- Added Seasinger. Little fix Vendilion Clique.

This commit is contained in:
jeffwadsworth 2013-01-21 14:19:31 -06:00
parent 2038adb707
commit e51b7731bb
2 changed files with 177 additions and 0 deletions

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@ -0,0 +1,176 @@
/*
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*
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package mage.sets.fallenempires;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.TargetController;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.abilities.common.SkipUntapOptionalAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.Predicate;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class Seasinger extends CardImpl<Seasinger> {
final private static String rule = "Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped";
final private static FilterPermanent islandYouControl = new FilterPermanent("Island");
final private static FilterCreaturePermanent creatureWhoseControllerControlsIsland = new FilterCreaturePermanent("creature whose controller controls an island");
static {
islandYouControl.add(new SubtypePredicate("Island"));
islandYouControl.add(new ControllerPredicate(TargetController.YOU));
}
public Seasinger(UUID ownerId) {
super(ownerId, 52, "Seasinger", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.expansionSetCode = "FEM";
this.subtype.add("Merfolk");
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
FilterPermanent seasinger = new FilterPermanent();
seasinger.add(new ControllerPredicate(Constants.TargetController.YOU));
seasinger.add(new CardIdPredicate(this.getId()));
// When you control no Islands, sacrifice Seasinger.
this.addAbility(new SeasingerTriggeredAbility());
// You may choose not to untap Seasinger during your untap step.
this.addAbility(new SkipUntapOptionalAbility());
// {tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainControlTargetEffect(Constants.Duration.Custom), new ControlsPermanentCondition(seasinger, ControlsPermanentCondition.CountType.EQUAL_TO, 1, TappedCondition.getInstance()), rule);
Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, effect, new TapSourceCost());
creatureWhoseControllerControlsIsland.add(new ControllerControlsIslandPredicate());
ability.addTarget(new TargetCreaturePermanent(creatureWhoseControllerControlsIsland));
this.addAbility(ability);
}
public Seasinger(final Seasinger card) {
super(card);
}
@Override
public Seasinger copy() {
return new Seasinger(this);
}
}
class ControllerControlsIslandPredicate implements Predicate<Permanent> {
@Override
public boolean apply(Permanent input, Game game) {
FilterLandPermanent islandControlledByTargetCreatureController = new FilterLandPermanent("Island");
islandControlledByTargetCreatureController.add(new SubtypePredicate("Island"));
UUID controllerId = input.getControllerId();
islandControlledByTargetCreatureController.add(new ControllerIdPredicate(controllerId));
return !game.getBattlefield().getAllActivePermanents(islandControlledByTargetCreatureController, game).isEmpty();
}
@Override
public String toString() {
return "Controls an island";
}
}
class SeasingerTriggeredAbility extends StateTriggeredAbility<SeasingerTriggeredAbility> {
public SeasingerTriggeredAbility() {
super(Constants.Zone.BATTLEFIELD, new SacrificeSourceEffect());
}
public SeasingerTriggeredAbility(final SeasingerTriggeredAbility ability) {
super(ability);
}
@Override
public SeasingerTriggeredAbility copy() {
return new SeasingerTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
for (Permanent perm : game.getBattlefield().getAllActivePermanents(controllerId)) {
if (perm.getSubtype().contains("Island")) {
return false;
}
}
return true;
}
@Override
public String getRule() {
return "When you control no islands, sacrifice {this}.";
}
}
class TappedCondition implements Condition {
private static TappedCondition fInstance = new TappedCondition();
public static Condition getInstance() {
return fInstance;
}
@Override
public boolean apply(Game game, Ability source) {
Permanent seasinger = game.getBattlefield().getPermanent(source.getSourceId());
if (seasinger != null) {
return seasinger.isTapped();
}
return false;
}
}

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@ -87,6 +87,7 @@ public class VendilionClique extends CardImpl<VendilionClique> {
class VendilionCliqueEffect extends OneShotEffect<VendilionCliqueEffect> {
VendilionCliqueEffect() {
super(Constants.Outcome.Discard);
staticText = "look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card";
}
VendilionCliqueEffect(final VendilionCliqueEffect effect) {