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-Added Battle-Rattle Shaman. <ROE>
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.riseoftheeldrazi;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.effects.common.continious.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class BattleRattleShaman extends CardImpl<BattleRattleShaman> {
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public BattleRattleShaman(UUID ownerId) {
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super(ownerId, 136, "Battle-Rattle Shaman", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{R}");
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this.expansionSetCode = "ROE";
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this.subtype.add("Goblin");
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this.subtype.add("Shaman");
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this.color.setRed(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Ability ability = new BeginningOfCombatTriggeredAbility(Constants.Zone.BATTLEFIELD, new BoostTargetEffect(2, 0, Constants.Duration.EndOfTurn), Constants.TargetController.YOU, true);
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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public BattleRattleShaman(final BattleRattleShaman card) {
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super(card);
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}
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@Override
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public BattleRattleShaman copy() {
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return new BattleRattleShaman(this);
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}
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}
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package mage.abilities.common;
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import mage.Constants;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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public class BeginningOfCombatTriggeredAbility extends TriggeredAbilityImpl<BeginningOfCombatTriggeredAbility> {
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private Constants.TargetController targetController;
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public BeginningOfCombatTriggeredAbility(Effect effect, Constants.TargetController targetController, boolean isOptional) {
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this(Constants.Zone.BATTLEFIELD, effect, targetController, isOptional);
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}
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public BeginningOfCombatTriggeredAbility(Constants.Zone zone, Effect effect, Constants.TargetController targetController, boolean isOptional) {
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super(zone, effect, isOptional);
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this.targetController = targetController;
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}
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public BeginningOfCombatTriggeredAbility(final BeginningOfCombatTriggeredAbility ability) {
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super(ability);
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this.targetController = ability.targetController;
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}
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@Override
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public BeginningOfCombatTriggeredAbility copy() {
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return new BeginningOfCombatTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.BEGIN_COMBAT_STEP_PRE) {
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switch (targetController) {
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case YOU:
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boolean yours = event.getPlayerId().equals(this.controllerId);
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if (yours) {
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if (getTargets().size() == 0) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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}
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return yours;
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case OPPONENT:
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if (game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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if (getTargets().size() == 0) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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}
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break;
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case ANY:
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if (getTargets().size() == 0) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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switch (targetController) {
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case YOU:
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return "At the beginning of your combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
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case OPPONENT:
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return "At the beginning of each opponent's combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
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case ANY:
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return "At the beginning of each player's combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
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}
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return "";
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}
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private String generateZoneString() {
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switch (getZone()) {
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case GRAVEYARD:
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return "if {this} is in your graveyard, ";
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}
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return "";
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}
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}
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