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* Show and Tell - Fixed that you see the choice of other players vefore you select yourself a card (this does not fix that a selected clone can select another selected creature coming into play with Show and Tell).
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2 changed files with 25 additions and 13 deletions
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@ -39,9 +39,9 @@ import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.EmptyToken;
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import mage.players.Player;
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import mage.players.PlayerList;
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import mage.game.permanent.token.EmptyToken;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.util.CardUtil;
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@ -100,7 +100,7 @@ class TemptWithReflectionsEffect extends OneShotEffect {
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CardUtil.copyTo(token).from(permanent);
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token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
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Set<UUID> playersSaidYes = new HashSet<UUID>();
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Set<UUID> playersSaidYes = new HashSet<>();
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PlayerList playerList = game.getPlayerList().copy();
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playerList.setCurrent(game.getActivePlayerId());
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Player player = game.getPlayer(game.getActivePlayerId());
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@ -27,6 +27,8 @@
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*/
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package mage.sets.urzassaga;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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@ -41,6 +43,7 @@ import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.PlayerList;
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import mage.target.common.TargetCardInHand;
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/**
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@ -101,20 +104,29 @@ class ShowAndTellEffect extends OneShotEffect {
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if (controller == null) {
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return false;
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}
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player.chooseUse(outcome, "Put an artifact, creature, enchantment, or land card from hand onto the battlefield?", game)) {
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TargetCardInHand target = new TargetCardInHand(filter);
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if (player.choose(outcome, target, source.getSourceId(), game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId());
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}
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List<Card> cardsToPutIntoPlay = new ArrayList<>();
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TargetCardInHand target = new TargetCardInHand(filter);
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PlayerList playerList = game.getPlayerList().copy();
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playerList.setCurrent(game.getActivePlayerId());
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Player player = game.getPlayer(game.getActivePlayerId());
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do {
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if (player.chooseUse(outcome, "Put an artifact, creature, enchantment, or land card from hand onto the battlefield?", game)) {
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target.clearChosen();
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if (player.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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cardsToPutIntoPlay.add(card);
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}
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}
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}
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player = playerList.getNextInRange(controller, game);
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} while (!player.getId().equals(game.getActivePlayerId()));
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for (Card card: cardsToPutIntoPlay) {
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player = game.getPlayer(card.getOwnerId());
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if (player != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId());
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}
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}
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return true;
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}
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