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Applied AI fix to ComputerPlayer6.
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@ -452,6 +452,11 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
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logger.debug("simulating -- adding " + allActions.size() + " children:" + allActions);
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for (Ability action: allActions) {
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if (Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.debug("interrupted");
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break;
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}
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Game sim = game.copy();
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if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
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sim.applyEffects();
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