[AKH] Added Anoiter Priest and embalm ability.

This commit is contained in:
LevelX2 2017-04-04 17:55:37 +02:00
parent 9019f82023
commit e42d195f8d
3 changed files with 336 additions and 136 deletions

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@ -0,0 +1,78 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.keyword.EmbalmAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.TokenPredicate;
/**
*
* @author LevelX2
*/
public class AnointerPriest extends CardImpl {
private static final FilterPermanent filter = new FilterCreaturePermanent("a creature token");
static {
filter.add(new TokenPredicate());
}
public AnointerPriest(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// Whenever a creature token enters the battlefield under your control, you gain 1 life.
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(new GainLifeEffect(1), filter));
// Embalm {3}{W}
this.addAbility(new EmbalmAbility(new ManaCostsImpl("{3}{W}"), this));
}
public AnointerPriest(final AnointerPriest card) {
super(card);
}
@Override
public AnointerPriest copy() {
return new AnointerPriest(this);
}
}

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@ -66,6 +66,7 @@ public class Amonkhet extends ExpansionSet {
cards.add(new SetCardInfo("Ancient Crab", 40, Rarity.COMMON, mage.cards.a.AncientCrab.class)); cards.add(new SetCardInfo("Ancient Crab", 40, Rarity.COMMON, mage.cards.a.AncientCrab.class));
cards.add(new SetCardInfo("Angler Drake", 41, Rarity.UNCOMMON, mage.cards.a.AnglerDrake.class)); cards.add(new SetCardInfo("Angler Drake", 41, Rarity.UNCOMMON, mage.cards.a.AnglerDrake.class));
cards.add(new SetCardInfo("Anointer Priest", 3, Rarity.COMMON, mage.cards.a.AnointerPriest.class));
cards.add(new SetCardInfo("Archfiend of Ifnir", 78, Rarity.RARE, mage.cards.a.ArchfiendOfIfnir.class)); cards.add(new SetCardInfo("Archfiend of Ifnir", 78, Rarity.RARE, mage.cards.a.ArchfiendOfIfnir.class));
cards.add(new SetCardInfo("Aven Mindcensor", 3, Rarity.RARE, mage.cards.a.AvenMindcensor.class)); cards.add(new SetCardInfo("Aven Mindcensor", 3, Rarity.RARE, mage.cards.a.AvenMindcensor.class));
cards.add(new SetCardInfo("Canyon Slough", 239, Rarity.RARE, mage.cards.c.CanyonSlough.class)); cards.add(new SetCardInfo("Canyon Slough", 239, Rarity.RARE, mage.cards.c.CanyonSlough.class));

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@ -0,0 +1,121 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.keyword;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.ExileSourceFromGraveCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.token.EmptyToken;
import mage.players.Player;
import mage.util.CardUtil;
/**
*
* @author LevelX2
*/
public class EmbalmAbility extends ActivatedAbilityImpl {
private String rule;
public EmbalmAbility(Cost cost, Card card) {
super(Zone.GRAVEYARD, new EmbalmEffect(), cost);
addCost(new ExileSourceFromGraveCost());
this.rule = setRule(cost, card);
this.timing = TimingRule.SORCERY;
setRule(cost, card);
}
public EmbalmAbility(final EmbalmAbility ability) {
super(ability);
this.rule = ability.rule;
}
@Override
public EmbalmAbility copy() {
return new EmbalmAbility(this);
}
@Override
public String getRule() {
return rule;
}
private String setRule(Cost cost, Card card) {
StringBuilder sb = new StringBuilder("Embalm ").append(cost.getText());
sb.append(" <i>(").append(cost.getText());
sb.append(", Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie ");
for (String subtype : card.getSubtype(null)) {
sb.append(subtype).append(" ");
}
sb.append(" with no mana cost. Embalm only as a sorcery.)</i>");
return sb.toString();
}
}
class EmbalmEffect extends OneShotEffect {
public EmbalmEffect() {
super(Outcome.PutCreatureInPlay);
}
public EmbalmEffect(final EmbalmEffect effect) {
super(effect);
}
@Override
public EmbalmEffect copy() {
return new EmbalmEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && card != null) {
EmptyToken token = new EmptyToken();
CardUtil.copyTo(token).from(card); // needed so that entersBattlefied triggered abilities see the attributes (e.g. Master Biomancer)
token.getColor(game).setColor(ObjectColor.WHITE);
if (!token.getSubtype(game).contains("Zombie")) {
token.getSubtype(game).add(0, "Zombie");
}
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId(), false, false, null);
return true;
}
return false;
}
}