}{B}|Creature — Spirit|1|1|Flying$Pay 1 life: Regenerate Mischievous Poltergeist.| -Morinfen|Weatherlight||R|{3}{B}{B}|Legendary Creature — Horror|5|4|Flying$Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Necratog|Weatherlight||U|{1}{B}{B}|Creature — Atog|1|2|Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.| -Odylic Wraith|Weatherlight||U|{3}{B}|Creature — Wraith|2|2|Swampwalk$Whenever Odylic Wraith deals damage to a player, that player discards a card.| -Razortooth Rats|Weatherlight||C|{2}{B}|Creature — Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| -Shadow Rider|Weatherlight||C|{2}{B}{B}|Creature — Zombie Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| -Shattered Crypt|Weatherlight||C|{X}{B}{B}|Sorcery|||Return X target creature cards from your graveyard to your hand. You lose X life.| -Spinning Darkness|Weatherlight||C|{4}{B}{B}|Instant|||You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.$Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.| -Strands of Night|Weatherlight||U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| -Tendrils of Despair|Weatherlight||C|{B}|Sorcery|||As an additional cost to cast Tendrils of Despair, sacrifice a creature.$Target opponent discards two cards.| -Urborg Justice|Weatherlight||R|{B}{B}|Instant|||Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.| -Urborg Stalker|Weatherlight||R|{3}{B}|Creature — Horror|2|4|At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.| -Wave of Terror|Weatherlight||R|{2}{B}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.| -Zombie Scavengers|Weatherlight||C|{2}{B}|Creature — Zombie|3|1|Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.| -Abduction|Weatherlight||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$When Abduction enters the battlefield, untap enchanted creature.$You control enchanted creature.$When enchanted creature dies, return that card to the battlefield under its owner's control.| -Abjure|Weatherlight||C|{U}|Instant|||As an additional cost to cast Abjure, sacrifice a blue permanent.$Counter target spell.| -Ancestral Knowledge|Weatherlight||R|{1}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.$When Ancestral Knowledge leaves the battlefield, shuffle your library.| -Apathy|Weatherlight||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.| -Argivian Restoration|Weatherlight||U|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| -Avizoa|Weatherlight||R|{3}{U}|Creature — Jellyfish|2|2|Flying${0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.| -Cloud Djinn|Weatherlight||U|{5}{U}|Creature — Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| -Disrupt|Weatherlight||C|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$$Draw a card.| -Ertai's Familiar|Weatherlight||R|{1}{U}|Creature — Illusion|2|2|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.${U}: Until your next upkeep, Ertai's Familiar can't phase out.| -Flux|Weatherlight||C|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| -Fog Elemental|Weatherlight||C|{2}{U}|Creature — Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| -Mana Chains|Weatherlight||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| -Manta Ray|Weatherlight||C|{1}{U}{U}|Creature — Fish|3|3|Manta Ray can't attack unless defending player controls an Island.$Manta Ray can't be blocked except by blue creatures.$When you control no Islands, sacrifice Manta Ray.| -Merfolk Traders|Weatherlight||C|{1}{U}|Creature — Merfolk|1|2|When Merfolk Traders enters the battlefield, draw a card, then discard a card.| -Noble Benefactor|Weatherlight||U|{2}{U}|Creature — Human Cleric|2|2|When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.| -Ophidian|Weatherlight||C|{2}{U}|Creature — Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| -Paradigm Shift|Weatherlight||R|{1}{U}|Sorcery|||Exile all cards from your library. Then shuffle your graveyard into your library.| -Pendrell Mists|Weatherlight||R|{3}{U}|Enchantment|||All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."| -Phantom Warrior|Weatherlight||U|{1}{U}{U}|Creature — Illusion Warrior|2|2|Phantom Warrior is unblockable.| -Phantom Wings|Weatherlight||C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.| -Psychic Vortex|Weatherlight||R|{2}{U}{U}|Enchantment|||Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, sacrifice a land and discard your hand.| -Relearn|Weatherlight||U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| -Sage Owl|Weatherlight||C|{1}{U}|Creature — Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| -Teferi's Veil|Weatherlight||U|{1}{U}|Enchantment|||Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| -Timid Drake|Weatherlight||U|{2}{U}|Creature — Drake|3|3|Flying$When another creature enters the battlefield, return Timid Drake to its owner's hand.| -Tolarian Drake|Weatherlight||C|{2}{U}|Creature — Drake|2|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| -Tolarian Entrancer|Weatherlight||R|{1}{U}|Creature — Human Wizard|1|1|Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.| -Tolarian Serpent|Weatherlight||R|{5}{U}{U}|Creature — Serpent|7|7|At the beginning of your upkeep, put the top seven cards of your library into your graveyard.| -Vodalian Illusionist|Weatherlight||U|{2}{U}|Creature — Merfolk Wizard|2|2|{U}{U}, {tap}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| -Aboroth|Weatherlight||R|{4}{G}{G}|Creature — Elemental|9|9|Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Arctic Wolves|Weatherlight||U|{3}{G}{G}|Creature — Wolf|4|5|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Arctic Wolves enters the battlefield, draw a card.| -Barishi|Weatherlight||U|{2}{G}{G}|Creature — Elemental|4|3|When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.| -Blossoming Wreath|Weatherlight||C|{G}|Instant|||You gain life equal to the number of creature cards in your graveyard.| -Briar Shield|Weatherlight||C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.| -Call of the Wild|Weatherlight||R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| -Choking Vines|Weatherlight||C|{X}{G}|Instant|||Cast Choking Vines only during the declare blockers step.$X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)| -Dense Foliage|Weatherlight||R|{2}{G}|Enchantment|||Creatures can't be the targets of spells.| -Downdraft|Weatherlight||U|{2}{G}|Enchantment|||{G}: Target creature loses flying until end of turn.$$Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.| -Fallow Wurm|Weatherlight||U|{2}{G}|Creature — Wurm|4|4|When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.| -Familiar Ground|Weatherlight||U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| -Fungus Elemental|Weatherlight||R|{3}{G}|Creature — Fungus Elemental|3|3|{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.| -Gaea's Blessing|Weatherlight||U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| -Harvest Wurm|Weatherlight||C|{1}{G}|Creature — Wurm|3|2|When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.| -Liege of the Hollows|Weatherlight||R|{2}{G}{G}|Creature — Spirit|3|4|When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.| -Llanowar Behemoth|Weatherlight||U|{3}{G}{G}|Creature — Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| -Llanowar Druid|Weatherlight||C|{1}{G}|Creature — Elf Druid|1|2|{tap}, Sacrifice Llanowar Druid: Untap all Forests.| -Llanowar Sentinel|Weatherlight||C|{2}{G}|Creature — Elf|2|3|When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.| -Mwonvuli Ooze|Weatherlight||R|{G}|Creature — Ooze|1+*|1+*|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)$Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.| -Nature's Kiss|Weatherlight||C|{1}{G}|Enchantment — Aura|||Enchant creature${1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.| -Nature's Resurgence|Weatherlight||R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in his or her graveyard.| -Redwood Treefolk|Weatherlight||C|{4}{G}|Creature — Treefolk|3|6|| -Rogue Elephant|Weatherlight||C|{G}|Creature — Elephant|3|3|When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.| -Striped Bears|Weatherlight||C|{3}{G}|Creature — Bear|2|2|When Striped Bears enters the battlefield, draw a card.| -Sylvan Hierophant|Weatherlight||U|{1}{G}|Creature — Human Cleric|1|2|When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.| -Tranquil Grove|Weatherlight||R|{1}{G}|Enchantment|||{1}{G}{G}: Destroy all other enchantments.| -Uktabi Efreet|Weatherlight||C|{2}{G}{G}|Creature — Efreet|5|4|Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Veteran Explorer|Weatherlight||U|{G}|Creature — Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.| -Vitalize|Weatherlight||C|{G}|Instant|||Untap all creatures you control.| -Æther Flash|Weatherlight||U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| -Betrothed of Fire|Weatherlight||C|{1}{R}|Enchantment — Aura|||Enchant creature$Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.$Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.| -Bloodrock Cyclops|Weatherlight||C|{2}{R}|Creature — Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| -Bogardan Firefiend|Weatherlight||C|{2}{R}|Creature — Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| -Boiling Blood|Weatherlight||C|{2}{R}|Instant|||Target creature attacks this turn if able.$Draw a card.| -Cinder Giant|Weatherlight||U|{3}{R}|Creature — Giant|5|3|At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.| -Cinder Wall|Weatherlight||C|{R}|Creature — Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| -Cone of Flame|Weatherlight||U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| -Desperate Gambit|Weatherlight||U|{R}|Instant|||Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.| -Dwarven Berserker|Weatherlight||C|{1}{R}|Creature — Dwarf Berserker|1|1|Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.| -Dwarven Thaumaturgist|Weatherlight||R|{2}{R}|Creature — Dwarf Shaman|1|2|{tap}: Switch target creature's power and toughness until end of turn.| -Fervor|Weatherlight||R|{2}{R}|Enchantment|||Creatures you control have haste.| -Fire Whip|Weatherlight||C|{1}{R}|Enchantment — Aura|||Enchant creature you control$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."$Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.| -Firestorm|Weatherlight||R|{R}|Instant|||As an additional cost to cast Firestorm, discard X cards.$Firestorm deals X damage to each of X target creatures and/or players.| -Fit of Rage|Weatherlight||C|{1}{R}|Sorcery|||Target creature gets +3/+3 and gains first strike until end of turn.| -Goblin Bomb|Weatherlight||R|{1}{R}|Enchantment|||At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.$Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.| -Goblin Grenadiers|Weatherlight||U|{3}{R}|Creature — Goblin|2|2|Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.| -Goblin Vandal|Weatherlight||C|{R}|Creature — Goblin Rogue|1|1|Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.| -Heart of Bogardan|Weatherlight||R|{2}{R}{R}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.| -Heat Stroke|Weatherlight||R|{2}{R}|Enchantment|||At end of combat, destroy each creature that blocked or was blocked this turn.| -Hurloon Shaman|Weatherlight||U|{1}{R}{R}|Creature — Minotaur Shaman|2|3|When Hurloon Shaman dies, each player sacrifices a land.| -Lava Hounds|Weatherlight||U|{2}{R}{R}|Creature — Hound|4|4|Haste$When Lava Hounds enters the battlefield, it deals 4 damage to you.| -Lava Storm|Weatherlight||C|{3}{R}{R}|Instant|||Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.| -Maraxus of Keld|Weatherlight||R|{4}{R}{R}|Legendary Creature — Human Warrior|*|*|Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.| -Orcish Settlers|Weatherlight||U|{1}{R}|Creature — Orc|1|1|{X}{X}{R}, {tap}, Sacrifice Orcish Settlers: Destroy X target lands.| -Roc Hatchling|Weatherlight||U|{R}|Creature — Bird|0|1|Roc Hatchling enters the battlefield with four shell counters on it.$At the beginning of your upkeep, remove a shell counter from Roc Hatchling.$As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.| -Sawtooth Ogre|Weatherlight||C|{2}{R}{R}|Creature — Ogre|3|3|Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.| -Thunderbolt|Weatherlight||C|{1}{R}|Instant|||Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| -Thundermare|Weatherlight||R|{5}{R}|Creature — Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| -Abeyance|Weatherlight||R|{1}{W}|Instant|||Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.$Draw a card.| -Alabaster Dragon|Weatherlight||R|{4}{W}{W}|Creature — Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| -Alms|Weatherlight||C|{W}|Enchantment|||{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.| -Angelic Renewal|Weatherlight||C|{1}{W}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.| -Ardent Militia|Weatherlight||C|{4}{W}|Creature — Human Soldier|2|5|Vigilance| -Argivian Find|Weatherlight||U|{W}|Instant|||Return target artifact or enchantment card from your graveyard to your hand.| -Aura of Silence|Weatherlight||U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| -Benalish Infantry|Weatherlight||C|{2}{W}|Creature — Human Soldier|1|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| -Benalish Knight|Weatherlight||C|{2}{W}|Creature — Human Knight|2|2|Flash (You may cast this spell any time you could cast an instant.)$First strike (This creature deals combat damage before creatures without first strike.)| -Benalish Missionary|Weatherlight||C|{W}|Creature — Human Cleric|1|1|{1}{W}, {tap}: Prevent all combat damage that would be dealt by target blocked creature this turn.| -Debt of Loyalty|Weatherlight||R|{1}{W}{W}|Instant|||Regenerate target creature. You gain control of that creature if it regenerates this way.| -Duskrider Falcon|Weatherlight||C|{1}{W}|Creature — Bird|1|1|Flying, protection from black| -Empyrial Armor|Weatherlight||C|{1}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| -Foriysian Brigade|Weatherlight||U|{3}{W}|Creature — Human Soldier|2|4|Foriysian Brigade can block an additional creature.| -Gerrard's Wisdom|Weatherlight||U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| -Guided Strike|Weatherlight||C|{1}{W}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$$Draw a card.| -Heavy Ballista|Weatherlight||C|{3}{W}|Creature — Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| -Inner Sanctum|Weatherlight||R|{1}{W}{W}|Enchantment|||Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt to creatures you control.| -Kithkin Armor|Weatherlight||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by creatures with power 3 or greater.$Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.| -Master of Arms|Weatherlight||U|{2}{W}|Creature — Human Soldier|2|2|First strike${1}{W}: Tap target creature blocking Master of Arms.| -Mistmoon Griffin|Weatherlight||U|{3}{W}|Creature — Griffin|2|2|Flying$When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.| -Peacekeeper|Weatherlight||R|{2}{W}|Creature — Human|1|1|At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.$Creatures can't attack.| -Revered Unicorn|Weatherlight||U|{1}{W}|Creature — Unicorn|2|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.| -Serenity|Weatherlight||R|{1}{W}|Enchantment|||At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.| -Serra's Blessing|Weatherlight||U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| -Soul Shepherd|Weatherlight||C|{1}{W}|Creature — Human Cleric|2|1|{W}, Exile a creature card from your graveyard: You gain 1 life.| -Southern Paladin|Weatherlight||R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| -Tariff|Weatherlight||R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.| -Volunteer Reserves|Weatherlight||U|{1}{W}|Creature — Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| -Gemstone Mine|Weatherlight||U||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${tap}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.| -Lotus Vale|Weatherlight||R||Land|||If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add three mana of any one color to your mana pool.| -Scorched Ruins|Weatherlight||R||Land|||If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {4} to your mana pool.| -Winding Canyons|Weatherlight||R||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Until end of turn, you may play creature cards as though they had flash.| -Altar of Dementia|Tempest||R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.| -Booby Trap|Tempest||R|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.$The chosen player reveals each card he or she draws.$When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.| -Bottle Gnomes|Tempest||U|{3}|Artifact Creature — Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| -Coiled Tinviper|Tempest||C|{3}|Artifact Creature — Snake|2|1|First strike| -Cold Storage|Tempest||R|{4}|Artifact|||{3}: Exile target creature you control.$Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.| -Cursed Scroll|Tempest||R|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.| -Echo Chamber|Tempest||R|{4}|Artifact|||{4}, {tap}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.| -Emerald Medallion|Tempest||R|{2}|Artifact|||Green spells you cast cost {1} less to cast.| -Emmessi Tome|Tempest||R|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| -Energizer|Tempest||R|{4}|Artifact Creature — Juggernaut|2|2|{2}, {tap}: Put a +1/+1 counter on Energizer.| -Essence Bottle|Tempest||U|{2}|Artifact|||{3}, {tap}: Put an elixir counter on Essence Bottle.${tap}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.| -Excavator|Tempest||U|{2}|Artifact|||{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.| -Flowstone Sculpture|Tempest||R|{6}|Artifact Creature — Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)| -Fool's Tome|Tempest||R|{4}|Artifact|||{2}, {tap}: Draw a card. Activate this ability only if you have no cards in hand.| -Grindstone|Tempest||R|{1}|Artifact|||{3}, {tap}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.| -Helm of Possession|Tempest||R|{4}|Artifact|||You may choose not to untap Helm of Possession during your untap step.${2}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.| -Jet Medallion|Tempest||R|{2}|Artifact|||Black spells you cast cost {1} less to cast.| -Jinxed Idol|Tempest||R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| -Lotus Petal|Tempest||C|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.| -Magnetic Web|Tempest||R|{2}|Artifact|||If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.$Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.${1}, {tap}: Put a magnet counter on target creature.| -Manakin|Tempest||C|{2}|Artifact Creature — Construct|1|1|{tap}: Add {1} to your mana pool.| -Metallic Sliver|Tempest||C|{1}|Artifact Creature — Sliver|1|1|| -Mogg Cannon|Tempest||U|{2}|Artifact|||{tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.| -Patchwork Gnomes|Tempest||U|{3}|Artifact Creature — Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| -Pearl Medallion|Tempest||R|{2}|Artifact|||White spells you cast cost {1} less to cast.| -Phyrexian Grimoire|Tempest||R|{3}|Artifact|||{4}, {tap}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.| -Phyrexian Hulk|Tempest||U|{6}|Artifact Creature — Golem|5|4|| -Phyrexian Splicer|Tempest||U|{2}|Artifact|||{2}, {tap}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.| -Puppet Strings|Tempest||U|{3}|Artifact|||{2}, {tap}: You may tap or untap target creature.| -Ruby Medallion|Tempest||R|{2}|Artifact|||Red spells you cast cost {1} less to cast.| -Sapphire Medallion|Tempest||R|{2}|Artifact|||Blue spells you cast cost {1} less to cast.| -Scalding Tongs|Tempest||R|{2}|Artifact|||At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.| -Scroll Rack|Tempest||R|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| -Squee's Toy|Tempest||C|{1}|Artifact|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| -Static Orb|Tempest||R|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| -Telethopter|Tempest||U|{4}|Artifact Creature — Thopter|3|1|Tap an untapped creature you control: Telethopter gains flying until end of turn.| -Thumbscrews|Tempest||R|{2}|Artifact|||At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.| -Torture Chamber|Tempest||R|{3}|Artifact|||At the beginning of your upkeep, put a pain counter on Torture Chamber.$At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.${1}, {tap}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.| -Watchdog|Tempest||U|{3}|Artifact Creature — Hound|1|2|Watchdog blocks each turn if able.$As long as Watchdog is untapped, all creatures attacking you get -1/-0.| -Abandon Hope|Tempest||U|{X}{1}{B}|Sorcery|||As an additional cost to cast Abandon Hope, discard X cards.$Look at target opponent's hand and choose X cards from it. That player discards those cards.| -Ancient Tomb|Tempest||U||Land|||{tap}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.| -Bellowing Fiend|Tempest||R|{4}{B}|Creature — Spirit|3|3|Flying$$Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.| -Bounty Hunter|Tempest||R|{2}{B}{B}|Creature — Human Archer Minion|2|2|{tap}: Put a bounty counter on target nonblack creature.${tap}: Destroy target creature with a bounty counter on it.| -Carrionette|Tempest||R|{1}{B}|Creature — Skeleton|1|1|{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.| -Clot Sliver|Tempest||C|{1}{B}|Creature — Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| -Coercion|Tempest||C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| -Coffin Queen|Tempest||R|{2}{B}|Creature — Zombie Wizard|1|1|You may choose not to untap Coffin Queen during your untap step.${2}{B}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.| -Commander Greven il-Vec|Tempest||R|{3}{B}{B}{B}|Legendary Creature — Human Warrior|7|5|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Commander Greven il-Vec enters the battlefield, sacrifice a creature.| -Corpse Dance|Tempest||R|{2}{B}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| -Dark Banishing|Tempest||C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| -Dark Ritual|Tempest||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Darkling Stalker|Tempest||C|{3}{B}|Creature — Shade Spirit|1|1|{B}: Regenerate Darkling Stalker.${B}: Darkling Stalker gets +1/+1 until end of turn.| -Dauthi Embrace|Tempest||U|{2}{B}|Enchantment|||{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| -Dauthi Ghoul|Tempest||U|{1}{B}|Creature — Dauthi Zombie|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.| -Dauthi Horror|Tempest||C|{1}{B}|Creature — Dauthi Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Horror can't be blocked by white creatures.| -Dauthi Marauder|Tempest||C|{2}{B}|Creature — Dauthi Minion|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| -Dauthi Mercenary|Tempest||U|{2}{B}|Creature — Dauthi Knight Mercenary|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.| -Dauthi Mindripper|Tempest||U|{3}{B}|Creature — Dauthi Minion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| -Dauthi Slayer|Tempest||C|{B}{B}|Creature — Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| -Death Pits of Rath|Tempest||R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| -Diabolic Edict|Tempest||C|{1}{B}|Instant|||Target player sacrifices a creature.| -Disturbed Burial|Tempest||C|{1}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target creature card from your graveyard to your hand.| -Dread of Night|Tempest||U|{B}|Enchantment|||White creatures get -1/-1.| -Dregs of Sorrow|Tempest||R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| -Endless Scream|Tempest||C|{X}{B}|Enchantment — Aura|||Enchant creature$Endless Scream enters the battlefield with X scream counters on it.$Enchanted creature gets +1/+0 for each scream counter on Endless Scream.| -Enfeeblement|Tempest||C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| -Evincar's Justice|Tempest||C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| -Extinction|Tempest||R|{4}{B}|Sorcery|||Destroy all creatures of the creature type of your choice.| -Fevered Convulsions|Tempest||R|{B}{B}|Enchantment|||{2}{B}{B}: Put a -1/-1 counter on target creature.| -Gravedigger|Tempest||C|{3}{B}|Creature — Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| -Imps' Taunt|Tempest||U|{1}{B}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature attacks this turn if able.| -Kezzerdrix|Tempest||R|{2}{B}{B}|Creature — Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| -Knight of Dusk|Tempest||U|{1}{B}{B}|Creature — Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.| -Leeching Licid|Tempest||U|{1}{B}|Creature — Licid|1|1|{B}, {tap}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.| -Living Death|Tempest||R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| -Maddening Imp|Tempest||R|{2}{B}|Creature — Imp|1|1|Flying${tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.| -Marsh Lurker|Tempest||C|{3}{B}|Creature — Beast|3|2|Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| -Mindwhip Sliver|Tempest||U|{2}{B}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."| -Minion of the Wastes|Tempest||R|{3}{B}{B}{B}|Creature — Minion|*|*|As an additional cost to cast Minion of the Wastes, pay any amount of life.$Trample$Minion of the Wastes's power and toughness are each equal to the life paid as it was cast.| -Perish|Tempest||U|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.| -Pit Imp|Tempest||C|{B}|Creature — Imp|0|1|Flying${B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| -Rain of Tears|Tempest||U|{1}{B}{B}|Sorcery|||Destroy target land.| -Rats of Rath|Tempest||C|{1}{B}|Creature — Rat|2|1|{B}: Destroy target artifact, creature, or land you control.| -Reanimate|Tempest||U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| -Reckless Spite|Tempest||U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| -Sadistic Glee|Tempest||C|{B}|Enchantment — Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| -Sarcomancy|Tempest||R|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| -Screeching Harpy|Tempest||U|{2}{B}{B}|Creature — Harpy Beast|2|2|Flying${1}{B}: Regenerate Screeching Harpy.| -Servant of Volrath|Tempest||C|{2}{B}|Creature — Minion|3|3|When Servant of Volrath leaves the battlefield, sacrifice a creature.| -Skyshroud Vampire|Tempest||U|{3}{B}{B}|Creature — Vampire|3|3|Flying$Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.| -Souldrinker|Tempest||U|{3}{B}|Creature — Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| -Spinal Graft|Tempest||C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| -Armor Sliver|Tempest||U|{2}{W}|Creature — Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| -Benthic Behemoth|Tempest||R|{5}{U}{U}{U}|Creature — Serpent|7|6|Islandwalk| -Capsize|Tempest||C|{1}{U}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target permanent to its owner's hand.| -Chill|Tempest||U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| -Counterspell|Tempest||C|{U}{U}|Instant|||Counter target spell.| -Dismiss|Tempest||U|{2}{U}{U}|Instant|||Counter target spell.$$Draw a card.| -Dream Cache|Tempest||C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| -Duplicity|Tempest||R|{3}{U}{U}|Enchantment|||When Duplicity enters the battlefield, exile the top five cards of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.$At the beginning of your end step, discard a card.$When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.| -Ertai's Meddling|Tempest||R|{X}{U}|Instant|||X can't be 0.$Target spell's controller exiles it with X delay counters on it.$At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.| -Escaped Shapeshifter|Tempest||R|{3}{U}{U}|Creature — Shapeshifter|3|4|As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.| -Fighting Drake|Tempest||U|{2}{U}{U}|Creature — Drake|2|4|Flying| -Fylamarid|Tempest||U|{1}{U}{U}|Creature — Squid Beast|1|3|Flying$Fylamarid can't be blocked by blue creatures.${U}: Target creature becomes blue until end of turn.| -Gaseous Form|Tempest||C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Giant Crab|Tempest||C|{4}{U}|Creature — Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| -Horned Turtle|Tempest||C|{2}{U}|Creature — Turtle|1|4|| -Insight|Tempest||U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| -Interdict|Tempest||U|{1}{U}|Instant|||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)$Draw a card.| -Intuition|Tempest||R|{2}{U}|Instant|||Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| -Legacy's Allure|Tempest||U|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.$Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)| -Legerdemain|Tempest||U|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)| -Mana Severance|Tempest||R|{1}{U}|Sorcery|||Search your library for any number of land cards and exile them. Then shuffle your library.| -Manta Riders|Tempest||C|{U}|Creature — Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| -Mawcor|Tempest||R|{3}{U}{U}|Creature — Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to target creature or player.| -Meditate|Tempest||R|{2}{U}|Instant|||Draw four cards. You skip your next turn.| -Mnemonic Sliver|Tempest||U|{2}{U}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Draw a card."| -Power Sink|Tempest||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Precognition|Tempest||R|{4}{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.| -Propaganda|Tempest||U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| -Rootwater Diver|Tempest||U|{U}|Creature — Merfolk|1|1|{tap}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.| -Rootwater Hunter|Tempest||C|{2}{U}|Creature — Merfolk|1|1|{tap}: Rootwater Hunter deals 1 damage to target creature or player.| -Rootwater Matriarch|Tempest||R|{2}{U}{U}|Creature — Merfolk|2|3|{tap}: Gain control of target creature for as long as that creature is enchanted.| -Rootwater Shaman|Tempest||R|{2}{U}|Creature — Merfolk Shaman|2|2|You may cast Aura cards with enchant creature as though they had flash.| -Sea Monster|Tempest||C|{4}{U}{U}|Creature — Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| -Shadow Rift|Tempest||C|{U}|Instant|||Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Draw a card.| -Shimmering Wings|Tempest||C|{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| -Skyshroud Condor|Tempest||U|{1}{U}|Creature — Bird|2|2|Flying$Cast Skyshroud Condor only if you've cast another spell this turn.| -Spell Blast|Tempest||C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| -Steal Enchantment|Tempest||U|{U}{U}|Enchantment — Aura|||Enchant enchantment$You control enchanted enchantment.| -Stinging Licid|Tempest||U|{1}{U}|Creature — Licid|1|1|{1}{U}, {tap}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.| -Thalakos Dreamsower|Tempest||U|{2}{U}|Creature — Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$You may choose not to untap Thalakos Dreamsower during your untap step.$Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.| -Thalakos Mistfolk|Tempest||C|{2}{U}|Creature — Thalakos Illusion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${U}: Put Thalakos Mistfolk on top of its owner's library.| -Thalakos Seer|Tempest||C|{U}{U}|Creature — Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Thalakos Seer leaves the battlefield, draw a card.| -Thalakos Sentry|Tempest||C|{1}{U}|Creature — Thalakos Soldier|1|2|Shadow (This creature can block or be blocked by only creatures with shadow)| -Time Ebb|Tempest||C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| -Time Warp|Tempest||R|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| -Tradewind Rider|Tempest||R|{3}{U}|Creature — Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| -Twitch|Tempest||C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| -Unstable Shapeshifter|Tempest||R|{3}{U}|Creature — Shapeshifter|0|1|Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.| -Volrath's Curse|Tempest||C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.${1}{U}: Return Volrath's Curse to its owner's hand.| -Whim of Volrath|Tempest||R|{U}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")| -Whispers of the Muse|Tempest||U|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| -Wind Dancer|Tempest||U|{1}{U}|Creature — Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| -Wind Drake|Tempest||C|{2}{U}|Creature — Drake|2|2|Flying| -Winged Sliver|Tempest||C|{1}{U}|Creature — Sliver|1|1|All Sliver creatures have flying.| -Aluren|Tempest||R|{2}{G}{G}|Enchantment|||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.| -Apes of Rath|Tempest||U|{2}{G}{G}|Creature — Ape|5|4|Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.| -Bayou Dragonfly|Tempest||C|{1}{G}|Creature — Insect|1|1|Flying, swampwalk| -Broken Fall|Tempest||C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| -Canopy Spider|Tempest||C|{1}{G}|Creature — Spider|1|3|Reach (This creature can block creatures with flying.)| -Charging Rhino|Tempest||U|{3}{G}{G}|Creature — Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| -Choke|Tempest||U|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| -Crazed Armodon|Tempest||R|{2}{G}{G}|Creature — Elephant|3|3|{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.| -Dirtcowl Wurm|Tempest||R|{4}{G}|Creature — Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| -Earthcraft|Tempest||R|{1}{G}|Enchantment|||Tap an untapped creature you control: Untap target basic land.| -Eladamri, Lord of Leaves|Tempest||R|{G}{G}|Legendary Creature — Elf Warrior|2|2|Other Elf creatures have forestwalk.$Other Elves have shroud. (They can't be the targets of spells or abilities.)| -Eladamri's Vineyard|Tempest||R|{G}|Enchantment|||At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| -Elven Warhounds|Tempest||R|{3}{G}|Creature — Hound|2|2|Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.| -Elvish Fury|Tempest||C|{G}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +2/+2 until end of turn.| -Flailing Drake|Tempest||U|{3}{G}|Creature — Drake|2|3|Flying$Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.| -Frog Tongue|Tempest||C|{G}|Enchantment — Aura|||Enchant creature$When Frog Tongue enters the battlefield, draw a card.$Enchanted creature has reach. (It can block creatures with flying.)| -Fugitive Druid|Tempest||R|{3}{G}|Creature — Human Druid|3|2|Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.| -Harrow|Tempest||U|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| -Heartwood Dryad|Tempest||C|{1}{G}|Creature — Dryad|2|1|Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.| -Heartwood Giant|Tempest||R|{3}{G}{G}|Creature — Giant|4|4|{tap}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.| -Heartwood Treefolk|Tempest||U|{2}{G}{G}|Creature — Treefolk|3|4|Forestwalk| -Horned Sliver|Tempest||U|{2}{G}|Creature — Sliver|2|2|All Sliver creatures have trample.| -Krakilin|Tempest||U|{X}{G}{G}|Creature — Beast|0|0|Krakilin enters the battlefield with X +1/+1 counters on it.${1}{G}: Regenerate Krakilin.| -Mirri's Guile|Tempest||R|{G}|Enchantment|||At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.| -Mongrel Pack|Tempest||R|{3}{G}|Creature — Hound|4|1|When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.| -Muscle Sliver|Tempest||C|{1}{G}|Creature — Sliver|1|1|All Sliver creatures get +1/+1.| -Natural Spring|Tempest||C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| -Nature's Revolt|Tempest||R|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.| -Needle Storm|Tempest||U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| -Nurturing Licid|Tempest||U|{1}{G}|Creature — Licid|1|1|{G}, {tap}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.${G}: Regenerate enchanted creature.| -Overrun|Tempest||U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| -Pincher Beetles|Tempest||C|{2}{G}|Creature — Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| -Rampant Growth|Tempest||C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| -Reality Anchor|Tempest||C|{1}{G}|Instant|||Target creature loses shadow until end of turn.$$Draw a card.| -Reap|Tempest||U|{1}{G}|Instant|||Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.| -Recycle|Tempest||R|{4}{G}{G}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| -Respite|Tempest||C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.| -Root Maze|Tempest||R|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.| -Rootbreaker Wurm|Tempest||C|{5}{G}{G}|Creature — Wurm|6|6|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| -Rootwalla|Tempest||C|{2}{G}|Creature — Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| -Scragnoth|Tempest||U|{4}{G}|Creature — Beast|3|4|Scragnoth can't be countered.$Protection from blue| -Seeker of Skybreak|Tempest||C|{1}{G}|Creature — Elf|2|1|{tap}: Untap target creature.| -Skyshroud Elf|Tempest||C|{1}{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.${1}: Add {R} or {W} to your mana pool.| -Skyshroud Ranger|Tempest||C|{G}|Creature — Elf|1|1|{tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.| -Skyshroud Troll|Tempest||C|{2}{G}{G}|Creature — Troll Giant|3|3|{1}{G}: Regenerate Skyshroud Troll.| -Spike Drone|Tempest||C|{G}|Creature — Spike Drone|0|0|Spike Drone enters the battlefield with a +1/+1 counter on it.${2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.| -Storm Front|Tempest||U|{G}|Enchantment|||{G}{G}: Tap target creature with flying.| -Trained Armodon|Tempest||C|{1}{G}{G}|Creature — Elephant|3|3|| -Tranquility|Tempest||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Trumpeting Armodon|Tempest||U|{3}{G}|Creature — Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| -Verdant Force|Tempest||R|{5}{G}{G}{G}|Creature — Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| -Verdigris|Tempest||U|{2}{G}|Instant|||Destroy target artifact.| -Winter's Grasp|Tempest||U|{1}{G}{G}|Sorcery|||Destroy target land.| -Aftershock|Tempest||C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| -Ancient Runes|Tempest||U|{2}{R}|Enchantment|||At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.| -Apocalypse|Tempest||R|{2}{R}{R}{R}|Sorcery|||Exile all permanents. You discard your hand.| -Barbed Sliver|Tempest||U|{2}{R}|Creature — Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| -Blood Frenzy|Tempest||C|{1}{R}|Instant|||Cast Blood Frenzy only before the combat damage step.$Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.| -Boil|Tempest||U|{3}{R}|Instant|||Destroy all Islands.| -Canyon Drake|Tempest||R|{2}{R}{R}|Creature — Drake|1|2|Flying${1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.| -Canyon Wildcat|Tempest||C|{1}{R}|Creature — Cat|2|1|Mountainwalk| -Chaotic Goo|Tempest||R|{2}{R}{R}|Creature — Ooze|0|0|Chaotic Goo enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.| -Crown of Flames|Tempest||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Crown of Flames to its owner's hand.| -Deadshot|Tempest||R|{3}{R}|Sorcery|||Tap target creature. It deals damage equal to its power to another target creature.| -Enraging Licid|Tempest||U|{1}{R}|Creature — Licid|1|1|{R}, {tap}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature has haste.| -Firefly|Tempest||U|{3}{R}|Creature — Insect|1|1|Flying${R}: Firefly gets +1/+0 until end of turn.| -Fireslinger|Tempest||C|{1}{R}|Creature — Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.| -Flowstone Giant|Tempest||C|{2}{R}{R}|Creature — Giant|3|3|{R}: Flowstone Giant gets +2/-2 until end of turn.| -Flowstone Salamander|Tempest||U|{3}{R}{R}|Creature — Salamander|3|4|{R}: Flowstone Salamander deals 1 damage to target creature blocking it.| -Flowstone Wyvern|Tempest||R|{3}{R}{R}|Creature — Drake|3|3|Flying${R}: Flowstone Wyvern gets +2/-2 until end of turn.| -Furnace of Rath|Tempest||R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| -Giant Strength|Tempest||C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| -Goblin Bombardment|Tempest||U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.| -Hand to Hand|Tempest||R|{2}{R}|Enchantment|||During combat, players can't cast instant spells or activate abilities that aren't mana abilities.| -Havoc|Tempest||U|{1}{R}|Enchantment|||Whenever an opponent casts a white spell, he or she loses 2 life.| -Heart Sliver|Tempest||C|{1}{R}|Creature — Sliver|1|1|All Sliver creatures have haste.| -Jackal Pup|Tempest||U|{R}|Creature — Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| -Kindle|Tempest||C|{1}{R}|Instant|||Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.| -Lightning Blast|Tempest||C|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.| -Lightning Elemental|Tempest||C|{3}{R}|Creature — Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Lowland Giant|Tempest||C|{2}{R}{R}|Creature — Giant|4|3|| -Magmasaur|Tempest||R|{3}{R}{R}|Creature — Elemental Lizard|0|0|Magmasaur enters the battlefield with five +1/+1 counters on it.$At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.| -Mogg Conscripts|Tempest||C|{R}|Creature — Goblin|2|2|Mogg Conscripts can't attack unless you've cast a creature spell this turn.| -Mogg Fanatic|Tempest||C|{R}|Creature — Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| -Mogg Raider|Tempest||C|{R}|Creature — Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| -Mogg Squad|Tempest||U|{1}{R}|Creature — Goblin|3|3|Mogg Squad gets -1/-1 for each other creature on the battlefield.| -No Quarter|Tempest||R|{3}{R}|Enchantment|||Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.$$Whenever a creature blocks a creature with lesser power, destroy the attacking creature.| -Opportunist|Tempest||U|{2}{R}|Creature — Human Soldier|2|2|{tap}: Opportunist deals 1 damage to target creature that was dealt damage this turn.| -Pallimud|Tempest||R|{2}{R}|Creature — Beast|*|3|As Pallimud enters the battlefield, choose an opponent.$Pallimud's power is equal to the number of tapped lands the chosen player controls.| -Rathi Dragon|Tempest||R|{2}{R}{R}|Creature — Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| -Renegade Warlord|Tempest||U|{4}{R}|Creature — Human Warrior|3|3|First strike$Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.| -Rolling Thunder|Tempest||C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| -Sandstone Warrior|Tempest||C|{2}{R}{R}|Creature — Human Soldier Warrior|1|3|First strike (This creature deals combat damage before creatures without first strike.)${R}: Sandstone Warrior gets +1/+0 until end of turn.| -Scorched Earth|Tempest||R|{X}{R}|Sorcery|||As an additional cost to cast Scorched Earth, discard X land cards.$Destroy X target lands.| -Searing Touch|Tempest||U|{R}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Searing Touch deals 1 damage to target creature or player.| -Shadowstorm|Tempest||U|{R}|Sorcery|||Shadowstorm deals 2 damage to each creature with shadow.| -Shatter|Tempest||C|{1}{R}|Instant|||Destroy target artifact.| -Shocker|Tempest||R|{1}{R}|Creature — Insect|1|1|Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.| -Starke of Rath|Tempest||R|{1}{R}{R}|Legendary Creature — Human Rogue|2|2|{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)| -Stone Rain|Tempest||C|{2}{R}|Sorcery|||Destroy target land.| -Stun|Tempest||C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| -Sudden Impact|Tempest||U|{3}{R}|Instant|||Sudden Impact deals damage equal to the number of cards in target player's hand to that player.| -Tahngarth's Rage|Tempest||U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.| -Tooth and Claw|Tempest||R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| -Wall of Diffusion|Tempest||C|{1}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| -Wild Wurm|Tempest||U|{3}{R}|Creature — Wurm|5|4|When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.| -Advance Scout|Tempest||C|{1}{W}|Creature — Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| -Angelic Protector|Tempest||U|{3}{W}|Creature — Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| -Anoint|Tempest||C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent the next 3 damage that would be dealt to target creature this turn.| -Armored Pegasus|Tempest||C|{1}{W}|Creature — Pegasus|1|2|Flying| -Auratog|Tempest||R|{1}{W}|Creature — Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.| -Avenging Angel|Tempest||R|{3}{W}{W}|Creature — Angel|3|3|Flying$When Avenging Angel dies, you may put it on top of its owner's library.| -Circle of Protection: Black|Tempest||C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Blue|Tempest||C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Green|Tempest||C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Red|Tempest||C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| -Circle of Protection: Shadow|Tempest||C|{1}{W}|Enchantment|||{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.| -Circle of Protection: White|Tempest||C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| -Clergy en-Vec|Tempest||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Cloudchaser Eagle|Tempest||C|{3}{W}|Creature — Bird|2|2|Flying$When Cloudchaser Eagle enters the battlefield, destroy target enchantment.| -Disenchant|Tempest||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Elite Javelineer|Tempest||C|{2}{W}|Creature — Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| -Field of Souls|Tempest||R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| -Flickering Ward|Tempest||U|{W}|Enchantment — Aura|||Enchant creature$As Flickering Ward enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.${W}: Return Flickering Ward to its owner's hand.| -Gallantry|Tempest||U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| -Gerrard's Battle Cry|Tempest||R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| -Hanna's Custody|Tempest||R|{2}{W}|Enchantment|||All artifacts have shroud. (They can't be the targets of spells or abilities.)| -Hero's Resolve|Tempest||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+5.| -Humility|Tempest||R|{2}{W}{W}|Enchantment|||All creatures lose all abilities and are 1/1.| -Invulnerability|Tempest||U|{1}{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$The next time a source of your choice would deal damage to you this turn, prevent that damage.| -Knight of Dawn|Tempest||U|{1}{W}{W}|Creature — Human Knight|2|2|First strike${W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.| -Light of Day|Tempest||U|{3}{W}|Enchantment|||Black creatures can't attack or block.| -Marble Titan|Tempest||R|{3}{W}|Creature — Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.| -Master Decoy|Tempest||C|{1}{W}|Creature — Human Soldier|1|2|{W}, {tap}: Tap target creature.| -Mounted Archers|Tempest||C|{3}{W}|Creature — Human Soldier Archer|2|3|Reach (This creature can block creatures with flying.)${W}: Mounted Archers can block an additional creature this turn.| -Oracle en-Vec|Tempest||R|{1}{W}|Creature — Human Wizard|1|1|{tap}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.| -Orim, Samite Healer|Tempest||R|{1}{W}{W}|Legendary Creature — Human Cleric|1|3|{tap}: Prevent the next 3 damage that would be dealt to target creature or player this turn.| -Orim's Prayer|Tempest||U|{1}{W}{W}|Enchantment|||Whenever one or more creatures attack you, you gain 1 life for each attacking creature.| -Pacifism|Tempest||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block.| -Pegasus Refuge|Tempest||R|{3}{W}|Enchantment|||{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| -Quickening Licid|Tempest||U|{1}{W}|Creature — Licid|1|1|{1}{W}, {tap}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature has first strike.| -Repentance|Tempest||U|{2}{W}|Sorcery|||Target creature deals damage to itself equal to its power.| -Sacred Guide|Tempest||R|{W}|Creature — Human Cleric|1|1|{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.| -Safeguard|Tempest||R|{3}{W}{W}|Enchantment|||{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.| -Serene Offering|Tempest||U|{1}{W}|Instant|||Destroy target enchantment. You gain life equal to its converted mana cost.| -Soltari Crusader|Tempest||U|{2}{W}|Creature — Soltari Knight|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{W}: Soltari Crusader gets +1/+0 until end of turn.| -Soltari Emissary|Tempest||R|{1}{W}|Creature — Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| -Soltari Foot Soldier|Tempest||C|{W}|Creature — Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| -Soltari Lancer|Tempest||C|{2}{W}|Creature — Soltari Knight|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Soltari Lancer has first strike as long as it's attacking.| -Soltari Monk|Tempest||U|{W}{W}|Creature — Soltari Monk Cleric|2|1|Protection from black$Shadow (This creature can block or be blocked by only creatures with shadow.)| -Soltari Priest|Tempest||U|{W}{W}|Creature — Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| -Soltari Trooper|Tempest||C|{1}{W}|Creature — Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| -Spirit Mirror|Tempest||R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| -Staunch Defenders|Tempest||U|{3}{W}{W}|Creature — Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| -Talon Sliver|Tempest||C|{1}{W}|Creature — Sliver|1|1|All Sliver creatures have first strike.| -Warmth|Tempest||U|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.| -Winds of Rath|Tempest||R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| -Worthy Cause|Tempest||U|{W}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$As an additional cost to cast Worthy Cause, sacrifice a creature.$You gain life equal to the sacrificed creature's toughness.| -Dracoplasm|Tempest||R|{U}{R}|Creature — Shapeshifter|0|0|Flying$$As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.$${R}: Dracoplasm gets +1/+0 until end of turn.| -Lobotomy|Tempest||U|{2}{U}{B}|Sorcery|||Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.| -Ranger en-Vec|Tempest||U|{1}{G}{W}|Creature — Human Soldier Archer|2|2|First strike${G}: Regenerate Ranger en-Vec.| -Segmented Wurm|Tempest||U|{3}{R}{G}|Creature — Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| -Selenia, Dark Angel|Tempest||R|{3}{W}{B}|Legendary Creature — Angel|3|3|Flying$Pay 2 life: Return Selenia, Dark Angel to its owner's hand.| -Sky Spirit|Tempest||U|{1}{W}{U}|Creature — Spirit|2|2|Flying, first strike| -Soltari Guerrillas|Tempest||R|{2}{W}{R}|Creature — Soltari Soldier|3|2|Shadow (This creature can block or be blocked by only creatures with shadow.)${0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.| -Spontaneous Combustion|Tempest||U|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.$Spontaneous Combustion deals 3 damage to each creature.| -Vhati il-Dal|Tempest||R|{2}{B}{G}|Legendary Creature — Human Warrior|3|3|{tap}: Target creature's power or toughness becomes 1 until end of turn.| -Wood Sage|Tempest||R|{G}{U}|Creature — Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| -Swamp|Tempest||L||Basic Land — Swamp|||B| -Swamp|Tempest||L||Basic Land — Swamp|||B| -Swamp|Tempest||L||Basic Land — Swamp|||B| -Swamp|Tempest||L||Basic Land — Swamp|||B| -Forest|Tempest||L||Basic Land — Forest|||G| -Forest|Tempest||L||Basic Land — Forest|||G| -Forest|Tempest||L||Basic Land — Forest|||G| -Forest|Tempest||L||Basic Land — Forest|||G| -Caldera Lake|Tempest||R||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.| -Cinder Marsh|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.| -Ghost Town|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.| -Maze of Shadows|Tempest||U||Land|||{tap}: Add {1} to your mana pool.$${tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| -Mogg Hollows|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.| -Pine Barrens|Tempest||R||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.| -Reflecting Pool|Tempest||R||Land|||{tap}: Add to your mana pool one mana of any type that a land you control could produce.| -Rootwater Depths|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.| -Salt Flats|Tempest||R||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.| -Scabland|Tempest||R||Land|||Scabland enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.| -Skyshroud Forest|Tempest||R||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.| -Stalking Stones|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| -Thalakos Lowlands|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.| -Vec Townships|Tempest||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.| -Wasteland|Tempest||U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Wasteland: Destroy target nonbasic land.| -Mountain|Tempest||L||Basic Land — Mountain|||R| -Mountain|Tempest||L||Basic Land — Mountain|||R| -Mountain|Tempest||L||Basic Land — Mountain|||R| -Mountain|Tempest||L||Basic Land — Mountain|||R| -Island|Tempest||L||Basic Land — Island|||U| -Island|Tempest||L||Basic Land — Island|||U| -Island|Tempest||L||Basic Land — Island|||U| -Island|Tempest||L||Basic Land — Island|||U| -Plains|Tempest||L||Basic Land — Plains|||W| -Plains|Tempest||L||Basic Land — Plains|||W| -Plains|Tempest||L||Basic Land — Plains|||W| -Plains|Tempest||L||Basic Land — Plains|||W| -Mogg Bombers|Stronghold||C|{3}{R}|Creature — Goblin|3|4|When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.| -Mogg Flunkies|Stronghold||C|{1}{R}|Creature — Goblin|3|3|Mogg Flunkies can't attack or block alone.| -Mob Justice|Stronghold||C|{1}{R}|Sorcery|||Mob Justice deals damage to target player equal to the number of creatures you control.| -Silver Wyvern|Stronghold||R|{3}{U}{U}|Creature — Drake|4|3|Flying${U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.| -Dream Halls|Stronghold||R|{3}{U}{U}|Enchantment|||Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.| -Crovax the Cursed|Stronghold||R|{2}{B}{B}|Legendary Creature — Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| -Mogg Infestation|Stronghold||R|{3}{R}{R}|Sorcery|||Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.| -Acidic Sliver|Stronghold||U|{B}{R}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."| -Amok|Stronghold||R|{1}{R}|Enchantment|||{1}, Discard a card at random: Put a +1/+1 counter on target creature.| -Awakening|Stronghold||R|{2}{G}{G}|Enchantment|||At the beginning of each upkeep, untap all creatures and lands.| -Bandage|Stronghold||C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$Draw a card.| -Bottomless Pit|Stronghold||U|{1}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player discards a card at random.| -Brush with Death|Stronghold||C|{2}{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target opponent loses 2 life. You gain 2 life.| -Bullwhip|Stronghold||U|{4}|Artifact|||{2}, {tap}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.| -Burgeoning|Stronghold||R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| -Calming Licid|Stronghold||U|{2}{W}|Creature — Licid|2|2|{W}, {tap}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature can't attack.| -Cannibalize|Stronghold||C|{1}{B}|Sorcery|||Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.| -Mogg Maniac|Stronghold||U|{1}{R}|Creature — Goblin|1|1|Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.| -Change of Heart|Stronghold||C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature can't attack this turn.| -Cloud Spirit|Stronghold||C|{2}{U}|Creature — Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| -Constant Mists|Stronghold||U|{1}{G}|Instant|||Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent all combat damage that would be dealt this turn.| -Ensnaring Bridge|Stronghold||R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| -Contemplation|Stronghold||U|{1}{W}{W}|Enchantment|||Whenever you cast a spell, you gain 1 life.| -Contempt|Stronghold||C|{1}{U}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.| -Conviction|Stronghold||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return Conviction to its owner's hand.| -Corrupting Licid|Stronghold||U|{2}{B}|Creature — Licid|2|2|{B}, {tap}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| -Convulsing Licid|Stronghold||U|{2}{R}|Creature — Licid|2|2|{R}, {tap}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature can't block.| -Craven Giant|Stronghold||C|{2}{R}|Creature — Giant|4|1|Craven Giant can't block.| -Crossbow Ambush|Stronghold||C|{G}|Instant|||Creatures you control gain reach until end of turn. (They can block creatures with flying.)| +Ankh of Mishra|Limited Edition Alpha|230|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| +Basalt Monolith|Limited Edition Alpha|231|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| +Black Lotus|Limited Edition Alpha|232|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| +Black Vise|Limited Edition Alpha|233|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| +Celestial Prism|Limited Edition Alpha|234|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| +Chaos Orb|Limited Edition Alpha|235|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| +Clockwork Beast|Limited Edition Alpha|236|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Conservator|Limited Edition Alpha|237|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| +Copper Tablet|Limited Edition Alpha|238|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| +Crystal Rod|Limited Edition Alpha|239|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| +Cyclopean Tomb|Limited Edition Alpha|240|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| +Dingus Egg|Limited Edition Alpha|241|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| +Disrupting Scepter|Limited Edition Alpha|242|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Forcefield|Limited Edition Alpha|243|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| +Gauntlet of Might|Limited Edition Alpha|244|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| +Glasses of Urza|Limited Edition Alpha|245|U|{1}|Artifact|||{tap}: Look at target player's hand.| +Helm of Chatzuk|Limited Edition Alpha|246|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Howling Mine|Limited Edition Alpha|247|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| +Icy Manipulator|Limited Edition Alpha|248|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| +Illusionary Mask|Limited Edition Alpha|249|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| +Iron Star|Limited Edition Alpha|250|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Cup|Limited Edition Alpha|251|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Jade Monolith|Limited Edition Alpha|252|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| +Jade Statue|Limited Edition Alpha|253|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| +Jayemdae Tome|Limited Edition Alpha|254|R|{4}|Artifact|||{4}, {tap}: Draw a card.| +Juggernaut|Limited Edition Alpha|255|U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| +Kormus Bell|Limited Edition Alpha|256|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| +Library of Leng|Limited Edition Alpha|257|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| +Living Wall|Limited Edition Alpha|258|U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| +Mana Vault|Limited Edition Alpha|259|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| +Meekstone|Limited Edition Alpha|260|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Mox Emerald|Limited Edition Alpha|261|R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| +Mox Jet|Limited Edition Alpha|262|R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| +Mox Pearl|Limited Edition Alpha|263|R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| +Mox Ruby|Limited Edition Alpha|264|R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| +Mox Sapphire|Limited Edition Alpha|265|R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| +Nevinyrral's Disk|Limited Edition Alpha|266|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| +Obsianus Golem|Limited Edition Alpha|267|U|{6}|Artifact Creature — Golem|4|6|| +Rod of Ruin|Limited Edition Alpha|268|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Sol Ring|Limited Edition Alpha|269|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| +Soul Net|Limited Edition Alpha|270|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Sunglasses of Urza|Limited Edition Alpha|271|R|{3}|Artifact|||You may spend white mana as though it were red mana.| +The Hive|Limited Edition Alpha|272|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| +Throne of Bone|Limited Edition Alpha|273|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| +Time Vault|Limited Edition Alpha|274|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| +Winter Orb|Limited Edition Alpha|275|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| +Wooden Sphere|Limited Edition Alpha|276|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| +Animate Dead|Limited Edition Alpha|1|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| +Bad Moon|Limited Edition Alpha|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| +Black Knight|Limited Edition Alpha|3|U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| +Bog Wraith|Limited Edition Alpha|4|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Contract from Below|Limited Edition Alpha|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| +Cursed Land|Limited Edition Alpha|6|U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| +Dark Ritual|Limited Edition Alpha|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Darkpact|Limited Edition Alpha|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| +Deathgrip|Limited Edition Alpha|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| +Deathlace|Limited Edition Alpha|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| +Demonic Attorney|Limited Edition Alpha|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| +Demonic Hordes|Limited Edition Alpha|12|R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| +Demonic Tutor|Limited Edition Alpha|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| +Drain Life|Limited Edition Alpha|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Drudge Skeletons|Limited Edition Alpha|15|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Evil Presence|Limited Edition Alpha|16|U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| +Fear|Limited Edition Alpha|17|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Frozen Shade|Limited Edition Alpha|18|C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| +Gloom|Limited Edition Alpha|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| +Howl from Beyond|Limited Edition Alpha|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Hypnotic Specter|Limited Edition Alpha|21|U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| +Lich|Limited Edition Alpha|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| +Lord of the Pit|Limited Edition Alpha|23|R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| +Mind Twist|Limited Edition Alpha|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| +Nether Shadow|Limited Edition Alpha|25|R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| +Nettling Imp|Limited Edition Alpha|26|U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| +Nightmare|Limited Edition Alpha|27|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Paralyze|Limited Edition Alpha|28|C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| +Pestilence|Limited Edition Alpha|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Plague Rats|Limited Edition Alpha|30|C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| +Raise Dead|Limited Edition Alpha|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Royal Assassin|Limited Edition Alpha|32|R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Sacrifice|Limited Edition Alpha|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| +Scathe Zombies|Limited Edition Alpha|34|C|{2}{B}|Creature — Zombie|2|2|| +Scavenging Ghoul|Limited Edition Alpha|35|U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| +Sengir Vampire|Limited Edition Alpha|36|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Simulacrum|Limited Edition Alpha|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| +Sinkhole|Limited Edition Alpha|38|C|{B}{B}|Sorcery|||Destroy target land.| +Terror|Limited Edition Alpha|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Unholy Strength|Limited Edition Alpha|40|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| +Wall of Bone|Limited Edition Alpha|41|U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Warp Artifact|Limited Edition Alpha|42|R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| +Weakness|Limited Edition Alpha|43|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Will-o'-the-Wisp|Limited Edition Alpha|44|R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Word of Command|Limited Edition Alpha|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| +Zombie Master|Limited Edition Alpha|46|R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| +Air Elemental|Limited Edition Alpha|47|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Ancestral Recall|Limited Edition Alpha|48|R|{U}|Instant|||Target player draws three cards.| +Animate Artifact|Limited Edition Alpha|49|U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| +Blue Elemental Blast|Limited Edition Alpha|50|C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| +Braingeyser|Limited Edition Alpha|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| +Clone|Limited Edition Alpha|52|U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| +Control Magic|Limited Edition Alpha|53|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| +Copy Artifact|Limited Edition Alpha|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| +Counterspell|Limited Edition Alpha|55|U|{U}{U}|Instant|||Counter target spell.| +Creature Bond|Limited Edition Alpha|56|C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| +Drain Power|Limited Edition Alpha|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| +Feedback|Limited Edition Alpha|58|U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| +Flight|Limited Edition Alpha|59|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Invisibility|Limited Edition Alpha|60|C|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| +Jump|Limited Edition Alpha|61|C|{U}|Instant|||Target creature gains flying until end of turn.| +Lifetap|Limited Edition Alpha|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| +Lord of Atlantis|Limited Edition Alpha|63|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| +Magical Hack|Limited Edition Alpha|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| +Mahamoti Djinn|Limited Edition Alpha|65|R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Mana Short|Limited Edition Alpha|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| +Merfolk of the Pearl Trident|Limited Edition Alpha|67|C|{U}|Creature — Merfolk|1|1|| +Phantasmal Forces|Limited Edition Alpha|68|U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| +Phantasmal Terrain|Limited Edition Alpha|69|C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| +Phantom Monster|Limited Edition Alpha|70|U|{3}{U}|Creature — Illusion|3|3|Flying| +Pirate Ship|Limited Edition Alpha|71|R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| +Power Leak|Limited Edition Alpha|72|C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| +Power Sink|Limited Edition Alpha|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prodigal Sorcerer|Limited Edition Alpha|74|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Psionic Blast|Limited Edition Alpha|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| +Psychic Venom|Limited Edition Alpha|76|C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| +Sea Serpent|Limited Edition Alpha|77|C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| +Siren's Call|Limited Edition Alpha|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| +Sleight of Mind|Limited Edition Alpha|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Spell Blast|Limited Edition Alpha|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Stasis|Limited Edition Alpha|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| +Steal Artifact|Limited Edition Alpha|82|U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| +Thoughtlace|Limited Edition Alpha|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| +Time Walk|Limited Edition Alpha|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| +Timetwister|Limited Edition Alpha|85|R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| +Twiddle|Limited Edition Alpha|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| +Unsummon|Limited Edition Alpha|87|C|{U}|Instant|||Return target creature to its owner's hand.| +Vesuvan Doppelganger|Limited Edition Alpha|88|R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| +Volcanic Eruption|Limited Edition Alpha|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| +Wall of Air|Limited Edition Alpha|90|U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Wall of Water|Limited Edition Alpha|91|U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| +Water Elemental|Limited Edition Alpha|92|U|{3}{U}{U}|Creature — Elemental|5|4|| +Aspect of Wolf|Limited Edition Alpha|93|R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| +Berserk|Limited Edition Alpha|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| +Birds of Paradise|Limited Edition Alpha|95|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| +Camouflage|Limited Edition Alpha|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| +Channel|Limited Edition Alpha|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| +Cockatrice|Limited Edition Alpha|98|R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Craw Wurm|Limited Edition Alpha|99|C|{4}{G}{G}|Creature — Wurm|6|4|| +Elvish Archers|Limited Edition Alpha|100|R|{1}{G}|Creature — Elf Archer|2|1|First strike| +Fastbond|Limited Edition Alpha|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| +Fog|Limited Edition Alpha|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Force of Nature|Limited Edition Alpha|103|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Fungusaur|Limited Edition Alpha|104|R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| +Gaea's Liege|Limited Edition Alpha|105|R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| +Giant Growth|Limited Edition Alpha|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Giant Spider|Limited Edition Alpha|107|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Grizzly Bears|Limited Edition Alpha|108|C|{1}{G}|Creature — Bear|2|2|| +Hurricane|Limited Edition Alpha|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Ice Storm|Limited Edition Alpha|110|U|{2}{G}|Sorcery|||Destroy target land.| +Instill Energy|Limited Edition Alpha|111|U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| +Ironroot Treefolk|Limited Edition Alpha|112|C|{4}{G}|Creature — Treefolk|3|5|| +Kudzu|Limited Edition Alpha|113|R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| +Ley Druid|Limited Edition Alpha|114|U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| +Lifeforce|Limited Edition Alpha|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| +Lifelace|Limited Edition Alpha|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| +Living Artifact|Limited Edition Alpha|117|R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| +Living Lands|Limited Edition Alpha|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| +Llanowar Elves|Limited Edition Alpha|119|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lure|Limited Edition Alpha|120|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Natural Selection|Limited Edition Alpha|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| +Regeneration|Limited Edition Alpha|122|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Regrowth|Limited Edition Alpha|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| +Scryb Sprites|Limited Edition Alpha|124|C|{G}|Creature — Faerie|1|1|Flying| +Shanodin Dryads|Limited Edition Alpha|125|C|{G}|Creature — Dryad|1|1|Forestwalk| +Stream of Life|Limited Edition Alpha|126|C|{X}{G}|Sorcery|||Target player gains X life.| +Thicket Basilisk|Limited Edition Alpha|127|U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Timber Wolves|Limited Edition Alpha|128|R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Tranquility|Limited Edition Alpha|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Tsunami|Limited Edition Alpha|130|U|{3}{G}|Sorcery|||Destroy all Islands.| +Verduran Enchantress|Limited Edition Alpha|131|R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| +Wall of Brambles|Limited Edition Alpha|132|U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| +Wall of Ice|Limited Edition Alpha|133|U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Wall of Wood|Limited Edition Alpha|134|C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| +Wanderlust|Limited Edition Alpha|135|U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| +War Mammoth|Limited Edition Alpha|136|C|{3}{G}|Creature — Elephant|3|3|Trample| +Web|Limited Edition Alpha|137|R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| +Wild Growth|Limited Edition Alpha|138|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Burrowing|Limited Edition Alpha|139|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| +Chaoslace|Limited Edition Alpha|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| +Disintegrate|Limited Edition Alpha|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| +Dragon Whelp|Limited Edition Alpha|142|U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| +Dwarven Demolition Team|Limited Edition Alpha|143|U|{2}{R}|Creature — Dwarf|1|1|{tap}: Destroy target Wall.| +Dwarven Warriors|Limited Edition Alpha|144|C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Earth Elemental|Limited Edition Alpha|145|U|{3}{R}{R}|Creature — Elemental|4|5|| +Earthbind|Limited Edition Alpha|146|C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| +Earthquake|Limited Edition Alpha|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +False Orders|Limited Edition Alpha|148|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| +Fire Elemental|Limited Edition Alpha|149|U|{3}{R}{R}|Creature — Elemental|5|4|| +Fireball|Limited Edition Alpha|150|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Firebreathing|Limited Edition Alpha|151|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Flashfires|Limited Edition Alpha|152|U|{3}{R}|Sorcery|||Destroy all Plains.| +Fork|Limited Edition Alpha|153|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| +Goblin Balloon Brigade|Limited Edition Alpha|154|U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| +Goblin King|Limited Edition Alpha|155|R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| +Granite Gargoyle|Limited Edition Alpha|156|R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| +Gray Ogre|Limited Edition Alpha|157|C|{2}{R}|Creature — Ogre|2|2|| +Hill Giant|Limited Edition Alpha|158|C|{3}{R}|Creature — Giant|3|3|| +Hurloon Minotaur|Limited Edition Alpha|159|C|{1}{R}{R}|Creature — Minotaur|2|3|| +Ironclaw Orcs|Limited Edition Alpha|160|C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| +Keldon Warlord|Limited Edition Alpha|161|U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| +Lightning Bolt|Limited Edition Alpha|162|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| +Mana Flare|Limited Edition Alpha|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| +Manabarbs|Limited Edition Alpha|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| +Mons's Goblin Raiders|Limited Edition Alpha|165|C|{R}|Creature — Goblin|1|1|| +Orcish Artillery|Limited Edition Alpha|166|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| +Orcish Oriflamme|Limited Edition Alpha|167|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Power Surge|Limited Edition Alpha|168|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| +Raging River|Limited Edition Alpha|169|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| +Red Elemental Blast|Limited Edition Alpha|170|C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| +Roc of Kher Ridges|Limited Edition Alpha|171|R|{3}{R}|Creature — Bird|3|3|Flying| +Rock Hydra|Limited Edition Alpha|172|R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| +Sedge Troll|Limited Edition Alpha|173|R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| +Shatter|Limited Edition Alpha|174|C|{1}{R}|Instant|||Destroy target artifact.| +Shivan Dragon|Limited Edition Alpha|175|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Smoke|Limited Edition Alpha|176|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| +Stone Giant|Limited Edition Alpha|177|U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Stone Rain|Limited Edition Alpha|178|C|{2}{R}|Sorcery|||Destroy target land.| +Tunnel|Limited Edition Alpha|179|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| +Two-Headed Giant of Foriys|Limited Edition Alpha|180|R|{4}{R}|Creature — Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| +Uthden Troll|Limited Edition Alpha|181|U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| +Wall of Fire|Limited Edition Alpha|182|U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| +Wall of Stone|Limited Edition Alpha|183|U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| +Wheel of Fortune|Limited Edition Alpha|184|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| +Animate Wall|Limited Edition Alpha|185|R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| +Armageddon|Limited Edition Alpha|186|R|{3}{W}|Sorcery|||Destroy all lands.| +Balance|Limited Edition Alpha|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| +Benalish Hero|Limited Edition Alpha|188|C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Black Ward|Limited Edition Alpha|189|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| +Blaze of Glory|Limited Edition Alpha|190|R|{W}|Instant|||Cast Blaze of Glory only during the declare attackers step.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| +Blessing|Limited Edition Alpha|191|R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| +Blue Ward|Limited Edition Alpha|192|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| +Castle|Limited Edition Alpha|193|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Circle of Protection: Blue|Limited Edition Alpha|194|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Limited Edition Alpha|195|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Limited Edition Alpha|196|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Limited Edition Alpha|197|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Consecrate Land|Limited Edition Alpha|198|U|{W}|Enchantment — Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| +Conversion|Limited Edition Alpha|199|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| +Crusade|Limited Edition Alpha|200|R|{W}{W}|Enchantment|||White creatures get +1/+1.| +Death Ward|Limited Edition Alpha|201|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Limited Edition Alpha|202|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Farmstead|Limited Edition Alpha|203|R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| +Green Ward|Limited Edition Alpha|204|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| +Guardian Angel|Limited Edition Alpha|205|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| +Healing Salve|Limited Edition Alpha|206|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Holy Armor|Limited Edition Alpha|207|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| +Holy Strength|Limited Edition Alpha|208|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| +Island Sanctuary|Limited Edition Alpha|209|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| +Karma|Limited Edition Alpha|210|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| +Lance|Limited Edition Alpha|187|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| +Mesa Pegasus|Limited Edition Alpha|212|C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Northern Paladin|Limited Edition Alpha|213|R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| +Pearled Unicorn|Limited Edition Alpha|214|C|{2}{W}|Creature — Unicorn|2|2|| +Personal Incarnation|Limited Edition Alpha|215|R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| +Purelace|Limited Edition Alpha|216|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| +Red Ward|Limited Edition Alpha|217|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| +Resurrection|Limited Edition Alpha|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Reverse Damage|Limited Edition Alpha|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| +Righteousness|Limited Edition Alpha|220|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| +Samite Healer|Limited Edition Alpha|221|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Savannah Lions|Limited Edition Alpha|222|R|{W}|Creature — Cat|2|1|| +Serra Angel|Limited Edition Alpha|223|U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Swords to Plowshares|Limited Edition Alpha|224|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Veteran Bodyguard|Limited Edition Alpha|225|R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| +Wall of Swords|Limited Edition Alpha|226|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +White Knight|Limited Edition Alpha|227|U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| +White Ward|Limited Edition Alpha|228|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| +Wrath of God|Limited Edition Alpha|229|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Limited Edition Alpha|290|L||Basic Land — Swamp|||B| +Swamp|Limited Edition Alpha|290|L||Basic Land — Swamp|||B| +Badlands|Limited Edition Alpha|277|R||Land — Swamp Mountain|||| +Bayou|Limited Edition Alpha|278|R||Land — Swamp Forest|||| +Plateau|Limited Edition Alpha|287|R||Land — Mountain Plains|||| +Savannah|Limited Edition Alpha|288|R||Land — Forest Plains|||| +Scrubland|Limited Edition Alpha|289|R||Land — Plains Swamp|||| +Taiga|Limited Edition Alpha|292|R||Land — Mountain Forest|||| +Tropical Island|Limited Edition Alpha|293|R||Land — Forest Island|||| +Tundra|Limited Edition Alpha|294|R||Land — Plains Island|||| +Underground Sea|Limited Edition Alpha|295|R||Land — Island Swamp|||| +Forest|Limited Edition Alpha|279|L||Basic Land — Forest|||G| +Forest|Limited Edition Alpha|279|L||Basic Land — Forest|||G| +Mountain|Limited Edition Alpha|283|L||Basic Land — Mountain|||R| +Mountain|Limited Edition Alpha|283|L||Basic Land — Mountain|||R| +Island|Limited Edition Alpha|281|L||Basic Land — Island|||U| +Island|Limited Edition Alpha|281|L||Basic Land — Island|||U| +Plains|Limited Edition Alpha|285|L||Basic Land — Plains|||W| +Plains|Limited Edition Alpha|285|L||Basic Land — Plains|||W| +Ankh of Mishra|Limited Edition Beta|232|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| +Basalt Monolith|Limited Edition Beta|233|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| +Black Lotus|Limited Edition Beta|234|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| +Black Vise|Limited Edition Beta|235|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| +Celestial Prism|Limited Edition Beta|236|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| +Chaos Orb|Limited Edition Beta|237|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| +Clockwork Beast|Limited Edition Beta|238|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Conservator|Limited Edition Beta|239|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| +Copper Tablet|Limited Edition Beta|240|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| +Crystal Rod|Limited Edition Beta|241|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| +Cyclopean Tomb|Limited Edition Beta|242|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| +Dingus Egg|Limited Edition Beta|243|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| +Disrupting Scepter|Limited Edition Beta|244|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Forcefield|Limited Edition Beta|245|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| +Gauntlet of Might|Limited Edition Beta|246|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| +Glasses of Urza|Limited Edition Beta|247|U|{1}|Artifact|||{tap}: Look at target player's hand.| +Helm of Chatzuk|Limited Edition Beta|248|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Howling Mine|Limited Edition Beta|249|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| +Icy Manipulator|Limited Edition Beta|250|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| +Illusionary Mask|Limited Edition Beta|251|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| +Iron Star|Limited Edition Beta|252|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Cup|Limited Edition Beta|253|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Jade Monolith|Limited Edition Beta|254|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| +Jade Statue|Limited Edition Beta|255|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| +Jayemdae Tome|Limited Edition Beta|256|R|{4}|Artifact|||{4}, {tap}: Draw a card.| +Juggernaut|Limited Edition Beta|257|U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| +Kormus Bell|Limited Edition Beta|258|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| +Library of Leng|Limited Edition Beta|259|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| +Living Wall|Limited Edition Beta|260|U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| +Mana Vault|Limited Edition Beta|261|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| +Meekstone|Limited Edition Beta|262|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Mox Emerald|Limited Edition Beta|263|R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| +Mox Jet|Limited Edition Beta|264|R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| +Mox Pearl|Limited Edition Beta|265|R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| +Mox Ruby|Limited Edition Beta|266|R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| +Mox Sapphire|Limited Edition Beta|267|R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| +Nevinyrral's Disk|Limited Edition Beta|268|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| +Obsianus Golem|Limited Edition Beta|269|U|{6}|Artifact Creature — Golem|4|6|| +Rod of Ruin|Limited Edition Beta|270|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Sol Ring|Limited Edition Beta|271|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| +Soul Net|Limited Edition Beta|272|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Sunglasses of Urza|Limited Edition Beta|273|R|{3}|Artifact|||You may spend white mana as though it were red mana.