fixed test failures

This commit is contained in:
Evan Kranzler 2021-04-22 20:45:25 -04:00
parent cd4f11e909
commit e56264ff74
3 changed files with 3 additions and 3 deletions

View file

@ -31,7 +31,7 @@ public class MetalcraftTest extends CardTestPlayerBase {
// {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. // {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1); addCard(Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: Until end of turn {this} becomes "); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

View file

@ -33,7 +33,7 @@ public class ChangelingTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, copter); addCard(Zone.BATTLEFIELD, playerA, copter);
addCard(Zone.BATTLEFIELD, playerA, woodlandChangeling, 2); addCard(Zone.BATTLEFIELD, playerA, woodlandChangeling, 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: Until end of turn {this} becomes"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew");
setChoice(playerA, ultimus); setChoice(playerA, ultimus);

View file

@ -93,7 +93,7 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
// {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. // {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
addCard(Zone.BATTLEFIELD, playerB, "Mutavault", 1); addCard(Zone.BATTLEFIELD, playerB, "Mutavault", 1);
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}: Until end of turn {this} becomes"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}:");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}: Gain control", "Mutavault"); activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}, {T}: Gain control", "Mutavault");
setChoice(playerA, "No"); // Don't untap the Shackles setChoice(playerA, "No"); // Don't untap the Shackles