Fixed a bug that existing continuous effects were not applied before state based effects were checked.

This commit is contained in:
LevelX2 2015-06-20 01:07:35 +02:00
parent db5526a1c6
commit e509a35795
4 changed files with 101 additions and 2 deletions

View file

@ -312,7 +312,8 @@ public class ComputerPlayer extends PlayerImpl implements Player {
cards.add(card);
}
}
while(!target.isChosen() && !cards.isEmpty()) {
while((outcome.isGood() ? target.getTargets().size() < target.getMaxNumberOfTargets() : !target.isChosen())
&& !cards.isEmpty()) {
Card pick = pickTarget(cards, outcome, target, null, game);
if (pick != null) {
target.addTarget(pick.getId(), null, game);

View file

@ -62,7 +62,10 @@ public class SerraAscendant extends CardImpl {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Lifelink (Damage dealt by this creature also causes you to gain that much life.)
this.addAbility(LifelinkAbility.getInstance());
// As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SerraAscendantEffect()));
}

View file

@ -0,0 +1,94 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SerraAscendantTest extends CardTestPlayerBase {
/**
* The game goes on; he plays his Serra Ascendant on turn one, passes the
* turn, you play your newly unbanned Wild Nacatl with a Stomping Ground and
* also pass the turn. On turn 2, he casts a Martyr of Sands and sacrifices
* it, revealing 3 white cards to gain 9 life and end up at 29. He goes to
* the combat phase, declares Serra as an attacker, and you happily block
* him, thinking that this is such a bad move from him. After the damage is
* dealt, the Serra is still there, bigger than ever.
*/
@Test
public void testSilence() {
addCard(Zone.HAND, playerA, "Plains", 2);
// As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
addCard(Zone.HAND, playerA, "Serra Ascendant");
// {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
addCard(Zone.HAND, playerA, "Martyr of Sands");
addCard(Zone.HAND, playerA, "Silvercoat Lion",3);
addCard(Zone.HAND, playerB, "Stomping Ground", 1);
addCard(Zone.HAND, playerB, "Wild Nacatl", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Serra Ascendant");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Stomping Ground");
setChoice(playerB, "Yes");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Wild Nacatl");
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Martyr of Sands");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1},You may reveal X white cards from your hand");
setChoice(playerA,"X=3");
attack(3, playerA, "Serra Ascendant");
block(3, playerB, "Wild Nacatl", "Serra Ascendant");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Martyr of Sands", 1);
assertLife(playerB, 18);
assertLife(playerA, 30);
assertPermanentCount(playerB, "Wild Nacatl", 1);
assertPermanentCount(playerA, "Serra Ascendant", 1);
assertPowerToughness(playerA, "Serra Ascendant", 6, 6);
}
}

View file

@ -1144,6 +1144,7 @@ public abstract class GameImpl implements Game, Serializable {
int bookmark = 0;
clearAllBookmarks();
try {
applyEffects();
while (!isPaused() && !gameOver(null) && !this.getTurn().isEndTurnRequested()) {
if (!resuming) {
state.getPlayers().resetPassed();