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Mage.Sets/src/mage/sets/worldwake/BazaarTrader.java
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Mage.Sets/src/mage/sets/worldwake/BazaarTrader.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.SubLayer;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.CardImpl;
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import mage.filter.Filter.ComparisonScope;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author North
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*/
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public class BazaarTrader extends CardImpl<BazaarTrader> {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("artifact, creature, or land you control");
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static {
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filter.getCardType().add(CardType.ARTIFACT);
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filter.getCardType().add(CardType.CREATURE);
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filter.getCardType().add(CardType.LAND);
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filter.setScopeCardType(ComparisonScope.Any);
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}
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public BazaarTrader(UUID ownerId) {
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super(ownerId, 72, "Bazaar Trader", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}");
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this.expansionSetCode = "WWK";
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this.subtype.add("Goblin");
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this.color.setRed(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// {tap}: Target player gains control of target artifact, creature, or land you control.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BazaarTraderEffect(), new TapSourceCost());
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ability.addTarget(new TargetPlayer());
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ability.addTarget(new TargetControlledPermanent(filter));
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this.addAbility(ability);
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}
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public BazaarTrader(final BazaarTrader card) {
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super(card);
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}
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@Override
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public BazaarTrader copy() {
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return new BazaarTrader(this);
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}
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}
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class BazaarTraderEffect extends ContinuousEffectImpl<BazaarTraderEffect> {
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public BazaarTraderEffect() {
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super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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this.staticText = "Target player gains control of target artifact, creature, or land you control";
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}
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public BazaarTraderEffect(final BazaarTraderEffect effect) {
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super(effect);
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}
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@Override
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public BazaarTraderEffect copy() {
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return new BazaarTraderEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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Permanent permanent = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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if (player != null && permanent != null) {
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return permanent.changeControllerId(player.getId(), game);
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}
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return false;
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}
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}
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