| +The Hive|Limited Edition Beta|274|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| +Throne of Bone|Limited Edition Beta|275|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| +Time Vault|Limited Edition Beta|276|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| +Winter Orb|Limited Edition Beta|277|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| +Wooden Sphere|Limited Edition Beta|278|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| +Animate Dead|Limited Edition Beta|1|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| +Bad Moon|Limited Edition Beta|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| +Black Knight|Limited Edition Beta|3|U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| +Bog Wraith|Limited Edition Beta|4|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Contract from Below|Limited Edition Beta|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| +Cursed Land|Limited Edition Beta|6|U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| +Dark Ritual|Limited Edition Beta|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Darkpact|Limited Edition Beta|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| +Deathgrip|Limited Edition Beta|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| +Deathlace|Limited Edition Beta|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| +Demonic Attorney|Limited Edition Beta|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| +Demonic Hordes|Limited Edition Beta|12|R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| +Demonic Tutor|Limited Edition Beta|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| +Drain Life|Limited Edition Beta|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Drudge Skeletons|Limited Edition Beta|15|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Evil Presence|Limited Edition Beta|16|U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| +Fear|Limited Edition Beta|17|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Frozen Shade|Limited Edition Beta|18|C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| +Gloom|Limited Edition Beta|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| +Howl from Beyond|Limited Edition Beta|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Hypnotic Specter|Limited Edition Beta|21|U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| +Lich|Limited Edition Beta|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| +Lord of the Pit|Limited Edition Beta|23|R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| +Mind Twist|Limited Edition Beta|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| +Nether Shadow|Limited Edition Beta|25|R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| +Nettling Imp|Limited Edition Beta|26|U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| +Nightmare|Limited Edition Beta|27|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Paralyze|Limited Edition Beta|28|C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| +Pestilence|Limited Edition Beta|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Plague Rats|Limited Edition Beta|30|C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| +Raise Dead|Limited Edition Beta|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Royal Assassin|Limited Edition Beta|32|R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Sacrifice|Limited Edition Beta|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| +Scathe Zombies|Limited Edition Beta|34|C|{2}{B}|Creature — Zombie|2|2|| +Scavenging Ghoul|Limited Edition Beta|35|U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| +Sengir Vampire|Limited Edition Beta|36|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Simulacrum|Limited Edition Beta|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| +Sinkhole|Limited Edition Beta|38|C|{B}{B}|Sorcery|||Destroy target land.| +Terror|Limited Edition Beta|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Unholy Strength|Limited Edition Beta|40|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| +Wall of Bone|Limited Edition Beta|41|U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Warp Artifact|Limited Edition Beta|42|R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| +Weakness|Limited Edition Beta|43|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Will-o'-the-Wisp|Limited Edition Beta|44|R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Word of Command|Limited Edition Beta|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| +Zombie Master|Limited Edition Beta|46|R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| +Air Elemental|Limited Edition Beta|47|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Ancestral Recall|Limited Edition Beta|48|R|{U}|Instant|||Target player draws three cards.| +Animate Artifact|Limited Edition Beta|49|U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| +Blue Elemental Blast|Limited Edition Beta|50|C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| +Braingeyser|Limited Edition Beta|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| +Clone|Limited Edition Beta|52|U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| +Control Magic|Limited Edition Beta|53|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| +Copy Artifact|Limited Edition Beta|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| +Counterspell|Limited Edition Beta|55|U|{U}{U}|Instant|||Counter target spell.| +Creature Bond|Limited Edition Beta|56|C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| +Drain Power|Limited Edition Beta|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| +Feedback|Limited Edition Beta|58|U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| +Flight|Limited Edition Beta|59|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Invisibility|Limited Edition Beta|60|C|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| +Jump|Limited Edition Beta|61|C|{U}|Instant|||Target creature gains flying until end of turn.| +Lifetap|Limited Edition Beta|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| +Lord of Atlantis|Limited Edition Beta|63|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| +Magical Hack|Limited Edition Beta|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| +Mahamoti Djinn|Limited Edition Beta|65|R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Mana Short|Limited Edition Beta|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| +Merfolk of the Pearl Trident|Limited Edition Beta|67|C|{U}|Creature — Merfolk|1|1|| +Phantasmal Forces|Limited Edition Beta|68|U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| +Phantasmal Terrain|Limited Edition Beta|69|C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| +Phantom Monster|Limited Edition Beta|70|U|{3}{U}|Creature — Illusion|3|3|Flying| +Pirate Ship|Limited Edition Beta|71|R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| +Power Leak|Limited Edition Beta|72|C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| +Power Sink|Limited Edition Beta|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prodigal Sorcerer|Limited Edition Beta|74|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Psionic Blast|Limited Edition Beta|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| +Psychic Venom|Limited Edition Beta|76|C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| +Sea Serpent|Limited Edition Beta|77|C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| +Siren's Call|Limited Edition Beta|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| +Sleight of Mind|Limited Edition Beta|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Spell Blast|Limited Edition Beta|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Stasis|Limited Edition Beta|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| +Steal Artifact|Limited Edition Beta|82|U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| +Thoughtlace|Limited Edition Beta|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| +Time Walk|Limited Edition Beta|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| +Timetwister|Limited Edition Beta|85|R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| +Twiddle|Limited Edition Beta|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| +Unsummon|Limited Edition Beta|87|C|{U}|Instant|||Return target creature to its owner's hand.| +Vesuvan Doppelganger|Limited Edition Beta|88|R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| +Volcanic Eruption|Limited Edition Beta|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| +Wall of Air|Limited Edition Beta|90|U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Wall of Water|Limited Edition Beta|91|U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| +Water Elemental|Limited Edition Beta|92|U|{3}{U}{U}|Creature — Elemental|5|4|| +Aspect of Wolf|Limited Edition Beta|93|R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| +Berserk|Limited Edition Beta|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| +Birds of Paradise|Limited Edition Beta|95|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| +Camouflage|Limited Edition Beta|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| +Channel|Limited Edition Beta|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| +Cockatrice|Limited Edition Beta|98|R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Craw Wurm|Limited Edition Beta|99|C|{4}{G}{G}|Creature — Wurm|6|4|| +Elvish Archers|Limited Edition Beta|100|R|{1}{G}|Creature — Elf Archer|2|1|First strike| +Fastbond|Limited Edition Beta|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| +Fog|Limited Edition Beta|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Force of Nature|Limited Edition Beta|103|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Fungusaur|Limited Edition Beta|104|R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| +Gaea's Liege|Limited Edition Beta|105|R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| +Giant Growth|Limited Edition Beta|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Giant Spider|Limited Edition Beta|107|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Grizzly Bears|Limited Edition Beta|108|C|{1}{G}|Creature — Bear|2|2|| +Hurricane|Limited Edition Beta|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Ice Storm|Limited Edition Beta|110|U|{2}{G}|Sorcery|||Destroy target land.| +Instill Energy|Limited Edition Beta|111|U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| +Ironroot Treefolk|Limited Edition Beta|112|C|{4}{G}|Creature — Treefolk|3|5|| +Kudzu|Limited Edition Beta|113|R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| +Ley Druid|Limited Edition Beta|114|U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| +Lifeforce|Limited Edition Beta|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| +Lifelace|Limited Edition Beta|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| +Living Artifact|Limited Edition Beta|117|R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| +Living Lands|Limited Edition Beta|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| +Llanowar Elves|Limited Edition Beta|119|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lure|Limited Edition Beta|120|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Natural Selection|Limited Edition Beta|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| +Regeneration|Limited Edition Beta|122|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Regrowth|Limited Edition Beta|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| +Scryb Sprites|Limited Edition Beta|124|C|{G}|Creature — Faerie|1|1|Flying| +Shanodin Dryads|Limited Edition Beta|125|C|{G}|Creature — Dryad|1|1|Forestwalk| +Stream of Life|Limited Edition Beta|126|C|{X}{G}|Sorcery|||Target player gains X life.| +Thicket Basilisk|Limited Edition Beta|127|U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Timber Wolves|Limited Edition Beta|128|R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Tranquility|Limited Edition Beta|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Tsunami|Limited Edition Beta|130|U|{3}{G}|Sorcery|||Destroy all Islands.| +Verduran Enchantress|Limited Edition Beta|131|R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| +Wall of Brambles|Limited Edition Beta|132|U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| +Wall of Ice|Limited Edition Beta|133|U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Wall of Wood|Limited Edition Beta|134|C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| +Wanderlust|Limited Edition Beta|135|U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| +War Mammoth|Limited Edition Beta|136|C|{3}{G}|Creature — Elephant|3|3|Trample| +Web|Limited Edition Beta|137|R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| +Wild Growth|Limited Edition Beta|138|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Burrowing|Limited Edition Beta|140|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| +Chaoslace|Limited Edition Beta|141|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| +Disintegrate|Limited Edition Beta|142|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| +Dragon Whelp|Limited Edition Beta|143|U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| +Dwarven Demolition Team|Limited Edition Beta|144|U|{2}{R}|Creature — Dwarf|1|1|{tap}: Destroy target Wall.| +Dwarven Warriors|Limited Edition Beta|145|C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Earth Elemental|Limited Edition Beta|146|U|{3}{R}{R}|Creature — Elemental|4|5|| +Earthbind|Limited Edition Beta|147|C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| +Earthquake|Limited Edition Beta|148|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +False Orders|Limited Edition Beta|149|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| +Fire Elemental|Limited Edition Beta|150|U|{3}{R}{R}|Creature — Elemental|5|4|| +Fireball|Limited Edition Beta|151|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Firebreathing|Limited Edition Beta|152|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Flashfires|Limited Edition Beta|153|U|{3}{R}|Sorcery|||Destroy all Plains.| +Fork|Limited Edition Beta|154|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| +Goblin Balloon Brigade|Limited Edition Beta|155|U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| +Goblin King|Limited Edition Beta|156|R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| +Granite Gargoyle|Limited Edition Beta|157|R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| +Gray Ogre|Limited Edition Beta|158|C|{2}{R}|Creature — Ogre|2|2|| +Hill Giant|Limited Edition Beta|159|C|{3}{R}|Creature — Giant|3|3|| +Hurloon Minotaur|Limited Edition Beta|160|C|{1}{R}{R}|Creature — Minotaur|2|3|| +Ironclaw Orcs|Limited Edition Beta|161|C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| +Keldon Warlord|Limited Edition Beta|162|U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| +Lightning Bolt|Limited Edition Beta|163|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| +Mana Flare|Limited Edition Beta|164|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| +Manabarbs|Limited Edition Beta|165|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| +Mons's Goblin Raiders|Limited Edition Beta|166|C|{R}|Creature — Goblin|1|1|| +Orcish Artillery|Limited Edition Beta|167|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| +Orcish Oriflamme|Limited Edition Beta|168|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Power Surge|Limited Edition Beta|169|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| +Raging River|Limited Edition Beta|170|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| +Red Elemental Blast|Limited Edition Beta|171|C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| +Roc of Kher Ridges|Limited Edition Beta|172|R|{3}{R}|Creature — Bird|3|3|Flying| +Rock Hydra|Limited Edition Beta|173|R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| +Sedge Troll|Limited Edition Beta|174|R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| +Shatter|Limited Edition Beta|175|C|{1}{R}|Instant|||Destroy target artifact.| +Shivan Dragon|Limited Edition Beta|176|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Smoke|Limited Edition Beta|177|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| +Stone Giant|Limited Edition Beta|178|U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Stone Rain|Limited Edition Beta|179|C|{2}{R}|Sorcery|||Destroy target land.| +Tunnel|Limited Edition Beta|180|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| +Two-Headed Giant of Foriys|Limited Edition Beta|181|R|{4}{R}|Creature — Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| +Uthden Troll|Limited Edition Beta|182|U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| +Wall of Fire|Limited Edition Beta|183|U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| +Wall of Stone|Limited Edition Beta|184|U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| +Wheel of Fortune|Limited Edition Beta|185|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| +Animate Wall|Limited Edition Beta|186|R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| +Armageddon|Limited Edition Beta|187|R|{3}{W}|Sorcery|||Destroy all lands.| +Balance|Limited Edition Beta|188|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| +Benalish Hero|Limited Edition Beta|189|C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Black Ward|Limited Edition Beta|190|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| +Blaze of Glory|Limited Edition Beta|191|R|{W}|Instant|||Cast Blaze of Glory only during the declare attackers step.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| +Blessing|Limited Edition Beta|192|R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| +Blue Ward|Limited Edition Beta|193|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| +Castle|Limited Edition Beta|194|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Circle of Protection: Black|Limited Edition Beta|195|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Limited Edition Beta|196|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Limited Edition Beta|197|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Limited Edition Beta|198|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Limited Edition Beta|199|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Consecrate Land|Limited Edition Beta|200|U|{W}|Enchantment — Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| +Conversion|Limited Edition Beta|201|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| +Crusade|Limited Edition Beta|202|R|{W}{W}|Enchantment|||White creatures get +1/+1.| +Death Ward|Limited Edition Beta|203|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Limited Edition Beta|204|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Farmstead|Limited Edition Beta|205|R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| +Green Ward|Limited Edition Beta|206|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| +Guardian Angel|Limited Edition Beta|207|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| +Healing Salve|Limited Edition Beta|208|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Holy Armor|Limited Edition Beta|209|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| +Holy Strength|Limited Edition Beta|210|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| +Island Sanctuary|Limited Edition Beta|211|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| +Karma|Limited Edition Beta|212|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| +Lance|Limited Edition Beta|188|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| +Mesa Pegasus|Limited Edition Beta|214|C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Northern Paladin|Limited Edition Beta|215|R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| +Pearled Unicorn|Limited Edition Beta|216|C|{2}{W}|Creature — Unicorn|2|2|| +Personal Incarnation|Limited Edition Beta|217|R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| +Purelace|Limited Edition Beta|218|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| +Red Ward|Limited Edition Beta|219|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| +Resurrection|Limited Edition Beta|220|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Reverse Damage|Limited Edition Beta|221|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| +Righteousness|Limited Edition Beta|222|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| +Samite Healer|Limited Edition Beta|223|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Savannah Lions|Limited Edition Beta|224|R|{W}|Creature — Cat|2|1|| +Serra Angel|Limited Edition Beta|225|U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Swords to Plowshares|Limited Edition Beta|226|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Veteran Bodyguard|Limited Edition Beta|227|R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| +Wall of Swords|Limited Edition Beta|228|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +White Knight|Limited Edition Beta|229|U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| +White Ward|Limited Edition Beta|230|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| +Wrath of God|Limited Edition Beta|231|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Limited Edition Beta|295|L||Basic Land — Swamp|||B| +Swamp|Limited Edition Beta|295|L||Basic Land — Swamp|||B| +Swamp|Limited Edition Beta|295|L||Basic Land — Swamp|||B| +Badlands|Limited Edition Beta|139|R||Land — Swamp Mountain|||| +Bayou|Limited Edition Beta|279|R||Land — Swamp Forest|||| +Plateau|Limited Edition Beta|292|R||Land — Mountain Plains|||| +Savannah|Limited Edition Beta|293|R||Land — Forest Plains|||| +Scrubland|Limited Edition Beta|294|R||Land — Plains Swamp|||| +Taiga|Limited Edition Beta|298|R||Land — Mountain Forest|||| +Tropical Island|Limited Edition Beta|299|R||Land — Forest Island|||| +Tundra|Limited Edition Beta|300|R||Land — Plains Island|||| +Underground Sea|Limited Edition Beta|301|R||Land — Island Swamp|||| +Volcanic Island|Limited Edition Beta|302|R||Land — Island Mountain|||| +Forest|Limited Edition Beta|280|L||Basic Land — Forest|||G| +Forest|Limited Edition Beta|280|L||Basic Land — Forest|||G| +Forest|Limited Edition Beta|280|L||Basic Land — Forest|||G| +Mountain|Limited Edition Beta|286|L||Basic Land — Mountain|||R| +Mountain|Limited Edition Beta|286|L||Basic Land — Mountain|||R| +Mountain|Limited Edition Beta|286|L||Basic Land — Mountain|||R| +Island|Limited Edition Beta|283|L||Basic Land — Island|||U| +Island|Limited Edition Beta|283|L||Basic Land — Island|||U| +Island|Limited Edition Beta|283|L||Basic Land — Island|||U| +Plains|Limited Edition Beta|289|L||Basic Land — Plains|||W| +Plains|Limited Edition Beta|289|L||Basic Land — Plains|||W| +Plains|Limited Edition Beta|289|L||Basic Land — Plains|||W| +Ankh of Mishra|Unlimited Edition|231|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| +Basalt Monolith|Unlimited Edition|232|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| +Black Lotus|Unlimited Edition|233|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| +Black Vise|Unlimited Edition|234|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| +Celestial Prism|Unlimited Edition|235|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| +Chaos Orb|Unlimited Edition|236|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| +Clockwork Beast|Unlimited Edition|237|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Conservator|Unlimited Edition|238|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| +Copper Tablet|Unlimited Edition|239|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| +Crystal Rod|Unlimited Edition|240|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| +Cyclopean Tomb|Unlimited Edition|241|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| +Dingus Egg|Unlimited Edition|242|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| +Disrupting Scepter|Unlimited Edition|243|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Forcefield|Unlimited Edition|244|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| +Gauntlet of Might|Unlimited Edition|245|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| +Glasses of Urza|Unlimited Edition|246|U|{1}|Artifact|||{tap}: Look at target player's hand.| +Helm of Chatzuk|Unlimited Edition|247|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Howling Mine|Unlimited Edition|248|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| +Icy Manipulator|Unlimited Edition|249|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| +Illusionary Mask|Unlimited Edition|250|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| +Iron Star|Unlimited Edition|251|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Cup|Unlimited Edition|252|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Jade Monolith|Unlimited Edition|253|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| +Jade Statue|Unlimited Edition|254|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| +Jayemdae Tome|Unlimited Edition|255|R|{4}|Artifact|||{4}, {tap}: Draw a card.| +Juggernaut|Unlimited Edition|256|U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| +Kormus Bell|Unlimited Edition|257|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| +Library of Leng|Unlimited Edition|258|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| +Living Wall|Unlimited Edition|259|U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| +Mana Vault|Unlimited Edition|260|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| +Meekstone|Unlimited Edition|261|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Mox Emerald|Unlimited Edition|262|R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| +Mox Jet|Unlimited Edition|263|R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| +Mox Pearl|Unlimited Edition|264|R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| +Mox Ruby|Unlimited Edition|265|R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| +Mox Sapphire|Unlimited Edition|266|R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| +Nevinyrral's Disk|Unlimited Edition|267|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| +Obsianus Golem|Unlimited Edition|268|U|{6}|Artifact Creature — Golem|4|6|| +Rod of Ruin|Unlimited Edition|269|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Sol Ring|Unlimited Edition|270|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| +Soul Net|Unlimited Edition|271|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Sunglasses of Urza|Unlimited Edition|272|R|{3}|Artifact|||You may spend white mana as though it were red mana.| +The Hive|Unlimited Edition|273|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| +Throne of Bone|Unlimited Edition|274|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| +Time Vault|Unlimited Edition|275|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| +Winter Orb|Unlimited Edition|276|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| +Wooden Sphere|Unlimited Edition|277|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| +Animate Dead|Unlimited Edition|1|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| +Bad Moon|Unlimited Edition|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| +Black Knight|Unlimited Edition|3|U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| +Bog Wraith|Unlimited Edition|4|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Contract from Below|Unlimited Edition|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| +Cursed Land|Unlimited Edition|6|U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| +Dark Ritual|Unlimited Edition|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Darkpact|Unlimited Edition|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| +Deathgrip|Unlimited Edition|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| +Deathlace|Unlimited Edition|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| +Demonic Attorney|Unlimited Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| +Demonic Hordes|Unlimited Edition|12|R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| +Demonic Tutor|Unlimited Edition|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| +Drain Life|Unlimited Edition|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Drudge Skeletons|Unlimited Edition|15|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Evil Presence|Unlimited Edition|16|U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| +Fear|Unlimited Edition|17|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Frozen Shade|Unlimited Edition|18|C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| +Gloom|Unlimited Edition|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| +Howl from Beyond|Unlimited Edition|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Hypnotic Specter|Unlimited Edition|21|U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| +Lich|Unlimited Edition|237|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| +Lord of the Pit|Unlimited Edition|23|R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| +Mind Twist|Unlimited Edition|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| +Nether Shadow|Unlimited Edition|25|R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| +Nettling Imp|Unlimited Edition|26|U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| +Nightmare|Unlimited Edition|27|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Paralyze|Unlimited Edition|28|C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| +Pestilence|Unlimited Edition|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Plague Rats|Unlimited Edition|30|C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| +Raise Dead|Unlimited Edition|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Royal Assassin|Unlimited Edition|32|R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Sacrifice|Unlimited Edition|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| +Scathe Zombies|Unlimited Edition|34|C|{2}{B}|Creature — Zombie|2|2|| +Scavenging Ghoul|Unlimited Edition|35|U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| +Sengir Vampire|Unlimited Edition|36|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Simulacrum|Unlimited Edition|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| +Sinkhole|Unlimited Edition|38|C|{B}{B}|Sorcery|||Destroy target land.| +Terror|Unlimited Edition|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Unholy Strength|Unlimited Edition|40|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| +Wall of Bone|Unlimited Edition|41|U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Warp Artifact|Unlimited Edition|42|R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| +Weakness|Unlimited Edition|43|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Will-o'-the-Wisp|Unlimited Edition|44|R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Word of Command|Unlimited Edition|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| +Zombie Master|Unlimited Edition|46|R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| +Air Elemental|Unlimited Edition|47|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Ancestral Recall|Unlimited Edition|48|R|{U}|Instant|||Target player draws three cards.| +Animate Artifact|Unlimited Edition|49|U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| +Blue Elemental Blast|Unlimited Edition|50|C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| +Braingeyser|Unlimited Edition|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| +Clone|Unlimited Edition|52|U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| +Control Magic|Unlimited Edition|53|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| +Copy Artifact|Unlimited Edition|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| +Counterspell|Unlimited Edition|55|U|{U}{U}|Instant|||Counter target spell.| +Creature Bond|Unlimited Edition|56|C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| +Drain Power|Unlimited Edition|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| +Feedback|Unlimited Edition|58|U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| +Flight|Unlimited Edition|59|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Invisibility|Unlimited Edition|60|C|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| +Jump|Unlimited Edition|61|C|{U}|Instant|||Target creature gains flying until end of turn.| +Lifetap|Unlimited Edition|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| +Lord of Atlantis|Unlimited Edition|63|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| +Magical Hack|Unlimited Edition|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| +Mahamoti Djinn|Unlimited Edition|65|R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Mana Short|Unlimited Edition|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| +Merfolk of the Pearl Trident|Unlimited Edition|67|C|{U}|Creature — Merfolk|1|1|| +Phantasmal Forces|Unlimited Edition|68|U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| +Phantasmal Terrain|Unlimited Edition|69|C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| +Phantom Monster|Unlimited Edition|70|U|{3}{U}|Creature — Illusion|3|3|Flying| +Pirate Ship|Unlimited Edition|71|R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| +Power Leak|Unlimited Edition|72|C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| +Power Sink|Unlimited Edition|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prodigal Sorcerer|Unlimited Edition|74|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Psionic Blast|Unlimited Edition|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| +Psychic Venom|Unlimited Edition|76|C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| +Sea Serpent|Unlimited Edition|77|C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| +Siren's Call|Unlimited Edition|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| +Sleight of Mind|Unlimited Edition|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Spell Blast|Unlimited Edition|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Stasis|Unlimited Edition|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| +Steal Artifact|Unlimited Edition|82|U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| +Thoughtlace|Unlimited Edition|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| +Time Walk|Unlimited Edition|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| +Timetwister|Unlimited Edition|85|R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| +Twiddle|Unlimited Edition|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| +Unsummon|Unlimited Edition|87|C|{U}|Instant|||Return target creature to its owner's hand.| +Vesuvan Doppelganger|Unlimited Edition|88|R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| +Volcanic Eruption|Unlimited Edition|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| +Wall of Air|Unlimited Edition|90|U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Wall of Water|Unlimited Edition|91|U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| +Water Elemental|Unlimited Edition|92|U|{3}{U}{U}|Creature — Elemental|5|4|| +Aspect of Wolf|Unlimited Edition|93|R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| +Berserk|Unlimited Edition|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| +Birds of Paradise|Unlimited Edition|95|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| +Camouflage|Unlimited Edition|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| +Channel|Unlimited Edition|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| +Cockatrice|Unlimited Edition|98|R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Craw Wurm|Unlimited Edition|99|C|{4}{G}{G}|Creature — Wurm|6|4|| +Elvish Archers|Unlimited Edition|100|R|{1}{G}|Creature — Elf Archer|2|1|First strike| +Fastbond|Unlimited Edition|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| +Fog|Unlimited Edition|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Force of Nature|Unlimited Edition|103|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Fungusaur|Unlimited Edition|104|R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| +Gaea's Liege|Unlimited Edition|105|R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| +Giant Growth|Unlimited Edition|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Giant Spider|Unlimited Edition|107|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Grizzly Bears|Unlimited Edition|108|C|{1}{G}|Creature — Bear|2|2|| +Hurricane|Unlimited Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Ice Storm|Unlimited Edition|110|U|{2}{G}|Sorcery|||Destroy target land.| +Instill Energy|Unlimited Edition|111|U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| +Ironroot Treefolk|Unlimited Edition|112|C|{4}{G}|Creature — Treefolk|3|5|| +Kudzu|Unlimited Edition|113|R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| +Ley Druid|Unlimited Edition|114|U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| +Lifeforce|Unlimited Edition|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| +Lifelace|Unlimited Edition|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| +Living Artifact|Unlimited Edition|117|R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| +Living Lands|Unlimited Edition|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| +Llanowar Elves|Unlimited Edition|119|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lure|Unlimited Edition|120|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Natural Selection|Unlimited Edition|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| +Regeneration|Unlimited Edition|122|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Regrowth|Unlimited Edition|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| +Scryb Sprites|Unlimited Edition|124|C|{G}|Creature — Faerie|1|1|Flying| +Shanodin Dryads|Unlimited Edition|125|C|{G}|Creature — Dryad|1|1|Forestwalk| +Stream of Life|Unlimited Edition|126|C|{X}{G}|Sorcery|||Target player gains X life.| +Thicket Basilisk|Unlimited Edition|127|U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Timber Wolves|Unlimited Edition|128|R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Tranquility|Unlimited Edition|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Tsunami|Unlimited Edition|130|U|{3}{G}|Sorcery|||Destroy all Islands.| +Verduran Enchantress|Unlimited Edition|131|R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| +Wall of Brambles|Unlimited Edition|132|U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| +Wall of Ice|Unlimited Edition|133|U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Wall of Wood|Unlimited Edition|134|C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| +Wanderlust|Unlimited Edition|135|U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| +War Mammoth|Unlimited Edition|136|C|{3}{G}|Creature — Elephant|3|3|Trample| +Web|Unlimited Edition|137|R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| +Wild Growth|Unlimited Edition|138|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Burrowing|Unlimited Edition|139|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| +Chaoslace|Unlimited Edition|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| +Disintegrate|Unlimited Edition|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| +Dragon Whelp|Unlimited Edition|142|U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| +Dwarven Demolition Team|Unlimited Edition|143|U|{2}{R}|Creature — Dwarf|1|1|{tap}: Destroy target Wall.| +Dwarven Warriors|Unlimited Edition|144|C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Earth Elemental|Unlimited Edition|145|U|{3}{R}{R}|Creature — Elemental|4|5|| +Earthbind|Unlimited Edition|146|C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| +Earthquake|Unlimited Edition|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +False Orders|Unlimited Edition|148|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| +Fire Elemental|Unlimited Edition|149|U|{3}{R}{R}|Creature — Elemental|5|4|| +Fireball|Unlimited Edition|150|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Firebreathing|Unlimited Edition|151|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Flashfires|Unlimited Edition|152|U|{3}{R}|Sorcery|||Destroy all Plains.| +Fork|Unlimited Edition|153|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| +Goblin Balloon Brigade|Unlimited Edition|154|U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| +Goblin King|Unlimited Edition|155|R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| +Granite Gargoyle|Unlimited Edition|156|R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| +Gray Ogre|Unlimited Edition|157|C|{2}{R}|Creature — Ogre|2|2|| +Hill Giant|Unlimited Edition|158|C|{3}{R}|Creature — Giant|3|3|| +Hurloon Minotaur|Unlimited Edition|159|C|{1}{R}{R}|Creature — Minotaur|2|3|| +Ironclaw Orcs|Unlimited Edition|160|C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| +Keldon Warlord|Unlimited Edition|161|U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| +Lightning Bolt|Unlimited Edition|162|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| +Mana Flare|Unlimited Edition|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| +Manabarbs|Unlimited Edition|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| +Mons's Goblin Raiders|Unlimited Edition|165|C|{R}|Creature — Goblin|1|1|| +Orcish Artillery|Unlimited Edition|166|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| +Orcish Oriflamme|Unlimited Edition|167|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Power Surge|Unlimited Edition|168|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| +Raging River|Unlimited Edition|169|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| +Red Elemental Blast|Unlimited Edition|170|C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| +Roc of Kher Ridges|Unlimited Edition|171|R|{3}{R}|Creature — Bird|3|3|Flying| +Rock Hydra|Unlimited Edition|172|R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| +Sedge Troll|Unlimited Edition|173|R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| +Shatter|Unlimited Edition|174|C|{1}{R}|Instant|||Destroy target artifact.| +Shivan Dragon|Unlimited Edition|175|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Smoke|Unlimited Edition|176|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| +Stone Giant|Unlimited Edition|177|U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Stone Rain|Unlimited Edition|178|C|{2}{R}|Sorcery|||Destroy target land.| +Tunnel|Unlimited Edition|179|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| +Two-Headed Giant of Foriys|Unlimited Edition|180|R|{4}{R}|Creature — Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| +Uthden Troll|Unlimited Edition|181|U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| +Wall of Fire|Unlimited Edition|182|U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| +Wall of Stone|Unlimited Edition|183|U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| +Wheel of Fortune|Unlimited Edition|184|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| +Animate Wall|Unlimited Edition|185|R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| +Armageddon|Unlimited Edition|186|R|{3}{W}|Sorcery|||Destroy all lands.| +Balance|Unlimited Edition|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| +Benalish Hero|Unlimited Edition|188|C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Black Ward|Unlimited Edition|189|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| +Blaze of Glory|Unlimited Edition|190|R|{W}|Instant|||Cast Blaze of Glory only during the declare attackers step.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| +Blessing|Unlimited Edition|191|R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| +Blue Ward|Unlimited Edition|192|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| +Castle|Unlimited Edition|193|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Circle of Protection: Black|Unlimited Edition|194|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Unlimited Edition|195|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Unlimited Edition|196|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Unlimited Edition|197|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Unlimited Edition|198|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Consecrate Land|Unlimited Edition|199|U|{W}|Enchantment — Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| +Conversion|Unlimited Edition|200|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| +Crusade|Unlimited Edition|201|R|{W}{W}|Enchantment|||White creatures get +1/+1.| +Death Ward|Unlimited Edition|202|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Unlimited Edition|203|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Farmstead|Unlimited Edition|204|R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| +Green Ward|Unlimited Edition|205|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| +Guardian Angel|Unlimited Edition|206|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| +Healing Salve|Unlimited Edition|207|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Holy Armor|Unlimited Edition|208|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| +Holy Strength|Unlimited Edition|209|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| +Island Sanctuary|Unlimited Edition|210|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| +Karma|Unlimited Edition|211|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| +Lance|Unlimited Edition|187|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| +Mesa Pegasus|Unlimited Edition|213|C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Northern Paladin|Unlimited Edition|214|R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| +Pearled Unicorn|Unlimited Edition|215|C|{2}{W}|Creature — Unicorn|2|2|| +Personal Incarnation|Unlimited Edition|216|R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| +Purelace|Unlimited Edition|217|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| +Red Ward|Unlimited Edition|218|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| +Resurrection|Unlimited Edition|219|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Reverse Damage|Unlimited Edition|220|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| +Righteousness|Unlimited Edition|221|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| +Samite Healer|Unlimited Edition|222|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Savannah Lions|Unlimited Edition|223|R|{W}|Creature — Cat|2|1|| +Serra Angel|Unlimited Edition|224|U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Swords to Plowshares|Unlimited Edition|225|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Veteran Bodyguard|Unlimited Edition|226|R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| +Wall of Swords|Unlimited Edition|227|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +White Knight|Unlimited Edition|228|U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| +White Ward|Unlimited Edition|229|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| +Wrath of God|Unlimited Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Unlimited Edition|295|L||Basic Land — Swamp|||B| +Swamp|Unlimited Edition|295|L||Basic Land — Swamp|||B| +Swamp|Unlimited Edition|295|L||Basic Land — Swamp|||B| +Badlands|Unlimited Edition|278|R||Land — Swamp Mountain|||| +Bayou|Unlimited Edition|279|R||Land — Swamp Forest|||| +Plateau|Unlimited Edition|292|R||Land — Mountain Plains|||| +Savannah|Unlimited Edition|293|R||Land — Forest Plains|||| +Scrubland|Unlimited Edition|294|R||Land — Plains Swamp|||| +Taiga|Unlimited Edition|298|R||Land — Mountain Forest|||| +Tropical Island|Unlimited Edition|299|R||Land — Forest Island|||| +Tundra|Unlimited Edition|300|R||Land — Plains Island|||| +Underground Sea|Unlimited Edition|301|R||Land — Island Swamp|||| +Volcanic Island|Unlimited Edition|302|R||Land — Island Mountain|||| +Forest|Unlimited Edition|280|L||Basic Land — Forest|||G| +Forest|Unlimited Edition|280|L||Basic Land — Forest|||G| +Forest|Unlimited Edition|280|L||Basic Land — Forest|||G| +Mountain|Unlimited Edition|286|L||Basic Land — Mountain|||R| +Mountain|Unlimited Edition|286|L||Basic Land — Mountain|||R| +Mountain|Unlimited Edition|286|L||Basic Land — Mountain|||R| +Island|Unlimited Edition|283|L||Basic Land — Island|||U| +Island|Unlimited Edition|283|L||Basic Land — Island|||U| +Island|Unlimited Edition|283|L||Basic Land — Island|||U| +Plains|Unlimited Edition|289|L||Basic Land — Plains|||W| +Plains|Unlimited Edition|289|L||Basic Land — Plains|||W| +Plains|Unlimited Edition|289|L||Basic Land — Plains|||W| +Aladdin's Lamp|Arabian Nights|70|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| +Aladdin's Ring|Arabian Nights|71|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| +Bottle of Suleiman|Arabian Nights|72|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| +Brass Man|Arabian Nights|73|U|{1}|Artifact Creature — Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| +City in a Bottle|Arabian Nights|74|R|{2}|Artifact|||Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.$Players can't play cards from the Arabian Nights expansion.| +Dancing Scimitar|Arabian Nights|75|R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Ebony Horse|Arabian Nights|76|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| +Flying Carpet|Arabian Nights|77|U|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| +Jandor's Ring|Arabian Nights|78|R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| +Jandor's Saddlebags|Arabian Nights|79|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| +Jeweled Bird|Arabian Nights|80|U|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${tap}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| +Pyramids|Arabian Nights|81|R|{6}|Artifact|||{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.| +Ring of Ma'rûf|Arabian Nights|82|R|{5}|Artifact|||{5}, {tap}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.| +Sandals of Abdallah|Arabian Nights|83|U|{4}|Artifact|||{2}, {tap}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.| +Cuombajj Witches|Arabian Nights|1|C|{B}{B}|Creature — Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| +El-Hajjâj|Arabian Nights|2|R|{1}{B}{B}|Creature — Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| +Erg Raiders|Arabian Nights|3|C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| +Erg Raiders|Arabian Nights|3|C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| +Guardian Beast|Arabian Nights|5|R|{3}{B}|Creature — Beast|2|4|As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.| +Hasran Ogress|Arabian Nights|6|C|{B}{B}|Creature — Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| +Hasran Ogress|Arabian Nights|6|C|{B}{B}|Creature — Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| +Junún Efreet|Arabian Nights|8|R|{1}{B}{B}|Creature — Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| +Juzám Djinn|Arabian Nights|9|R|{2}{B}{B}|Creature — Djinn|5|5|At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.| +Khabál Ghoul|Arabian Nights|10|U|{2}{B}|Creature — Zombie|1|1|At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.| +Oubliette|Arabian Nights|11|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| +Oubliette|Arabian Nights|11|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| +Sorceress Queen|Arabian Nights|13|U|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| +Stone-Throwing Devils|Arabian Nights|14|C|{B}|Creature — Devil|1|1|First strike| +Stone-Throwing Devils|Arabian Nights|14|C|{B}|Creature — Devil|1|1|First strike| +Dandân|Arabian Nights|16|C|{U}{U}|Creature — Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| +Fishliver Oil|Arabian Nights|17|C|{1}{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| +Fishliver Oil|Arabian Nights|17|C|{1}{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| +Flying Men|Arabian Nights|19|C|{U}|Creature — Human|1|1|Flying| +Giant Tortoise|Arabian Nights|20|C|{1}{U}|Creature — Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| +Giant Tortoise|Arabian Nights|20|C|{1}{U}|Creature — Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| +Island Fish Jasconius|Arabian Nights|22|R|{4}{U}{U}{U}|Creature — Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| +Merchant Ship|Arabian Nights|23|U|{U}|Creature — Human|0|2|Merchant Ship can't attack unless defending player controls an Island.$Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.$When you control no Islands, sacrifice Merchant Ship.| +Old Man of the Sea|Arabian Nights|24|R|{1}{U}{U}|Creature — Djinn|2|3|You may choose not to untap Old Man of the Sea during your untap step.${tap}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.| +Serendib Djinn|Arabian Nights|25|R|{2}{U}{U}|Creature — Djinn|5|6|Flying$At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.$When you control no lands, sacrifice Serendib Djinn.| +Serendib Efreet|Arabian Nights|26|R|{2}{U}|Creature — Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| +Sindbad|Arabian Nights|27|U|{1}{U}|Creature — Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| +Unstable Mutation|Arabian Nights|28|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| +Cyclone|Arabian Nights|29|U|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| +Desert Twister|Arabian Nights|30|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| +Drop of Honey|Arabian Nights|31|R|{G}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Drop of Honey.| +Erhnam Djinn|Arabian Nights|32|R|{3}{G}|Creature — Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| +Ghazbán Ogre|Arabian Nights|33|C|{G}|Creature — Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| +Ifh-Bíff Efreet|Arabian Nights|34|R|{2}{G}{G}|Creature — Efreet|3|3|Flying${G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.| +Metamorphosis|Arabian Nights|35|C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| +Nafs Asp|Arabian Nights|36|C|{G}|Creature — Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| +Nafs Asp|Arabian Nights|36|C|{G}|Creature — Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| +Sandstorm|Arabian Nights|38|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| +Singing Tree|Arabian Nights|39|R|{3}{G}|Creature — Plant|0|3|{tap}: Target attacking creature's power becomes 0 until end of turn.| +Wyluli Wolf|Arabian Nights|40|C|{1}{G}|Creature — Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| +Wyluli Wolf|Arabian Nights|40|C|{1}{G}|Creature — Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| +Aladdin|Arabian Nights|42|R|{2}{R}{R}|Creature — Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| +Ali Baba|Arabian Nights|43|U|{R}|Creature — Human Rogue|1|1|{R}: Tap target Wall.| +Ali from Cairo|Arabian Nights|44|R|{2}{R}{R}|Creature — Human|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.| +Bird Maiden|Arabian Nights|45|C|{2}{R}|Creature — Human Bird|1|2|Flying| +Bird Maiden|Arabian Nights|45|C|{2}{R}|Creature — Human Bird|1|2|Flying| +Desert Nomads|Arabian Nights|47|C|{2}{R}|Creature — Human Nomad|2|2|Desertwalk$Prevent all damage that would be dealt to Desert Nomads by Deserts.| +Hurr Jackal|Arabian Nights|48|C|{R}|Creature — Hound|1|1|{tap}: Target creature can't be regenerated this turn.| +Kird Ape|Arabian Nights|49|C|{R}|Creature — Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| +Magnetic Mountain|Arabian Nights|50|U|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| +Mijae Djinn|Arabian Nights|51|R|{R}{R}{R}|Creature — Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| +Rukh Egg|Arabian Nights|52|C|{3}{R}|Creature — Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| +Rukh Egg|Arabian Nights|52|C|{3}{R}|Creature — Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| +Ydwen Efreet|Arabian Nights|54|R|{R}{R}{R}|Creature — Efreet|3|6|Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.| +Abu Ja'far|Arabian Nights|55|U|{W}|Creature — Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| +Army of Allah|Arabian Nights|56|C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| +Army of Allah|Arabian Nights|56|C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| +Camel|Arabian Nights|58|C|{W}|Creature — Camel|0|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.| +Eye for an Eye|Arabian Nights|59|U|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| +Jihad|Arabian Nights|60|R|{W}{W}{W}|Enchantment|||As Jihad enters the battlefield, choose a color and an opponent.$White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.$When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.| +King Suleiman|Arabian Nights|61|R|{1}{W}|Creature — Human|1|1|{tap}: Destroy target Djinn or Efreet.| +Moorish Cavalry|Arabian Nights|62|C|{2}{W}{W}|Creature — Human Knight|3|3|Trample| +Moorish Cavalry|Arabian Nights|62|C|{2}{W}{W}|Creature — Human Knight|3|3|Trample| +Piety|Arabian Nights|64|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| +Piety|Arabian Nights|64|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| +Repentant Blacksmith|Arabian Nights|66|R|{1}{W}|Creature — Human|1|2|Protection from red| +Shahrazad|Arabian Nights|67|R|{W}{W}|Sorcery|||Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.| +War Elephant|Arabian Nights|68|C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +War Elephant|Arabian Nights|68|C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Mountain|Arabian Nights|50|C||Basic Land — Mountain|||R| +Bazaar of Baghdad|Arabian Nights|84|U||Land|||{tap}: Draw two cards, then discard three cards.| +City of Brass|Arabian Nights|85|U||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| +Desert|Arabian Nights|86|C||Land — Desert|||{tap}: Add {1} to your mana pool.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| +Diamond Valley|Arabian Nights|87|U||Land|||{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| +Elephant Graveyard|Arabian Nights|88|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Regenerate target Elephant.| +Island of Wak-Wak|Arabian Nights|89|R||Land|||{tap}: The power of target creature with flying becomes 0 until end of turn.| +Library of Alexandria|Arabian Nights|90|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| +Oasis|Arabian Nights|92|U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| +Amulet of Kroog|Antiquities|1|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Armageddon Clock|Antiquities|2|U|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| +Ashnod's Altar|Antiquities|3|U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| +Ashnod's Battle Gear|Antiquities|4|U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| +Ashnod's Transmogrant|Antiquities|5|U|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| +Battering Ram|Antiquities|6|C|{2}|Artifact Creature — Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| +Bronze Tablet|Antiquities|7|R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| +Candelabra of Tawnos|Antiquities|8|R|{1}|Artifact|||{X}, {tap}: Untap X target lands.| +Clay Statue|Antiquities|9|C|{4}|Artifact Creature — Golem|3|1|{2}: Regenerate Clay Statue.| +Clockwork Avian|Antiquities|10|R|{5}|Artifact Creature — Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| +Colossus of Sardia|Antiquities|11|R|{9}|Artifact Creature — Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| +Coral Helm|Antiquities|12|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| +Cursed Rack|Antiquities|13|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| +Dragon Engine|Antiquities|14|C|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| +Feldon's Cane|Antiquities|15|U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| +Golgothian Sylex|Antiquities|16|R|{4}|Artifact|||{1}, {tap}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.| +Grapeshot Catapult|Antiquities|17|C|{4}|Artifact Creature — Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| +Ivory Tower|Antiquities|18|U|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.| +Jalum Tome|Antiquities|19|U|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| +Mightstone|Antiquities|20|U|{4}|Artifact|||Attacking creatures get +1/+0.| +Millstone|Antiquities|21|U|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| +Mishra's War Machine|Antiquities|22|R|{7}|Artifact Creature — Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.| +Obelisk of Undoing|Antiquities|23|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| +Onulet|Antiquities|24|U|{3}|Artifact Creature — Construct|2|2|When Onulet dies, you gain 2 life.| +Ornithopter|Antiquities|25|C|{0}|Artifact Creature — Thopter|0|2|Flying| +Primal Clay|Antiquities|26|U|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| +Rakalite|Antiquities|27|U|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| +Rocket Launcher|Antiquities|28|U|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| +Shapeshifter|Antiquities|29|R|{6}|Artifact Creature — Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| +Staff of Zegon|Antiquities|30|C|{4}|Artifact|||{3}, {tap}: Target creature gets -2/-0 until end of turn.| +Su-Chi|Antiquities|31|U|{4}|Artifact Creature — Construct|4|4|When Su-Chi dies, add {4} to your mana pool.| +Tablet of Epityr|Antiquities|32|C|{1}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.| +Tawnos's Coffin|Antiquities|33|R|{4}|Artifact|||You may choose not to untap Tawnos's Coffin during your untap step.${3}, {tap}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| +Tawnos's Wand|Antiquities|34|U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| +Tawnos's Weaponry|Antiquities|35|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| +Tetravus|Antiquities|36|R|{6}|Artifact Creature — Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| +The Rack|Antiquities|37|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| +Triskelion|Antiquities|38|R|{6}|Artifact Creature — Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| +Urza's Avenger|Antiquities|39|R|{6}|Artifact Creature — Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Urza's Chalice|Antiquities|40|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| +Urza's Miter|Antiquities|41|R|{3}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.| +Wall of Spears|Antiquities|42|U|{3}|Artifact Creature — Wall|2|3|Defender (This creature can't attack.)$First strike| +Weakstone|Antiquities|43|U|{4}|Artifact|||Attacking creatures get -1/-0.| +Yotian Soldier|Antiquities|44|C|{3}|Artifact Creature — Soldier|1|4|Vigilance| +Artifact Possession|Antiquities|45|C|{2}{B}|Enchantment — Aura|||Enchant artifact$Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {tap} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.| +Drafna's Restoration|Antiquities|52|C|{U}|Sorcery|||Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.| +Energy Flux|Antiquities|53|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| +Gate to Phyrexia|Antiquities|46|U|{B}{B}|Enchantment|||Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.| +Haunting Wind|Antiquities|47|U|{3}{B}|Enchantment|||Whenever an artifact becomes tapped or a player activates an artifact's ability without {tap} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.| +Hurkyl's Recall|Antiquities|54|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| +Phyrexian Gremlins|Antiquities|48|C|{2}{B}|Creature — Gremlin|1|1|You may choose not to untap Phyrexian Gremlins during your untap step.${tap}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.| +Power Artifact|Antiquities|55|U|{U}{U}|Enchantment — Aura|||Enchant artifact$Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| +Priest of Yawgmoth|Antiquities|49|C|{1}{B}|Creature — Human Cleric|1|2|{tap}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost.| +Reconstruction|Antiquities|56|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| +Sage of Lat-Nam|Antiquities|57|C|{1}{U}|Creature — Human Artificer|1|2|{tap}, Sacrifice an artifact: Draw a card.| +Transmute Artifact|Antiquities|58|U|{U}{U}|Sorcery|||Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.| +Xenic Poltergeist|Antiquities|50|U|{1}{B}{B}|Creature — Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| +Yawgmoth Demon|Antiquities|51|R|{4}{B}{B}|Creature — Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| +Argothian Pixies|Antiquities|59|C|{1}{G}|Creature — Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| +Argothian Treefolk|Antiquities|60|C|{3}{G}{G}|Creature — Treefolk|3|5|Prevent all damage that would be dealt to Argothian Treefolk by artifacts.| +Citanul Druid|Antiquities|61|U|{1}{G}|Creature — Human Druid|1|1|Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.| +Crumble|Antiquities|62|C|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| +Gaea's Avenger|Antiquities|63|R|{1}{G}{G}|Creature — Treefolk|1+*|1+*|Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.| +Powerleech|Antiquities|64|U|{G}{G}|Enchantment|||Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {tap} in its activation cost, you gain 1 life.| +Titania's Song|Antiquities|65|U|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| +Artifact Blast|Antiquities|87|C|{R}|Instant|||Counter target artifact spell.| +Atog|Antiquities|88|C|{1}{R}|Creature — Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| +Detonate|Antiquities|89|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| +Dwarven Weaponsmith|Antiquities|90|U|{1}{R}|Creature — Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| +Goblin Artisans|Antiquities|91|U|{R}|Creature — Goblin Artificer|1|1|{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| +Orcish Mechanics|Antiquities|92|C|{2}{R}|Creature — Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.| +Shatterstorm|Antiquities|93|R|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| +Argivian Archaeologist|Antiquities|94|R|{1}{W}{W}|Creature — Human Artificer|1|1|{W}{W}, {tap}: Return target artifact card from your graveyard to your hand.| +Argivian Blacksmith|Antiquities|95|C|{1}{W}{W}|Creature — Human Artificer|2|2|{tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| +Artifact Ward|Antiquities|96|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by artifact creatures.$Prevent all damage that would be dealt to enchanted creature by artifact sources.$Enchanted creature can't be the target of abilities from artifact sources.| +Circle of Protection: Artifacts|Antiquities|97|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| +Damping Field|Antiquities|98|U|{2}{W}|Enchantment|||Players can't untap more than one artifact during their untap steps.| +Martyrs of Korlis|Antiquities|99|U|{3}{W}{W}|Creature — Human|1|6|As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.| +Reverse Polarity|Antiquities|100|C|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| +Mishra's Factory|Antiquities|66|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| +Mishra's Factory|Antiquities|66|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| +Mishra's Factory|Antiquities|66|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| +Mishra's Factory|Antiquities|66|U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| +Mishra's Workshop|Antiquities|70|R||Land|||{tap}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.| +Strip Mine|Antiquities|71|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| +Strip Mine|Antiquities|71|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| +Strip Mine|Antiquities|71|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| +Strip Mine|Antiquities|71|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| +Urza's Mine|Antiquities|75|C||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Mine|Antiquities|75|U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Mine|Antiquities|75|C||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Mine|Antiquities|75|U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Antiquities|79|U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Antiquities|79|C||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Antiquities|79|C||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Antiquities|79|U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Tower|Antiquities|83|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Urza's Tower|Antiquities|83|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Urza's Tower|Antiquities|83|C||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Urza's Tower|Antiquities|83|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Aladdin's Lamp|Revised Edition|231|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| +Aladdin's Ring|Revised Edition|232|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| +Ankh of Mishra|Revised Edition|233|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| +Armageddon Clock|Revised Edition|234|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| +Basalt Monolith|Revised Edition|235|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| +Black Vise|Revised Edition|236|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| +Bottle of Suleiman|Revised Edition|237|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| +Brass Man|Revised Edition|238|U|{1}|Artifact Creature — Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| +Celestial Prism|Revised Edition|239|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| +Clockwork Beast|Revised Edition|240|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Conservator|Revised Edition|241|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| +Crystal Rod|Revised Edition|242|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| +Dancing Scimitar|Revised Edition|243|R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Dingus Egg|Revised Edition|244|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| +Disrupting Scepter|Revised Edition|245|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Dragon Engine|Revised Edition|246|R|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| +Ebony Horse|Revised Edition|247|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| +Flying Carpet|Revised Edition|248|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| +Glasses of Urza|Revised Edition|249|U|{1}|Artifact|||{tap}: Look at target player's hand.| +Helm of Chatzuk|Revised Edition|250|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Howling Mine|Revised Edition|251|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| +Iron Star|Revised Edition|252|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Cup|Revised Edition|253|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Tower|Revised Edition|254|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.| +Jade Monolith|Revised Edition|255|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| +Jandor's Ring|Revised Edition|256|R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| +Jandor's Saddlebags|Revised Edition|257|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| +Jayemdae Tome|Revised Edition|258|R|{4}|Artifact|||{4}, {tap}: Draw a card.| +Juggernaut|Revised Edition|259|U|{4}|Artifact Creature — Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| +Kormus Bell|Revised Edition|260|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| +Library of Leng|Revised Edition|261|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| +Living Wall|Revised Edition|262|U|{4}|Artifact Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| +Mana Vault|Revised Edition|263|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| +Meekstone|Revised Edition|264|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Millstone|Revised Edition|265|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| +Mishra's War Machine|Revised Edition|266|R|{7}|Artifact Creature — Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.| +Nevinyrral's Disk|Revised Edition|267|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| +Obsianus Golem|Revised Edition|268|U|{6}|Artifact Creature — Golem|4|6|| +Onulet|Revised Edition|269|R|{3}|Artifact Creature — Construct|2|2|When Onulet dies, you gain 2 life.| +Ornithopter|Revised Edition|270|U|{0}|Artifact Creature — Thopter|0|2|Flying| +Primal Clay|Revised Edition|271|R|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| +Rocket Launcher|Revised Edition|272|R|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| +Rod of Ruin|Revised Edition|273|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Sol Ring|Revised Edition|274|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| +Soul Net|Revised Edition|275|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Sunglasses of Urza|Revised Edition|276|R|{3}|Artifact|||You may spend white mana as though it were red mana.| +The Hive|Revised Edition|277|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| +The Rack|Revised Edition|278|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| +Throne of Bone|Revised Edition|279|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| +Winter Orb|Revised Edition|280|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| +Wooden Sphere|Revised Edition|281|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| +Animate Dead|Revised Edition|1|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| +Bad Moon|Revised Edition|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| +Black Knight|Revised Edition|3|U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| +Bog Wraith|Revised Edition|4|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Contract from Below|Revised Edition|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| +Cursed Land|Revised Edition|6|U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| +Dark Ritual|Revised Edition|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Darkpact|Revised Edition|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| +Deathgrip|Revised Edition|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| +Deathlace|Revised Edition|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| +Demonic Attorney|Revised Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$$Each player antes the top card of his or her library.| +Demonic Hordes|Revised Edition|12|R|{3}{B}{B}{B}|Creature — Demon|5|5|{tap}: Destroy target land.$$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| +Demonic Tutor|Revised Edition|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| +Drain Life|Revised Edition|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Drudge Skeletons|Revised Edition|15|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +El-Hajjâj|Revised Edition|16|R|{1}{B}{B}|Creature — Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| +Erg Raiders|Revised Edition|17|C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| +Evil Presence|Revised Edition|18|U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| +Fear|Revised Edition|19|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Frozen Shade|Revised Edition|20|C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| +Gloom|Revised Edition|21|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| +Howl from Beyond|Revised Edition|22|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Hypnotic Specter|Revised Edition|23|U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| +Lord of the Pit|Revised Edition|24|R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| +Mind Twist|Revised Edition|25|R|{X}{B}|Sorcery|||Target player discards X cards at random.| +Nether Shadow|Revised Edition|26|R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| +Nettling Imp|Revised Edition|27|U|{2}{B}|Creature — Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| +Nightmare|Revised Edition|28|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Paralyze|Revised Edition|29|C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| +Pestilence|Revised Edition|30|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Plague Rats|Revised Edition|31|C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| +Raise Dead|Revised Edition|32|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Royal Assassin|Revised Edition|33|R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Sacrifice|Revised Edition|173|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| +Scathe Zombies|Revised Edition|35|C|{2}{B}|Creature — Zombie|2|2|| +Scavenging Ghoul|Revised Edition|36|U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| +Sengir Vampire|Revised Edition|37|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Simulacrum|Revised Edition|38|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| +Sorceress Queen|Revised Edition|39|R|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| +Terror|Revised Edition|40|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Unholy Strength|Revised Edition|41|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| +Wall of Bone|Revised Edition|42|U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Warp Artifact|Revised Edition|43|R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| +Weakness|Revised Edition|44|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Will-o'-the-Wisp|Revised Edition|45|R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Zombie Master|Revised Edition|46|R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| +Air Elemental|Revised Edition|47|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Animate Artifact|Revised Edition|48|U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| +Blue Elemental Blast|Revised Edition|49|C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| +Braingeyser|Revised Edition|50|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| +Clone|Revised Edition|51|U|{3}{U}|Creature — Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| +Control Magic|Revised Edition|52|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| +Copy Artifact|Revised Edition|53|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| +Counterspell|Revised Edition|54|U|{U}{U}|Instant|||Counter target spell.| +Creature Bond|Revised Edition|55|C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| +Drain Power|Revised Edition|56|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| +Energy Flux|Revised Edition|57|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| +Feedback|Revised Edition|58|U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| +Flight|Revised Edition|59|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Hurkyl's Recall|Revised Edition|60|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| +Island Fish Jasconius|Revised Edition|61|R|{4}{U}{U}{U}|Creature — Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| +Jump|Revised Edition|62|C|{U}|Instant|||Target creature gains flying until end of turn.| +Lifetap|Revised Edition|63|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| +Lord of Atlantis|Revised Edition|64|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| +Magical Hack|Revised Edition|65|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| +Mahamoti Djinn|Revised Edition|66|R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Mana Short|Revised Edition|67|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| +Merfolk of the Pearl Trident|Revised Edition|68|C|{U}|Creature — Merfolk|1|1|| +Phantasmal Forces|Revised Edition|69|U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| +Phantasmal Terrain|Revised Edition|70|C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| +Phantom Monster|Revised Edition|71|U|{3}{U}|Creature — Illusion|3|3|Flying| +Pirate Ship|Revised Edition|72|R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| +Power Leak|Revised Edition|73|C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| +Power Sink|Revised Edition|74|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prodigal Sorcerer|Revised Edition|75|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Psychic Venom|Revised Edition|76|C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| +Reconstruction|Revised Edition|77|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| +Sea Serpent|Revised Edition|78|C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| +Serendib Efreet|Revised Edition|79|R|{2}{U}|Creature — Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| +Siren's Call|Revised Edition|80|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| +Sleight of Mind|Revised Edition|81|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Spell Blast|Revised Edition|82|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Stasis|Revised Edition|83|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| +Steal Artifact|Revised Edition|84|U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| +Thoughtlace|Revised Edition|85|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| +Unstable Mutation|Revised Edition|86|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| +Unsummon|Revised Edition|87|C|{U}|Instant|||Return target creature to its owner's hand.| +Vesuvan Doppelganger|Revised Edition|88|R|{3}{U}{U}|Creature — Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| +Volcanic Eruption|Revised Edition|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| +Wall of Air|Revised Edition|90|U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Wall of Water|Revised Edition|91|U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| +Water Elemental|Revised Edition|92|U|{3}{U}{U}|Creature — Elemental|5|4|| +Aspect of Wolf|Revised Edition|93|R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| +Birds of Paradise|Revised Edition|94|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| +Channel|Revised Edition|95|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| +Cockatrice|Revised Edition|96|R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Craw Wurm|Revised Edition|97|C|{4}{G}{G}|Creature — Wurm|6|4|| +Crumble|Revised Edition|98|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| +Desert Twister|Revised Edition|99|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| +Elvish Archers|Revised Edition|100|R|{1}{G}|Creature — Elf Archer|2|1|First strike| +Fastbond|Revised Edition|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| +Fog|Revised Edition|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Force of Nature|Revised Edition|103|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Fungusaur|Revised Edition|104|R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| +Gaea's Liege|Revised Edition|105|R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| +Giant Growth|Revised Edition|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Giant Spider|Revised Edition|107|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Grizzly Bears|Revised Edition|108|C|{1}{G}|Creature — Bear|2|2|| +Hurricane|Revised Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Instill Energy|Revised Edition|110|U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| +Ironroot Treefolk|Revised Edition|111|C|{4}{G}|Creature — Treefolk|3|5|| +Kudzu|Revised Edition|112|R|{1}{G}{G}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| +Ley Druid|Revised Edition|113|U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| +Lifeforce|Revised Edition|114|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| +Lifelace|Revised Edition|115|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| +Living Artifact|Revised Edition|116|R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| +Living Lands|Revised Edition|117|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| +Llanowar Elves|Revised Edition|118|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lure|Revised Edition|119|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Regeneration|Revised Edition|120|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Regrowth|Revised Edition|121|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| +Scryb Sprites|Revised Edition|122|C|{G}|Creature — Faerie|1|1|Flying| +Shanodin Dryads|Revised Edition|123|C|{G}|Creature — Dryad|1|1|Forestwalk| +Stream of Life|Revised Edition|124|C|{X}{G}|Sorcery|||Target player gains X life.| +Thicket Basilisk|Revised Edition|125|U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Timber Wolves|Revised Edition|126|R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Titania's Song|Revised Edition|127|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| +Tranquility|Revised Edition|128|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Tsunami|Revised Edition|129|U|{3}{G}|Sorcery|||Destroy all Islands.| +Verduran Enchantress|Revised Edition|130|R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| +Wall of Brambles|Revised Edition|131|U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| +Wall of Ice|Revised Edition|132|U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Wall of Wood|Revised Edition|133|C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| +Wanderlust|Revised Edition|134|U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| +War Mammoth|Revised Edition|135|C|{3}{G}|Creature — Elephant|3|3|Trample| +Web|Revised Edition|136|R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| +Wild Growth|Revised Edition|137|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Atog|Revised Edition|138|C|{1}{R}|Creature — Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| +Burrowing|Revised Edition|139|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| +Chaoslace|Revised Edition|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| +Disintegrate|Revised Edition|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| +Dragon Whelp|Revised Edition|142|U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| +Dwarven Warriors|Revised Edition|143|C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Dwarven Weaponsmith|Revised Edition|144|U|{1}{R}|Creature — Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| +Earth Elemental|Revised Edition|145|U|{3}{R}{R}|Creature — Elemental|4|5|| +Earthbind|Revised Edition|146|C|{R}|Enchantment — Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| +Earthquake|Revised Edition|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +Fire Elemental|Revised Edition|148|U|{3}{R}{R}|Creature — Elemental|5|4|| +Fireball|Revised Edition|149|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Firebreathing|Revised Edition|150|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Flashfires|Revised Edition|151|U|{3}{R}|Sorcery|||Destroy all Plains.