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- Added Seasinger. Little fix Vendilion Clique.
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Mage.Sets/src/mage/sets/fallenempires/Seasinger.java
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Mage.Sets/src/mage/sets/fallenempires/Seasinger.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.fallenempires;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.TargetController;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.StateTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.abilities.common.SkipUntapOptionalAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.ControlsPermanentCondition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.Predicate;
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import mage.filter.predicate.mageobject.CardIdPredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class Seasinger extends CardImpl<Seasinger> {
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final private static String rule = "Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped";
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final private static FilterPermanent islandYouControl = new FilterPermanent("Island");
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final private static FilterCreaturePermanent creatureWhoseControllerControlsIsland = new FilterCreaturePermanent("creature whose controller controls an island");
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static {
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islandYouControl.add(new SubtypePredicate("Island"));
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islandYouControl.add(new ControllerPredicate(TargetController.YOU));
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}
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public Seasinger(UUID ownerId) {
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super(ownerId, 52, "Seasinger", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
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this.expansionSetCode = "FEM";
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this.subtype.add("Merfolk");
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this.color.setBlue(true);
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this.power = new MageInt(0);
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this.toughness = new MageInt(1);
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FilterPermanent seasinger = new FilterPermanent();
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seasinger.add(new ControllerPredicate(Constants.TargetController.YOU));
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seasinger.add(new CardIdPredicate(this.getId()));
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// When you control no Islands, sacrifice Seasinger.
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this.addAbility(new SeasingerTriggeredAbility());
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// You may choose not to untap Seasinger during your untap step.
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this.addAbility(new SkipUntapOptionalAbility());
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// {tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainControlTargetEffect(Constants.Duration.Custom), new ControlsPermanentCondition(seasinger, ControlsPermanentCondition.CountType.EQUAL_TO, 1, TappedCondition.getInstance()), rule);
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Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, effect, new TapSourceCost());
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creatureWhoseControllerControlsIsland.add(new ControllerControlsIslandPredicate());
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ability.addTarget(new TargetCreaturePermanent(creatureWhoseControllerControlsIsland));
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this.addAbility(ability);
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}
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public Seasinger(final Seasinger card) {
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super(card);
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}
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@Override
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public Seasinger copy() {
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return new Seasinger(this);
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}
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}
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class ControllerControlsIslandPredicate implements Predicate<Permanent> {
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@Override
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public boolean apply(Permanent input, Game game) {
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FilterLandPermanent islandControlledByTargetCreatureController = new FilterLandPermanent("Island");
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islandControlledByTargetCreatureController.add(new SubtypePredicate("Island"));
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UUID controllerId = input.getControllerId();
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islandControlledByTargetCreatureController.add(new ControllerIdPredicate(controllerId));
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return !game.getBattlefield().getAllActivePermanents(islandControlledByTargetCreatureController, game).isEmpty();
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}
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@Override
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public String toString() {
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return "Controls an island";
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}
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}
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class SeasingerTriggeredAbility extends StateTriggeredAbility<SeasingerTriggeredAbility> {
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public SeasingerTriggeredAbility() {
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super(Constants.Zone.BATTLEFIELD, new SacrificeSourceEffect());
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}
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public SeasingerTriggeredAbility(final SeasingerTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public SeasingerTriggeredAbility copy() {
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return new SeasingerTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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for (Permanent perm : game.getBattlefield().getAllActivePermanents(controllerId)) {
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if (perm.getSubtype().contains("Island")) {
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return false;
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}
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}
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return true;
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}
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@Override
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public String getRule() {
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return "When you control no islands, sacrifice {this}.";
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}
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}
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class TappedCondition implements Condition {
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private static TappedCondition fInstance = new TappedCondition();
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public static Condition getInstance() {
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return fInstance;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent seasinger = game.getBattlefield().getPermanent(source.getSourceId());
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if (seasinger != null) {
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return seasinger.isTapped();
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}
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return false;
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}
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}
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@ -87,6 +87,7 @@ public class VendilionClique extends CardImpl<VendilionClique> {
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class VendilionCliqueEffect extends OneShotEffect<VendilionCliqueEffect> {
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VendilionCliqueEffect() {
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super(Constants.Outcome.Discard);
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staticText = "look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card";
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}
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VendilionCliqueEffect(final VendilionCliqueEffect effect) {
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