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fixed test failures
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parent
cd4f11e909
commit
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3 changed files with 3 additions and 3 deletions
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@ -31,7 +31,7 @@ public class MetalcraftTest extends CardTestPlayerBase {
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// {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
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// {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: Until end of turn {this} becomes ");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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execute();
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@ -33,7 +33,7 @@ public class ChangelingTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, copter);
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addCard(Zone.BATTLEFIELD, playerA, copter);
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addCard(Zone.BATTLEFIELD, playerA, woodlandChangeling, 2);
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addCard(Zone.BATTLEFIELD, playerA, woodlandChangeling, 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: Until end of turn {this} becomes");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew");
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setChoice(playerA, ultimus);
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setChoice(playerA, ultimus);
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@ -93,7 +93,7 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
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// {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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// {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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addCard(Zone.BATTLEFIELD, playerB, "Mutavault", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mutavault", 1);
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}: Until end of turn {this} becomes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}:");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}: Gain control", "Mutavault");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}: Gain control", "Mutavault");
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setChoice(playerA, "No"); // Don't untap the Shackles
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setChoice(playerA, "No"); // Don't untap the Shackles
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