| +Fork|Revised Edition|152|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| +Goblin Balloon Brigade|Revised Edition|153|U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| +Goblin King|Revised Edition|154|R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| +Granite Gargoyle|Revised Edition|155|R|{2}{R}|Creature — Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| +Gray Ogre|Revised Edition|156|C|{2}{R}|Creature — Ogre|2|2|| +Hill Giant|Revised Edition|157|C|{3}{R}|Creature — Giant|3|3|| +Hurloon Minotaur|Revised Edition|158|C|{1}{R}{R}|Creature — Minotaur|2|3|| +Keldon Warlord|Revised Edition|159|U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| +Kird Ape|Revised Edition|160|C|{R}|Creature — Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| +Lightning Bolt|Revised Edition|161|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| +Magnetic Mountain|Revised Edition|162|R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| +Mana Flare|Revised Edition|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| +Manabarbs|Revised Edition|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| +Mijae Djinn|Revised Edition|165|R|{R}{R}{R}|Creature — Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| +Mons's Goblin Raiders|Revised Edition|166|C|{R}|Creature — Goblin|1|1|| +Orcish Artillery|Revised Edition|167|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| +Orcish Oriflamme|Revised Edition|168|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Power Surge|Revised Edition|169|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| +Red Elemental Blast|Revised Edition|170|C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| +Roc of Kher Ridges|Revised Edition|171|R|{3}{R}|Creature — Bird|3|3|Flying| +Rock Hydra|Revised Edition|172|R|{X}{R}{R}|Creature — Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| +Sedge Troll|Revised Edition|173|R|{2}{R}|Creature — Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.$${B}: Regenerate Sedge Troll.| +Shatter|Revised Edition|174|C|{1}{R}|Instant|||Destroy target artifact.| +Shatterstorm|Revised Edition|175|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| +Shivan Dragon|Revised Edition|176|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Smoke|Revised Edition|177|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| +Stone Giant|Revised Edition|178|U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Stone Rain|Revised Edition|179|C|{2}{R}|Sorcery|||Destroy target land.| +Tunnel|Revised Edition|180|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| +Uthden Troll|Revised Edition|181|U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| +Wall of Fire|Revised Edition|182|U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| +Wall of Stone|Revised Edition|183|U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| +Wheel of Fortune|Revised Edition|184|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| +Animate Wall|Revised Edition|185|R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| +Armageddon|Revised Edition|186|R|{3}{W}|Sorcery|||Destroy all lands.| +Balance|Revised Edition|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| +Benalish Hero|Revised Edition|188|C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Black Ward|Revised Edition|189|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| +Blessing|Revised Edition|190|R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| +Blue Ward|Revised Edition|191|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| +Castle|Revised Edition|192|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Circle of Protection: Black|Revised Edition|193|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Revised Edition|194|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Revised Edition|195|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Revised Edition|196|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Revised Edition|197|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Conversion|Revised Edition|198|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| +Crusade|Revised Edition|199|R|{W}{W}|Enchantment|||White creatures get +1/+1.| +Death Ward|Revised Edition|200|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Revised Edition|201|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Eye for an Eye|Revised Edition|202|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| +Farmstead|Revised Edition|203|R|{W}{W}{W}|Enchantment — Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| +Green Ward|Revised Edition|204|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| +Guardian Angel|Revised Edition|205|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| +Healing Salve|Revised Edition|206|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Holy Armor|Revised Edition|207|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| +Holy Strength|Revised Edition|208|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| +Island Sanctuary|Revised Edition|209|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| +Karma|Revised Edition|210|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| +Lance|Revised Edition|187|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has first strike.| +Mesa Pegasus|Revised Edition|212|C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Northern Paladin|Revised Edition|213|R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| +Pearled Unicorn|Revised Edition|214|C|{2}{W}|Creature — Unicorn|2|2|| +Personal Incarnation|Revised Edition|215|R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| +Purelace|Revised Edition|216|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| +Red Ward|Revised Edition|217|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| +Resurrection|Revised Edition|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Reverse Damage|Revised Edition|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| +Reverse Polarity|Revised Edition|220|U|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| +Righteousness|Revised Edition|221|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| +Samite Healer|Revised Edition|222|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Savannah Lions|Revised Edition|223|R|{W}|Creature — Cat|2|1|| +Serra Angel|Revised Edition|224|U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Swords to Plowshares|Revised Edition|225|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Veteran Bodyguard|Revised Edition|226|R|{3}{W}{W}|Creature — Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| +Wall of Swords|Revised Edition|227|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +White Knight|Revised Edition|228|U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| +White Ward|Revised Edition|229|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| +Wrath of God|Revised Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Revised Edition|299|L||Basic Land — Swamp|||B| +Swamp|Revised Edition|299|L||Basic Land — Swamp|||B| +Swamp|Revised Edition|299|L||Basic Land — Swamp|||B| +Badlands|Revised Edition|282|R||Land — Swamp Mountain|||| +Bayou|Revised Edition|283|R||Land — Swamp Forest|||| +Plateau|Revised Edition|296|R||Land — Mountain Plains|||| +Savannah|Revised Edition|223|R||Land — Forest Plains|||| +Scrubland|Revised Edition|298|R||Land — Plains Swamp|||| +Taiga|Revised Edition|302|R||Land — Mountain Forest|||| +Tropical Island|Revised Edition|303|R||Land — Forest Island|||| +Tundra|Revised Edition|304|R||Land — Plains Island|||| +Underground Sea|Revised Edition|305|R||Land — Island Swamp|||| +Volcanic Island|Revised Edition|306|R||Land — Island Mountain|||| +Forest|Revised Edition|284|L||Basic Land — Forest|||G| +Forest|Revised Edition|284|L||Basic Land — Forest|||G| +Forest|Revised Edition|284|L||Basic Land — Forest|||G| +Mountain|Revised Edition|162|L||Basic Land — Mountain|||R| +Mountain|Revised Edition|162|L||Basic Land — Mountain|||R| +Mountain|Revised Edition|162|L||Basic Land — Mountain|||R| +Island|Revised Edition|287|L||Basic Land — Island|||U| +Island|Revised Edition|287|L||Basic Land — Island|||U| +Island|Revised Edition|287|L||Basic Land — Island|||U| +Plains|Revised Edition|293|L||Basic Land — Plains|||W| +Plains|Revised Edition|293|L||Basic Land — Plains|||W| +Plains|Revised Edition|293|L||Basic Land — Plains|||W| +Al-abara's Carpet|Legends|213|R|{5}|Artifact|||{5}, {tap}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.| +Alchor's Tomb|Legends|214|R|{4}|Artifact|||{2}, {tap}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)| +Arena of the Ancients|Legends|215|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| +Black Mana Battery|Legends|216|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.| +Blue Mana Battery|Legends|217|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.| +Bronze Horse|Legends|218|R|{7}|Artifact Creature — Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| +Forethought Amulet|Legends|221|R|{5}|Artifact|||At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.$If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.| +Gauntlets of Chaos|Legends|222|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| +Green Mana Battery|Legends|223|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.| +Horn of Deafening|Legends|224|R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| +Knowledge Vault|Legends|225|R|{4}|Artifact|||{2}, {tap}: Exile the top card of your library face down.${0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.$When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.| +Kry Shield|Legends|227|U|{2}|Artifact|||{2}, {tap}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.| +Life Chisel|Legends|228|U|{4}|Artifact|||Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.| +Life Matrix|Legends|229|R|{4}|Artifact|||{4}, {tap}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.| +Mana Matrix|Legends|230|R|{6}|Artifact|||Instant and enchantment spells you cast cost up to {2} less to cast.| +Marble Priest|Legends|231|U|{5}|Artifact Creature — Cleric|3|3|All Walls able to block Marble Priest do so.$Prevent all combat damage that would be dealt to Marble Priest by Walls.| +Mirror Universe|Legends|232|R|{6}|Artifact|||{tap}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.| +North Star|Legends|233|R|{4}|Artifact|||{4}, {tap}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)| +Nova Pentacle|Legends|234|R|{4}|Artifact|||{3}, {tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.| +Planar Gate|Legends|235|R|{6}|Artifact|||Creature spells you cast cost up to {2} less to cast.| +Red Mana Battery|Legends|236|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.| +Relic Barrier|Legends|237|U|{2}|Artifact|||{tap}: Tap target artifact.| +Ring of Immortals|Legends|238|R|{5}|Artifact|||{3}, {tap}: Counter target instant or Aura spell that targets a permanent you control.| +Sentinel|Legends|239|R|{4}|Artifact Creature — Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| +Serpent Generator|Legends|240|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| +Sword of the Ages|Legends|241|R|{6}|Artifact|||Sword of the Ages enters the battlefield tapped.${tap}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.| +Triassic Egg|Legends|242|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| +Voodoo Doll|Legends|243|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| +White Mana Battery|Legends|244|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.| +Abomination|Legends|1|U|{3}{B}{B}|Creature — Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| +All Hallow's Eve|Legends|2|R|{2}{B}{B}|Sorcery|||Exile All Hallow's Eve with two scream counters on it.$At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.| +Blight|Legends|3|U|{B}{B}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| +Carrion Ants|Legends|4|R|{2}{B}{B}|Creature — Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| +Chains of Mephistopheles|Legends|5|R|{1}{B}|Enchantment|||If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.| +Cosmic Horror|Legends|6|R|{3}{B}{B}{B}|Creature — Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| +Cyclopean Mummy|Legends|7|C|{1}{B}|Creature — Zombie|2|1|When Cyclopean Mummy dies, exile it.| +Darkness|Legends|8|C|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| +Demonic Torment|Legends|9|U|{2}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack.$Prevent all combat damage that would be dealt by enchanted creature.| +Evil Eye of Orms-by-Gore|Legends|10|U|{4}{B}|Creature — Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| +Fallen Angel|Legends|11|U|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| +Ghosts of the Damned|Legends|12|C|{1}{B}{B}|Creature — Spirit|0|2|{tap}: Target creature gets -1/-0 until end of turn.| +Giant Slug|Legends|13|C|{1}{B}|Creature — Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| +Glyph of Doom|Legends|14|C|{B}|Instant|||At end of combat, destroy all creatures that were blocked by target Wall this turn.| +Greed|Legends|15|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| +Headless Horseman|Legends|16|C|{2}{B}|Creature — Zombie Knight|2|2|| +Hell Swarm|Legends|17|C|{B}|Instant|||All creatures get -1/-0 until end of turn.| +Hell's Caretaker|Legends|19|R|{3}{B}|Creature — Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| +Hellfire|Legends|18|R|{2}{B}{B}{B}|Sorcery|||Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.| +Horror of Horrors|Legends|20|U|{3}{B}{B}|Enchantment|||Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Imprison|Legends|21|R|{B}|Enchantment — Aura|||Enchant creature$Whenever a player activates an ability of enchanted creature with {tap} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.$Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.| +Infernal Medusa|Legends|22|U|{3}{B}{B}|Creature — Gorgon|2|4|Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.$Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Jovial Evil|Legends|23|R|{2}{B}|Sorcery|||Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.| +Lesser Werewolf|Legends|24|U|{3}{B}|Creature — Human Wolf|2|4|{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.| +Lost Soul|Legends|25|C|{1}{B}{B}|Creature — Spirit Minion|2|1|Swampwalk| +Mold Demon|Legends|26|R|{5}{B}{B}|Creature — Fungus Demon|6|6|When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.| +Nether Void|Legends|27|R|{3}{B}|World Enchantment|||Whenever a player casts a spell, counter it unless its controller pays {3}.| +Pit Scorpion|Legends|28|C|{2}{B}|Creature — Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Quagmire|Legends|29|U|{2}{B}|Enchantment|||Creatures with swampwalk can be blocked as though they didn't have swampwalk.| +Shimian Night Stalker|Legends|30|U|{3}{B}{B}|Creature — Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| +Spirit Shackle|Legends|31|C|{B}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| +Syphon Soul|Legends|32|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| +Takklemaggot|Legends|33|U|{2}{B}{B}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| +The Abyss|Legends|70|R|{3}{B}|World Enchantment|||At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.| +The Wretched|Legends|35|R|{3}{B}{B}|Creature — Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| +Touch of Darkness|Legends|36|U|{B}|Instant|||Any number of target creatures become black until end of turn.| +Transmutation|Legends|37|C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| +Underworld Dreams|Legends|38|U|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| +Vampire Bats|Legends|39|C|{B}|Creature — Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| +Walking Dead|Legends|40|C|{1}{B}|Creature — Zombie|1|1|{B}: Regenerate Walking Dead.| +Wall of Putrid Flesh|Legends|41|U|{2}{B}|Creature — Wall|2|4|Defender (This creature can't attack.)$Protection from white$Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.| +Wall of Shadows|Legends|42|C|{1}{B}{B}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| +Wall of Tombstones|Legends|43|U|{1}{B}|Creature — Wall|0|1|Defender (This creature can't attack.)$At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)| +Acid Rain|Legends|44|R|{3}{U}|Sorcery|||Destroy all Forests.| +Anti-Magic Aura|Legends|45|C|{2}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| +Azure Drake|Legends|46|U|{3}{U}|Creature — Drake|2|4|Flying| +Backfire|Legends|47|U|{U}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| +Boomerang|Legends|48|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| +Brine Hag|Legends|49|U|{2}{U}{U}|Creature — Hag|2|2|When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)| +Devouring Deep|Legends|50|C|{2}{U}|Creature — Fish|1|2|Islandwalk| +Dream Coat|Legends|51|U|{U}|Enchantment — Aura|||Enchant creature${0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.| +Elder Spawn|Legends|52|R|{4}{U}{U}{U}|Creature — Elemental|6|6|At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.$Elder Spawn can't be blocked by red creatures.| +Enchantment Alteration|Legends|53|C|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| +Energy Tap|Legends|54|C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.| +Field of Dreams|Legends|55|R|{U}|World Enchantment|||Players play with the top card of their libraries revealed.| +Flash Counter|Legends|56|C|{1}{U}|Instant|||Counter target instant spell.| +Flash Flood|Legends|57|C|{U}|Instant|||Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.| +Force Spike|Legends|58|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| +Gaseous Form|Legends|59|C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| +Glyph of Delusion|Legends|60|C|{U}|Instant|||Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."| +In the Eye of Chaos|Legends|61|R|{2}{U}|World Enchantment|||Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.| +Invoke Prejudice|Legends|62|R|{U}{U}{U}{U}|Enchantment|||Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.| +Juxtapose|Legends|63|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| +Land Equilibrium|Legends|64|R|{2}{U}{U}|Enchantment|||If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.| +Mana Drain|Legends|65|U|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.| +Part Water|Legends|66|U|{X}{X}{U}|Sorcery|||X target creatures gain islandwalk until end of turn.| +Psionic Entity|Legends|67|R|{4}{U}|Creature — Illusion|2|2|{tap}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.| +Psychic Purge|Legends|68|C|{U}|Sorcery|||Psychic Purge deals 1 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.| +Puppet Master|Legends|69|U|{U}{U}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.| +Recall|Legends|70|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| +Relic Bind|Legends|71|U|{2}{U}|Enchantment — Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life.| +Remove Soul|Legends|72|C|{1}{U}|Instant|||Counter target creature spell.| +Reset|Legends|73|U|{U}{U}|Instant|||Cast Reset only during an opponent's turn after his or her upkeep step.$Untap all lands you control.| +Reverberation|Legends|74|R|{2}{U}{U}|Instant|||All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.| +Sea Kings' Blessing|Legends|75|U|{U}|Instant|||Any number of target creatures become blue until end of turn.| +Segovian Leviathan|Legends|76|U|{4}{U}|Creature — Leviathan|3|3|Islandwalk| +Silhouette|Legends|181|U|{1}{U}|Instant|||Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.| +Spectral Cloak|Legends|78|U|{U}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)| +Telekinesis|Legends|79|R|{U}{U}|Instant|||Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.| +Teleport|Legends|80|R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| +Time Elemental|Legends|81|R|{2}{U}|Creature — Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| +Undertow|Legends|82|U|{2}{U}|Enchantment|||Creatures with islandwalk can be blocked as though they didn't have islandwalk.| +Venarian Gold|Legends|83|C|{X}{U}{U}|Enchantment — Aura|||Enchant creature$When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.$Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.$At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.| +Wall of Vapor|Legends|84|C|{3}{U}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| +Wall of Wonder|Legends|85|U|{2}{U}{U}|Creature — Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| +Zephyr Falcon|Legends|86|C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| +Aisling Leprechaun|Legends|87|C|{G}|Creature — Faerie|1|1|Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)| +Arboria|Legends|88|U|{2}{G}{G}|World Enchantment|||Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.| +Avoid Fate|Legends|89|C|{G}|Instant|||Counter target instant or Aura spell that targets a permanent you control.| +Barbary Apes|Legends|90|C|{1}{G}|Creature — Ape|2|2|| +Cat Warriors|Legends|91|C|{1}{G}{G}|Creature — Cat Warrior|2|2|Forestwalk| +Cocoon|Legends|92|U|{G}|Enchantment — Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| +Concordant Crossroads|Legends|93|R|{G}|World Enchantment|||All creatures have haste.| +Craw Giant|Legends|94|U|{3}{G}{G}{G}{G}|Creature — Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Deadfall|Legends|95|U|{2}{G}|Enchantment|||Creatures with forestwalk can be blocked as though they didn't have forestwalk.| +Durkwood Boars|Legends|96|C|{4}{G}|Creature — Boar|4|4|| +Elven Riders|Legends|97|R|{3}{G}{G}|Creature — Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| +Emerald Dragonfly|Legends|98|C|{1}{G}|Creature — Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| +Eureka|Legends|99|R|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| +Fire Sprites|Legends|100|C|{1}{G}|Creature — Faerie|1|1|Flying${G}, {tap}: Add {R} to your mana pool.| +Floral Spuzzem|Legends|101|U|{3}{G}|Creature — Elemental|2|2|Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.| +Giant Turtle|Legends|102|C|{1}{G}{G}|Creature — Turtle|2|4|Giant Turtle can't attack if it attacked during your last turn.| +Glyph of Reincarnation|Legends|103|C|{G}|Instant|||Cast Glyph of Reincarnation only after combat.$Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.| +Hornet Cobra|Legends|104|C|{1}{G}{G}|Creature — Snake|2|1|First strike| +Ichneumon Druid|Legends|105|U|{1}{G}{G}|Creature — Human Druid|1|1|Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.| +Killer Bees|Legends|106|R|{1}{G}{G}|Creature — Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| +Living Plane|Legends|107|R|{2}{G}{G}|World Enchantment|||All lands are 1/1 creatures that are still lands.| +Master of the Hunt|Legends|108|R|{2}{G}{G}|Creature — Human|2|2|{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Moss Monster|Legends|109|C|{3}{G}{G}|Creature — Elemental|3|6|| +Pixie Queen|Legends|110|R|{2}{G}{G}|Creature — Faerie|1|1|Flying${G}{G}{G}, {tap}: Target creature gains flying until end of turn.| +Pradesh Gypsies|Legends|111|U|{2}{G}|Creature — Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| +Rabid Wombat|Legends|112|U|{2}{G}{G}|Creature — Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| +Radjan Spirit|Legends|113|U|{3}{G}|Creature — Spirit|3|2|{tap}: Target creature loses flying until end of turn.| +Rebirth|Legends|114|R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.| +Reincarnation|Legends|103|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.| +Revelation|Legends|116|R|{G}|World Enchantment|||Players play with their hands revealed.| +Rust|Legends|76|C|{G}|Instant|||Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| +Shelkin Brownie|Legends|118|C|{1}{G}|Creature — Ouphe|1|1|{tap}: Target creature loses all "bands with other" abilities until end of turn.| +Storm Seeker|Legends|119|U|{3}{G}|Instant|||Storm Seeker deals damage equal to the number of cards in target player's hand to that player.| +Subdue|Legends|120|C|{G}|Instant|||Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.| +Sylvan Library|Legends|121|U|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| +Sylvan Paradise|Legends|122|U|{G}|Instant|||Any number of target creatures become green until end of turn.| +Typhoon|Legends|123|R|{2}{G}|Sorcery|||Typhoon deals damage to each opponent equal to the number of Islands that player controls.| +Untamed Wilds|Legends|124|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| +Whirling Dervish|Legends|125|U|{G}{G}|Creature — Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| +Willow Satyr|Legends|126|R|{2}{G}{G}|Creature — Satyr|1|1|You may choose not to untap Willow Satyr during your untap step.${tap}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.| +Winter Blast|Legends|127|R|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| +Wolverine Pack|Legends|128|C|{2}{G}{G}|Creature — Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Wood Elemental|Legends|264|R|{3}{G}|Creature — Elemental|*|*|As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.$Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.| +Active Volcano|Legends|130|C|{R}|Instant|||Choose one — Destroy target blue permanent; or return target Island to its owner's hand.| +Ærathi Berserker|Legends|131|U|{2}{R}{R}{R}|Creature — Human Berserker|2|4|Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| +Backdraft|Legends|132|U|{1}{R}|Instant|||Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.| +Beasts of Bogardan|Legends|133|U|{4}{R}|Creature — Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.| +Blazing Effigy|Legends|134|C|{1}{R}|Creature — Elemental|0|3|When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.| +Blood Lust|Legends|135|U|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| +Caverns of Despair|Legends|136|R|{2}{R}{R}|World Enchantment|||No more than two creatures can attack each combat.$No more than two creatures can block each combat.| +Chain Lightning|Legends|137|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.| +Crevasse|Legends|138|U|{2}{R}|Enchantment|||Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.| +Crimson Kobolds|Legends|219|C|{0}|Creature — Kobold|0|1|Crimson Kobolds is red.| +Crimson Manticore|Legends|139|R|{2}{R}{R}|Creature — Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| +Crookshank Kobolds|Legends|220|C|{0}|Creature — Kobold|0|1|Crookshank Kobolds is red.| +Disharmony|Legends|140|R|{2}{R}|Instant|||Cast Disharmony only during combat before blockers are declared.$Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.| +Dwarven Song|Legends|141|U|{R}|Instant|||Any number of target creatures become red until end of turn.| +Eternal Warrior|Legends|142|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has vigilance.| +Falling Star|Legends|143|R|{2}{R}|Sorcery|||Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.| +Feint|Legends|144|C|{R}|Instant|||Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.| +Firestorm Phoenix|Legends|145|R|{4}{R}{R}|Creature — Phoenix|3|2|Flying$If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.| +Frost Giant|Legends|146|U|{3}{R}{R}{R}|Creature — Giant|4|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Giant Strength|Legends|147|C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| +Glyph of Destruction|Legends|148|C|{R}|Instant|||Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.| +Gravity Sphere|Legends|149|R|{2}{R}|World Enchantment|||All creatures lose flying.| +Hyperion Blacksmith|Legends|150|U|{1}{R}{R}|Creature — Human Artificer|2|2|{tap}: You may tap or untap target artifact an opponent controls.| +Immolation|Legends|151|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/-2.| +Kobold Drill Sergeant|Legends|152|U|{1}{R}|Creature — Kobold Soldier|1|2|Other Kobold creatures you control get +0/+1 and have trample.| +Kobold Overlord|Legends|153|R|{1}{R}|Creature — Kobold|1|2|First strike$Other Kobold creatures you control have first strike.| +Kobold Taskmaster|Legends|154|U|{1}{R}|Creature — Kobold|1|2|Other Kobold creatures you control get +1/+0.| +Kobolds of Kher Keep|Legends|226|C|{0}|Creature — Kobold|0|1|Kobolds of Kher Keep is red.| +Land's Edge|Legends|155|R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| +Mountain Yeti|Legends|156|U|{2}{R}{R}|Creature — Yeti|3|3|Mountainwalk, protection from white| +Primordial Ooze|Legends|157|U|{R}|Creature — Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| +Pyrotechnics|Legends|158|C|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| +Quarum Trench Gnomes|Legends|159|R|{3}{R}|Creature — Gnome|1|1|{tap}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)| +Raging Bull|Legends|160|C|{2}{R}|Creature — Ox|2|2|| +Spinal Villain|Legends|161|R|{2}{R}|Creature — Beast|1|2|{tap}: Destroy target blue creature.| +Storm World|Legends|162|R|{R}|World Enchantment|||At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.| +Tempest Efreet|Legends|163|R|{1}{R}{R}{R}|Creature — Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| +The Brute|Legends|164|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| +Wall of Dust|Legends|165|U|{2}{R}|Creature — Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| +Wall of Earth|Legends|166|C|{1}{R}|Creature — Wall|0|6|Defender (This creature can't attack.)| +Wall of Heat|Legends|167|C|{2}{R}|Creature — Wall|2|6|Defender (This creature can't attack.)| +Wall of Opposition|Legends|168|R|{3}{R}{R}|Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| +Winds of Change|Legends|169|U|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| +Akron Legionnaire|Legends|170|R|{6}{W}{W}|Creature — Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| +Alabaster Potion|Legends|171|C|{X}{W}{W}|Instant|||Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| +Amrou Kithkin|Legends|172|C|{W}{W}|Creature — Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| +Angelic Voices|Legends|173|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| +Cleanse|Legends|174|R|{2}{W}{W}|Sorcery|||Destroy all black creatures.| +Clergy of the Holy Nimbus|Legends|175|C|{W}|Creature — Human Cleric|1|1|If Clergy of the Holy Nimbus would be destroyed, regenerate it.${1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.| +D'Avenant Archer|Legends|176|C|{2}{W}|Creature — Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| +Divine Intervention|Legends|177|R|{6}{W}{W}|Enchantment|||Divine Intervention enters the battlefield with two intervention counters on it.$At the beginning of your upkeep, remove an intervention counter from Divine Intervention.$When you remove the last intervention counter from Divine Intervention, the game is a draw.| +Divine Offering|Legends|178|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| +Divine Transformation|Legends|179|R|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.| +Elder Land Wurm|Legends|180|R|{4}{W}{W}{W}|Creature — Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| +Enchanted Being|Legends|181|C|{1}{W}{W}|Creature — Human|2|2|Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.| +Equinox|Legends|182|C|{W}|Enchantment — Aura|||Enchant land$Enchanted land has "{tap}: Counter target spell if it would destroy a land you control."| +Fortified Area|Legends|183|U|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Glyph of Life|Legends|184|C|{W}|Instant|||Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.| +Great Defender|Legends|185|U|{W}|Instant|||Target creature gets +0/+X until end of turn, where X is its converted mana cost.| +Great Wall|Legends|186|U|{2}{W}|Enchantment|||Creatures with plainswalk can be blocked as though they didn't have plainswalk.| +Greater Realm of Preservation|Legends|187|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| +Heaven's Gate|Legends|188|U|{W}|Instant|||Any number of target creatures become white until end of turn.| +Holy Day|Legends|189|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| +Indestructible Aura|Legends|190|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| +Infinite Authority|Legends|191|R|{W}{W}{W}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature died this way, put a +1/+1 counter on the first creature.| +Ivory Guardians|Legends|192|U|{4}{W}{W}|Creature — Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| +Keepers of the Faith|Legends|193|C|{1}{W}{W}|Creature — Human Cleric|2|3|| +Kismet|Legends|194|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| +Land Tax|Legends|195|U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| +Lifeblood|Legends|196|R|{2}{W}{W}|Enchantment|||Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.| +Moat|Legends|12|R|{2}{W}{W}|Enchantment|||Creatures without flying can't attack.| +Osai Vultures|Legends|198|C|{1}{W}|Creature — Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| +Petra Sphinx|Legends|199|R|{2}{W}{W}{W}|Creature — Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| +Presence of the Master|Legends|200|U|{3}{W}|Enchantment|||Whenever a player casts an enchantment spell, counter it.| +Rapid Fire|Legends|201|R|{3}{W}|Instant|||Cast Rapid Fire only before blockers are declared.$Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Remove Enchantments|Legends|202|C|{W}|Instant|||Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.| +Righteous Avengers|Legends|203|U|{4}{W}|Creature — Human Soldier|3|1|Plainswalk| +Seeker|Legends|204|U|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| +Shield Wall|Legends|205|U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| +Spirit Link|Legends|206|U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| +Spiritual Sanctuary|Legends|207|R|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.| +Thunder Spirit|Legends|208|R|{1}{W}{W}|Creature — Elemental Spirit|2|2|Flying, first strike| +Tundra Wolves|Legends|209|C|{W}|Creature — Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| +Visions|Legends|210|U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| +Wall of Caltrops|Legends|211|C|{1}{W}|Creature — Wall|2|1|Defender (This creature can't attack.)$Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| +Wall of Light|Legends|212|U|{2}{W}|Creature — Wall|1|5|Defender (This creature can't attack.)$Protection from black| +Adun Oakenshield|Legends|256|R|{B}{R}{G}|Legendary Creature — Human Knight|1|2|{B}{R}{G}, {tap}: Return target creature card from your graveyard to your hand.| +Angus Mackenzie|Legends|257|R|{G}{W}{U}|Legendary Creature — Human Cleric|2|2|{G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.| +Arcades Sabboth|Legends|258|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| +Axelrod Gunnarson|Legends|259|R|{4}{B}{B}{R}{R}|Legendary Creature — Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| +Ayesha Tanaka|Legends|260|R|{W}{W}{U}{U}|Legendary Creature — Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| +Barktooth Warbeard|Legends|261|U|{4}{B}{R}{R}|Legendary Creature — Human Warrior|6|5|| +Bartel Runeaxe|Legends|262|R|{3}{B}{R}{G}|Legendary Creature — Giant Warrior|6|5|Vigilance$Bartel Runeaxe can't be the target of Aura spells.| +Boris Devilboon|Legends|263|R|{3}{B}{R}|Legendary Creature — Zombie Wizard|2|2|{2}{B}{R}, {tap}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.| +Chromium|Legends|264|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature — Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| +Dakkon Blackblade|Legends|265|R|{2}{W}{U}{U}{B}|Legendary Creature — Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| +Gabriel Angelfire|Legends|266|R|{3}{G}{G}{W}{W}|Legendary Creature — Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| +Gosta Dirk|Legends|267|R|{3}{W}{W}{U}{U}|Legendary Creature — Human Warrior|4|4|First strike$Creatures with islandwalk can be blocked as though they didn't have islandwalk.| +Gwendlyn Di Corci|Legends|268|R|{U}{B}{B}{R}|Legendary Creature — Human Rogue|3|5|{tap}: Target player discards a card at random. Activate this ability only during your turn.| +Halfdane|Legends|269|R|{1}{W}{U}{B}|Legendary Creature — Shapeshifter|3|3|At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.| +Hazezon Tamar|Legends|270|R|{4}{R}{G}{W}|Legendary Creature — Human Warrior|2|4|When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.$When Hazezon leaves the battlefield, exile all Sand Warriors.| +Hunding Gjornersen|Legends|271|U|{3}{W}{U}{U}|Legendary Creature — Human Warrior|5|4|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Jacques le Vert|Legends|272|R|{1}{R}{G}{W}|Legendary Creature — Human Warrior|3|2|Green creatures you control get +0/+2.| +Jasmine Boreal|Legends|273|U|{3}{G}{W}|Legendary Creature — Human|4|5|| +Jedit Ojanen|Legends|274|U|{4}{W}{W}{U}|Legendary Creature — Cat Warrior|5|5|| +Jerrard of the Closed Fist|Legends|275|U|{3}{R}{G}{G}|Legendary Creature — Human Knight|6|5|| +Johan|Legends|276|R|{3}{R}{G}{W}|Legendary Creature — Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| +Kasimir the Lone Wolf|Legends|277|U|{4}{W}{U}|Legendary Creature — Human Warrior|5|3|| +Kei Takahashi|Legends|278|R|{2}{G}{W}|Legendary Creature — Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| +Lady Caleria|Legends|279|R|{3}{G}{G}{W}{W}|Legendary Creature — Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.| +Lady Evangela|Legends|280|R|{W}{U}{B}|Legendary Creature — Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| +Lady Orca|Legends|281|U|{5}{B}{R}|Legendary Creature — Demon|7|4|| +Livonya Silone|Legends|282|R|{2}{R}{R}{G}{G}|Legendary Creature — Human Warrior|4|4|First strike, legendary landwalk| +Lord Magnus|Legends|283|U|{3}{G}{W}{W}|Legendary Creature — Human Druid|4|3|First strike$Creatures with plainswalk can be blocked as though they didn't have plainswalk.$Creatures with forestwalk can be blocked as though they didn't have forestwalk.| +Marhault Elsdragon|Legends|284|U|{3}{R}{R}{G}|Legendary Creature — Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Nebuchadnezzar|Legends|285|R|{3}{U}{B}|Legendary Creature — Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| +Nicol Bolas|Legends|286|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| +Palladia-Mors|Legends|287|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature — Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| +Pavel Maliki|Legends|288|U|{4}{B}{R}|Legendary Creature — Human|5|3|{B}{R}: Pavel Maliki gets +1/+0 until end of turn.| +Princess Lucrezia|Legends|289|U|{3}{U}{U}{B}|Legendary Creature — Human Wizard|5|4|{tap}: Add {U} to your mana pool.| +Ragnar|Legends|290|R|{G}{W}{U}|Legendary Creature — Human Cleric|2|2|{G}{W}{U}, {tap}: Regenerate target creature.| +Ramirez DePietro|Legends|291|U|{3}{U}{B}{B}|Legendary Creature — Human Pirate|4|3|First strike| +Ramses Overdark|Legends|292|R|{2}{U}{U}{B}{B}|Legendary Creature — Human Assassin|4|3|{tap}: Destroy target enchanted creature.| +Rasputin Dreamweaver|Legends|293|R|{4}{W}{U}|Legendary Creature — Human Wizard|4|1|Rasputin Dreamweaver enters the battlefield with seven dream counters on it.$Remove a dream counter from Rasputin: Add {1} to your mana pool.$Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.$At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.$Rasputin can't have more than seven dream counters on it.| +Riven Turnbull|Legends|294|U|{5}{U}{B}|Legendary Creature — Human Advisor|5|7|{tap}: Add {B} to your mana pool.| +Rohgahh of Kher Keep|Legends|295|R|{2}{B}{B}{R}{R}|Legendary Creature — Kobold|5|5|At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.$Creatures you control named Kobolds of Kher Keep get +2/+2.| +Rubinia Soulsinger|Legends|296|R|{2}{G}{W}{U}|Legendary Creature — Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| +Sir Shandlar of Eberyn|Legends|297|U|{4}{G}{W}|Legendary Creature — Human Knight|4|7|| +Sivitri Scarzam|Legends|298|U|{5}{U}{B}|Legendary Creature — Human|6|4|| +Sol'kanar the Swamp King|Legends|299|R|{2}{U}{B}{R}|Legendary Creature — Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| +Stangg|Legends|300|R|{4}{R}{G}|Legendary Creature — Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| +Sunastian Falconer|Legends|301|U|{3}{R}{G}|Legendary Creature — Human Shaman|4|4|{tap}: Add {2} to your mana pool.| +Tetsuo Umezawa|Legends|302|R|{U}{B}{R}|Legendary Creature — Human Archer|3|3|Tetsuo Umezawa can't be the target of Aura spells.${U}{B}{B}{R}, {tap}: Destroy target tapped or blocking creature.| +The Lady of the Mountain|Legends|303|U|{4}{R}{G}|Legendary Creature — Giant|5|5|| +The Tabernacle at Pendrell Vale|Legends|252|R||Legendary Land|||All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."| +Tobias Andrion|Legends|304|U|{3}{W}{U}|Legendary Creature — Human Advisor|4|4|| +Tor Wauki|Legends|305|U|{2}{B}{B}{R}|Legendary Creature — Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| +Torsten Von Ursus|Legends|306|U|{3}{G}{G}{W}|Legendary Creature — Human Soldier|5|5|| +Tuknir Deathlock|Legends|307|R|{R}{R}{G}{G}|Legendary Creature — Human Wizard|2|2|Flying${R}{G}, {tap}: Target creature gets +2/+2 until end of turn.| +Ur-Drago|Legends|246|R|{3}{U}{U}{B}{B}|Legendary Creature — Elemental|4|4|First strike$Creatures with swampwalk can be blocked as though they didn't have swampwalk.| +Vaevictis Asmadi|Legends|309|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| +Xira Arien|Legends|310|R|{B}{R}{G}|Legendary Creature — Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| +Adventurers' Guildhouse|Legends|245|U||Land|||Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Cathedral of Serra|Legends|246|U||Land|||White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Hammerheim|Legends|247|U||Legendary Land|||{tap}: Add {R} to your mana pool.$${tap}: Target creature loses all landwalk abilities until end of turn.| +Karakas|Legends|248|U||Legendary Land|||{tap}: Add {W} to your mana pool.${tap}: Return target legendary creature to its owner's hand.| +Mountain Stronghold|Legends|249|U||Land|||Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Pendelhaven|Legends|250|U||Legendary Land|||{tap}: Add {G} to your mana pool.${tap}: Target 1/1 creature gets +1/+2 until end of turn.| +Seafarer's Quay|Legends|251|U||Land|||Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Tolaria|Legends|253|U||Legendary Land|||{tap}: Add {U} to your mana pool.${tap}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.| +Unholy Citadel|Legends|254|U||Land|||Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Urborg|Legends|107|U||Legendary Land|||{tap}: Add {B} to your mana pool.$${tap}: Target creature loses first strike or swampwalk until end of turn.| +Barl's Cage|The Dark|93|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| +Bone Flute|The Dark|94|U|{3}|Artifact|||{2}, {tap}: All creatures get -1/-0 until end of turn.| +Book of Rass|The Dark|95|U|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| +Coal Golem|The Dark|96|U|{5}|Artifact Creature — Golem|3|3|{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.| +Dark Sphere|The Dark|97|U|{0}|Artifact|||{tap}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.| +Diabolic Machine|The Dark|98|U|{7}|Artifact Creature — Construct|4|4|{3}: Regenerate Diabolic Machine.| +Fellwar Stone|The Dark|99|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| +Fountain of Youth|The Dark|100|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| +Living Armor|The Dark|101|U|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| +Necropolis|The Dark|222|U|{5}|Artifact Creature — Wall|0|1|Defender (This creature can't attack.)$Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.| +Reflecting Mirror|The Dark|103|U|{4}|Artifact|||{X}, {tap}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.| +Runesword|The Dark|104|U|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| +Scarecrow|The Dark|246|U|{5}|Artifact Creature — Scarecrow|2|2|{6}, {tap}: Prevent all damage that would be dealt to you this turn by creatures with flying.| +Skull of Orm|The Dark|106|U|{3}|Artifact|||{5}, {tap}: Return target enchantment card from your graveyard to your hand.| +Standing Stones|The Dark|107|U|{3}|Artifact|||{1}, {tap}, Pay 1 life: Add one mana of any color to your mana pool.| +Stone Calendar|The Dark|108|R|{5}|Artifact|||Spells you cast cost up to {1} less to cast.| +Tormod's Crypt|The Dark|109|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| +Tower of Coireall|The Dark|110|U|{2}|Artifact|||{tap}: Target creature can't be blocked by Walls this turn.| +Wand of Ith|The Dark|111|U|{4}|Artifact|||{3}, {tap}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.| +War Barge|The Dark|112|U|{4}|Artifact|||{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.| +Ashes to Ashes|The Dark|1|C|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| +Banshee|The Dark|2|U|{2}{B}{B}|Creature — Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| +Bog Imp|The Dark|3|C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Bog Rats|The Dark|4|C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| +Curse Artifact|The Dark|5|U|{2}{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.| +Eater of the Dead|The Dark|6|U|{4}{B}|Creature — Horror|3|4|{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.| +Frankenstein's Monster|The Dark|7|R|{X}{B}{B}|Creature — Zombie|0|1|As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.| +Grave Robbers|The Dark|8|R|{1}{B}{B}|Creature — Human Rogue|1|1|{B}, {tap}: Exile target artifact card from a graveyard. You gain 2 life.| +Inquisition|The Dark|9|C|{2}{B}|Sorcery|||Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.| +Marsh Gas|The Dark|10|C|{B}|Instant|||All creatures get -2/-0 until end of turn.| +Murk Dwellers|The Dark|11|C|{3}{B}|Creature — Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| +Nameless Race|The Dark|12|R|{3}{B}|Creature|*|*|Trample$As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.$Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.| +Rag Man|The Dark|13|R|{2}{B}{B}|Creature — Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| +Season of the Witch|The Dark|14|R|{B}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.$At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.| +The Fallen|The Dark|15|U|{1}{B}{B}{B}|Creature — Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| +Uncle Istvan|The Dark|16|U|{1}{B}{B}{B}|Creature — Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| +Word of Binding|The Dark|17|C|{X}{B}{B}|Sorcery|||Tap X target creatures.| +Worms of the Earth|The Dark|18|R|{2}{B}{B}{B}|Enchantment|||Players can't play lands.$Lands can't enter the battlefield.$At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.| +Amnesia|The Dark|19|U|{3}{U}{U}{U}|Sorcery|||Target player reveals his or her hand and discards all nonland cards.| +Apprentice Wizard|The Dark|20|R|{1}{U}{U}|Creature — Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| +Dance of Many|The Dark|21|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| +Deep Water|The Dark|22|C|{U}{U}|Enchantment|||{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.| +Drowned|The Dark|23|C|{1}{U}|Creature — Zombie|1|1|{B}: Regenerate Drowned.| +Electric Eel|The Dark|24|U|{U}|Creature — Fish|1|1|When Electric Eel enters the battlefield, it deals 1 damage to you.${R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.| +Erosion|The Dark|25|C|{U}{U}{U}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| +Flood|The Dark|26|U|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| +Ghost Ship|The Dark|27|C|{2}{U}{U}|Creature — Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| +Giant Shark|The Dark|28|C|{5}{U}|Creature — Fish|4|4|Giant Shark can't attack unless defending player controls an Island.$Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.$When you control no Islands, sacrifice Giant Shark.| +Leviathan|The Dark|29|R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| +Mana Vortex|The Dark|30|R|{1}{U}{U}|Enchantment|||When you cast Mana Vortex, counter it unless you sacrifice a land.$At the beginning of each player's upkeep, that player sacrifices a land.$When there are no lands on the battlefield, sacrifice Mana Vortex.| +Merfolk Assassin|The Dark|31|U|{U}{U}|Creature — Merfolk Assassin|1|2|{tap}: Destroy target creature with islandwalk.| +Mind Bomb|The Dark|32|R|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| +Psychic Allergy|The Dark|33|R|{3}{U}{U}|Enchantment|||As Psychic Allergy enters the battlefield, choose a color.$At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.$At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.| +Riptide|The Dark|34|C|{U}|Instant|||Tap all blue creatures.| +Sunken City|The Dark|35|C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| +Tangle Kelp|The Dark|36|U|{U}|Enchantment — Aura|||Enchant creature$When Tangle Kelp enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.| +Water Wurm|The Dark|37|C|{U}|Creature — Wurm|1|1|Water Wurm gets +0/+1 as long as an opponent controls an Island.| +Carnivorous Plant|The Dark|38|C|{3}{G}|Creature — Plant Wall|4|5|Defender| +Elves of Deep Shadow|The Dark|39|U|{G}|Creature — Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.| +Gaea's Touch|The Dark|40|C|{G}{G}|Enchantment|||You may play an additional land during your turn if that land is a basic Forest.$$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.| +Hidden Path|The Dark|41|R|{2}{G}{G}{G}{G}|Enchantment|||Green creatures have forestwalk.| +Land Leeches|The Dark|42|C|{1}{G}{G}|Creature — Leech|2|2|First strike| +Lurker|The Dark|101|R|{2}{G}|Creature — Beast|2|3|Lurker can't be the target of spells unless it attacked or blocked this turn.| +Marsh Viper|The Dark|44|C|{3}{G}|Creature — Snake|1|2|Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| +Niall Silvain|The Dark|45|R|{G}{G}{G}|Creature — Ouphe|2|2|{G}{G}{G}{G}, {tap}: Regenerate target creature.| +People of the Woods|The Dark|46|U|{G}{G}|Creature — Human|1|*|People of the Woods's toughness is equal to the number of Forests you control.| +Savaen Elves|The Dark|47|C|{G}|Creature — Elf|1|1|{G}{G}, {tap}: Destroy target Aura attached to a land.| +Scarwood Bandits|The Dark|48|R|{2}{G}{G}|Creature — Human Rogue|2|2|Forestwalk${2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.| +Scarwood Hag|The Dark|49|U|{1}{G}|Creature — Hag|1|1|{G}{G}{G}{G}, {tap}: Target creature gains forestwalk until end of turn.${tap}: Target creature loses forestwalk until end of turn.| +Scavenger Folk|The Dark|50|C|{G}|Creature — Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| +Spitting Slug|The Dark|51|U|{1}{G}{G}|Creature — Slug|2|4|Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.| +Tracker|The Dark|194|R|{2}{G}|Creature — Human|2|2|{G}{G}, {tap}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.| +Venom|The Dark|53|C|{1}{G}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| +Whippoorwill|The Dark|54|U|{G}|Creature — Bird|1|1|{G}{G}, {tap}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.| +Wormwood Treefolk|The Dark|55|R|{3}{G}{G}|Creature — Treefolk|4|4|{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.${B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.| +Ball Lightning|The Dark|56|R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| +Blood Moon|The Dark|57|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| +Brothers of Fire|The Dark|58|U|{1}{R}{R}|Creature — Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| +Cave People|The Dark|59|U|{1}{R}{R}|Creature — Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| +Eternal Flame|The Dark|60|R|{2}{R}{R}|Sorcery|||Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.| +Fire Drake|The Dark|61|U|{1}{R}{R}|Creature — Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| +Fissure|The Dark|62|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| +Goblin Caves|The Dark|63|C|{1}{R}{R}|Enchantment — Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.| +Goblin Digging Team|The Dark|64|C|{R}|Creature — Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| +Goblin Hero|The Dark|65|C|{2}{R}|Creature — Goblin|2|2|| +Goblin Rock Sled|The Dark|66|C|{1}{R}|Creature — Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| +Goblin Shrine|The Dark|67|C|{1}{R}{R}|Enchantment — Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| +Goblin Wizard|The Dark|68|R|{2}{R}{R}|Creature — Goblin Wizard|1|1|{tap}: You may put a Goblin permanent card from your hand onto the battlefield.${R}: Target Goblin gains protection from white until end of turn.| +Goblins of the Flarg|The Dark|69|C|{R}|Creature — Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| +Inferno|The Dark|70|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| +Mana Clash|The Dark|71|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| +Orc General|The Dark|72|U|{2}{R}|Creature — Orc Warrior|2|2|{tap}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.| +Sisters of the Flame|The Dark|73|U|{1}{R}{R}|Creature — Human Shaman|2|2|{tap}: Add {R} to your mana pool.| +Angry Mob|The Dark|74|U|{2}{W}{W}|Creature — Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| +Blood of the Martyr|The Dark|75|U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| +Brainwash|The Dark|76|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| +Cleansing|The Dark|77|R|{W}{W}{W}|Sorcery|||For each land, destroy that land unless any player pays 1 life.| +Dust to Dust|The Dark|78|C|{1}{W}{W}|Sorcery|||Exile two target artifacts.| +Exorcist|The Dark|79|R|{W}{W}|Creature — Human Cleric|1|1|{1}{W}, {tap}: Destroy target black creature.| +Fasting|The Dark|80|U|{W}|Enchantment|||At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.$If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.$When you draw a card, destroy Fasting.| +Festival|The Dark|81|C|{W}|Instant|||Cast Festival only during an opponent's upkeep.$Creatures can't attack this turn.| +Fire and Brimstone|The Dark|82|U|{3}{W}{W}|Instant|||Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.| +Holy Light|The Dark|83|C|{2}{W}|Instant|||Nonwhite creatures get -1/-1 until end of turn.| +Knights of Thorn|The Dark|84|R|{3}{W}|Creature — Human Knight|2|2|Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Martyr's Cry|The Dark|85|R|{W}{W}|Sorcery|||Exile all white creatures. For each creature exiled this way, its controller draws a card.| +Miracle Worker|The Dark|86|C|{W}|Creature — Human Cleric|1|1|{tap}: Destroy target Aura attached to a creature you control.| +Morale|The Dark|87|C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| +Pikemen|The Dark|88|C|{1}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Preacher|The Dark|89|R|{1}{W}{W}|Creature — Human Cleric|1|1|You may choose not to untap Preacher during your untap step.${tap}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.| +Squire|The Dark|90|C|{1}{W}|Creature — Human Soldier|1|2|| +Tivadar's Crusade|The Dark|91|U|{1}{W}{W}|Sorcery|||Destroy all Goblins.| +Witch Hunter|The Dark|92|R|{2}{W}{W}|Creature — Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| +Dark Heart of the Wood|The Dark|117|C|{B}{G}|Enchantment|||Sacrifice a Forest: You gain 3 life.| +Marsh Goblins|The Dark|118|C|{B}{R}|Creature — Goblin|1|1|Swampwalk| +Scarwood Goblins|The Dark|119|C|{R}{G}|Creature — Goblin|2|2|| +City of Shadows|The Dark|113|R||Land|||{tap}, Exile a creature you control: Put a storage counter on City of Shadows.${tap}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.| +Maze of Ith|The Dark|114|U||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| +Safe Haven|The Dark|115|R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| +Sorrow's Path|The Dark|116|R||Land|||{tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.$Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.| +Aeolipile|Fallen Empires|166|R|{2}|Artifact|||{1}, {tap}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.| +Balm of Restoration|Fallen Empires|167|R|{2}|Artifact|||{1}, {tap}, Sacrifice Balm of Restoration: Choose one — You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.| +Conch Horn|Fallen Empires|168|R|{2}|Artifact|||{1}, {tap}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.| +Delif's Cone|Fallen Empires|169|C|{0}|Artifact|||{tap}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.| +Delif's Cube|Fallen Empires|170|R|{1}|Artifact|||{2}, {tap}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.${2}, Remove a cube counter from Delif's Cube: Regenerate target creature.| +Draconian Cylix|Fallen Empires|171|R|{3}|Artifact|||{2}, {tap}, Discard a card at random: Regenerate target creature.| +Elven Lyre|Fallen Empires|172|R|{2}|Artifact|||{1}, {tap}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.| +Implements of Sacrifice|Fallen Empires|173|R|{2}|Artifact|||{1}, {tap}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.| +Ring of Renewal|Fallen Empires|174|R|{5}|Artifact|||{5}, {tap}: Discard a card at random, then draw two cards.| +Spirit Shield|Fallen Empires|175|R|{3}|Artifact|||You may choose not to untap Spirit Shield during your untap step.${2}, {tap}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.| +Zelyon Sword|Fallen Empires|176|R|{3}|Artifact|||You may choose not to untap Zelyon Sword during your untap step.${3}, {tap}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.| +Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| +Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| +Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| +Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature — Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| +Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| +Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| +Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| +Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature — Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| +Breeding Pit|Fallen Empires|9|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| +Derelor|Fallen Empires|10|R|{3}{B}|Creature — Thrull|4|4|Black spells you cast cost {B} more to cast.| +Ebon Praetor|Fallen Empires|11|R|{4}{B}{B}|Creature — Avatar Praetor|5|5|First strike, trample$At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.$Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.| +Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| +Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| +Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| +Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| +Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| +Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| +Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| +Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| +Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| +Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| +Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| +Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| +Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| +Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature — Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| +Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature — Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| +Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature — Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| +Soul Exchange|Fallen Empires|28|U|{B}{B}|Sorcery|||As an additional cost to cast Soul Exchange, exile a creature you control.$Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.| +Thrull Champion|Fallen Empires|29|R|{4}{B}|Creature — Thrull|2|2|Thrull creatures get +1/+1.${tap}: Gain control of target Thrull for as long as you control Thrull Champion.| +Thrull Retainer|Fallen Empires|30|U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| +Thrull Wizard|Fallen Empires|31|U|{2}{B}|Creature — Thrull Wizard|1|1|{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.| +Tourach's Chant|Fallen Empires|32|U|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.$Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.| +Tourach's Gate|Fallen Empires|33|R|{1}{B}{B}|Enchantment — Aura|||Enchant land you control$Sacrifice a Thrull: Put three time counters on Tourach's Gate.$At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.$Enchanted land has "{tap}: Attacking creatures you control get +2/-1 until end of turn."| +Deep Spawn|Fallen Empires|34|U|{5}{U}{U}{U}|Creature — Homarid|6|6|Trample$At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.${U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)| +High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| +High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| +High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| +Homarid|Fallen Empires|44|C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| +Homarid|Fallen Empires|44|C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| +Homarid|Fallen Empires|44|C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| +Homarid|Fallen Empires|44|C|{2}{U}|Creature — Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| +Homarid Shaman|Fallen Empires|42|R|{2}{U}{U}|Creature — Homarid Shaman|2|1|{U}: Tap target green creature.| +Homarid Spawning Bed|Fallen Empires|43|U|{U}{U}|Enchantment|||{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.| +Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| +Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| +Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| +Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| +Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| +Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| +Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment — Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| +River Merfolk|Fallen Empires|51|R|{U}{U}|Creature — Merfolk|2|1|{U}: River Merfolk gains mountainwalk until end of turn.| +Seasinger|Fallen Empires|52|U|{1}{U}{U}|Creature — Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| +Svyelunite Priest|Fallen Empires|53|U|{1}{U}|Creature — Merfolk Cleric|1|1|{U}{U}, {tap}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)| +Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| +Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| +Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| +Tidal Influence|Fallen Empires|57|U|{2}{U}|Enchantment|||Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.$Tidal Influence enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Tidal Influence.$As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.$As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.$Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.| +Vodalian Knights|Fallen Empires|58|R|{1}{U}{U}|Creature — Merfolk Knight|2|2|First strike$Vodalian Knights can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Vodalian Knights.${U}: Vodalian Knights gains flying until end of turn.| +Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature — Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| +Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature — Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| +Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature — Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| +Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature — Merfolk Soldier|1|2|| +Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature — Merfolk Soldier|1|2|| +Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature — Merfolk Soldier|1|2|| +Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature — Merfolk Soldier|1|2|| +Vodalian War Machine|Fallen Empires|66|R|{1}{U}{U}|Creature — Wall|0|4|Defender (This creature can't attack.)$Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.$Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.$When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.| +Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| +Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| +Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| +Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| +Elvish Farmer|Fallen Empires|71|R|{1}{G}|Creature — Elf|0|2|At the beginning of your upkeep, put a spore counter on Elvish Farmer.$Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| +Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature — Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| +Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature — Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| +Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature — Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| +Elvish Scout|Fallen Empires|75|C|{G}|Creature — Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| +Elvish Scout|Fallen Empires|75|C|{G}|Creature — Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| +Elvish Scout|Fallen Empires|75|C|{G}|Creature — Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| +Feral Thallid|Fallen Empires|78|U|{3}{G}{G}{G}|Creature — Fungus|6|3|At the beginning of your upkeep, put a spore counter on Feral Thallid.$$Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.| +Fungal Bloom|Fallen Empires|79|R|{G}{G}|Enchantment|||{G}{G}: Put a spore counter on target Fungus.| +Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| +Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| +Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| +Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| +Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| +Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| +Spore Flower|Fallen Empires|86|U|{G}{G}|Creature — Fungus|0|1|At the beginning of your upkeep, put a spore counter on Spore Flower.$Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.| +Thallid|Fallen Empires|87|C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| +Thallid|Fallen Empires|87|C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| +Thallid|Fallen Empires|87|C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| +Thallid|Fallen Empires|87|C|{G}|Creature — Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| +Thallid Devourer|Fallen Empires|91|U|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Devourer.$Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.| +Thelon's Chant|Fallen Empires|94|U|{1}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.$Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.| +Thelon's Curse|Fallen Empires|95|R|{G}{G}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.| +Thelonite Druid|Fallen Empires|92|U|{2}{G}|Creature — Human Cleric Druid|1|1|{1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.| +Thelonite Monk|Fallen Empires|93|R|{2}{G}{G}|Creature — Insect Monk Cleric|1|2|{tap}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)| +Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| +Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| +Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| +Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature — Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| +Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| +Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| +Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| +Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| +Dwarven Armorer|Fallen Empires|104|R|{R}|Creature — Dwarf|0|2|{R}, {tap}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.| +Dwarven Catapult|Fallen Empires|105|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| +Dwarven Lieutenant|Fallen Empires|106|U|{R}{R}|Creature — Dwarf Soldier|1|2|{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.| +Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| +Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| +Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| +Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature — Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| +Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature — Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| +Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature — Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| +Goblin Flotilla|Fallen Empires|113|R|{2}{R}|Creature — Goblin|2|2|Islandwalk$At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.| +Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| +Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| +Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| +Goblin Kites|Fallen Empires|117|U|{1}{R}|Enchantment|||{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.| +Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| +Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| +Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| +Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| +Goblin Warrens|Fallen Empires|122|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| +Orcish Captain|Fallen Empires|123|U|{R}|Creature — Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| +Orcish Spy|Fallen Empires|124|C|{R}|Creature — Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| +Orcish Spy|Fallen Empires|124|C|{R}|Creature — Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| +Orcish Spy|Fallen Empires|124|C|{R}|Creature — Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| +Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| +Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| +Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| +Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature — Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| +Orgg|Fallen Empires|131|R|{3}{R}{R}|Creature — Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| +Raiding Party|Fallen Empires|132|U|{2}{R}|Enchantment|||Raiding Party can't be the target of white spells or abilities from white sources.$$Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.| +Combat Medic|Fallen Empires|133|C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Combat Medic|Fallen Empires|133|C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Combat Medic|Fallen Empires|133|C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Combat Medic|Fallen Empires|133|C|{2}{W}|Creature — Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Farrel's Mantle|Fallen Empires|138|U|{2}{W}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.| +Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature — Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| +Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature — Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| +Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature — Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| +Farrelite Priest|Fallen Empires|137|U|{1}{W}{W}|Creature — Human Cleric|1|3|{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.| +Hand of Justice|Fallen Empires|142|R|{5}{W}|Creature — Avatar|2|6|{tap}, Tap three untapped white creatures you control: Destroy target creature.| +Heroism|Fallen Empires|143|U|{2}{W}|Enchantment|||Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.| +Icatian Infantry|Fallen Empires|144|C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Icatian Infantry|Fallen Empires|144|C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Icatian Infantry|Fallen Empires|144|C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Icatian Infantry|Fallen Empires|144|C|{W}|Creature — Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Icatian Javelineers|Fallen Empires|148|C|{W}|Creature — Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| +Icatian Javelineers|Fallen Empires|148|C|{W}|Creature — Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| +Icatian Javelineers|Fallen Empires|148|C|{W}|Creature — Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| +Icatian Lieutenant|Fallen Empires|151|R|{W}{W}|Creature — Human Soldier|1|2|{1}{W}: Target Soldier creature gets +1/+0 until end of turn.| +Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature — Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| +Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature — Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| +Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature — Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| +Icatian Phalanx|Fallen Empires|155|U|{4}{W}|Creature — Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Icatian Priest|Fallen Empires|156|U|{W}|Creature — Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| +Icatian Scout|Fallen Empires|157|C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| +Icatian Scout|Fallen Empires|157|C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| +Icatian Scout|Fallen Empires|157|C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| +Icatian Scout|Fallen Empires|157|C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| +Icatian Skirmishers|Fallen Empires|161|R|{3}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.| +Icatian Town|Fallen Empires|162|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| +Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature — Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| +Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature — Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| +Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature — Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| +Bottomless Vault|Fallen Empires|177|R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.| +Dwarven Hold|Fallen Empires|178|R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.| +Dwarven Ruins|Fallen Empires|179|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| +Ebon Stronghold|Fallen Empires|180|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| +Havenwood Battleground|Fallen Empires|181|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| +Hollow Trees|Fallen Empires|182|R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.| +Icatian Store|Fallen Empires|183|R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.| +Rainbow Vale|Fallen Empires|184|R||Land|||{tap}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.| +Ruins of Trokair|Fallen Empires|185|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| +Sand Silos|Fallen Empires|186|R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.| +Svyelunite Temple|Fallen Empires|187|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| +Aladdin's Lamp|Fourth Edition|309|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| +Aladdin's Ring|Fourth Edition|310|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| +Amulet of Kroog|Fourth Edition|311|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Ankh of Mishra|Fourth Edition|312|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| +Armageddon Clock|Fourth Edition|313|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| +Ashnod's Battle Gear|Fourth Edition|314|U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| +Battering Ram|Fourth Edition|315|C|{2}|Artifact Creature — Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| +Black Mana Battery|Fourth Edition|316|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.| +Black Vise|Fourth Edition|317|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| +Blue Mana Battery|Fourth Edition|318|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.| +Bottle of Suleiman|Fourth Edition|319|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| +Brass Man|Fourth Edition|320|U|{1}|Artifact Creature — Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| +Bronze Tablet|Fourth Edition|321|R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| +Celestial Prism|Fourth Edition|322|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| +Clay Statue|Fourth Edition|323|C|{4}|Artifact Creature — Golem|3|1|{2}: Regenerate Clay Statue.| +Clockwork Avian|Fourth Edition|324|R|{5}|Artifact Creature — Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| +Clockwork Beast|Fourth Edition|325|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Colossus of Sardia|Fourth Edition|326|R|{9}|Artifact Creature — Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| +Conservator|Fourth Edition|327|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| +Coral Helm|Fourth Edition|328|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| +Crystal Rod|Fourth Edition|329|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| +Cursed Rack|Fourth Edition|330|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| +Dancing Scimitar|Fourth Edition|331|R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Diabolic Machine|Fourth Edition|332|U|{7}|Artifact Creature — Construct|4|4|{3}: Regenerate Diabolic Machine.| +Dingus Egg|Fourth Edition|333|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| +Disrupting Scepter|Fourth Edition|334|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Dragon Engine|Fourth Edition|335|R|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| +Ebony Horse|Fourth Edition|336|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| +Fellwar Stone|Fourth Edition|337|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| +Flying Carpet|Fourth Edition|338|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| +Glasses of Urza|Fourth Edition|339|U|{1}|Artifact|||{tap}: Look at target player's hand.| +Grapeshot Catapult|Fourth Edition|340|C|{4}|Artifact Creature — Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| +Green Mana Battery|Fourth Edition|341|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.| +Helm of Chatzuk|Fourth Edition|342|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Howling Mine|Fourth Edition|343|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| +Iron Star|Fourth Edition|344|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Cup|Fourth Edition|345|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Tower|Fourth Edition|346|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.| +Jade Monolith|Fourth Edition|347|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| +Jandor's Saddlebags|Fourth Edition|348|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| +Jayemdae Tome|Fourth Edition|349|R|{4}|Artifact|||{4}, {tap}: Draw a card.| +Kormus Bell|Fourth Edition|350|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| +Library of Leng|Fourth Edition|351|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| +Mana Vault|Fourth Edition|352|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| +Meekstone|Fourth Edition|353|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Millstone|Fourth Edition|354|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| +Mishra's War Machine|Fourth Edition|355|R|{7}|Artifact Creature — Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.| +Nevinyrral's Disk|Fourth Edition|356|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| +Obsianus Golem|Fourth Edition|357|U|{6}|Artifact Creature — Golem|4|6|| +Onulet|Fourth Edition|358|R|{3}|Artifact Creature — Construct|2|2|When Onulet dies, you gain 2 life.| +Ornithopter|Fourth Edition|359|U|{0}|Artifact Creature — Thopter|0|2|Flying| +Primal Clay|Fourth Edition|360|R|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| +Red Mana Battery|Fourth Edition|361|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.| +Rod of Ruin|Fourth Edition|362|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Shapeshifter|Fourth Edition|363|U|{6}|Artifact Creature — Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| +Soul Net|Fourth Edition|364|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Sunglasses of Urza|Fourth Edition|365|R|{3}|Artifact|||You may spend white mana as though it were red mana.| +Tawnos's Wand|Fourth Edition|366|U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| +Tawnos's Weaponry|Fourth Edition|367|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| +Tetravus|Fourth Edition|368|R|{6}|Artifact Creature — Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| +The Hive|Fourth Edition|369|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| +The Rack|Fourth Edition|370|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| +Throne of Bone|Fourth Edition|371|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| +Triskelion|Fourth Edition|372|R|{6}|Artifact Creature — Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| +Urza's Avenger|Fourth Edition|373|R|{6}|Artifact Creature — Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Wall of Spears|Fourth Edition|374|C|{3}|Artifact Creature — Wall|2|3|Defender (This creature can't attack.)$First strike| +White Mana Battery|Fourth Edition|375|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.| +Winter Orb|Fourth Edition|376|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| +Wooden Sphere|Fourth Edition|377|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| +Yotian Soldier|Fourth Edition|378|C|{3}|Artifact Creature — Soldier|1|4|Vigilance| +Abomination|Fourth Edition|1|U|{3}{B}{B}|Creature — Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| +Animate Dead|Fourth Edition|2|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| +Ashes to Ashes|Fourth Edition|3|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| +Bad Moon|Fourth Edition|4|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| +Black Knight|Fourth Edition|5|U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| +Blight|Fourth Edition|6|U|{B}{B}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| +Bog Imp|Fourth Edition|7|C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Bog Wraith|Fourth Edition|8|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Carrion Ants|Fourth Edition|9|U|{2}{B}{B}|Creature — Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| +Cosmic Horror|Fourth Edition|10|R|{3}{B}{B}{B}|Creature — Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| +Cursed Land|Fourth Edition|11|U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| +Cyclopean Mummy|Fourth Edition|12|C|{1}{B}|Creature — Zombie|2|1|When Cyclopean Mummy dies, exile it.| +Dark Ritual|Fourth Edition|13|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Deathgrip|Fourth Edition|14|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| +Deathlace|Fourth Edition|15|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| +Drain Life|Fourth Edition|16|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Drudge Skeletons|Fourth Edition|17|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +El-Hajjâj|Fourth Edition|18|R|{1}{B}{B}|Creature — Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| +Erg Raiders|Fourth Edition|19|C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| +Evil Presence|Fourth Edition|20|U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| +Fear|Fourth Edition|21|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Frozen Shade|Fourth Edition|22|C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| +Gloom|Fourth Edition|23|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| +Greed|Fourth Edition|24|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| +Howl from Beyond|Fourth Edition|25|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Hypnotic Specter|Fourth Edition|26|U|{1}{B}{B}|Creature — Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| +Junún Efreet|Fourth Edition|27|U|{1}{B}{B}|Creature — Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| +Lord of the Pit|Fourth Edition|28|R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| +Lost Soul|Fourth Edition|29|C|{1}{B}{B}|Creature — Spirit Minion|2|1|Swampwalk| +Marsh Gas|Fourth Edition|30|C|{B}|Instant|||All creatures get -2/-0 until end of turn.| +Mind Twist|Fourth Edition|31|R|{X}{B}|Sorcery|||Target player discards X cards at random.| +Murk Dwellers|Fourth Edition|32|C|{3}{B}|Creature — Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| +Nether Shadow|Fourth Edition|33|R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| +Nightmare|Fourth Edition|34|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Paralyze|Fourth Edition|35|C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| +Pestilence|Fourth Edition|36|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Pit Scorpion|Fourth Edition|37|C|{2}{B}|Creature — Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Plague Rats|Fourth Edition|38|C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| +Rag Man|Fourth Edition|39|R|{2}{B}{B}|Creature — Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| +Raise Dead|Fourth Edition|40|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Royal Assassin|Fourth Edition|41|R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Scathe Zombies|Fourth Edition|42|C|{2}{B}|Creature — Zombie|2|2|| +Scavenging Ghoul|Fourth Edition|43|U|{3}{B}|Creature — Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| +Sengir Vampire|Fourth Edition|44|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Simulacrum|Fourth Edition|45|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| +Sorceress Queen|Fourth Edition|46|R|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| +Spirit Shackle|Fourth Edition|47|U|{B}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| +Terror|Fourth Edition|48|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Uncle Istvan|Fourth Edition|49|U|{1}{B}{B}{B}|Creature — Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| +Unholy Strength|Fourth Edition|50|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| +Vampire Bats|Fourth Edition|51|C|{B}|Creature — Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| +Wall of Bone|Fourth Edition|52|U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Warp Artifact|Fourth Edition|53|R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| +Weakness|Fourth Edition|54|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Will-o'-the-Wisp|Fourth Edition|55|R|{B}|Creature — Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Word of Binding|Fourth Edition|56|C|{X}{B}{B}|Sorcery|||Tap X target creatures.