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Some formatting, NPE checking and log messages.
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parent
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commit
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3 changed files with 13 additions and 8 deletions
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@ -123,7 +123,7 @@ class BattlefieldThaumaturgeSpellsCostReductionEffect extends CostModificationEf
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if ((abilityToModify instanceof SpellAbility)
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if ((abilityToModify instanceof SpellAbility)
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&& abilityToModify.getControllerId().equals(source.getControllerId())) {
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&& abilityToModify.getControllerId().equals(source.getControllerId())) {
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Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
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Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
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return spell != null && this.filter.match(spell, game);
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return spell != null && BattlefieldThaumaturgeSpellsCostReductionEffect.filter.match(spell, game);
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}
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}
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return false;
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return false;
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}
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}
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@ -204,7 +204,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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@Override
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@Override
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public Set<UUID> getOpponents(UUID playerId) {
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public Set<UUID> getOpponents(UUID playerId) {
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Set<UUID> opponents = new HashSet<UUID>();
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Set<UUID> opponents = new HashSet<>();
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for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
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for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
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if (!opponentId.equals(playerId)) {
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if (!opponentId.equals(playerId)) {
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opponents.add(opponentId);
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opponents.add(opponentId);
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@ -937,11 +937,16 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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@Override
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public synchronized void quit(UUID playerId) {
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public synchronized void quit(UUID playerId) {
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Player player = state.getPlayer(playerId);
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if (state != null) {
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if (player != null) {
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Player player = state.getPlayer(playerId);
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player.quit(this);
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if (player != null) {
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}else {
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logger.debug(player.getName() + " quits the game");
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logger.error(new StringBuilder("quit - player not found - playerId: ").append(playerId));
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player.quit(this);
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}else {
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logger.error(new StringBuilder("quit - player not found - playerId: ").append(playerId));
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}
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} else {
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logger.error(new StringBuilder("quit - state not found - playerId: ").append(playerId));
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}
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}
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}
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}
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@ -1841,7 +1846,7 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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@Override
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public void leave(UUID playerId) {
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public void leave(UUID playerId) {
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Player player = getPlayer(playerId);
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Player player = getPlayer(playerId);
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if (player.hasLeft()) {
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if (player == null || player.hasLeft()) {
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return;
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return;
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}
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}
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player.leave();
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player.leave();
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