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* Lightning Storm - Fixed that opponents of the caster can't activate the ability on the stack.
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3 changed files with 106 additions and 13 deletions
Mage.Tests/src/test/java/org/mage/test/cards/abilities/activated
Mage/src/main/java/mage
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.activated;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class LightningStormTest extends CardTestPlayerBase {
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/**
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* So, this just happened to me. My opponent cast Lightning Storm and while
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* it was on the stack I couldn't use the ability despite having land in
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* hand which isn't something I've had an issue with before.
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*
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* My opponent had a Leyline of Sanctity in play, so perhaps that was
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* causing the issue somehow? Does anyone want to try and replicate it?
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*
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*/
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@Test
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public void ActivateByBothPlayersTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
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// Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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addCard(Zone.HAND, playerA, "Lightning Storm"); // {1}{R}{R}
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addCard(Zone.HAND, playerA, "Mountain");
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addCard(Zone.HAND, playerB, "Mountain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Storm", playerB);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Discard");
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setChoice(playerB, "playerA");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Discard");
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setChoice(playerA, "playerB");
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, "Lightning Storm", 1);
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assertGraveyardCount(playerB, "Mountain", 1);
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assertGraveyardCount(playerA, "Mountain", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 13);
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}
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}
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@ -191,7 +191,7 @@ public abstract class ActivatedAbilityImpl extends AbilityImpl implements Activa
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//20091005 - 602.5d/602.5e
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//20091005 - 602.5d/602.5e
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if (timing == TimingRule.INSTANT || game.canPlaySorcery(playerId)
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if (timing == TimingRule.INSTANT || game.canPlaySorcery(playerId)
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|| game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.ACTIVATE_AS_INSTANT, this, controllerId, game)) {
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|| game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.ACTIVATE_AS_INSTANT, this, controllerId, game)) {
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if (costs.canPay(this, sourceId, controllerId, game) && canChooseTarget(game)) {
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if (costs.canPay(this, sourceId, playerId, game) && canChooseTarget(game)) {
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this.activatorId = playerId;
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this.activatorId = playerId;
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return true;
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return true;
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}
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}
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@ -1184,18 +1184,23 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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return false;
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}
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}
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if (ability.getAbilityType().equals(AbilityType.SPECIAL_ACTION)) {
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switch (ability.getAbilityType()) {
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result = specialAction((SpecialAction) ability.copy(), game);
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case SPECIAL_ACTION:
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} else if (ability.getAbilityType().equals(AbilityType.MANA)) {
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result = specialAction((SpecialAction) ability.copy(), game);
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result = playManaAbility((ManaAbility) ability.copy(), game);
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break;
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} else if (ability.getAbilityType().equals(AbilityType.SPELL)) {
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case MANA:
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if (ability instanceof FlashbackAbility) {
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result = playManaAbility((ManaAbility) ability.copy(), game);
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break;
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case SPELL:
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if (ability instanceof FlashbackAbility) {
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result = playAbility(ability.copy(), game);
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} else {
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result = cast((SpellAbility) ability, game, false);
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}
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break;
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default:
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result = playAbility(ability.copy(), game);
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result = playAbility(ability.copy(), game);
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} else {
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break;
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result = cast((SpellAbility) ability, game, false);
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}
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} else {
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result = playAbility(ability.copy(), game);
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}
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}
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}
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}
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@ -2398,7 +2403,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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if (canBeCastRegularly) {
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if (canBeCastRegularly) {
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ManaOptions abilityOptions = copy.getManaCostsToPay().getOptions();
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ManaOptions abilityOptions = copy.getManaCostsToPay().getOptions();
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if (abilityOptions.size() == 0) {
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if (abilityOptions.isEmpty()) {
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return true;
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return true;
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} else {
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} else {
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if (available == null) {
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if (available == null) {
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@ -2639,6 +2644,16 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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}
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}
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}
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}
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// activated abilities from stack objects
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for (StackObject stackObject : game.getState().getStack()) {
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for (ActivatedAbility ability : stackObject.getAbilities().getActivatedAbilities(Zone.STACK)) {
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if (ability instanceof ActivatedAbility
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&& canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
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playableActivated.put(ability.toString(), ability);
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}
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}
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}
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// activated abilities from objects in the command zone (emblems or commanders)
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// activated abilities from objects in the command zone (emblems or commanders)
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for (CommandObject commandObject : game.getState().getCommand()) {
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for (CommandObject commandObject : game.getState().getCommand()) {
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for (ActivatedAbility ability : commandObject.getAbilities().getActivatedAbilities(Zone.COMMAND)) {
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for (ActivatedAbility ability : commandObject.getAbilities().getActivatedAbilities(Zone.COMMAND)) {
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