| +Xenic Poltergeist|Fourth Edition|57|R|{1}{B}{B}|Creature — Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| +Zombie Master|Fourth Edition|58|R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| +Air Elemental|Fourth Edition|59|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Animate Artifact|Fourth Edition|60|U|{3}{U}|Enchantment — Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| +Apprentice Wizard|Fourth Edition|61|C|{1}{U}{U}|Creature — Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| +Backfire|Fourth Edition|62|U|{U}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| +Blue Elemental Blast|Fourth Edition|63|C|{U}|Instant|||Choose one — Counter target red spell; or destroy target red permanent.| +Control Magic|Fourth Edition|64|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| +Counterspell|Fourth Edition|65|U|{U}{U}|Instant|||Counter target spell.| +Creature Bond|Fourth Edition|66|C|{1}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| +Drain Power|Fourth Edition|67|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| +Energy Flux|Fourth Edition|68|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| +Energy Tap|Fourth Edition|69|C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.| +Erosion|Fourth Edition|70|C|{U}{U}{U}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| +Feedback|Fourth Edition|71|U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| +Flight|Fourth Edition|72|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Flood|Fourth Edition|73|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| +Gaseous Form|Fourth Edition|74|C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| +Ghost Ship|Fourth Edition|75|U|{2}{U}{U}|Creature — Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| +Giant Tortoise|Fourth Edition|76|C|{1}{U}|Creature — Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| +Hurkyl's Recall|Fourth Edition|77|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| +Island Fish Jasconius|Fourth Edition|78|R|{4}{U}{U}{U}|Creature — Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| +Jump|Fourth Edition|79|C|{U}|Instant|||Target creature gains flying until end of turn.| +Leviathan|Fourth Edition|80|R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| +Lifetap|Fourth Edition|81|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| +Lord of Atlantis|Fourth Edition|82|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| +Magical Hack|Fourth Edition|83|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| +Mahamoti Djinn|Fourth Edition|84|R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Mana Short|Fourth Edition|85|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| +Merfolk of the Pearl Trident|Fourth Edition|86|C|{U}|Creature — Merfolk|1|1|| +Mind Bomb|Fourth Edition|87|U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| +Phantasmal Forces|Fourth Edition|88|U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| +Phantasmal Terrain|Fourth Edition|89|C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| +Phantom Monster|Fourth Edition|90|U|{3}{U}|Creature — Illusion|3|3|Flying| +Pirate Ship|Fourth Edition|91|R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| +Power Leak|Fourth Edition|92|C|{1}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| +Power Sink|Fourth Edition|93|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prodigal Sorcerer|Fourth Edition|94|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Psionic Entity|Fourth Edition|95|R|{4}{U}|Creature — Illusion|2|2|{tap}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.| +Psychic Venom|Fourth Edition|96|C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| +Relic Bind|Fourth Edition|97|R|{2}{U}|Enchantment — Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life.| +Sea Serpent|Fourth Edition|98|C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| +Segovian Leviathan|Fourth Edition|99|U|{4}{U}|Creature — Leviathan|3|3|Islandwalk| +Sindbad|Fourth Edition|100|U|{1}{U}|Creature — Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| +Siren's Call|Fourth Edition|101|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| +Sleight of Mind|Fourth Edition|102|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Spell Blast|Fourth Edition|103|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Stasis|Fourth Edition|104|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| +Steal Artifact|Fourth Edition|105|U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| +Sunken City|Fourth Edition|106|C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| +Thoughtlace|Fourth Edition|107|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| +Time Elemental|Fourth Edition|108|R|{2}{U}|Creature — Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| +Twiddle|Fourth Edition|109|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| +Unstable Mutation|Fourth Edition|110|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| +Unsummon|Fourth Edition|111|C|{U}|Instant|||Return target creature to its owner's hand.| +Volcanic Eruption|Fourth Edition|112|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.| +Wall of Air|Fourth Edition|113|U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Wall of Water|Fourth Edition|114|U|{1}{U}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| +Water Elemental|Fourth Edition|115|U|{3}{U}{U}|Creature — Elemental|5|4|| +Zephyr Falcon|Fourth Edition|116|C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| +Aspect of Wolf|Fourth Edition|117|R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| +Birds of Paradise|Fourth Edition|118|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| +Carnivorous Plant|Fourth Edition|119|C|{3}{G}|Creature — Plant Wall|4|5|Defender| +Channel|Fourth Edition|120|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| +Cockatrice|Fourth Edition|121|R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Craw Wurm|Fourth Edition|122|C|{4}{G}{G}|Creature — Wurm|6|4|| +Crumble|Fourth Edition|123|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| +Desert Twister|Fourth Edition|124|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| +Durkwood Boars|Fourth Edition|125|C|{4}{G}|Creature — Boar|4|4|| +Elven Riders|Fourth Edition|126|U|{3}{G}{G}|Creature — Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| +Elvish Archers|Fourth Edition|127|R|{1}{G}|Creature — Elf Archer|2|1|First strike| +Fog|Fourth Edition|128|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +t|Fourth Edition|129|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Fungusaur|Fourth Edition|130|R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| +Gaea's Liege|Fourth Edition|131|R|{3}{G}{G}{G}|Creature — Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| +Giant Growth|Fourth Edition|132|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Giant Spider|Fourth Edition|133|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Grizzly Bears|Fourth Edition|134|C|{1}{G}|Creature — Bear|2|2|| +Hurricane|Fourth Edition|135|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Instill Energy|Fourth Edition|136|U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| +Ironroot Treefolk|Fourth Edition|137|C|{4}{G}|Creature — Treefolk|3|5|| +Killer Bees|Fourth Edition|138|U|{1}{G}{G}|Creature — Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| +Land Leeches|Fourth Edition|139|C|{1}{G}{G}|Creature — Leech|2|2|First strike| +Ley Druid|Fourth Edition|140|U|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| +Lifeforce|Fourth Edition|141|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| +Lifelace|Fourth Edition|142|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| +Living Artifact|Fourth Edition|143|R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| +Living Lands|Fourth Edition|144|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| +Llanowar Elves|Fourth Edition|145|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lure|Fourth Edition|146|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Marsh Viper|Fourth Edition|147|C|{3}{G}|Creature — Snake|1|2|Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| +Nafs Asp|Fourth Edition|148|C|{G}|Creature — Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| +Pradesh Gypsies|Fourth Edition|149|C|{2}{G}|Creature — Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| +Radjan Spirit|Fourth Edition|150|U|{3}{G}|Creature — Spirit|3|2|{tap}: Target creature loses flying until end of turn.| +Rebirth|Fourth Edition|373|R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.| +Regeneration|Fourth Edition|152|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Sandstorm|Fourth Edition|153|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| +Scryb Sprites|Fourth Edition|154|C|{G}|Creature — Faerie|1|1|Flying| +Shanodin Dryads|Fourth Edition|155|C|{G}|Creature — Dryad|1|1|Forestwalk| +Stream of Life|Fourth Edition|156|C|{X}{G}|Sorcery|||Target player gains X life.| +Sylvan Library|Fourth Edition|157|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| +Thicket Basilisk|Fourth Edition|158|U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Timber Wolves|Fourth Edition|159|R|{G}|Creature — Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Titania's Song|Fourth Edition|160|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| +Tranquility|Fourth Edition|161|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Tsunami|Fourth Edition|162|U|{3}{G}|Sorcery|||Destroy all Islands.| +Untamed Wilds|Fourth Edition|163|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| +Venom|Fourth Edition|96|C|{1}{G}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| +Verduran Enchantress|Fourth Edition|165|R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| +Wall of Brambles|Fourth Edition|166|U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| +Wall of Ice|Fourth Edition|167|U|{2}{G}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Wall of Wood|Fourth Edition|168|C|{G}|Creature — Wall|0|3|Defender (This creature can't attack.)| +Wanderlust|Fourth Edition|169|U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| +War Mammoth|Fourth Edition|170|C|{3}{G}|Creature — Elephant|3|3|Trample| +Web|Fourth Edition|171|R|{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| +Whirling Dervish|Fourth Edition|172|U|{G}{G}|Creature — Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| +Wild Growth|Fourth Edition|173|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Winter Blast|Fourth Edition|174|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| +Ali Baba|Fourth Edition|193|U|{R}|Creature — Human Rogue|1|1|{R}: Tap target Wall.| +Ball Lightning|Fourth Edition|194|R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| +Bird Maiden|Fourth Edition|195|C|{2}{R}|Creature — Human Bird|1|2|Flying| +Blood Lust|Fourth Edition|196|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| +Brothers of Fire|Fourth Edition|197|C|{1}{R}{R}|Creature — Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| +Burrowing|Fourth Edition|198|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has mountainwalk.| +Cave People|Fourth Edition|199|U|{1}{R}{R}|Creature — Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| +Chaoslace|Fourth Edition|200|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| +Crimson Manticore|Fourth Edition|201|R|{2}{R}{R}|Creature — Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| +Detonate|Fourth Edition|202|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| +Disintegrate|Fourth Edition|203|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| +Dragon Whelp|Fourth Edition|204|U|{2}{R}{R}|Creature — Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| +Dwarven Warriors|Fourth Edition|205|C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Earth Elemental|Fourth Edition|206|U|{3}{R}{R}|Creature — Elemental|4|5|| +Earthquake|Fourth Edition|207|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +Eternal Warrior|Fourth Edition|208|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has vigilance.| +Fire Elemental|Fourth Edition|209|U|{3}{R}{R}|Creature — Elemental|5|4|| +Fireball|Fourth Edition|210|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Firebreathing|Fourth Edition|211|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Fissure|Fourth Edition|212|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| +Flashfires|Fourth Edition|213|U|{3}{R}|Sorcery|||Destroy all Plains.| +Giant Strength|Fourth Edition|214|C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| +Goblin Balloon Brigade|Fourth Edition|215|U|{R}|Creature — Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| +Goblin King|Fourth Edition|216|R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| +Goblin Rock Sled|Fourth Edition|217|C|{1}{R}|Creature — Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| +Gray Ogre|Fourth Edition|218|C|{2}{R}|Creature — Ogre|2|2|| +Hill Giant|Fourth Edition|219|C|{3}{R}|Creature — Giant|3|3|| +Hurloon Minotaur|Fourth Edition|220|C|{1}{R}{R}|Creature — Minotaur|2|3|| +Hurr Jackal|Fourth Edition|221|R|{R}|Creature — Hound|1|1|{tap}: Target creature can't be regenerated this turn.| +Immolation|Fourth Edition|222|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/-2.| +Inferno|Fourth Edition|223|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| +Ironclaw Orcs|Fourth Edition|224|C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| +Keldon Warlord|Fourth Edition|225|U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| +Lightning Bolt|Fourth Edition|226|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| +Magnetic Mountain|Fourth Edition|227|R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| +Mana Clash|Fourth Edition|228|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| +Mana Flare|Fourth Edition|229|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| +Manabarbs|Fourth Edition|230|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| +Mons's Goblin Raiders|Fourth Edition|231|C|{R}|Creature — Goblin|1|1|| +Orcish Artillery|Fourth Edition|232|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| +Orcish Oriflamme|Fourth Edition|233|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Power Surge|Fourth Edition|234|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| +Pyrotechnics|Fourth Edition|235|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| +Red Elemental Blast|Fourth Edition|236|C|{R}|Instant|||Choose one — Counter target blue spell; or destroy target blue permanent.| +Shatter|Fourth Edition|237|C|{1}{R}|Instant|||Destroy target artifact.| +Shivan Dragon|Fourth Edition|238|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Sisters of the Flame|Fourth Edition|239|C|{1}{R}{R}|Creature — Human Shaman|2|2|{tap}: Add {R} to your mana pool.| +Smoke|Fourth Edition|240|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| +Stone Giant|Fourth Edition|241|U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Stone Rain|Fourth Edition|242|C|{2}{R}|Sorcery|||Destroy target land.| +Tempest Efreet|Fourth Edition|243|R|{1}{R}{R}{R}|Creature — Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| +The Brute|Fourth Edition|244|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| +Tunnel|Fourth Edition|142|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| +Uthden Troll|Fourth Edition|246|U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| +Wall of Dust|Fourth Edition|247|U|{2}{R}|Creature — Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| +Wall of Fire|Fourth Edition|248|U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| +Wall of Stone|Fourth Edition|249|U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| +Winds of Change|Fourth Edition|250|R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| +Alabaster Potion|Fourth Edition|251|C|{X}{W}{W}|Instant|||Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| +Amrou Kithkin|Fourth Edition|252|C|{W}{W}|Creature — Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| +Angry Mob|Fourth Edition|253|U|{2}{W}{W}|Creature — Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| +Animate Wall|Fourth Edition|254|R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| +Armageddon|Fourth Edition|255|R|{3}{W}|Sorcery|||Destroy all lands.| +Balance|Fourth Edition|256|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| +Benalish Hero|Fourth Edition|257|C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Black Ward|Fourth Edition|258|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| +Blessing|Fourth Edition|1|R|{W}{W}|Enchantment — Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| +Blue Ward|Fourth Edition|260|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| +Brainwash|Fourth Edition|261|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| +Castle|Fourth Edition|262|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Circle of Protection: Artifacts|Fourth Edition|263|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Black|Fourth Edition|264|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Fourth Edition|265|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Fourth Edition|266|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Fourth Edition|267|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Fourth Edition|268|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Conversion|Fourth Edition|269|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| +Crusade|Fourth Edition|270|R|{W}{W}|Enchantment|||White creatures get +1/+1.| +Death Ward|Fourth Edition|271|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Fourth Edition|272|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Divine Transformation|Fourth Edition|273|U|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.| +Elder Land Wurm|Fourth Edition|274|R|{4}{W}{W}{W}|Creature — Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| +Eye for an Eye|Fourth Edition|275|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| +Fortified Area|Fourth Edition|276|C|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Green Ward|Fourth Edition|277|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| +Healing Salve|Fourth Edition|278|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Holy Armor|Fourth Edition|279|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| +Holy Strength|Fourth Edition|280|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| +Island Sanctuary|Fourth Edition|281|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| +Karma|Fourth Edition|282|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| +Kismet|Fourth Edition|283|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| +Land Tax|Fourth Edition|284|R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| +Mesa Pegasus|Fourth Edition|285|C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Morale|Fourth Edition|288|C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| +Northern Paladin|Fourth Edition|287|R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| +Osai Vultures|Fourth Edition|288|U|{1}{W}|Creature — Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| +Pearled Unicorn|Fourth Edition|289|C|{2}{W}|Creature — Unicorn|2|2|| +Personal Incarnation|Fourth Edition|290|R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| +Piety|Fourth Edition|291|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| +Pikemen|Fourth Edition|292|C|{1}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Purelace|Fourth Edition|293|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| +Red Ward|Fourth Edition|294|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| +Reverse Damage|Fourth Edition|295|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| +Righteousness|Fourth Edition|296|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| +Samite Healer|Fourth Edition|297|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Savannah Lions|Fourth Edition|298|R|{W}|Creature — Cat|2|1|| +Seeker|Fourth Edition|2|C|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| +Serra Angel|Fourth Edition|300|U|{3}{W}{W}|Creature — Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Spirit Link|Fourth Edition|301|U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| +Swords to Plowshares|Fourth Edition|302|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Tundra Wolves|Fourth Edition|303|C|{W}|Creature — Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| +Visions|Fourth Edition|36|U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| +Wall of Swords|Fourth Edition|305|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +White Knight|Fourth Edition|306|U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| +White Ward|Fourth Edition|307|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| +Wrath of God|Fourth Edition|308|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Fourth Edition|190|L||Basic Land — Swamp|||B| +Swamp|Fourth Edition|190|L||Basic Land — Swamp|||B| +Swamp|Fourth Edition|190|L||Basic Land — Swamp|||B| +Forest|Fourth Edition|175|L||Basic Land — Forest|||G| +Forest|Fourth Edition|175|L||Basic Land — Forest|||G| +Forest|Fourth Edition|175|L||Basic Land — Forest|||G| +Strip Mine|Fourth Edition|189|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| +Mountain|Fourth Edition|182|L||Basic Land — Mountain|||R| +Mountain|Fourth Edition|182|L||Basic Land — Mountain|||R| +Mountain|Fourth Edition|182|L||Basic Land — Mountain|||R| +Plains|Fourth Edition|186|L||Basic Land — Plains|||W| +Plains|Fourth Edition|186|L||Basic Land — Plains|||W| +Plains|Fourth Edition|186|L||Basic Land — Plains|||W| +Mishra's Factory|Fourth Edition|181|U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| +Oasis|Fourth Edition|185|U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| +Island|Fourth Edition|178|L||Basic Land — Island|||U| +Island|Fourth Edition|178|L||Basic Land — Island|||U| +Island|Fourth Edition|178|L||Basic Land — Island|||U| +Adarkar Sentinel|Ice Age|281|U|{5}|Artifact Creature — Soldier|3|3|{1}: Adarkar Sentinel gets +0/+1 until end of turn.| +Aegis of the Meek|Ice Age|282|R|{3}|Artifact|||{1}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.| +Amulet of Quoz|Ice Age|283|R|{6}|Artifact|||Remove Amulet of Quoz from your deck before playing if you're not playing for ante.${tap}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.| +Arcum's Sleigh|Ice Age|284|U|{1}|Artifact|||{2}, {tap}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.| +Arcum's Weathervane|Ice Age|285|U|{2}|Artifact|||{2}, {tap}: Target snow land is no longer snow.${2}, {tap}: Target nonsnow basic land becomes snow.| +Arcum's Whistle|Ice Age|286|U|{3}|Artifact|||{3}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.| +Barbed Sextant|Ice Age|287|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| +Baton of Morale|Ice Age|288|U|{2}|Artifact|||{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Celestial Sword|Ice Age|289|R|{6}|Artifact|||{3}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.| +Crown of the Ages|Ice Age|290|R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| +Despotic Scepter|Ice Age|291|R|{1}|Artifact|||{tap}: Destroy target permanent you own. It can't be regenerated.| +Elkin Bottle|Ice Age|292|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| +Fyndhorn Bow|Ice Age|293|U|{2}|Artifact|||{3}, {tap}: Target creature gains first strike until end of turn.| +Goblin Lyre|Ice Age|294|R|{3}|Artifact|||Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.| +Hematite Talisman|Ice Age|295|U|{2}|Artifact|||Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.| +Ice Cauldron|Ice Age|296|R|{4}|Artifact|||{X}, {tap}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.${tap}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.| +Icy Manipulator|Ice Age|297|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| +Infinite Hourglass|Ice Age|298|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| +Jester's Cap|Ice Age|299|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| +Jester's Mask|Ice Age|300|R|{5}|Artifact|||Jester's Mask enters the battlefield tapped.${1}, {tap}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.| +Jeweled Amulet|Ice Age|301|U|{0}|Artifact|||{1}, {tap}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.${tap}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.| +Lapis Lazuli Talisman|Ice Age|302|U|{2}|Artifact|||Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.| +Malachite Talisman|Ice Age|303|U|{2}|Artifact|||Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.| +Nacre Talisman|Ice Age|304|U|{2}|Artifact|||Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.| +Naked Singularity|Ice Age|305|R|{5}|Artifact|||Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.| +Onyx Talisman|Ice Age|306|U|{2}|Artifact|||Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.| +Pentagram of the Ages|Ice Age|307|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| +Pit Trap|Ice Age|308|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| +Runed Arch|Ice Age|309|R|{3}|Artifact|||Runed Arch enters the battlefield tapped.${X}, {tap}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.| +Shield of the Ages|Ice Age|310|U|{2}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to you this turn.| +Skull Catapult|Ice Age|311|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| +Snow Fortress|Ice Age|312|R|{5}|Artifact Creature — Wall|0|4|Defender (This creature can't attack.)${1}: Snow Fortress gets +1/+0 until end of turn.${1}: Snow Fortress gets +0/+1 until end of turn.${3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.| +Soldevi Golem|Ice Age|313|R|{4}|Artifact Creature — Golem|5|3|Soldevi Golem doesn't untap during your untap step.$At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.| +Soldevi Simulacrum|Ice Age|314|U|{4}|Artifact Creature — Soldier|2|4|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Soldevi Simulacrum gets +1/+0 until end of turn.| +Staff of the Ages|Ice Age|315|R|{3}|Artifact|||Creatures with landwalk abilities can be blocked as though they didn't have those abilities.| +Sunstone|Ice Age|316|U|{3}|Artifact|||{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.| +Time Bomb|Ice Age|317|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| +Urza's Bauble|Ice Age|318|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| +Vexing Arcanix|Ice Age|319|R|{4}|Artifact|||{3}, {tap}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.| +Vibrating Sphere|Ice Age|320|R|{4}|Artifact|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get -0/-2.| +Walking Wall|Ice Age|321|U|{4}|Artifact Creature — Wall|0|6|Defender${3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| +Wall of Shields|Ice Age|322|U|{3}|Artifact Creature — Wall|0|4|Defender (This creature can't attack.)$Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| +War Chariot|Ice Age|323|U|{3}|Artifact|||{3}, {tap}: Target creature gains trample until end of turn.| +Whalebone Glider|Ice Age|324|U|{2}|Artifact|||{2}, {tap}: Target creature with power 3 or less gains flying until end of turn.| +Zuran Orb|Ice Age|325|U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| +Abyssal Specter|Ice Age|1|U|{2}{B}{B}|Creature — Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| +Ashen Ghoul|Ice Age|2|U|{3}{B}|Creature — Zombie|3|1|Haste${B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.| +Brine Shaman|Ice Age|3|C|{1}{B}|Creature — Human Cleric Shaman|1|1|{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.${1}{U}{U}, Sacrifice a creature: Counter target creature spell.| +Burnt Offering|Ice Age|4|C|{B}|Instant|||As an additional cost to cast Burnt Offering, sacrifice a creature.$Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.| +Cloak of Confusion|Ice Age|5|C|{1}{B}|Enchantment — Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| +Dance of the Dead|Ice Age|6|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.| +Dark Banishing|Ice Age|7|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| +Dark Ritual|Ice Age|8|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Demonic Consultation|Ice Age|9|U|{B}|Instant|||Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.| +Dread Wight|Ice Age|10|R|{3}{B}{B}|Creature — Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| +Drift of the Dead|Ice Age|11|U|{3}{B}|Creature — Wall|*|*|Defender (This creature can't attack.)$Drift of the Dead's power and toughness are each equal to the number of snow lands you control.| +Fear|Ice Age|12|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Flow of Maggots|Ice Age|13|R|{2}{B}|Creature — Insect|2|2|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Flow of Maggots can't be blocked by non-Wall creatures.| +Foul Familiar|Ice Age|14|C|{2}{B}|Creature — Spirit|3|1|Foul Familiar can't block.${B}, Pay 1 life: Return Foul Familiar to its owner's hand.| +Gangrenous Zombies|Ice Age|15|C|{1}{B}{B}|Creature — Zombie|2|2|{tap}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.| +Gaze of Pain|Ice Age|16|C|{1}{B}|Sorcery|||Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.| +Gravebind|Ice Age|17|R|{B}|Instant|||Target creature can't be regenerated this turn.$$Draw a card at the beginning of the next turn's upkeep.| +Hecatomb|Ice Age|18|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| +Hoar Shade|Ice Age|19|C|{3}{B}|Creature — Shade|1|2|{B}: Hoar Shade gets +1/+1 until end of turn.| +Howl from Beyond|Ice Age|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Hyalopterous Lemure|Ice Age|21|U|{4}{B}|Creature — Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| +Icequake|Ice Age|22|U|{1}{B}{B}|Sorcery|||Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.| +Infernal Darkness|Ice Age|23|R|{2}{B}{B}|Enchantment|||Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces {B} instead of any other type.| +Infernal Denizen|Ice Age|24|R|{7}{B}|Creature — Demon|5|7|At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.${tap}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.| +Kjeldoran Dead|Ice Age|25|C|{B}|Creature — Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| +Knight of Stromgald|Ice Age|26|U|{B}{B}|Creature — Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| +Krovikan Elementalist|Ice Age|27|U|{B}{B}|Creature — Human Wizard|1|1|{2}{R}: Target creature gets +1/+0 until end of turn.${U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.| +Krovikan Fetish|Ice Age|28|C|{2}{B}|Enchantment — Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| +Krovikan Vampire|Ice Age|29|U|{3}{B}{B}|Creature — Vampire|3|3|At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.| +Legions of Lim-Dûl|Ice Age|30|C|{1}{B}{B}|Creature — Zombie|2|3|Snow swampwalk| +Leshrac's Rite|Ice Age|31|U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature has swampwalk.| +Leshrac's Sigil|Ice Age|32|U|{B}{B}|Enchantment|||Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.${B}{B}: Return Leshrac's Sigil to its owner's hand.| +Lim-Dûl's Cohort|Ice Age|33|C|{1}{B}{B}|Creature — Zombie|2|3|Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.| +Lim-Dûl's Hex|Ice Age|34|U|{1}{B}|Enchantment|||At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays {B} or {3}.| +Mind Ravel|Ice Age|35|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| +Mind Warp|Ice Age|14|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| +Mind Whip|Ice Age|37|R|{2}{B}{B}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.| +Minion of Leshrac|Ice Age|38|R|{4}{B}{B}{B}|Creature — Demon Minion|5|5|Protection from black$At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.${tap}: Destroy target creature or land.| +Minion of Tevesh Szat|Ice Age|39|R|{4}{B}{B}{B}|Creature — Demon Minion|4|4|At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.${tap}: Target creature gets +3/-2 until end of turn.| +Mole Worms|Ice Age|40|U|{2}{B}|Creature — Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| +Moor Fiend|Ice Age|41|C|{3}{B}|Creature — Horror|3|3|Swampwalk| +Necropotence|Ice Age|42|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| +Norritt|Ice Age|43|C|{3}{B}|Creature — Imp|1|1|{tap}: Untap target blue creature.${tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.| +Oath of Lim-Dûl|Ice Age|44|R|{3}{B}|Enchantment|||Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)${B}{B}: Draw a card.| +Pestilence Rats|Ice Age|45|C|{2}{B}|Creature — Rat|*|3|Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)| +Pox|Ice Age|46|R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| +Seizures|Ice Age|47|C|{1}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.| +Songs of the Damned|Ice Age|48|C|{B}|Instant|||Add {B} to your mana pool for each creature card in your graveyard.| +Soul Burn|Ice Age|49|C|{X}{2}{B}|Sorcery|||Spend only black and/or red mana on X.$Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.| +Soul Kiss|Ice Age|50|C|{2}{B}|Enchantment — Aura|||Enchant creature${B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.| +Spoils of Evil|Ice Age|51|R|{2}{B}|Instant|||For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.| +Spoils of War|Ice Age|52|R|{X}{B}|Sorcery|||X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.$Distribute X +1/+1 counters among any number of target creatures.| +Stench of Evil|Ice Age|53|U|{2}{B}{B}|Sorcery|||Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.| +Stromgald Cabal|Ice Age|54|R|{1}{B}{B}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| +Touch of Death|Ice Age|55|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| +Withering Wisps|Ice Age|56|U|{1}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.${B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.| +Arnjlot's Ascent|Ice Age|57|C|{1}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Target creature gains flying until end of turn.| +Balduvian Conjurer|Ice Age|58|U|{1}{U}|Creature — Human Wizard|0|2|{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.| +Balduvian Shaman|Ice Age|59|C|{U}|Creature — Human Cleric Shaman|1|1|{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| +Binding Grasp|Ice Age|60|U|{3}{U}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| +Brainstorm|Ice Age|61|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| +Breath of Dreams|Ice Age|62|U|{2}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Green creatures have "Cumulative upkeep {1}."| +Clairvoyance|Ice Age|63|C|{U}|Instant|||Look at target player's hand.$$Draw a card at the beginning of the next turn's upkeep.| +Counterspell|Ice Age|64|C|{U}{U}|Instant|||Counter target spell.| +Deflection|Ice Age|65|R|{3}{U}|Instant|||Change the target of target spell with a single target.| +Dreams of the Dead|Ice Age|66|U|{3}{U}|Enchantment|||{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| +Enervate|Ice Age|67|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| +Errant Minion|Ice Age|68|C|{2}{U}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| +Essence Flare|Ice Age|69|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+0.$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.| +Force Void|Ice Age|70|U|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$$Draw a card at the beginning of the next turn's upkeep.| +Glacial Wall|Ice Age|71|U|{2}{U}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Hydroblast|Ice Age|72|C|{U}|Instant|||Choose one — Counter target spell if it's red; or destroy target permanent if it's red.| +Iceberg|Ice Age|73|U|{X}{U}{U}|Enchantment|||Iceberg enters the battlefield with X ice counters on it.${3}: Put an ice counter on Iceberg.$Remove an ice counter from Iceberg: Add {1} to your mana pool.| +Icy Prison|Ice Age|74|R|{U}{U}|Enchantment|||When Icy Prison enters the battlefield, exile target creature.$At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.$When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.| +Illusionary Forces|Ice Age|75|C|{3}{U}|Creature — Illusion|4|4|Flying$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Illusionary Presence|Ice Age|76|R|{1}{U}{U}|Creature — Illusion|2|2|Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.| +Illusionary Terrain|Ice Age|77|U|{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Illusionary Terrain enters the battlefield, choose two basic land types.$Basic lands of the first chosen type are the second chosen type.| +Illusionary Wall|Ice Age|78|C|{4}{U}|Creature — Illusion Wall|7|4|Defender, flying, first strike$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Illusions of Grandeur|Ice Age|79|R|{3}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Illusions of Grandeur enters the battlefield, you gain 20 life.$When Illusions of Grandeur leaves the battlefield, you lose 20 life.| +Infuse|Ice Age|80|C|{2}{U}|Instant|||Untap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| +Krovikan Sorcerer|Ice Age|81|C|{2}{U}|Creature — Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| +Magus of the Unseen|Ice Age|82|R|{1}{U}|Creature — Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| +Mesmeric Trance|Ice Age|83|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${U}, Discard a card: Draw a card.| +Mistfolk|Ice Age|84|C|{U}{U}|Creature — Illusion|1|2|{U}: Counter target spell that targets Mistfolk.| +Musician|Ice Age|85|R|{2}{U}|Creature — Human Wizard|1|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.| +Mystic Might|Ice Age|86|R|{U}|Enchantment — Aura|||Enchant land you control$Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."| +Mystic Remora|Ice Age|87|C|{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.| +Phantasmal Mount|Ice Age|88|U|{1}{U}|Creature — Illusion Horse|1|1|Flying${tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.| +Polar Kraken|Ice Age|89|R|{8}{U}{U}{U}|Creature — Kraken|11|11|Trample$Polar Kraken enters the battlefield tapped.$Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Portent|Ice Age|90|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| +Power Sink|Ice Age|91|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Ray of Command|Ice Age|92|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| +Ray of Erasure|Ice Age|93|C|{U}|Instant|||Target player puts the top card of his or her library into his or her graveyard.$Draw a card at the beginning of the next turn's upkeep.| +Reality Twist|Ice Age|94|R|{U}{U}{U}|Enchantment|||Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.| +Sea Spirit|Ice Age|95|U|{4}{U}|Creature — Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| +Shyft|Ice Age|96|R|{4}{U}|Creature — Shapeshifter|4|2|At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)| +Sibilant Spirit|Ice Age|97|R|{5}{U}|Creature — Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| +Silver Erne|Ice Age|98|U|{3}{U}|Creature — Bird|2|2|Flying, trample| +Sleight of Mind|Ice Age|99|U|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Snow Devil|Ice Age|100|C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature has first strike as long as it's blocking and you control a snow land.| +Snowfall|Ice Age|101|C|{2}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.| +Soldevi Machinist|Ice Age|102|U|{1}{U}|Creature — Human Wizard Artificer|1|1|{tap}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.| +Soul Barrier|Ice Age|103|U|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.| +Thunder Wall|Ice Age|104|U|{1}{U}{U}|Creature — Wall|0|2|Defender (This creature can't attack.)$Flying${U}: Thunder Wall gets +1/+1 until end of turn.| +Updraft|Ice Age|105|U|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| +Wind Spirit|Ice Age|106|U|{4}{U}|Creature — Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| +Winter's Chill|Ice Age|107|R|{X}{U}|Instant|||Cast Winter's Chill only during combat before blockers are declared.$X can't be greater than the number of snow lands you control.$Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.| +Word of Undoing|Ice Age|108|C|{U}|Instant|||Return target creature and all white Auras you own attached to it to their owners' hands.| +Wrath of Marit Lage|Ice Age|109|R|{3}{U}{U}|Enchantment|||When Wrath of Marit Lage enters the battlefield, tap all red creatures.$Red creatures don't untap during their controllers' untap steps.| +Zur's Weirding|Ice Age|112|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| +Zuran Enchanter|Ice Age|110|C|{1}{U}|Creature — Human Wizard|1|1|{2}{B}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Zuran Spellcaster|Ice Age|111|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Zuran Spellcaster deals 1 damage to target creature or player.| +Aurochs|Ice Age|113|C|{3}{G}|Creature — Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| +Balduvian Bears|Ice Age|114|C|{1}{G}|Creature — Bear|2|2|| +Blizzard|Ice Age|91|R|{G}{G}|Enchantment|||Cast Blizzard only if you control a snow land.$Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures with flying don't untap during their controllers' untap steps.| +Brown Ouphe|Ice Age|116|C|{G}|Creature — Ouphe|1|1|{1}{G}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| +Chub Toad|Ice Age|117|C|{2}{G}|Creature — Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| +Dire Wolves|Ice Age|118|C|{2}{G}|Creature — Wolf|2|2|Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Earthlore|Ice Age|119|C|{G}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{tap}: Target blocking creature gets +1/+2 until end of turn."| +Elder Druid|Ice Age|120|R|{3}{G}|Creature — Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| +Essence Filter|Ice Age|121|C|{1}{G}{G}|Sorcery|||Destroy all enchantments or all nonwhite enchantments.| +Fanatical Fever|Ice Age|122|U|{2}{G}{G}|Instant|||Target creature gets +3/+0 and gains trample until end of turn.| +Folk of the Pines|Ice Age|123|C|{4}{G}|Creature — Dryad|2|5|{1}{G}: Folk of the Pines gets +1/+0 until end of turn.| +Forbidden Lore|Ice Age|124|R|{2}{G}|Enchantment — Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."| +Forgotten Lore|Ice Age|125|U|{G}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.| +Foxfire|Ice Age|126|C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| +Freyalise Supplicant|Ice Age|127|U|{1}{G}|Creature — Human Cleric|1|1|{tap}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.| +Freyalise's Charm|Ice Age|128|U|{G}{G}|Enchantment|||Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.${G}{G}: Return Freyalise's Charm to its owner's hand.| +Freyalise's Winds|Ice Age|129|R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.| +Fyndhorn Brownie|Ice Age|130|C|{2}{G}|Creature — Ouphe|1|1|{2}{G}, {tap}: Untap target creature.| +Fyndhorn Elder|Ice Age|131|U|{2}{G}|Creature — Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| +Fyndhorn Elves|Ice Age|132|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Fyndhorn Pollen|Ice Age|133|R|{2}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$All creatures get -1/-0.${1}{G}: All creatures get -1/-0 until end of turn.| +Giant Growth|Ice Age|134|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Gorilla Pack|Ice Age|135|C|{2}{G}|Creature — Ape|3|3|Gorilla Pack can't attack unless defending player controls a Forest.$$When you control no Forests, sacrifice Gorilla Pack.| +Hot Springs|Ice Age|136|R|{1}{G}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn."| +Hurricane|Ice Age|137|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Johtull Wurm|Ice Age|138|U|{5}{G}|Creature — Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| +Juniper Order Druid|Ice Age|139|C|{2}{G}|Creature — Human Cleric Druid|1|1|{tap}: Untap target land.| +Lhurgoyf|Ice Age|140|R|{2}{G}{G}|Creature — Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| +Lure|Ice Age|141|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Maddening Wind|Ice Age|142|U|{2}{G}|Enchantment — Aura|||Enchant creature$Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.| +Nature's Lore|Ice Age|143|U|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| +Pale Bears|Ice Age|144|R|{2}{G}|Creature — Bear|2|2|Islandwalk| +Pygmy Allosaurus|Ice Age|145|R|{2}{G}|Creature — Lizard|2|2|Swampwalk| +Pyknite|Ice Age|146|C|{2}{G}|Creature — Ouphe|1|1|When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.| +Regeneration|Ice Age|147|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Rime Dryad|Ice Age|148|C|{G}|Creature — Dryad|1|2|Snow forestwalk| +Ritual of Subdual|Ice Age|149|R|{4}{G}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces colorless mana instead of any other type.| +Scaled Wurm|Ice Age|150|C|{7}{G}|Creature — Wurm|7|6|| +Shambling Strider|Ice Age|151|C|{4}{G}{G}|Creature — Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| +Snowblind|Ice Age|152|R|{3}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.| +Stampede|Ice Age|153|R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| +Stunted Growth|Ice Age|154|R|{3}{G}{G}|Sorcery|||Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.| +Tarpan|Ice Age|155|C|{G}|Creature — Horse|1|1|When Tarpan dies, you gain 1 life.| +Thermokarst|Ice Age|156|U|{1}{G}{G}|Sorcery|||Destroy target land. If that land was a snow land, you gain 1 life.| +Thoughtleech|Ice Age|157|U|{G}{G}|Enchantment|||Whenever an Island an opponent controls becomes tapped, you may gain 1 life.| +Tinder Wall|Ice Age|158|C|{G}|Creature — Plant Wall|0|3|Defender (This creature can't attack.)$Sacrifice Tinder Wall: Add {R}{R} to your mana pool.${R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.| +Touch of Vitae|Ice Age|159|U|{2}{G}|Instant|||Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."$Draw a card at the beginning of the next turn's upkeep.| +Trailblazer|Ice Age|4|R|{2}{G}{G}|Instant|||Target creature is unblockable this turn.| +Venomous Breath|Ice Age|161|U|{3}{G}|Instant|||Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.| +Wall of Pine Needles|Ice Age|162|U|{3}{G}|Creature — Plant Wall|3|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Pine Needles.| +Whiteout|Ice Age|163|U|{1}{G}|Instant|||All creatures lose flying until end of turn.$Sacrifice a snow land: Return Whiteout from your graveyard to your hand.| +Wiitigo|Ice Age|120|R|{3}{G}{G}{G}|Creature — Yeti|0|0|Wiitigo enters the battlefield with six +1/+1 counters on it.$At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| +Wild Growth|Ice Age|165|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Woolly Mammoths|Ice Age|166|C|{1}{G}{G}|Creature — Elephant|3|2|Woolly Mammoths has trample as long as you control a snow land.| +Woolly Spider|Ice Age|167|C|{1}{G}{G}|Creature — Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| +Yavimaya Gnats|Ice Age|168|U|{2}{G}|Creature — Insect|0|1|Flying${G}: Regenerate Yavimaya Gnats.| +Aggression|Ice Age|78|U|{2}{R}|Enchantment — Aura|||Enchant non-Wall creature$Enchanted creature has first strike and trample.$At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.| +Anarchy|Ice Age|170|U|{2}{R}{R}|Sorcery|||Destroy all white permanents.| +Avalanche|Ice Age|151|U|{X}{2}{R}{R}|Sorcery|||Destroy X target snow lands.| +Balduvian Barbarians|Ice Age|172|C|{1}{R}{R}|Creature — Human Barbarian|3|2|| +Balduvian Hydra|Ice Age|173|R|{X}{R}{R}|Creature — Hydra|0|1|Balduvian Hydra enters the battlefield with X +1/+0 counters on it.$Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.${R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.| +Barbarian Guides|Ice Age|174|C|{2}{R}|Creature — Human Barbarian|1|2|{2}{R}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.| +Battle Frenzy|Ice Age|175|C|{2}{R}|Instant|||Green creatures you control get +1/+1 until end of turn.$$Nongreen creatures you control get +1/+0 until end of turn.| +Bone Shaman|Ice Age|176|C|{2}{R}{R}|Creature — Giant Shaman|3|3|{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."| +Brand of Ill Omen|Ice Age|177|R|{3}{R}|Enchantment — Aura|||Enchant creature$Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted creature's controller can't cast creature spells.| +Chaos Lord|Ice Age|178|R|{4}{R}{R}{R}|Creature — Human|7|7|First strike$At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.$Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.| +Chaos Moon|Ice Age|179|R|{3}{R}|Enchantment|||At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.| +Conquer|Ice Age|180|U|{3}{R}{R}|Enchantment — Aura|||Enchant land$You control enchanted land.| +Curse of Marit Lage|Ice Age|181|R|{3}{R}{R}|Enchantment|||When Curse of Marit Lage enters the battlefield, tap all Islands.$Islands don't untap during their controllers' untap steps.| +Dwarven Armory|Ice Age|182|R|{2}{R}{R}|Enchantment|||{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.| +Errantry|Ice Age|183|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| +Flame Spirit|Ice Age|184|U|{4}{R}|Creature — Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| +Flare|Ice Age|69|C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| +Game of Chaos|Ice Age|186|R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| +Glacial Crevasses|Ice Age|187|R|{2}{R}|Enchantment|||Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.| +Goblin Mutant|Ice Age|188|U|{2}{R}{R}|Creature — Goblin Mutant|5|3|Trample$Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.$Goblin Mutant can't block creatures with power 3 or greater.| +Goblin Sappers|Ice Age|189|C|{1}{R}|Creature — Goblin|1|1|{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.${R}{R}{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it at end of combat.| +Goblin Ski Patrol|Ice Age|190|C|{1}{R}|Creature — Goblin|1|1|{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.| +Goblin Snowman|Ice Age|191|U|{3}{R}|Creature — Goblin|1|1|Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.${tap}: Goblin Snowman deals 1 damage to target creature it's blocking.| +Grizzled Wolverine|Ice Age|192|C|{1}{R}{R}|Creature — Wolverine|2|2|Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.| +Imposing Visage|Ice Age|193|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| +Incinerate|Ice Age|194|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| +Jokulhaups|Ice Age|195|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| +Karplusan Giant|Ice Age|196|U|{6}{R}|Creature — Giant|3|3|Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.| +Karplusan Yeti|Ice Age|197|R|{3}{R}{R}|Creature — Yeti|3|3|{tap}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.| +Lava Burst|Ice Age|198|C|{X}{R}|Sorcery|||Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.| +Márton Stromgald|Ice Age|199|R|{2}{R}{R}|Legendary Creature — Human Knight|1|1|Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.$Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.| +Melee|Ice Age|211|U|{4}{R}|Instant|||Cast Melee only during your turn and only during combat before blockers are declared.$Instead of defending player, you choose how each creature blocks this turn.$Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.| +Melting|Ice Age|201|U|{3}{R}|Enchantment|||All lands are no longer snow.| +Meteor Shower|Ice Age|202|C|{X}{X}{R}|Sorcery|||Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.| +Mountain Goat|Ice Age|203|C|{R}|Creature — Goat|1|1|Mountainwalk| +Mudslide|Ice Age|204|R|{2}{R}|Enchantment|||Creatures without flying don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| +Orcish Cannoneers|Ice Age|205|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.| +Orcish Conscripts|Ice Age|206|C|{R}|Creature — Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| +Orcish Farmer|Ice Age|207|C|{1}{R}{R}|Creature — Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| +Orcish Healer|Ice Age|208|U|{R}{R}|Creature — Orc Cleric|1|1|{R}{R}, {tap}: Target creature can't be regenerated this turn.${B}{B}{R}, {tap}: Regenerate target black or green creature.${R}{G}{G}, {tap}: Regenerate target black or green creature.| +Orcish Librarian|Ice Age|209|R|{1}{R}|Creature — Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| +Orcish Lumberjack|Ice Age|210|C|{R}|Creature — Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| +Orcish Squatters|Ice Age|211|R|{4}{R}|Creature — Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| +Panic|Ice Age|212|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| +Pyroblast|Ice Age|213|C|{R}|Instant|||Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.| +Pyroclasm|Ice Age|214|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| +Sabretooth Tiger|Ice Age|215|C|{2}{R}|Creature — Cat|2|1|First strike| +Shatter|Ice Age|216|C|{1}{R}|Instant|||Destroy target artifact.| +Stone Rain|Ice Age|217|C|{2}{R}|Sorcery|||Destroy target land.| +Stone Spirit|Ice Age|218|U|{4}{R}|Creature — Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| +Stonehands|Ice Age|219|C|{2}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.${R}: Enchanted creature gets +1/+0 until end of turn.| +Tor Giant|Ice Age|76|C|{3}{R}|Creature — Giant|3|3|| +Total War|Ice Age|221|R|{3}{R}|Enchantment|||Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.| +Vertigo|Ice Age|222|U|{R}|Instant|||Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.| +Wall of Lava|Ice Age|223|U|{1}{R}{R}|Creature — Wall|1|3|Defender (This creature can't attack.)${R}: Wall of Lava gets +1/+1 until end of turn.| +Word of Blasting|Ice Age|224|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| +Adarkar Unicorn|Ice Age|225|C|{1}{W}{W}|Creature — Unicorn|2|2|{tap}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.| +Arctic Foxes|Ice Age|226|C|{1}{W}|Creature — Fox|1|1|Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.| +Arenson's Aura|Ice Age|227|C|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| +Armor of Faith|Ice Age|228|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| +Battle Cry|Ice Age|229|U|{2}{W}|Instant|||Untap all white creatures you control.$$Whenever a creature blocks this turn, it gets +0/+1 until end of turn.| +Black Scarab|Ice Age|230|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by black creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.| +Blessed Wine|Ice Age|231|C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| +Blinking Spirit|Ice Age|232|R|{3}{W}|Creature — Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| +Blue Scarab|Ice Age|233|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by blue creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.| +Call to Arms|Ice Age|234|R|{1}{W}|Enchantment|||As Call to Arms enters the battlefield, choose a color and an opponent.$White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.$When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.| +Caribou Range|Ice Age|235|R|{2}{W}{W}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| +Circle of Protection: Black|Ice Age|236|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Ice Age|237|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Ice Age|238|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Ice Age|239|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Ice Age|240|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Cold Snap|Ice Age|241|U|{2}{W}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.| +Cooperation|Ice Age|242|C|{2}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Death Ward|Ice Age|243|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Ice Age|244|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Drought|Ice Age|245|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.$Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.$Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.| +Elvish Healer|Ice Age|246|C|{2}{W}|Creature — Elf Cleric|1|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.| +Enduring Renewal|Ice Age|247|R|{2}{W}{W}|Enchantment|||Play with your hand revealed.$If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.$Whenever a creature is put into your graveyard from the battlefield, return it to your hand.| +Energy Storm|Ice Age|248|R|{1}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt by instant and sorcery spells.$Creatures with flying don't untap during their controllers' untap steps.| +Formation|Ice Age|9|R|{1}{W}|Instant|||Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Draw a card at the beginning of the next turn's upkeep.| +Fylgja|Ice Age|250|C|{W}|Enchantment — Aura|||Enchant creature$Fylgja enters the battlefield with four healing counters on it.$Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.${2}{W}: Put a healing counter on Fylgja.| +General Jarkeld|Ice Age|251|R|{3}{W}|Legendary Creature — Human Soldier|1|2|{tap}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.| +Green Scarab|Ice Age|252|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by green creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.| +Hallowed Ground|Ice Age|253|U|{1}{W}|Enchantment|||{W}{W}: Return target nonsnow land you control to its owner's hand.| +Heal|Ice Age|254|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| +Hipparion|Ice Age|255|U|{1}{W}|Creature — Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| +Justice|Ice Age|366|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| +Kelsinko Ranger|Ice Age|257|C|{W}|Creature — Human|1|1|{1}{W}: Target green creature gains first strike until end of turn.| +Kjeldoran Elite Guard|Ice Age|258|U|{3}{W}|Creature — Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.| +Kjeldoran Guard|Ice Age|258|C|{1}{W}|Creature — Human Soldier|1|1|{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.| +Kjeldoran Knight|Ice Age|260|R|{W}{W}|Creature — Human Knight|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.${W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.| +Kjeldoran Phalanx|Ice Age|261|R|{5}{W}|Creature — Human Soldier|2|5|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Kjeldoran Royal Guard|Ice Age|262|R|{3}{W}{W}|Creature — Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| +Kjeldoran Skycaptain|Ice Age|263|U|{4}{W}|Creature — Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Kjeldoran Skyknight|Ice Age|264|C|{2}{W}|Creature — Human Knight|1|1|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Kjeldoran Warrior|Ice Age|265|C|{W}|Creature — Human Warrior|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Lightning Blow|Ice Age|266|R|{1}{W}|Instant|||Target creature gains first strike until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| +Lost Order of Jarkeld|Ice Age|267|R|{2}{W}{W}|Creature — Human Knight|1+*|1+*|As Lost Order of Jarkeld enters the battlefield, choose an opponent.$Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.| +Mercenaries|Ice Age|268|R|{3}{W}|Creature — Human Mercenary|3|3|{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.| +Order of the Sacred Torch|Ice Age|269|R|{1}{W}{W}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| +Order of the White Shield|Ice Age|270|U|{W}{W}|Creature — Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| +Prismatic Ward|Ice Age|271|C|{1}{W}|Enchantment — Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| +Rally|Ice Age|272|C|{W}{W}|Instant|||Blocking creatures get +1/+1 until end of turn.| +Red Scarab|Ice Age|273|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by red creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.| +Sacred Boon|Ice Age|274|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| +Seraph|Ice Age|275|R|{6}{W}|Creature — Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| +Shield Bearer|Ice Age|276|C|{1}{W}|Creature — Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Snow Hound|Ice Age|277|U|{2}{W}|Creature — Hound|1|1|{1}, {tap}: Return Snow Hound and target green or blue creature you control to their owner's hand.| +Swords to Plowshares|Ice Age|278|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Warning|Ice Age|16|C|{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.| +White Scarab|Ice Age|280|U|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by white creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.| +Altar of Bone|Ice Age|359|R|{G}{W}|Sorcery|||As an additional cost to cast Altar of Bone, sacrifice a creature.$Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| +Centaur Archer|Ice Age|360|U|{1}{R}{G}|Creature — Centaur Archer|3|2|{tap}: Centaur Archer deals 1 damage to target creature with flying.| +Chromatic Armor|Ice Age|361|R|{1}{W}{U}|Enchantment — Aura|||Enchant creature$As Chromatic Armor enters the battlefield, choose a color.$Chromatic Armor enters the battlefield with a sleight counter on it.$Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.${X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.| +Diabolic Vision|Ice Age|362|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| +Earthlink|Ice Age|363|R|{3}{B}{R}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.$Whenever a creature dies, that creature's controller sacrifices a land.| +Elemental Augury|Ice Age|364|R|{U}{B}{R}|Enchantment|||{3}: Look at the top three cards of target player's library, then put them back in any order.| +Essence Vortex|Ice Age|365|U|{1}{U}{B}|Instant|||Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.| +Fiery Justice|Ice Age|366|R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| +Fire Covenant|Ice Age|367|U|{1}{B}{R}|Instant|||As an additional cost to cast Fire Covenant, pay X life.$Fire Covenant deals X damage divided as you choose among any number of target creatures.| +Flooded Woodlands|Ice Age|368|R|{2}{U}{B}|Enchantment|||Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.| +Fumarole|Ice Age|369|U|{3}{B}{R}|Sorcery|||As an additional cost to cast Fumarole, pay 3 life.$Destroy target creature and target land.| +Ghostly Flame|Ice Age|370|R|{B}{R}|Enchantment|||Black and/or red permanents and spells are colorless sources of damage.| +Giant Trap Door Spider|Ice Age|371|U|{1}{R}{G}|Creature — Spider|2|3|{1}{R}{G}, {tap}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.| +Glaciers|Ice Age|372|R|{2}{W}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.$$All Mountains are Plains.| +Hymn of Rebirth|Ice Age|373|U|{3}{G}{W}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.| +Kjeldoran Frostbeast|Ice Age|374|U|{3}{G}{W}|Creature — Elemental Beast|2|4|At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.| +Merieke Ri Berit|Ice Age|375|R|{W}{U}{B}|Legendary Creature — Human|1|1|Merieke Ri Berit doesn't untap during your untap step.${tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.| +Monsoon|Ice Age|376|R|{2}{R}{G}|Enchantment|||At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.| +Mountain Titan|Ice Age|377|R|{2}{B}{R}|Creature — Giant|2|2|{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.| +Reclamation|Ice Age|122|R|{2}{G}{W}|Enchantment|||Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.| +Skeleton Ship|Ice Age|379|R|{3}{U}{B}|Legendary Creature — Skeleton|0|3|When you control no Islands, sacrifice Skeleton Ship.${tap}: Put a -1/-1 counter on target creature.| +Spectral Shield|Ice Age|380|U|{1}{W}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2 and can't be the target of spells.| +Storm Spirit|Ice Age|381|R|{3}{G}{W}{U}|Creature — Elemental Spirit|3|3|Flying${tap}: Storm Spirit deals 2 damage to target creature.| +Stormbind|Ice Age|382|R|{1}{R}{G}|Enchantment|||{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.| +Wings of Aesthir|Ice Age|383|U|{W}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying and first strike.| +Snow-Covered Swamp|Ice Age|351|L||Basic Snow Land — Swamp|||B| +Swamp|Ice Age|351|L||Basic Land — Swamp|||B| +Swamp|Ice Age|351|L||Basic Land — Swamp|||B| +Swamp|Ice Age|351|L||Basic Land — Swamp|||B| +Forest|Ice Age|328|L||Basic Land — Forest|||G| +Forest|Ice Age|328|L||Basic Land — Forest|||G| +Forest|Ice Age|328|L||Basic Land — Forest|||G| +Snow-Covered Forest|Ice Age|347|L||Basic Snow Land — Forest|||G| +Adarkar Wastes|Ice Age|326|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| +Brushland|Ice Age|327|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| +Glacial Chasm|Ice Age|331|U||Land|||Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| +Halls of Mist|Ice Age|332|R||Land|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures that attacked during their controller's last turn can't attack.| +Ice Floe|Ice Age|333|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| +Karplusan Forest|Ice Age|337|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| +Land Cap|Ice Age|319|R||Land|||Land Cap doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Land Cap.${tap}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.| +Lava Tubes|Ice Age|339|R||Land|||Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Lava Tubes.${tap}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.| +River Delta|Ice Age|346|R||Land|||River Delta doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from River Delta.${tap}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.| +Sulfurous Springs|Ice Age|352|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| +Timberline Ridge|Ice Age|356|R||Land|||Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.${tap}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.| +Underground River|Ice Age|357|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| +Veldt|Ice Age|358|R||Land|||Veldt doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Veldt.${tap}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.| +Mountain|Ice Age|340|L||Basic Land — Mountain|||R| +Mountain|Ice Age|340|L||Basic Land — Mountain|||R| +Mountain|Ice Age|340|L||Basic Land — Mountain|||R| +Snow-Covered Mountain|Ice Age|349|L||Basic Snow Land — Mountain|||R| +Island|Ice Age|334|L||Basic Land — Island|||U| +Island|Ice Age|334|L||Basic Land — Island|||U| +Island|Ice Age|334|L||Basic Land — Island|||U| +Snow-Covered Island|Ice Age|348|L||Basic Snow Land — Island|||U| +Plains|Ice Age|343|L||Basic Land — Plains|||W| +Plains|Ice Age|343|L||Basic Land — Plains|||W| +Plains|Ice Age|343|L||Basic Land — Plains|||W| +Snow-Covered Plains|Ice Age|350|L||Basic Snow Land — Plains|||W| +Arena of the Ancients|Chronicles|71|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| +Ashnod's Altar|Chronicles|72|C|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| +Ashnod's Transmogrant|Chronicles|73|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| +Barl's Cage|Chronicles|74|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| +Book of Rass|Chronicles|75|R|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| +Bronze Horse|Chronicles|76|R|{7}|Artifact Creature — Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| +Feldon's Cane|Chronicles|77|C|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| +Fountain of Youth|Chronicles|78|C|{0}|Artifact|||{2}, {tap}: You gain 1 life.| +Gauntlets of Chaos|Chronicles|79|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| +Horn of Deafening|Chronicles|80|R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| +Jalum Tome|Chronicles|81|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| +Jeweled Bird|Chronicles|82|R|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${tap}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| +Living Armor|Chronicles|83|C|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| +Obelisk of Undoing|Chronicles|84|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| +Rakalite|Chronicles|85|R|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| +Runesword|Chronicles|86|C|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| +Sentinel|Chronicles|281|R|{4}|Artifact Creature — Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| +Serpent Generator|Chronicles|88|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| +Tormod's Crypt|Chronicles|89|C|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| +Triassic Egg|Chronicles|90|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| +Voodoo Doll|Chronicles|91|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| +Azure Drake|Chronicles|15|U|{3}{U}|Creature — Drake|2|4|Flying| +Banshee|Chronicles|1|U|{2}{B}{B}|Creature — Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| +Bog Rats|Chronicles|2|C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| +Boomerang|Chronicles|16|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| +Cuombajj Witches|Chronicles|3|C|{B}{B}|Creature — Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| +Dance of Many|Chronicles|17|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| +Dandân|Chronicles|18|C|{U}{U}|Creature — Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| +Enchantment Alteration|Chronicles|19|U|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| +Fallen Angel|Chronicles|4|U|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| +Fishliver Oil|Chronicles|20|C|{1}{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| +Flash Flood|Chronicles|21|C|{U}|Instant|||Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.| +Giant Slug|Chronicles|5|C|{1}{B}|Creature — Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| +Hasran Ogress|Chronicles|6|C|{B}{B}|Creature — Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| +Hell's Caretaker|Chronicles|7|R|{3}{B}|Creature — Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| +Juxtapose|Chronicles|22|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| +Puppet Master|Chronicles|23|U|{U}{U}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.| +Recall|Chronicles|24|U|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| +Remove Soul|Chronicles|25|C|{1}{U}|Instant|||Counter target creature spell.| +Shimian Night Stalker|Chronicles|8|U|{3}{B}{B}|Creature — Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| +Takklemaggot|Chronicles|9|U|{2}{B}{B}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| +Teleport|Chronicles|26|R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| +The Fallen|Chronicles|152|U|{1}{B}{B}{B}|Creature — Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| +The Wretched|Chronicles|11|R|{3}{B}{B}|Creature — Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| +Transmutation|Chronicles|12|C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| +Wall of Shadows|Chronicles|13|C|{1}{B}{B}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| +Wall of Vapor|Chronicles|27|C|{3}{U}|Creature — Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| +Wall of Wonder|Chronicles|28|U|{2}{U}{U}|Creature — Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| +Yawgmoth Demon|Chronicles|14|R|{4}{B}{B}|Creature — Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| +Argothian Pixies|Chronicles|29|C|{1}{G}|Creature — Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| +Cat Warriors|Chronicles|30|C|{1}{G}{G}|Creature — Cat Warrior|2|2|Forestwalk| +Cocoon|Chronicles|31|U|{G}|Enchantment — Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| +Concordant Crossroads|Chronicles|32|R|{G}|World Enchantment|||All creatures have haste.| +Craw Giant|Chronicles|33|U|{3}{G}{G}{G}{G}|Creature — Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Cyclone|Chronicles|34|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| +Emerald Dragonfly|Chronicles|35|C|{1}{G}|Creature — Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| +Erhnam Djinn|Chronicles|36|U|{3}{G}|Creature — Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| +Ghazbán Ogre|Chronicles|37|C|{G}|Creature — Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| +Metamorphosis|Chronicles|38|C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| +Rabid Wombat|Chronicles|39|U|{2}{G}{G}|Creature — Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| +Revelation|Chronicles|111|R|{G}|World Enchantment|||Players play with their hands revealed.| +Scavenger Folk|Chronicles|41|C|{G}|Creature — Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| +Storm Seeker|Chronicles|42|U|{3}{G}|Instant|||Storm Seeker deals damage equal to the number of cards in target player's hand to that player.| +Abu Ja'far|Chronicles|57|U|{W}|Creature — Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| +Active Volcano|Chronicles|43|C|{R}|Instant|||Choose one — Destroy target blue permanent; or return target Island to its owner's hand.| +Aladdin|Chronicles|44|U|{2}{R}{R}|Creature — Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| +Beasts of Bogardan|Chronicles|45|U|{4}{R}|Creature — Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.| +Blood Moon|Chronicles|46|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| +Fire Drake|Chronicles|47|U|{1}{R}{R}|Creature — Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| +Goblin Artisans|Chronicles|48|U|{R}|Creature — Goblin Artificer|1|1|{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| +Goblin Digging Team|Chronicles|49|C|{R}|Creature — Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| +Goblin Shrine|Chronicles|50|C|{1}{R}{R}|Enchantment — Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| +Goblins of the Flarg|Chronicles|51|C|{R}|Creature — Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| +Land's Edge|Chronicles|52|R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| +Mountain Yeti|Chronicles|53|C|{2}{R}{R}|Creature — Yeti|3|3|Mountainwalk, protection from white| +Primordial Ooze|Chronicles|54|U|{R}|Creature — Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| +Wall of Heat|Chronicles|55|C|{2}{R}|Creature — Wall|2|6|Defender (This creature can't attack.)| +Wall of Opposition|Chronicles|56|U|{3}{R}{R}|Creature — Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| +Akron Legionnaire|Chronicles|58|R|{6}{W}{W}|Creature — Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| +Angelic Voices|Chronicles|59|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| +Blood of the Martyr|Chronicles|60|U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| +D'Avenant Archer|Chronicles|61|C|{2}{W}|Creature — Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| +Divine Offering|Chronicles|62|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| +Indestructible Aura|Chronicles|63|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| +Ivory Guardians|Chronicles|64|U|{4}{W}{W}|Creature — Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| +Keepers of the Faith|Chronicles|65|C|{1}{W}{W}|Creature — Human Cleric|2|3|| +Petra Sphinx|Chronicles|66|R|{2}{W}{W}{W}|Creature — Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| +Repentant Blacksmith|Chronicles|67|C|{1}{W}|Creature — Human|1|2|Protection from red| +Shield Wall|Chronicles|68|U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| +War Elephant|Chronicles|69|C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Witch Hunter|Chronicles|70|U|{2}{W}{W}|Creature — Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| +Arcades Sabboth|Chronicles|106|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| +Axelrod Gunnarson|Chronicles|107|R|{4}{B}{B}{R}{R}|Legendary Creature — Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| +Ayesha Tanaka|Chronicles|108|R|{W}{W}{U}{U}|Legendary Creature — Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| +Chromium|Chronicles|109|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature — Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| +Dakkon Blackblade|Chronicles|110|R|{2}{W}{U}{U}{B}|Legendary Creature — Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| +Gabriel Angelfire|Chronicles|111|R|{3}{G}{G}{W}{W}|Legendary Creature — Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| +Johan|Chronicles|112|R|{3}{R}{G}{W}|Legendary Creature — Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| +Kei Takahashi|Chronicles|113|U|{2}{G}{W}|Legendary Creature — Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| +Marhault Elsdragon|Chronicles|114|U|{3}{R}{R}{G}|Legendary Creature — Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Nebuchadnezzar|Chronicles|115|R|{3}{U}{B}|Legendary Creature — Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| +Nicol Bolas|Chronicles|116|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| +Palladia-Mors|Chronicles|117|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature — Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| +Rubinia Soulsinger|Chronicles|118|R|{2}{G}{W}{U}|Legendary Creature — Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| +Sivitri Scarzam|Chronicles|119|U|{5}{U}{B}|Legendary Creature — Human|6|4|| +Sol'kanar the Swamp King|Chronicles|120|R|{2}{U}{B}{R}|Legendary Creature — Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| +Stangg|Chronicles|121|R|{4}{R}{G}|Legendary Creature — Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| +Tobias Andrion|Chronicles|122|U|{3}{W}{U}|Legendary Creature — Human Advisor|4|4|| +Tor Wauki|Chronicles|123|U|{2}{B}{B}{R}|Legendary Creature — Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| +Vaevictis Asmadi|Chronicles|124|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature — Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| +Xira Arien|Chronicles|125|R|{B}{R}{G}|Legendary Creature — Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| +City of Brass|Chronicles|92|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| +Safe Haven|Chronicles|93|R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| +Urza's Mine|Chronicles|94|U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Mine|Chronicles|94|U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Mine|Chronicles|94|U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Mine|Chronicles|94|U||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Chronicles|98|U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Chronicles|98|U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Chronicles|98|U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Chronicles|98|U||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Tower|Chronicles|102|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Urza's Tower|Chronicles|102|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Urza's Tower|Chronicles|102|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Urza's Tower|Chronicles|102|U||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Apocalypse Chime|Homelands|126|R|{2}|Artifact|||{2}, {tap}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.| +Clockwork Gnomes|Homelands|127|C|{4}|Artifact Creature — Gnome|2|2|{3}, {tap}: Regenerate target artifact creature.| +Clockwork Steed|Homelands|128|C|{4}|Artifact Creature — Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| +Clockwork Swarm|Homelands|129|C|{4}|Artifact Creature — Insect|0|3|Clockwork Swarm enters the battlefield with four +1/+0 counters on it.$Clockwork Swarm can't be blocked by Walls.$At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.| +Didgeridoo|Homelands|130|R|{1}|Artifact|||{3}: You may put a Minotaur permanent card from your hand onto the battlefield.| +Ebony Rhino|Homelands|131|C|{7}|Artifact Creature — Rhino|4|5|Trample| +Feroz's Ban|Homelands|132|R|{6}|Artifact|||Creature spells cost {2} more to cast.| +Joven's Tools|Homelands|133|U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| +Roterothopter|Homelands|134|C|{1}|Artifact Creature — Thopter|0|2|Flying${2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| +Serrated Arrows|Homelands|135|C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| +Baron Sengir|Homelands|1|R|{5}{B}{B}{B}|Legendary Creature — Vampire|5|5|Flying$Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.${tap}: Regenerate another target Vampire.| +Black Carriage|Homelands|2|R|{3}{B}{B}|Creature — Horse|4|4|Trample$Black Carriage doesn't untap during your untap step.$Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.| +Broken Visage|Homelands|3|R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| +Cemetery Gate|Homelands|4|C|{2}{B}|Creature — Wall|0|5|Defender (This creature can't attack.)$Protection from black| +Cemetery Gate|Homelands|4|C|{2}{B}|Creature — Wall|0|5|Defender (This creature can't attack.)$Protection from black| +Drudge Spell|Homelands|6|U|{B}{B}|Enchantment|||{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."$When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.| +Dry Spell|Homelands|7|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| +Dry Spell|Homelands|7|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| +Feast of the Unicorn|Homelands|9|C|{3}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +4/+0.| +Feast of the Unicorn|Homelands|9|C|{3}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +4/+0.| +Funeral March|Homelands|11|C|{1}{B}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| +Ghost Hounds|Homelands|12|U|{1}{B}|Creature — Hound Spirit|1|1|Vigilance$Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.| +Grandmother Sengir|Homelands|13|R|{4}{B}|Legendary Creature — Human Wizard|3|3|{1}{B}, {tap}: Target creature gets -1/-1 until end of turn.| +Greater Werewolf|Homelands|14|C|{4}{B}|Creature — Human Wolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| +Headstone|Homelands|15|C|{1}{B}|Instant|||Exile target card from a graveyard.$Draw a card at the beginning of the next turn's upkeep.| +Ihsan's Shade|Homelands|16|U|{3}{B}{B}{B}|Legendary Creature — Shade Knight|5|5|Protection from white| +Irini Sengir|Homelands|17|U|{2}{B}{B}|Legendary Creature — Vampire Dwarf|2|2|Green enchantment spells and white enchantment spells cost {2} more to cast.| +Koskun Falls|Homelands|18|R|{2}{B}{B}|World Enchantment|||At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.$Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| +Sengir Autocrat|Homelands|19|U|{3}{B}|Creature — Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| +Sengir Bats|Homelands|20|C|{1}{B}{B}|Creature — Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| +Sengir Bats|Homelands|20|C|{1}{B}{B}|Creature — Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| +Timmerian Fiends|Homelands|22|R|{1}{B}{B}|Creature — Horror|1|1|Remove Timmerian Fiends from your deck before playing if you're not playing for ante.${B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.| +Torture|Homelands|23|C|{B}|Enchantment — Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| +Torture|Homelands|23|C|{B}|Enchantment — Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| +Veldrane of Sengir|Homelands|25|R|{5}{B}{B}|Legendary Creature — Human Rogue|5|5|{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.| +Æther Storm|Homelands|26|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| +Baki's Curse|Homelands|27|R|{2}{U}{U}|Sorcery|||Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.| +Chain Stasis|Homelands|28|R|{U}|Instant|||You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.| +Coral Reef|Homelands|29|C|{U}{U}|Enchantment|||Coral Reef enters the battlefield with four polyp counters on it.$Sacrifice an Island: Put two polyp counters on Coral Reef.${U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.| +Dark Maze|Homelands|30|C|{4}{U}|Creature — Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| +Dark Maze|Homelands|30|C|{4}{U}|Creature — Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| +Forget|Homelands|32|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| +Giant Albatross|Homelands|33|C|{1}{U}|Creature — Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| +Giant Albatross|Homelands|33|C|{1}{U}|Creature — Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| +Giant Oyster|Homelands|35|U|{2}{U}{U}|Creature — Oyster|0|3|You may choose not to untap Giant Oyster during your untap step.${tap}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.| +Jinx|Homelands|36|C|{1}{U}|Instant|||Target land becomes the basic land type of your choice until end of turn.$Draw a card at the beginning of the next turn's upkeep.| +Labyrinth Minotaur|Homelands|37|C|{3}{U}|Creature — Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| +Labyrinth Minotaur|Homelands|37|C|{3}{U}|Creature — Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| +Marjhan|Homelands|39|R|{5}{U}{U}|Creature — Leviathan|8|8|Marjhan doesn't untap during your untap step.${U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.$Marjhan can't attack unless defending player controls an Island.${U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.$When you control no Islands, sacrifice Marjhan.| +Memory Lapse|Homelands|40|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| +Memory Lapse|Homelands|40|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| +Merchant Scroll|Homelands|42|C|{1}{U}|Sorcery|||Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.| +Mystic Decree|Homelands|43|R|{2}{U}{U}|World Enchantment|||All creatures lose flying and islandwalk.| +Narwhal|Homelands|44|R|{2}{U}{U}|Creature — Whale|2|2|First strike, protection from red| +Reef Pirates|Homelands|45|C|{1}{U}{U}|Creature — Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| +Reef Pirates|Homelands|45|C|{1}{U}{U}|Creature — Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| +Reveka, Wizard Savant|Homelands|47|R|{2}{U}{U}|Legendary Creature — Dwarf Wizard|0|1|{tap}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.| +Sea Sprite|Homelands|48|U|{1}{U}|Creature — Faerie|1|1|Flying, protection from red| +Sea Troll|Homelands|49|U|{2}{U}|Creature — Troll|2|1|{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.| +Wall of Kelp|Homelands|50|R|{U}{U}|Creature — Plant Wall|0|3|Defender (This creature can't attack.)${U}{U}, {tap}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.