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* Lightning Storm - Fixed that opponents of the caster can't activate the ability on the stack.

This commit is contained in:
LevelX2 2016-02-08 23:40:32 +01:00
parent 9221e4eb64
commit e5812a850b
3 changed files with 106 additions and 13 deletions
Mage.Tests/src/test/java/org/mage/test/cards/abilities/activated
Mage/src/main/java/mage

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@ -0,0 +1,78 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*/
package org.mage.test.cards.abilities.activated;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LightningStormTest extends CardTestPlayerBase {
/**
* So, this just happened to me. My opponent cast Lightning Storm and while
* it was on the stack I couldn't use the ability despite having land in
* hand which isn't something I've had an issue with before.
*
* My opponent had a Leyline of Sanctity in play, so perhaps that was
* causing the issue somehow? Does anyone want to try and replicate it?
*
*/
@Test
public void ActivateByBothPlayersTest() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
// Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
addCard(Zone.HAND, playerA, "Lightning Storm"); // {1}{R}{R}
addCard(Zone.HAND, playerA, "Mountain");
addCard(Zone.HAND, playerB, "Mountain");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Storm", playerB);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Discard");
setChoice(playerB, "playerA");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Discard");
setChoice(playerA, "playerB");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Lightning Storm", 1);
assertGraveyardCount(playerB, "Mountain", 1);
assertGraveyardCount(playerA, "Mountain", 1);
assertLife(playerA, 20);
assertLife(playerB, 13);
}
}

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@ -191,7 +191,7 @@ public abstract class ActivatedAbilityImpl extends AbilityImpl implements Activa
//20091005 - 602.5d/602.5e
if (timing == TimingRule.INSTANT || game.canPlaySorcery(playerId)
|| game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.ACTIVATE_AS_INSTANT, this, controllerId, game)) {
if (costs.canPay(this, sourceId, controllerId, game) && canChooseTarget(game)) {
if (costs.canPay(this, sourceId, playerId, game) && canChooseTarget(game)) {
this.activatorId = playerId;
return true;
}

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@ -1184,18 +1184,23 @@ public abstract class PlayerImpl implements Player, Serializable {
return false;
}
if (ability.getAbilityType().equals(AbilityType.SPECIAL_ACTION)) {
result = specialAction((SpecialAction) ability.copy(), game);
} else if (ability.getAbilityType().equals(AbilityType.MANA)) {
result = playManaAbility((ManaAbility) ability.copy(), game);
} else if (ability.getAbilityType().equals(AbilityType.SPELL)) {
if (ability instanceof FlashbackAbility) {
switch (ability.getAbilityType()) {
case SPECIAL_ACTION:
result = specialAction((SpecialAction) ability.copy(), game);
break;
case MANA:
result = playManaAbility((ManaAbility) ability.copy(), game);
break;
case SPELL:
if (ability instanceof FlashbackAbility) {
result = playAbility(ability.copy(), game);
} else {
result = cast((SpellAbility) ability, game, false);
}
break;
default:
result = playAbility(ability.copy(), game);
} else {
result = cast((SpellAbility) ability, game, false);
}
} else {
result = playAbility(ability.copy(), game);
break;
}
}
@ -2398,7 +2403,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
if (canBeCastRegularly) {
ManaOptions abilityOptions = copy.getManaCostsToPay().getOptions();
if (abilityOptions.size() == 0) {
if (abilityOptions.isEmpty()) {
return true;
} else {
if (available == null) {
@ -2639,6 +2644,16 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
}
// activated abilities from stack objects
for (StackObject stackObject : game.getState().getStack()) {
for (ActivatedAbility ability : stackObject.getAbilities().getActivatedAbilities(Zone.STACK)) {
if (ability instanceof ActivatedAbility
&& canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
playableActivated.put(ability.toString(), ability);
}
}
}
// activated abilities from objects in the command zone (emblems or commanders)
for (CommandObject commandObject : game.getState().getCommand()) {
for (ActivatedAbility ability : commandObject.getAbilities().getActivatedAbilities(Zone.COMMAND)) {