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[SCG] Added ignored test for bug with Decree of Pain effect resolution
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package org.mage.test.cards.single.scg;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Alex-Vasile
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*
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* Decree of Pain
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* {6}{B}{B}
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* Sorcery
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* Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
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* Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
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* When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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*/
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public class DecreeOfPainTest extends CardTestPlayerBase {
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/**
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* Reported bug: https://github.com/magefree/mage/issues/9273
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* You cast Decree of pain while an opponent has Xyris, the Writhing Storm and 9 other creatures on the battlefield.
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* All 10 creatures die, you draw 10 cards, but Xyris triggers and creates 10 snakes.
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* This is wrong since the draws occur after the creatures have been destroyed.
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*/
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@Test
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@Ignore
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public void testDrawHappensAfterDestruction(){
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// Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
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addCard(Zone.HAND, playerA, "Decree of Pain");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
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// Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
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addCard(Zone.BATTLEFIELD, playerB, "Xyris, the Writhing Storm");
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addCard(Zone.BATTLEFIELD, playerB, "Aven Envoy", 9);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Decree of Pain");
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Xyris, the Writhing Storm", 1);
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assertGraveyardCount(playerB, "Aven Envoy", 9);
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assertPermanentCount(playerB, 0);
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assertHandCount(playerB, 0);
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}
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}
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