| +An-Havva Constable|Homelands|51|R|{1}{G}{G}|Creature — Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| +An-Havva Inn|Homelands|52|U|{1}{G}{G}|Sorcery|||You gain X plus 1 life, where X is the number of green creatures on the battlefield.| +Autumn Willow|Homelands|53|R|{4}{G}{G}|Legendary Creature — Avatar|4|4|Shroud${G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.| +Carapace|Homelands|54|C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| +Carapace|Homelands|54|C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| +Daughter of Autumn|Homelands|56|R|{2}{G}{G}|Legendary Creature — Avatar|2|4|{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.| +Faerie Noble|Homelands|57|R|{2}{G}|Creature — Faerie|1|2|Flying$Other Faerie creatures you control get +0/+1.${tap}: Other Faerie creatures you control get +1/+0 until end of turn.| +Folk of An-Havva|Homelands|58|C|{G}|Creature — Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| +Folk of An-Havva|Homelands|58|C|{G}|Creature — Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| +Hungry Mist|Homelands|60|C|{2}{G}{G}|Creature — Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| +Hungry Mist|Homelands|60|C|{2}{G}{G}|Creature — Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| +Joven's Ferrets|Homelands|62|C|{G}|Creature — Ferret|1|1|Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.$At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.| +Leaping Lizard|Homelands|63|C|{1}{G}{G}|Creature — Lizard|2|3|{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.| +Mammoth Harness|Homelands|64|R|{3}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature loses flying.$Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.| +Primal Order|Homelands|65|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| +Renewal|Homelands|120|C|{2}{G}|Sorcery|||As an additional cost to cast Renewal, sacrifice a land.$Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| +Root Spider|Homelands|67|U|{3}{G}|Creature — Spider|2|2|Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.| +Roots|Homelands|41|U|{3}{G}|Enchantment — Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| +Rysorian Badger|Homelands|69|R|{2}{G}|Creature — Badger|2|2|Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.| +Shrink|Homelands|70|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| +Shrink|Homelands|70|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| +Spectral Bears|Homelands|72|U|{1}{G}|Creature — Bear Spirit|3|3|Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.| +Willow Faerie|Homelands|73|C|{1}{G}|Creature — Faerie|1|2|Flying| +Willow Faerie|Homelands|73|C|{1}{G}|Creature — Faerie|1|2|Flying| +Willow Priestess|Homelands|75|R|{2}{G}{G}|Creature — Faerie Druid|2|2|{tap}: You may put a Faerie permanent card from your hand onto the battlefield.${2}{G}: Target green creature gains protection from black until end of turn.| +Aliban's Tower|Homelands|76|C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| +Aliban's Tower|Homelands|76|C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| +Ambush|Homelands|79|C|{3}{R}|Instant|||Blocking creatures gain first strike until end of turn.| +Ambush Party|Homelands|79|C|{4}{R}|Creature — Human Rogue|3|1|First strike, haste| +Ambush Party|Homelands|79|C|{4}{R}|Creature — Human Rogue|3|1|First strike, haste| +An-Zerrin Ruins|Homelands|87|R|{2}{R}{R}|Enchantment|||As An-Zerrin Ruins enters the battlefield, choose a creature type.$Creatures of the chosen type don't untap during their controllers' untap steps.| +Anaba Ancestor|Homelands|81|R|{1}{R}|Creature — Minotaur Spirit|1|1|{tap}: Another target Minotaur creature gets +1/+1 until end of turn.| +Anaba Bodyguard|Homelands|82|C|{3}{R}|Creature — Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| +Anaba Bodyguard|Homelands|82|C|{3}{R}|Creature — Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| +Anaba Shaman|Homelands|84|C|{3}{R}|Creature — Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| +Anaba Shaman|Homelands|84|C|{3}{R}|Creature — Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| +Anaba Spirit Crafter|Homelands|86|R|{2}{R}{R}|Creature — Minotaur Shaman|1|3|Minotaur creatures get +1/+0.| +Chandler|Homelands|88|C|{4}{R}|Legendary Creature — Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target artifact creature.| +Dwarven Pony|Homelands|89|R|{R}|Creature — Horse|1|1|{1}{R}, {tap}: Target Dwarf creature gains mountainwalk until end of turn.| +Dwarven Sea Clan|Homelands|90|R|{2}{R}|Creature — Dwarf|1|1|{tap}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.| +Dwarven Trader|Homelands|91|C|{R}|Creature — Dwarf|1|1|| +Dwarven Trader|Homelands|91|C|{R}|Creature — Dwarf|1|1|| +Eron the Relentless|Homelands|93|U|{3}{R}{R}|Legendary Creature — Human Rogue|5|2|Haste${R}{R}{R}: Regenerate Eron the Relentless.| +Evaporate|Homelands|94|U|{2}{R}|Sorcery|||Evaporate deals 1 damage to each white and/or blue creature.| +Heart Wolf|Homelands|95|R|{3}{R}|Creature — Wolf|2|2|First strike${tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.| +Ironclaw Curse|Homelands|96|R|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| +Joven|Homelands|133|C|{3}{R}{R}|Legendary Creature — Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target noncreature artifact.| +Orcish Mine|Homelands|98|U|{1}{R}{R}|Enchantment — Aura|||Enchant land$Orcish Mine enters the battlefield with three ore counters on it.$At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.| +Retribution|Homelands|1|U|{2}{R}{R}|Sorcery|||Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.| +Winter Sky|Homelands|100|R|{R}|Sorcery|||Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.| +Abbey Gargoyles|Homelands|101|U|{2}{W}{W}{W}|Creature — Gargoyle|3|4|Flying, protection from red| +Abbey Matron|Homelands|102|C|{2}{W}|Creature — Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| +Abbey Matron|Homelands|102|C|{2}{W}|Creature — Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| +Aysen Bureaucrats|Homelands|104|C|{1}{W}|Creature — Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| +Aysen Bureaucrats|Homelands|104|C|{1}{W}|Creature — Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| +Aysen Crusader|Homelands|106|R|{2}{W}{W}|Creature — Human Knight|2+*|2+*|Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.| +Aysen Highway|Homelands|107|R|{3}{W}{W}{W}|Enchantment|||White creatures have plainswalk.| +Beast Walkers|Homelands|108|R|{1}{W}{W}|Creature — Human Beast Soldier|2|2|{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Death Speakers|Homelands|109|U|{W}|Creature — Human Cleric|1|1|Protection from black| +Hazduhr the Abbot|Homelands|110|R|{3}{W}{W}|Legendary Creature — Human Cleric|2|5|{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.| +Leeches|Homelands|62|R|{1}{W}{W}|Sorcery|||Target player loses all poison counters. Leeches deals that much damage to that player.| +Mesa Falcon|Homelands|112|C|{1}{W}|Creature — Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| +Mesa Falcon|Homelands|112|C|{1}{W}|Creature — Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| +Prophecy|Homelands|114|C|{W}|Sorcery|||Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.$Draw a card at the beginning of the next turn's upkeep.| +Rashka the Slayer|Homelands|115|U|{3}{W}{W}|Legendary Creature — Human Archer|3|3|Reach (This creature can block creatures with flying.)$Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.| +Samite Alchemist|Homelands|116|C|{3}{W}|Creature — Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| +Samite Alchemist|Homelands|116|C|{3}{W}|Creature — Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| +Serra Aviary|Homelands|118|R|{3}{W}|World Enchantment|||Creatures with flying get +1/+1.| +Serra Bestiary|Homelands|119|C|{W}{W}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| +Serra Inquisitors|Homelands|120|U|{4}{W}|Creature — Human Cleric|3|3|Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.| +Serra Paladin|Homelands|121|C|{2}{W}{W}|Creature — Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| +Soraya the Falconer|Homelands|122|R|{1}{W}{W}|Legendary Creature — Human|2|2|Bird creatures get +1/+1.${1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Trade Caravan|Homelands|123|C|{W}|Creature — Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| +Trade Caravan|Homelands|123|C|{W}|Creature — Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| +Truce|Homelands|125|R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| +An-Havva Township|Homelands|136|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {G} to your mana pool.$${2}, {tap}: Add {R} or {W} to your mana pool.| +Aysen Abbey|Homelands|137|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {W} to your mana pool.$${2}, {tap}: Add {G} or {U} to your mana pool.| +Castle Sengir|Homelands|138|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {B} to your mana pool.$${2}, {tap}: Add {U} or {R} to your mana pool.| +Koskun Keep|Homelands|139|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {R} to your mana pool.$${2}, {tap}: Add {B} or {G} to your mana pool.| +Wizards' School|Homelands|140|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {U} to your mana pool.$${2}, {tap}: Add {W} or {B} to your mana pool.| +Aesthir Glider|Alliances|156|C|{3}|Artifact Creature — Bird|2|1|Flying$Aesthir Glider can't block.| +Aesthir Glider|Alliances|156|C|{3}|Artifact Creature — Bird|2|1|Flying$Aesthir Glider can't block.| +Ashnod's Cylix|Alliances|158|R|{2}|Artifact|||{3}, {tap}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.| +Astrolabe|Alliances|159|C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| +Astrolabe|Alliances|159|C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| +Floodwater Dam|Alliances|161|R|{3}|Artifact|||{X}{X}{1}, {tap}: Tap X target lands.| +Gustha's Scepter|Alliances|162|R|{0}|Artifact|||{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.${tap}: Return a card you own exiled with Gustha's Scepter to your hand.$When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.| +Helm of Obedience|Alliances|163|R|{4}|Artifact|||{X}, {tap}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.| +Lodestone Bauble|Alliances|164|R|{0}|Artifact|||{1}, {tap}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.| +Mishra's Groundbreaker|Alliances|165|U|{4}|Artifact|||{tap}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)| +Mystic Compass|Alliances|166|U|{2}|Artifact|||{1}, {tap}: Target land becomes the basic land type of your choice until end of turn.| +Phyrexian Devourer|Alliances|167|R|{6}|Artifact Creature — Construct|1|1|When Phyrexian Devourer's power is 7 or greater, sacrifice it.$Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.| +Phyrexian Portal|Alliances|168|R|{3}|Artifact|||{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.| +Phyrexian War Beast|Alliances|169|C|{3}|Artifact Creature — Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| +Phyrexian War Beast|Alliances|169|C|{3}|Artifact Creature — Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| +Scarab of the Unseen|Alliances|171|U|{2}|Artifact|||{tap}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.| +Shield Sphere|Alliances|172|U|{0}|Artifact Creature — Wall|0|6|Defender$Whenever Shield Sphere blocks, put a -0/-1 counter on it.| +Sol Grail|Alliances|173|U|{3}|Artifact|||As Sol Grail enters the battlefield, choose a color.${tap}: Add one mana of the chosen color to your mana pool.| +Soldevi Digger|Alliances|174|R|{2}|Artifact|||{2}: Put the top card of your graveyard on the bottom of your library.| +Soldevi Sentry|Alliances|175|C|{1}|Artifact Creature — Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| +Soldevi Sentry|Alliances|175|C|{1}|Artifact Creature — Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| +Soldevi Steam Beast|Alliances|177|C|{5}|Artifact Creature — Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| +Soldevi Steam Beast|Alliances|177|C|{5}|Artifact Creature — Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| +Storm Cauldron|Alliances|179|R|{5}|Artifact|||Each player may play an additional land during each of his or her turns.$Whenever a land is tapped for mana, return it to its owner's hand.| +Urza's Engine|Alliances|180|U|{5}|Artifact Creature — Juggernaut|1|5|Trample${3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.| +Whirling Catapult|Alliances|181|U|{4}|Artifact|||{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.| +Balduvian Dead|Alliances|1|U|{3}{B}|Creature — Zombie|2|3|{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.| +Casting of Bones|Alliances|2|C|{2}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| +Casting of Bones|Alliances|2|C|{2}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| +Contagion|Alliances|4|U|{3}{B}{B}|Instant|||You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.$Distribute two -2/-1 counters among one or two target creatures.| +Diseased Vermin|Alliances|5|U|{2}{B}|Creature — Rat|1|1|Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.$At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.| +Dystopia|Alliances|6|R|{1}{B}{B}|Enchantment|||Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, that player sacrifices a green or white permanent.| +Fatal Lore|Alliances|7|R|{2}{B}{B}|Sorcery|||An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.| +Feast or Famine|Alliances|143|C|{3}{B}|Instant|||Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| +Feast or Famine|Alliances|143|C|{3}{B}|Instant|||Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| +Fevered Strength|Alliances|10|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| +Fevered Strength|Alliances|10|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| +Insidious Bookworms|Alliances|12|C|{B}|Creature — Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| +Insidious Bookworms|Alliances|12|C|{B}|Creature — Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| +Keeper of Tresserhorn|Alliances|14|R|{5}{B}|Creature — Avatar|6|6|Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.| +Krovikan Horror|Alliances|15|R|{3}{B}|Creature — Horror Spirit|2|2|At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.${1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.| +Krovikan Plague|Alliances|16|U|{2}{B}|Enchantment — Aura|||Enchant non-Wall creature you control$When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.| +Lim-Dûl's High Guard|Alliances|17|C|{1}{B}{B}|Creature — Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| +Lim-Dûl's High Guard|Alliances|17|C|{1}{B}{B}|Creature — Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| +Misinformation|Alliances|19|U|{B}|Instant|||Put up to three target cards from an opponent's graveyard on top of his or her library in any order.| +Phantasmal Fiend|Alliances|20|C|{3}{B}|Creature — Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| +Phantasmal Fiend|Alliances|20|C|{3}{B}|Creature — Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| +Phyrexian Boon|Alliances|22|C|{2}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| +Phyrexian Boon|Alliances|22|C|{2}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| +Ritual of the Machine|Alliances|24|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Ritual of the Machine, sacrifice a creature.$Gain control of target nonartifact, nonblack creature.| +Soldevi Adnate|Alliances|25|C|{1}{B}|Creature — Human Cleric|1|2|{tap}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| +Soldevi Adnate|Alliances|25|C|{1}{B}|Creature — Human Cleric|1|2|{tap}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| +Stench of Decay|Alliances|27|C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| +Stench of Decay|Alliances|27|C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| +Stromgald Spy|Alliances|29|U|{3}{B}|Creature — Human Rogue|2|4|Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.| +Swamp Mosquito|Alliances|30|C|{1}{B}|Creature — Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Swamp Mosquito|Alliances|30|C|{1}{B}|Creature — Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Arcane Denial|Alliances|32|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| +Arcane Denial|Alliances|32|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| +Awesome Presence|Alliances|34|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.| +Awesome Presence|Alliances|34|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.| +Benthic Explorers|Alliances|36|C|{3}{U}|Creature — Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| +Benthic Explorers|Alliances|36|C|{3}{U}|Creature — Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| +Browse|Alliances|38|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| +Diminishing Returns|Alliances|39|R|{2}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.| +False Demise|Alliances|40|C|{2}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| +False Demise|Alliances|40|C|{2}{U}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| +Force of Will|Alliances|42|U|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| +Foresight|Alliances|43|C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| +Foresight|Alliances|43|C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| +Lat-Nam's Legacy|Alliances|45|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| +Lat-Nam's Legacy|Alliances|45|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| +Library of Lat-Nam|Alliances|47|R|{4}{U}|Sorcery|||An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.| +Phantasmal Sphere|Alliances|48|R|{1}{U}|Creature — Illusion|0|1|Flying$At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.$When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.| +Soldevi Heretic|Alliances|49|C|{2}{U}|Creature — Human Cleric|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| +Soldevi Heretic|Alliances|49|C|{2}{U}|Creature — Human Cleric|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| +Soldevi Sage|Alliances|51|C|{1}{U}|Creature — Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| +Soldevi Sage|Alliances|51|C|{1}{U}|Creature — Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| +Spiny Starfish|Alliances|53|U|{2}{U}|Creature — Starfish|0|1|{U}: Regenerate Spiny Starfish.$At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.| +Storm Crow|Alliances|54|C|{1}{U}|Creature — Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Storm Crow|Alliances|54|C|{1}{U}|Creature — Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Storm Elemental|Alliances|56|U|{5}{U}|Creature — Elemental|3|4|Flying${U}, Exile the top card of your library: Tap target creature with flying.${U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.| +Suffocation|Alliances|57|U|{1}{U}|Instant|||Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.$Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.$Draw a card at the beginning of the next turn's upkeep.| +Thought Lash|Alliances|58|R|{2}{U}{U}|Enchantment|||Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.$Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.| +Tidal Control|Alliances|59|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.| +Viscerid Armor|Alliances|60|C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| +Viscerid Armor|Alliances|60|C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| +Viscerid Drone|Alliances|62|U|{1}{U}|Creature — Homarid Drone|1|2|{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.${tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.| +Bounty of the Hunt|Alliances|63|U|{3}{G}{G}|Instant|||You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.$Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.| +Deadly Insect|Alliances|64|C|{4}{G}|Creature — Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| +Deadly Insect|Alliances|64|C|{4}{G}|Creature — Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| +Elvish Bard|Alliances|66|U|{3}{G}{G}|Creature — Elf Shaman|2|4|All creatures able to block Elvish Bard do so.| +Elvish Ranger|Alliances|67|C|{2}{G}|Creature — Elf|4|1|| +Elvish Ranger|Alliances|67|C|{2}{G}|Creature — Elf|4|1|| +Elvish Spirit Guide|Alliances|69|U|{2}{G}|Creature — Elf Spirit|2|2|Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.| +Fyndhorn Druid|Alliances|70|C|{2}{G}|Creature — Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| +Fyndhorn Druid|Alliances|70|C|{2}{G}|Creature — Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| +Gargantuan Gorilla|Alliances|72|R|{4}{G}{G}{G}|Creature — Ape|7|7|At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.${tap}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.| +Gift of the Woods|Alliances|73|C|{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| +Gift of the Woods|Alliances|73|C|{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| +Gorilla Berserkers|Alliances|75|C|{3}{G}{G}|Creature — Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| +Gorilla Berserkers|Alliances|75|C|{3}{G}{G}|Creature — Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| +Gorilla Chieftain|Alliances|77|C|{2}{G}{G}|Creature — Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| +Gorilla Chieftain|Alliances|77|C|{2}{G}{G}|Creature — Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| +Hail Storm|Alliances|79|U|{1}{G}{G}|Instant|||Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.| +Kaysa|Alliances|80|R|{3}{G}{G}|Legendary Creature — Elf Druid|2|3|Green creatures you control get +1/+1.| +Nature's Chosen|Alliances|81|U|{G}|Enchantment — Aura|||Enchant creature you control${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.$Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.| +Nature's Wrath|Alliances|82|R|{4}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.$Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.$Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.| +Splintering Wind|Alliances|83|R|{2}{G}{G}|Enchantment|||{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| +Taste of Paradise|Alliances|84|C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| +Taste of Paradise|Alliances|84|C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| +Tornado|Alliances|86|R|{4}{G}|Enchantment|||Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.| +Undergrowth|Alliances|87|C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| +Undergrowth|Alliances|87|C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| +Whip Vine|Alliances|89|C|{2}{G}|Creature — Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${tap}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| +Whip Vine|Alliances|89|C|{2}{G}|Creature — Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${tap}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| +Yavimaya Ancients|Alliances|91|C|{3}{G}{G}|Creature — Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| +Yavimaya Ancients|Alliances|91|C|{3}{G}{G}|Creature — Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| +Yavimaya Ants|Alliances|93|U|{2}{G}{G}|Creature — Insect|5|1|Trample, haste$Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Agent of Stromgald|Alliances|94|C|{R}|Creature — Human Knight|1|1|{R}: Add {B} to your mana pool.| +Agent of Stromgald|Alliances|94|C|{R}|Creature — Human Knight|1|1|{R}: Add {B} to your mana pool.| +Balduvian Horde|Alliances|96|R|{2}{R}{R}|Creature — Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| +Balduvian War-Makers|Alliances|97|C|{4}{R}|Creature — Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Balduvian War-Makers|Alliances|97|C|{4}{R}|Creature — Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Bestial Fury|Alliances|99|C|{2}{R}|Enchantment — Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| +Bestial Fury|Alliances|99|C|{2}{R}|Enchantment — Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| +Burnout|Alliances|101|U|{1}{R}|Instant|||Counter target instant spell if it's blue.$Draw a card at the beginning of the next turn's upkeep.| +Chaos Harlequin|Alliances|102|R|{2}{R}{R}|Creature — Human|2|4|{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.| +Death Spark|Alliances|103|U|{R}|Instant|||Death Spark deals 1 damage to target creature or player.$At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.| +Enslaved Scout|Alliances|104|C|{2}{R}|Creature — Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| +Enslaved Scout|Alliances|104|C|{2}{R}|Creature — Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| +Gorilla Shaman|Alliances|106|C|{R}|Creature — Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| +Gorilla Shaman|Alliances|106|C|{R}|Creature — Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| +Gorilla War Cry|Alliances|108|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| +Gorilla War Cry|Alliances|108|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| +Guerrilla Tactics|Alliances|110|C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| +Guerrilla Tactics|Alliances|110|C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| +Omen of Fire|Alliances|112|R|{3}{R}{R}|Instant|||Return all Islands to their owners' hands.$$Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.| +Pillage|Alliances|113|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| +Primitive Justice|Alliances|114|U|{1}{R}|Sorcery|||As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.$Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.| +Pyrokinesis|Alliances|115|U|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| +Rogue Skycaptain|Alliances|116|R|{2}{R}|Creature — Human Rogue Mercenary|3|4|Flying$At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.| +Soldier of Fortune|Alliances|117|U|{R}|Creature — Human Mercenary|1|1|{R}, {tap}: Target player shuffles his or her library.| +Storm Shaman|Alliances|118|C|{2}{R}|Creature — Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| +Storm Shaman|Alliances|118|C|{2}{R}|Creature — Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| +Varchild's Crusader|Alliances|120|C|{3}{R}|Creature — Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| +Varchild's Crusader|Alliances|120|C|{3}{R}|Creature — Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| +Varchild's War-Riders|Alliances|122|R|{1}{R}|Creature — Human Warrior|3|4|Cumulative upkeep—Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Veteran's Voice|Alliances|123|C|{R}|Enchantment — Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| +Veteran's Voice|Alliances|123|C|{R}|Enchantment — Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| +Carrier Pigeons|Alliances|125|C|{3}{W}|Creature — Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| +Carrier Pigeons|Alliances|125|C|{3}{W}|Creature — Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| +Errand of Duty|Alliances|127|C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Errand of Duty|Alliances|127|C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Exile|Alliances|129|R|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| +Inheritance|Alliances|130|U|{W}|Enchantment|||Whenever a creature dies, you may pay {3}. If you do, draw a card.| +Ivory Gargoyle|Alliances|131|R|{4}{W}|Creature — Gargoyle|2|2|Flying$When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{W}: Exile Ivory Gargoyle.| +Juniper Order Advocate|Alliances|132|U|{2}{W}|Creature — Human Knight|1|2|As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.| +Kjeldoran Escort|Alliances|133|C|{2}{W}{W}|Creature — Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Kjeldoran Escort|Alliances|133|C|{2}{W}{W}|Creature — Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Kjeldoran Home Guard|Alliances|135|U|{3}{W}|Creature — Human Soldier|1|6|At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.| +Kjeldoran Pride|Alliances|136|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| +Kjeldoran Pride|Alliances|136|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| +Martyrdom|Alliances|138|C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.| +Martyrdom|Alliances|138|C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.| +Noble Steeds|Alliances|140|C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| +Noble Steeds|Alliances|140|C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| +Reinforcements|Alliances|142|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| +Reinforcements|Alliances|142|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| +Reprisal|Alliances|144|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| +Reprisal|Alliances|144|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| +Royal Decree|Alliances|146|R|{2}{W}{W}|Enchantment|||Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.| +Royal Herbalist|Alliances|147|C|{W}|Creature — Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| +Royal Herbalist|Alliances|147|C|{W}|Creature — Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| +Scars of the Veteran|Alliances|149|U|{4}{W}|Instant|||You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.$Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| +Seasoned Tactician|Alliances|150|U|{2}{W}|Creature — Human Advisor|1|3|{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.| +Sustaining Spirit|Alliances|151|R|{1}{W}|Creature — Angel Spirit|0|3|Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Damage that would reduce your life total to less than 1 reduces it to 1 instead.| +Sworn Defender|Alliances|152|R|{2}{W}{W}|Creature — Human Knight|1|3|{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.| +Unlikely Alliance|Alliances|153|U|{1}{W}|Enchantment|||{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.| +Wild Aesthir|Alliances|154|C|{2}{W}|Creature — Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| +Wild Aesthir|Alliances|154|C|{2}{W}|Creature — Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| +Energy Arc|Alliances|190|U|{W}{U}|Instant|||Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.| +Lim-Dûl's Paladin|Alliances|191|U|{2}{B}{R}|Creature — Human Knight|0|3|Trample$At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.$Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.$Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.| +Lim-Dûl's Vault|Alliances|192|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| +Lord of Tresserhorn|Alliances|193|R|{1}{U}{B}{R}|Legendary Creature — Zombie|10|4|When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.${B}: Regenerate Lord of Tresserhorn.| +Misfortune|Alliances|194|R|{1}{B}{R}{G}|Sorcery|||An opponent chooses one — You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.| +Nature's Blessing|Alliances|195|U|{2}{G}{W}|Enchantment|||{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Phelddagrif|Alliances|196|R|{1}{G}{W}{U}|Legendary Creature — Phelddagrif|4|4|{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.${U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.| +Surge of Strength|Alliances|197|U|{R}{G}|Instant|||As an additional cost to cast Surge of Strength, discard a red or green card.$Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.| +Wandering Mage|Alliances|198|R|{W}{U}{B}|Creature — Human Cleric Wizard|0|3|{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.${U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.${B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.| +Winter's Night|Alliances|199|R|{R}{G}{W}|World Enchantment|||Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.| +Balduvian Trading Post|Alliances|182|R||Land|||If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{R} to your mana pool.${1}, {tap}: Balduvian Trading Post deals 1 damage to target attacking creature.| +Heart of Yavimaya|Alliances|183|R||Land|||If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {G} to your mana pool.${tap}: Target creature gets +1/+1 until end of turn.| +Kjeldoran Outpost|Alliances|184|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W} to your mana pool.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| +Lake of the Dead|Alliances|185|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B} to your mana pool.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.| +School of the Unseen|Alliances|186|U||Land|||{tap}: Add {1} to your mana pool.$${2}, {tap}: Add one mana of any color to your mana pool.| +Sheltered Valley|Alliances|187|R||Land|||If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.$At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.${tap}: Add {1} to your mana pool.| +Soldevi Excavations|Alliances|188|R||Land|||If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{U} to your mana pool.${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| +Thawing Glaciers|Alliances|189|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| +Acidic Dagger|Mirage|256|R|{4}|Artifact|||{4}, {tap}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.| +Amber Prison|Mirage|257|R|{4}|Artifact|||You may choose not to untap Amber Prison during your untap step.${4}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.| +Amulet of Unmaking|Mirage|258|R|{5}|Artifact|||{5}, {tap}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.| +Basalt Golem|Mirage|259|U|{5}|Artifact Creature — Golem|2|4|Basalt Golem can't be blocked by artifact creatures.$Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.| +Bone Mask|Mirage|260|R|{4}|Artifact|||{2}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.| +Charcoal Diamond|Mirage|261|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B} to your mana pool.| +Chariot of the Sun|Mirage|262|U|{3}|Artifact|||{2}, {tap}: Until end of turn, target creature you control gains flying and its toughness becomes 1.| +Crystal Golem|Mirage|263|U|{4}|Artifact Creature — Golem|3|3|At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Cursed Totem|Mirage|264|R|{2}|Artifact|||Activated abilities of creatures can't be activated.| +Elixir of Vitality|Mirage|265|U|{4}|Artifact|||Elixir of Vitality enters the battlefield tapped.${tap}, Sacrifice Elixir of Vitality: You gain 4 life.${8}, {tap}, Sacrifice Elixir of Vitality: You gain 8 life.| +Ersatz Gnomes|Mirage|266|U|{3}|Artifact Creature — Gnome|1|1|{tap}: Target spell becomes colorless.${tap}: Target permanent becomes colorless until end of turn.| +Fire Diamond|Mirage|267|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R} to your mana pool.| +Grinning Totem|Mirage|268|R|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| +Horrible Hordes|Mirage|269|U|{3}|Artifact Creature — Spirit|2|2|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| +Igneous Golem|Mirage|270|U|{5}|Artifact Creature — Golem|3|4|{2}: Igneous Golem gains trample until end of turn.| +Lead Golem|Mirage|271|U|{5}|Artifact Creature — Golem|3|5|Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.| +Lion's Eye Diamond|Mirage|272|R|{0}|Artifact|||Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.| +Mana Prism|Mirage|273|U|{3}|Artifact|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add one mana of any color to your mana pool.| +Mangara's Tome|Mirage|274|R|{5}|Artifact|||When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.${2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.| +Marble Diamond|Mirage|275|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W} to your mana pool.| +Misers' Cage|Mirage|276|R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.| +Moss Diamond|Mirage|277|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G} to your mana pool.| +Patagia Golem|Mirage|278|U|{4}|Artifact Creature — Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| +Paupers' Cage|Mirage|279|R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.| +Phyrexian Dreadnought|Mirage|280|R|{1}|Artifact Creature — Dreadnought|12|12|Trample$When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.| +Phyrexian Vault|Mirage|281|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| +Razor Pendulum|Mirage|282|R|{4}|Artifact|||At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.| +Sand Golem|Mirage|283|U|{5}|Artifact Creature — Golem|3|3|When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.| +Sky Diamond|Mirage|284|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U} to your mana pool.| +Teeka's Dragon|Mirage|285|R|{9}|Artifact Creature — Dragon|5|5|Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)| +Telim'Tor's Darts|Mirage|286|U|{2}|Artifact|||{2}, {tap}: Telim'Tor's Darts deals 1 damage to target player.| +Unerring Sling|Mirage|287|U|{3}|Artifact|||{3}, {tap}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.| +Ventifact Bottle|Mirage|288|R|{3}|Artifact|||{X}{1}, {tap}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.$At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.| +Abyssal Hunter|Mirage|1|R|{3}{B}|Creature — Human Assassin|1|1|{B}, {tap}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.| +Ashen Powder|Mirage|2|R|{2}{B}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control.| +Barbed-Back Wurm|Mirage|3|U|{4}{B}|Creature — Wurm|4|3|{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.| +Binding Agony|Mirage|4|C|{1}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.| +Blighted Shaman|Mirage|5|U|{1}{B}|Creature — Human Cleric Shaman|1|1|{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.${tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.| +Bone Harvest|Mirage|6|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| +Breathstealer|Mirage|7|C|{2}{B}|Creature — Nightstalker|2|2|{B}: Breathstealer gets +1/-1 until end of turn.| +Cadaverous Knight|Mirage|8|C|{2}{B}|Creature — Zombie Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{B}{B}: Regenerate Cadaverous Knight.| +Carrion|Mirage|9|R|{1}{B}{B}|Instant|||As an additional cost to cast Carrion, sacrifice a creature.$Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.| +Catacomb Dragon|Mirage|10|R|{4}{B}{B}|Creature — Dragon|4|4|Flying$Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.| +Choking Sands|Mirage|11|C|{1}{B}{B}|Sorcery|||Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.| +Crypt Cobra|Mirage|12|U|{3}{B}|Creature — Snake|3|3|Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Dark Banishing|Mirage|13|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| +Dark Ritual|Mirage|14|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Dirtwater Wraith|Mirage|15|C|{3}{B}|Creature — Wraith|1|3|Swampwalk$${B}: Dirtwater Wraith gets +1/+0 until end of turn.| +Drain Life|Mirage|16|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Dread Specter|Mirage|17|U|{3}{B}|Creature — Specter|2|2|Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| +Ebony Charm|Mirage|18|C|{B}|Instant|||Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| +Enfeeblement|Mirage|19|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| +Feral Shadow|Mirage|20|C|{2}{B}|Creature — Nightstalker|2|1|Flying| +Fetid Horror|Mirage|21|C|{3}{B}|Creature — Shade Horror|1|2|{B}: Fetid Horror gets +1/+1 until end of turn.| +Forbidden Crypt|Mirage|22|R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| +Forsaken Wastes|Mirage|23|R|{2}{B}|World Enchantment|||Players can't gain life.$At the beginning of each player's upkeep, that player loses 1 life.$Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.| +Grave Servitude|Mirage|24|C|{1}{B}|Enchantment — Aura|||You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +3/-1 and is black.| +Gravebane Zombie|Mirage|25|C|{3}{B}|Creature — Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| +Harbinger of Night|Mirage|26|R|{2}{B}{B}|Creature — Spirit|2|3|At the beginning of your upkeep, put a -1/-1 counter on each creature.| +Infernal Contract|Mirage|27|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| +Kaervek's Hex|Mirage|28|U|{3}{B}|Sorcery|||Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.| +Mire Shade|Mirage|29|U|{1}{B}|Creature — Shade|1|1|{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.| +Nocturnal Raid|Mirage|30|U|{2}{B}{B}|Instant|||Black creatures get +2/+0 until end of turn.| +Painful Memories|Mirage|31|U|{1}{B}|Sorcery|||Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.| +Phyrexian Tribute|Mirage|32|R|{2}{B}|Sorcery|||As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.$Destroy target artifact.| +Purraj of Urborg|Mirage|33|R|{3}{B}{B}|Legendary Creature — Cat Warrior|2|3|Purraj of Urborg has first strike as long as it's attacking.$Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.| +Ravenous Vampire|Mirage|34|U|{3}{B}{B}|Creature — Vampire|3|3|Flying$$At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.| +Reign of Terror|Mirage|35|U|{3}{B}{B}|Sorcery|||Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way.| +Restless Dead|Mirage|36|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Restless Dead.| +Sewer Rats|Mirage|37|C|{B}|Creature — Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| +Shadow Guildmage|Mirage|38|C|{B}|Creature — Human Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.| +Shallow Grave|Mirage|39|R|{1}{B}|Instant|||Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| +Shauku, Endbringer|Mirage|40|R|{5}{B}{B}|Legendary Creature — Vampire|5|5|Flying$Shauku, Endbringer can't attack if there's another creature on the battlefield.$At the beginning of your upkeep, you lose 3 life.${tap}: Exile target creature and put a +1/+1 counter on Shauku.| +Skulking Ghost|Mirage|41|C|{1}{B}|Creature — Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| +Soul Rend|Mirage|42|U|{1}{B}|Instant|||Destroy target creature if it's white. A creature destroyed this way can't be regenerated.$$Draw a card at the beginning of the next turn's upkeep.| +Soulshriek|Mirage|43|C|{B}|Instant|||Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.| +Spirit of the Night|Mirage|44|R|{6}{B}{B}{B}|Legendary Creature — Demon Spirit|6|5|Flying, trample, haste, protection from black$Spirit of the Night has first strike as long as it's attacking.| +Stupor|Mirage|45|U|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| +Tainted Specter|Mirage|46|R|{3}{B}|Creature — Specter|2|2|Flying${1}{B}{B}, {tap}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.| +Tombstone Stairwell|Mirage|47|R|{2}{B}{B}|World Enchantment|||Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.$At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.| +Urborg Panther|Mirage|48|C|{2}{B}|Creature — Nightstalker Cat|2|2|{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.$Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.| +Wall of Corpses|Mirage|49|C|{1}{B}|Creature — Wall|0|2|Defender (This creature can't attack.)${B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.| +Withering Boon|Mirage|50|U|{1}{B}|Instant|||As an additional cost to cast Withering Boon, pay 3 life.$Counter target creature spell.| +Zombie Mob|Mirage|51|U|{2}{B}{B}|Creature — Zombie|2|0|Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.$When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.| +Ancestral Memories|Mirage|52|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| +Azimaet Drake|Mirage|53|C|{2}{U}|Creature — Drake|1|3|Flying${U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| +Bay Falcon|Mirage|54|C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| +Bazaar of Wonders|Mirage|55|R|{3}{U}{U}|World Enchantment|||When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.$Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.| +Boomerang|Mirage|56|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| +Cerulean Wyvern|Mirage|57|U|{4}{U}|Creature — Drake|3|3|Flying, protection from green| +Cloak of Invisibility|Mirage|58|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Coral Fighters|Mirage|59|U|{1}{U}|Creature — Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| +Daring Apprentice|Mirage|60|R|{1}{U}{U}|Creature — Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| +Dissipate|Mirage|8|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| +Dream Cache|Mirage|62|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| +Dream Fighter|Mirage|63|C|{2}{U}|Creature — Human Soldier|1|1|Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)| +Energy Vortex|Mirage|64|R|{3}{U}{U}|Enchantment|||As Energy Vortex enters the battlefield, choose an opponent.$At the beginning of your upkeep, remove all energy counters from Energy Vortex.$At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.${X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.| +Ether Well|Mirage|65|U|{3}{U}|Instant|||Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.| +Flash|Mirage|66|R|{1}{U}|Instant|||You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.| +Floodgate|Mirage|67|U|{3}{U}|Creature — Wall|0|5|Defender (This creature can't attack.)$When Floodgate has flying, sacrifice it.$When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.| +Hakim, Loreweaver|Mirage|68|R|{3}{U}{U}|Legendary Creature — Human Wizard|2|4|Flying${U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.${U}{U}, {tap}: Destroy all Auras attached to Hakim.| +Harmattan Efreet|Mirage|69|U|{2}{U}{U}|Creature — Efreet|2|2|Flying$${1}{U}{U}: Target creature gains flying until end of turn.| +Jolt|Mirage|70|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card at the beginning of the next turn's upkeep.| +Kukemssa Pirates|Mirage|71|R|{3}{U}|Creature — Human Pirate|2|2|Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.| +Kukemssa Serpent|Mirage|72|C|{3}{U}|Creature — Serpent|4|3|Kukemssa Serpent can't attack unless defending player controls an Island.${U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.$When you control no Islands, sacrifice Kukemssa Serpent.| +Meddle|Mirage|73|U|{1}{U}|Instant|||If target spell has only one target and that target is a creature, change that spell's target to another creature.| +Memory Lapse|Mirage|74|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| +Merfolk Raiders|Mirage|75|C|{1}{U}|Creature — Merfolk Soldier|2|3|Islandwalk$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Merfolk Seer|Mirage|76|C|{2}{U}|Creature — Merfolk Wizard|2|2|When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.| +Mind Bend|Mirage|77|U|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| +Mind Harness|Mirage|78|U|{U}|Enchantment — Aura|||Enchant red or green creature$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$You control enchanted creature.| +Mist Dragon|Mirage|79|R|{4}{U}{U}|Creature — Dragon|4|4|{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)${0}: Mist Dragon loses flying. (This effect lasts indefinitely.)${3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Mystical Tutor|Mirage|80|U|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| +Political Trickery|Mirage|81|R|{2}{U}|Sorcery|||Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)| +Polymorph|Mirage|82|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| +Power Sink|Mirage|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prismatic Lace|Mirage|84|R|{U}|Instant|||Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)| +Psychic Transfer|Mirage|85|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| +Ray of Command|Mirage|86|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| +Reality Ripple|Mirage|87|C|{1}{U}|Instant|||Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| +Sandbar Crocodile|Mirage|88|C|{4}{U}|Creature — Crocodile|6|5|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Sapphire Charm|Mirage|89|C|{U}|Instant|||Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| +Sea Scryer|Mirage|90|C|{1}{U}|Creature — Merfolk Wizard|1|1|{tap}: Add {1} to your mana pool.${1}, {tap}: Add {U} to your mana pool.| +Shaper Guildmage|Mirage|91|C|{U}|Creature — Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${B}, {tap}: Target creature gets +1/+0 until end of turn.| +Shimmer|Mirage|30|R|{2}{U}{U}|Enchantment|||As Shimmer enters the battlefield, choose a land type.$Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Soar|Mirage|93|C|{1}{U}|Enchantment — Aura|||You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+1 and has flying.| +Suq'Ata Firewalker|Mirage|94|U|{1}{U}{U}|Creature — Human Wizard|0|1|Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.${tap}: Suq'Ata Firewalker deals 1 damage to target creature or player.| +Taniwha|Mirage|95|R|{3}{U}{U}|Legendary Creature — Serpent|7|7|Trample$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)| +Teferi's Curse|Mirage|96|C|{1}{U}|Enchantment — Aura|||Enchant artifact or creature$Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Teferi's Drake|Mirage|97|C|{2}{U}|Creature — Drake|3|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Teferi's Imp|Mirage|98|R|{2}{U}|Creature — Imp|1|1|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Teferi's Imp phases out, discard a card.$Whenever Teferi's Imp phases in, draw a card.| +Thirst|Mirage|104|C|{2}{U}|Enchantment — Aura|||Enchant creature$When Thirst enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.| +Tidal Wave|Mirage|100|U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| +Vaporous Djinn|Mirage|101|U|{2}{U}{U}|Creature — Djinn|3|4|Flying$At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Wave Elemental|Mirage|102|U|{2}{U}{U}|Creature — Elemental|2|3|{U}, {tap}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.| +Afiya Grove|Mirage|103|R|{1}{G}|Enchantment|||Afiya Grove enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.$When Afiya Grove has no +1/+1 counters on it, sacrifice it.| +Armor of Thorns|Mirage|104|C|{1}{G}|Enchantment — Aura|||You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant nonblack creature$Enchanted creature gets +2/+2.| +Barbed Foliage|Mirage|105|U|{2}{G}{G}|Enchantment|||Whenever a creature attacks you, it loses flanking until end of turn.$$Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.| +Brushwagg|Mirage|106|R|{1}{G}{G}|Creature — Brushwagg|3|2|Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.| +Canopy Dragon|Mirage|107|R|{4}{G}{G}|Creature — Dragon|4|4|Trample${1}{G}: Canopy Dragon gains flying and loses trample until end of turn.| +Crash of Rhinos|Mirage|108|C|{6}{G}{G}|Creature — Rhino|8|4|Trample| +Cycle of Life|Mirage|109|R|{1}{G}{G}|Enchantment|||Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.| +Decomposition|Mirage|110|U|{1}{G}|Enchantment — Aura|||Enchant black creature$Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)$When enchanted creature dies, its controller loses 2 life.| +Early Harvest|Mirage|111|R|{1}{G}{G}|Instant|||Target player untaps all basic lands he or she controls.| +Fallow Earth|Mirage|112|U|{2}{G}|Sorcery|||Put target land on top of its owner's library.| +Femeref Archers|Mirage|113|U|{2}{G}|Creature — Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| +Fog|Mirage|114|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Foratog|Mirage|115|U|{2}{G}|Creature — Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| +Giant Mantis|Mirage|116|C|{3}{G}|Creature — Insect|2|4|Reach (This creature can block creatures with flying.)| +Gibbering Hyenas|Mirage|117|C|{2}{G}|Creature — Hyena|3|2|Gibbering Hyenas can't block black creatures.| +Granger Guildmage|Mirage|118|C|{G}|Creature — Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${R}, {tap}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.| +Hall of Gemstone|Mirage|119|R|{1}{G}{G}|World Enchantment|||At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.| +Jolrael's Centaur|Mirage|120|C|{1}{G}{G}|Creature — Centaur Archer|2|2|Shroud (This permanent can't be the target of spells or abilities.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| +Jungle Patrol|Mirage|121|R|{3}{G}|Creature — Human Soldier|3|2|{1}{G}, {tap}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.$Sacrifice a token named Wood: Add {R} to your mana pool.| +Jungle Wurm|Mirage|122|C|{3}{G}{G}|Creature — Wurm|5|5|Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.| +Karoo Meerkat|Mirage|123|U|{1}{G}|Creature — Mongoose|2|1|Protection from blue| +Locust Swarm|Mirage|124|U|{3}{G}|Creature — Insect|1|1|Flying${G}: Regenerate Locust Swarm.${G}: Untap Locust Swarm. Activate this ability only once each turn.| +Lure of Prey|Mirage|125|R|{2}{G}{G}|Instant|||Cast Lure of Prey only if an opponent cast a creature spell this turn.$You may put a green creature card from your hand onto the battlefield.| +Maro|Mirage|126|R|{2}{G}{G}|Creature — Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| +Mindbender Spores|Mirage|127|R|{2}{G}|Creature — Fungus Wall|0|1|Defender (This creature can't attack.)$Flying$Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."| +Mtenda Lion|Mirage|128|C|{G}|Creature — Cat|2|1|Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.| +Natural Balance|Mirage|129|R|{2}{G}{G}|Sorcery|||Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.| +Nettletooth Djinn|Mirage|130|U|{3}{G}|Creature — Djinn|4|4|At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.| +Preferred Selection|Mirage|131|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.| +Quirion Elves|Mirage|132|C|{1}{G}|Creature — Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| +Rampant Growth|Mirage|133|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| +Regeneration|Mirage|134|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Roots of Life|Mirage|135|U|{1}{G}{G}|Enchantment|||As Roots of Life enters the battlefield, choose Islands or Swamps.$Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.| +Sabertooth Cobra|Mirage|136|C|{2}{G}|Creature — Snake|2|2|Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)| +Sandstorm|Mirage|137|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| +Seedling Charm|Mirage|138|C|{G}|Instant|||Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.| +Seeds of Innocence|Mirage|139|R|{1}{G}{G}|Sorcery|||Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.| +Serene Heart|Mirage|140|C|{1}{G}|Instant|||Destroy all Auras.| +Stalking Tiger|Mirage|141|C|{3}{G}|Creature — Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| +Superior Numbers|Mirage|142|U|{G}{G}|Sorcery|||Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.| +Tranquil Domain|Mirage|143|C|{1}{G}|Instant|||Destroy all non-Aura enchantments.| +Tropical Storm|Mirage|144|U|{X}{G}|Sorcery|||Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.| +Uktabi Faerie|Mirage|145|C|{1}{G}|Creature — Faerie|1|1|Flying${3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.| +Uktabi Wildcats|Mirage|146|R|{4}{G}|Creature — Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| +Unseen Walker|Mirage|147|U|{1}{G}|Creature — Dryad|1|1|Forestwalk$${1}{G}{G}: Target creature gains forestwalk until end of turn.| +Unyaro Bee Sting|Mirage|148|U|{3}{G}|Sorcery|||Unyaro Bee Sting deals 2 damage to target creature or player.| +Village Elder|Mirage|149|C|{G}|Creature — Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| +Waiting in the Weeds|Mirage|150|R|{1}{G}{G}|Sorcery|||Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.| +Wall of Roots|Mirage|151|C|{1}{G}|Creature — Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.| +Wild Elephant|Mirage|152|C|{3}{G}|Creature — Elephant|3|3|Trample| +Worldly Tutor|Mirage|153|U|{G}|Instant|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| +Agility|Mirage|154|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| +Aleatory|Mirage|155|U|{1}{R}|Instant|||Cast Aleatory only during combat after blockers are declared.$Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| +Armorer Guildmage|Mirage|156|C|{R}|Creature — Human Wizard|1|1|{B}, {tap}: Target creature gets +1/+0 until end of turn.${G}, {tap}: Target creature gets +0/+1 until end of turn.| +Barreling Attack|Mirage|157|R|{2}{R}{R}|Instant|||Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.| +Blind Fury|Mirage|158|U|{2}{R}{R}|Instant|||Cast Blind Fury only before the combat damage step.$All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.| +Blistering Barrier|Mirage|159|C|{2}{R}|Creature — Wall|5|2|Defender (This creature can't attack.)| +Builder's Bane|Mirage|160|C|{X}{X}{R}|Sorcery|||Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.| +Burning Palm Efreet|Mirage|161|U|{2}{R}{R}|Creature — Efreet|2|2|{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.| +Burning Shield Askari|Mirage|162|C|{2}{R}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${R}{R}: Burning Shield Askari gains first strike until end of turn.| +Chaos Charm|Mirage|163|C|{R}|Instant|||Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.| +Chaosphere|Mirage|164|R|{2}{R}|World Enchantment|||Creatures with flying can block only creatures with flying.$Creatures without flying have reach. (They can block creatures with flying.)| +Cinder Cloud|Mirage|165|U|{3}{R}{R}|Instant|||Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.| +Consuming Ferocity|Mirage|166|U|{1}{R}|Enchantment — Aura|||Enchant non-Wall creature$Enchanted creature gets +1/+0.$At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.| +Crimson Hellkite|Mirage|167|R|{6}{R}{R}{R}|Creature — Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.| +Crimson Roc|Mirage|168|U|{4}{R}|Creature — Bird|2|2|Flying$Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.| +Dwarven Miner|Mirage|199|U|{1}{R}|Creature — Dwarf|1|2|{2}{R}, {tap}: Destroy target nonbasic land.| +Dwarven Nomad|Mirage|170|C|{2}{R}|Creature — Dwarf Nomad|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Ekundu Cyclops|Mirage|171|C|{3}{R}|Creature — Cyclops|3|4|If a creature you control attacks, Ekundu Cyclops also attacks if able.| +Emberwilde Djinn|Mirage|172|R|{2}{R}{R}|Creature — Djinn|5|4|Flying$$At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.| +Final Fortune|Mirage|173|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| +Firebreathing|Mirage|174|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Flame Elemental|Mirage|175|U|{2}{R}{R}|Creature — Elemental|3|2|{R}, {tap}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.| +Flare|Mirage|176|C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| +Goblin Elite Infantry|Mirage|177|C|{1}{R}|Creature — Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| +Goblin Scouts|Mirage|178|U|{3}{R}{R}|Sorcery|||Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.| +Goblin Soothsayer|Mirage|179|U|{R}|Creature — Goblin Shaman|1|1|{R}, {tap}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.| +Goblin Tinkerer|Mirage|180|C|{1}{R}|Creature — Goblin Artificer|1|2|{R}, {tap}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.| +Hammer of Bogardan|Mirage|181|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| +Hivis of the Scale|Mirage|182|R|{3}{R}{R}|Legendary Creature — Viashino Shaman|3|4|You may choose not to untap Hivis of the Scale during your untap step.${tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.| +Illicit Auction|Mirage|183|R|{3}{R}{R}|Sorcery|||Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)| +Incinerate|Mirage|184|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| +Kaervek's Torch|Mirage|185|C|{X}{R}|Sorcery|||As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.$Kaervek's Torch deals X damage to target creature or player.| +Lightning Reflexes|Mirage|186|C|{1}{R}|Enchantment — Aura|||You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +1/+0 and has first strike.| +Pyric Salamander|Mirage|187|C|{1}{R}|Creature — Salamander|1|1|{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.| +Raging Spirit|Mirage|188|C|{3}{R}|Creature — Spirit|3|3|{2}: Raging Spirit becomes colorless until end of turn.| +Reckless Embermage|Mirage|189|R|{3}{R}|Creature — Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.| +Reign of Chaos|Mirage|190|U|{2}{R}{R}|Sorcery|||Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.| +Searing Spear Askari|Mirage|191|C|{2}{R}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.| +Sirocco|Mirage|192|U|{1}{R}|Instant|||Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.| +Spitting Earth|Mirage|193|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| +Stone Rain|Mirage|194|C|{2}{R}|Sorcery|||Destroy target land.| +Subterranean Spirit|Mirage|195|R|{3}{R}{R}|Creature — Elemental Spirit|3|3|Protection from red${tap}: Subterranean Spirit deals 1 damage to each creature without flying.| +Talruum Minotaur|Mirage|196|C|{2}{R}{R}|Creature — Minotaur Berserker|3|3|Haste| +Telim'Tor|Mirage|197|R|{4}{R}|Legendary Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.| +Telim'Tor's Edict|Mirage|198|R|{R}|Instant|||Exile target permanent you own or control.$Draw a card at the beginning of the next turn's upkeep.| +Torrent of Lava|Mirage|199|R|{X}{R}{R}|Sorcery|||Torrent of Lava deals X damage to each creature without flying.$As long as Torrent of Lava is on the stack, each creature has "{tap}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."| +Viashino Warrior|Mirage|200|C|{3}{R}|Creature — Viashino Warrior|4|2|| +Volcanic Dragon|Mirage|201|R|{4}{R}{R}|Creature — Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Volcanic Geyser|Mirage|202|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to target creature or player.| +Wildfire Emissary|Mirage|203|U|{3}{R}|Creature — Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| +Zirilan of the Claw|Mirage|204|R|{3}{R}{R}|Legendary Creature — Viashino Shaman|3|4|{1}{R}{R}, {tap}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.| +Afterlife|Mirage|205|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| +Alarum|Mirage|206|C|{1}{W}|Instant|||Untap target nonattacking creature. It gets +1/+3 until end of turn.| +Auspicious Ancestor|Mirage|207|R|{3}{W}|Creature — Human Cleric|2|3|When Auspicious Ancestor dies, you gain 3 life.$Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Benevolent Unicorn|Mirage|208|C|{1}{W}|Creature — Unicorn|1|2|If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.| +Blinding Light|Mirage|209|U|{2}{W}|Sorcery|||Tap all nonwhite creatures.| +Celestial Dawn|Mirage|210|R|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| +Civic Guildmage|Mirage|211|C|{W}|Creature — Human Wizard|1|1|{G}, {tap}: Target creature gets +0/+1 until end of turn.${U}, {tap}: Put target creature you control on top of its owner's library.| +Dazzling Beauty|Mirage|212|C|{2}{W}|Instant|||Cast Dazzling Beauty only during the declare blockers step.$Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)$Draw a card at the beginning of the next turn's upkeep.| +Disempower|Mirage|213|C|{1}{W}|Instant|||Put target artifact or enchantment on top of its owner's library.| +Disenchant|Mirage|214|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Divine Offering|Mirage|215|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| +Divine Retribution|Mirage|216|R|{1}{W}|Instant|||Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.| +Ekundu Griffin|Mirage|217|C|{3}{W}|Creature — Griffin|2|2|Flying, first strike| +Enlightened Tutor|Mirage|218|U|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| +Ethereal Champion|Mirage|219|R|{2}{W}{W}{W}|Creature — Avatar|3|4|Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.| +Favorable Destiny|Mirage|220|U|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white.$Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)| +Femeref Healer|Mirage|221|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Femeref Knight|Mirage|222|C|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}: Femeref Knight gains vigilance until end of turn.| +Femeref Scouts|Mirage|223|C|{2}{W}|Creature — Human Scout|1|4|| +Healing Salve|Mirage|224|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Illumination|Mirage|225|U|{W}{W}|Instant|||Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.| +Iron Tusk Elephant|Mirage|226|U|{4}{W}|Creature — Elephant|3|3|Trample| +Ivory Charm|Mirage|227|C|{W}|Instant|||Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.| +Jabari's Influence|Mirage|228|R|{3}{W}{W}|Instant|||Cast Jabari's Influence only after combat.$Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.| +Mangara's Blessing|Mirage|229|U|{2}{W}|Instant|||You gain 5 life.$When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.| +Mangara's Equity|Mirage|230|U|{1}{W}{W}|Enchantment|||As Mangara's Equity enters the battlefield, choose black or red.$At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.$Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.| +Melesse Spirit|Mirage|231|U|{3}{W}{W}|Creature — Angel Spirit|3|3|Flying, protection from black| +Mtenda Griffin|Mirage|232|U|{3}{W}|Creature — Griffin|2|2|Flying${W}, {tap}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.| +Mtenda Herder|Mirage|233|C|{W}|Creature — Human Scout|1|1|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| +Noble Elephant|Mirage|234|C|{3}{W}|Creature — Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Null Chamber|Mirage|235|R|{3}{W}|World Enchantment|||As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.$The named cards can't be played.| +Pacifism|Mirage|236|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block.| +Pearl Dragon|Mirage|237|R|{4}{W}{W}|Creature — Dragon|4|4|Flying${1}{W}: Pearl Dragon gets +0/+1 until end of turn.| +Prismatic Circle|Mirage|238|C|{2}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Prismatic Circle enters the battlefield, choose a color.${1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| +Rashida Scalebane|Mirage|239|R|{3}{W}{W}|Legendary Creature — Human Soldier|3|4|{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.| +Ritual of Steel|Mirage|240|C|{2}{W}|Enchantment — Aura|||Enchant creature$When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +0/+2.| +Sacred Mesa|Mirage|241|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| +Shadowbane|Mirage|242|U|{1}{W}|Instant|||The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.| +Sidar Jabari|Mirage|243|R|{3}{W}|Legendary Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Sidar Jabari attacks, tap target creature defending player controls.| +Soul Echo|Mirage|244|R|{X}{W}{W}|Enchantment|||Soul Echo enters the battlefield with X echo counters on it.$You don't lose the game for having 0 or less life.$At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.| +Spectral Guardian|Mirage|245|R|{2}{W}{W}|Creature — Spirit|2|3|As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)| +Sunweb|Mirage|246|R|{3}{W}|Creature — Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| +Teremko Griffin|Mirage|247|C|{3}{W}|Creature — Griffin|2|2|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Unyaro Griffin|Mirage|248|U|{3}{W}|Creature — Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| +Vigilant Martyr|Mirage|249|U|{W}|Creature — Human Cleric|1|1|Sacrifice Vigilant Martyr: Regenerate target creature.${W}{W}, {tap}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.| +Wall of Resistance|Mirage|250|C|{1}{W}|Creature — Wall|0|3|Defender (This creature can't attack.)$Flying$At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.| +Ward of Lights|Mirage|251|C|{W}{W}|Enchantment — Aura|||You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$As Ward of Lights enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.| +Yare|Mirage|252|R|{2}{W}|Instant|||Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.| +Zhalfirin Commander|Mirage|253|U|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| +Zhalfirin Knight|Mirage|254|C|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}{W}: Zhalfirin Knight gains first strike until end of turn.| +Zuberi, Golden Feather|Mirage|255|R|{4}{W}|Legendary Creature — Griffin|3|3|Flying$Other Griffin creatures get +1/+1.| +Asmira, Holy Avenger|Mirage|316|R|{2}{G}{W}|Legendary Creature — Human Cleric|2|3|Flying$At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.| +Benthic Djinn|Mirage|317|R|{2}{U}{B}|Creature — Djinn|5|3|Islandwalk$$At the beginning of your upkeep, you lose 2 life.| +Cadaverous Bloom|Mirage|318|R|{3}{B}{G}|Enchantment|||Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.| +Circle of Despair|Mirage|319|R|{1}{W}{B}|Enchantment|||{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| +Delirium|Mirage|320|U|{1}{B}{R}|Instant|||Cast Delirium only during an opponent's turn.$Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.| +Discordant Spirit|Mirage|321|R|{2}{B}{R}|Creature — Spirit|2|2|At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.$At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.| +Emberwilde Caliph|Mirage|322|R|{2}{U}{R}|Creature — Djinn|4|4|Flying, trample$$Emberwilde Caliph attacks each turn if able.$$Whenever Emberwilde Caliph deals damage, you lose that much life.| +Energy Bolt|Mirage|323|R|{X}{R}{W}|Sorcery|||Choose one — Energy Bolt deals X damage to target player; or target player gains X life.| +Frenetic Efreet|Mirage|324|R|{1}{U}{R}|Creature — Efreet|2|1|Flying${0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Grim Feast|Mirage|325|R|{1}{B}{G}|Enchantment|||At the beginning of your upkeep, Grim Feast deals 1 damage to you.$Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.| +Harbor Guardian|Mirage|326|U|{2}{W}{U}|Creature — Gargoyle|3|4|Reach (This creature can block creatures with flying.)$Whenever Harbor Guardian attacks, defending player may draw a card.| +Haunting Apparition|Mirage|327|U|{1}{U}{B}|Creature — Spirit|1+*|2|Flying$As Haunting Apparition enters the battlefield, choose an opponent.$Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.| +Hazerider Drake|Mirage|328|U|{2}{W}{U}|Creature — Drake|2|3|Flying, protection from red| +Jungle Troll|Mirage|329|U|{1}{R}{G}|Creature — Troll|2|1|{R}: Regenerate Jungle Troll.$${G}: Regenerate Jungle Troll.| +Kaervek's Purge|Mirage|330|U|{X}{B}{R}|Sorcery|||Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.| +Leering Gargoyle|Mirage|331|R|{1}{W}{U}|Creature — Gargoyle|2|2|Flying$${tap}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.| +Malignant Growth|Mirage|332|R|{3}{G}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a growth counter on Malignant Growth.$At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.| +Phyrexian Purge|Mirage|333|R|{2}{B}{R}|Sorcery|||Destroy any number of target creatures.$Phyrexian Purge costs 3 life more to cast for each target.| +Prismatic Boon|Mirage|334|U|{X}{W}{U}|Instant|||Choose a color. X target creatures gain protection from the chosen color until end of turn.| +Purgatory|Mirage|335|R|{2}{W}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.$At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.| +Radiant Essence|Mirage|336|U|{1}{G}{W}|Creature — Spirit|2|3|Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.| +Reflect Damage|Mirage|337|R|{3}{R}{W}|Instant|||The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.| +Reparations|Mirage|338|R|{1}{W}{U}|Enchantment|||Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.| +Rock Basilisk|Mirage|339|R|{4}{R}{G}|Creature — Basilisk|4|5|Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Savage Twister|Mirage|340|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| +Sawback Manticore|Mirage|341|R|{3}{R}{G}|Creature — Manticore|2|4|{4}: Sawback Manticore gains flying until end of turn.${1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.| +Sealed Fate|Mirage|342|U|{X}{U}{B}|Sorcery|||Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.| +Shauku's Minion|Mirage|343|U|{1}{B}{R}|Creature — Human Minion|2|2|{B}{R}, {tap}: Shauku's Minion deals 2 damage to target white creature.| +Spatial Binding|Mirage|344|U|{U}{B}|Enchantment|||Pay 1 life: Until your next upkeep, target permanent can't phase out.| +Unfulfilled Desires|Mirage|345|R|{1}{U}{B}|Enchantment|||{1}, Pay 1 life: Draw a card, then discard a card.| +Vitalizing Cascade|Mirage|346|U|{X}{G}{W}|Instant|||You gain X plus 3 life.| +Warping Wurm|Mirage|347|R|{2}{G}{U}|Creature — Wurm|1|1|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.$When Warping Wurm phases in, put a +1/+1 counter on it.| +Wellspring|Mirage|110|R|{1}{G}{W}|Enchantment — Aura|||Enchant land$When Wellspring enters the battlefield, gain control of enchanted land until end of turn.$At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.| +Windreaper Falcon|Mirage|349|U|{1}{R}{G}|Creature — Bird|1|1|Flying, protection from blue| +Zebra Unicorn|Mirage|350|U|{2}{G}{W}|Creature — Unicorn|2|2|Whenever Zebra Unicorn deals damage, you gain that much life.| +Swamp|Mirage|311|L||Basic Land — Swamp|||B| +Swamp|Mirage|311|L||Basic Land — Swamp|||B| +Swamp|Mirage|311|L||Basic Land — Swamp|||B| +Swamp|Mirage|311|L||Basic Land — Swamp|||B| +Forest|Mirage|292|L||Basic Land — Forest|||G| +Forest|Mirage|292|L||Basic Land — Forest|||G| +Forest|Mirage|292|L||Basic Land — Forest|||G| +Forest|Mirage|292|L||Basic Land — Forest|||G| +Bad River|Mirage|289|U||Land|||Bad River enters the battlefield tapped.${tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| +Crystal Vein|Mirage|290|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Crystal Vein: Add {2} to your mana pool.| +Flood Plain|Mirage|291|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| +Grasslands|Mirage|296|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| +Mountain Valley|Mirage|305|U||Land|||Mountain Valley enters the battlefield tapped.${tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| +Rocky Tar Pit|Mirage|310|U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| +Teferi's Isle|Mirage|315|R||Legendary Land|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Teferi's Isle enters the battlefield tapped.${tap}: Add {U}{U} to your mana pool.| +Mountain|Mirage|301|L||Basic Land — Mountain|||R| +Mountain|Mirage|301|L||Basic Land — Mountain|||R| +Mountain|Mirage|301|L||Basic Land — Mountain|||R| +Mountain|Mirage|301|L||Basic Land — Mountain|||R| +Island|Mirage|297|L||Basic Land — Island|||U| +Island|Mirage|297|L||Basic Land — Island|||U| +Island|Mirage|297|L||Basic Land — Island|||U| +Island|Mirage|297|L||Basic Land — Island|||U| +Plains|Mirage|306|L||Basic Land — Plains|||W| +Plains|Mirage|306|L||Basic Land — Plains|||W| +Plains|Mirage|306|L||Basic Land — Plains|||W| +Plains|Mirage|306|L||Basic Land — Plains|||W| +Anvil of Bogardan|Visions|141|R|{2}|Artifact|||Players have no maximum hand size.$At the beginning of each player's draw step, that player draws an additional card, then discards a card.| +Brass-Talon Chimera|Visions|142|U|{4}|Artifact Creature — Chimera|2|2|First strike$Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)| +Diamond Kaleidoscope|Visions|143|R|{4}|Artifact|||{3}, {tap}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.$Sacrifice a Prism token: Add one mana of any color to your mana pool.| +Dragon Mask|Visions|144|U|{3}|Artifact|||{3}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)| +Helm of Awakening|Visions|145|U|{2}|Artifact|||Spells cost {1} less to cast.| +Iron-Heart Chimera|Visions|146|U|{4}|Artifact Creature — Chimera|2|2|Vigilance$Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)| +Juju Bubble|Visions|147|U|{1}|Artifact|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When you play a card, sacrifice Juju Bubble.${2}: You gain 1 life.| +Lead-Belly Chimera|Visions|148|U|{4}|Artifact Creature — Chimera|2|2|Trample$Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)| +Magma Mine|Visions|149|U|{1}|Artifact|||{4}: Put a pressure counter on Magma Mine.${tap}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.| +Matopi Golem|Visions|150|U|{5}|Artifact Creature — Golem|3|3|{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.| +Phyrexian Marauder|Visions|151|R|{X}|Artifact Creature — Construct|0|0|Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.$Phyrexian Marauder can't block.$Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.| +Phyrexian Walker|Visions|152|C|{0}|Artifact Creature — Construct|0|3|| +Sands of Time|Visions|153|R|{4}|Artifact|||Each player skips his or her untap step.$At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.| +Sisay's Ring|Visions|154|C|{4}|Artifact|||{tap}: Add {2} to your mana pool.| +Snake Basket|Visions|155|R|{4}|Artifact|||{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.| +Teferi's Puzzle Box|Visions|156|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| +Tin-Wing Chimera|Visions|157|U|{4}|Artifact Creature — Chimera|2|2|Flying$Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)| +Triangle of War|Visions|158|R|{1}|Artifact|||{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.| +Wand of Denial|Visions|159|R|{2}|Artifact|||{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.| +Aku Djinn|Visions|1|R|{3}{B}{B}|Creature — Djinn|5|6|Trample$At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.| +Blanket of Night|Visions|2|U|{1}{B}{B}|Enchantment|||Each land is a Swamp in addition to its other land types.| +Brood of Cockroaches|Visions|3|U|{1}{B}|Creature — Insect|1|1|When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.| +Coercion|Visions|4|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| +Crypt Rats|Visions|5|C|{2}{B}|Creature — Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.| +Dark Privilege|Visions|6|C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice a creature: Regenerate enchanted creature.| +Death Watch|Visions|7|C|{B}|Enchantment — Aura|||Enchant creature$When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.| +Desolation|Visions|8|U|{1}{B}{B}|Enchantment|||At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.| +Fallen Askari|Visions|9|C|{1}{B}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Fallen Askari can't block.| +Forbidden Ritual|Visions|10|R|{2}{B}{B}|Sorcery|||Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.| +Funeral Charm|Visions|11|C|{B}|Instant|||Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.| +Infernal Harvest|Visions|12|C|{1}{B}|Sorcery|||As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.$Infernal Harvest deals X damage divided as you choose among any number of target creatures.| +Kaervek's Spite|Visions|13|R|{B}{B}{B}|Instant|||As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.$Target player loses 5 life.| +Necromancy|Visions|14|U|{2}{B}|Enchantment|||You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.| +Necrosavant|Visions|15|R|{3}{B}{B}{B}|Creature — Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| +Nekrataal|Visions|16|U|{2}{B}{B}|Creature — Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| +Pillar Tombs of Aku|Visions|17|R|{2}{B}{B}|World Enchantment|||At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.| +Python|Visions|18|C|{1}{B}{B}|Creature — Snake|3|2|| +Suq'Ata Assassin|Visions|19|U|{1}{B}{B}|Creature — Human Assassin|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Tar Pit Warrior|Visions|20|C|{2}{B}|Creature — Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| +Urborg Mindsucker|Visions|21|C|{2}{B}|Creature — Horror|2|2|{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.| +Vampiric Tutor|Visions|22|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| +Vampirism|Visions|23|U|{1}{B}|Enchantment — Aura|||Enchant creature$When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1 for each other creature you control.$Other creatures you control get -1/-1.| +Wake of Vultures|Visions|24|C|{3}{B}|Creature — Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| +Wicked Reward|Visions|25|C|{1}{B}|Instant|||As an additional cost to cast Wicked Reward, sacrifice a creature.$Target creature gets +4/+2 until end of turn.| +Betrayal|Visions|26|C|{U}|Enchantment — Aura|||Enchant creature an opponent controls$Whenever enchanted creature becomes tapped, you draw a card.| +Breezekeeper|Visions|27|C|{3}{U}|Creature — Djinn|4|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Chronatog|Visions|28|R|{1}{U}|Creature — Atog|1|2|{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.| +Cloud Elemental|Visions|29|C|{2}{U}|Creature — Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| +Desertion|Visions|30|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| +Dream Tides|Visions|31|U|{2}{U}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| +Flooded Shoreline|Visions|32|R|{U}{U}|Enchantment|||{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.| +Foreshadow|Visions|33|U|{1}{U}|Instant|||Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.$Draw a card at the beginning of the next turn's upkeep.| +Impulse|Visions|254|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| +Inspiration|Visions|35|C|{3}{U}|Instant|||Target player draws two cards.| +Knight of the Mists|Visions|36|C|{2}{U}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.| +Man-o'-War|Visions|37|C|{2}{U}|Creature — Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| +Mystic Veil|Visions|38|C|{1}{U}|Enchantment — Aura|||You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| +Ovinomancer|Visions|39|U|{2}{U}|Creature — Human Wizard|0|1|When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.${tap}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.| +Prosperity|Visions|40|U|{X}{U}|Sorcery|||Each player draws X cards.| +Rainbow Efreet|Visions|41|R|{3}{U}|Creature — Efreet|3|1|Flying${U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Shimmering Efreet|Visions|42|U|{2}{U}|Creature — Efreet|2|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)| +Shrieking Drake|Visions|43|C|{U}|Creature — Drake|1|1|Flying$When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.| +Teferi's Realm|Visions|44|R|{1}{U}{U}|World Enchantment|||At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)| +Three Wishes|Visions|45|R|{1}{U}{U}|Instant|||Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.| +Time and Tide|Visions|46|U|{U}{U}|Instant|||Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.| +Undo|Visions|47|C|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| +Vanishing|Visions|39|C|{U}|Enchantment — Aura|||Enchant creature${U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| +Vision Charm|Visions|49|C|{U}|Instant|||Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| +Waterspout Djinn|Visions|50|U|{2}{U}{U}|Creature — Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| +Bull Elephant|Visions|51|C|{3}{G}|Creature — Elephant|4|4|When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.| +City of Solitude|Visions|52|R|{2}{G}|Enchantment|||Players can cast spells and activate abilities only during their own turns.| +Creeping Mold|Visions|53|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| +Elephant Grass|Visions|54|U|{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Black creatures can't attack you.$Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| +Elven Cache|Visions|55|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| +Emerald Charm|Visions|56|C|{G}|Instant|||Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.| +Feral Instinct|Visions|57|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| +Giant Caterpillar|Visions|58|C|{3}{G}|Creature — Insect|3|3|{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.| +Katabatic Winds|Visions|59|R|{2}{G}|Enchantment|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.| +King Cheetah|Visions|60|C|{3}{G}|Creature — Cat|3|2|Flash| +Kyscu Drake|Visions|61|U|{3}{G}|Creature — Drake|2|2|Flying${G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.$Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.| +Lichenthrope|Visions|62|R|{3}{G}{G}|Creature — Plant Fungus|5|5|If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.$At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.| +Mortal Wound|Visions|63|C|{G}|Enchantment — Aura|||Enchant creature$When enchanted creature is dealt damage, destroy it.| +Natural Order|Visions|64|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| +Panther Warriors|Visions|65|C|{4}{G}|Creature — Cat Warrior|6|3|| +Quirion Druid|Visions|66|R|{2}{G}|Creature — Elf Druid|1|2|{G}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)| +Quirion Ranger|Visions|67|C|{G}|Creature — Elf|1|1|Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| +River Boa|Visions|68|C|{1}{G}|Creature — Snake|2|1|Islandwalk${G}: Regenerate River Boa.| +Rowen|Visions|69|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| +Spider Climb|Visions|70|C|{G}|Enchantment — Aura|||You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)| +Stampeding Wildebeests|Visions|71|U|{2}{G}{G}|Creature — Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| +Summer Bloom|Visions|72|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| +Uktabi Orangutan|Visions|73|U|{2}{G}|Creature — Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| +Warthog|Visions|74|C|{1}{G}{G}|Creature — Boar|3|2|Swampwalk| +Wind Shear|Visions|75|U|{2}{G}|Instant|||Attacking creatures with flying get -2/-2 and lose flying until end of turn.| +Bogardan Phoenix|Visions|76|R|{2}{R}{R}{R}|Creature — Phoenix|3|3|Flying$When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.| +Dwarven Vigilantes|Visions|77|C|{2}{R}|Creature — Dwarf|2|2|Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.| +Elkin Lair|Visions|78|R|{3}{R}|World Enchantment|||At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.| +Fireblast|Visions|79|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| +Goblin Recruiter|Visions|80|U|{1}{R}|Creature — Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| +Goblin Swine-Rider|Visions|81|C|{R}|Creature — Goblin|1|1|Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.| +Hearth Charm|Visions|82|C|{R}|Instant|||Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.| +Heat Wave|Visions|83|U|{2}{R}|Enchantment|||Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Blue creatures can't block creatures you control.$Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.| +Hulking Cyclops|Visions|84|U|{3}{R}{R}|Creature — Cyclops|5|5|Hulking Cyclops can't block.| +Keeper of Kookus|Visions|85|C|{R}|Creature — Goblin|1|1|{R}: Keeper of Kookus gains protection from red until end of turn.| +Kookus|Visions|85|R|{3}{R}{R}|Creature — Djinn|3|5|Trample$At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.${R}: Kookus gets +1/+0 until end of turn.| +Lightning Cloud|Visions|87|R|{3}{R}|Enchantment|||Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.