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Implemented Finale of Glory
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Mage.Sets/src/mage/cards/f/FinaleOfGlory.java
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Mage.Sets/src/mage/cards/f/FinaleOfGlory.java
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package mage.cards.f;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.token.AngelVigilanceToken;
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import mage.game.permanent.token.SoldierVigilanceToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class FinaleOfGlory extends CardImpl {
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public FinaleOfGlory(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{W}{W}");
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// Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
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this.getSpellAbility().addEffect(new FinaleOfGloryEffect());
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}
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private FinaleOfGlory(final FinaleOfGlory card) {
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super(card);
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}
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@Override
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public FinaleOfGlory copy() {
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return new FinaleOfGlory(this);
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}
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}
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class FinaleOfGloryEffect extends OneShotEffect {
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FinaleOfGloryEffect() {
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super(Outcome.Benefit);
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staticText = "Create X 2/2 white Soldier creature tokens with vigilance. " +
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"If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.";
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}
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private FinaleOfGloryEffect(final FinaleOfGloryEffect effect) {
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super(effect);
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}
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@Override
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public FinaleOfGloryEffect copy() {
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return new FinaleOfGloryEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int xValue = source.getManaCostsToPay().getX();
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if (xValue == 0) {
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return false;
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}
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new CreateTokenEffect(new SoldierVigilanceToken(), xValue).apply(game, source);
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if (xValue >= 10) {
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new CreateTokenEffect(new AngelVigilanceToken(), xValue).apply(game, source);
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}
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return true;
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}
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}
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@ -86,6 +86,7 @@ public final class WarOfTheSpark extends ExpansionSet {
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cards.add(new SetCardInfo("Evolution Sage", 159, Rarity.UNCOMMON, mage.cards.e.EvolutionSage.class));
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cards.add(new SetCardInfo("Fblthp, the Lost", 50, Rarity.RARE, mage.cards.f.FblthpTheLost.class));
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cards.add(new SetCardInfo("Feather, the Redeemed", 197, Rarity.RARE, mage.cards.f.FeatherTheRedeemed.class));
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cards.add(new SetCardInfo("Finale of Glory", 12, Rarity.MYTHIC, mage.cards.f.FinaleOfGlory.class));
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cards.add(new SetCardInfo("Finale of Revelation", 51, Rarity.MYTHIC, mage.cards.f.FinaleOfRevelation.class));
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cards.add(new SetCardInfo("Firemind Vessel", 237, Rarity.UNCOMMON, mage.cards.f.FiremindVessel.class));
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cards.add(new SetCardInfo("Flux Channeler", 52, Rarity.UNCOMMON, mage.cards.f.FluxChanneler.class));
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.CardType;
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import mage.constants.SubType;
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/**
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* @author TheElk801
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*/
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public final class SoldierVigilanceToken extends TokenImpl {
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public SoldierVigilanceToken() {
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super("Soldier", "2/2 white Soldier creature token with vigilance");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add(SubType.SOLDIER);
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power = new MageInt(2);
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toughness = new MageInt(2);
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addAbility(VigilanceAbility.getInstance());
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}
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private SoldierVigilanceToken(final SoldierVigilanceToken token) {
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super(token);
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}
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@Override
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public SoldierVigilanceToken copy() {
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return new SoldierVigilanceToken(this);
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}
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}
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