-Added Battle-Rattle Shaman. <ROE>

This commit is contained in:
jeffwadsworth 2012-06-18 18:24:09 -05:00
parent 581a6614e9
commit e646e4768d
2 changed files with 160 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
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*
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package mage.sets.riseoftheeldrazi;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class BattleRattleShaman extends CardImpl<BattleRattleShaman> {
public BattleRattleShaman(UUID ownerId) {
super(ownerId, 136, "Battle-Rattle Shaman", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{R}");
this.expansionSetCode = "ROE";
this.subtype.add("Goblin");
this.subtype.add("Shaman");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Ability ability = new BeginningOfCombatTriggeredAbility(Constants.Zone.BATTLEFIELD, new BoostTargetEffect(2, 0, Constants.Duration.EndOfTurn), Constants.TargetController.YOU, true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public BattleRattleShaman(final BattleRattleShaman card) {
super(card);
}
@Override
public BattleRattleShaman copy() {
return new BattleRattleShaman(this);
}
}

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package mage.abilities.common;
import mage.Constants;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;
public class BeginningOfCombatTriggeredAbility extends TriggeredAbilityImpl<BeginningOfCombatTriggeredAbility> {
private Constants.TargetController targetController;
public BeginningOfCombatTriggeredAbility(Effect effect, Constants.TargetController targetController, boolean isOptional) {
this(Constants.Zone.BATTLEFIELD, effect, targetController, isOptional);
}
public BeginningOfCombatTriggeredAbility(Constants.Zone zone, Effect effect, Constants.TargetController targetController, boolean isOptional) {
super(zone, effect, isOptional);
this.targetController = targetController;
}
public BeginningOfCombatTriggeredAbility(final BeginningOfCombatTriggeredAbility ability) {
super(ability);
this.targetController = ability.targetController;
}
@Override
public BeginningOfCombatTriggeredAbility copy() {
return new BeginningOfCombatTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.BEGIN_COMBAT_STEP_PRE) {
switch (targetController) {
case YOU:
boolean yours = event.getPlayerId().equals(this.controllerId);
if (yours) {
if (getTargets().size() == 0) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
}
return yours;
case OPPONENT:
if (game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
if (getTargets().size() == 0) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
return true;
}
break;
case ANY:
if (getTargets().size() == 0) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
}
return true;
}
}
return false;
}
@Override
public String getRule() {
switch (targetController) {
case YOU:
return "At the beginning of your combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
case OPPONENT:
return "At the beginning of each opponent's combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
case ANY:
return "At the beginning of each player's combat step, " + generateZoneString() + getEffects().getText(modes.getMode());
}
return "";
}
private String generateZoneString() {
switch (getZone()) {
case GRAVEYARD:
return "if {this} is in your graveyard, ";
}
return "";
}
}