| +Mob Mentality|Visions|88|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has trample.$Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.| +Ogre Enforcer|Visions|89|R|{3}{R}{R}|Creature — Ogre|4|4|Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.| +Raging Gorilla|Visions|90|C|{2}{R}|Creature — Ape|2|3|Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.| +Relentless Assault|Visions|91|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| +Rock Slide|Visions|92|C|{X}{R}|Instant|||Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.| +Solfatara|Visions|93|C|{2}{R}|Instant|||Target player can't play land cards this turn.$Draw a card at the beginning of the next turn's upkeep.| +Song of Blood|Visions|94|C|{1}{R}|Sorcery|||Put the top four cards of your library into your graveyard.$Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.| +Spitting Drake|Visions|95|U|{3}{R}|Creature — Drake|2|2|Flying${R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| +Suq'Ata Lancer|Visions|96|C|{2}{R}|Creature — Human Knight|2|2|Haste$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| +Talruum Champion|Visions|97|C|{4}{R}|Creature — Minotaur|3|3|First strike$Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.| +Talruum Piper|Visions|98|U|{4}{R}|Creature — Minotaur|3|3|All creatures with flying able to block Talruum Piper do so.| +Tremor|Visions|99|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| +Viashino Sandstalker|Visions|100|U|{1}{R}{R}|Creature — Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| +Archangel|Visions|101|R|{5}{W}{W}|Creature — Angel|5|5|Flying, vigilance| +Daraja Griffin|Visions|102|U|{3}{W}|Creature — Griffin|2|2|Flying$Sacrifice Daraja Griffin: Destroy target black creature.| +Equipoise|Visions|103|R|{2}{W}|Enchantment|||At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)| +Eye of Singularity|Visions|104|R|{3}{W}|World Enchantment|||When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.$Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.| +Freewind Falcon|Visions|105|C|{1}{W}|Creature — Bird|1|1|Flying, protection from red| +Gossamer Chains|Visions|106|C|{W}{W}|Enchantment|||Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.| +Honorable Passage|Visions|107|U|{1}{W}|Instant|||The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.| +Hope Charm|Visions|108|C|{W}|Instant|||Choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.| +Infantry Veteran|Visions|109|C|{W}|Creature — Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| +Jamuraan Lion|Visions|110|C|{2}{W}|Creature — Cat|3|1|{W}, {tap}: Target creature can't block this turn.| +Knight of Valor|Visions|111|C|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.| +Longbow Archer|Visions|112|U|{W}{W}|Creature — Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| +Miraculous Recovery|Visions|113|U|{4}{W}|Instant|||Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.| +Parapet|Visions|114|C|{1}{W}|Enchantment|||You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Creatures you control get +0/+1.| +Peace Talks|Visions|115|U|{1}{W}|Sorcery|||This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.| +Relic Ward|Visions|10|U|{1}{W}|Enchantment — Aura|||You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant artifact$Enchanted artifact has shroud. (It can't be the target of spells or abilities.)| +Remedy|Visions|117|C|{1}{W}|Instant|||Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| +Resistance Fighter|Visions|118|C|{W}|Creature — Human Soldier|1|1|Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.| +Retribution of the Meek|Visions|119|R|{2}{W}|Sorcery|||Destroy all creatures with power 4 or greater. They can't be regenerated.| +Righteous Aura|Visions|120|C|{1}{W}|Enchantment|||{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.| +Sun Clasp|Visions|121|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| +Teferi's Honor Guard|Visions|122|U|{2}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Tithe|Visions|84|R|{W}|Instant|||Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.| +Warrior's Honor|Visions|124|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| +Zhalfirin Crusader|Visions|125|R|{1}{W}{W}|Creature — Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.| +Army Ants|Visions|126|U|{1}{B}{R}|Creature — Insect|1|1|{tap}, Sacrifice a land: Destroy target land.| +Breathstealer's Crypt|Visions|127|R|{2}{U}{B}|Enchantment|||If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.| +Corrosion|Visions|128|R|{1}{B}{R}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.$When Corrosion leaves the battlefield, remove all rust counters from all permanents.| +Femeref Enchantress|Visions|129|R|{G}{W}|Creature — Human Druid|1|2|Whenever an enchantment is put into a graveyard from the battlefield, draw a card.| +Firestorm Hellkite|Visions|130|R|{4}{U}{R}|Creature — Dragon|6|6|Flying, trample$Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Guiding Spirit|Visions|131|R|{1}{W}{U}|Creature — Angel Spirit|1|2|Flying${tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.| +Mundungu|Visions|132|U|{1}{U}{B}|Creature — Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1} and 1 life.| +Pygmy Hippo|Visions|133|R|{G}{U}|Creature — Hippo|2|2|Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.| +Righteous War|Visions|134|R|{1}{W}{B}|Enchantment|||White creatures you control have protection from black.$Black creatures you control have protection from white.| +Scalebane's Elite|Visions|135|U|{3}{G}{W}|Creature — Human Soldier|4|4|Protection from black| +Simoon|Visions|136|U|{R}{G}|Instant|||Simoon deals 1 damage to each creature target opponent controls.| +Squandered Resources|Visions|137|R|{B}{G}|Enchantment|||Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.| +Suleiman's Legacy|Visions|138|R|{R}{W}|Enchantment|||When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.$Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.| +Tempest Drake|Visions|139|U|{1}{W}{U}|Creature — Drake|2|2|Flying, vigilance| +Viashivan Dragon|Visions|140|R|{2}{R}{R}{G}{G}|Creature — Dragon|4|4|Flying${R}: Viashivan Dragon gets +1/+0 until end of turn.${G}: Viashivan Dragon gets +0/+1 until end of turn.| +Coral Atoll|Visions|160|U||Land|||Coral Atoll enters the battlefield tapped.$When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.${tap}: Add {1}{U} to your mana pool.| +Dormant Volcano|Visions|161|U||Land|||Dormant Volcano enters the battlefield tapped.$When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.${tap}: Add {1}{R} to your mana pool.| +Everglades|Visions|162|U||Land|||Everglades enters the battlefield tapped.$When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.${tap}: Add {1}{B} to your mana pool.| +Griffin Canyon|Visions|163|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.| +Jungle Basin|Visions|164|U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${tap}: Add {1}{G} to your mana pool.| +Karoo|Visions|165|U||Land|||Karoo enters the battlefield tapped.$When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.${tap}: Add {1}{W} to your mana pool.| +Quicksand|Visions|166|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| +Undiscovered Paradise|Visions|167|R||Land|||{tap}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.| +Aladdin's Ring|Fifth Edition|346|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| +Amulet of Kroog|Fifth Edition|347|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Ankh of Mishra|Fifth Edition|348|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| +Ashnod's Altar|Fifth Edition|349|U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| +Ashnod's Transmogrant|Fifth Edition|350|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| +Barbed Sextant|Fifth Edition|351|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| +Barl's Cage|Fifth Edition|352|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| +Battering Ram|Fifth Edition|353|C|{2}|Artifact Creature — Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| +Bottle of Suleiman|Fifth Edition|354|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| +Clay Statue|Fifth Edition|355|C|{4}|Artifact Creature — Golem|3|1|{2}: Regenerate Clay Statue.| +Clockwork Beast|Fifth Edition|356|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Clockwork Steed|Fifth Edition|357|U|{4}|Artifact Creature — Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| +Colossus of Sardia|Fifth Edition|358|R|{9}|Artifact Creature — Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| +Coral Helm|Fifth Edition|359|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| +Crown of the Ages|Fifth Edition|360|R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| +Crystal Rod|Fifth Edition|361|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| +Dancing Scimitar|Fifth Edition|362|R|{4}|Artifact Creature — Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Diabolic Machine|Fifth Edition|363|U|{7}|Artifact Creature — Construct|4|4|{3}: Regenerate Diabolic Machine.| +Dingus Egg|Fifth Edition|364|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| +Disrupting Scepter|Fifth Edition|365|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| +Dragon Engine|Fifth Edition|366|R|{3}|Artifact Creature — Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| +Elkin Bottle|Fifth Edition|367|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| +Feldon's Cane|Fifth Edition|368|U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| +Fellwar Stone|Fifth Edition|369|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| +Feroz's Ban|Fifth Edition|370|R|{6}|Artifact|||Creature spells cost {2} more to cast.| +Flying Carpet|Fifth Edition|371|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| +Fountain of Youth|Fifth Edition|372|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| +Gauntlets of Chaos|Fifth Edition|373|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| +Glasses of Urza|Fifth Edition|374|U|{1}|Artifact|||{tap}: Look at target player's hand.| +Grapeshot Catapult|Fifth Edition|375|C|{4}|Artifact Creature — Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| +Helm of Chatzuk|Fifth Edition|376|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Howling Mine|Fifth Edition|377|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| +Infinite Hourglass|Fifth Edition|378|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| +Iron Star|Fifth Edition|379|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| +Ivory Cup|Fifth Edition|380|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| +Jade Monolith|Fifth Edition|381|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| +Jalum Tome|Fifth Edition|382|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| +Jandor's Saddlebags|Fifth Edition|383|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| +Jayemdae Tome|Fifth Edition|384|R|{4}|Artifact|||{4}, {tap}: Draw a card.| +Jester's Cap|Fifth Edition|385|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| +Joven's Tools|Fifth Edition|386|U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| +Library of Leng|Fifth Edition|387|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| +Mana Vault|Fifth Edition|388|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| +Meekstone|Fifth Edition|389|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Millstone|Fifth Edition|390|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| +Nevinyrral's Disk|Fifth Edition|391|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| +Obelisk of Undoing|Fifth Edition|392|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| +Ornithopter|Fifth Edition|393|U|{0}|Artifact Creature — Thopter|0|2|Flying| +Pentagram of the Ages|Fifth Edition|394|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| +Primal Clay|Fifth Edition|395|R|{4}|Artifact Creature — Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.| +Rod of Ruin|Fifth Edition|396|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Serpent Generator|Fifth Edition|397|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| +Shapeshifter|Fifth Edition|62|U|{6}|Artifact Creature — Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| +Skull Catapult|Fifth Edition|399|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| +Soul Net|Fifth Edition|400|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Tawnos's Weaponry|Fifth Edition|401|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| +The Hive|Fifth Edition|402|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| +Throne of Bone|Fifth Edition|403|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| +Time Bomb|Fifth Edition|404|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| +Urza's Avenger|Fifth Edition|405|R|{6}|Artifact Creature — Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Urza's Bauble|Fifth Edition|406|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| +Wall of Spears|Fifth Edition|407|C|{3}|Artifact Creature — Wall|2|3|Defender (This creature can't attack.)$First strike| +Winter Orb|Fifth Edition|408|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| +Wooden Sphere|Fifth Edition|409|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| +Abyssal Specter|Fifth Edition|1|U|{2}{B}{B}|Creature — Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| +Animate Dead|Fifth Edition|2|U|{1}{B}|Enchantment — Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| +Ashes to Ashes|Fifth Edition|3|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| +Bad Moon|Fifth Edition|4|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| +Black Knight|Fifth Edition|5|U|{B}{B}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| +Blight|Fifth Edition|6|U|{B}{B}|Enchantment — Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| +Bog Imp|Fifth Edition|7|C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Bog Rats|Fifth Edition|8|C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| +Bog Wraith|Fifth Edition|9|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Breeding Pit|Fifth Edition|10|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| +Broken Visage|Fifth Edition|11|R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| +Carrion Ants|Fifth Edition|12|U|{2}{B}{B}|Creature — Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| +Cloak of Confusion|Fifth Edition|13|C|{1}{B}|Enchantment — Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| +Cursed Land|Fifth Edition|14|U|{2}{B}{B}|Enchantment — Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| +Dark Ritual|Fifth Edition|15|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Deathgrip|Fifth Edition|16|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| +Derelor|Fifth Edition|17|R|{3}{B}|Creature — Thrull|4|4|Black spells you cast cost {B} more to cast.| +Drain Life|Fifth Edition|18|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Drudge Skeletons|Fifth Edition|19|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Erg Raiders|Fifth Edition|20|C|{1}{B}|Creature — Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| +Evil Eye of Orms-by-Gore|Fifth Edition|21|U|{4}{B}|Creature — Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| +Evil Presence|Fifth Edition|22|U|{B}|Enchantment — Aura|||Enchant land$Enchanted land is a Swamp.| +Fallen Angel|Fifth Edition|23|U|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| +Fear|Fifth Edition|24|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Frozen Shade|Fifth Edition|25|C|{2}{B}|Creature — Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| +Funeral March|Fifth Edition|26|C|{1}{B}{B}|Enchantment — Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| +Gloom|Fifth Edition|49|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| +Greater Werewolf|Fifth Edition|28|U|{4}{B}|Creature — Human Wolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| +Hecatomb|Fifth Edition|29|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| +Howl from Beyond|Fifth Edition|30|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| +Initiates of the Ebon Hand|Fifth Edition|31|C|{B}|Creature — Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| +Kjeldoran Dead|Fifth Edition|32|C|{B}|Creature — Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| +Knight of Stromgald|Fifth Edition|33|U|{B}{B}|Creature — Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| +Krovikan Fetish|Fifth Edition|34|C|{2}{B}|Enchantment — Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| +Leshrac's Rite|Fifth Edition|35|U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature has swampwalk.| +Lord of the Pit|Fifth Edition|36|R|{4}{B}{B}{B}|Creature — Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| +Lost Soul|Fifth Edition|37|C|{1}{B}{B}|Creature — Spirit Minion|2|1|Swampwalk| +Mind Ravel|Fifth Edition|38|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| +Mind Warp|Fifth Edition|14|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| +Mindstab Thrull|Fifth Edition|40|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| +Mole Worms|Fifth Edition|41|U|{2}{B}|Creature — Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| +Murk Dwellers|Fifth Edition|42|C|{3}{B}|Creature — Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| +Necrite|Fifth Edition|43|C|{1}{B}{B}|Creature — Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| +Necropotence|Fifth Edition|44|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| +Nether Shadow|Fifth Edition|45|R|{B}{B}|Creature — Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| +Nightmare|Fifth Edition|46|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| +Paralyze|Fifth Edition|47|C|{B}|Enchantment — Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| +Pestilence|Fifth Edition|48|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Pit Scorpion|Fifth Edition|49|C|{2}{B}|Creature — Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| +Plague Rats|Fifth Edition|50|C|{2}{B}|Creature — Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| +Pox|Fifth Edition|51|R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| +Rag Man|Fifth Edition|52|R|{2}{B}{B}|Creature — Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| +Raise Dead|Fifth Edition|53|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Scathe Zombies|Fifth Edition|54|C|{2}{B}|Creature — Zombie|2|2|| +Sengir Autocrat|Fifth Edition|55|R|{3}{B}|Creature — Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| +Sorceress Queen|Fifth Edition|56|R|{1}{B}{B}|Creature — Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| +Stromgald Cabal|Fifth Edition|57|R|{1}{B}{B}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| +Terror|Fifth Edition|58|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +The Wretched|Fifth Edition|239|R|{3}{B}{B}|Creature — Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| +Thrull Retainer|Fifth Edition|60|U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| +Torture|Fifth Edition|61|C|{B}|Enchantment — Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| +Touch of Death|Fifth Edition|62|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| +Unholy Strength|Fifth Edition|63|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+1.| +Vampire Bats|Fifth Edition|64|C|{B}|Creature — Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| +Wall of Bone|Fifth Edition|65|U|{2}{B}|Creature — Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Warp Artifact|Fifth Edition|66|R|{B}{B}|Enchantment — Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| +Weakness|Fifth Edition|67|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Xenic Poltergeist|Fifth Edition|68|R|{1}{B}{B}|Creature — Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| +Zombie Master|Fifth Edition|69|R|{1}{B}{B}|Creature — Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| +Æther Storm|Fifth Edition|70|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| +Air Elemental|Fifth Edition|71|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Anti-Magic Aura|Fifth Edition|72|U|{2}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| +Azure Drake|Fifth Edition|73|U|{3}{U}|Creature — Drake|2|4|Flying| +Binding Grasp|Fifth Edition|74|U|{3}{U}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| +Boomerang|Fifth Edition|75|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| +Brainstorm|Fifth Edition|76|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| +Counterspell|Fifth Edition|77|C|{U}{U}|Instant|||Counter target spell.| +Dance of Many|Fifth Edition|78|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| +Dandân|Fifth Edition|79|C|{U}{U}|Creature — Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| +Dark Maze|Fifth Edition|80|C|{4}{U}|Creature — Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| +Deflection|Fifth Edition|81|R|{3}{U}|Instant|||Change the target of target spell with a single target.| +Drain Power|Fifth Edition|82|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| +Energy Flux|Fifth Edition|83|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| +Enervate|Fifth Edition|84|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| +Feedback|Fifth Edition|85|U|{2}{U}|Enchantment — Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| +Flight|Fifth Edition|86|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Flood|Fifth Edition|87|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| +Force Spike|Fifth Edition|88|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| +Forget|Fifth Edition|89|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| +Gaseous Form|Fifth Edition|90|C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| +Glacial Wall|Fifth Edition|91|U|{2}{U}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Homarid Warrior|Fifth Edition|92|C|{4}{U}|Creature — Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| +Hurkyl's Recall|Fifth Edition|93|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| +Hydroblast|Fifth Edition|94|U|{U}|Instant|||Choose one — Counter target spell if it's red; or destroy target permanent if it's red.| +Juxtapose|Fifth Edition|95|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| +Krovikan Sorcerer|Fifth Edition|96|C|{2}{U}|Creature — Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| +Labyrinth Minotaur|Fifth Edition|97|C|{3}{U}|Creature — Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| +Leviathan|Fifth Edition|98|R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| +Lifetap|Fifth Edition|99|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| +Lord of Atlantis|Fifth Edition|100|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| +Magical Hack|Fifth Edition|101|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| +Magus of the Unseen|Fifth Edition|102|R|{1}{U}|Creature — Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| +Memory Lapse|Fifth Edition|103|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| +Merfolk of the Pearl Trident|Fifth Edition|104|C|{U}|Creature — Merfolk|1|1|| +Mind Bomb|Fifth Edition|105|U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| +Phantasmal Forces|Fifth Edition|106|U|{3}{U}|Creature — Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| +Phantasmal Terrain|Fifth Edition|107|C|{U}{U}|Enchantment — Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| +Phantom Monster|Fifth Edition|108|U|{3}{U}|Creature — Illusion|3|3|Flying| +Pirate Ship|Fifth Edition|109|R|{4}{U}|Creature — Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| +Portent|Fifth Edition|110|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| +Power Sink|Fifth Edition|111|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Prodigal Sorcerer|Fifth Edition|112|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Psychic Venom|Fifth Edition|113|C|{1}{U}|Enchantment — Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| +Ray of Command|Fifth Edition|114|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| +Recall|Fifth Edition|93|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| +Reef Pirates|Fifth Edition|116|C|{1}{U}{U}|Creature — Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| +Remove Soul|Fifth Edition|117|C|{1}{U}|Instant|||Counter target creature spell.| +Sea Serpent|Fifth Edition|52|C|{5}{U}|Creature — Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| +Sea Spirit|Fifth Edition|119|U|{4}{U}|Creature — Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| +Sea Sprite|Fifth Edition|120|U|{1}{U}|Creature — Faerie|1|1|Flying, protection from red| +Seasinger|Fifth Edition|121|U|{1}{U}{U}|Creature — Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| +Segovian Leviathan|Fifth Edition|122|U|{4}{U}|Creature — Leviathan|3|3|Islandwalk| +Sibilant Spirit|Fifth Edition|123|R|{5}{U}|Creature — Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| +Sleight of Mind|Fifth Edition|124|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| +Soul Barrier|Fifth Edition|125|C|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.| +Spell Blast|Fifth Edition|126|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Stasis|Fifth Edition|28|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| +Steal Artifact|Fifth Edition|128|U|{2}{U}{U}|Enchantment — Aura|||Enchant artifact$You control enchanted artifact.| +Time Elemental|Fifth Edition|129|R|{2}{U}|Creature — Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| +Twiddle|Fifth Edition|130|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| +Unstable Mutation|Fifth Edition|131|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| +Unsummon|Fifth Edition|132|C|{U}|Instant|||Return target creature to its owner's hand.| +Updraft|Fifth Edition|133|C|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| +Vodalian Soldiers|Fifth Edition|134|C|{1}{U}|Creature — Merfolk Soldier|1|2|| +Wall of Air|Fifth Edition|135|U|{1}{U}{U}|Creature — Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Wind Spirit|Fifth Edition|136|U|{4}{U}|Creature — Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| +Zephyr Falcon|Fifth Edition|137|C|{1}{U}|Creature — Bird|1|1|Flying, vigilance| +Zur's Weirding|Fifth Edition|138|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| +An-Havva Constable|Fifth Edition|139|R|{1}{G}{G}|Creature — Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| +Aspect of Wolf|Fifth Edition|140|R|{1}{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| +Aurochs|Fifth Edition|141|C|{3}{G}|Creature — Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| +Birds of Paradise|Fifth Edition|142|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| +Carapace|Fifth Edition|143|C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| +Cat Warriors|Fifth Edition|144|C|{1}{G}{G}|Creature — Cat Warrior|2|2|Forestwalk| +Chub Toad|Fifth Edition|145|C|{2}{G}|Creature — Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| +Cockatrice|Fifth Edition|146|R|{3}{G}{G}|Creature — Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Craw Giant|Fifth Edition|147|U|{3}{G}{G}{G}{G}|Creature — Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Craw Wurm|Fifth Edition|148|C|{4}{G}{G}|Creature — Wurm|6|4|| +Crumble|Fifth Edition|149|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| +Desert Twister|Fifth Edition|150|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| +Durkwood Boars|Fifth Edition|151|C|{4}{G}|Creature — Boar|4|4|| +Elder Druid|Fifth Edition|152|R|{3}{G}|Creature — Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| +Elven Riders|Fifth Edition|153|U|{3}{G}{G}|Creature — Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| +Elvish Archers|Fifth Edition|154|R|{1}{G}|Creature — Elf Archer|2|1|First strike| +Fog|Fifth Edition|155|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Force of Nature|Fifth Edition|14|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Foxfire|Fifth Edition|157|C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| +Fungusaur|Fifth Edition|158|R|{3}{G}|Creature — Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| +Fyndhorn Elder|Fifth Edition|159|U|{2}{G}|Creature — Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| +Ghazbán Ogre|Fifth Edition|160|C|{G}|Creature — Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| +Giant Growth|Fifth Edition|161|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Giant Spider|Fifth Edition|162|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Grizzly Bears|Fifth Edition|163|C|{1}{G}|Creature — Bear|2|2|| +Hungry Mist|Fifth Edition|164|C|{2}{G}{G}|Creature — Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| +Hurricane|Fifth Edition|165|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Instill Energy|Fifth Edition|166|U|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| +Ironroot Treefolk|Fifth Edition|167|C|{4}{G}|Creature — Treefolk|3|5|| +Johtull Wurm|Fifth Edition|168|U|{5}{G}|Creature — Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| +Killer Bees|Fifth Edition|169|U|{1}{G}{G}|Creature — Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| +Ley Druid|Fifth Edition|170|C|{2}{G}|Creature — Human Druid|1|1|{tap}: Untap target land.| +Lhurgoyf|Fifth Edition|171|R|{2}{G}{G}|Creature — Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| +Lifeforce|Fifth Edition|90|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| +Living Artifact|Fifth Edition|173|R|{G}|Enchantment — Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| +Living Lands|Fifth Edition|174|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| +Llanowar Elves|Fifth Edition|175|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lure|Fifth Edition|176|U|{1}{G}{G}|Enchantment — Aura|||Enchant creature$All creatures able to block enchanted creature do so.| +Marsh Viper|Fifth Edition|177|C|{3}{G}|Creature — Snake|1|2|Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| +Nature's Lore|Fifth Edition|178|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| +Pradesh Gypsies|Fifth Edition|179|C|{2}{G}|Creature — Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| +Primal Order|Fifth Edition|180|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| +Rabid Wombat|Fifth Edition|181|U|{2}{G}{G}|Creature — Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| +Radjan Spirit|Fifth Edition|182|U|{3}{G}|Creature — Spirit|3|2|{tap}: Target creature loses flying until end of turn.| +Regeneration|Fifth Edition|183|C|{1}{G}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Scaled Wurm|Fifth Edition|184|C|{7}{G}|Creature — Wurm|7|6|| +Scavenger Folk|Fifth Edition|185|C|{G}|Creature — Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| +Scryb Sprites|Fifth Edition|186|C|{G}|Creature — Faerie|1|1|Flying| +Shanodin Dryads|Fifth Edition|187|C|{G}|Creature — Dryad|1|1|Forestwalk| +Shrink|Fifth Edition|188|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| +Stampede|Fifth Edition|82|R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| +Stream of Life|Fifth Edition|190|C|{X}{G}|Sorcery|||Target player gains X life.| +Sylvan Library|Fifth Edition|191|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| +Tarpan|Fifth Edition|192|C|{G}|Creature — Horse|1|1|When Tarpan dies, you gain 1 life.| +Thicket Basilisk|Fifth Edition|193|U|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| +Titania's Song|Fifth Edition|194|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| +Tranquility|Fifth Edition|195|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Tsunami|Fifth Edition|52|U|{3}{G}|Sorcery|||Destroy all Islands.| +Untamed Wilds|Fifth Edition|197|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| +Venom|Fifth Edition|113|C|{1}{G}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| +Verduran Enchantress|Fifth Edition|199|R|{1}{G}{G}|Creature — Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| +Wall of Brambles|Fifth Edition|200|U|{2}{G}|Creature — Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| +Wanderlust|Fifth Edition|201|U|{2}{G}|Enchantment — Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| +War Mammoth|Fifth Edition|202|C|{3}{G}|Creature — Elephant|3|3|Trample| +Whirling Dervish|Fifth Edition|203|U|{G}{G}|Creature — Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| +Wild Growth|Fifth Edition|204|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Winter Blast|Fifth Edition|205|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| +Wolverine Pack|Fifth Edition|206|U|{2}{G}{G}|Creature — Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| +Wyluli Wolf|Fifth Edition|207|R|{1}{G}|Creature — Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| +Ambush Party|Fifth Edition|208|C|{4}{R}|Creature — Human Rogue|3|1|First strike, haste| +Atog|Fifth Edition|209|U|{1}{R}|Creature — Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| +Ball Lightning|Fifth Edition|210|R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| +Bird Maiden|Fifth Edition|211|C|{2}{R}|Creature — Human Bird|1|2|Flying| +Blood Lust|Fifth Edition|212|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| +Brassclaw Orcs|Fifth Edition|213|C|{2}{R}|Creature — Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| +Brothers of Fire|Fifth Edition|214|C|{1}{R}{R}|Creature — Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| +Cave People|Fifth Edition|215|U|{1}{R}{R}|Creature — Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| +Conquer|Fifth Edition|216|U|{3}{R}{R}|Enchantment — Aura|||Enchant land$You control enchanted land.| +Crimson Manticore|Fifth Edition|217|R|{2}{R}{R}|Creature — Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| +Detonate|Fifth Edition|218|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| +Disintegrate|Fifth Edition|219|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| +Dwarven Catapult|Fifth Edition|220|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| +Dwarven Soldier|Fifth Edition|221|C|{1}{R}|Creature — Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| +Dwarven Warriors|Fifth Edition|222|C|{2}{R}|Creature — Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| +Earthquake|Fifth Edition|223|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +Errantry|Fifth Edition|224|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| +Eternal Warrior|Fifth Edition|225|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has vigilance.| +Fire Drake|Fifth Edition|226|U|{1}{R}{R}|Creature — Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| +Fireball|Fifth Edition|227|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Firebreathing|Fifth Edition|228|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| +Flame Spirit|Fifth Edition|229|U|{4}{R}|Creature — Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| +Flare|Fifth Edition|11|C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| +Flashfires|Fifth Edition|231|U|{3}{R}|Sorcery|||Destroy all Plains.| +Game of Chaos|Fifth Edition|232|R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| +Giant Strength|Fifth Edition|233|C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| +Goblin Digging Team|Fifth Edition|234|C|{R}|Creature — Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| +Goblin Hero|Fifth Edition|235|C|{2}{R}|Creature — Goblin|2|2|| +Goblin King|Fifth Edition|236|R|{1}{R}{R}|Creature — Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| +Goblin War Drums|Fifth Edition|237|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| +Goblin Warrens|Fifth Edition|238|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| +Hill Giant|Fifth Edition|239|C|{3}{R}|Creature — Giant|3|3|| +Hurloon Minotaur|Fifth Edition|240|C|{1}{R}{R}|Creature — Minotaur|2|3|| +Imposing Visage|Fifth Edition|241|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| +Incinerate|Fifth Edition|242|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| +Inferno|Fifth Edition|243|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| +Ironclaw Curse|Fifth Edition|244|R|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| +Ironclaw Orcs|Fifth Edition|245|C|{1}{R}|Creature — Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| +Jokulhaups|Fifth Edition|246|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| +Keldon Warlord|Fifth Edition|247|U|{2}{R}{R}|Creature — Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| +Mana Clash|Fifth Edition|248|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| +Mana Flare|Fifth Edition|249|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| +Manabarbs|Fifth Edition|250|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| +Mons's Goblin Raiders|Fifth Edition|251|C|{R}|Creature — Goblin|1|1|| +Mountain Goat|Fifth Edition|252|C|{R}|Creature — Goat|1|1|Mountainwalk| +Orcish Artillery|Fifth Edition|253|U|{1}{R}{R}|Creature — Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| +Orcish Captain|Fifth Edition|254|U|{R}|Creature — Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| +Orcish Conscripts|Fifth Edition|255|C|{R}|Creature — Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| +Orcish Farmer|Fifth Edition|256|C|{1}{R}{R}|Creature — Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| +Orcish Oriflamme|Fifth Edition|257|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Orcish Squatters|Fifth Edition|258|R|{4}{R}|Creature — Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| +Orgg|Fifth Edition|259|R|{3}{R}{R}|Creature — Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| +Panic|Fifth Edition|260|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| +Primordial Ooze|Fifth Edition|261|U|{R}|Creature — Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| +Pyroblast|Fifth Edition|262|U|{R}|Instant|||Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.| +Pyrotechnics|Fifth Edition|263|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| +Sabretooth Tiger|Fifth Edition|264|C|{2}{R}|Creature — Cat|2|1|First strike| +Shatter|Fifth Edition|265|C|{1}{R}|Instant|||Destroy target artifact.| +Shatterstorm|Fifth Edition|266|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| +Shivan Dragon|Fifth Edition|267|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Smoke|Fifth Edition|64|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| +Stone Giant|Fifth Edition|269|U|{2}{R}{R}|Creature — Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Stone Rain|Fifth Edition|270|C|{2}{R}|Sorcery|||Destroy target land.| +Stone Spirit|Fifth Edition|84|U|{4}{R}|Creature — Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| +The Brute|Fifth Edition|272|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| +Wall of Fire|Fifth Edition|273|U|{1}{R}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| +Wall of Stone|Fifth Edition|274|U|{1}{R}{R}|Creature — Wall|0|8|Defender (This creature can't attack.)| +Winds of Change|Fifth Edition|275|R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| +Word of Blasting|Fifth Edition|276|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| +Abbey Gargoyles|Fifth Edition|277|U|{2}{W}{W}{W}|Creature — Gargoyle|3|4|Flying, protection from red| +Akron Legionnaire|Fifth Edition|278|R|{6}{W}{W}|Creature — Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| +Alabaster Potion|Fifth Edition|279|C|{X}{W}{W}|Instant|||Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| +Angry Mob|Fifth Edition|280|U|{2}{W}{W}|Creature — Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| +Animate Wall|Fifth Edition|281|R|{W}|Enchantment — Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| +Arenson's Aura|Fifth Edition|282|U|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| +Armageddon|Fifth Edition|283|R|{3}{W}|Sorcery|||Destroy all lands.| +Armor of Faith|Fifth Edition|284|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| +Aysen Bureaucrats|Fifth Edition|285|C|{1}{W}|Creature — Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| +Benalish Hero|Fifth Edition|286|C|{W}|Creature — Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Blessed Wine|Fifth Edition|287|C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| +Blinking Spirit|Fifth Edition|288|R|{3}{W}|Creature — Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| +Brainwash|Fifth Edition|289|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| +Caribou Range|Fifth Edition|290|R|{2}{W}{W}|Enchantment — Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| +Castle|Fifth Edition|291|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Circle of Protection: Artifacts|Fifth Edition|292|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Black|Fifth Edition|293|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Fifth Edition|294|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Fifth Edition|295|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Fifth Edition|296|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Fifth Edition|297|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Crusade|Fifth Edition|298|R|{W}{W}|Enchantment|||White creatures get +1/+1.| +D'Avenant Archer|Fifth Edition|299|C|{2}{W}|Creature — Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| +Death Speakers|Fifth Edition|300|C|{W}|Creature — Human Cleric|1|1|Protection from black| +Death Ward|Fifth Edition|301|C|{W}|Instant|||Regenerate target creature.| +Disenchant|Fifth Edition|302|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Divine Offering|Fifth Edition|303|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| +Divine Transformation|Fifth Edition|304|U|{2}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.| +Dust to Dust|Fifth Edition|305|U|{1}{W}{W}|Sorcery|||Exile two target artifacts.| +Eye for an Eye|Fifth Edition|306|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| +Greater Realm of Preservation|Fifth Edition|307|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| +Heal|Fifth Edition|309|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| +Healing Salve|Fifth Edition|309|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Hipparion|Fifth Edition|310|C|{1}{W}|Creature — Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| +Holy Strength|Fifth Edition|311|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+2.| +Icatian Phalanx|Fifth Edition|312|U|{4}{W}|Creature — Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Icatian Scout|Fifth Edition|313|C|{W}|Creature — Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| +Icatian Town|Fifth Edition|314|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| +Island Sanctuary|Fifth Edition|315|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| +Ivory Guardians|Fifth Edition|316|U|{4}{W}{W}|Creature — Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| +Justice|Fifth Edition|6|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| +Karma|Fifth Edition|318|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| +Kismet|Fifth Edition|319|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| +Kjeldoran Royal Guard|Fifth Edition|320|R|{3}{W}{W}|Creature — Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| +Kjeldoran Skycaptain|Fifth Edition|321|U|{4}{W}|Creature — Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Mesa Falcon|Fifth Edition|322|C|{1}{W}|Creature — Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| +Mesa Pegasus|Fifth Edition|323|C|{1}{W}|Creature — Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Order of the Sacred Torch|Fifth Edition|324|R|{1}{W}{W}|Creature — Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| +Order of the White Shield|Fifth Edition|325|U|{W}{W}|Creature — Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| +Pearled Unicorn|Fifth Edition|326|C|{2}{W}|Creature — Unicorn|2|2|| +Personal Incarnation|Fifth Edition|327|R|{3}{W}{W}{W}|Creature — Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| +Pikemen|Fifth Edition|328|C|{1}{W}|Creature — Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Prismatic Ward|Fifth Edition|329|C|{1}{W}|Enchantment — Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| +Repentant Blacksmith|Fifth Edition|330|C|{1}{W}|Creature — Human|1|2|Protection from red| +Reverse Damage|Fifth Edition|331|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| +Righteousness|Fifth Edition|332|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| +Sacred Boon|Fifth Edition|333|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| +Samite Healer|Fifth Edition|334|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Seraph|Fifth Edition|184|R|{6}{W}|Creature — Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| +Serra Bestiary|Fifth Edition|336|U|{W}{W}|Enchantment — Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| +Serra Paladin|Fifth Edition|337|U|{2}{W}{W}|Creature — Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| +Shield Bearer|Fifth Edition|4|C|{1}{W}|Creature — Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Shield Wall|Fifth Edition|339|C|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| +Spirit Link|Fifth Edition|288|U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| +Truce|Fifth Edition|195|R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| +Tundra Wolves|Fifth Edition|342|C|{W}|Creature — Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| +Wall of Swords|Fifth Edition|343|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +White Knight|Fifth Edition|344|U|{W}{W}|Creature — Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| +Wrath of God|Fifth Edition|345|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Fifth Edition|442|L||Basic Land — Swamp|||B| +Swamp|Fifth Edition|442|L||Basic Land — Swamp|||B| +Swamp|Fifth Edition|442|L||Basic Land — Swamp|||B| +Swamp|Fifth Edition|442|L||Basic Land — Swamp|||B| +Forest|Fifth Edition|417|L||Basic Land — Forest|||G| +Forest|Fifth Edition|417|L||Basic Land — Forest|||G| +Forest|Fifth Edition|417|L||Basic Land — Forest|||G| +Forest|Fifth Edition|417|L||Basic Land — Forest|||G| +Adarkar Wastes|Fifth Edition|410|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| +Bottomless Vault|Fifth Edition|411|R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.| +Brushland|Fifth Edition|412|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| +City of Brass|Fifth Edition|413|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| +Dwarven Hold|Fifth Edition|414|R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.| +Dwarven Ruins|Fifth Edition|415|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| +Ebon Stronghold|Fifth Edition|416|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| +Havenwood Battleground|Fifth Edition|421|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| +Hollow Trees|Fifth Edition|422|R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.| +Icatian Store|Fifth Edition|423|R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.| +Ice Floe|Fifth Edition|424|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| +Karplusan Forest|Fifth Edition|429|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| +Ruins of Trokair|Fifth Edition|438|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| +Sand Silos|Fifth Edition|439|R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.| +Sulfurous Springs|Fifth Edition|440|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| +Svyelunite Temple|Fifth Edition|441|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| +Underground River|Fifth Edition|446|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| +Urza's Mine|Fifth Edition|447|C||Land — Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Power Plant|Fifth Edition|448|C||Land — Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| +Urza's Tower|Fifth Edition|449|C||Land — Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| +Mountain|Fifth Edition|430|L||Basic Land — Mountain|||R| +Mountain|Fifth Edition|430|L||Basic Land — Mountain|||R| +Mountain|Fifth Edition|430|L||Basic Land — Mountain|||R| +Mountain|Fifth Edition|430|L||Basic Land — Mountain|||R| +Island|Fifth Edition|425|L||Basic Land — Island|||U| +Island|Fifth Edition|425|L||Basic Land — Island|||U| +Island|Fifth Edition|425|L||Basic Land — Island|||U| +Island|Fifth Edition|425|L||Basic Land — Island|||U| +Plains|Fifth Edition|434|L||Basic Land — Plains|||W| +Plains|Fifth Edition|434|L||Basic Land — Plains|||W| +Plains|Fifth Edition|434|L||Basic Land — Plains|||W| +Plains|Fifth Edition|434|L||Basic Land — Plains|||W| +Arrogant Vampire|Portal|1|U|{3}{B}{B}|Creature — Vampire|4|3|Flying| +Assassin's Blade|Portal|2|U|{1}{B}|Instant|||Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.$Destroy target nonblack attacking creature.| +Bog Imp|Portal|3|C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Bog Raiders|Portal|4|C|{2}{B}|Creature — Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Bog Wraith|Portal|5|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Charging Bandits|Portal|6|U|{4}{B}|Creature — Human Rogue|3|3|Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.| +Craven Knight|Portal|7|C|{1}{B}|Creature — Human Knight|2|2|Craven Knight can't block.| +Cruel Bargain|Portal|8|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| +Cruel Tutor|Portal|9|R|{2}{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| +Dread Charge|Portal|10|R|{3}{B}|Sorcery|||Until end of turn, black creatures you control can be blocked only by black creatures.| +Dread Reaper|Portal|11|R|{3}{B}{B}{B}|Creature — Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| +Dry Spell|Portal|12|U|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| +Ebon Dragon|Portal|13|R|{5}{B}{B}|Creature — Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| +Endless Cockroaches|Portal|14|R|{1}{B}{B}|Creature — Insect|1|1|When Endless Cockroaches dies, return it to its owner's hand.| +Feral Shadow|Portal|4|C|{2}{B}|Creature — Nightstalker|2|1|Flying| +Final Strike|Portal|16|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Final Strike, sacrifice a creature.$Final Strike deals damage to target opponent equal to the sacrificed creature's power.| +Gravedigger|Portal|17|U|{3}{B}|Creature — Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| +Hand of Death|Portal|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| +Hand of Death|Portal|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| +Howling Fury|Portal|20|C|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| +King's Assassin|Portal|21|R|{1}{B}{B}|Creature — Human Assassin|1|1|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| +Mercenary Knight|Portal|22|R|{2}{B}|Creature — Human Mercenary Knight|4|4|When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.| +Mind Knives|Portal|23|C|{1}{B}|Sorcery|||Target opponent discards a card at random.| +Mind Rot|Portal|18|C|{2}{B}|Sorcery|||Target player discards two cards.| +Muck Rats|Portal|20|C|{B}|Creature — Rat|1|1|| +Nature's Ruin|Portal|26|U|{2}{B}|Sorcery|||Destroy all green creatures.| +Noxious Toad|Portal|27|U|{2}{B}|Creature — Frog|1|1|When Noxious Toad dies, each opponent discards a card.| +Python|Portal|28|C|{1}{B}{B}|Creature — Snake|3|2|| +Rain of Tears|Portal|29|U|{1}{B}{B}|Sorcery|||Destroy target land.| +Raise Dead|Portal|26|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Serpent Assassin|Portal|31|R|{3}{B}{B}|Creature — Snake Assassin|2|2|When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.| +Serpent Warrior|Portal|32|C|{2}{B}|Creature — Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| +Skeletal Crocodile|Portal|33|C|{3}{B}|Creature — Crocodile Skeleton|5|1|| +Skeletal Snake|Portal|34|C|{1}{B}|Creature — Snake Skeleton|2|1|| +Soul Shred|Portal|35|C|{3}{B}{B}|Sorcery|||Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.| +Undying Beast|Portal|36|C|{3}{B}|Creature — Beast|3|2|When Undying Beast dies, put it on top of its owner's library.| +Vampiric Feast|Portal|37|U|{5}{B}{B}|Sorcery|||Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.| +Vampiric Touch|Portal|38|C|{2}{B}|Sorcery|||Vampiric Touch deals 2 damage to target opponent and you gain 2 life.| +Virtue's Ruin|Portal|39|U|{2}{B}|Sorcery|||Destroy all white creatures.| +Wicked Pact|Portal|40|R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| +Ancestral Memories|Portal|41|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| +Balance of Power|Portal|34|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| +Baleful Stare|Portal|43|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.| +Capricious Sorcerer|Portal|44|R|{2}{U}|Creature — Human Wizard|1|1|{tap}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| +Cloak of Feathers|Portal|45|C|{U}|Sorcery|||Target creature gains flying until end of turn.$$Draw a card.| +Cloud Dragon|Portal|46|R|{5}{U}|Creature — Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| +Cloud Pirates|Portal|47|C|{U}|Creature — Human Pirate|1|1|Flying$Cloud Pirates can block only creatures with flying.| +Cloud Spirit|Portal|48|U|{2}{U}|Creature — Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| +Command of Unsummoning|Portal|49|U|{2}{U}|Instant|||Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.$Return one or two target attacking creatures to their owner's hand.| +Coral Eel|Portal|50|C|{1}{U}|Creature — Fish|2|1|| +Cruel Fate|Portal|51|R|{4}{U}|Sorcery|||Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.| +Deep-Sea Serpent|Portal|52|U|{4}{U}{U}|Creature — Serpent|5|5|Deep-Sea Serpent can't attack unless defending player controls an Island.| +Déjà Vu|Portal|53|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| +Djinn of the Lamp|Portal|54|R|{5}{U}{U}|Creature — Djinn|5|6|Flying| +Exhaustion|Portal|42|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| +Flux|Portal|56|U|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| +Giant Octopus|Portal|57|C|{3}{U}|Creature — Octopus|3|3|| +Horned Turtle|Portal|58|C|{2}{U}|Creature — Turtle|1|4|| +Ingenious Thief|Portal|59|U|{1}{U}|Creature — Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| +Man-o'-War|Portal|60|U|{2}{U}|Creature — Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| +Merfolk of the Pearl Trident|Portal|61|C|{U}|Creature — Merfolk|1|1|| +Mystic Denial|Portal|41|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| +Omen|Portal|96|C|{1}{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| +Owl Familiar|Portal|64|C|{1}{U}|Creature — Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| +Personal Tutor|Portal|65|U|{U}|Sorcery|||Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| +Phantom Warrior|Portal|66|R|{1}{U}{U}|Creature — Illusion Warrior|2|2|Phantom Warrior is unblockable.| +Prosperity|Portal|67|R|{X}{U}|Sorcery|||Each player draws X cards.| +Snapping Drake|Portal|5|C|{3}{U}|Creature — Drake|3|2|Flying| +Sorcerous Sight|Portal|69|C|{U}|Sorcery|||Look at target opponent's hand.$$Draw a card.| +Storm Crow|Portal|6|C|{1}{U}|Creature — Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Symbol of Unsummoning|Portal|71|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| +Taunt|Portal|94|R|{U}|Sorcery|||During target player's next turn, creatures that player controls attack you if able.| +Theft of Dreams|Portal|73|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| +Thing from the Deep|Portal|74|R|{6}{U}{U}{U}|Creature — Leviathan|9|9|Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.| +Tidal Surge|Portal|56|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| +Time Ebb|Portal|57|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| +Touch of Brilliance|Portal|58|C|{3}{U}|Sorcery|||Draw two cards.| +Wind Drake|Portal|78|C|{2}{U}|Creature — Drake|2|2|Flying| +Withering Gaze|Portal|79|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.| +Alluring Scent|Portal|61|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| +Anaconda|Portal|81|U|{3}{G}|Creature — Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Anaconda|Portal|81|U|{3}{G}|Creature — Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Bee Sting|Portal|83|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| +Bull Hippo|Portal|2|U|{3}{G}|Creature — Hippo|3|3|Islandwalk| +Charging Rhino|Portal|85|R|{3}{G}{G}|Creature — Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| +Deep Wood|Portal|86|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| +Elite Cat Warrior|Portal|87|C|{2}{G}|Creature — Cat Warrior|2|3|Forestwalk| +Elite Cat Warrior|Portal|87|C|{2}{G}|Creature — Cat Warrior|2|3|Forestwalk| +Elven Cache|Portal|89|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| +Elvish Ranger|Portal|90|C|{2}{G}|Creature — Elf|4|1|| +Fruition|Portal|66|C|{G}|Sorcery|||You gain 1 life for each Forest on the battlefield.| +Giant Spider|Portal|92|C|{3}{G}|Creature — Spider|2|4|Reach (This creature can block creatures with flying.)| +Gorilla Warrior|Portal|93|C|{2}{G}|Creature — Ape Warrior|3|2|| +Grizzly Bears|Portal|94|C|{1}{G}|Creature — Bear|2|2|| +Hurricane|Portal|69|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Jungle Lion|Portal|96|C|{G}|Creature — Cat|2|1|Jungle Lion can't block.| +Mobilize|Portal|97|C|{G}|Sorcery|||Untap all creatures you control.| +Monstrous Growth|Portal|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| +Monstrous Growth|Portal|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| +Moon Sprite|Portal|100|U|{1}{G}|Creature — Faerie|1|1|Flying| +Natural Order|Portal|101|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| +Natural Spring|Portal|74|U|{3}{G}{G}|Sorcery|||Target player gains 8 life.| +Nature's Cloak|Portal|103|R|{2}{G}|Sorcery|||Green creatures you control gain forestwalk until end of turn.| +Nature's Lore|Portal|75|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| +Needle Storm|Portal|105|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| +Plant Elemental|Portal|107|U|{1}{G}|Creature — Plant Elemental|3|4|When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.| +Primeval Force|Portal|108|R|{2}{G}{G}{G}|Creature — Elemental|8|8|When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.| +Redwood Treefolk|Portal|109|C|{4}{G}|Creature — Treefolk|3|6|| +Rowan Treefolk|Portal|110|C|{3}{G}|Creature — Treefolk|3|4|| +Spined Wurm|Portal|111|C|{4}{G}|Creature — Wurm|5|4|| +Stalking Tiger|Portal|149|C|{3}{G}|Creature — Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| +Summer Bloom|Portal|113|R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| +Sylvan Tutor|Portal|114|R|{G}|Sorcery|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| +Thundering Wurm|Portal|115|R|{2}{G}|Creature — Wurm|4|4|When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.| +Treetop Defense|Portal|116|R|{1}{G}|Instant|||Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.$Creatures you control gain reach until end of turn. (They can block creatures with flying.)| +Untamed Wilds|Portal|89|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| +Whiptail Wurm|Portal|118|U|{6}{G}|Creature — Wurm|8|5|| +Willow Dryad|Portal|119|C|{G}|Creature — Dryad|1|1|Forestwalk| +Winter's Grasp|Portal|120|U|{1}{G}{G}|Sorcery|||Destroy target land.| +Wood Elves|Portal|121|R|{2}{G}|Creature — Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| +Blaze|Portal|102|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| +Blaze|Portal|102|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| +Boiling Seas|Portal|124|U|{3}{R}|Sorcery|||Destroy all Islands.| +Burning Cloak|Portal|125|C|{R}|Sorcery|||Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.| +Craven Giant|Portal|126|C|{2}{R}|Creature — Giant|4|1|Craven Giant can't block.| +Desert Drake|Portal|127|U|{3}{R}|Creature — Drake|2|2|Flying| +Devastation|Portal|128|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| +Earthquake|Portal|94|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +Fire Dragon|Portal|130|R|{6}{R}{R}{R}|Creature — Dragon|6|6|Flying$When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.| +Fire Imp|Portal|131|U|{2}{R}|Creature — Imp|2|1|When Fire Imp enters the battlefield, it deals 2 damage to target creature.| +Fire Snake|Portal|132|C|{4}{R}|Creature — Snake|3|1|When Fire Snake dies, destroy target land.| +Fire Tempest|Portal|133|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| +Flashfires|Portal|134|U|{3}{R}|Sorcery|||Destroy all Plains.| +Forked Lightning|Portal|135|R|{3}{R}|Sorcery|||Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.| +Goblin Bully|Portal|136|C|{1}{R}|Creature — Goblin|2|1|| +Highland Giant|Portal|137|C|{2}{R}{R}|Creature — Giant|3|4|| +Hill Giant|Portal|138|C|{3}{R}|Creature — Giant|3|3|| +Hulking Cyclops|Portal|139|U|{3}{R}{R}|Creature — Cyclops|5|5|Hulking Cyclops can't block.| +Hulking Goblin|Portal|140|C|{1}{R}|Creature — Goblin|2|2|Hulking Goblin can't block.| +Last Chance|Portal|141|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| +Lava Axe|Portal|107|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| +Lava Flow|Portal|143|U|{3}{R}{R}|Sorcery|||Destroy target creature or land.| +Lizard Warrior|Portal|144|C|{3}{R}|Creature — Lizard Warrior|4|2|| +Minotaur Warrior|Portal|145|C|{2}{R}|Creature — Minotaur Warrior|2|3|| +Mountain Goat|Portal|146|U|{R}|Creature — Goat|1|1|Mountainwalk| +Pillaging Horde|Portal|147|R|{2}{R}{R}|Creature — Human Barbarian|5|5|When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.| +Pyroclasm|Portal|148|R|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| +Raging Cougar|Portal|149|C|{2}{R}|Creature — Cat|2|2|Haste| +Raging Goblin|Portal|114|C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Raging Goblin|Portal|114|C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Raging Minotaur|Portal|152|C|{2}{R}{R}|Creature — Minotaur Berserker|3|3|Haste| +Rain of Salt|Portal|153|U|{4}{R}{R}|Sorcery|||Destroy two target lands.| +Scorching Spear|Portal|154|C|{R}|Sorcery|||Scorching Spear deals 1 damage to target creature or player.| +Scorching Winds|Portal|155|U|{R}|Instant|||Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.$Scorching Winds deals 1 damage to each attacking creature.| +Spitting Earth|Portal|116|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| +Stone Rain|Portal|123|C|{2}{R}|Sorcery|||Destroy target land.| +Thundermare|Portal|158|R|{5}{R}|Creature — Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| +Volcanic Dragon|Portal|159|R|{4}{R}{R}|Creature — Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Volcanic Hammer|Portal|119|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| +Wall of Granite|Portal|161|U|{2}{R}|Creature — Wall|0|7|Defender (This creature can't attack.)| +Winds of Change|Portal|162|R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| +Alabaster Dragon|Portal|163|R|{4}{W}{W}|Creature — Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| +Angelic Blessing|Portal|129|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| +Archangel|Portal|131|R|{5}{W}{W}|Creature — Angel|5|5|Flying, vigilance| +Ardent Militia|Portal|166|U|{4}{W}|Creature — Human Soldier|2|5|Vigilance| +Armageddon|Portal|132|R|{3}{W}|Sorcery|||Destroy all lands.| +Armored Pegasus|Portal|1|C|{1}{W}|Creature — Pegasus|1|2|Flying| +Blessed Reversal|Portal|169|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| +Blinding Light|Portal|170|R|{2}{W}|Sorcery|||Tap all nonwhite creatures.| +Border Guard|Portal|171|C|{2}{W}|Creature — Human Soldier|1|4|| +Breath of Life|Portal|135|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Charging Paladin|Portal|173|U|{2}{W}|Creature — Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| +Defiant Stand|Portal|174|U|{1}{W}|Instant|||Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.$Target creature gets +1/+3 until end of turn. Untap that creature.| +Devoted Hero|Portal|175|C|{W}|Creature — Elf Soldier|1|2|| +False Peace|Portal|176|C|{W}|Sorcery|||Target player skips all combat phases of his or her next turn.| +Fleet-Footed Monk|Portal|177|C|{1}{W}|Creature — Human Monk|1|1|Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.| +Foot Soldiers|Portal|178|C|{3}{W}|Creature — Human Soldier|2|4|| +Gift of Estates|Portal|179|R|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| +Harsh Justice|Portal|180|R|{2}{W}|Instant|||Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.$This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.| +Keen-Eyed Archers|Portal|181|C|{2}{W}|Creature — Elf Archer|2|2|Reach (This creature can block creatures with flying.)| +Knight Errant|Portal|182|C|{1}{W}|Creature — Human Knight|2|2|| +Path of Peace|Portal|138|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| +Regal Unicorn|Portal|184|C|{2}{W}|Creature — Unicorn|2|3|| +Renewing Dawn|Portal|185|U|{1}{W}|Sorcery|||You gain 2 life for each Mountain target opponent controls.| +Sacred Knight|Portal|186|C|{3}{W}|Creature — Human Knight|3|2|Sacred Knight can't be blocked by black and/or red creatures.| +Sacred Nectar|Portal|187|C|{1}{W}|Sorcery|||You gain 4 life.| +Seasoned Marshal|Portal|188|U|{2}{W}{W}|Creature — Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| +Spiritual Guardian|Portal|189|R|{3}{W}{W}|Creature — Spirit|3|4|When Spiritual Guardian enters the battlefield, you gain 4 life.| +Spotted Griffin|Portal|190|C|{3}{W}|Creature — Griffin|2|3|Flying| +Starlight|Portal|191|U|{1}{W}|Sorcery|||You gain 3 life for each black creature target opponent controls.| +Starlit Angel|Portal|192|U|{3}{W}{W}|Creature — Angel|3|4|Flying| +Steadfastness|Portal|193|C|{1}{W}|Sorcery|||Creatures you control get +0/+3 until end of turn.| +Stern Marshal|Portal|194|R|{2}{W}|Creature — Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| +Temporary Truce|Portal|195|R|{1}{W}|Sorcery|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| +Valorous Charge|Portal|196|U|{1}{W}{W}|Sorcery|||White creatures get +2/+0 until end of turn.| +Venerable Monk|Portal|197|U|{2}{W}|Creature — Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| +Vengeance|Portal|28|U|{3}{W}|Sorcery|||Destroy target tapped creature.| +Wall of Swords|Portal|199|U|{3}{W}|Creature — Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Warrior's Charge|Portal|200|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| +Warrior's Charge|Portal|200|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| +Wrath of God|Portal|202|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Swamp|Portal|172|L||Basic Land — Swamp|||B| +Swamp|Portal|172|L||Basic Land — Swamp|||B| +Swamp|Portal|172|L||Basic Land — Swamp|||B| +Swamp|Portal|172|L||Basic Land — Swamp|||B| +Forest|Portal|178|L||Basic Land — Forest|||G| +Forest|Portal|178|L||Basic Land — Forest|||G| +Forest|Portal|178|L||Basic Land — Forest|||G| +Forest|Portal|178|L||Basic Land — Forest|||G| +Mountain|Portal|101|L||Basic Land — Mountain|||R| +Mountain|Portal|101|L||Basic Land — Mountain|||R| +Mountain|Portal|101|L||Basic Land — Mountain|||R| +Mountain|Portal|101|L||Basic Land — Mountain|||R| +Island|Portal|169|L||Basic Land — Island|||U| +Island|Portal|169|L||Basic Land — Island|||U| +Island|Portal|169|L||Basic Land — Island|||U| +Island|Portal|169|L||Basic Land — Island|||U| +Plains|Portal|166|L||Basic Land — Plains|||W| +Plains|Portal|166|L||Basic Land — Plains|||W| +Plains|Portal|166|L||Basic Land — Plains|||W| +Plains|Portal|166|L||Basic Land — Plains|||W| +Bösium Strip|Weatherlight|146|R|{3}|Artifact|||{3}, {tap}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.| +Bubble Matrix|Weatherlight|147|R|{4}|Artifact|||Prevent all damage that would be dealt to creatures.| +Chimeric Sphere|Weatherlight|148|U|{3}|Artifact|||{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.${2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.| +Dingus Staff|Weatherlight|149|U|{4}|Artifact|||Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.| +Jabari's Banner|Weatherlight|150|U|{2}|Artifact|||{1}, {tap}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| +Jangling Automaton|Weatherlight|151|C|{3}|Artifact Creature — Construct|3|2|Whenever Jangling Automaton attacks, untap all creatures defending player controls.| +Mana Web|Weatherlight|152|R|{3}|Artifact|||Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.| +Mind Stone|Weatherlight|153|C|{2}|Artifact|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| +Null Rod|Weatherlight|154|R|{2}|Artifact|||Activated abilities of artifacts can't be activated.| +Phyrexian Furnace|Weatherlight|155|U|{1}|Artifact|||{tap}: Exile the bottom card of target player's graveyard.${1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.| +Serrated Biskelion|Weatherlight|156|U|{3}|Artifact Creature — Construct|2|2|{tap}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.| +Steel Golem|Weatherlight|157|U|{3}|Artifact Creature — Golem|3|4|You can't cast creature spells.| +Straw Golem|Weatherlight|158|U|{1}|Artifact Creature — Golem|2|3|When an opponent casts a creature spell, sacrifice Straw Golem.| +Thran Forge|Weatherlight|159|U|{3}|Artifact|||{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.| +Thran Tome|Weatherlight|160|R|{4}|Artifact|||{5}, {tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.| +Touchstone|Weatherlight|161|U|{2}|Artifact|||{tap}: Tap target artifact you don't control.| +Well of Knowledge|Weatherlight|162|R|{3}|Artifact|||{2}: Draw a card. Any player may activate this ability but only during his or her draw step.| +Xanthic Statue|Weatherlight|163|R|{8}|Artifact|||{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.| +Abyssal Gatekeeper|Weatherlight|1|C|{1}{B}|Creature — Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| +Agonizing Memories|Weatherlight|2|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| +Barrow Ghoul|Weatherlight|3|C|{1}{B}|Creature — Zombie|4|4|At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.| +Bone Dancer|Weatherlight|4|R|{1}{B}{B}|Creature — Zombie|2|2|Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.| +Buried Alive|Weatherlight|5|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| +Circling Vultures|Weatherlight|6|U|{B}|Creature — Bird|3|2|Flying$You may discard Circling Vultures any time you could cast an instant.$At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.| +Coils of the Medusa|Weatherlight|7|C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/-1.$Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.| +Doomsday|Weatherlight|8|R|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| +Fatal Blow|Weatherlight|9|C|{B}|Instant|||Destroy target creature that was dealt damage this turn. It can't be regenerated.| +Festering Evil|Weatherlight|10|U|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.$${B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.| +Fledgling Djinn|Weatherlight|11|C|{1}{B}|Creature — Djinn|2|2|Flying$At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.| +Gallowbraid|Weatherlight|12|R|{3}{B}{B}|Legendary Creature — Horror|5|5|Trample$Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Haunting Misery|Weatherlight|13|C|{1}{B}{B}|Sorcery|||As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.$Haunting Misery deals X damage to target player.| +Hidden Horror|Weatherlight|14|U|{1}{B}{B}|Creature — Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| +Infernal Tribute|Weatherlight|15|R|{B}{B}{B}|Enchantment|||{2}, Sacrifice a nontoken permanent: Draw a card.| +Mischievous Poltergeist|Weatherlight|16|U|{2}{B}|Creature — Spirit|1|1|Flying$Pay 1 life: Regenerate Mischievous Poltergeist.| +Morinfen|Weatherlight|17|R|{3}{B}{B}|Legendary Creature — Horror|5|4|Flying$Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Necratog|Weatherlight|18|U|{1}{B}{B}|Creature — Atog|1|2|Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.| +Odylic Wraith|Weatherlight|19|U|{3}{B}|Creature — Wraith|2|2|Swampwalk$Whenever Odylic Wraith deals damage to a player, that player discards a card.| +Razortooth Rats|Weatherlight|20|C|{2}{B}|Creature — Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| +Shadow Rider|Weatherlight|21|C|{2}{B}{B}|Creature — Zombie Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| +Shattered Crypt|Weatherlight|22|C|{X}{B}{B}|Sorcery|||Return X target creature cards from your graveyard to your hand. You lose X life.| +Spinning Darkness|Weatherlight|23|C|{4}{B}{B}|Instant|||You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.$Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.| +Strands of Night|Weatherlight|24|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| +Tendrils of Despair|Weatherlight|25|C|{B}|Sorcery|||As an additional cost to cast Tendrils of Despair, sacrifice a creature.$Target opponent discards two cards.| +Urborg Justice|Weatherlight|26|R|{B}{B}|Instant|||Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.| +Urborg Stalker|Weatherlight|27|R|{3}{B}|Creature — Horror|2|4|At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.| +Wave of Terror|Weatherlight|28|R|{2}{B}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.| +Zombie Scavengers|Weatherlight|29|C|{2}{B}|Creature — Zombie|3|1|Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.| +Abduction|Weatherlight|30|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$When Abduction enters the battlefield, untap enchanted creature.$You control enchanted creature.$When enchanted creature dies, return that card to the battlefield under its owner's control.| +Abjure|Weatherlight|31|C|{U}|Instant|||As an additional cost to cast Abjure, sacrifice a blue permanent.$Counter target spell.| +Ancestral Knowledge|Weatherlight|32|R|{1}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.$When Ancestral Knowledge leaves the battlefield, shuffle your library.| +Apathy|Weatherlight|33|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.| +Argivian Restoration|Weatherlight|34|U|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| +Avizoa|Weatherlight|35|R|{3}{U}|Creature — Jellyfish|2|2|Flying${0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.| +Cloud Djinn|Weatherlight|36|U|{5}{U}|Creature — Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| +Disrupt|Weatherlight|37|C|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$$Draw a card.| +Ertai's Familiar|Weatherlight|38|R|{1}{U}|Creature — Illusion|2|2|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.${U}: Until your next upkeep, Ertai's Familiar can't phase out.| +Flux|Weatherlight|27|C|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| +Fog Elemental|Weatherlight|40|C|{2}{U}|Creature — Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| +Mana Chains|Weatherlight|41|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| +Manta Ray|Weatherlight|42|C|{1}{U}{U}|Creature — Fish|3|3|Manta Ray can't attack unless defending player controls an Island.$Manta Ray can't be blocked except by blue creatures.$When you control no Islands, sacrifice Manta Ray.| +Merfolk Traders|Weatherlight|43|C|{1}{U}|Creature — Merfolk|1|2|When Merfolk Traders enters the battlefield, draw a card, then discard a card.| +Noble Benefactor|Weatherlight|44|U|{2}{U}|Creature — Human Cleric|2|2|When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.| +Ophidian|Weatherlight|45|C|{2}{U}|Creature — Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| +Paradigm Shift|Weatherlight|46|R|{1}{U}|Sorcery|||Exile all cards from your library. Then shuffle your graveyard into your library.| +Pendrell Mists|Weatherlight|47|R|{3}{U}|Enchantment|||All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."| +Phantom Warrior|Weatherlight|48|U|{1}{U}{U}|Creature — Illusion Warrior|2|2|Phantom Warrior is unblockable.| +Phantom Wings|Weatherlight|49|C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.| +Psychic Vortex|Weatherlight|50|R|{2}{U}{U}|Enchantment|||Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, sacrifice a land and discard your hand.| +Relearn|Weatherlight|51|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| +Sage Owl|Weatherlight|52|C|{1}{U}|Creature — Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| +Teferi's Veil|Weatherlight|53|U|{1}{U}|Enchantment|||Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| +Timid Drake|Weatherlight|54|U|{2}{U}|Creature — Drake|3|3|Flying$When another creature enters the battlefield, return Timid Drake to its owner's hand.| +Tolarian Drake|Weatherlight|55|C|{2}{U}|Creature — Drake|2|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| +Tolarian Entrancer|Weatherlight|56|R|{1}{U}|Creature — Human Wizard|1|1|Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.| +Tolarian Serpent|Weatherlight|57|R|{5}{U}{U}|Creature — Serpent|7|7|At the beginning of your upkeep, put the top seven cards of your library into your graveyard.| +Vodalian Illusionist|Weatherlight|58|U|{2}{U}|Creature — Merfolk Wizard|2|2|{U}{U}, {tap}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| +Aboroth|Weatherlight|59|R|{4}{G}{G}|Creature — Elemental|9|9|Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Arctic Wolves|Weatherlight|60|U|{3}{G}{G}|Creature — Wolf|4|5|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Arctic Wolves enters the battlefield, draw a card.| +Barishi|Weatherlight|61|U|{2}{G}{G}|Creature — Elemental|4|3|When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.| +Blossoming Wreath|Weatherlight|62|C|{G}|Instant|||You gain life equal to the number of creature cards in your graveyard.| +Briar Shield|Weatherlight|63|C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.| +Call of the Wild|Weatherlight|64|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| +Choking Vines|Weatherlight|65|C|{X}{G}|Instant|||Cast Choking Vines only during the declare blockers step.$X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)| +Dense Foliage|Weatherlight|66|R|{2}{G}|Enchantment|||Creatures can't be the targets of spells.| +Downdraft|Weatherlight|67|U|{2}{G}|Enchantment|||{G}: Target creature loses flying until end of turn.$$Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.| +Fallow Wurm|Weatherlight|68|U|{2}{G}|Creature — Wurm|4|4|When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.| +Familiar Ground|Weatherlight|69|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| +Fungus Elemental|Weatherlight|70|R|{3}{G}|Creature — Fungus Elemental|3|3|{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.| +Gaea's Blessing|Weatherlight|71|U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| +Harvest Wurm|Weatherlight|72|C|{1}{G}|Creature — Wurm|3|2|When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.| +Liege of the Hollows|Weatherlight|73|R|{2}{G}{G}|Creature — Spirit|3|4|When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.| +Llanowar Behemoth|Weatherlight|74|U|{3}{G}{G}|Creature — Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| +Llanowar Druid|Weatherlight|75|C|{1}{G}|Creature — Elf Druid|1|2|{tap}, Sacrifice Llanowar Druid: Untap all Forests.| +Llanowar Sentinel|Weatherlight|76|C|{2}{G}|Creature — Elf|2|3|When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.| +Mwonvuli Ooze|Weatherlight|77|R|{G}|Creature — Ooze|1+*|1+*|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)$Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.| +Nature's Kiss|Weatherlight|78|C|{1}{G}|Enchantment — Aura|||Enchant creature${1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.| +Nature's Resurgence|Weatherlight|79|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in his or her graveyard.| +Redwood Treefolk|Weatherlight|80|C|{4}{G}|Creature — Treefolk|3|6|| +Rogue Elephant|Weatherlight|81|C|{G}|Creature — Elephant|3|3|When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.| +Striped Bears|Weatherlight|82|C|{3}{G}|Creature — Bear|2|2|When Striped Bears enters the battlefield, draw a card.| +Sylvan Hierophant|Weatherlight|83|U|{1}{G}|Creature — Human Cleric|1|2|When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.| +Tranquil Grove|Weatherlight|84|R|{1}{G}|Enchantment|||{1}{G}{G}: Destroy all other enchantments.| +Uktabi Efreet|Weatherlight|85|C|{2}{G}{G}|Creature — Efreet|5|4|Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Veteran Explorer|Weatherlight|86|U|{G}|Creature — Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.| +Vitalize|Weatherlight|87|C|{G}|Instant|||Untap all creatures you control.| +Æther Flash|Weatherlight|88|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| +Betrothed of Fire|Weatherlight|89|C|{1}{R}|Enchantment — Aura|||Enchant creature$Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.$Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.| +Bloodrock Cyclops|Weatherlight|90|C|{2}{R}|Creature — Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| +Bogardan Firefiend|Weatherlight|91|C|{2}{R}|Creature — Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| +Boiling Blood|Weatherlight|92|C|{2}{R}|Instant|||Target creature attacks this turn if able.$Draw a card.| +Cinder Giant|Weatherlight|93|U|{3}{R}|Creature — Giant|5|3|At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.| +Cinder Wall|Weatherlight|94|C|{R}|Creature — Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| +Cone of Flame|Weatherlight|95|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| +Desperate Gambit|Weatherlight|96|U|{R}|Instant|||Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.| +Dwarven Berserker|Weatherlight|97|C|{1}{R}|Creature — Dwarf Berserker|1|1|Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.| +Dwarven Thaumaturgist|Weatherlight|98|R|{2}{R}|Creature — Dwarf Shaman|1|2|{tap}: Switch target creature's power and toughness until end of turn.| +Fervor|Weatherlight|99|R|{2}{R}|Enchantment|||Creatures you control have haste.| +Fire Whip|Weatherlight|100|C|{1}{R}|Enchantment — Aura|||Enchant creature you control$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."$Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.| +Firestorm|Weatherlight|101|R|{R}|Instant|||As an additional cost to cast Firestorm, discard X cards.$Firestorm deals X damage to each of X target creatures and/or players.| +Fit of Rage|Weatherlight|102|C|{1}{R}|Sorcery|||Target creature gets +3/+3 and gains first strike until end of turn.| +Goblin Bomb|Weatherlight|103|R|{1}{R}|Enchantment|||At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.$Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.| +Goblin Grenadiers|Weatherlight|104|U|{3}{R}|Creature — Goblin|2|2|Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.| +Goblin Vandal|Weatherlight|105|C|{R}|Creature — Goblin Rogue|1|1|Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.| +Heart of Bogardan|Weatherlight|106|R|{2}{R}{R}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.| +Heat Stroke|Weatherlight|107|R|{2}{R}|Enchantment|||At end of combat, destroy each creature that blocked or was blocked this turn.| +Hurloon Shaman|Weatherlight|108|U|{1}{R}{R}|Creature — Minotaur Shaman|2|3|When Hurloon Shaman dies, each player sacrifices a land.| +Lava Hounds|Weatherlight|109|U|{2}{R}{R}|Creature — Hound|4|4|Haste$When Lava Hounds enters the battlefield, it deals 4 damage to you.| +Lava Storm|Weatherlight|110|C|{3}{R}{R}|Instant|||Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.| +Maraxus of Keld|Weatherlight|111|R|{4}{R}{R}|Legendary Creature — Human Warrior|*|*|Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.| +Orcish Settlers|Weatherlight|112|U|{1}{R}|Creature — Orc|1|1|{X}{X}{R}, {tap}, Sacrifice Orcish Settlers: Destroy X target lands.| +Roc Hatchling|Weatherlight|113|U|{R}|Creature — Bird|0|1|Roc Hatchling enters the battlefield with four shell counters on it.$At the beginning of your upkeep, remove a shell counter from Roc Hatchling.$As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.| +Sawtooth Ogre|Weatherlight|114|C|{2}{R}{R}|Creature — Ogre|3|3|Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.| +Thunderbolt|Weatherlight|115|C|{1}{R}|Instant|||Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| +Thundermare|Weatherlight|116|R|{5}{R}|Creature — Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| +Abeyance|Weatherlight|117|R|{1}{W}|Instant|||Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.$Draw a card.| +Alabaster Dragon|Weatherlight|118|R|{4}{W}{W}|Creature — Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| +Alms|Weatherlight|119|C|{W}|Enchantment|||{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.| +Angelic Renewal|Weatherlight|120|C|{1}{W}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.| +Ardent Militia|Weatherlight|121|C|{4}{W}|Creature — Human Soldier|2|5|Vigilance| +Argivian Find|Weatherlight|122|U|{W}|Instant|||Return target artifact or enchantment card from your graveyard to your hand.| +Aura of Silence|Weatherlight|123|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| +Benalish Infantry|Weatherlight|124|C|{2}{W}|Creature — Human Soldier|1|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| +Benalish Knight|Weatherlight|125|C|{2}{W}|Creature — Human Knight|2|2|Flash (You may cast this spell any time you could cast an instant.)$First strike (This creature deals combat damage before creatures without first strike.)| +Benalish Missionary|Weatherlight|126|C|{W}|Creature — Human Cleric|1|1|{1}{W}, {tap}: Prevent all combat damage that would be dealt by target blocked creature this turn.| +Debt of Loyalty|Weatherlight|127|R|{1}{W}{W}|Instant|||Regenerate target creature. You gain control of that creature if it regenerates this way.| +Duskrider Falcon|Weatherlight|128|C|{1}{W}|Creature — Bird|1|1|Flying, protection from black| +Empyrial Armor|Weatherlight|129|C|{1}{W}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| +Foriysian Brigade|Weatherlight|130|U|{3}{W}|Creature — Human Soldier|2|4|Foriysian Brigade can block an additional creature.| +Gerrard's Wisdom|Weatherlight|131|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| +Guided Strike|Weatherlight|132|C|{1}{W}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$$Draw a card.| +Heavy Ballista|Weatherlight|133|C|{3}{W}|Creature — Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| +Inner Sanctum|Weatherlight|134|R|{1}{W}{W}|Enchantment|||Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt to creatures you control.| +Kithkin Armor|Weatherlight|135|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't be blocked by creatures with power 3 or greater.$Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.| +Master of Arms|Weatherlight|136|U|{2}{W}|Creature — Human Soldier|2|2|First strike${1}{W}: Tap target creature blocking Master of Arms.| +Mistmoon Griffin|Weatherlight|137|U|{3}{W}|Creature — Griffin|2|2|Flying$When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.| +Peacekeeper|Weatherlight|13|R|{2}{W}|Creature — Human|1|1|At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.$Creatures can't attack.| +Revered Unicorn|Weatherlight|139|U|{1}{W}|Creature — Unicorn|2|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.| +Serenity|Weatherlight|140|R|{1}{W}|Enchantment|||At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.| +Serra's Blessing|Weatherlight|141|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| +Soul Shepherd|Weatherlight|142|C|{1}{W}|Creature — Human Cleric|2|1|{W}, Exile a creature card from your graveyard: You gain 1 life.| +Southern Paladin|Weatherlight|143|R|{2}{W}{W}|Creature — Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| +Tariff|Weatherlight|144|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.| +Volunteer Reserves|Weatherlight|145|U|{1}{W}|Creature — Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| +Gemstone Mine|Weatherlight|164|U||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${tap}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.| +Lotus Vale|Weatherlight|165|R||Land|||If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add three mana of any one color to your mana pool.| +Scorched Ruins|Weatherlight|166|R||Land|||If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {4} to your mana pool.| +Winding Canyons|Weatherlight|167|R||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Until end of turn, you may play creature cards as though they had flash.| +Altar of Dementia|Tempest|266|R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.| +Booby Trap|Tempest|267|R|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.$The chosen player reveals each card he or she draws.$When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.| +Bottle Gnomes|Tempest|268|U|{3}|Artifact Creature — Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| +Coiled Tinviper|Tempest|269|C|{3}|Artifact Creature — Snake|2|1|First strike| +Cold Storage|Tempest|270|R|{4}|Artifact|||{3}: Exile target creature you control.$Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.| +Cursed Scroll|Tempest|271|R|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.| +Echo Chamber|Tempest|272|R|{4}|Artifact|||{4}, {tap}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.| +Emerald Medallion|Tempest|273|R|{2}|Artifact|||Green spells you cast cost {1} less to cast.| +Emmessi Tome|Tempest|274|R|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| +Energizer|Tempest|275|R|{4}|Artifact Creature — Juggernaut|2|2|{2}, {tap}: Put a +1/+1 counter on Energizer.| +Essence Bottle|Tempest|276|U|{2}|Artifact|||{3}, {tap}: Put an elixir counter on Essence Bottle.${tap}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.| +Excavator|Tempest|277|U|{2}|Artifact|||{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.| +Flowstone Sculpture|Tempest|278|R|{6}|Artifact Creature — Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)| +Fool's Tome|Tempest|279|R|{4}|Artifact|||{2}, {tap}: Draw a card. Activate this ability only if you have no cards in hand.| +Grindstone|Tempest|280|R|{1}|Artifact|||{3}, {tap}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.| +Helm of Possession|Tempest|281|R|{4}|Artifact|||You may choose not to untap Helm of Possession during your untap step.${2}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.| +Jet Medallion|Tempest|282|R|{2}|Artifact|||Black spells you cast cost {1} less to cast.| +Jinxed Idol|Tempest|283|R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| +Lotus Petal|Tempest|284|C|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.| +Magnetic Web|Tempest|285|R|{2}|Artifact|||If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.$Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.${1}, {tap}: Put a magnet counter on target creature.| +Manakin|Tempest|286|C|{2}|Artifact Creature — Construct|1|1|{tap}: Add {1} to your mana pool.| +Metallic Sliver|Tempest|287|C|{1}|Artifact Creature — Sliver|1|1|| +Mogg Cannon|Tempest|288|U|{2}|Artifact|||{tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Patchwork Gnomes|Tempest|289|U|{3}|Artifact Creature — Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| +Pearl Medallion|Tempest|290|R|{2}|Artifact|||White spells you cast cost {1} less to cast.| +Phyrexian Grimoire|Tempest|291|R|{3}|Artifact|||{4}, {tap}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.| +Phyrexian Hulk|Tempest|292|U|{6}|Artifact Creature — Golem|5|4|| +Phyrexian Splicer|Tempest|293|U|{2}|Artifact|||{2}, {tap}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.| +Puppet Strings|Tempest|294|U|{3}|Artifact|||{2}, {tap}: You may tap or untap target creature.| +Ruby Medallion|Tempest|295|R|{2}|Artifact|||Red spells you cast cost {1} less to cast.| +Sapphire Medallion|Tempest|296|R|{2}|Artifact|||Blue spells you cast cost {1} less to cast.| +Scalding Tongs|Tempest|297|R|{2}|Artifact|||At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.| +Scroll Rack|Tempest|298|R|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| +Squee's Toy|Tempest|299|C|{1}|Artifact|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| +Static Orb|Tempest|300|R|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| +Telethopter|Tempest|301|U|{4}|Artifact Creature — Thopter|3|1|Tap an untapped creature you control: Telethopter gains flying until end of turn.| +Thumbscrews|Tempest|302|R|{2}|Artifact|||At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.| +Torture Chamber|Tempest|303|R|{3}|Artifact|||At the beginning of your upkeep, put a pain counter on Torture Chamber.$At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.${1}, {tap}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.| +Watchdog|Tempest|304|U|{3}|Artifact Creature — Hound|1|2|Watchdog blocks each turn if able.$As long as Watchdog is untapped, all creatures attacking you get -1/-0.| +Abandon Hope|Tempest|1|U|{X}{1}{B}|Sorcery|||As an additional cost to cast Abandon Hope, discard X cards.$Look at target opponent's hand and choose X cards from it. That player discards those cards.| +Ancient Tomb|Tempest|305|U||Land|||{tap}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.| +Bellowing Fiend|Tempest|2|R|{4}{B}|Creature — Spirit|3|3|Flying$$Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.| +Bounty Hunter|Tempest|4|R|{2}{B}{B}|Creature — Human Archer Minion|2|2|{tap}: Put a bounty counter on target nonblack creature.${tap}: Destroy target creature with a bounty counter on it.| +Carrionette|Tempest|5|R|{1}{B}|Creature — Skeleton|1|1|{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.| +Clot Sliver|Tempest|6|C|{1}{B}|Creature — Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| +Coercion|Tempest|7|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| +Coffin Queen|Tempest|8|R|{2}{B}|Creature — Zombie Wizard|1|1|You may choose not to untap Coffin Queen during your untap step.${2}{B}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.| +Commander Greven il-Vec|Tempest|9|R|{3}{B}{B}{B}|Legendary Creature — Human Warrior|7|5|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Commander Greven il-Vec enters the battlefield, sacrifice a creature.| +Corpse Dance|Tempest|10|R|{2}{B}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| +Dark Banishing|Tempest|11|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| +Dark Ritual|Tempest|12|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Darkling Stalker|Tempest|13|C|{3}{B}|Creature — Shade Spirit|1|1|{B}: Regenerate Darkling Stalker.${B}: Darkling Stalker gets +1/+1 until end of turn.| +Dauthi Embrace|Tempest|14|U|{2}{B}|Enchantment|||{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| +Dauthi Ghoul|Tempest|15|U|{1}{B}|Creature — Dauthi Zombie|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.| +Dauthi Horror|Tempest|16|C|{1}{B}|Creature — Dauthi Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Horror can't be blocked by white creatures.| +Dauthi Marauder|Tempest|17|C|{2}{B}|Creature — Dauthi Minion|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| +Dauthi Mercenary|Tempest|18|U|{2}{B}|Creature — Dauthi Knight Mercenary|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.| +Dauthi Mindripper|Tempest|19|U|{3}{B}|Creature — Dauthi Minion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| +Dauthi Slayer|Tempest|20|C|{B}{B}|Creature — Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| +Death Pits of Rath|Tempest|21|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| +Diabolic Edict|Tempest|22|C|{1}{B}|Instant|||Target player sacrifices a creature.| +Disturbed Burial|Tempest|23|C|{1}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target creature card from your graveyard to your hand.| +Dread of Night|Tempest|24|U|{B}|Enchantment|||White creatures get -1/-1.| +Dregs of Sorrow|Tempest|25|R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| +Endless Scream|Tempest|26|C|{X}{B}|Enchantment — Aura|||Enchant creature$Endless Scream enters the battlefield with X scream counters on it.$Enchanted creature gets +1/+0 for each scream counter on Endless Scream.| +Enfeeblement|Tempest|27|C|{B}{B}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| +Evincar's Justice|Tempest|28|C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| +Extinction|Tempest|29|R|{4}{B}|Sorcery|||Destroy all creatures of the creature type of your choice.| +Fevered Convulsions|Tempest|30|R|{B}{B}|Enchantment|||{2}{B}{B}: Put a -1/-1 counter on target creature.| +Gravedigger|Tempest|31|C|{3}{B}|Creature — Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| +Imps' Taunt|Tempest|32|U|{1}{B}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature attacks this turn if able.| +Kezzerdrix|Tempest|33|R|{2}{B}{B}|Creature — Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| +Knight of Dusk|Tempest|34|U|{1}{B}{B}|Creature — Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.| +Leeching Licid|Tempest|35|U|{1}{B}|Creature — Licid|1|1|{B}, {tap}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.| +Living Death|Tempest|36|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| +Maddening Imp|Tempest|37|R|{2}{B}|Creature — Imp|1|1|Flying${tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.| +Marsh Lurker|Tempest|38|C|{3}{B}|Creature — Beast|3|2|Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| +Mindwhip Sliver|Tempest|39|U|{2}{B}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."| +Minion of the Wastes|Tempest|40|R|{3}{B}{B}{B}|Creature — Minion|*|*|As an additional cost to cast Minion of the Wastes, pay any amount of life.$Trample$Minion of the Wastes's power and toughness are each equal to the life paid as it was cast.| +Perish|Tempest|41|U|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.| +Pit Imp|Tempest|42|C|{B}|Creature — Imp|0|1|Flying${B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| +Rain of Tears|Tempest|43|U|{1}{B}{B}|Sorcery|||Destroy target land.| +Rats of Rath|Tempest|44|C|{1}{B}|Creature — Rat|2|1|{B}: Destroy target artifact, creature, or land you control.| +Reanimate|Tempest|45|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| +Reckless Spite|Tempest|46|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| +Sadistic Glee|Tempest|47|C|{B}|Enchantment — Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| +Sarcomancy|Tempest|48|R|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| +Screeching Harpy|Tempest|49|U|{2}{B}{B}|Creature — Harpy Beast|2|2|Flying${1}{B}: Regenerate Screeching Harpy.| +Servant of Volrath|Tempest|50|C|{2}{B}|Creature — Minion|3|3|When Servant of Volrath leaves the battlefield, sacrifice a creature.| +Skyshroud Vampire|Tempest|51|U|{3}{B}{B}|Creature — Vampire|3|3|Flying$Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.| +Souldrinker|Tempest|52|U|{3}{B}|Creature — Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| +Spinal Graft|Tempest|53|C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| +Armor Sliver|Tempest|216|U|{2}{W}|Creature — Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| +Benthic Behemoth|Tempest|54|R|{5}{U}{U}{U}|Creature — Serpent|7|6|Islandwalk| +Capsize|Tempest|55|C|{1}{U}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target permanent to its owner's hand.| +Chill|Tempest|60|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| +Counterspell|Tempest|57|C|{U}{U}|Instant|||Counter target spell.| +Dismiss|Tempest|73|U|{2}{U}{U}|Instant|||Counter target spell.$$Draw a card.| +Dream Cache|Tempest|59|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| +Duplicity|Tempest|60|R|{3}{U}{U}|Enchantment|||When Duplicity enters the battlefield, exile the top five cards of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.$At the beginning of your end step, discard a card.$When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.| +Ertai's Meddling|Tempest|61|R|{X}{U}|Instant|||X can't be 0.$Target spell's controller exiles it with X delay counters on it.$At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.| +Escaped Shapeshifter|Tempest|62|R|{3}{U}{U}|Creature — Shapeshifter|3|4|As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.| +Fighting Drake|Tempest|63|U|{2}{U}{U}|Creature — Drake|2|4|Flying| +Fylamarid|Tempest|64|U|{1}{U}{U}|Creature — Squid Beast|1|3|Flying$Fylamarid can't be blocked by blue creatures.${U}: Target creature becomes blue until end of turn.| +Gaseous Form|Tempest|65|C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| +Giant Crab|Tempest|66|C|{4}{U}|Creature — Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| +Horned Turtle|Tempest|67|C|{2}{U}|Creature — Turtle|1|4|| +Insight|Tempest|68|U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| +Interdict|Tempest|69|U|{1}{U}|Instant|||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)$Draw a card.| +Intuition|Tempest|70|R|{2}{U}|Instant|||Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| +Legacy's Allure|Tempest|71|U|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.$Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)| +Legerdemain|Tempest|72|U|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)| +Mana Severance|Tempest|73|R|{1}{U}|Sorcery|||Search your library for any number of land cards and exile them. Then shuffle your library.| +Manta Riders|Tempest|74|C|{U}|Creature — Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| +Mawcor|Tempest|75|R|{3}{U}{U}|Creature — Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to target creature or player.| +Meditate|Tempest|76|R|{2}{U}|Instant|||Draw four cards. You skip your next turn.| +Mnemonic Sliver|Tempest|77|U|{2}{U}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Draw a card."| +Power Sink|Tempest|78|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Precognition|Tempest|79|R|{4}{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.| +Propaganda|Tempest|80|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| +Rootwater Diver|Tempest|81|U|{U}|Creature — Merfolk|1|1|{tap}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.| +Rootwater Hunter|Tempest|82|C|{2}{U}|Creature — Merfolk|1|1|{tap}: Rootwater Hunter deals 1 damage to target creature or player.| +Rootwater Matriarch|Tempest|83|R|{2}{U}{U}|Creature — Merfolk|2|3|{tap}: Gain control of target creature for as long as that creature is enchanted.| +Rootwater Shaman|Tempest|84|R|{2}{U}|Creature — Merfolk Shaman|2|2|You may cast Aura cards with enchant creature as though they had flash.| +Sea Monster|Tempest|85|C|{4}{U}{U}|Creature — Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| +Shadow Rift|Tempest|86|C|{U}|Instant|||Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Draw a card.| +Shimmering Wings|Tempest|87|C|{U}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| +Skyshroud Condor|Tempest|88|U|{1}{U}|Creature — Bird|2|2|Flying$Cast Skyshroud Condor only if you've cast another spell this turn.| +Spell Blast|Tempest|89|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| +Steal Enchantment|Tempest|90|U|{U}{U}|Enchantment — Aura|||Enchant enchantment$You control enchanted enchantment.| +Stinging Licid|Tempest|91|U|{1}{U}|Creature — Licid|1|1|{1}{U}, {tap}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.| +Thalakos Dreamsower|Tempest|92|U|{2}{U}|Creature — Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$You may choose not to untap Thalakos Dreamsower during your untap step.$Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.| +Thalakos Mistfolk|Tempest|93|C|{2}{U}|Creature — Thalakos Illusion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${U}: Put Thalakos Mistfolk on top of its owner's library.| +Thalakos Seer|Tempest|94|C|{U}{U}|Creature — Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Thalakos Seer leaves the battlefield, draw a card.| +Thalakos Sentry|Tempest|95|C|{1}{U}|Creature — Thalakos Soldier|1|2|Shadow (This creature can block or be blocked by only creatures with shadow)| +Time Ebb|Tempest|96|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| +Time Warp|Tempest|97|R|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| +Tradewind Rider|Tempest|98|R|{3}{U}|Creature — Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| +Twitch|Tempest|99|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| +Unstable Shapeshifter|Tempest|100|R|{3}{U}|Creature — Shapeshifter|0|1|Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.| +Volrath's Curse|Tempest|101|C|{1}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.${1}{U}: Return Volrath's Curse to its owner's hand.| +Whim of Volrath|Tempest|102|R|{U}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")| +Whispers of the Muse|Tempest|103|U|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| +Wind Dancer|Tempest|104|U|{1}{U}|Creature — Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| +Wind Drake|Tempest|105|C|{2}{U}|Creature — Drake|2|2|Flying| +Winged Sliver|Tempest|106|C|{1}{U}|Creature — Sliver|1|1|All Sliver creatures have flying.| +Aluren|Tempest|107|R|{2}{G}{G}|Enchantment|||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.| +Apes of Rath|Tempest|108|U|{2}{G}{G}|Creature — Ape|5|4|Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.| +Bayou Dragonfly|Tempest|109|C|{1}{G}|Creature — Insect|1|1|Flying, swampwalk| +Broken Fall|Tempest|110|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| +Canopy Spider|Tempest|111|C|{1}{G}|Creature — Spider|1|3|Reach (This creature can block creatures with flying.)| +Charging Rhino|Tempest|112|U|{3}{G}{G}|Creature — Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| +Choke|Tempest|113|U|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| +Crazed Armodon|Tempest|114|R|{2}{G}{G}|Creature — Elephant|3|3|{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.| +Dirtcowl Wurm|Tempest|115|R|{4}{G}|Creature — Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| +Earthcraft|Tempest|116|R|{1}{G}|Enchantment|||Tap an untapped creature you control: Untap target basic land.| +Eladamri, Lord of Leaves|Tempest|117|R|{G}{G}|Legendary Creature — Elf Warrior|2|2|Other Elf creatures have forestwalk.$Other Elves have shroud. (They can't be the targets of spells or abilities.)| +Eladamri's Vineyard|Tempest|118|R|{G}|Enchantment|||At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| +Elven Warhounds|Tempest|119|R|{3}{G}|Creature — Hound|2|2|Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.| +Elvish Fury|Tempest|120|C|{G}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +2/+2 until end of turn.| +Flailing Drake|Tempest|121|U|{3}{G}|Creature — Drake|2|3|Flying$Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.| +Frog Tongue|Tempest|122|C|{G}|Enchantment — Aura|||Enchant creature$When Frog Tongue enters the battlefield, draw a card.$Enchanted creature has reach. (It can block creatures with flying.)| +Fugitive Druid|Tempest|123|R|{3}{G}|Creature — Human Druid|3|2|Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.| +Harrow|Tempest|124|U|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| +Heartwood Dryad|Tempest|125|C|{1}{G}|Creature — Dryad|2|1|Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.| +Heartwood Giant|Tempest|126|R|{3}{G}{G}|Creature — Giant|4|4|{tap}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.| +Heartwood Treefolk|Tempest|127|U|{2}{G}{G}|Creature — Treefolk|3|4|Forestwalk| +Horned Sliver|Tempest|128|U|{2}{G}|Creature — Sliver|2|2|All Sliver creatures have trample.| +Krakilin|Tempest|129|U|{X}{G}{G}|Creature — Beast|0|0|Krakilin enters the battlefield with X +1/+1 counters on it.${1}{G}: Regenerate Krakilin.| +Mirri's Guile|Tempest|130|R|{G}|Enchantment|||At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.| +Mongrel Pack|Tempest|131|R|{3}{G}|Creature — Hound|4|1|When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.| +Muscle Sliver|Tempest|132|C|{1}{G}|Creature — Sliver|1|1|All Sliver creatures get +1/+1.| +Natural Spring|Tempest|133|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| +Nature's Revolt|Tempest|134|R|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.| +Needle Storm|Tempest|135|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| +Nurturing Licid|Tempest|136|U|{1}{G}|Creature — Licid|1|1|{G}, {tap}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.${G}: Regenerate enchanted creature.| +Overrun|Tempest|137|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| +Pincher Beetles|Tempest|138|C|{2}{G}|Creature — Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| +Rampant Growth|Tempest|139|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| +Reality Anchor|Tempest|140|C|{1}{G}|Instant|||Target creature loses shadow until end of turn.$$Draw a card.| +Reap|Tempest|86|U|{1}{G}|Instant|||Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.| +Recycle|Tempest|142|R|{4}{G}{G}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| +Respite|Tempest|216|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.| +Root Maze|Tempest|144|R|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.| +Rootbreaker Wurm|Tempest|145|C|{5}{G}{G}|Creature — Wurm|6|6|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| +Rootwalla|Tempest|146|C|{2}{G}|Creature — Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| +Scragnoth|Tempest|147|U|{4}{G}|Creature — Beast|3|4|Scragnoth can't be countered.$Protection from blue| +Seeker of Skybreak|Tempest|148|C|{1}{G}|Creature — Elf|2|1|{tap}: Untap target creature.| +Skyshroud Elf|Tempest|149|C|{1}{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.${1}: Add {R} or {W} to your mana pool.| +Skyshroud Ranger|Tempest|150|C|{G}|Creature — Elf|1|1|{tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.| +Skyshroud Troll|Tempest|151|C|{2}{G}{G}|Creature — Troll Giant|3|3|{1}{G}: Regenerate Skyshroud Troll.| +Spike Drone|Tempest|152|C|{G}|Creature — Spike Drone|0|0|Spike Drone enters the battlefield with a +1/+1 counter on it.${2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.| +Storm Front|Tempest|153|U|{G}|Enchantment|||{G}{G}: Tap target creature with flying.| +Trained Armodon|Tempest|154|C|{1}{G}{G}|Creature — Elephant|3|3|| +Tranquility|Tempest|155|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Trumpeting Armodon|Tempest|156|U|{3}{G}|Creature — Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| +Verdant Force|Tempest|157|R|{5}{G}{G}{G}|Creature — Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| +Verdigris|Tempest|158|U|{2}{G}|Instant|||Destroy target artifact.| +Winter's Grasp|Tempest|159|U|{1}{G}{G}|Sorcery|||Destroy target land.| +Aftershock|Tempest|160|C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| +Ancient Runes|Tempest|161|U|{2}{R}|Enchantment|||At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.| +Apocalypse|Tempest|162|R|{2}{R}{R}{R}|Sorcery|||Exile all permanents. You discard your hand.| +Barbed Sliver|Tempest|163|U|{2}{R}|Creature — Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| +Blood Frenzy|Tempest|164|C|{1}{R}|Instant|||Cast Blood Frenzy only before the combat damage step.$Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.| +Boil|Tempest|165|U|{3}{R}|Instant|||Destroy all Islands.| +Canyon Drake|Tempest|166|R|{2}{R}{R}|Creature — Drake|1|2|Flying${1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.| +Canyon Wildcat|Tempest|167|C|{1}{R}|Creature — Cat|2|1|Mountainwalk| +Chaotic Goo|Tempest|168|R|{2}{R}{R}|Creature — Ooze|0|0|Chaotic Goo enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.| +Crown of Flames|Tempest|169|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Crown of Flames to its owner's hand.| +Deadshot|Tempest|170|R|{3}{R}|Sorcery|||Tap target creature. It deals damage equal to its power to another target creature.| +Enraging Licid|Tempest|171|U|{1}{R}|Creature — Licid|1|1|{R}, {tap}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature has haste.| +Firefly|Tempest|172|U|{3}{R}|Creature — Insect|1|1|Flying${R}: Firefly gets +1/+0 until end of turn.| +Fireslinger|Tempest|173|C|{1}{R}|Creature — Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.| +Flowstone Giant|Tempest|174|C|{2}{R}{R}|Creature — Giant|3|3|{R}: Flowstone Giant gets +2/-2 until end of turn.| +Flowstone Salamander|Tempest|175|U|{3}{R}{R}|Creature — Salamander|3|4|{R}: Flowstone Salamander deals 1 damage to target creature blocking it.| +Flowstone Wyvern|Tempest|176|R|{3}{R}{R}|Creature — Drake|3|3|Flying${R}: Flowstone Wyvern gets +2/-2 until end of turn.| +Furnace of Rath|Tempest|177|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| +Giant Strength|Tempest|178|C|{R}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2.| +Goblin Bombardment|Tempest|179|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.| +Hand to Hand|Tempest|66|R|{2}{R}|Enchantment|||During combat, players can't cast instant spells or activate abilities that aren't mana abilities.| +Havoc|Tempest|181|U|{1}{R}|Enchantment|||Whenever an opponent casts a white spell, he or she loses 2 life.| +Heart Sliver|Tempest|182|C|{1}{R}|Creature — Sliver|1|1|All Sliver creatures have haste.| +Jackal Pup|Tempest|183|U|{R}|Creature — Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| +Kindle|Tempest|184|C|{1}{R}|Instant|||Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.| +Lightning Blast|Tempest|185|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.| +Lightning Elemental|Tempest|186|C|{3}{R}|Creature — Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Lowland Giant|Tempest|187|C|{2}{R}{R}|Creature — Giant|4|3|| +Magmasaur|Tempest|188|R|{3}{R}{R}|Creature — Elemental Lizard|0|0|Magmasaur enters the battlefield with five +1/+1 counters on it.$At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.| +Mogg Conscripts|Tempest|189|C|{R}|Creature — Goblin|2|2|Mogg Conscripts can't attack unless you've cast a creature spell this turn.| +Mogg Fanatic|Tempest|190|C|{R}|Creature — Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| +Mogg Raider|Tempest|191|C|{R}|Creature — Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| +Mogg Squad|Tempest|192|U|{1}{R}|Creature — Goblin|3|3|Mogg Squad gets -1/-1 for each other creature on the battlefield.| +No Quarter|Tempest|193|R|{3}{R}|Enchantment|||Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.$$Whenever a creature blocks a creature with lesser power, destroy the attacking creature.| +Opportunist|Tempest|194|U|{2}{R}|Creature — Human Soldier|2|2|{tap}: Opportunist deals 1 damage to target creature that was dealt damage this turn.| +Pallimud|Tempest|195|R|{2}{R}|Creature — Beast|*|3|As Pallimud enters the battlefield, choose an opponent.$Pallimud's power is equal to the number of tapped lands the chosen player controls.| +Rathi Dragon|Tempest|196|R|{2}{R}{R}|Creature — Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| +Renegade Warlord|Tempest|197|U|{4}{R}|Creature — Human Warrior|3|3|First strike$Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.| +Rolling Thunder|Tempest|198|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| +Sandstone Warrior|Tempest|199|C|{2}{R}{R}|Creature — Human Soldier Warrior|1|3|First strike (This creature deals combat damage before creatures without first strike.)${R}: Sandstone Warrior gets +1/+0 until end of turn.| +Scorched Earth|Tempest|200|R|{X}{R}|Sorcery|||As an additional cost to cast Scorched Earth, discard X land cards.$Destroy X target lands.| +Searing Touch|Tempest|201|U|{R}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Searing Touch deals 1 damage to target creature or player.| +Shadowstorm|Tempest|202|U|{R}|Sorcery|||Shadowstorm deals 2 damage to each creature with shadow.| +Shatter|Tempest|203|C|{1}{R}|Instant|||Destroy target artifact.| +Shocker|Tempest|144|R|{1}{R}|Creature — Insect|1|1|Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.| +Starke of Rath|Tempest|205|R|{1}{R}{R}|Legendary Creature — Human Rogue|2|2|{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)| +Stone Rain|Tempest|206|C|{2}{R}|Sorcery|||Destroy target land.| +Stun|Tempest|207|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| +Sudden Impact|Tempest|208|U|{3}{R}|Instant|||Sudden Impact deals damage equal to the number of cards in target player's hand to that player.| +Tahngarth's Rage|Tempest|209|U|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.| +Tooth and Claw|Tempest|210|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| +Wall of Diffusion|Tempest|211|C|{1}{R}|Creature — Wall|0|5|Defender (This creature can't attack.)$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| +Wild Wurm|Tempest|212|U|{3}{R}|Creature — Wurm|5|4|When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.| +Advance Scout|Tempest|213|C|{1}{W}|Creature — Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| +Angelic Protector|Tempest|214|U|{3}{W}|Creature — Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| +Anoint|Tempest|215|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent the next 3 damage that would be dealt to target creature this turn.| +Armored Pegasus|Tempest|217|C|{1}{W}|Creature — Pegasus|1|2|Flying| +Auratog|Tempest|218|R|{1}{W}|Creature — Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.| +Avenging Angel|Tempest|219|R|{3}{W}{W}|Creature — Angel|3|3|Flying$When Avenging Angel dies, you may put it on top of its owner's library.| +Circle of Protection: Black|Tempest|220|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Blue|Tempest|221|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Green|Tempest|222|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Red|Tempest|223|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| +Circle of Protection: Shadow|Tempest|224|C|{1}{W}|Enchantment|||{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.| +Circle of Protection: White|Tempest|225|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| +Clergy en-Vec|Tempest|226|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Cloudchaser Eagle|Tempest|227|C|{3}{W}|Creature — Bird|2|2|Flying$When Cloudchaser Eagle enters the battlefield, destroy target enchantment.| +Disenchant|Tempest|228|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Elite Javelineer|Tempest|229|C|{2}{W}|Creature — Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| +Field of Souls|Tempest|230|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| +Flickering Ward|Tempest|231|U|{W}|Enchantment — Aura|||Enchant creature$As Flickering Ward enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.${W}: Return Flickering Ward to its owner's hand.| +Gallantry|Tempest|232|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| +Gerrard's Battle Cry|Tempest|233|R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| +Hanna's Custody|Tempest|234|R|{2}{W}|Enchantment|||All artifacts have shroud. (They can't be the targets of spells or abilities.)| +Hero's Resolve|Tempest|235|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+5.| +Humility|Tempest|236|R|{2}{W}{W}|Enchantment|||All creatures lose all abilities and are 1/1.| +Invulnerability|Tempest|237|U|{1}{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$The next time a source of your choice would deal damage to you this turn, prevent that damage.| +Knight of Dawn|Tempest|238|U|{1}{W}{W}|Creature — Human Knight|2|2|First strike${W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.| +Light of Day|Tempest|239|U|{3}{W}|Enchantment|||Black creatures can't attack or block.| +Marble Titan|Tempest|240|R|{3}{W}|Creature — Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.| +Master Decoy|Tempest|241|C|{1}{W}|Creature — Human Soldier|1|2|{W}, {tap}: Tap target creature.| +Mounted Archers|Tempest|242|C|{3}{W}|Creature — Human Soldier Archer|2|3|Reach (This creature can block creatures with flying.)${W}: Mounted Archers can block an additional creature this turn.| +Oracle en-Vec|Tempest|243|R|{1}{W}|Creature — Human Wizard|1|1|{tap}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.| +Orim, Samite Healer|Tempest|244|R|{1}{W}{W}|Legendary Creature — Human Cleric|1|3|{tap}: Prevent the next 3 damage that would be dealt to target creature or player this turn.| +Orim's Prayer|Tempest|245|U|{1}{W}{W}|Enchantment|||Whenever one or more creatures attack you, you gain 1 life for each attacking creature.| +Pacifism|Tempest|246|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block.| +Pegasus Refuge|Tempest|247|R|{3}{W}|Enchantment|||{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| +Quickening Licid|Tempest|248|U|{1}{W}|Creature — Licid|1|1|{1}{W}, {tap}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature has first strike.| +Repentance|Tempest|249|U|{2}{W}|Sorcery|||Target creature deals damage to itself equal to its power.| +Sacred Guide|Tempest|250|R|{W}|Creature — Human Cleric|1|1|{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.| +Safeguard|Tempest|244|R|{3}{W}{W}|Enchantment|||{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.| +Serene Offering|Tempest|252|U|{1}{W}|Instant|||Destroy target enchantment. You gain life equal to its converted mana cost.| +Soltari Crusader|Tempest|253|U|{2}{W}|Creature — Soltari Knight|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{W}: Soltari Crusader gets +1/+0 until end of turn.| +Soltari Emissary|Tempest|254|R|{1}{W}|Creature — Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| +Soltari Foot Soldier|Tempest|255|C|{W}|Creature — Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| +Soltari Lancer|Tempest|256|C|{2}{W}|Creature — Soltari Knight|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Soltari Lancer has first strike as long as it's attacking.| +Soltari Monk|Tempest|257|U|{W}{W}|Creature — Soltari Monk Cleric|2|1|Protection from black$Shadow (This creature can block or be blocked by only creatures with shadow.)| +Soltari Priest|Tempest|258|U|{W}{W}|Creature — Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| +Soltari Trooper|Tempest|259|C|{1}{W}|Creature — Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| +Spirit Mirror|Tempest|260|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| +Staunch Defenders|Tempest|261|U|{3}{W}{W}|Creature — Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| +Talon Sliver|Tempest|262|C|{1}{W}|Creature — Sliver|1|1|All Sliver creatures have first strike.| +Warmth|Tempest|263|U|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.| +Winds of Rath|Tempest|264|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| +Worthy Cause|Tempest|265|U|{W}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$As an additional cost to cast Worthy Cause, sacrifice a creature.$You gain life equal to the sacrificed creature's toughness.| +Dracoplasm|Tempest|341|R|{U}{R}|Creature — Shapeshifter|0|0|Flying$$As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.$${R}: Dracoplasm gets +1/+0 until end of turn.| +Lobotomy|Tempest|342|U|{2}{U}{B}|Sorcery|||Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.| +Ranger en-Vec|Tempest|343|U|{1}{G}{W}|Creature — Human Soldier Archer|2|2|First strike${G}: Regenerate Ranger en-Vec.| +Segmented Wurm|Tempest|344|U|{3}{R}{G}|Creature — Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| +Selenia, Dark Angel|Tempest|345|R|{3}{W}{B}|Legendary Creature — Angel|3|3|Flying$Pay 2 life: Return Selenia, Dark Angel to its owner's hand.| +Sky Spirit|Tempest|346|U|{1}{W}{U}|Creature — Spirit|2|2|Flying, first strike| +Soltari Guerrillas|Tempest|347|R|{2}{W}{R}|Creature — Soltari Soldier|3|2|Shadow (This creature can block or be blocked by only creatures with shadow.)${0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.| +Spontaneous Combustion|Tempest|348|U|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.$Spontaneous Combustion deals 3 damage to each creature.| +Vhati il-Dal|Tempest|349|R|{2}{B}{G}|Legendary Creature — Human Warrior|3|3|{tap}: Target creature's power or toughness becomes 1 until end of turn.| +Wood Sage|Tempest|350|R|{G}{U}|Creature — Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| +Swamp|Tempest|334|L||Basic Land — Swamp|||B| +Swamp|Tempest|334|L||Basic Land — Swamp|||B| +Swamp|Tempest|334|L||Basic Land — Swamp|||B| +Swamp|Tempest|334|L||Basic Land — Swamp|||B| +Forest|Tempest|308|L||Basic Land — Forest|||G| +Forest|Tempest|308|L||Basic Land — Forest|||G| +Forest|Tempest|308|L||Basic Land — Forest|||G| +Forest|Tempest|308|L||Basic Land — Forest|||G| +Caldera Lake|Tempest|306|R||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.| +Cinder Marsh|Tempest|307|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.| +Ghost Town|Tempest|312|U||Land|||{tap}: Add {1} to your mana pool.${0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.| +Maze of Shadows|Tempest|317|U||Land|||{tap}: Add {1} to your mana pool.$${tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| +Mogg Hollows|Tempest|318|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.| +Pine Barrens|Tempest|323|R||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.| +Reflecting Pool|Tempest|328|R||Land|||{tap}: Add to your mana pool one mana of any type that a land you control could produce.| +Rootwater Depths|Tempest|329|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.| +Salt Flats|Tempest|330|R||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.| +Scabland|Tempest|331|R||Land|||Scabland enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.| +Skyshroud Forest|Tempest|332|R||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.| +Stalking Stones|Tempest|333|U||Land|||{tap}: Add {1} to your mana pool.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| +Thalakos Lowlands|Tempest|338|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.| +Vec Townships|Tempest|339|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.| +Wasteland|Tempest|340|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Wasteland: Destroy target nonbasic land.| +Mountain|Tempest|319|L||Basic Land — Mountain|||R| +Mountain|Tempest|319|L||Basic Land — Mountain|||R| +Mountain|Tempest|319|L||Basic Land — Mountain|||R| +Mountain|Tempest|319|L||Basic Land — Mountain|||R| +Island|Tempest|313|L||Basic Land — Island|||U| +Island|Tempest|313|L||Basic Land — Island|||U| +Island|Tempest|313|L||Basic Land — Island|||U| +Island|Tempest|313|L||Basic Land — Island|||U| +Plains|Tempest|324|L||Basic Land — Plains|||W| +Plains|Tempest|324|L||Basic Land — Plains|||W| +Plains|Tempest|324|L||Basic Land — Plains|||W| +Plains|Tempest|324|L||Basic Land — Plains|||W| +Mogg Bombers|Stronghold|91|C|{3}{R}|Creature — Goblin|3|4|When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.| +Mogg Flunkies|Stronghold|92|C|{1}{R}|Creature — Goblin|3|3|Mogg Flunkies can't attack or block alone.| +Mob Justice|Stronghold|90|C|{1}{R}|Sorcery|||Mob Justice deals damage to target player equal to the number of creatures you control.| +Silver Wyvern|Stronghold|43|R|{3}{U}{U}|Creature — Drake|4|3|Flying${U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.| +Dream Halls|Stronghold|28|R|{3}{U}{U}|Enchantment|||Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.| +Crovax the Cursed|Stronghold|5|R|{2}{B}{B}|Legendary Creature — Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| +Mogg Infestation|Stronghold|93|R|{3}{R}{R}|Sorcery|||Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.| +Acidic Sliver|Stronghold|138|U|{B}{R}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."| +Amok|Stronghold|76|R|{1}{R}|Enchantment|||{1}, Discard a card at random: Put a +1/+1 counter on target creature.| +Awakening|Stronghold|51|R|{2}{G}{G}|Enchantment|||At the beginning of each upkeep, untap all creatures and lands.| +Bandage|Stronghold|101|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$Draw a card.| +Bottomless Pit|Stronghold|1|U|{1}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player discards a card at random.| +Brush with Death|Stronghold|2|C|{2}{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target opponent loses 2 life. You gain 2 life.| +Bullwhip|Stronghold|126|U|{4}|Artifact|||{2}, {tap}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.| +Burgeoning|Stronghold|52|R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| +Calming Licid|Stronghold|102|U|{2}{W}|Creature — Licid|2|2|{W}, {tap}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature can't attack.| +Cannibalize|Stronghold|3|C|{1}{B}|Sorcery|||Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.| +Mogg Maniac|Stronghold|94|U|{1}{R}|Creature — Goblin|1|1|Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.| +Change of Heart|Stronghold|103|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature can't attack this turn.| +Cloud Spirit|Stronghold|26|C|{2}{U}|Creature — Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| +Constant Mists|Stronghold|54|U|{1}{G}|Instant|||Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent all combat damage that would be dealt this turn.| +Ensnaring Bridge|Stronghold|127|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| +Contemplation|Stronghold|104|U|{1}{W}{W}|Enchantment|||Whenever you cast a spell, you gain 1 life.| +Contempt|Stronghold|27|C|{1}{U}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.| +Conviction|Stronghold|105|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return Conviction to its owner's hand.| +Corrupting Licid|Stronghold|4|U|{2}{B}|Creature — Licid|2|2|{B}, {tap}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| +Convulsing Licid|Stronghold|77|U|{2}{R}|Creature — Licid|2|2|{R}, {tap}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature can't block.| +Craven Giant|Stronghold|78|C|{2}{R}|Creature — Giant|4|1|Craven Giant can't block.| +Crossbow Ambush|Stronghold|55|C|{G}|Instant|||Creatures you control gain reach until end of turn. (They can block creatures with flying.)| Pit Spawn|Exodus|70|R|{4}{B}{B}{B}|Creature — Demon|6|4|First strike$At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.$Whenever Pit Spawn deals damage to a creature, exile that creature.| -Crystalline Sliver|Stronghold||U|{W}{U}|Creature — Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| -Dauthi Trapper|Stronghold||U|{2}{B}|Creature — Dauthi Minion|1|1|{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| -Grave Pact|Stronghold||R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| -Death Stroke|Stronghold||C|{B}{B}|Sorcery|||Destroy target tapped creature.| -Scapegoat|Stronghold||U|{W}|Instant|||As an additional cost to cast Scapegoat, sacrifice a creature.$Return any number of target creatures you control to their owner's hand.| +Crystalline Sliver|Stronghold|139|U|{W}{U}|Creature — Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| +Dauthi Trapper|Stronghold|6|U|{2}{B}|Creature — Dauthi Minion|1|1|{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| +Grave Pact|Stronghold|10|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| +Death Stroke|Stronghold|7|C|{B}{B}|Sorcery|||Destroy target tapped creature.| +Scapegoat|Stronghold|114|U|{W}|Instant|||As an additional cost to cast Scapegoat, sacrifice a creature.$Return any number of target creatures you control to their owner's hand.| Dominating Licid|Exodus|30|R|{1}{U}{U}|Creature — Licid|1|1|{1}{U}{U}, {tap}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$You control enchanted creature.| -Dream Prowler|Stronghold||C|{2}{U}{U}|Creature — Illusion|1|5|Dream Prowler is unblockable as long as it's attacking alone.| -Duct Crawler|Stronghold||C|{R}|Creature — Insect|1|1|{1}{R}: Target creature can't block Duct Crawler this turn.| -Dungeon Shade|Stronghold||C|{3}{B}|Creature — Shade Spirit|1|1|Flying${B}: Dungeon Shade gets +1/+1 until end of turn.| -Shock|Stronghold||C|{R}|Instant|||Shock deals 2 damage to target creature or player.| -Elven Rite|Stronghold||U|{1}{G}|Sorcery|||Distribute two +1/+1 counters among one or two target creatures.| -Endangered Armodon|Stronghold||C|{2}{G}{G}|Creature — Elephant|4|5|When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.| +Dream Prowler|Stronghold|29|C|{2}{U}{U}|Creature — Illusion|1|5|Dream Prowler is unblockable as long as it's attacking alone.| +Duct Crawler|Stronghold|79|C|{R}|Creature — Insect|1|1|{1}{R}: Target creature can't block Duct Crawler this turn.| +Dungeon Shade|Stronghold|8|C|{3}{B}|Creature — Shade Spirit|1|1|Flying${B}: Dungeon Shade gets +1/+1 until end of turn.| +Shock|Stronghold|98|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| +Elven Rite|Stronghold|56|U|{1}{G}|Sorcery|||Distribute two +1/+1 counters among one or two target creatures.| +Endangered Armodon|Stronghold|57|C|{2}{G}{G}|Creature — Elephant|4|5|When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.| Ertai, Wizard Adept|Exodus|33|R|{2}{U}|Legendary Creature — Human Wizard|1|1|{2}{U}{U}, {tap}: Counter target spell.| -Evacuation|Stronghold||R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| -Fanning the Flames|Stronghold||U|{X}{R}{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Fanning the Flames deals X damage to target creature or player.| -Primal Rage|Stronghold||U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| -Flame Wave|Stronghold||U|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature he or she controls.| -Fling|Stronghold||C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| -Flowstone Blade|Stronghold||C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/-1 until end of turn.| -Flowstone Hellion|Stronghold||U|{4}{R}|Creature — Hellion Beast|3|3|Haste${0}: Flowstone Hellion gets +1/-1 until end of turn.| -Flowstone Mauler|Stronghold||R|{4}{R}{R}|Creature — Beast|4|5|Trample${R}: Flowstone Mauler gets +1/-1 until end of turn.| -Shard Phoenix|Stronghold||R|{4}{R}|Creature — Phoenix|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| -Flowstone Shambler|Stronghold||C|{2}{R}|Creature — Beast|2|2|{R}: Flowstone Shambler gets +1/-1 until end of turn.| +Evacuation|Stronghold|30|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| +Fanning the Flames|Stronghold|80|U|{X}{R}{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Fanning the Flames deals X damage to target creature or player.| +Primal Rage|Stronghold|62|U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| +Flame Wave|Stronghold|81|U|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature he or she controls.| +Fling|Stronghold|82|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| +Flowstone Blade|Stronghold|83|C|{R}|Enchantment — Aura|||Enchant creature${R}: Enchanted creature gets +1/-1 until end of turn.| +Flowstone Hellion|Stronghold|84|U|{4}{R}|Creature — Hellion Beast|3|3|Haste${0}: Flowstone Hellion gets +1/-1 until end of turn.| +Flowstone Mauler|Stronghold|85|R|{4}{R}{R}|Creature — Beast|4|5|Trample${R}: Flowstone Mauler gets +1/-1 until end of turn.| +Shard Phoenix|Stronghold|97|R|{4}{R}|Creature — Phoenix|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| +Flowstone Shambler|Stronghold|86|C|{2}{R}|Creature — Beast|2|2|{R}: Flowstone Shambler gets +1/-1 until end of turn.| Forbid|Exodus|35|U|{1}{U}{U}|Instant|||Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell.| -Foul Imp|Stronghold||C|{B}{B}|Creature — Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| +Foul Imp|Stronghold|9|C|{B}{B}|Creature — Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Fugue|Exodus|62|U|{3}{B}{B}|Sorcery|||Target player discards three cards.| -Furnace Spirit|Stronghold||C|{2}{R}|Creature — Spirit|1|1|Haste${R}: Furnace Spirit gets +1/+0 until end of turn.| -Gliding Licid|Stronghold||U|{2}{U}|Creature — Licid|2|2|{U}, {tap}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Enchanted creature has flying.| -Hammerhead Shark|Stronghold||C|{1}{U}|Creature — Fish|2|3|Hammerhead Shark can't attack unless defending player controls an Island.| -Heartstone|Stronghold||U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| -Heat of Battle|Stronghold||U|{1}{R}|Enchantment|||Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.| -Hermit Druid|Stronghold||R|{1}{G}|Creature — Human Druid|1|1|{G}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| -Hesitation|Stronghold||U|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Hesitation. If you do, counter that spell.| -Hibernation Sliver|Stronghold||U|{U}{B}|Creature — Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| -Hidden Retreat|Stronghold||R|{2}{W}|Enchantment|||Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.| -Honor Guard|Stronghold||C|{W}|Creature — Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| +Furnace Spirit|Stronghold|87|C|{2}{R}|Creature — Spirit|1|1|Haste${R}: Furnace Spirit gets +1/+0 until end of turn.| +Gliding Licid|Stronghold|31|U|{2}{U}|Creature — Licid|2|2|{U}, {tap}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Enchanted creature has flying.| +Hammerhead Shark|Stronghold|32|C|{1}{U}|Creature — Fish|2|3|Hammerhead Shark can't attack unless defending player controls an Island.| +Heartstone|Stronghold|128|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| +Heat of Battle|Stronghold|88|U|{1}{R}|Enchantment|||Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.| +Hermit Druid|Stronghold|58|R|{1}{G}|Creature — Human Druid|1|1|{G}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| +Hesitation|Stronghold|33|U|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Hesitation. If you do, counter that spell.| +Hibernation Sliver|Stronghold|140|U|{U}{B}|Creature — Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| +Hidden Retreat|Stronghold|106|R|{2}{W}|Enchantment|||Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.| +Honor Guard|Stronghold|107|C|{W}|Creature — Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Mindless Automaton|Exodus|135|R|{4}|Artifact Creature — Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| -Horn of Greed|Stronghold||R|{3}|Artifact|||Whenever a player plays a land, that player draws a card.| -Hornet Cannon|Stronghold||U|{4}|Artifact|||{3}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.| -Intruder Alarm|Stronghold||R|{2}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$Whenever a creature enters the battlefield, untap all creatures.| -Invasion Plans|Stronghold||R|{2}{R}|Enchantment|||All creatures block each turn if able.$The attacking player chooses how each creature blocks each turn.| +Horn of Greed|Stronghold|129|R|{3}|Artifact|||Whenever a player plays a land, that player draws a card.| +Hornet Cannon|Stronghold|130|U|{4}|Artifact|||{3}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.| +Intruder Alarm|Stronghold|34|R|{2}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$Whenever a creature enters the battlefield, untap all creatures.| +Invasion Plans|Stronghold|89|R|{2}{R}|Enchantment|||All creatures block each turn if able.$The attacking player chooses how each creature blocks each turn.| Null Brooch|Exodus|136|R|{4}|Artifact|||{2}, {tap}, Discard your hand: Counter target noncreature spell.| -Jinxed Ring|Stronghold||R|{2}|Artifact|||Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)| -Lab Rats|Stronghold||C|{B}|Sorcery|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 black Rat creature token onto the battlefield.| -Lancers en-Kor|Stronghold||U|{3}{W}{W}|Creature — Kor Soldier|3|3|Trample${0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.| -Leap|Stronghold||C|{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card.| -Lowland Basilisk|Stronghold||C|{2}{G}|Creature — Basilisk|1|3|Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.| -Mana Leak|Stronghold||C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| -Mask of the Mimic|Stronghold||U|{U}|Instant|||As an additional cost to cast Mask of the Mimic, sacrifice a creature.$Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.| +Jinxed Ring|Stronghold|131|R|{2}|Artifact|||Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)| +Lab Rats|Stronghold|11|C|{B}|Sorcery|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 black Rat creature token onto the battlefield.| +Lancers en-Kor|Stronghold|108|U|{3}{W}{W}|Creature — Kor Soldier|3|3|Trample${0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.| +Leap|Stronghold|101|C|{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card.| +Lowland Basilisk|Stronghold|59|C|{2}{G}|Creature — Basilisk|1|3|Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.| +Mana Leak|Stronghold|36|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| +Mask of the Mimic|Stronghold|37|U|{U}|Instant|||As an additional cost to cast Mask of the Mimic, sacrifice a creature.$Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.| Fighting Chance|Exodus|82|R|{R}|Instant|||For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.| -Megrim|Stronghold||U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| -Mind Games|Stronghold||C|{U}|Instant|||Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)$Tap target artifact, creature, or land.| -Mind Peel|Stronghold||U|{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target player discards a card.| -Mindwarper|Stronghold||R|{2}{B}{B}|Creature — Spirit|0|0|Mindwarper enters the battlefield with three +1/+1 counters on it.${2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.| +Megrim|Stronghold|12|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| +Mind Games|Stronghold|38|C|{U}|Instant|||Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)$Tap target artifact, creature, or land.| +Mind Peel|Stronghold|13|U|{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target player discards a card.| +Mindwarper|Stronghold|14|R|{2}{B}{B}|Creature — Spirit|0|0|Mindwarper enters the battlefield with three +1/+1 counters on it.${2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Mirozel|Exodus|41|U|{3}{U}|Creature — Illusion|2|3|Flying$When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.| -Spined Sliver|Stronghold||U|{R}{G}|Creature — Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| -Morgue Thrull|Stronghold||C|{2}{B}|Creature — Thrull|2|2|Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.| -Mortuary|Stronghold||R|{3}{B}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.| -Mox Diamond|Stronghold||R|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add one mana of any color to your mana pool.| -Mulch|Stronghold||C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| -Tortured Existence|Stronghold||C|{B}|Enchantment|||{B}, Discard a creature card: Return target creature card from your graveyard to your hand.| -Nomads en-Kor|Stronghold||C|{W}|Creature — Kor Nomad Soldier|1|1|{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.| -Victual Sliver|Stronghold||U|{G}{W}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| -Overgrowth|Stronghold||C|{2}{G}|Enchantment — Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).| +Spined Sliver|Stronghold|142|U|{R}{G}|Creature — Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| +Morgue Thrull|Stronghold|15|C|{2}{B}|Creature — Thrull|2|2|Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.| +Mortuary|Stronghold|16|R|{3}{B}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.| +Mox Diamond|Stronghold|132|R|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add one mana of any color to your mana pool.| +Mulch|Stronghold|60|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| +Tortured Existence|Stronghold|24|C|{B}|Enchantment|||{B}, Discard a creature card: Return target creature card from your graveyard to your hand.| +Nomads en-Kor|Stronghold|109|C|{W}|Creature — Kor Nomad Soldier|1|1|{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.| +Victual Sliver|Stronghold|143|U|{G}{W}|Creature — Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| +Overgrowth|Stronghold|61|C|{2}{G}|Enchantment — Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).| Paladin en-Vec|Exodus|12|R|{1}{W}{W}|Creature — Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Plaguebearer|Exodus|71|R|{1}{B}|Creature — Zombie|1|1|{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.| Plated Rootwalla|Exodus|116|C|{4}{G}|Creature — Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| -Portcullis|Stronghold||R|{4}|Artifact|||Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.| -Provoke|Stronghold||C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$$Draw a card.| -Pursuit of Knowledge|Stronghold||R|{3}{W}|Enchantment|||If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.$$Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.| -Rabid Rats|Stronghold||C|{1}{B}|Creature — Rat|1|1|{tap}: Target blocking creature gets -1/-1 until end of turn.| -Ransack|Stronghold||U|{3}{U}|Sorcery|||Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.| +Portcullis|Stronghold|133|R|{4}|Artifact|||Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.| +Provoke|Stronghold|63|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$$Draw a card.| +Pursuit of Knowledge|Stronghold|110|R|{3}{W}|Enchantment|||If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.$$Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.| +Rabid Rats|Stronghold|17|C|{1}{B}|Creature — Rat|1|1|{tap}: Target blocking creature gets -1/-1 until end of turn.| +Ransack|Stronghold|39|U|{3}{U}|Sorcery|||Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.| Ravenous Baboons|Exodus|97|R|{3}{R}|Creature — Ape|2|2|When Ravenous Baboons enters the battlefield, destroy target nonbasic land.| -Rebound|Stronghold||U|{1}{U}|Instant|||Change the target of target spell that targets only a player. The new target must be a player.| -Reins of Power|Stronghold||R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| -Revenant|Stronghold||R|{4}{B}|Creature — Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| -Rolling Stones|Stronghold||R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| -Ruination|Stronghold||R|{3}{R}|Sorcery|||Destroy all nonbasic lands.| -Sacred Ground|Stronghold||R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| -Samite Blessing|Stronghold||C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."| -Carnassid|Stronghold||R|{4}{G}{G}|Creature — Beast|5|4|Trample$${1}{G}: Regenerate Carnassid.| -Seething Anger|Stronghold||C|{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +3/+0 until end of turn.| -Serpent Warrior|Stronghold||C|{2}{B}|Creature — Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| -Shaman en-Kor|Stronghold||R|{1}{W}|Creature — Kor Shaman Cleric|1|2|{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.${1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.| +Rebound|Stronghold|256|U|{1}{U}|Instant|||Change the target of target spell that targets only a player. The new target must be a player.| +Reins of Power|Stronghold|41|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| +Revenant|Stronghold|120|R|{4}{B}|Creature — Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| +Rolling Stones|Stronghold|111|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| +Ruination|Stronghold|95|R|{3}{R}|Sorcery|||Destroy all nonbasic lands.| +Sacred Ground|Stronghold|112|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| +Samite Blessing|Stronghold|113|C|{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."| +Carnassid|Stronghold|53|R|{4}{G}{G}|Creature — Beast|5|4|Trample$${1}{G}: Regenerate Carnassid.| +Seething Anger|Stronghold|96|C|{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +3/+0 until end of turn.| +Serpent Warrior|Stronghold|19|C|{2}{B}|Creature — Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| +Shaman en-Kor|Stronghold|115|R|{1}{W}|Creature — Kor Shaman Cleric|1|2|{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.${1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.| Shattering Pulse|Exodus|102|C|{1}{R}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target artifact.| -Shifting Wall|Stronghold||U|{X}|Artifact Creature — Wall|0|0|Defender (This creature can't attack.)$Shifting Wall enters the battlefield with X +1/+1 counters on it.| -Sift|Stronghold||C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| -Skyshroud Falcon|Stronghold||C|{1}{W}|Creature — Bird|1|1|Flying, vigilance| -Skeleton Scavengers|Stronghold||R|{2}{B}|Creature — Skeleton|0|0|Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.$Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.| +Shifting Wall|Stronghold|134|U|{X}|Artifact Creature — Wall|0|0|Defender (This creature can't attack.)$Shifting Wall enters the battlefield with X +1/+1 counters on it.| +Sift|Stronghold|42|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| +Skyshroud Falcon|Stronghold|116|C|{1}{W}|Creature — Bird|1|1|Flying, vigilance| +Skeleton Scavengers|Stronghold|20|R|{2}{B}|Creature — Skeleton|0|0|Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.$Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.| Skyshaper|Exodus|137|U|{2}|Artifact|||Sacrifice Skyshaper: Creatures you control gain flying until end of turn.| -Skyshroud Archer|Stronghold||C|{G}|Creature — Elf Archer|1|1|{tap}: Target creature with flying gets -1/-1 until end of turn.| +Skyshroud Archer|Stronghold|64|C|{G}|Creature — Elf Archer|1|1|{tap}: Target creature with flying gets -1/-1 until end of turn.| Skyshroud Elite|Exodus|123|U|{G}|Creature — Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| -Skyshroud Troopers|Stronghold||C|{3}{G}|Creature — Elf Druid Warrior|3|3|{tap}: Add {G} to your mana pool.| +Skyshroud Troopers|Stronghold|65|C|{3}{G}|Creature — Elf Druid Warrior|3|3|{tap}: Add {G} to your mana pool.| Skyshroud War Beast|Exodus|124|R|{1}{G}|Creature — Beast|*|*|Trample$As Skyshroud War Beast enters the battlefield, choose an opponent.$Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.| -Sliver Queen|Stronghold||R|{W}{U}{B}{R}{G}|Legendary Creature — Sliver|7|7|{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.| -Smite|Stronghold||C|{W}|Instant|||Destroy target blocked creature.| -Soltari Champion|Stronghold||R|{2}{W}|Creature — Soltari Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.| -Spirit en-Kor|Stronghold||C|{3}{W}|Creature — Kor Spirit|2|2|Flying${0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.| -Spike Breeder|Stronghold||R|{3}{G}|Creature — Spike|0|0|Spike Breeder enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.| -Spike Colony|Stronghold||C|{4}{G}|Creature — Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| -Spike Feeder|Stronghold||U|{1}{G}{G}|Creature — Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| -Spike Soldier|Stronghold||U|{2}{G}{G}|Creature — Spike Soldier|0|0|Spike Soldier enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.| -Spike Worker|Stronghold||C|{2}{G}|Creature — Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| -Spindrift Drake|Stronghold||C|{U}|Creature — Drake|2|1|Flying$At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.| -Spined Wurm|Stronghold||C|{4}{G}|Creature — Wurm|5|4|| -Spitting Hydra|Stronghold||R|{3}{R}{R}|Creature — Hydra|0|0|Spitting Hydra enters the battlefield with four +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.| -Stronghold Assassin|Stronghold||R|{1}{B}{B}|Creature — Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| -Stronghold Taskmaster|Stronghold||U|{2}{B}{B}|Creature — Giant Minion|4|3|Other black creatures get -1/-1.| -Sword of the Chosen|Stronghold||R|{2}|Legendary Artifact|||{tap}: Target legendary creature gets +2/+2 until end of turn.| -Temper|Stronghold||U|{X}{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| -Tempting Licid|Stronghold||U|{2}{G}|Creature — Licid|2|2|{G}, {tap}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.$All creatures able to block enchanted creature do so.| -Thalakos Deceiver|Stronghold||R|{3}{U}|Creature — Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)| +Sliver Queen|Stronghold|141|R|{W}{U}{B}{R}{G}|Legendary Creature — Sliver|7|7|{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.| +Smite|Stronghold|117|C|{W}|Instant|||Destroy target blocked creature.| +Soltari Champion|Stronghold|118|R|{2}{W}|Creature — Soltari Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.| +Spirit en-Kor|Stronghold|119|C|{3}{W}|Creature — Kor Spirit|2|2|Flying${0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.| +Spike Breeder|Stronghold|66|R|{3}{G}|Creature — Spike|0|0|Spike Breeder enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.| +Spike Colony|Stronghold|67|C|{4}{G}|Creature — Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| +Spike Feeder|Stronghold|68|U|{1}{G}{G}|Creature — Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| +Spike Soldier|Stronghold|69|U|{2}{G}{G}|Creature — Spike Soldier|0|0|Spike Soldier enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.| +Spike Worker|Stronghold|70|C|{2}{G}|Creature — Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| +Spindrift Drake|Stronghold|44|C|{U}|Creature — Drake|2|1|Flying$At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.| +Spined Wurm|Stronghold|71|C|{4}{G}|Creature — Wurm|5|4|| +Spitting Hydra|Stronghold|99|R|{3}{R}{R}|Creature — Hydra|0|0|Spitting Hydra enters the battlefield with four +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.| +Stronghold Assassin|Stronghold|21|R|{1}{B}{B}|Creature — Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| +Stronghold Taskmaster|Stronghold|22|U|{2}{B}{B}|Creature — Giant Minion|4|3|Other black creatures get -1/-1.| +Sword of the Chosen|Stronghold|135|R|{2}|Legendary Artifact|||{tap}: Target legendary creature gets +2/+2 until end of turn.| +Temper|Stronghold|61|U|{X}{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| +Tempting Licid|Stronghold|72|U|{2}{G}|Creature — Licid|2|2|{G}, {tap}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.$All creatures able to block enchanted creature do so.| +Thalakos Deceiver|Stronghold|45|R|{3}{U}|Creature — Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)| Theft of Dreams|Exodus|49|C|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| -Tidal Surge|Stronghold||C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| -Tidal Warrior|Stronghold||C|{U}|Creature — Merfolk Warrior|1|1|{tap}: Target land becomes an Island until end of turn.| -Torment|Stronghold||C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -3/-0.| -Venerable Monk|Stronghold||C|{2}{W}|Creature — Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| -Verdant Touch|Stronghold||R|{1}{G}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)| -Volrath's Gardens|Stronghold||R|{1}{G}|Enchantment|||{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.| -Volrath's Laboratory|Stronghold||R|{5}|Artifact|||As Volrath's Laboratory enters the battlefield, choose a color and a creature type.${5}, {tap}: Put a 2/2 creature token of the chosen color and type onto the battlefield.| -Volrath's Shapeshifter|Stronghold||R|{1}{U}{U}|Creature — Shapeshifter|0|1|As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)${2}: Discard a card.| -Volrath's Stronghold|Stronghold||R||Legendary Land|||{tap}: Add {1} to your mana pool.$${1}{B}, {tap}: Put target creature card from your graveyard on top of your library.| -Walking Dream|Stronghold||U|{3}{U}|Creature — Illusion|3|3|Walking Dream is unblockable.$$Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.| -Wall of Blossoms|Stronghold||U|{1}{G}|Creature — Plant Wall|0|4|Defender (This creature can't attack.)$When Wall of Blossoms enters the battlefield, draw a card.| -Wall of Essence|Stronghold||U|{1}{W}|Creature — Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Essence is dealt combat damage, you gain that much life.| -Wall of Razors|Stronghold||U|{1}{R}|Creature — Wall|4|1|Defender (This creature can't attack.)$First strike| -Wall of Souls|Stronghold||U|{1}{B}|Creature — Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.| -Wall of Tears|Stronghold||U|{1}{U}|Creature — Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.| -Warrior Angel|Stronghold||R|{4}{W}{W}|Creature — Angel Warrior|3|4|Flying$Whenever Warrior Angel deals damage, you gain that much life.| -Warrior en-Kor|Stronghold||U|{W}{W}|Creature — Kor Warrior Knight|2|2|{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.| +Tidal Surge|Stronghold|46|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| +Tidal Warrior|Stronghold|47|C|{U}|Creature — Merfolk Warrior|1|1|{tap}: Target land becomes an Island until end of turn.| +Torment|Stronghold|9|C|{1}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -3/-0.| +Venerable Monk|Stronghold|121|C|{2}{W}|Creature — Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| +Verdant Touch|Stronghold|73|R|{1}{G}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)| +Volrath's Gardens|Stronghold|74|R|{1}{G}|Enchantment|||{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.| +Volrath's Laboratory|Stronghold|136|R|{5}|Artifact|||As Volrath's Laboratory enters the battlefield, choose a color and a creature type.${5}, {tap}: Put a 2/2 creature token of the chosen color and type onto the battlefield.| +Volrath's Shapeshifter|Stronghold|48|R|{1}{U}{U}|Creature — Shapeshifter|0|1|As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)${2}: Discard a card.| +Volrath's Stronghold|Stronghold|137|R||Legendary Land|||{tap}: Add {1} to your mana pool.$${1}{B}, {tap}: Put target creature card from your graveyard on top of your library.| +Walking Dream|Stronghold|49|U|{3}{U}|Creature — Illusion|3|3|Walking Dream is unblockable.$$Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.| +Wall of Blossoms|Stronghold|75|U|{1}{G}|Creature — Plant Wall|0|4|Defender (This creature can't attack.)$When Wall of Blossoms enters the battlefield, draw a card.| +Wall of Essence|Stronghold|122|U|{1}{W}|Creature — Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Essence is dealt combat damage, you gain that much life.| +Wall of Razors|Stronghold|100|U|{1}{R}|Creature — Wall|4|1|Defender (This creature can't attack.)$First strike| +Wall of Souls|Stronghold|25|U|{1}{B}|Creature — Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.| +Wall of Tears|Stronghold|50|U|{1}{U}|Creature — Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.| +Warrior Angel|Stronghold|123|R|{4}{W}{W}|Creature — Angel Warrior|3|4|Flying$Whenever Warrior Angel deals damage, you gain that much life.| +Warrior en-Kor|Stronghold|124|U|{W}{W}|Creature — Kor Warrior Knight|2|2|{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.| Wayward Soul|Exodus|51|C|{2}{U}{U}|Creature — Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| -Youthful Knight|Stronghold||C|{1}{W}|Creature — Human Knight|2|1|First strike (This creature deals combat damage before creatures without first strike.)| +Youthful Knight|Stronghold|125|C|{1}{W}|Creature — Human Knight|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Goblin Cadets|Urza's Saga|189|U|{R}|Creature — Goblin|2|1|Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)| Falter|Urza's Saga|184|C|{1}{R}|Instant|||Creatures without flying can't block this turn.| Goblin Spelunkers|Urza's Saga|195|C|{2}{R}|Creature — Goblin Warrior|2|2|Mountainwalk| @@ -5463,155 +5463,155 @@ Medicine Bag|Exodus|133|U|{3}|Artifact|||{1}, {tap}, Discard a card: Regenerate Memory Crystal|Exodus|134|R|{3}|Artifact|||Buyback costs cost {2} less.| City of Traitors|Exodus|143|R||Land|||When you play another land, sacrifice City of Traitors.${tap}: Add {2} to your mana pool.| High Ground|Exodus|7|U|{W}|Enchantment|||Each creature you control can block an additional creature.| -Volunteer Militia|Portal Second Age||C|{W}|Creature — Human Soldier|1|2|| -Alaborn Zealot|Portal Second Age||U|{W}|Creature — Human Soldier|1|1|When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.| -Alaborn Trooper|Portal Second Age||C|{2}{W}|Creature — Human Soldier|2|3|| -Town Sentry|Portal Second Age||C|{2}{W}|Creature — Human Soldier|2|2|Whenever Town Sentry blocks, it gets +0/+2 until end of turn.| -Temple Acolyte|Portal Second Age||C|{1}{W}|Creature — Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| -Trokin High Guard|Portal Second Age||C|{3}{W}|Creature — Human Knight|3|3|| -Wild Griffin|Portal Second Age||C|{2}{W}|Creature — Griffin|2|2|Flying| -Angelic Wall|Portal Second Age||C|{1}{W}|Creature — Wall|0|4|Defender, flying (This creature can't attack, and it can block creatures with flying.)| -Alaborn Musketeer|Portal Second Age||C|{1}{W}|Creature — Human Soldier|2|1|Reach (This creature can block creatures with flying.)| -Angelic Blessing|Portal Second Age||C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| -Breath of Life|Portal Second Age||C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Path of Peace|Portal Second Age||C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| -Righteous Charge|Portal Second Age||C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| -Festival of Trokin|Portal Second Age||C|{W}|Sorcery|||You gain 2 life for each creature you control.| -Angel of Mercy|Portal Second Age||U|{4}{W}|Creature — Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| -Alaborn Cavalier|Portal Second Age||U|{2}{W}{W}|Creature — Human Knight|2|2|Whenever Alaborn Cavalier attacks, you may tap target creature.| -Temple Elder|Portal Second Age||U|{2}{W}|Creature — Human Cleric|1|2|{tap}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.| -Alaborn Grenadier|Portal Second Age||C|{W}{W}|Creature — Human Soldier|2|2|Vigilance| -Armored Griffin|Portal Second Age||U|{3}{W}|Creature — Griffin|2|3|Flying, vigilance| -Bargain|Portal Second Age||U|{2}{W}|Sorcery|||Target opponent draws a card.$You gain 7 life.| -Rally the Troops|Portal Second Age||U|{W}|Instant|||Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.$Untap all creatures you control.| -Warrior's Stand|Portal Second Age||U|{1}{W}|Instant|||Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.$Creatures you control get +2/+2 until end of turn.| -Vengeance|Portal Second Age||U|{3}{W}|Sorcery|||Destroy target tapped creature.| -Archangel|Portal Second Age||R|{5}{W}{W}|Creature — Angel|5|5|Flying, vigilance| -Angel of Fury|Portal Second Age||R|{4}{W}{W}|Creature — Angel|3|5|Flying$When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.| -Alaborn Veteran|Portal Second Age||R|{2}{W}|Creature — Human Knight|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| -Steam Catapult|Portal Second Age||R|{3}{W}{W}|Creature — Human Soldier|2|3|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| -Righteous Fury|Portal Second Age||R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| -Just Fate|Portal Second Age||R|{2}{W}|Instant|||Cast Just Fate only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| -Armageddon|Portal Second Age||R|{3}{W}|Sorcery|||Destroy all lands.| -Talas Scout|Portal Second Age||C|{1}{U}|Creature — Human Pirate Scout|1|2|Flying| -Talas Explorer|Portal Second Age||C|{1}{U}|Creature — Human Pirate Scout|1|1|Flying$When Talas Explorer enters the battlefield, look at target opponent's hand.| -Screeching Drake|Portal Second Age||C|{3}{U}|Creature — Drake|2|2|Flying$When Screeching Drake enters the battlefield, draw a card, then discard a card.| -Talas Air Ship|Portal Second Age||C|{3}{U}|Creature — Human Pirate|3|2|Flying| -Talas Merchant|Portal Second Age||C|{1}{U}|Creature — Human Pirate|1|3|| -Steam Frigate|Portal Second Age||C|{2}{U}|Creature — Human Pirate|3|3|Steam Frigate can't attack unless defending player controls an Island.| -Touch of Brilliance|Portal Second Age||C|{3}{U}|Sorcery|||Draw two cards.| -Déjà Vu|Portal Second Age||C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| -Sleight of Hand|Portal Second Age||C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| -Wind Sail|Portal Second Age||C|{1}{U}|Sorcery|||One or two target creatures gain flying until end of turn.| -Tidal Surge|Portal Second Age||C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| -Time Ebb|Portal Second Age||C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| -False Summoning|Portal Second Age||C|{1}{U}|Instant|||Counter target creature spell.| -Extinguish|Portal Second Age||C|{1}{U}|Instant|||Counter target sorcery spell.| -Apprentice Sorcerer|Portal Second Age||U|{2}{U}|Creature — Human Wizard|1|1|{tap}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| -Air Elemental|Portal Second Age||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Armored Galleon|Portal Second Age||U|{4}{U}|Creature — Human Pirate|5|4|Armored Galleon can't attack unless defending player controls an Island.| -Eye Spy|Portal Second Age||U|{U}|Sorcery|||Look at the top card of target player's library. You may put that card into his or her graveyard.| -Sea Drake|Portal Second Age||U|{2}{U}|Creature — Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| -Undo|Portal Second Age||U|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| -Remove|Portal Second Age||U|{U}|Instant|||Cast Remove only during the declare attackers step and only if you've been attacked this step.$Return target attacking creature to its owner's hand.| -Mystic Denial|Portal Second Age||U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| -Theft of Dreams|Portal Second Age||U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| -Coastal Wizard|Portal Second Age||R|{2}{U}{U}|Creature — Human Wizard|1|1|{tap}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.| -Talas Warrior|Portal Second Age||R|{1}{U}{U}|Creature — Human Pirate Warrior|2|2|Talas Warrior is unblockable.| -Denizen of the Deep|Portal Second Age||R|{6}{U}{U}|Creature — Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| -Talas Researcher|Portal Second Age||R|{4}{U}|Creature — Human Pirate Wizard|1|1|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| -Temporal Manipulation|Portal Second Age||R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| -Exhaustion|Portal Second Age||R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| -Piracy|Portal Second Age||R|{U}{U}|Sorcery|||Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.| -Muck Rats|Portal Second Age||C|{B}|Creature — Rat|1|1|| -Dakmor Scorpion|Portal Second Age||C|{1}{B}|Creature — Scorpion|2|1|| -Dakmor Bat|Portal Second Age||C|{1}{B}|Creature — Bat|1|1|Flying| -Moaning Spirit|Portal Second Age||C|{2}{B}|Creature — Spirit|2|1|Flying| -Swarm of Rats|Portal Second Age||C|{1}{B}|Creature — Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| -Prowling Nightstalker|Portal Second Age||C|{3}{B}|Creature — Nightstalker|2|2|Prowling Nightstalker can't be blocked except by black creatures.| -Lurking Nightstalker|Portal Second Age||C|{B}{B}|Creature — Nightstalker|1|1|Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.| -Raiding Nightstalker|Portal Second Age||C|{2}{B}|Creature — Nightstalker|2|2|Swampwalk| -Ravenous Rats|Portal Second Age||C|{1}{B}|Creature — Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| -Raise Dead|Portal Second Age||C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| -Cruel Edict|Portal Second Age||C|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| -Mind Rot|Portal Second Age||C|{2}{B}|Sorcery|||Target player discards two cards.| -Hand of Death|Portal Second Age||C|{2}{B}|Sorcery|||Destroy target nonblack creature.| -Chorus of Woe|Portal Second Age||C|{B}|Sorcery|||Creatures you control get +1/+0 until end of turn.| -Predatory Nightstalker|Portal Second Age||U|{3}{B}{B}|Creature — Nightstalker|3|2|When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.| -Brutal Nightstalker|Portal Second Age||U|{3}{B}{B}|Creature — Nightstalker|3|2|When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.| -Abyssal Nightstalker|Portal Second Age||U|{3}{B}|Creature — Nightstalker|2|2|Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.| -Foul Spirit|Portal Second Age||U|{2}{B}|Creature — Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| -Dark Offering|Portal Second Age||U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| -Coercion|Portal Second Age||U|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| -Dakmor Plague|Portal Second Age||U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| -Kiss of Death|Portal Second Age||U|{4}{B}{B}|Sorcery|||Kiss of Death deals 4 damage to target opponent. You gain 4 life.| -Bloodcurdling Scream|Portal Second Age||U|{X}{B}|Sorcery|||Target creature gets +X/+0 until end of turn.| -Hidden Horror|Portal Second Age||R|{1}{B}{B}|Creature — Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| -Vampiric Spirit|Portal Second Age||R|{2}{B}{B}|Creature — Spirit|4|3|Flying$When Vampiric Spirit enters the battlefield, you lose 4 life.| -Dakmor Sorceress|Portal Second Age||R|{5}{B}|Creature — Human Wizard|*|4|Dakmor Sorceress's power is equal to the number of Swamps you control.| -Nightstalker Engine|Portal Second Age||R|{4}{B}|Creature — Nightstalker|*|3|Nightstalker Engine's power is equal to the number of creature cards in your graveyard.| -Return of the Nightstalkers|Portal Second Age||R|{5}{B}{B}|Sorcery|||Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.| -Ancient Craving|Portal Second Age||R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| -Rain of Daggers|Portal Second Age||R|{4}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.| -Raging Goblin|Portal Second Age||C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Goblin Piker|Portal Second Age||C|{1}{R}|Creature — Goblin Warrior|2|1|| -Goblin Raider|Portal Second Age||C|{1}{R}|Creature — Goblin Warrior|2|2|Goblin Raider can't block.| -Goblin Glider|Portal Second Age||C|{1}{R}|Creature — Goblin|1|1|Flying$Goblin Glider can't block.| -Goblin Mountaineer|Portal Second Age||C|{R}|Creature — Goblin Scout|1|1|Mountainwalk| -Ogre Berserker|Portal Second Age||C|{4}{R}|Creature — Ogre Berserker|4|2|Haste| -Goblin Cavaliers|Portal Second Age||C|{2}{R}|Creature — Goblin|3|2|| -Ogre Taskmaster|Portal Second Age||U|{3}{R}|Creature — Ogre|4|3|Ogre Taskmaster can't block.| -Spitting Earth|Portal Second Age||C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| -Stone Rain|Portal Second Age||C|{2}{R}|Sorcery|||Destroy target land.| -Lava Axe|Portal Second Age||C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| -Tremor|Portal Second Age||C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| -Volcanic Hammer|Portal Second Age||C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| -Goblin War Strike|Portal Second Age||C|{R}|Sorcery|||Goblin War Strike deals damage equal to the number of Goblins you control to target player.| -Ogre Arsonist|Portal Second Age||U|{4}{R}|Creature — Ogre|3|3|When Ogre Arsonist enters the battlefield, destroy target land.| -Goblin Matron|Portal Second Age||U|{2}{R}|Creature — Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| -Ogre Warrior|Portal Second Age||C|{3}{R}|Creature — Ogre Warrior|3|3|| -Goblin Firestarter|Portal Second Age||U|{R}|Creature — Goblin|1|1|Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| -Obsidian Giant|Portal Second Age||U|{4}{R}|Creature — Giant|4|4|| -Blaze|Portal Second Age||U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| -Jagged Lightning|Portal Second Age||U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| -Goblin Lore|Portal Second Age||U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| -Goblin War Cry|Portal Second Age||U|{2}{R}|Sorcery|||Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.| -Goblin General|Portal Second Age||R|{1}{R}{R}|Creature — Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| -Brimstone Dragon|Portal Second Age||R|{6}{R}{R}|Creature — Dragon|6|6|Flying, haste| -Cunning Giant|Portal Second Age||R|{5}{R}|Creature — Giant|4|4|If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.| -Magma Giant|Portal Second Age||R|{5}{R}{R}|Creature — Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| -Relentless Assault|Portal Second Age||R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| -Earthquake|Portal Second Age||R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| -Wildfire|Portal Second Age||R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| -Lynx|Portal Second Age||C|{1}{G}|Creature — Cat|2|1|Forestwalk| -Bear Cub|Portal Second Age||C|{1}{G}|Creature — Bear|2|2|| -Lone Wolf|Portal Second Age||U|{2}{G}|Creature — Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| -Norwood Riders|Portal Second Age||C|{3}{G}|Creature — Elf|3|3|Norwood Riders can't be blocked by more than one creature.| -Golden Bear|Portal Second Age||C|{3}{G}|Creature — Bear|4|3|| -Plated Wurm|Portal Second Age||C|{4}{G}|Creature — Wurm|4|5|| -Norwood Archers|Portal Second Age||C|{3}{G}|Creature — Elf Archer|3|3|Reach (This creature can block creatures with flying.)| -Tree Monkey|Portal Second Age||C|{G}|Creature — Ape|1|1|Reach (This creature can block creatures with flying.)| -Norwood Warrior|Portal Second Age||C|{2}{G}|Creature — Elf Warrior|2|2|Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.| -Monstrous Growth|Portal Second Age||C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| -Salvage|Portal Second Age||C|{G}|Sorcery|||Put target card from your graveyard on top of your library.| -Nature's Lore|Portal Second Age||C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| -Natural Spring|Portal Second Age||C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| -Wild Ox|Portal Second Age||U|{3}{G}|Creature — Ox|3|3|Swampwalk| -River Bear|Portal Second Age||U|{3}{G}|Creature — Bear|3|3|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| -Barbtooth Wurm|Portal Second Age||C|{5}{G}|Creature — Wurm|6|4|| -Ironhoof Ox|Portal Second Age||U|{3}{G}{G}|Creature — Ox|4|4|Ironhoof Ox can't be blocked by more than one creature.| -Renewing Touch|Portal Second Age||U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| -Untamed Wilds|Portal Second Age||U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| -Deep Wood|Portal Second Age||U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| -Harmony of Nature|Portal Second Age||U|{2}{G}|Sorcery|||Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.| -Bee Sting|Portal Second Age||U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| -Norwood Priestess|Portal Second Age||R|{2}{G}{G}|Creature — Elf Druid|1|1|{tap}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.| -Sylvan Yeti|Portal Second Age||R|{2}{G}{G}|Creature — Yeti|*|4|Sylvan Yeti's power is equal to the number of cards in your hand.| -Norwood Ranger|Portal Second Age||C|{G}|Creature — Elf Scout|1|2|| -Deathcoil Wurm|Portal Second Age||R|{6}{G}{G}|Creature — Wurm|7|6|You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.| -Razorclaw Bear|Portal Second Age||R|{2}{G}{G}|Creature — Bear|3|3|Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.| -Alluring Scent|Portal Second Age||R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| -Hurricane|Portal Second Age||R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Volunteer Militia|Portal Second Age|148|C|{W}|Creature — Human Soldier|1|2|| +Alaborn Zealot|Portal Second Age|126|U|{W}|Creature — Human Soldier|1|1|When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.| +Alaborn Trooper|Portal Second Age|124|C|{2}{W}|Creature — Human Soldier|2|3|| +Town Sentry|Portal Second Age|145|C|{2}{W}|Creature — Human Soldier|2|2|Whenever Town Sentry blocks, it gets +0/+2 until end of turn.| +Temple Acolyte|Portal Second Age|143|C|{1}{W}|Creature — Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| +Trokin High Guard|Portal Second Age|146|C|{3}{W}|Creature — Human Knight|3|3|| +Wild Griffin|Portal Second Age|150|C|{2}{W}|Creature — Griffin|2|2|Flying| +Angelic Wall|Portal Second Age|130|C|{1}{W}|Creature — Wall|0|4|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Alaborn Musketeer|Portal Second Age|123|C|{1}{W}|Creature — Human Soldier|2|1|Reach (This creature can block creatures with flying.)| +Angelic Blessing|Portal Second Age|129|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| +Breath of Life|Portal Second Age|135|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Path of Peace|Portal Second Age|138|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| +Righteous Charge|Portal Second Age|140|C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| +Festival of Trokin|Portal Second Age|136|C|{W}|Sorcery|||You gain 2 life for each creature you control.| +Angel of Mercy|Portal Second Age|128|U|{4}{W}|Creature — Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| +Alaborn Cavalier|Portal Second Age|121|U|{2}{W}{W}|Creature — Human Knight|2|2|Whenever Alaborn Cavalier attacks, you may tap target creature.| +Temple Elder|Portal Second Age|144|U|{2}{W}|Creature — Human Cleric|1|2|{tap}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.| +Alaborn Grenadier|Portal Second Age|122|C|{W}{W}|Creature — Human Soldier|2|2|Vigilance| +Armored Griffin|Portal Second Age|133|U|{3}{W}|Creature — Griffin|2|3|Flying, vigilance| +Bargain|Portal Second Age|134|U|{2}{W}|Sorcery|||Target opponent draws a card.$You gain 7 life.| +Rally the Troops|Portal Second Age|139|U|{W}|Instant|||Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.$Untap all creatures you control.| +Warrior's Stand|Portal Second Age|149|U|{1}{W}|Instant|||Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.$Creatures you control get +2/+2 until end of turn.| +Vengeance|Portal Second Age|147|U|{3}{W}|Sorcery|||Destroy target tapped creature.| +Archangel|Portal Second Age|131|R|{5}{W}{W}|Creature — Angel|5|5|Flying, vigilance| +Angel of Fury|Portal Second Age|108|R|{4}{W}{W}|Creature — Angel|3|5|Flying$When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.| +Alaborn Veteran|Portal Second Age|125|R|{2}{W}|Creature — Human Knight|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| +Steam Catapult|Portal Second Age|142|R|{3}{W}{W}|Creature — Human Soldier|2|3|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| +Righteous Fury|Portal Second Age|141|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| +Just Fate|Portal Second Age|137|R|{2}{W}|Instant|||Cast Just Fate only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| +Armageddon|Portal Second Age|132|R|{3}{W}|Sorcery|||Destroy all lands.| +Talas Scout|Portal Second Age|52|C|{1}{U}|Creature — Human Pirate Scout|1|2|Flying| +Talas Explorer|Portal Second Age|49|C|{1}{U}|Creature — Human Pirate Scout|1|1|Flying$When Talas Explorer enters the battlefield, look at target opponent's hand.| +Screeching Drake|Portal Second Age|44|C|{3}{U}|Creature — Drake|2|2|Flying$When Screeching Drake enters the battlefield, draw a card, then discard a card.| +Talas Air Ship|Portal Second Age|48|C|{3}{U}|Creature — Human Pirate|3|2|Flying| +Talas Merchant|Portal Second Age|50|C|{1}{U}|Creature — Human Pirate|1|3|| +Steam Frigate|Portal Second Age|47|C|{2}{U}|Creature — Human Pirate|3|3|Steam Frigate can't attack unless defending player controls an Island.| +Touch of Brilliance|Portal Second Age|58|C|{3}{U}|Sorcery|||Draw two cards.| +Déjà Vu|Portal Second Age|35|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| +Sleight of Hand|Portal Second Age|46|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| +Wind Sail|Portal Second Age|60|C|{1}{U}|Sorcery|||One or two target creatures gain flying until end of turn.| +Tidal Surge|Portal Second Age|56|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| +Time Ebb|Portal Second Age|57|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| +False Summoning|Portal Second Age|40|C|{1}{U}|Instant|||Counter target creature spell.| +Extinguish|Portal Second Age|38|C|{1}{U}|Instant|||Counter target sorcery spell.| +Apprentice Sorcerer|Portal Second Age|32|U|{2}{U}|Creature — Human Wizard|1|1|{tap}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| +Air Elemental|Portal Second Age|31|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Armored Galleon|Portal Second Age|33|U|{4}{U}|Creature — Human Pirate|5|4|Armored Galleon can't attack unless defending player controls an Island.| +Eye Spy|Portal Second Age|39|U|{U}|Sorcery|||Look at the top card of target player's library. You may put that card into his or her graveyard.| +Sea Drake|Portal Second Age|45|U|{2}{U}|Creature — Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| +Undo|Portal Second Age|59|U|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| +Remove|Portal Second Age|43|U|{U}|Instant|||Cast Remove only during the declare attackers step and only if you've been attacked this step.$Return target attacking creature to its owner's hand.| +Mystic Denial|Portal Second Age|41|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| +Theft of Dreams|Portal Second Age|55|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| +Coastal Wizard|Portal Second Age|34|R|{2}{U}{U}|Creature — Human Wizard|1|1|{tap}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.| +Talas Warrior|Portal Second Age|53|R|{1}{U}{U}|Creature — Human Pirate Warrior|2|2|Talas Warrior is unblockable.| +Denizen of the Deep|Portal Second Age|36|R|{6}{U}{U}|Creature — Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| +Talas Researcher|Portal Second Age|51|R|{4}{U}|Creature — Human Pirate Wizard|1|1|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| +Temporal Manipulation|Portal Second Age|54|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| +Exhaustion|Portal Second Age|37|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| +Piracy|Portal Second Age|42|R|{U}{U}|Sorcery|||Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.| +Muck Rats|Portal Second Age|20|C|{B}|Creature — Rat|1|1|| +Dakmor Scorpion|Portal Second Age|10|C|{1}{B}|Creature — Scorpion|2|1|| +Dakmor Bat|Portal Second Age|8|C|{1}{B}|Creature — Bat|1|1|Flying| +Moaning Spirit|Portal Second Age|19|C|{2}{B}|Creature — Spirit|2|1|Flying| +Swarm of Rats|Portal Second Age|29|C|{1}{B}|Creature — Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| +Prowling Nightstalker|Portal Second Age|23|C|{3}{B}|Creature — Nightstalker|2|2|Prowling Nightstalker can't be blocked except by black creatures.| +Lurking Nightstalker|Portal Second Age|17|C|{B}{B}|Creature — Nightstalker|1|1|Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.| +Raiding Nightstalker|Portal Second Age|24|C|{2}{B}|Creature — Nightstalker|2|2|Swampwalk| +Ravenous Rats|Portal Second Age|27|C|{1}{B}|Creature — Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| +Raise Dead|Portal Second Age|26|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| +Cruel Edict|Portal Second Age|7|C|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| +Mind Rot|Portal Second Age|18|C|{2}{B}|Sorcery|||Target player discards two cards.| +Hand of Death|Portal Second Age|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| +Chorus of Woe|Portal Second Age|5|C|{B}|Sorcery|||Creatures you control get +1/+0 until end of turn.| +Predatory Nightstalker|Portal Second Age|22|U|{3}{B}{B}|Creature — Nightstalker|3|2|When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.| +Brutal Nightstalker|Portal Second Age|4|U|{3}{B}{B}|Creature — Nightstalker|3|2|When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.| +Abyssal Nightstalker|Portal Second Age|1|U|{3}{B}|Creature — Nightstalker|2|2|Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.| +Foul Spirit|Portal Second Age|13|U|{2}{B}|Creature — Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| +Dark Offering|Portal Second Age|12|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| +Coercion|Portal Second Age|6|U|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| +Dakmor Plague|Portal Second Age|9|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| +Kiss of Death|Portal Second Age|16|U|{4}{B}{B}|Sorcery|||Kiss of Death deals 4 damage to target opponent. You gain 4 life.| +Bloodcurdling Scream|Portal Second Age|3|U|{X}{B}|Sorcery|||Target creature gets +X/+0 until end of turn.| +Hidden Horror|Portal Second Age|15|R|{1}{B}{B}|Creature — Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| +Vampiric Spirit|Portal Second Age|30|R|{2}{B}{B}|Creature — Spirit|4|3|Flying$When Vampiric Spirit enters the battlefield, you lose 4 life.| +Dakmor Sorceress|Portal Second Age|11|R|{5}{B}|Creature — Human Wizard|*|4|Dakmor Sorceress's power is equal to the number of Swamps you control.| +Nightstalker Engine|Portal Second Age|21|R|{4}{B}|Creature — Nightstalker|*|3|Nightstalker Engine's power is equal to the number of creature cards in your graveyard.| +Return of the Nightstalkers|Portal Second Age|28|R|{5}{B}{B}|Sorcery|||Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.| +Ancient Craving|Portal Second Age|2|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| +Rain of Daggers|Portal Second Age|25|R|{4}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.| +Raging Goblin|Portal Second Age|114|C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Goblin Piker|Portal Second Age|102|C|{1}{R}|Creature — Goblin Warrior|2|1|| +Goblin Raider|Portal Second Age|103|C|{1}{R}|Creature — Goblin Warrior|2|2|Goblin Raider can't block.| +Goblin Glider|Portal Second Age|98|C|{1}{R}|Creature — Goblin|1|1|Flying$Goblin Glider can't block.| +Goblin Mountaineer|Portal Second Age|101|C|{R}|Creature — Goblin Scout|1|1|Mountainwalk| +Ogre Berserker|Portal Second Age|111|C|{4}{R}|Creature — Ogre Berserker|4|2|Haste| +Goblin Cavaliers|Portal Second Age|95|C|{2}{R}|Creature — Goblin|3|2|| +Ogre Taskmaster|Portal Second Age|112|U|{3}{R}|Creature — Ogre|4|3|Ogre Taskmaster can't block.| +Spitting Earth|Portal Second Age|116|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| +Stone Rain|Portal Second Age|117|C|{2}{R}|Sorcery|||Destroy target land.| +Lava Axe|Portal Second Age|107|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| +Tremor|Portal Second Age|118|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| +Volcanic Hammer|Portal Second Age|119|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| +Goblin War Strike|Portal Second Age|105|C|{R}|Sorcery|||Goblin War Strike deals damage equal to the number of Goblins you control to target player.| +Ogre Arsonist|Portal Second Age|110|U|{4}{R}|Creature — Ogre|3|3|When Ogre Arsonist enters the battlefield, destroy target land.| +Goblin Matron|Portal Second Age|100|U|{2}{R}|Creature — Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| +Ogre Warrior|Portal Second Age|113|C|{3}{R}|Creature — Ogre Warrior|3|3|| +Goblin Firestarter|Portal Second Age|96|U|{R}|Creature — Goblin|1|1|Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| +Obsidian Giant|Portal Second Age|109|U|{4}{R}|Creature — Giant|4|4|| +Blaze|Portal Second Age|91|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| +Jagged Lightning|Portal Second Age|106|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| +Goblin Lore|Portal Second Age|99|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| +Goblin War Cry|Portal Second Age|104|U|{2}{R}|Sorcery|||Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.| +Goblin General|Portal Second Age|97|R|{1}{R}{R}|Creature — Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| +Brimstone Dragon|Portal Second Age|92|R|{6}{R}{R}|Creature — Dragon|6|6|Flying, haste| +Cunning Giant|Portal Second Age|93|R|{5}{R}|Creature — Giant|4|4|If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.| +Magma Giant|Portal Second Age|108|R|{5}{R}{R}|Creature — Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| +Relentless Assault|Portal Second Age|115|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| +Earthquake|Portal Second Age|94|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| +Wildfire|Portal Second Age|120|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| +Lynx|Portal Second Age|72|C|{1}{G}|Creature — Cat|2|1|Forestwalk| +Bear Cub|Portal Second Age|63|C|{1}{G}|Creature — Bear|2|2|| +Lone Wolf|Portal Second Age|71|U|{2}{G}|Creature — Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| +Norwood Riders|Portal Second Age|79|C|{3}{G}|Creature — Elf|3|3|Norwood Riders can't be blocked by more than one creature.| +Golden Bear|Portal Second Age|67|C|{3}{G}|Creature — Bear|4|3|| +Plated Wurm|Portal Second Age|12|C|{4}{G}|Creature — Wurm|4|5|| +Norwood Archers|Portal Second Age|76|C|{3}{G}|Creature — Elf Archer|3|3|Reach (This creature can block creatures with flying.)| +Tree Monkey|Portal Second Age|88|C|{G}|Creature — Ape|1|1|Reach (This creature can block creatures with flying.)| +Norwood Warrior|Portal Second Age|80|C|{2}{G}|Creature — Elf Warrior|2|2|Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.| +Monstrous Growth|Portal Second Age|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| +Salvage|Portal Second Age|4|C|{G}|Sorcery|||Put target card from your graveyard on top of your library.| +Nature's Lore|Portal Second Age|75|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| +Natural Spring|Portal Second Age|74|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| +Wild Ox|Portal Second Age|90|U|{3}{G}|Creature — Ox|3|3|Swampwalk| +River Bear|Portal Second Age|84|U|{3}{G}|Creature — Bear|3|3|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| +Barbtooth Wurm|Portal Second Age|62|C|{5}{G}|Creature — Wurm|6|4|| +Ironhoof Ox|Portal Second Age|70|U|{3}{G}{G}|Creature — Ox|4|4|Ironhoof Ox can't be blocked by more than one creature.| +Renewing Touch|Portal Second Age|83|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| +Untamed Wilds|Portal Second Age|89|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| +Deep Wood|Portal Second Age|66|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| +Harmony of Nature|Portal Second Age|68|U|{2}{G}|Sorcery|||Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.| +Bee Sting|Portal Second Age|64|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| +Norwood Priestess|Portal Second Age|77|R|{2}{G}{G}|Creature — Elf Druid|1|1|{tap}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.| +Sylvan Yeti|Portal Second Age|87|R|{2}{G}{G}|Creature — Yeti|*|4|Sylvan Yeti's power is equal to the number of cards in your hand.| +Norwood Ranger|Portal Second Age|78|C|{G}|Creature — Elf Scout|1|2|| +Deathcoil Wurm|Portal Second Age|65|R|{6}{G}{G}|Creature — Wurm|7|6|You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.| +Razorclaw Bear|Portal Second Age|82|R|{2}{G}{G}|Creature — Bear|3|3|Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.| +Alluring Scent|Portal Second Age|61|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| +Hurricane|Portal Second Age|69|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Spire Owl|Urza's Saga|98|C|{1}{U}|Creature — Bird|1|1|Flying$When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Windfall|Urza's Saga|111|U|{2}{U}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| Grafted Skullcap|Urza's Saga|296|R|{4}|Artifact|||At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| @@ -5637,21 +5637,21 @@ Forest|Urza's Saga|347|L||Basic Land Forest|Urza's Saga|348|L||Basic Land — Forest|||G| Forest|Urza's Saga|349|L||Basic Land — Forest|||G| Forest|Urza's Saga|350|L||Basic Land — Forest|||G| -Plains|Portal Second Age||L||Basic Land — Plains|||W| -Plains|Portal Second Age||L||Basic Land — Plains|||W| -Plains|Portal Second Age||L||Basic Land — Plains|||W| -Island|Portal Second Age||L||Basic Land — Island|||U| -Island|Portal Second Age||L||Basic Land — Island|||U| -Island|Portal Second Age||L||Basic Land — Island|||U| -Swamp|Portal Second Age||L||Basic Land — Swamp|||B| -Swamp|Portal Second Age||L||Basic Land — Swamp|||B| -Swamp|Portal Second Age||L||Basic Land — Swamp|||B| -Mountain|Portal Second Age||L||Basic Land — Mountain|||R| -Mountain|Portal Second Age||L||Basic Land — Mountain|||R| -Mountain|Portal Second Age||L||Basic Land — Mountain|||R| -Forest|Portal Second Age||L||Basic Land — Forest|||G| -Forest|Portal Second Age||L||Basic Land — Forest|||G| -Forest|Portal Second Age||L||Basic Land — Forest|||G| +Plains|Portal Second Age|160|L||Basic Land — Plains|||W| +Plains|Portal Second Age|160|L||Basic Land — Plains|||W| +Plains|Portal Second Age|160|L||Basic Land — Plains|||W| +Island|Portal Second Age|154|L||Basic Land — Island|||U| +Island|Portal Second Age|154|L||Basic Land — Island|||U| +Island|Portal Second Age|154|L||Basic Land — Island|||U| +Swamp|Portal Second Age|163|L||Basic Land — Swamp|||B| +Swamp|Portal Second Age|163|L||Basic Land — Swamp|||B| +Swamp|Portal Second Age|163|L||Basic Land — Swamp|||B| +Mountain|Portal Second Age|101|L||Basic Land — Mountain|||R| +Mountain|Portal Second Age|101|L||Basic Land — Mountain|||R| +Mountain|Portal Second Age|101|L||Basic Land — Mountain|||R| +Forest|Portal Second Age|151|L||Basic Land — Forest|||G| +Forest|Portal Second Age|151|L||Basic Land — Forest|||G| +Forest|Portal Second Age|151|L||Basic Land — Forest|||G| Absolute Law|Urza's Saga|2|U|{1}{W}|Enchantment|||All creatures have protection from red.| Serra's Liturgy|Urza's Saga|49|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.${W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.| Recantation|Urza's Saga|91|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Recantation.${U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.| @@ -5715,7 +5715,7 @@ Defense Grid|Urza's Legacy|125|R|{2}|Artifact|||Each spell costs {3} more to cas Outmaneuver|Urza's Saga|205|U|{X}{R}|Instant|||X target blocked creatures assign their combat damage this turn as though they weren't blocked.| Goblin Game|Planeshift|61|R|{5}{R}{R}|Sorcery|||Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.| Rivalry|Urza's Legacy|90|R|{2}{R}|Enchantment|||At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.| -Sylvan Basilisk|Portal Second Age||R|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| +Sylvan Basilisk|Portal Second Age|86|R|{3}{G}{G}|Creature — Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Veiled Serpent|Urza's Saga|110|C|{2}{U}|Enchantment|||When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.$Cycling {2} ({2}, Discard this card: Draw a card.)| Wizard Mentor|Urza's Saga|112|C|{2}{U}|Creature — Human Wizard|2|2|{tap}: Return Wizard Mentor and target creature you control to their owner's hand.| Venomous Fangs|Urza's Saga|280|C|{2}{G}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature deals damage to a creature, destroy the other creature.| @@ -5750,7 +5750,7 @@ Priest of Gix|Urza's Saga|150|U|{2}{B}|Creature Read the Runes|Onslaught|104|R|{X}{U}|Instant|||Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.| Tethered Skirge|Urza's Legacy|70|U|{2}{B}|Creature — Imp|2|2|Flying$Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.| Spike Hatcher|Exodus|126|R|{6}{G}|Creature — Spike|0|0|Spike Hatcher enters the battlefield with six +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.| -Panther Warriors|Portal||C|{4}{G}|Creature — Cat Warrior|6|3|| +Panther Warriors|Portal|106|C|{4}{G}|Creature — Cat Warrior|6|3|| Soul Sculptor|Urza's Saga|53|R|{2}{W}|Creature — Human|1|1|{1}{W}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.| Karn, Silver Golem|Urza's Saga|298|R|{5}|Legendary Artifact Creature — Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Horseshoe Crab|Urza's Saga|80|C|{2}{U}|Creature — Crab|1|3|{U}: Untap Horseshoe Crab.| @@ -5980,7 +5980,7 @@ Aladdin's Ring|Seventh Edition|286|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring d Pariah|Seventh Edition|30|R|{2}{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Ashnod's Altar|Classic Sixth Edition|274|U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| Birds of Paradise|Seventh Edition|231|R|{G}|Creature — Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| -Blinking Spirit|Battle Royale Box Set||R|{3}{W}|Creature — Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| +Blinking Spirit|Battle Royale Box Set|9|R|{3}{W}|Creature — Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Bog Imp|Seventh Edition|122|C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Rats|Classic Sixth Edition|117|C|{B}|Creature — Rat|1|1|Bog Rats can't be blocked by Walls.| Bog Wraith|Seventh Edition|123|U|{3}{B}|Creature — Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| @@ -6042,7 +6042,7 @@ Juxtapose|Classic Sixth Edition|77|R|{3}{U}|Sorcery|||You and target player exch Karplusan Forest|Seventh Edition|336|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Kjeldoran Royal Guard|Classic Sixth Edition|28|R|{3}{W}{W}|Creature — Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Leshrac's Rite|Seventh Edition|144|U|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature has swampwalk.| -Lhurgoyf|Battle Royale Box Set||R|{2}{G}{G}|Creature — Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| +Lhurgoyf|Battle Royale Box Set|36|R|{2}{G}{G}|Creature — Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Living Lands|Classic Sixth Edition|238|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Seventh Edition|253|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lord of Atlantis|Seventh Edition|83|R|{U}{U}|Creature — Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| @@ -6112,7 +6112,7 @@ Elvish Champion|Seventh Edition|240|R|{1}{G}{G}|Creature Cloud of Faeries|Urza's Legacy|29|C|{1}{U}|Creature — Faerie|1|1|Flying$When Cloud of Faeries enters the battlefield, untap up to two lands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Lands|Urza's Saga|39|R|{1}{W}|Enchantment|||{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Treachery|Urza's Destiny|50|R|{3}{U}{U}|Enchantment — Aura|||Enchant creature$When Treachery enters the battlefield, untap up to five lands.$You control enchanted creature.| -Blood Pet|Tempest||C|{B}|Creature — Thrull|1|1|Sacrifice Blood Pet: Add {B} to your mana pool.| +Blood Pet|Tempest|3|C|{B}|Creature — Thrull|1|1|Sacrifice Blood Pet: Add {B} to your mana pool.| Teroh's Faithful|Torment|18|C|{3}{W}|Creature — Human Cleric|1|4|When Teroh's Faithful enters the battlefield, you gain 4 life.| Delusions of Mediocrity|Urza's Legacy|30|R|{3}{U}|Enchantment|||When Delusions of Mediocrity enters the battlefield, you gain 10 life.$When Delusions of Mediocrity leaves the battlefield, you lose 10 life.| Opal Champion|Urza's Legacy|16|C|{2}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.| @@ -6678,7 +6678,7 @@ Feral Shadow|Classic Sixth Edition|131|C|{2}{B}|Creature Forbidden Crypt|Classic Sixth Edition|132|R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| Gravebane Zombie|Classic Sixth Edition|133|U|{3}{B}|Creature — Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| Necrosavant|Classic Sixth Edition|145|R|{3}{B}{B}{B}|Creature — Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| -Nekrataal|Battle Royale Box Set||U|{2}{B}{B}|Creature — Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| +Nekrataal|Battle Royale Box Set|46|U|{2}{B}{B}|Creature — Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Python|Classic Sixth Edition|150|C|{1}{B}{B}|Creature — Snake|3|2|| Vampiric Tutor|Classic Sixth Edition|161|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Nightmare|Classic Sixth Edition|146|R|{5}{B}|Creature — Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| @@ -7282,7 +7282,7 @@ Deliver|Invasion|292|U|{2}{U}|Instant|||$Return target permanent to its owner's Deliver|Invasion|292|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Malice|Invasion|293|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Malice|Invasion|293|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| -Suffering|Invasion|294|U|{3}{R}|Sorcery|||$Destroy target land.| +Pain|Invasion|294|U|{B}|Sorcery|||Target player discards a card.| Suffering|Invasion|294|U|{3}{R}|Sorcery|||$Destroy target land.| Battery|Invasion|295|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Battery|Invasion|295|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| @@ -7371,108 +7371,108 @@ Barbtooth Wurm|Starter 1999|125|C|{5}{G}|Creature Summer Bloom|Starter 1999|144|R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Merfolk of the Pearl Trident|Starter 1999|42|C|{U}|Creature — Merfolk|1|1|| Scathe Zombies|Starter 1999|87|C|{2}{B}|Creature — Zombie|2|2|| -Maniacal Rage|Battle Royale Box Set||C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| -Village Elder|Battle Royale Box Set||C|{G}|Creature — Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| -Broken Fall|Battle Royale Box Set||C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| -Tranquility|Battle Royale Box Set||C|{2}{G}|Sorcery|||Destroy all enchantments.| -Symbiosis|Battle Royale Box Set||C|{1}{G}|Instant|||Two target creatures each get +2/+2 until end of turn.| -Arc Lightning|Battle Royale Box Set||C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| -Shower of Sparks|Battle Royale Box Set||C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| -Scryb Sprites|Battle Royale Box Set||C|{G}|Creature — Faerie|1|1|Flying| -Skyshroud Elite|Battle Royale Box Set||U|{G}|Creature — Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| -Llanowar Elves|Battle Royale Box Set||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Seeker of Skybreak|Battle Royale Box Set||C|{1}{G}|Creature — Elf|2|1|{tap}: Untap target creature.| -River Boa|Battle Royale Box Set||U|{1}{G}|Creature — Snake|2|1|Islandwalk${G}: Regenerate River Boa.| -Pincher Beetles|Battle Royale Box Set||C|{2}{G}|Creature — Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| -Uthden Troll|Battle Royale Box Set||U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| -Spike Feeder|Battle Royale Box Set||U|{1}{G}{G}|Creature — Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| -Trumpeting Armodon|Battle Royale Box Set||U|{3}{G}|Creature — Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| -Wildfire Emissary|Battle Royale Box Set||U|{3}{R}|Creature — Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| -Plated Rootwalla|Battle Royale Box Set||C|{4}{G}|Creature — Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| -Mogg Hollows|Battle Royale Box Set||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Armored Pegasus|Battle Royale Box Set||C|{1}{W}|Creature — Pegasus|1|2|Flying| -Air Elemental|Battle Royale Box Set||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Azure Drake|Battle Royale Box Set||U|{3}{U}|Creature — Drake|2|4|Flying| -Disruptive Student|Battle Royale Box Set||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.| -Wind Drake|Battle Royale Box Set||C|{2}{U}|Creature — Drake|2|2|Flying| -Manta Riders|Battle Royale Box Set||C|{U}|Creature — Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| -Mana Leak|Battle Royale Box Set||C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| -Counterspell|Battle Royale Box Set||C|{U}{U}|Instant|||Counter target spell.| -Opportunity|Battle Royale Box Set||U|{4}{U}{U}|Instant|||Target player draws four cards.| -Prodigal Sorcerer|Battle Royale Box Set||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Healing Salve|Battle Royale Box Set||C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| -Infantry Veteran|Battle Royale Box Set||C|{W}|Creature — Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| -Soul Warden|Battle Royale Box Set||C|{W}|Creature — Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| -Disenchant|Battle Royale Box Set||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Songstitcher|Battle Royale Box Set||U|{W}|Creature — Human Cleric|1|1|{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.| -Windfall|Battle Royale Box Set||U|{2}{U}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| -Curfew|Battle Royale Box Set||C|{U}|Instant|||Each player returns a creature he or she controls to its owner's hand.| -Man-o'-War|Battle Royale Box Set||C|{2}{U}|Creature — Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| -Flood|Battle Royale Box Set||C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| -Control Magic|Battle Royale Box Set||U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| -Ray of Command|Battle Royale Box Set||C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| -Catastrophe|Battle Royale Box Set||R|{4}{W}{W}|Sorcery|||Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.| -Island|Battle Royale Box Set||L||Basic Land — Island|||U| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Thalakos Lowlands|Battle Royale Box Set||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.| -Wall of Heat|Battle Royale Box Set||C|{2}{R}|Creature — Wall|2|6|Defender (This creature can't attack.)| -Subversion|Battle Royale Box Set||R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| -Pestilence|Battle Royale Box Set||U|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| -Sadistic Glee|Battle Royale Box Set||C|{B}|Enchantment — Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| -Terror|Battle Royale Box Set||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Syphon Soul|Battle Royale Box Set||C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| -Exhume|Battle Royale Box Set||C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.| -Dark Ritual|Battle Royale Box Set||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Living Death|Battle Royale Box Set||R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| -Unnerve|Battle Royale Box Set||C|{3}{B}|Sorcery|||Each opponent discards two cards.| -Weakness|Battle Royale Box Set||C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| -Rolling Thunder|Battle Royale Box Set||C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| -Heat Ray|Battle Royale Box Set||C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| -Reanimate|Battle Royale Box Set||U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| -Sewer Rats|Battle Royale Box Set||C|{B}|Creature — Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| -Raging Goblin|Battle Royale Box Set||C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Fire Ants|Battle Royale Box Set||U|{2}{R}|Creature — Insect|2|1|{tap}: Fire Ants deals 1 damage to each other creature without flying.| -Phyrexian Ghoul|Battle Royale Box Set||C|{2}{B}|Creature — Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| -Crazed Skirge|Battle Royale Box Set||U|{3}{B}|Creature — Imp|2|2|Flying, haste| -Lightning Elemental|Battle Royale Box Set||C|{3}{R}|Creature — Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Abyssal Specter|Battle Royale Box Set||U|{2}{B}{B}|Creature — Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| -Cackling Fiend|Battle Royale Box Set||C|{2}{B}{B}|Creature — Zombie|2|1|When Cackling Fiend enters the battlefield, each opponent discards a card.| -Sengir Vampire|Battle Royale Box Set||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Cinder Marsh|Battle Royale Box Set||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.| -Swamp|Battle Royale Box Set||L||Basic Land — Swamp|||B| -Swords to Plowshares|Battle Royale Box Set||U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| -Scaled Wurm|Battle Royale Box Set||C|{7}{G}|Creature — Wurm|7|6|| -Fertile Ground|Battle Royale Box Set||C|{1}{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| -Master Decoy|Battle Royale Box Set||C|{1}{W}|Creature — Human Soldier|1|2|{W}, {tap}: Tap target creature.| -Angelic Page|Battle Royale Box Set||C|{1}{W}|Creature — Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| -Vec Townships|Battle Royale Box Set||U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.| -Spike Weaver|Battle Royale Box Set||R|{2}{G}{G}|Creature — Spike|0|0|Spike Weaver enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.| -Wrath of God|Battle Royale Box Set||R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| -Spike Colony|Battle Royale Box Set||C|{4}{G}|Creature — Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| -Argothian Elder|Battle Royale Box Set||U|{3}{G}|Creature — Elf Druid|2|2|{tap}: Untap two target lands.| -Seasoned Marshal|Battle Royale Box Set||U|{2}{W}{W}|Creature — Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| -Sanctum Custodian|Battle Royale Box Set||C|{2}{W}|Creature — Human Cleric|1|2|{tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| -Sanctum Guardian|Battle Royale Box Set||U|{1}{W}{W}|Creature — Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| -Advance Scout|Battle Royale Box Set||C|{1}{W}|Creature — Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| -Soltari Foot Soldier|Battle Royale Box Set||C|{W}|Creature — Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| -Elvish Lyrist|Battle Royale Box Set||U|{G}|Creature — Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| -Sun Clasp|Battle Royale Box Set||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| -Pacifism|Battle Royale Box Set||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block.| -Fecundity|Battle Royale Box Set||U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| -Sandstorm|Battle Royale Box Set||C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| -Giant Growth|Battle Royale Box Set||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Hurricane|Battle Royale Box Set||U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| -Dirtcowl Wurm|Battle Royale Box Set||R|{4}{G}|Creature — Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| -Land Tax|Battle Royale Box Set||U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| -Spike Worker|Battle Royale Box Set||C|{2}{G}|Creature — Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| -Slippery Karst|Battle Royale Box Set||C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Remote Isle|Battle Royale Box Set||C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Polluted Mire|Battle Royale Box Set||C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Drifting Meadow|Battle Royale Box Set||C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Steam Blast|Battle Royale Box Set||U|{2}{R}|Sorcery|||Steam Blast deals 2 damage to each creature and each player.| -Gorilla Warrior|Battle Royale Box Set||C|{2}{G}|Creature — Ape Warrior|3|2|| +Maniacal Rage|Battle Royale Box Set|42|C|{1}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| +Village Elder|Battle Royale Box Set|94|C|{G}|Creature — Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| +Broken Fall|Battle Royale Box Set|10|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| +Tranquility|Battle Royale Box Set|89|C|{2}{G}|Sorcery|||Destroy all enchantments.| +Symbiosis|Battle Royale Box Set|209|C|{1}{G}|Instant|||Two target creatures each get +2/+2 until end of turn.| +Arc Lightning|Battle Royale Box Set|5|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| +Shower of Sparks|Battle Royale Box Set|71|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| +Scryb Sprites|Battle Royale Box Set|66|C|{G}|Creature — Faerie|1|1|Flying| +Skyshroud Elite|Battle Royale Box Set|72|U|{G}|Creature — Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| +Llanowar Elves|Battle Royale Box Set|39|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Seeker of Skybreak|Battle Royale Box Set|68|C|{1}{G}|Creature — Elf|2|1|{tap}: Untap target creature.| +River Boa|Battle Royale Box Set|59|U|{1}{G}|Creature — Snake|2|1|Islandwalk${G}: Regenerate River Boa.| +Pincher Beetles|Battle Royale Box Set|51|C|{2}{G}|Creature — Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| +Uthden Troll|Battle Royale Box Set|92|U|{2}{R}|Creature — Troll|2|2|{R}: Regenerate Uthden Troll.| +Spike Feeder|Battle Royale Box Set|78|U|{1}{G}{G}|Creature — Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| +Trumpeting Armodon|Battle Royale Box Set|90|U|{3}{G}|Creature — Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| +Wildfire Emissary|Battle Royale Box Set|97|U|{3}{R}|Creature — Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| +Plated Rootwalla|Battle Royale Box Set|52|C|{4}{G}|Creature — Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| +Mogg Hollows|Battle Royale Box Set|45|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Armored Pegasus|Battle Royale Box Set|7|C|{1}{W}|Creature — Pegasus|1|2|Flying| +Air Elemental|Battle Royale Box Set|3|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Azure Drake|Battle Royale Box Set|8|U|{3}{U}|Creature — Drake|2|4|Flying| +Disruptive Student|Battle Royale Box Set|21|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.| +Wind Drake|Battle Royale Box Set|98|C|{2}{U}|Creature — Drake|2|2|Flying| +Manta Riders|Battle Royale Box Set|43|C|{U}|Creature — Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| +Mana Leak|Battle Royale Box Set|41|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| +Counterspell|Battle Royale Box Set|15|C|{U}{U}|Instant|||Counter target spell.| +Opportunity|Battle Royale Box Set|47|U|{4}{U}{U}|Instant|||Target player draws four cards.| +Prodigal Sorcerer|Battle Royale Box Set|54|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Healing Salve|Battle Royale Box Set|31|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| +Infantry Veteran|Battle Royale Box Set|34|C|{W}|Creature — Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| +Soul Warden|Battle Royale Box Set|76|C|{W}|Creature — Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| +Disenchant|Battle Royale Box Set|20|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Songstitcher|Battle Royale Box Set|75|U|{W}|Creature — Human Cleric|1|1|{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.| +Windfall|Battle Royale Box Set|99|U|{2}{U}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| +Curfew|Battle Royale Box Set|17|C|{U}|Instant|||Each player returns a creature he or she controls to its owner's hand.| +Man-o'-War|Battle Royale Box Set|40|C|{2}{U}|Creature — Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| +Flood|Battle Royale Box Set|21|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| +Control Magic|Battle Royale Box Set|14|U|{2}{U}{U}|Enchantment — Aura|||Enchant creature$You control enchanted creature.| +Ray of Command|Battle Royale Box Set|56|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| +Catastrophe|Battle Royale Box Set|12|R|{4}{W}{W}|Sorcery|||Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.| +Island|Battle Royale Box Set|110|L||Basic Land — Island|||U| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Thalakos Lowlands|Battle Royale Box Set|88|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.| +Wall of Heat|Battle Royale Box Set|95|C|{2}{R}|Creature — Wall|2|6|Defender (This creature can't attack.)| +Subversion|Battle Royale Box Set|82|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| +Pestilence|Battle Royale Box Set|49|U|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| +Sadistic Glee|Battle Royale Box Set|61|C|{B}|Enchantment — Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| +Terror|Battle Royale Box Set|87|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Syphon Soul|Battle Royale Box Set|86|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| +Exhume|Battle Royale Box Set|24|C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.| +Dark Ritual|Battle Royale Box Set|18|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Living Death|Battle Royale Box Set|38|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| +Unnerve|Battle Royale Box Set|91|C|{3}{B}|Sorcery|||Each opponent discards two cards.| +Weakness|Battle Royale Box Set|96|C|{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -2/-1.| +Rolling Thunder|Battle Royale Box Set|60|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| +Heat Ray|Battle Royale Box Set|32|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| +Reanimate|Battle Royale Box Set|57|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| +Sewer Rats|Battle Royale Box Set|70|C|{B}|Creature — Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| +Raging Goblin|Battle Royale Box Set|55|C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Fire Ants|Battle Royale Box Set|27|U|{2}{R}|Creature — Insect|2|1|{tap}: Fire Ants deals 1 damage to each other creature without flying.| +Phyrexian Ghoul|Battle Royale Box Set|50|C|{2}{B}|Creature — Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| +Crazed Skirge|Battle Royale Box Set|16|U|{3}{B}|Creature — Imp|2|2|Flying, haste| +Lightning Elemental|Battle Royale Box Set|37|C|{3}{R}|Creature — Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Abyssal Specter|Battle Royale Box Set|1|U|{2}{B}{B}|Creature — Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| +Cackling Fiend|Battle Royale Box Set|11|C|{2}{B}{B}|Creature — Zombie|2|1|When Cackling Fiend enters the battlefield, each opponent discards a card.| +Sengir Vampire|Battle Royale Box Set|69|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Cinder Marsh|Battle Royale Box Set|13|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.| +Swamp|Battle Royale Box Set|133|L||Basic Land — Swamp|||B| +Swords to Plowshares|Battle Royale Box Set|84|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Scaled Wurm|Battle Royale Box Set|65|C|{7}{G}|Creature — Wurm|7|6|| +Fertile Ground|Battle Royale Box Set|26|C|{1}{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| +Master Decoy|Battle Royale Box Set|44|C|{1}{W}|Creature — Human Soldier|1|2|{W}, {tap}: Tap target creature.| +Angelic Page|Battle Royale Box Set|4|C|{1}{W}|Creature — Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| +Vec Townships|Battle Royale Box Set|93|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.| +Spike Weaver|Battle Royale Box Set|79|R|{2}{G}{G}|Creature — Spike|0|0|Spike Weaver enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.| +Wrath of God|Battle Royale Box Set|100|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| +Spike Colony|Battle Royale Box Set|77|C|{4}{G}|Creature — Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| +Argothian Elder|Battle Royale Box Set|6|U|{3}{G}|Creature — Elf Druid|2|2|{tap}: Untap two target lands.| +Seasoned Marshal|Battle Royale Box Set|67|U|{2}{W}{W}|Creature — Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| +Sanctum Custodian|Battle Royale Box Set|62|C|{2}{W}|Creature — Human Cleric|1|2|{tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| +Sanctum Guardian|Battle Royale Box Set|63|U|{1}{W}{W}|Creature — Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| +Advance Scout|Battle Royale Box Set|2|C|{1}{W}|Creature — Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| +Soltari Foot Soldier|Battle Royale Box Set|74|C|{W}|Creature — Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| +Elvish Lyrist|Battle Royale Box Set|23|U|{G}|Creature — Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| +Sun Clasp|Battle Royale Box Set|83|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| +Pacifism|Battle Royale Box Set|48|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature can't attack or block.| +Fecundity|Battle Royale Box Set|25|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| +Sandstorm|Battle Royale Box Set|107|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| +Giant Growth|Battle Royale Box Set|29|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Hurricane|Battle Royale Box Set|33|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| +Dirtcowl Wurm|Battle Royale Box Set|19|R|{4}{G}|Creature — Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| +Land Tax|Battle Royale Box Set|35|U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| +Spike Worker|Battle Royale Box Set|80|C|{2}{G}|Creature — Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| +Slippery Karst|Battle Royale Box Set|73|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Remote Isle|Battle Royale Box Set|58|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Polluted Mire|Battle Royale Box Set|53|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Drifting Meadow|Battle Royale Box Set|22|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Steam Blast|Battle Royale Box Set|81|U|{2}{R}|Sorcery|||Steam Blast deals 2 damage to each creature and each player.| +Gorilla Warrior|Battle Royale Box Set|30|C|{2}{G}|Creature — Ape Warrior|3|2|| Defiant Falcon|Nemesis|6|C|{1}{W}|Creature — Rebel Bird|1|1|Flying${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Angelfire Crusader|Apocalypse|1|C|{3}{W}|Creature — Human Soldier Knight|2|3|{R}: Angelfire Crusader gets +1/+0 until end of turn.| Lawbringer|Nemesis|10|C|{2}{W}|Creature — Kor Rebel|2|2|{tap}, Sacrifice Lawbringer: Exile target red creature.| @@ -7641,38 +7641,38 @@ Reverent Silence|Nemesis|111|C|{3}{G}|Sorcery|||If you control a Forest, rather Scouting Trek|Invasion|210|U|{1}{G}|Sorcery|||Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.| Kill Switch|Nemesis|133|R|{3}|Artifact|||{2}, {tap}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.| Silkenfist Fighter|Nemesis|19|C|{1}{W}|Creature — Kor Soldier|1|3|Whenever Silkenfist Fighter becomes blocked, untap it.| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| Silkenfist Order|Nemesis|20|U|{3}{W}{W}|Creature — Kor Soldier|3|5|Whenever Silkenfist Order becomes blocked, untap it.| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Mountain|Battle Royale Box Set||L||Basic Land — Mountain|||R| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Forest|Battle Royale Box Set||L||Basic Land — Forest|||G| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Plains|Battle Royale Box Set||L||Basic Land — Plains|||W| -Island|Battle Royale Box Set||L||Basic Land — Island|||U| -Island|Battle Royale Box Set||L||Basic Land — Island|||U| -Island|Battle Royale Box Set||L||Basic Land — Island|||U| -Island|Battle Royale Box Set||L||Basic Land — Island|||U| -Swamp|Battle Royale Box Set||L||Basic Land — Swamp|||B| -Swamp|Battle Royale Box Set||L||Basic Land — Swamp|||B| -Swamp|Battle Royale Box Set||L||Basic Land — Swamp|||B| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Mountain|Battle Royale Box Set|115|L||Basic Land — Mountain|||R| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Forest|Battle Royale Box Set|101|L||Basic Land — Forest|||G| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Plains|Battle Royale Box Set|124|L||Basic Land — Plains|||W| +Island|Battle Royale Box Set|110|L||Basic Land — Island|||U| +Island|Battle Royale Box Set|110|L||Basic Land — Island|||U| +Island|Battle Royale Box Set|110|L||Basic Land — Island|||U| +Island|Battle Royale Box Set|110|L||Basic Land — Island|||U| +Swamp|Battle Royale Box Set|133|L||Basic Land — Swamp|||B| +Swamp|Battle Royale Box Set|133|L||Basic Land — Swamp|||B| +Swamp|Battle Royale Box Set|133|L||Basic Land — Swamp|||B| Stronghold Discipline|Nemesis|73|C|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature he or she controls.| Air Bladder|Nemesis|28|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature can block only creatures with flying.| Phyrexian Driver|Nemesis|64|C|{2}{B}|Creature — Zombie Mercenary|1|1|When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.| @@ -8137,64 +8137,64 @@ Rewards of Diversity|Invasion|32|U|{2}{W}|Enchantment|||Whenever an opponent cas Chilling Apparition|Prophecy|59|U|{2}{B}|Creature — Spirit|1|1|{B}: Regenerate Chilling Apparition.$Whenever Chilling Apparition deals combat damage to a player, that player discards a card.| Llanowar Elite|Invasion|196|C|{G}|Creature — Elf|1|1|Kicker {8} (You may pay an additional {8} as you cast this spell.)$Trample$If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.| Dueling Grounds|Invasion|245|R|{1}{G}{W}|Enchantment|||No more than one creature can attack each turn.$No more than one creature can block each turn.| -Breath of Life|Starter 2000||U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| -Wind Drake|Starter 2000||C|{2}{U}|Creature — Drake|2|2|Flying| -Wild Griffin|Starter 2000||C|{2}{W}|Creature — Griffin|2|2|Flying| -Knight Errant|Starter 2000||C|{1}{W}|Creature — Human Knight|2|2|| -Island|Starter 2000||L||Basic Land — Island|||U| -Island|Starter 2000||L||Basic Land — Island|||U| -Plains|Starter 2000||L||Basic Land — Plains|||W| -Plains|Starter 2000||L||Basic Land — Plains|||W| -Eager Cadet|Starter 2000||C|{W}|Creature — Human Soldier|1|1|| -Angelic Blessing|Starter 2000||C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| -Giant Octopus|Starter 2000||C|{3}{U}|Creature — Octopus|3|3|| -Merfolk of the Pearl Trident|Starter 2000||C|{U}|Creature — Merfolk|1|1|| -Royal Falcon|Starter 2000||C|{1}{W}|Creature — Bird|1|1|Flying| -Sea Eagle|Starter 2000||C|{1}{U}|Creature — Bird|1|1|Flying| -Time Ebb|Starter 2000||C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| -Vizzerdrix|Starter 2000||R|{6}{U}|Creature — Rabbit Beast|6|6|| -Monstrous Growth|Starter 2000||C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| -Ogre Warrior|Starter 2000||C|{3}{R}|Creature — Ogre Warrior|3|3|| -Coercion|Starter 2000||C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| -Swamp|Starter 2000||L||Basic Land — Swamp|||B| -Swamp|Starter 2000||L||Basic Land — Swamp|||B| -Mountain|Starter 2000||L||Basic Land — Mountain|||R| -Mountain|Starter 2000||L||Basic Land — Mountain|||R| -Forest|Starter 2000||L||Basic Land — Forest|||G| -Forest|Starter 2000||L||Basic Land — Forest|||G| -Willow Elf|Starter 2000||C|{G}|Creature — Elf|1|1|| -Moon Sprite|Starter 2000||U|{1}{G}|Creature — Faerie|1|1|Flying| -Goblin Hero|Starter 2000||C|{2}{R}|Creature — Goblin|2|2|| -Scathe Zombies|Starter 2000||C|{2}{B}|Creature — Zombie|2|2|| -Lava Axe|Starter 2000||C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| -Hand of Death|Starter 2000||C|{2}{B}|Sorcery|||Destroy target nonblack creature.| -Mons's Goblin Raiders|Starter 2000||C|{R}|Creature — Goblin|1|1|| -Bog Imp|Starter 2000||C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Durkwood Boars|Starter 2000||C|{4}{G}|Creature — Boar|4|4|| -Trained Orgg|Starter 2000||R|{6}{R}|Creature — Orgg|6|6|| -Spined Wurm|Starter 2000||C|{4}{G}|Creature — Wurm|5|4|| -Stone Rain|Starter 2000||C|{2}{R}|Sorcery|||Destroy target land.| -Armored Pegasus|Starter 2000||C|{1}{W}|Creature — Pegasus|1|2|Flying| -Python|Starter 2000||C|{1}{B}{B}|Creature — Snake|3|2|| -Disenchant|Starter 2000||C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Shock|Starter 2000||C|{R}|Instant|||Shock deals 2 damage to target creature or player.| -Giant Growth|Starter 2000||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Counterspell|Starter 2000||C|{U}{U}|Instant|||Counter target spell.| -Terror|Starter 2000||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Prodigal Sorcerer|Starter 2000||C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| -Drudge Skeletons|Starter 2000||C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| -Llanowar Elves|Starter 2000||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Flight|Starter 2000||C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| -Flame Spirit|Starter 2000||C|{4}{R}|Creature — Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| -Venerable Monk|Starter 2000||C|{2}{W}|Creature — Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| +Breath of Life|Starter 2000|2|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| +Wind Drake|Starter 2000|75|C|{2}{U}|Creature — Drake|2|2|Flying| +Wild Griffin|Starter 2000|19|C|{2}{W}|Creature — Griffin|2|2|Flying| +Knight Errant|Starter 2000|7|C|{1}{W}|Creature — Human Knight|2|2|| +Island|Starter 2000|234|L||Basic Land — Island|||U| +Island|Starter 2000|234|L||Basic Land — Island|||U| +Plains|Starter 2000|275|L||Basic Land — Plains|||W| +Plains|Starter 2000|275|L||Basic Land — Plains|||W| +Eager Cadet|Starter 2000|4|C|{W}|Creature — Human Soldier|1|1|| +Angelic Blessing|Starter 2000|1|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| +Giant Octopus|Starter 2000|5|C|{3}{U}|Creature — Octopus|3|3|| +Merfolk of the Pearl Trident|Starter 2000|90|C|{U}|Creature — Merfolk|1|1|| +Royal Falcon|Starter 2000|14|C|{1}{W}|Creature — Bird|1|1|Flying| +Sea Eagle|Starter 2000|15|C|{1}{U}|Creature — Bird|1|1|Flying| +Time Ebb|Starter 2000|16|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| +Vizzerdrix|Starter 2000|18|R|{6}{U}|Creature — Rabbit Beast|6|6|| +Monstrous Growth|Starter 2000|10|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| +Ogre Warrior|Starter 2000|12|C|{3}{R}|Creature — Ogre Warrior|3|3|| +Coercion|Starter 2000|118|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| +Swamp|Starter 2000|135|L||Basic Land — Swamp|||B| +Swamp|Starter 2000|135|L||Basic Land — Swamp|||B| +Mountain|Starter 2000|102|L||Basic Land — Mountain|||R| +Mountain|Starter 2000|102|L||Basic Land — Mountain|||R| +Forest|Starter 2000|246|L||Basic Land — Forest|||G| +Forest|Starter 2000|246|L||Basic Land — Forest|||G| +Willow Elf|Starter 2000|20|C|{G}|Creature — Elf|1|1|| +Moon Sprite|Starter 2000|11|U|{1}{G}|Creature — Faerie|1|1|Flying| +Goblin Hero|Starter 2000|103|C|{2}{R}|Creature — Goblin|2|2|| +Scathe Zombies|Starter 2000|175|C|{2}{B}|Creature — Zombie|2|2|| +Lava Axe|Starter 2000|8|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| +Hand of Death|Starter 2000|6|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| +Mons's Goblin Raiders|Starter 2000|9|C|{R}|Creature — Goblin|1|1|| +Bog Imp|Starter 2000|116|C|{1}{B}|Creature — Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Durkwood Boars|Starter 2000|3|C|{4}{G}|Creature — Boar|4|4|| +Trained Orgg|Starter 2000|17|R|{6}{R}|Creature — Orgg|6|6|| +Spined Wurm|Starter 2000|83|C|{4}{G}|Creature — Wurm|5|4|| +Stone Rain|Starter 2000|221|C|{2}{R}|Sorcery|||Destroy target land.| +Armored Pegasus|Starter 2000|7|C|{1}{W}|Creature — Pegasus|1|2|Flying| +Python|Starter 2000|150|C|{1}{B}{B}|Creature — Snake|3|2|| +Disenchant|Starter 2000|6|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| +Shock|Starter 2000|160|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| +Giant Growth|Starter 2000|66|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Counterspell|Starter 2000|24|C|{U}{U}|Instant|||Counter target spell.| +Terror|Starter 2000|35|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Prodigal Sorcerer|Starter 2000|29|C|{2}{U}|Creature — Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| +Drudge Skeletons|Starter 2000|22|C|{1}{B}|Creature — Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| +Llanowar Elves|Starter 2000|182|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Flight|Starter 2000|16|C|{U}|Enchantment — Aura|||Enchant creature$Enchanted creature has flying.| +Flame Spirit|Starter 2000|179|C|{4}{R}|Creature — Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| +Venerable Monk|Starter 2000|5|C|{2}{W}|Creature — Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wing Storm|Prophecy|135|U|{2}{G}|Sorcery|||Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.| -Inspiration|Starter 2000||C|{3}{U}|Instant|||Target player draws two cards.| -Obsianus Golem|Starter 2000||U|{6}|Artifact Creature — Golem|4|6|| -Rod of Ruin|Starter 2000||U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| -Samite Healer|Starter 2000||C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| -Hero's Resolve|Starter 2000||C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+5.| -Orcish Oriflamme|Starter 2000||U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Soul Net|Starter 2000||U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| +Inspiration|Starter 2000|85|C|{3}{U}|Instant|||Target player draws two cards.| +Obsianus Golem|Starter 2000|303|U|{6}|Artifact Creature — Golem|4|6|| +Rod of Ruin|Starter 2000|219|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| +Samite Healer|Starter 2000|244|C|{1}{W}|Creature — Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| +Hero's Resolve|Starter 2000|24|C|{1}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +1/+5.| +Orcish Oriflamme|Starter 2000|206|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Soul Net|Starter 2000|317|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Healing Salve|Seventh Edition|18|C|{W}|Instant|||Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Angelic Page|Seventh Edition|1|C|{1}{W}|Creature — Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Spirit Link|Seventh Edition|47|U|{W}|Enchantment — Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| @@ -8486,60 +8486,60 @@ Skyship Weatherlight|Planeshift|133|R|{4}|Legendary Artifact|||When Skyship Weat Ertai's Trickery|Planeshift|24|U|{U}|Instant|||Counter target spell if it was kicked.| Meddling Mage|Planeshift|116|R|{W}{U}|Creature — Human Wizard|2|2|As Meddling Mage enters the battlefield, name a nonland card.$The named card can't be cast.| Backslide|Onslaught|70|C|{1}{U}|Instant|||Turn target creature with morph face down.$Cycling {U} ({U}, Discard this card: Draw a card.)| -Kird Ape|Beatdown Box Set||C|{R}|Creature — Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| -Clockwork Avian|Beatdown Box Set||R|{5}|Artifact Creature — Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| -Sengir Vampire|Beatdown Box Set||U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Mahamoti Djinn|Beatdown Box Set||R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| -Force of Nature|Beatdown Box Set||R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| -Shambling Strider|Beatdown Box Set||C|{4}{G}{G}|Creature — Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| -Diabolic Vision|Beatdown Box Set||U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| -Quirion Elves|Beatdown Box Set||C|{1}{G}|Creature — Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| -Tar Pit Warrior|Beatdown Box Set||C|{2}{B}|Creature — Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| -Impulse|Beatdown Box Set||C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| -Clockwork Beast|Beatdown Box Set||R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| -Drain Life|Beatdown Box Set||C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| -Leviathan|Beatdown Box Set||R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| -Ball Lightning|Beatdown Box Set||R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| -Fireball|Beatdown Box Set||C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| -Shivan Dragon|Beatdown Box Set||R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| -Svyelunite Temple|Beatdown Box Set||U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| -Hulking Cyclops|Beatdown Box Set||U|{3}{R}{R}|Creature — Cyclops|5|5|Hulking Cyclops can't block.| -Cloud Djinn|Beatdown Box Set||U|{5}{U}|Creature — Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| -Bloodrock Cyclops|Beatdown Box Set||C|{2}{R}|Creature — Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| -Giant Crab|Beatdown Box Set||C|{4}{U}|Creature — Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| -Segmented Wurm|Beatdown Box Set||U|{3}{R}{G}|Creature — Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| -Death Stroke|Beatdown Box Set||C|{B}{B}|Sorcery|||Destroy target tapped creature.| -Yavimaya Wurm|Beatdown Box Set||C|{4}{G}{G}|Creature — Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| -Dark Ritual|Beatdown Box Set||C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| -Thundering Giant|Beatdown Box Set||U|{3}{R}{R}|Creature — Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Slippery Karst|Beatdown Box Set||C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Smoldering Crater|Beatdown Box Set||C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Remote Isle|Beatdown Box Set||C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Polluted Mire|Beatdown Box Set||C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| -Killer Whale|Beatdown Box Set||U|{3}{U}{U}|Creature — Whale|3|5|{U}: Killer Whale gains flying until end of turn.| -Sonic Burst|Beatdown Box Set||C|{1}{R}|Instant|||As an additional cost to cast Sonic Burst, discard a card at random.$Sonic Burst deals 4 damage to target creature or player.| -Crashing Boars|Beatdown Box Set||U|{3}{G}{G}|Creature — Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.| -Gaseous Form|Beatdown Box Set||C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Vigilant Drake|Beatdown Box Set||C|{4}{U}|Creature — Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| -Lava Axe|Beatdown Box Set||C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| -Counterspell|Beatdown Box Set||C|{U}{U}|Instant|||Counter target spell.| -Shock|Beatdown Box Set||C|{R}|Instant|||Shock deals 2 damage to target creature or player.| -Talruum Minotaur|Beatdown Box Set||C|{2}{R}{R}|Creature — Minotaur Berserker|3|3|Haste| -Wild Growth|Beatdown Box Set||C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| -Fog|Beatdown Box Set||C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Giant Growth|Beatdown Box Set||C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| -Ebon Stronghold|Beatdown Box Set||U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| -Dwarven Ruins|Beatdown Box Set||U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| -Havenwood Battleground|Beatdown Box Set||U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| -Blizzard Elemental|Beatdown Box Set||R|{5}{U}{U}|Creature — Elemental|5|5|Flying${3}{U}: Untap Blizzard Elemental.| -Air Elemental|Beatdown Box Set||U|{3}{U}{U}|Creature — Elemental|4|4|Flying| -Balduvian Horde|Beatdown Box Set||R|{2}{R}{R}|Creature — Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| -Skittering Horror|Beatdown Box Set||C|{2}{B}|Creature — Horror|4|3|When you cast a creature spell, sacrifice Skittering Horror.| -Fog Elemental|Beatdown Box Set||C|{2}{U}|Creature — Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| -Power Sink|Beatdown Box Set||C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| -Terror|Beatdown Box Set||C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| -Fallen Angel|Beatdown Box Set||R|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| -Plated Spider|Beatdown Box Set||C|{4}{G}|Creature — Spider|4|4|Reach (This creature can block creatures with flying.)| +Kird Ape|Beatdown Box Set|39|C|{R}|Creature — Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| +Clockwork Avian|Beatdown Box Set|69|R|{5}|Artifact Creature — Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| +Sengir Vampire|Beatdown Box Set|29|U|{3}{B}{B}|Creature — Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Mahamoti Djinn|Beatdown Box Set|13|R|{4}{U}{U}|Creature — Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Force of Nature|Beatdown Box Set|56|R|{2}{G}{G}{G}{G}|Creature — Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| +Shambling Strider|Beatdown Box Set|63|C|{4}{G}{G}|Creature — Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| +Diabolic Vision|Beatdown Box Set|67|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| +Quirion Elves|Beatdown Box Set|60|C|{1}{G}|Creature — Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| +Tar Pit Warrior|Beatdown Box Set|32|C|{2}{B}|Creature — Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| +Impulse|Beatdown Box Set|254|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| +Clockwork Beast|Beatdown Box Set|70|R|{6}|Artifact Creature — Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| +Drain Life|Beatdown Box Set|24|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| +Leviathan|Beatdown Box Set|12|R|{5}{U}{U}{U}{U}|Creature — Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| +Ball Lightning|Beatdown Box Set|35|R|{R}{R}{R}|Creature — Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| +Fireball|Beatdown Box Set|37|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| +Shivan Dragon|Beatdown Box Set|44|R|{4}{R}{R}|Creature — Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Svyelunite Temple|Beatdown Box Set|78|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| +Hulking Cyclops|Beatdown Box Set|38|U|{3}{R}{R}|Creature — Cyclops|5|5|Hulking Cyclops can't block.| +Cloud Djinn|Beatdown Box Set|4|U|{5}{U}|Creature — Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| +Bloodrock Cyclops|Beatdown Box Set|36|C|{2}{R}|Creature — Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| +Giant Crab|Beatdown Box Set|9|C|{4}{U}|Creature — Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| +Segmented Wurm|Beatdown Box Set|68|U|{3}{R}{G}|Creature — Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| +Death Stroke|Beatdown Box Set|22|C|{B}{B}|Sorcery|||Destroy target tapped creature.| +Yavimaya Wurm|Beatdown Box Set|66|C|{4}{G}{G}|Creature — Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| +Dark Ritual|Beatdown Box Set|21|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Thundering Giant|Beatdown Box Set|49|U|{3}{R}{R}|Creature — Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Slippery Karst|Beatdown Box Set|76|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Smoldering Crater|Beatdown Box Set|77|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Remote Isle|Beatdown Box Set|75|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Polluted Mire|Beatdown Box Set|74|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| +Killer Whale|Beatdown Box Set|11|U|{3}{U}{U}|Creature — Whale|3|5|{U}: Killer Whale gains flying until end of turn.| +Sonic Burst|Beatdown Box Set|46|C|{1}{R}|Instant|||As an additional cost to cast Sonic Burst, discard a card at random.$Sonic Burst deals 4 damage to target creature or player.| +Crashing Boars|Beatdown Box Set|52|U|{3}{G}{G}|Creature — Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.| +Gaseous Form|Beatdown Box Set|8|C|{2}{U}|Enchantment — Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| +Vigilant Drake|Beatdown Box Set|17|C|{4}{U}|Creature — Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| +Lava Axe|Beatdown Box Set|40|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| +Counterspell|Beatdown Box Set|6|C|{U}{U}|Instant|||Counter target spell.| +Shock|Beatdown Box Set|45|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| +Talruum Minotaur|Beatdown Box Set|47|C|{2}{R}{R}|Creature — Minotaur Berserker|3|3|Haste| +Wild Growth|Beatdown Box Set|64|C|{G}|Enchantment — Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| +Fog|Beatdown Box Set|55|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Giant Growth|Beatdown Box Set|57|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| +Ebon Stronghold|Beatdown Box Set|72|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| +Dwarven Ruins|Beatdown Box Set|71|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| +Havenwood Battleground|Beatdown Box Set|73|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| +Blizzard Elemental|Beatdown Box Set|2|R|{5}{U}{U}|Creature — Elemental|5|5|Flying${3}{U}: Untap Blizzard Elemental.| +Air Elemental|Beatdown Box Set|1|U|{3}{U}{U}|Creature — Elemental|4|4|Flying| +Balduvian Horde|Beatdown Box Set|34|R|{2}{R}{R}|Creature — Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| +Skittering Horror|Beatdown Box Set|30|C|{2}{B}|Creature — Horror|4|3|When you cast a creature spell, sacrifice Skittering Horror.| +Fog Elemental|Beatdown Box Set|7|C|{2}{U}|Creature — Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| +Power Sink|Beatdown Box Set|14|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| +Terror|Beatdown Box Set|33|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| +Fallen Angel|Beatdown Box Set|25|R|{3}{B}{B}|Creature — Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| +Plated Spider|Beatdown Box Set|59|C|{4}{G}|Creature — Spider|4|4|Reach (This creature can block creatures with flying.)| Spectral Lynx|Apocalypse|17|R|{1}{W}|Creature — Cat Spirit|2|1|Protection from green${B}: Regenerate Spectral Lynx.| Dwarven Patrol|Apocalypse|61|U|{2}{R}|Creature — Dwarf|4|2|Dwarven Patrol doesn't untap during your untap step.$Whenever you cast a nonred spell, untap Dwarven Patrol.| Jaded Response|Apocalypse|26|C|{1}{U}|Instant|||Counter target spell if it shares a color with a creature you control.| @@ -8617,7 +8617,7 @@ Death|Apocalypse|130|U|{1}{B}|Sorcery|||$Return target creature card from your g Reality|Apocalypse|129|U|{2}{G}|Instant|||$Destroy target artifact.| Reality|Apocalypse|129|U|{2}{G}|Instant|||$Destroy target artifact.| Ice|Apocalypse|128|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| -Fire|Apocalypse|128|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.| +Ice|Apocalypse|128|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Chaos|Apocalypse|132|U|{2}{R}|Instant|||$Creatures can't block this turn.| Chaos|Apocalypse|132|U|{2}{R}|Instant|||$Creatures can't block this turn.| Guided Passage|Apocalypse|105|R|{U}{R}{G}|Sorcery|||Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.| @@ -8629,44 +8629,44 @@ Raka Sanctuary|Apocalypse|67|U|{2}{R}|Enchantment|||At the beginning of your upk Prophetic Bolt|Apocalypse|116|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Quagmire Druid|Apocalypse|51|C|{2}{B}|Creature — Zombie Druid|2|2|{G}, {tap}, Sacrifice a creature: Destroy target enchantment.| Gainsay|Planeshift|26|U|{1}{U}|Instant|||Counter target blue spell.| -Erhnam Djinn|Beatdown Box Set||U|{3}{G}|Creature — Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| +Erhnam Djinn|Beatdown Box Set|54|U|{3}{G}|Creature — Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Shriek of Dread|Planeshift|53|C|{1}{B}|Instant|||Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Last Stand|Apocalypse|107|R|{W}{U}{B}{R}{G}|Sorcery|||Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.| -Swamp|Beatdown Box Set||L||Basic Land — Swamp|||B| -Swamp|Beatdown Box Set||L||Basic Land — Swamp|||B| -Swamp|Beatdown Box Set||L||Basic Land — Swamp|||B| -Island|Beatdown Box Set||L||Basic Land — Island|||U| -Island|Beatdown Box Set||L||Basic Land — Island|||U| -Island|Beatdown Box Set||L||Basic Land — Island|||U| -Mountain|Beatdown Box Set||L||Basic Land — Mountain|||R| -Mountain|Beatdown Box Set||L||Basic Land — Mountain|||R| -Mountain|Beatdown Box Set||L||Basic Land — Mountain|||R| -Forest|Beatdown Box Set||L||Basic Land — Forest|||G| -Forest|Beatdown Box Set||L||Basic Land — Forest|||G| -Forest|Beatdown Box Set||L||Basic Land — Forest|||G| -Bone Harvest|Beatdown Box Set||C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| -Brainstorm|Beatdown Box Set||C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| -Cloud Elemental|Beatdown Box Set||C|{2}{U}|Creature — Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| -Coercion|Beatdown Box Set||C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| -Crash of Rhinos|Beatdown Box Set||C|{6}{G}{G}|Creature — Rhino|8|4|Trample| -Deadly Insect|Beatdown Box Set||C|{4}{G}|Creature — Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| -Diabolic Edict|Beatdown Box Set||C|{1}{B}|Instant|||Target player sacrifices a creature.| -Gravedigger|Beatdown Box Set||C|{3}{B}|Creature — Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| -Hollow Dogs|Beatdown Box Set||C|{4}{B}|Creature — Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| -Lightning Bolt|Beatdown Box Set||C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| -Llanowar Elves|Beatdown Box Set||C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| -Lowland Giant|Beatdown Box Set||C|{2}{R}{R}|Creature — Giant|4|3|| -Raging Goblin|Beatdown Box Set||C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| -Rampant Growth|Beatdown Box Set||C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| -Scaled Wurm|Beatdown Box Set||C|{7}{G}|Creature — Wurm|7|6|| -Skittering Skirge|Beatdown Box Set||C|{B}{B}|Creature — Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| -Snapping Drake|Beatdown Box Set||C|{3}{U}|Creature — Drake|3|2|Flying| -Tolarian Winds|Beatdown Box Set||C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| -Viashino Warrior|Beatdown Box Set||C|{3}{R}|Creature — Viashino Warrior|4|2|| -Wayward Soul|Beatdown Box Set||C|{2}{U}{U}|Creature — Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| -Thunderbolt|Beatdown Box Set||C|{1}{R}|Instant|||Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| -Woolly Spider|Beatdown Box Set||C|{1}{G}{G}|Creature — Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| -Feral Shadow|Beatdown Box Set||C|{2}{B}|Creature — Nightstalker|2|1|Flying| +Swamp|Beatdown Box Set|82|L||Basic Land — Swamp|||B| +Swamp|Beatdown Box Set|82|L||Basic Land — Swamp|||B| +Swamp|Beatdown Box Set|82|L||Basic Land — Swamp|||B| +Island|Beatdown Box Set|79|L||Basic Land — Island|||U| +Island|Beatdown Box Set|79|L||Basic Land — Island|||U| +Island|Beatdown Box Set|79|L||Basic Land — Island|||U| +Mountain|Beatdown Box Set|85|L||Basic Land — Mountain|||R| +Mountain|Beatdown Box Set|85|L||Basic Land — Mountain|||R| +Mountain|Beatdown Box Set|85|L||Basic Land — Mountain|||R| +Forest|Beatdown Box Set|88|L||Basic Land — Forest|||G| +Forest|Beatdown Box Set|88|L||Basic Land — Forest|||G| +Forest|Beatdown Box Set|88|L||Basic Land — Forest|||G| +Bone Harvest|Beatdown Box Set|19|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| +Brainstorm|Beatdown Box Set|3|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| +Cloud Elemental|Beatdown Box Set|5|C|{2}{U}|Creature — Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| +Coercion|Beatdown Box Set|20|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| +Crash of Rhinos|Beatdown Box Set|51|C|{6}{G}{G}|Creature — Rhino|8|4|Trample| +Deadly Insect|Beatdown Box Set|53|C|{4}{G}|Creature — Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| +Diabolic Edict|Beatdown Box Set|23|C|{1}{B}|Instant|||Target player sacrifices a creature.| +Gravedigger|Beatdown Box Set|27|C|{3}{B}|Creature — Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| +Hollow Dogs|Beatdown Box Set|28|C|{4}{B}|Creature — Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| +Lightning Bolt|Beatdown Box Set|41|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| +Llanowar Elves|Beatdown Box Set|58|C|{G}|Creature — Elf Druid|1|1|{tap}: Add {G} to your mana pool.| +Lowland Giant|Beatdown Box Set|42|C|{2}{R}{R}|Creature — Giant|4|3|| +Raging Goblin|Beatdown Box Set|43|C|{R}|Creature — Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Rampant Growth|Beatdown Box Set|61|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| +Scaled Wurm|Beatdown Box Set|62|C|{7}{G}|Creature — Wurm|7|6|| +Skittering Skirge|Beatdown Box Set|31|C|{B}{B}|Creature — Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| +Snapping Drake|Beatdown Box Set|15|C|{3}{U}|Creature — Drake|3|2|Flying| +Tolarian Winds|Beatdown Box Set|16|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| +Viashino Warrior|Beatdown Box Set|50|C|{3}{R}|Creature — Viashino Warrior|4|2|| +Wayward Soul|Beatdown Box Set|18|C|{2}{U}{U}|Creature — Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| +Thunderbolt|Beatdown Box Set|48|C|{1}{R}|Instant|||Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| +Woolly Spider|Beatdown Box Set|65|C|{1}{G}{G}|Creature — Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| +Feral Shadow|Beatdown Box Set|26|C|{2}{B}|Creature — Nightstalker|2|1|Flying| Suffocating Blast|Apocalypse|124|R|{1}{U}{U}{R}|Instant|||Counter target spell and Suffocating Blast deals 3 damage to target creature.| Scathe Zombies|Seventh Edition|161|C|{2}{B}|Creature — Zombie|2|2|| Morgue Toad|Planeshift|46|C|{2}{B}|Creature — Frog|2|2|Sacrifice Morgue Toad: Add {U}{R} to your mana pool.| @@ -11300,7 +11300,7 @@ Stabwhisker the Odious|Champions of Kamigawa|131|R|{1}{B}|Legendary Creature Myojin of Cleansing Fire|Champions of Kamigawa|35|R|{5}{W}{W}{W}|Legendary Creature — Spirit|4|6|Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.| Sensei Golden-Tail|Champions of Kamigawa|44|R|{1}{W}|Legendary Creature — Fox Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{W}, {tap}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.| Humble Budoka|Champions of Kamigawa|214|C|{1}{G}|Creature — Human Monk|2|2|Shroud (This permanent can't be the target of spells or abilities.)| -Jushi Apprentice|Champions of Kamigawa|70|R|{1}{U}|Creature — Human Wizard|1|2|{2}{U}, {tap}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.| +Tomoya the Revealer|Champions of Kamigawa|70|R|{1}{U}|Legendary Creature — Human Wizard|2|3|{3}{U}{U}, {tap}: Target player draws X cards, where X is the number of cards in your hand.| Dokai, Weaver of Life|Champions of Kamigawa|202|R|{1}{G}|Legendary Creature — Human Monk|3|3|{4}{G}{G}, {tap}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.| Goka the Unjust|Champions of Kamigawa|173|U|{3}{R}|Legendary Creature — Ogre Shaman|4|4|{tap}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.| Peer Through Depths|Champions of Kamigawa|78|C|{1}{U}|Instant — Arcane|||Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| @@ -12322,22 +12322,22 @@ Caustic Rain|Guildpact|44|U|{2}{B}{B}|Sorcery|||Exile target land.| Skarrg, the Rage Pits|Guildpact|163|U||Land|||{tap}: Add {1} to your mana pool.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Revenant Patriarch|Guildpact|59|U|{4}{B}|Creature — Spirit|4|3|When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase.$Revenant Patriarch can't block.| Ostiary Thrull|Guildpact|55|C|{3}{B}|Creature — Thrull|2|2|{W}, {tap}: Tap target creature.| -Arena|Promo set for Gatherer||Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.| -Dirtcowl Wurm|Promo set for Gatherer||R|{4}{G}|Creature — Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| +Arena|Promo set for Gatherer|117|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.| +Dirtcowl Wurm|Promo set for Gatherer|1|R|{4}{G}|Creature — Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| False Prophet|Promo set for Gatherer|6|R|{2}{W}{W}|Creature — Human Cleric|2|2|When False Prophet dies, exile all creatures.| -Giant Badger|Promo set for Gatherer||Special|{1}{G}{G}|Creature — Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| +Giant Badger|Promo set for Gatherer|253|Special|{1}{G}{G}|Creature — Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| Helm of Kaldra|Promo set for Gatherer|131|R|{3}|Legendary Artifact — Equipment|||Equipped creature has first strike, trample, and haste.${1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.$Equip {2}| Lightning Dragon|Promo set for Gatherer|202|R|{2}{R}{R}|Creature — Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| -Mana Crypt|Promo set for Gatherer||Special|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| +Mana Crypt|Promo set for Gatherer|5|Special|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| Monstrous Hound|Promo set for Gatherer|89|R|{3}{R}|Creature — Hound|4|4|Monstrous Hound can't attack unless you control more lands than defending player.$Monstrous Hound can't block unless you control more lands than attacking player.| -Nalathni Dragon|Promo set for Gatherer||Special|{2}{R}{R}|Creature — Dragon|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.| +Nalathni Dragon|Promo set for Gatherer|8|Special|{2}{R}{R}|Creature — Dragon|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.| Overtaker|Promo set for Gatherer|89|R|{1}{U}|Creature — Merfolk Spellshaper|1|1|{3}{U}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Questing Phelddagrif|Promo set for Gatherer|119|R|{1}{G}{W}{U}|Creature — Phelddagrif|4|4|{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.${U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.| -Revenant|Promo set for Gatherer||R|{4}{B}|Creature — Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| -Sewers of Estark|Promo set for Gatherer||Special|{2}{B}{B}|Instant|||Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.| +Revenant|Promo set for Gatherer|120|R|{4}{B}|Creature — Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| +Sewers of Estark|Promo set for Gatherer|2|Special|{2}{B}{B}|Instant|||Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.| Shield of Kaldra|Promo set for Gatherer|139||{4}|Legendary Artifact — Equipment|||Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.$Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$Equip {4}| Sword of Kaldra|Promo set for Gatherer|251|R|{4}|Legendary Artifact — Equipment|||Equipped creature gets +5/+5.$Whenever equipped creature deals damage to a creature, exile that creature.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| -Windseeker Centaur|Promo set for Gatherer||Special|{1}{R}{R}|Creature — Centaur|2|2|Vigilance| +Windseeker Centaur|Promo set for Gatherer|3|Special|{1}{R}{R}|Creature — Centaur|2|2|Vigilance| Beast of Burden|Promo set for Gatherer|122|R|{6}|Artifact Creature — Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Rathi Assassin|Promo set for Gatherer|67|R|{2}{B}{B}|Creature — Zombie Mercenary Assassin|2|2|{1}{B}{B}, {tap}: Destroy target tapped nonblack creature.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Avatar of Hope|Promo set for Gatherer|3|R|{6}{W}{W}|Creature — Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| @@ -12552,11 +12552,11 @@ Elemental Resonance|Dissension|83|R|{2}{G}{G}|Enchantment Street Savvy|Dissension|97|C|{G}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.| Determined|Dissension|149|R|{G}{U}|Instant|||$Other spells you control can't be countered by spells or abilities this turn.$Draw a card.| Nettling Curse|Dissension|48|C|{2}{B}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, its controller loses 3 life.${1}{R}: Enchanted creature attacks this turn if able.| -Development|Dissension|155|R|{3}{U}{R}|Instant|||$Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.| +Research|Dissension|155|R|{G}{U}|Instant|||Choose up to four cards you own from outside the game and shuffle them into your library.| Indrik Stomphowler|Dissension|86|U|{4}{G}|Creature — Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Plumes of Peace|Dissension|124|C|{1}{W}{U}|Enchantment — Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)| Experiment Kraj|Dissension|110|R|{2}{G}{G}{U}{U}|Legendary Creature — Ooze Mutant|4|6|Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.${tap}: Put a +1/+1 counter on target creature.| -Hit|Dissension|152|U|{1}{B}{R}|Instant|||Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.| +Run|Dissension|152|U|{3}{R}{G}|Instant|||$Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.| Ogre Gatecrasher|Dissension|67|C|{3}{R}|Creature — Ogre Rogue|3|3|When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.| Thrive|Dissension|98|C|{X}{G}|Sorcery|||Put a +1/+1 counter on each of X target creatures.| Govern the Guildless|Dissension|25|R|{5}{U}|Sorcery|||Gain control of target monocolored creature.$Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)| @@ -13347,7 +13347,7 @@ Volcano Hellion|Planar Chaos|111|R|{2}{R}{R}|Creature Uktabi Drake|Planar Chaos|141|C|{G}|Creature — Drake|2|1|Flying, haste$Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Shadowmage Infiltrator|Time Spiral "Timeshifted"|99|Special|{1}{U}{B}|Creature — Human Wizard|1|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Shade of Trokair|Planar Chaos|18|C|{3}{W}|Creature — Shade|1|2|{W}: Shade of Trokair gets +1/+1 until end of turn.$Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| -Dead|Planar Chaos|113|C|{R}|Instant|||Dead deals 2 damage to target creature.| +Gone|Planar Chaos|113|C|{2}{R}|Instant|||$Return target creature you don't control to its owner's hand.| Tumble|Planar Chaos|114|U|{5}{R}|Sorcery|||$Tumble deals 6 damage to each creature with flying.| Circle of Affliction|Planar Chaos|66|U|{1}{B}|Enchantment|||As Circle of Affliction enters the battlefield, choose a color.$Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Extirpate|Planar Chaos|71|R|{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.|